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  1. Date: 03/09/16
  2. Time: 08:27:40:
  3. --------------------------------------------------------------
  4. [ 0.000] Main : Filesystem initialized, cache enabled
  5. Build 289
  6. Windows 7 64-bit (build 7601)
  7. [ 0.075] Main : Error: PhysX: Invalid Cuda context!
  8. Server tickrate 30, client sendrate 20, bandwidth limit per player 51200
  9. Connected to Steam servers
  10. Mod : Fetching Extensions...
  11. Mod : Remote Host returned:
  12. Downloading mods
  13. Finished downloading and installing mods
  14. Mounting mod 'Shine Administration' from D:/Server/ns2server/ns2server6/CONFIGURATION/workshop/m706d242_1453323943/
  15. Mounting mod 'Badges+' from D:/Server/ns2server/ns2server6/CONFIGURATION/workshop/mb7149f9_1439756667/
  16. Mounting mod 'Skulks With Shotguns' from D:/Server/ns2server/ns2server6/CONFIGURATION/workshop/mc9673d7_1435438206/
  17. Mounting mod 'ns2_sws_metro' from D:/Server/ns2server/ns2server6/CONFIGURATION/workshop/mcb225ba_1430787418/
  18. Loading config://ServerConfig.json
  19. Loading config://ReservedSlotsConfig.json
  20. VAC Enabled
  21. Loading Shine config...
  22. Loading extensions...
  23. - Extension 'afkkick' loaded.
  24. - Extension 'badges' loaded.
  25. - Extension 'ban' loaded.
  26. tickrate: 20 server updates/sec
  27. sendrate: 15 packets/sec
  28. bandwidth limit: 153600 bytes/sec per player
  29. - Extension 'basecommands' loaded.
  30. - Extension 'commbans' loaded.
  31. - Extension 'mapvote' loaded.
  32. - Extension 'motd' loaded.
  33. - Extension 'unstuck' loaded.
  34. - Extension 'usermanagement' loaded.
  35. - Extension 'voterandom' loaded.
  36. - Extension 'workshopupdater' loaded.
  37. Completed loading Shine extensions.
  38. Loading Shine users...
  39. [08:27:44]Shine started up successfully.
  40. [08:27:44]Loading config://ServerAdmin.json
  41. [08:27:44]Loading config://BannedPlayers.json
  42. [08:27:44]Loading config://MapCycle.json
  43. [08:27:44]Loading config://ConsistencyConfig.json
  44. [08:27:44]Hashed 1 game_setup.xml files for consistency
  45. [08:27:44]Hashed 1006 *.lua files for consistency
  46. [08:27:44]Hashed 37 *.hlsl files for consistency
  47. [08:27:44]Hashed 30 *.shader files for consistency
  48. [08:27:44]Hashed 17 *.screenfx files for consistency
  49. [08:27:44]Hashed 154 *.surface_shader files for consistency
  50. [08:27:44]Hashed 1 *.fxh files for consistency
  51. [ 3.665] Worker 09 : Error: Unable to open 'models/effects/frag_metal_01.model' (usage 0x1)
  52. [08:27:44]Hashed 5 *.render_setup files for consistency
  53. [08:27:44]Hashed 2 *.shader_template files for consistency
  54. [08:27:45]Hashed 31 *.level files for consistency
  55. [08:27:46]Hashed 6668 *.dds files for consistency
  56. [08:27:46]Hashed 77 *.jpg files for consistency
  57. [08:27:46]Hashed 67 *.png files for consistency
  58. [08:27:46]Hashed 924 *.cinematic files for consistency
  59. [08:27:46]Hashed 2302 *.material files for consistency
  60. [08:27:46]Hashed 4018 *.model files for consistency
  61. [08:27:46]Hashed 104 *.animation_graph files for consistency
  62. [08:27:46]Hashed 202 *.polygons files for consistency
  63. [08:27:46]Hashed 4 *.fev files for consistency
  64. [08:27:46]Hashed 25 *.fsb files for consistency
  65. [08:27:46]Skipped 956 ui/*.dds files for consistency
  66. [08:27:46]Skipped 143 *_view*.dds files for consistency
  67. [08:27:47]Skipped 62 *_view*.material files for consistency
  68. [08:27:47]Skipped 172 *_view*.model files for consistency
  69. [08:27:47]Skipped 25 models/marine/hands/* files for consistency
  70. [08:27:47]Skipped 1 sound/*_client.fev files for consistency
  71. [08:27:47]Skipped 1 sound/*_client.fsb files for consistency
  72. [08:27:47]Skipped 1 shaders/DarkVision.hlsl files for consistency
  73. [08:27:47]Skipped 1 shaders/DarkVision.screenfx files for consistency
  74. [08:27:47]Skipped 1 shaders/DarkVision.shader files for consistency
  75. [08:27:47]Hashed 3 lua/entry/*.entry files for consistency
  76. [08:27:47]Consistency checking took 3 seconds
  77. [08:27:47]Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
  78. [08:27:47]Loading Badge config://ServerAdmin.json
  79. [ 6.211] Worker 00 : Loading 'maps/ns2_sws_metro.level'
  80. [08:27:47]Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
  81. [ 6.502] Worker 00 : Error: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
  82. [Server] Script Error #1: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
  83. Call stack:
  84. #1: BuildTechData lua/TechData.lua:309
  85. #2: LookupTechId lua/TechData.lua:670
  86. fieldData = "prop_dynamic"
  87. fieldName = "mapname"
  88. #3: __initmixin lua/TechMixin.lua:33
  89. self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  90. #4: InitMixin lua/MixinUtility.lua:328
  91. classInstance = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  92. theMixin = {GetTechId=function, GetTimeTechIdChanged=function, OnConstructionComplete=function, OnDestroy=function, OnKill=function, OnPowerOff=function, OnPowerOn=function, OnProcessMove=function, OnRecycled=function, OnUpdate=function, OnVortex=function, OnVortexEnd=function, SetTechId=function, UpdateTechAvailability=function, UpgradeToTechId=function, __initmixin=function, expectedCallbacks= {GetMapName="Map name for looking up tech id" }, networkVars= {techId="integer (0 to 431)" }, optionalCallbacks= {OnTechIdSet="Will be called after the tech id is set inside SetTechId." }, type="Tech" }
  93. optionalMixinData = nil
  94. #5: OnCreate lua/ScriptActor.lua:54
  95. self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  96. #6: lua/PropDynamic.lua:25
  97. self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  98. #7: CreateEntity [C]:-1
  99. #8: LoadServerMapEntity lua/Server.lua:224
  100. mapName = "prop_dynamic"
  101. groupName = ""
  102. values = {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 }
  103. #9: lua/Server.lua:372
  104. highestPriority = 1
  105. (for index) = 0
  106. (for limit) = 0
  107. (for step) = -1
  108. i = 0
  109. (for generator) = function
  110. (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
  111. (for control) = 1098
  112. k = 1098
  113. entityData = {GroupName="", MapName="prop_dynamic", Values= {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 } }
  114. [ 6.519] Worker 00 : Error: lua/PropDynamic.lua:65: attempt to call method 'SetModel' (a nil value)
  115. [Server] Script Error #2: lua/PropDynamic.lua:65: attempt to call method 'SetModel' (a nil value)
  116. Call stack:
  117. #1: f1 lua/PropDynamic.lua:65
  118. self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  119. graphName = "models/props/refinery/refinery_fan128_blades.animation_graph"
  120. #2: [string "PropDynamic_OnInitialized2"]:15
  121. self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  122. #3: CreateEntity [C]:-1
  123. #4: LoadServerMapEntity lua/Server.lua:224
  124. mapName = "prop_dynamic"
  125. groupName = ""
  126. values = {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 }
  127. #5: lua/Server.lua:372
  128. highestPriority = 1
  129. (for index) = 0
  130. (for limit) = 0
  131. (for step) = -1
  132. i = 0
  133. (for generator) = function
  134. (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
  135. (for control) = 1098
  136. k = 1098
  137. entityData = {GroupName="", MapName="prop_dynamic", Values= {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 } }
  138. [ 6.533] Worker 00 : Error: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
  139. [Server] Script Error #3: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
  140. Call stack:
  141. #1: BuildTechData lua/TechData.lua:309
  142. #2: LookupTechId lua/TechData.lua:670
  143. fieldData = "prop_dynamic"
  144. fieldName = "mapname"
  145. #3: __initmixin lua/TechMixin.lua:33
  146. self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  147. #4: InitMixin lua/MixinUtility.lua:328
  148. classInstance = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  149. theMixin = {GetTechId=function, GetTimeTechIdChanged=function, OnConstructionComplete=function, OnDestroy=function, OnKill=function, OnPowerOff=function, OnPowerOn=function, OnProcessMove=function, OnRecycled=function, OnUpdate=function, OnVortex=function, OnVortexEnd=function, SetTechId=function, UpdateTechAvailability=function, UpgradeToTechId=function, __initmixin=function, expectedCallbacks= {GetMapName="Map name for looking up tech id" }, networkVars= {techId="integer (0 to 431)" }, optionalCallbacks= {OnTechIdSet="Will be called after the tech id is set inside SetTechId." }, type="Tech" }
  150. optionalMixinData = nil
  151. #5: OnCreate lua/ScriptActor.lua:54
  152. self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  153. #6: lua/PropDynamic.lua:25
  154. self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  155. #7: CreateEntity [C]:-1
  156. #8: LoadServerMapEntity lua/Server.lua:224
  157. mapName = "prop_dynamic"
  158. groupName = ""
  159. values = {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 }
  160. #9: lua/Server.lua:372
  161. highestPriority = 1
  162. (for index) = 0
  163. (for limit) = 0
  164. (for step) = -1
  165. i = 0
  166. (for generator) = function
  167. (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
  168. (for control) = 1101
  169. k = 1101
  170. entityData = {GroupName="", MapName="prop_dynamic", Values= {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 } }
  171. [ 6.550] Worker 00 : Error: lua/PropDynamic.lua:65: attempt to call method 'SetModel' (a nil value)
  172. [Server] Script Error #4: lua/PropDynamic.lua:65: attempt to call method 'SetModel' (a nil value)
  173. Call stack:
  174. #1: f1 lua/PropDynamic.lua:65
  175. self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  176. graphName = "models/props/refinery/refinery_fan128_blades.animation_graph"
  177. #2: [string "PropDynamic_OnInitialized2"]:15
  178. self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
  179. #3: CreateEntity [C]:-1
  180. #4: LoadServerMapEntity lua/Server.lua:224
  181. mapName = "prop_dynamic"
  182. groupName = ""
  183. values = {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 }
  184. #5: lua/Server.lua:372
  185. highestPriority = 1
  186. (for index) = 0
  187. (for limit) = 0
  188. (for step) = -1
  189. i = 0
  190. (for generator) = function
  191. (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
  192. (for control) = 1101
  193. k = 1101
  194. entityData = {GroupName="", MapName="prop_dynamic", Values= {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 } }
  195. [ 6.680] Worker 00 : Error: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
  196. [Server] Script Error #5: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
  197. Call stack:
  198. #1: BuildTechData lua/TechData.lua:309
  199. #2: LookupTechId lua/TechData.lua:670
