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UltimaLuminaire

Bowser v Sheik JMU

Oct 12th, 2016
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  1. Thanks to T. A. P. for the short write-up.
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  3. "Stage selection: Smashville, or big stages like DH. Take Sheik to DL or, barring that, FD or T&C. Lylat is also a good choice since it ruins needles."
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  5. "Neutral: Sheik likes to needle camp and stay away unless she can get a grab. Aim to punish badly spaced aerials or bait an approach. Threaten with Jab and you can kill her pretty early. She has trouble killing. Expect Sheik to die at 70 while Bowser is at 150."
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  7. "Ledge: Sheik loves the ledge and it's where she can abuse her frame data to cover multiple options with her aerials. Grenade camping isn't too great in this MU. Bowser can Tough Guy through the grenade before it explodes."
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  10. DinoKnight from FL drops tips:
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  12. "Needles are not a big deal until they start popping you up. Till then, approach Sheik with walking perfect shields until you are close enough to threaten. Sheik's frame data means you can't muscle your way in. Space her out from that butter zone where Bowser threatens. Once you get a grab, take your 20 or 30 damage and try to position yourself back in Bowser's threat range. Jab 1 every now and then to see if you can bait a punishable reaction. Don't rely on shield grab. Instead, try to preposition yourself for a pivot grab or just get away. Don't be afraid to hold shield during her aerials. She has no kill confirms or 50-50 off of grab anymore at high %. Jump out of any grab combos at high % to avoid problems. Sheik should never live to over 100 or you're doing something wrong. As long as you don't get spiked, you should always live to at least 150. Of course, keep an eye on your %, and go for Koo Pah at the appropriate % to kill."
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