  200. fieldData = "tech_point"
  201. fieldName = "mapname"
  202. #3: __initmixin lua/TechMixin.lua:33
  203. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  204. #4: InitMixin lua/MixinUtility.lua:328
  205. classInstance = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  206. theMixin = {GetTechId=function, GetTimeTechIdChanged=function, OnConstructionComplete=function, OnDestroy=function, OnKill=function, OnPowerOff=function, OnPowerOn=function, OnProcessMove=function, OnRecycled=function, OnUpdate=function, OnVortex=function, OnVortexEnd=function, SetTechId=function, UpdateTechAvailability=function, UpgradeToTechId=function, __initmixin=function, expectedCallbacks= {GetMapName="Map name for looking up tech id" }, networkVars= {techId="integer (0 to 431)" }, optionalCallbacks= {OnTechIdSet="Will be called after the tech id is set inside SetTechId." }, type="Tech" }
  207. optionalMixinData = nil
  208. #5: OnCreate lua/ScriptActor.lua:54
  209. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  210. #6: lua/TechPoint.lua:45
  211. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  212. #7: CreateEntity [C]:-1
  213. #8: LoadServerMapEntity lua/Server.lua:224
  214. mapName = "tech_point"
  215. groupName = ""
  216. values = {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 }
  217. #9: lua/Server.lua:372
  218. highestPriority = 1
  219. (for index) = 0
  220. (for limit) = 0
  221. (for step) = -1
  222. i = 0
  223. (for generator) = function
  224. (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
  225. (for control) = 2285
  226. k = 2285
  227. entityData = {GroupName="", MapName="tech_point", Values= {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 } }
  228. [ 6.696] Worker 00 : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  229. [Server] Script Error #6: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  230. Call stack:
  231. #1: f1 lua/TechPoint.lua:76
  232. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  233. #2: [string "TechPoint_OnInitialized2"]:15
  234. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  235. #3: CreateEntity [C]:-1
  236. #4: LoadServerMapEntity lua/Server.lua:224
  237. mapName = "tech_point"
  238. groupName = ""
  239. values = {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 }
  240. #5: lua/Server.lua:372
  241. highestPriority = 1
  242. (for index) = 0
  243. (for limit) = 0
  244. (for step) = -1
  245. i = 0
  246. (for generator) = function
  247. (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
  248. (for control) = 2285
  249. k = 2285
  250. entityData = {GroupName="", MapName="tech_point", Values= {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 } }
  251. [ 6.709] Worker 00 : Error: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
  252. [Server] Script Error #7: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
  253. Call stack:
  254. #1: BuildTechData lua/TechData.lua:309
  255. #2: LookupTechId lua/TechData.lua:670
  256. fieldData = "tech_point"
  257. fieldName = "mapname"
  258. #3: __initmixin lua/TechMixin.lua:33
  259. self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  260. #4: InitMixin lua/MixinUtility.lua:328
  261. classInstance = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  262. theMixin = {GetTechId=function, GetTimeTechIdChanged=function, OnConstructionComplete=function, OnDestroy=function, OnKill=function, OnPowerOff=function, OnPowerOn=function, OnProcessMove=function, OnRecycled=function, OnUpdate=function, OnVortex=function, OnVortexEnd=function, SetTechId=function, UpdateTechAvailability=function, UpgradeToTechId=function, __initmixin=function, expectedCallbacks= {GetMapName="Map name for looking up tech id" }, networkVars= {techId="integer (0 to 431)" }, optionalCallbacks= {OnTechIdSet="Will be called after the tech id is set inside SetTechId." }, type="Tech" }
  263. optionalMixinData = nil
  264. #5: OnCreate lua/ScriptActor.lua:54
  265. self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  266. #6: lua/TechPoint.lua:45
  267. self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  268. #7: CreateEntity [C]:-1
  269. #8: LoadServerMapEntity lua/Server.lua:224
  270. mapName = "tech_point"
  271. groupName = ""
  272. values = {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 }
  273. #9: lua/Server.lua:372
  274. highestPriority = 1
  275. (for index) = 0
  276. (for limit) = 0
  277. (for step) = -1
  278. i = 0
  279. (for generator) = function
  280. (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
  281. (for control) = 2286
  282. k = 2286
  283. entityData = {GroupName="", MapName="tech_point", Values= {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 } }
  284. [ 6.723] Worker 00 : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  285. [Server] Script Error #8: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  286. Call stack:
  287. #1: f1 lua/TechPoint.lua:76
  288. self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  289. #2: [string "TechPoint_OnInitialized2"]:15
  290. self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  291. #3: CreateEntity [C]:-1
  292. #4: LoadServerMapEntity lua/Server.lua:224
  293. mapName = "tech_point"
  294. groupName = ""
  295. values = {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 }
  296. #5: lua/Server.lua:372
  297. highestPriority = 1
  298. (for index) = 0
  299. (for limit) = 0
  300. (for step) = -1
  301. i = 0
  302. (for generator) = function
  303. (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
  304. (for control) = 2286
  305. k = 2286
  306. entityData = {GroupName="", MapName="tech_point", Values= {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 } }
  307. Loading pathing mesh for level maps/ns2_sws_metro.level
  308. [ 6.738] Worker 00 : Error: Unable to open 'fastload/maps/ns2_sws_metro.level-server.tile_cache_grid' (usage 0x1)
  309. Finished loading 'maps/ns2_sws_metro.level'
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  526. [08:27:47]SuperAdmin has a non-existant or reserved badge: kirby
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  590. [ 6.850] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  591. [Server] Script Error #9: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  592. Call stack:
  593. #1: f1 lua/TechPoint.lua:76
  594. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  595. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  596. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  597. #3: Reset lua/TechPoint_Server.lua:28
  598. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  599. #4: ResetGame lua/NS2Gamerules.lua:469
  600. self = NS2Gamerules-3884 { }
  601. team1CommanderClient = nil
  602. team2CommanderClient = nil
  603. (for generator) = function
  604. (for state) = ClassEntityList { }
  605. (for control) = 40
  606. index = 40
  607. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  608. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  609. allowDestruction = true
  610. isMapEntity = true
  611. mapName = "tech_point"
  612. resetEntity = true
  613. #5: lua/NS2Gamerules.lua:1091
  614. self = NS2Gamerules-3884 { }
  615. timePassed = 0.048256356269121
  616. [ 6.856] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  617. [Server] Script Error #10: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  618. Call stack:
  619. #1: f1 lua/TechPoint.lua:76
  620. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  621. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  622. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  623. #3: Reset lua/TechPoint_Server.lua:28
  624. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  625. #4: ResetGame lua/NS2Gamerules.lua:469
  626. self = NS2Gamerules-3884 { }
  627. team1CommanderClient = nil
  628. team2CommanderClient = nil
  629. (for generator) = function
  630. (for state) = ClassEntityList { }
  631. (for control) = 40
  632. index = 40
  633. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  634. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  635. allowDestruction = true
  636. isMapEntity = true
  637. mapName = "tech_point"
  638. resetEntity = true
  639. #5: lua/NS2Gamerules.lua:1091
  640. self = NS2Gamerules-3884 { }
  641. timePassed = 0.070419542491436
  642. [ 6.904] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  643. [Server] Script Error #11: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  644. Call stack:
  645. #1: f1 lua/TechPoint.lua:76
  646. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  647. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  648. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  649. #3: Reset lua/TechPoint_Server.lua:28
  650. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  651. #4: ResetGame lua/NS2Gamerules.lua:469
  652. self = NS2Gamerules-3884 { }
  653. team1CommanderClient = nil
  654. team2CommanderClient = nil
  655. (for generator) = function
  656. (for state) = ClassEntityList { }
  657. (for control) = 40
  658. index = 40
  659. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  660. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  661. allowDestruction = true
  662. isMapEntity = true
  663. mapName = "tech_point"
  664. resetEntity = true
  665. #5: lua/NS2Gamerules.lua:1091
  666. self = NS2Gamerules-3884 { }
  667. timePassed = 0.047761831432581
  668. [ 6.954] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  669. [Server] Script Error #12: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  670. Call stack:
  671. #1: f1 lua/TechPoint.lua:76
  672. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  673. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  674. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  675. #3: Reset lua/TechPoint_Server.lua:28
  676. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  677. #4: ResetGame lua/NS2Gamerules.lua:469
  678. self = NS2Gamerules-3884 { }
  679. team1CommanderClient = nil
  680. team2CommanderClient = nil
  681. (for generator) = function
  682. (for state) = ClassEntityList { }
  683. (for control) = 40
  684. index = 40
  685. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  686. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  687. allowDestruction = true
  688. isMapEntity = true
  689. mapName = "tech_point"
  690. resetEntity = true
  691. #5: lua/NS2Gamerules.lua:1091
  692. self = NS2Gamerules-3884 { }
  693. timePassed = 0.049822445958853
  694. [ 7.019] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  695. [Server] Script Error #13: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  696. Call stack:
  697. #1: f1 lua/TechPoint.lua:76
  698. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  699. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  700. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  701. #3: Reset lua/TechPoint_Server.lua:28
  702. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  703. #4: ResetGame lua/NS2Gamerules.lua:469
  704. self = NS2Gamerules-3884 { }
  705. team1CommanderClient = nil
  706. team2CommanderClient = nil
  707. (for generator) = function
  708. (for state) = ClassEntityList { }
  709. (for control) = 40
  710. index = 40
  711. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  712. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  713. allowDestruction = true
  714. isMapEntity = true
  715. mapName = "tech_point"
  716. resetEntity = true
  717. #5: lua/NS2Gamerules.lua:1091
  718. self = NS2Gamerules-3884 { }
  719. timePassed = 0.065371006727219
  720. [ 7.103] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  721. [Server] Script Error #14: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  722. Call stack:
  723. #1: f1 lua/TechPoint.lua:76
  724. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  725. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  726. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  727. #3: Reset lua/TechPoint_Server.lua:28
  728. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  729. #4: ResetGame lua/NS2Gamerules.lua:469
  730. self = NS2Gamerules-3884 { }
  731. team1CommanderClient = nil
  732. team2CommanderClient = nil
  733. (for generator) = function
  734. (for state) = ClassEntityList { }
  735. (for control) = 40
  736. index = 40
  737. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  738. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  739. allowDestruction = true
  740. isMapEntity = true
  741. mapName = "tech_point"
  742. resetEntity = true
  743. #5: lua/NS2Gamerules.lua:1091
  744. self = NS2Gamerules-3884 { }
  745. timePassed = 0.084004767239094
  746. [ 7.185] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  747. [Server] Script Error #15: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  748. Call stack:
  749. #1: f1 lua/TechPoint.lua:76
  750. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  751. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  752. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  753. #3: Reset lua/TechPoint_Server.lua:28
  754. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  755. #4: ResetGame lua/NS2Gamerules.lua:469
  756. self = NS2Gamerules-3884 { }
  757. team1CommanderClient = nil
  758. team2CommanderClient = nil
  759. (for generator) = function
  760. (for state) = ClassEntityList { }
  761. (for control) = 40
  762. index = 40
  763. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  764. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  765. allowDestruction = true
  766. isMapEntity = true
  767. mapName = "tech_point"
  768. resetEntity = true
  769. #5: lua/NS2Gamerules.lua:1091
  770. self = NS2Gamerules-3884 { }
  771. timePassed = 0.081986919045448
  772. [ 7.284] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  773. [Server] Script Error #16: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  774. Call stack:
  775. #1: f1 lua/TechPoint.lua:76
  776. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  777. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  778. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  779. #3: Reset lua/TechPoint_Server.lua:28
  780. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  781. #4: ResetGame lua/NS2Gamerules.lua:469
  782. self = NS2Gamerules-3884 { }
  783. team1CommanderClient = nil
  784. team2CommanderClient = nil
  785. (for generator) = function
  786. (for state) = ClassEntityList { }
  787. (for control) = 40
  788. index = 40
  789. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  790. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  791. allowDestruction = true
  792. isMapEntity = true
  793. mapName = "tech_point"
  794. resetEntity = true
  795. #5: lua/NS2Gamerules.lua:1091
  796. self = NS2Gamerules-3884 { }
  797. timePassed = 0.098658248782158
  798. [ 7.403] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  799. [Server] Script Error #17: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  800. Call stack:
  801. #1: f1 lua/TechPoint.lua:76
  802. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  803. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  804. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  805. #3: Reset lua/TechPoint_Server.lua:28
  806. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  807. #4: ResetGame lua/NS2Gamerules.lua:469
  808. self = NS2Gamerules-3884 { }
  809. team1CommanderClient = nil
  810. team2CommanderClient = nil
  811. (for generator) = function
  812. (for state) = ClassEntityList { }
  813. (for control) = 40
  814. index = 40
  815. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  816. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  817. allowDestruction = true
  818. isMapEntity = true
  819. mapName = "tech_point"
  820. resetEntity = true
  821. #5: lua/NS2Gamerules.lua:1091
  822. self = NS2Gamerules-3884 { }
  823. timePassed = 0.11918005347252
  824. [ 7.518] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  825. [Server] Script Error #18: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  826. Call stack:
  827. #1: f1 lua/TechPoint.lua:76
  828. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  829. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  830. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  831. #3: Reset lua/TechPoint_Server.lua:28
  832. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  833. #4: ResetGame lua/NS2Gamerules.lua:469
  834. self = NS2Gamerules-3884 { }
  835. team1CommanderClient = nil
  836. team2CommanderClient = nil
  837. (for generator) = function
  838. (for state) = ClassEntityList { }
  839. (for control) = 40
  840. index = 40
  841. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  842. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  843. allowDestruction = true
  844. isMapEntity = true
  845. mapName = "tech_point"
  846. resetEntity = true
  847. #5: lua/NS2Gamerules.lua:1091
  848. self = NS2Gamerules-3884 { }
  849. timePassed = 0.11519586294889
  850. [ 7.637] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  851. [Server] Script Error #19: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  852. Call stack:
  853. #1: f1 lua/TechPoint.lua:76
  854. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  855. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  856. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  857. #3: Reset lua/TechPoint_Server.lua:28
  858. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  859. #4: ResetGame lua/NS2Gamerules.lua:469
  860. self = NS2Gamerules-3884 { }
  861. team1CommanderClient = nil
  862. team2CommanderClient = nil
  863. (for generator) = function
  864. (for state) = ClassEntityList { }
  865. (for control) = 40
  866. index = 40
  867. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  868. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  869. allowDestruction = true
  870. isMapEntity = true
  871. mapName = "tech_point"
  872. resetEntity = true
  873. #5: lua/NS2Gamerules.lua:1091
  874. self = NS2Gamerules-3884 { }
  875. timePassed = 0.11919872462749
  876. [ 7.737] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  877. [Server] Script Error #20: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  878. Call stack:
  879. #1: f1 lua/TechPoint.lua:76
  880. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  881. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  882. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  883. #3: Reset lua/TechPoint_Server.lua:28
  884. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  885. #4: ResetGame lua/NS2Gamerules.lua:469
  886. self = NS2Gamerules-3884 { }
  887. team1CommanderClient = nil
  888. team2CommanderClient = nil
  889. (for generator) = function
  890. (for state) = ClassEntityList { }
  891. (for control) = 40
  892. index = 40
  893. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  894. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  895. allowDestruction = true
  896. isMapEntity = true
  897. mapName = "tech_point"
  898. resetEntity = true
  899. #5: lua/NS2Gamerules.lua:1091
  900. self = NS2Gamerules-3884 { }
  901. timePassed = 0.09959851205349
  902. [ 7.852] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  903. [Server] Script Error #21: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  904. Call stack:
  905. #1: f1 lua/TechPoint.lua:76
  906. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  907. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  908. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  909. #3: Reset lua/TechPoint_Server.lua:28
  910. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  911. #4: ResetGame lua/NS2Gamerules.lua:469
  912. self = NS2Gamerules-3884 { }
  913. team1CommanderClient = nil
  914. team2CommanderClient = nil
  915. (for generator) = function
  916. (for state) = ClassEntityList { }
  917. (for control) = 40
  918. index = 40
  919. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  920. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  921. allowDestruction = true
  922. isMapEntity = true
  923. mapName = "tech_point"
  924. resetEntity = true
  925. #5: lua/NS2Gamerules.lua:1091
  926. self = NS2Gamerules-3884 { }
  927. timePassed = 0.11527868360281
  928. [ 7.967] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  929. [Server] Script Error #22: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  930. Call stack:
  931. #1: f1 lua/TechPoint.lua:76
  932. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  933. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  934. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  935. #3: Reset lua/TechPoint_Server.lua:28
  936. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  937. #4: ResetGame lua/NS2Gamerules.lua:469
  938. self = NS2Gamerules-3884 { }
  939. team1CommanderClient = nil
  940. team2CommanderClient = nil
  941. (for generator) = function
  942. (for state) = ClassEntityList { }
  943. (for control) = 40
  944. index = 40
  945. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  946. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  947. allowDestruction = true
  948. isMapEntity = true
  949. mapName = "tech_point"
  950. resetEntity = true
  951. #5: lua/NS2Gamerules.lua:1091
  952. self = NS2Gamerules-3884 { }
  953. timePassed = 0.11512327939272
  954. [ 8.086] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  955. [Server] Script Error #23: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  956. Call stack:
  957. #1: f1 lua/TechPoint.lua:76
  958. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  959. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  960. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  961. #3: Reset lua/TechPoint_Server.lua:28
  962. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  963. #4: ResetGame lua/NS2Gamerules.lua:469
  964. self = NS2Gamerules-3884 { }
  965. team1CommanderClient = nil
  966. team2CommanderClient = nil
  967. (for generator) = function
  968. (for state) = ClassEntityList { }
  969. (for control) = 40
  970. index = 40
  971. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  972. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  973. allowDestruction = true
  974. isMapEntity = true
  975. mapName = "tech_point"
  976. resetEntity = true
  977. #5: lua/NS2Gamerules.lua:1091
  978. self = NS2Gamerules-3884 { }
  979. timePassed = 0.11820516735315
  980. [ 8.201] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  981. [Server] Script Error #24: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  982. Call stack:
  983. #1: f1 lua/TechPoint.lua:76
  984. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  985. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  986. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  987. #3: Reset lua/TechPoint_Server.lua:28
  988. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  989. #4: ResetGame lua/NS2Gamerules.lua:469
  990. self = NS2Gamerules-3884 { }
  991. team1CommanderClient = nil
  992. team2CommanderClient = nil
  993. (for generator) = function
  994. (for state) = ClassEntityList { }
  995. (for control) = 40
  996. index = 40
  997. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  998. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  999. allowDestruction = true
  1000. isMapEntity = true
  1001. mapName = "tech_point"
  1002. resetEntity = true
  1003. #5: lua/NS2Gamerules.lua:1091
  1004. self = NS2Gamerules-3884 { }
  1005. timePassed = 0.11529524624348
  1006. [ 8.319] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1007. [Server] Script Error #25: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1008. Call stack:
  1009. #1: f1 lua/TechPoint.lua:76
  1010. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1011. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1012. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1013. #3: Reset lua/TechPoint_Server.lua:28
  1014. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1015. #4: ResetGame lua/NS2Gamerules.lua:469
  1016. self = NS2Gamerules-3884 { }
  1017. team1CommanderClient = nil
  1018. team2CommanderClient = nil
  1019. (for generator) = function
  1020. (for state) = ClassEntityList { }
  1021. (for control) = 40
  1022. index = 40
  1023. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1024. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1025. allowDestruction = true
  1026. isMapEntity = true
  1027. mapName = "tech_point"
  1028. resetEntity = true
  1029. #5: lua/NS2Gamerules.lua:1091
  1030. self = NS2Gamerules-3884 { }
  1031. timePassed = 0.11814010888338
  1032. [ 8.436] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1033. [Server] Script Error #26: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1034. Call stack:
  1035. #1: f1 lua/TechPoint.lua:76
  1036. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1037. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1038. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1039. #3: Reset lua/TechPoint_Server.lua:28
  1040. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1041. #4: ResetGame lua/NS2Gamerules.lua:469
  1042. self = NS2Gamerules-3884 { }
  1043. team1CommanderClient = nil
  1044. team2CommanderClient = nil
  1045. (for generator) = function
  1046. (for state) = ClassEntityList { }
  1047. (for control) = 40
  1048. index = 40
  1049. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1050. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1051. allowDestruction = true
  1052. isMapEntity = true
  1053. mapName = "tech_point"
  1054. resetEntity = true
  1055. #5: lua/NS2Gamerules.lua:1091
  1056. self = NS2Gamerules-3884 { }
  1057. timePassed = 0.11678212881088
  1058. [ 8.535] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1059. [Server] Script Error #27: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1060. Call stack:
  1061. #1: f1 lua/TechPoint.lua:76
  1062. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1063. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1064. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1065. #3: Reset lua/TechPoint_Server.lua:28
  1066. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1067. #4: ResetGame lua/NS2Gamerules.lua:469
  1068. self = NS2Gamerules-3884 { }
  1069. team1CommanderClient = nil
  1070. team2CommanderClient = nil
  1071. (for generator) = function
  1072. (for state) = ClassEntityList { }
  1073. (for control) = 40
  1074. index = 40
  1075. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1076. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1077. allowDestruction = true
  1078. isMapEntity = true
  1079. mapName = "tech_point"
  1080. resetEntity = true
  1081. #5: lua/NS2Gamerules.lua:1091
  1082. self = NS2Gamerules-3884 { }
  1083. timePassed = 0.099649406969547
  1084. [ 8.650] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1085. [Server] Script Error #28: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1086. Call stack:
  1087. #1: f1 lua/TechPoint.lua:76
  1088. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1089. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1090. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1091. #3: Reset lua/TechPoint_Server.lua:28
  1092. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1093. #4: ResetGame lua/NS2Gamerules.lua:469
  1094. self = NS2Gamerules-3884 { }
  1095. team1CommanderClient = nil
  1096. team2CommanderClient = nil
  1097. (for generator) = function
  1098. (for state) = ClassEntityList { }
  1099. (for control) = 40
  1100. index = 40
  1101. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1102. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1103. allowDestruction = true
  1104. isMapEntity = true
  1105. mapName = "tech_point"
  1106. resetEntity = true
  1107. #5: lua/NS2Gamerules.lua:1091
  1108. self = NS2Gamerules-3884 { }
  1109. timePassed = 0.11490402370691
  1110. [ 8.769] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1111. [Server] Script Error #29: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1112. Call stack:
  1113. #1: f1 lua/TechPoint.lua:76
  1114. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1115. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1116. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1117. #3: Reset lua/TechPoint_Server.lua:28
  1118. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1119. #4: ResetGame lua/NS2Gamerules.lua:469
  1120. self = NS2Gamerules-3884 { }
  1121. team1CommanderClient = nil
  1122. team2CommanderClient = nil
  1123. (for generator) = function
  1124. (for state) = ClassEntityList { }
  1125. (for control) = 40
  1126. index = 40
  1127. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1128. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1129. allowDestruction = true
  1130. isMapEntity = true
  1131. mapName = "tech_point"
  1132. resetEntity = true
  1133. #5: lua/NS2Gamerules.lua:1091
  1134. self = NS2Gamerules-3884 { }
  1135. timePassed = 0.11838044971228
  1136. [ 8.885] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1137. [Server] Script Error #30: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1138. Call stack:
  1139. #1: f1 lua/TechPoint.lua:76
  1140. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1141. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1142. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1143. #3: Reset lua/TechPoint_Server.lua:28
  1144. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1145. #4: ResetGame lua/NS2Gamerules.lua:469
  1146. self = NS2Gamerules-3884 { }
  1147. team1CommanderClient = nil
  1148. team2CommanderClient = nil
  1149. (for generator) = function
  1150. (for state) = ClassEntityList { }
  1151. (for control) = 40
  1152. index = 40
  1153. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1154. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1155. allowDestruction = true
  1156. isMapEntity = true
  1157. mapName = "tech_point"
  1158. resetEntity = true
  1159. #5: lua/NS2Gamerules.lua:1091
  1160. self = NS2Gamerules-3884 { }
  1161. timePassed = 0.11622104793787
  1162. [ 9.000] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1163. [Server] Script Error #31: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1164. Call stack:
  1165. #1: f1 lua/TechPoint.lua:76
  1166. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1167. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1168. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1169. #3: Reset lua/TechPoint_Server.lua:28
  1170. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1171. #4: ResetGame lua/NS2Gamerules.lua:469
  1172. self = NS2Gamerules-3884 { }
  1173. team1CommanderClient = nil
  1174. team2CommanderClient = nil
  1175. (for generator) = function
  1176. (for state) = ClassEntityList { }
  1177. (for control) = 40
  1178. index = 40
  1179. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1180. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1181. allowDestruction = true
  1182. isMapEntity = true
  1183. mapName = "tech_point"
  1184. resetEntity = true
  1185. #5: lua/NS2Gamerules.lua:1091
  1186. self = NS2Gamerules-3884 { }
  1187. timePassed = 0.11460978537798
  1188. [ 9.119] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1189. [Server] Script Error #32: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1190. Call stack:
  1191. #1: f1 lua/TechPoint.lua:76
  1192. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1193. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1194. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1195. #3: Reset lua/TechPoint_Server.lua:28
  1196. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1197. #4: ResetGame lua/NS2Gamerules.lua:469
  1198. self = NS2Gamerules-3884 { }
  1199. team1CommanderClient = nil
  1200. team2CommanderClient = nil
  1201. (for generator) = function
  1202. (for state) = ClassEntityList { }
  1203. (for control) = 40
  1204. index = 40
  1205. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1206. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1207. allowDestruction = true
  1208. isMapEntity = true
  1209. mapName = "tech_point"
  1210. resetEntity = true
  1211. #5: lua/NS2Gamerules.lua:1091
  1212. self = NS2Gamerules-3884 { }
  1213. timePassed = 0.11929360032082
  1214. [ 9.235] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1215. [Server] Script Error #33: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1216. Call stack:
  1217. #1: f1 lua/TechPoint.lua:76
  1218. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1219. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1220. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1221. #3: Reset lua/TechPoint_Server.lua:28
  1222. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1223. #4: ResetGame lua/NS2Gamerules.lua:469
  1224. self = NS2Gamerules-3884 { }
  1225. team1CommanderClient = nil
  1226. team2CommanderClient = nil
  1227. (for generator) = function
  1228. (for state) = ClassEntityList { }
  1229. (for control) = 40
  1230. index = 40
  1231. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1232. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1233. allowDestruction = true
  1234. isMapEntity = true
  1235. mapName = "tech_point"
  1236. resetEntity = true
  1237. #5: lua/NS2Gamerules.lua:1091
  1238. self = NS2Gamerules-3884 { }
  1239. timePassed = 0.11590903252363
  1240. [ 9.335] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1241. [Server] Script Error #34: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1242. Call stack:
  1243. #1: f1 lua/TechPoint.lua:76
  1244. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1245. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1246. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1247. #3: Reset lua/TechPoint_Server.lua:28
  1248. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1249. #4: ResetGame lua/NS2Gamerules.lua:469
  1250. self = NS2Gamerules-3884 { }
  1251. team1CommanderClient = nil
  1252. team2CommanderClient = nil
  1253. (for generator) = function
  1254. (for state) = ClassEntityList { }
  1255. (for control) = 40
  1256. index = 40
  1257. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1258. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1259. allowDestruction = true
  1260. isMapEntity = true
  1261. mapName = "tech_point"
  1262. resetEntity = true
  1263. #5: lua/NS2Gamerules.lua:1091
  1264. self = NS2Gamerules-3884 { }
  1265. timePassed = 0.09979547560215
  1266. [ 9.450] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1267. [Server] Script Error #35: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1268. Call stack:
  1269. #1: f1 lua/TechPoint.lua:76
  1270. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1271. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1272. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1273. #3: Reset lua/TechPoint_Server.lua:28
  1274. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1275. #4: ResetGame lua/NS2Gamerules.lua:469
  1276. self = NS2Gamerules-3884 { }
  1277. team1CommanderClient = nil
  1278. team2CommanderClient = nil
  1279. (for generator) = function
  1280. (for state) = ClassEntityList { }
  1281. (for control) = 40
  1282. index = 40
  1283. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1284. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1285. allowDestruction = true
  1286. isMapEntity = true
  1287. mapName = "tech_point"
  1288. resetEntity = true
  1289. #5: lua/NS2Gamerules.lua:1091
  1290. self = NS2Gamerules-3884 { }
  1291. timePassed = 0.11519345641136
  1292. [ 9.568] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1293. [Server] Script Error #36: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1294. Call stack:
  1295. #1: f1 lua/TechPoint.lua:76
  1296. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1297. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1298. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1299. #3: Reset lua/TechPoint_Server.lua:28
  1300. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1301. #4: ResetGame lua/NS2Gamerules.lua:469
  1302. self = NS2Gamerules-3884 { }
  1303. team1CommanderClient = nil
  1304. team2CommanderClient = nil
  1305. (for generator) = function
  1306. (for state) = ClassEntityList { }
  1307. (for control) = 40
  1308. index = 40
  1309. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1310. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1311. allowDestruction = true
  1312. isMapEntity = true
  1313. mapName = "tech_point"
  1314. resetEntity = true
  1315. #5: lua/NS2Gamerules.lua:1091
  1316. self = NS2Gamerules-3884 { }
  1317. timePassed = 0.11824461817741
  1318. [ 9.684] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1319. [Server] Script Error #37: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1320. Call stack:
  1321. #1: f1 lua/TechPoint.lua:76
  1322. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1323. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1324. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1325. #3: Reset lua/TechPoint_Server.lua:28
  1326. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1327. #4: ResetGame lua/NS2Gamerules.lua:469
  1328. self = NS2Gamerules-3884 { }
  1329. team1CommanderClient = nil
  1330. team2CommanderClient = nil
  1331. (for generator) = function
  1332. (for state) = ClassEntityList { }
  1333. (for control) = 40
  1334. index = 40
  1335. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1336. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1337. allowDestruction = true
  1338. isMapEntity = true
  1339. mapName = "tech_point"
  1340. resetEntity = true
  1341. #5: lua/NS2Gamerules.lua:1091
  1342. self = NS2Gamerules-3884 { }
  1343. timePassed = 0.11615660041571
  1344. [ 9.799] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1345. [Server] Script Error #38: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1346. Call stack:
  1347. #1: f1 lua/TechPoint.lua:76
  1348. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1349. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1350. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1351. #3: Reset lua/TechPoint_Server.lua:28
  1352. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1353. #4: ResetGame lua/NS2Gamerules.lua:469
  1354. self = NS2Gamerules-3884 { }
  1355. team1CommanderClient = nil
  1356. team2CommanderClient = nil
  1357. (for generator) = function
  1358. (for state) = ClassEntityList { }
  1359. (for control) = 40
  1360. index = 40
  1361. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1362. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1363. allowDestruction = true
  1364. isMapEntity = true
  1365. mapName = "tech_point"
  1366. resetEntity = true
  1367. #5: lua/NS2Gamerules.lua:1091
  1368. self = NS2Gamerules-3884 { }
  1369. timePassed = 0.11519465595484
  1370. [ 9.903] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1371. [Server] Script Error #39: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1372. Call stack:
  1373. #1: f1 lua/TechPoint.lua:76
  1374. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1375. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1376. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1377. #3: Reset lua/TechPoint_Server.lua:28
  1378. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1379. #4: ResetGame lua/NS2Gamerules.lua:469
  1380. self = NS2Gamerules-3884 { }
  1381. team1CommanderClient = nil
  1382. team2CommanderClient = nil
  1383. (for generator) = function
  1384. (for state) = ClassEntityList { }
  1385. (for control) = 40
  1386. index = 40
  1387. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1388. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1389. allowDestruction = true
  1390. isMapEntity = true
  1391. mapName = "tech_point"
  1392. resetEntity = true
  1393. #5: lua/NS2Gamerules.lua:1091
  1394. self = NS2Gamerules-3884 { }
  1395. timePassed = 0.10368329286575
  1396. [ 10.018] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1397. [Server] Script Error #40: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1398. Call stack:
  1399. #1: f1 lua/TechPoint.lua:76
  1400. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1401. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1402. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1403. #3: Reset lua/TechPoint_Server.lua:28
  1404. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1405. #4: ResetGame lua/NS2Gamerules.lua:469
  1406. self = NS2Gamerules-3884 { }
  1407. team1CommanderClient = nil
  1408. team2CommanderClient = nil
  1409. (for generator) = function
  1410. (for state) = ClassEntityList { }
  1411. (for control) = 40
  1412. index = 40
  1413. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1414. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1415. allowDestruction = true
  1416. isMapEntity = true
  1417. mapName = "tech_point"
  1418. resetEntity = true
  1419. #5: lua/NS2Gamerules.lua:1091
  1420. self = NS2Gamerules-3884 { }
  1421. timePassed = 0.11515911668539
  1422. [ 10.133] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1423. [Server] Script Error #41: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1424. Call stack:
  1425. #1: f1 lua/TechPoint.lua:76
  1426. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1427. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1428. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1429. #3: Reset lua/TechPoint_Server.lua:28
  1430. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1431. #4: ResetGame lua/NS2Gamerules.lua:469
  1432. self = NS2Gamerules-3884 { }
  1433. team1CommanderClient = nil
  1434. team2CommanderClient = nil
  1435. (for generator) = function
  1436. (for state) = ClassEntityList { }
  1437. (for control) = 40
  1438. index = 40
  1439. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1440. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1441. allowDestruction = true
  1442. isMapEntity = true
  1443. mapName = "tech_point"
  1444. resetEntity = true
  1445. #5: lua/NS2Gamerules.lua:1091
  1446. self = NS2Gamerules-3884 { }
  1447. timePassed = 0.11527235805988
  1448. [ 10.252] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1449. [Server] Script Error #42: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1450. Call stack:
  1451. #1: f1 lua/TechPoint.lua:76
  1452. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1453. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1454. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1455. #3: Reset lua/TechPoint_Server.lua:28
  1456. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1457. #4: ResetGame lua/NS2Gamerules.lua:469
  1458. self = NS2Gamerules-3884 { }
  1459. team1CommanderClient = nil
  1460. team2CommanderClient = nil
  1461. (for generator) = function
  1462. (for state) = ClassEntityList { }
  1463. (for control) = 40
  1464. index = 40
  1465. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1466. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1467. allowDestruction = true
  1468. isMapEntity = true
  1469. mapName = "tech_point"
  1470. resetEntity = true
  1471. #5: lua/NS2Gamerules.lua:1091
  1472. self = NS2Gamerules-3884 { }
  1473. timePassed = 0.11811631917953
  1474. [ 10.368] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1475. [Server] Script Error #43: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1476. Call stack:
  1477. #1: f1 lua/TechPoint.lua:76
  1478. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1479. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1480. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1481. #3: Reset lua/TechPoint_Server.lua:28
  1482. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1483. #4: ResetGame lua/NS2Gamerules.lua:469
  1484. self = NS2Gamerules-3884 { }
  1485. team1CommanderClient = nil
  1486. team2CommanderClient = nil
  1487. (for generator) = function
  1488. (for state) = ClassEntityList { }
  1489. (for control) = 40
  1490. index = 40
  1491. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1492. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1493. allowDestruction = true
  1494. isMapEntity = true
  1495. mapName = "tech_point"
  1496. resetEntity = true
  1497. #5: lua/NS2Gamerules.lua:1091
  1498. self = NS2Gamerules-3884 { }
  1499. timePassed = 0.11625748872757
  1500. [ 10.483] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1501. [Server] Script Error #44: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1502. Call stack:
  1503. #1: f1 lua/TechPoint.lua:76
  1504. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1505. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1506. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1507. #3: Reset lua/TechPoint_Server.lua:28
  1508. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1509. #4: ResetGame lua/NS2Gamerules.lua:469
  1510. self = NS2Gamerules-3884 { }
  1511. team1CommanderClient = nil
  1512. team2CommanderClient = nil
  1513. (for generator) = function
  1514. (for state) = ClassEntityList { }
  1515. (for control) = 40
  1516. index = 40
  1517. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1518. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1519. allowDestruction = true
  1520. isMapEntity = true
  1521. mapName = "tech_point"
  1522. resetEntity = true
  1523. #5: lua/NS2Gamerules.lua:1091
  1524. self = NS2Gamerules-3884 { }
  1525. timePassed = 0.11517417430878
  1526. [ 10.601] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1527. [Server] Script Error #45: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1528. Call stack:
  1529. #1: f1 lua/TechPoint.lua:76
  1530. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1531. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1532. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1533. #3: Reset lua/TechPoint_Server.lua:28
  1534. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1535. #4: ResetGame lua/NS2Gamerules.lua:469
  1536. self = NS2Gamerules-3884 { }
  1537. team1CommanderClient = nil
  1538. team2CommanderClient = nil
  1539. (for generator) = function
  1540. (for state) = ClassEntityList { }
  1541. (for control) = 40
  1542. index = 40
  1543. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1544. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1545. allowDestruction = true
  1546. isMapEntity = true
  1547. mapName = "tech_point"
  1548. resetEntity = true
  1549. #5: lua/NS2Gamerules.lua:1091
  1550. self = NS2Gamerules-3884 { }
  1551. timePassed = 0.11815336346626
  1552. [ 10.702] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1553. [Server] Script Error #46: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1554. Call stack:
  1555. #1: f1 lua/TechPoint.lua:76
  1556. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1557. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1558. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1559. #3: Reset lua/TechPoint_Server.lua:28
  1560. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1561. #4: ResetGame lua/NS2Gamerules.lua:469
  1562. self = NS2Gamerules-3884 { }
  1563. team1CommanderClient = nil
  1564. team2CommanderClient = nil
  1565. (for generator) = function
  1566. (for state) = ClassEntityList { }
  1567. (for control) = 40
  1568. index = 40
  1569. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1570. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1571. allowDestruction = true
  1572. isMapEntity = true
  1573. mapName = "tech_point"
  1574. resetEntity = true
  1575. #5: lua/NS2Gamerules.lua:1091
  1576. self = NS2Gamerules-3884 { }
  1577. timePassed = 0.10060351341963
  1578. [ 10.817] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1579. [Server] Script Error #47: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1580. Call stack:
  1581. #1: f1 lua/TechPoint.lua:76
  1582. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1583. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1584. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1585. #3: Reset lua/TechPoint_Server.lua:28
  1586. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1587. #4: ResetGame lua/NS2Gamerules.lua:469
  1588. self = NS2Gamerules-3884 { }
  1589. team1CommanderClient = nil
  1590. team2CommanderClient = nil
  1591. (for generator) = function
  1592. (for state) = ClassEntityList { }
  1593. (for control) = 40
  1594. index = 40
  1595. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1596. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1597. allowDestruction = true
  1598. isMapEntity = true
  1599. mapName = "tech_point"
  1600. resetEntity = true
  1601. #5: lua/NS2Gamerules.lua:1091
  1602. self = NS2Gamerules-3884 { }
  1603. timePassed = 0.11554973572493
  1604. [ 10.934] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1605. [Server] Script Error #48: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1606. Call stack:
  1607. #1: f1 lua/TechPoint.lua:76
  1608. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1609. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1610. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1611. #3: Reset lua/TechPoint_Server.lua:28
  1612. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1613. #4: ResetGame lua/NS2Gamerules.lua:469
  1614. self = NS2Gamerules-3884 { }
  1615. team1CommanderClient = nil
  1616. team2CommanderClient = nil
  1617. (for generator) = function
  1618. (for state) = ClassEntityList { }
  1619. (for control) = 40
  1620. index = 40
  1621. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1622. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1623. allowDestruction = true
  1624. isMapEntity = true
  1625. mapName = "tech_point"
  1626. resetEntity = true
  1627. #5: lua/NS2Gamerules.lua:1091
  1628. self = NS2Gamerules-3884 { }
  1629. timePassed = 0.1163677200675
  1630. [ 11.052] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1631. [Server] Script Error #49: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1632. Call stack:
  1633. #1: f1 lua/TechPoint.lua:76
  1634. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1635. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1636. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1637. #3: Reset lua/TechPoint_Server.lua:28
  1638. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1639. #4: ResetGame lua/NS2Gamerules.lua:469
  1640. self = NS2Gamerules-3884 { }
  1641. team1CommanderClient = nil
  1642. team2CommanderClient = nil
  1643. (for generator) = function
  1644. (for state) = ClassEntityList { }
  1645. (for control) = 40
  1646. index = 40
  1647. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1648. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1649. allowDestruction = true
  1650. isMapEntity = true
  1651. mapName = "tech_point"
  1652. resetEntity = true
  1653. #5: lua/NS2Gamerules.lua:1091
  1654. self = NS2Gamerules-3884 { }
  1655. timePassed = 0.11824491620064
  1656. [ 11.168] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1657. [Server] Script Error #50: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1658. Call stack:
  1659. #1: f1 lua/TechPoint.lua:76
  1660. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1661. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1662. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1663. #3: Reset lua/TechPoint_Server.lua:28
  1664. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1665. #4: ResetGame lua/NS2Gamerules.lua:469
  1666. self = NS2Gamerules-3884 { }
  1667. team1CommanderClient = nil
  1668. team2CommanderClient = nil
  1669. (for generator) = function
  1670. (for state) = ClassEntityList { }
  1671. (for control) = 40
  1672. index = 40
  1673. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1674. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1675. allowDestruction = true
  1676. isMapEntity = true
  1677. mapName = "tech_point"
  1678. resetEntity = true
  1679. #5: lua/NS2Gamerules.lua:1091
  1680. self = NS2Gamerules-3884 { }
  1681. timePassed = 0.11564611643553
  1682. [ 11.283] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1683. [Server] Script Error #51: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1684. Call stack:
  1685. #1: f1 lua/TechPoint.lua:76
  1686. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1687. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1688. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1689. #3: Reset lua/TechPoint_Server.lua:28
  1690. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1691. #4: ResetGame lua/NS2Gamerules.lua:469
  1692. self = NS2Gamerules-3884 { }
  1693. team1CommanderClient = nil
  1694. team2CommanderClient = nil
  1695. (for generator) = function
  1696. (for state) = ClassEntityList { }
  1697. (for control) = 40
  1698. index = 40
  1699. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1700. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1701. allowDestruction = true
  1702. isMapEntity = true
  1703. mapName = "tech_point"
  1704. resetEntity = true
  1705. #5: lua/NS2Gamerules.lua:1091
  1706. self = NS2Gamerules-3884 { }
  1707. timePassed = 0.1158701851964
  1708. [ 11.386] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1709. [Server] Script Error #52: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1710. Call stack:
  1711. #1: f1 lua/TechPoint.lua:76
  1712. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1713. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1714. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1715. #3: Reset lua/TechPoint_Server.lua:28
  1716. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1717. #4: ResetGame lua/NS2Gamerules.lua:469
  1718. self = NS2Gamerules-3884 { }
  1719. team1CommanderClient = nil
  1720. team2CommanderClient = nil
  1721. (for generator) = function
  1722. (for state) = ClassEntityList { }
  1723. (for control) = 40
  1724. index = 40
  1725. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1726. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1727. allowDestruction = true
  1728. isMapEntity = true
  1729. mapName = "tech_point"
  1730. resetEntity = true
  1731. #5: lua/NS2Gamerules.lua:1091
  1732. self = NS2Gamerules-3884 { }
  1733. timePassed = 0.10285145789385
  1734. [ 11.502] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1735. [Server] Script Error #53: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1736. Call stack:
  1737. #1: f1 lua/TechPoint.lua:76
  1738. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1739. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1740. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1741. #3: Reset lua/TechPoint_Server.lua:28
  1742. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1743. #4: ResetGame lua/NS2Gamerules.lua:469
  1744. self = NS2Gamerules-3884 { }
  1745. team1CommanderClient = nil
  1746. team2CommanderClient = nil
  1747. (for generator) = function
  1748. (for state) = ClassEntityList { }
  1749. (for control) = 40
  1750. index = 40
  1751. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1752. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1753. allowDestruction = true
  1754. isMapEntity = true
  1755. mapName = "tech_point"
  1756. resetEntity = true
  1757. #5: lua/NS2Gamerules.lua:1091
  1758. self = NS2Gamerules-3884 { }
  1759. timePassed = 0.11588855832815
  1760. [ 11.617] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1761. [Server] Script Error #54: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1762. Call stack:
  1763. #1: f1 lua/TechPoint.lua:76
  1764. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1765. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1766. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1767. #3: Reset lua/TechPoint_Server.lua:28
  1768. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1769. #4: ResetGame lua/NS2Gamerules.lua:469
  1770. self = NS2Gamerules-3884 { }
  1771. team1CommanderClient = nil
  1772. team2CommanderClient = nil
  1773. (for generator) = function
  1774. (for state) = ClassEntityList { }
  1775. (for control) = 40
  1776. index = 40
  1777. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1778. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1779. allowDestruction = true
  1780. isMapEntity = true
  1781. mapName = "tech_point"
  1782. resetEntity = true
  1783. #5: lua/NS2Gamerules.lua:1091
  1784. self = NS2Gamerules-3884 { }
  1785. timePassed = 0.11457153409719
  1786. [ 11.733] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1787. [Server] Script Error #55: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1788. Call stack:
  1789. #1: f1 lua/TechPoint.lua:76
  1790. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1791. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1792. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1793. #3: Reset lua/TechPoint_Server.lua:28
  1794. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1795. #4: ResetGame lua/NS2Gamerules.lua:469
  1796. self = NS2Gamerules-3884 { }
  1797. team1CommanderClient = nil
  1798. team2CommanderClient = nil
  1799. (for generator) = function
  1800. (for state) = ClassEntityList { }
  1801. (for control) = 40
  1802. index = 40
  1803. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1804. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1805. allowDestruction = true
  1806. isMapEntity = true
  1807. mapName = "tech_point"
  1808. resetEntity = true
  1809. #5: lua/NS2Gamerules.lua:1091
  1810. self = NS2Gamerules-3884 { }
  1811. timePassed = 0.11618671566248
  1812. [ 11.834] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1813. [Server] Script Error #56: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1814. Call stack:
  1815. #1: f1 lua/TechPoint.lua:76
  1816. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1817. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1818. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1819. #3: Reset lua/TechPoint_Server.lua:28
  1820. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1821. #4: ResetGame lua/NS2Gamerules.lua:469
  1822. self = NS2Gamerules-3884 { }
  1823. team1CommanderClient = nil
  1824. team2CommanderClient = nil
  1825. (for generator) = function
  1826. (for state) = ClassEntityList { }
  1827. (for control) = 40
  1828. index = 40
  1829. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1830. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1831. allowDestruction = true
  1832. isMapEntity = true
  1833. mapName = "tech_point"
  1834. resetEntity = true
  1835. #5: lua/NS2Gamerules.lua:1091
  1836. self = NS2Gamerules-3884 { }
  1837. timePassed = 0.10116851329803
  1838. [ 11.952] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1839. [Server] Script Error #57: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1840. Call stack:
  1841. #1: f1 lua/TechPoint.lua:76
  1842. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1843. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1844. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1845. #3: Reset lua/TechPoint_Server.lua:28
  1846. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1847. #4: ResetGame lua/NS2Gamerules.lua:469
  1848. self = NS2Gamerules-3884 { }
  1849. team1CommanderClient = nil
  1850. team2CommanderClient = nil
  1851. (for generator) = function
  1852. (for state) = ClassEntityList { }
  1853. (for control) = 40
  1854. index = 40
  1855. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1856. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1857. allowDestruction = true
  1858. isMapEntity = true
  1859. mapName = "tech_point"
  1860. resetEntity = true
  1861. #5: lua/NS2Gamerules.lua:1091
  1862. self = NS2Gamerules-3884 { }
  1863. timePassed = 0.11769980192184
  1864. [ 12.067] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1865. [Server] Script Error #58: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1866. Call stack:
  1867. #1: f1 lua/TechPoint.lua:76
  1868. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1869. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1870. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1871. #3: Reset lua/TechPoint_Server.lua:28
  1872. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1873. #4: ResetGame lua/NS2Gamerules.lua:469
  1874. self = NS2Gamerules-3884 { }
  1875. team1CommanderClient = nil
  1876. team2CommanderClient = nil
  1877. (for generator) = function
  1878. (for state) = ClassEntityList { }
  1879. (for control) = 40
  1880. index = 40
  1881. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1882. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1883. allowDestruction = true
  1884. isMapEntity = true
  1885. mapName = "tech_point"
  1886. resetEntity = true
  1887. #5: lua/NS2Gamerules.lua:1091
  1888. self = NS2Gamerules-3884 { }
  1889. timePassed = 0.11513683199883
  1890. [ 12.183] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1891. [Server] Script Error #59: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1892. Call stack:
  1893. #1: f1 lua/TechPoint.lua:76
  1894. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1895. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1896. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1897. #3: Reset lua/TechPoint_Server.lua:28
  1898. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1899. #4: ResetGame lua/NS2Gamerules.lua:469
  1900. self = NS2Gamerules-3884 { }
  1901. team1CommanderClient = nil
  1902. team2CommanderClient = nil
  1903. (for generator) = function
  1904. (for state) = ClassEntityList { }
  1905. (for control) = 40
  1906. index = 40
  1907. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1908. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1909. allowDestruction = true
  1910. isMapEntity = true
  1911. mapName = "tech_point"
  1912. resetEntity = true
  1913. #5: lua/NS2Gamerules.lua:1091
  1914. self = NS2Gamerules-3884 { }
  1915. timePassed = 0.11618912220001
  1916. [ 12.301] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1917. [Server] Script Error #60: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1918. Call stack:
  1919. #1: f1 lua/TechPoint.lua:76
  1920. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1921. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1922. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1923. #3: Reset lua/TechPoint_Server.lua:28
  1924. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1925. #4: ResetGame lua/NS2Gamerules.lua:469
  1926. self = NS2Gamerules-3884 { }
  1927. team1CommanderClient = nil
  1928. team2CommanderClient = nil
  1929. (for generator) = function
  1930. (for state) = ClassEntityList { }
  1931. (for control) = 40
  1932. index = 40
  1933. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1934. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1935. allowDestruction = true
  1936. isMapEntity = true
  1937. mapName = "tech_point"
  1938. resetEntity = true
  1939. #5: lua/NS2Gamerules.lua:1091
  1940. self = NS2Gamerules-3884 { }
  1941. timePassed = 0.11818017065525
  1942. [ 12.403] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1943. [Server] Script Error #61: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1944. Call stack:
  1945. #1: f1 lua/TechPoint.lua:76
  1946. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1947. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1948. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1949. #3: Reset lua/TechPoint_Server.lua:28
  1950. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1951. #4: ResetGame lua/NS2Gamerules.lua:469
  1952. self = NS2Gamerules-3884 { }
  1953. team1CommanderClient = nil
  1954. team2CommanderClient = nil
  1955. (for generator) = function
  1956. (for state) = ClassEntityList { }
  1957. (for control) = 40
  1958. index = 40
  1959. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1960. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1961. allowDestruction = true
  1962. isMapEntity = true
  1963. mapName = "tech_point"
  1964. resetEntity = true
  1965. #5: lua/NS2Gamerules.lua:1091
  1966. self = NS2Gamerules-3884 { }
  1967. timePassed = 0.10176151990891
  1968. [ 12.518] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1969. [Server] Script Error #62: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1970. Call stack:
  1971. #1: f1 lua/TechPoint.lua:76
  1972. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1973. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  1974. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1975. #3: Reset lua/TechPoint_Server.lua:28
  1976. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1977. #4: ResetGame lua/NS2Gamerules.lua:469
  1978. self = NS2Gamerules-3884 { }
  1979. team1CommanderClient = nil
  1980. team2CommanderClient = nil
  1981. (for generator) = function
  1982. (for state) = ClassEntityList { }
  1983. (for control) = 40
  1984. index = 40
  1985. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1986. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  1987. allowDestruction = true
  1988. isMapEntity = true
  1989. mapName = "tech_point"
  1990. resetEntity = true
  1991. #5: lua/NS2Gamerules.lua:1091
  1992. self = NS2Gamerules-3884 { }
  1993. timePassed = 0.11509135365486
  1994. [ 12.633] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1995. [Server] Script Error #63: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  1996. Call stack:
  1997. #1: f1 lua/TechPoint.lua:76
  1998. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  1999. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2000. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2001. #3: Reset lua/TechPoint_Server.lua:28
  2002. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2003. #4: ResetGame lua/NS2Gamerules.lua:469
  2004. self = NS2Gamerules-3884 { }
  2005. team1CommanderClient = nil
  2006. team2CommanderClient = nil
  2007. (for generator) = function
  2008. (for state) = ClassEntityList { }
  2009. (for control) = 40
  2010. index = 40
  2011. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2012. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2013. allowDestruction = true
  2014. isMapEntity = true
  2015. mapName = "tech_point"
  2016. resetEntity = true
  2017. #5: lua/NS2Gamerules.lua:1091
  2018. self = NS2Gamerules-3884 { }
  2019. timePassed = 0.11517207324505
  2020. [ 12.751] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2021. [Server] Script Error #64: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2022. Call stack:
  2023. #1: f1 lua/TechPoint.lua:76
  2024. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2025. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2026. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2027. #3: Reset lua/TechPoint_Server.lua:28
  2028. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2029. #4: ResetGame lua/NS2Gamerules.lua:469
  2030. self = NS2Gamerules-3884 { }
  2031. team1CommanderClient = nil
  2032. team2CommanderClient = nil
  2033. (for generator) = function
  2034. (for state) = ClassEntityList { }
  2035. (for control) = 40
  2036. index = 40
  2037. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2038. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2039. allowDestruction = true
  2040. isMapEntity = true
  2041. mapName = "tech_point"
  2042. resetEntity = true
  2043. #5: lua/NS2Gamerules.lua:1091
  2044. self = NS2Gamerules-3884 { }
  2045. timePassed = 0.11818800121546
  2046. [ 12.867] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2047. [Server] Script Error #65: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2048. Call stack:
  2049. #1: f1 lua/TechPoint.lua:76
  2050. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2051. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2052. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2053. #3: Reset lua/TechPoint_Server.lua:28
  2054. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2055. #4: ResetGame lua/NS2Gamerules.lua:469
  2056. self = NS2Gamerules-3884 { }
  2057. team1CommanderClient = nil
  2058. team2CommanderClient = nil
  2059. (for generator) = function
  2060. (for state) = ClassEntityList { }
  2061. (for control) = 40
  2062. index = 40
  2063. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2064. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2065. allowDestruction = true
  2066. isMapEntity = true
  2067. mapName = "tech_point"
  2068. resetEntity = true
  2069. #5: lua/NS2Gamerules.lua:1091
  2070. self = NS2Gamerules-3884 { }
  2071. timePassed = 0.11523953080177
  2072. [ 12.985] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2073. [Server] Script Error #66: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2074. Call stack:
  2075. #1: f1 lua/TechPoint.lua:76
  2076. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2077. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2078. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2079. #3: Reset lua/TechPoint_Server.lua:28
  2080. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2081. #4: ResetGame lua/NS2Gamerules.lua:469
  2082. self = NS2Gamerules-3884 { }
  2083. team1CommanderClient = nil
  2084. team2CommanderClient = nil
  2085. (for generator) = function
  2086. (for state) = ClassEntityList { }
  2087. (for control) = 40
  2088. index = 40
  2089. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2090. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2091. allowDestruction = true
  2092. isMapEntity = true
  2093. mapName = "tech_point"
  2094. resetEntity = true
  2095. #5: lua/NS2Gamerules.lua:1091
  2096. self = NS2Gamerules-3884 { }
  2097. timePassed = 0.11862650513649
  2098. [ 13.101] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2099. [Server] Script Error #67: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2100. Call stack:
  2101. #1: f1 lua/TechPoint.lua:76
  2102. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2103. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2104. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2105. #3: Reset lua/TechPoint_Server.lua:28
  2106. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2107. #4: ResetGame lua/NS2Gamerules.lua:469
  2108. self = NS2Gamerules-3884 { }
  2109. team1CommanderClient = nil
  2110. team2CommanderClient = nil
  2111. (for generator) = function
  2112. (for state) = ClassEntityList { }
  2113. (for control) = 40
  2114. index = 40
  2115. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2116. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2117. allowDestruction = true
  2118. isMapEntity = true
  2119. mapName = "tech_point"
  2120. resetEntity = true
  2121. #5: lua/NS2Gamerules.lua:1091
  2122. self = NS2Gamerules-3884 { }
  2123. timePassed = 0.11574067920446
  2124. [ 13.201] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2125. [Server] Script Error #68: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2126. Call stack:
  2127. #1: f1 lua/TechPoint.lua:76
  2128. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2129. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2130. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2131. #3: Reset lua/TechPoint_Server.lua:28
  2132. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2133. #4: ResetGame lua/NS2Gamerules.lua:469
  2134. self = NS2Gamerules-3884 { }
  2135. team1CommanderClient = nil
  2136. team2CommanderClient = nil
  2137. (for generator) = function
  2138. (for state) = ClassEntityList { }
  2139. (for control) = 40
  2140. index = 40
  2141. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2142. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2143. allowDestruction = true
  2144. isMapEntity = true
  2145. mapName = "tech_point"
  2146. resetEntity = true
  2147. #5: lua/NS2Gamerules.lua:1091
  2148. self = NS2Gamerules-3884 { }
  2149. timePassed = 0.10004545003176
  2150. [ 13.317] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2151. [Server] Script Error #69: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2152. Call stack:
  2153. #1: f1 lua/TechPoint.lua:76
  2154. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2155. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2156. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2157. #3: Reset lua/TechPoint_Server.lua:28
  2158. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2159. #4: ResetGame lua/NS2Gamerules.lua:469
  2160. self = NS2Gamerules-3884 { }
  2161. team1CommanderClient = nil
  2162. team2CommanderClient = nil
  2163. (for generator) = function
  2164. (for state) = ClassEntityList { }
  2165. (for control) = 40
  2166. index = 40
  2167. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2168. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2169. allowDestruction = true
  2170. isMapEntity = true
  2171. mapName = "tech_point"
  2172. resetEntity = true
  2173. #5: lua/NS2Gamerules.lua:1091
  2174. self = NS2Gamerules-3884 { }
  2175. timePassed = 0.11577922850847
  2176. [ 13.436] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2177. [Server] Script Error #70: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2178. Call stack:
  2179. #1: f1 lua/TechPoint.lua:76
  2180. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2181. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2182. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2183. #3: Reset lua/TechPoint_Server.lua:28
  2184. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2185. #4: ResetGame lua/NS2Gamerules.lua:469
  2186. self = NS2Gamerules-3884 { }
  2187. team1CommanderClient = nil
  2188. team2CommanderClient = nil
  2189. (for generator) = function
  2190. (for state) = ClassEntityList { }
  2191. (for control) = 40
  2192. index = 40
  2193. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2194. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2195. allowDestruction = true
  2196. isMapEntity = true
  2197. mapName = "tech_point"
  2198. resetEntity = true
  2199. #5: lua/NS2Gamerules.lua:1091
  2200. self = NS2Gamerules-3884 { }
  2201. timePassed = 0.11926679313183
  2202. [ 13.551] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2203. [Server] Script Error #71: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2204. Call stack:
  2205. #1: f1 lua/TechPoint.lua:76
  2206. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2207. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2208. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2209. #3: Reset lua/TechPoint_Server.lua:28
  2210. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2211. #4: ResetGame lua/NS2Gamerules.lua:469
  2212. self = NS2Gamerules-3884 { }
  2213. team1CommanderClient = nil
  2214. team2CommanderClient = nil
  2215. (for generator) = function
  2216. (for state) = ClassEntityList { }
  2217. (for control) = 40
  2218. index = 40
  2219. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2220. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2221. allowDestruction = true
  2222. isMapEntity = true
  2223. mapName = "tech_point"
  2224. resetEntity = true
  2225. #5: lua/NS2Gamerules.lua:1091
  2226. self = NS2Gamerules-3884 { }
  2227. timePassed = 0.11514376103878
  2228. [ 13.667] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2229. [Server] Script Error #72: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2230. Call stack:
  2231. #1: f1 lua/TechPoint.lua:76
  2232. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2233. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2234. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2235. #3: Reset lua/TechPoint_Server.lua:28
  2236. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2237. #4: ResetGame lua/NS2Gamerules.lua:469
  2238. self = NS2Gamerules-3884 { }
  2239. team1CommanderClient = nil
  2240. team2CommanderClient = nil
  2241. (for generator) = function
  2242. (for state) = ClassEntityList { }
  2243. (for control) = 40
  2244. index = 40
  2245. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2246. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2247. allowDestruction = true
  2248. isMapEntity = true
  2249. mapName = "tech_point"
  2250. resetEntity = true
  2251. #5: lua/NS2Gamerules.lua:1091
  2252. self = NS2Gamerules-3884 { }
  2253. timePassed = 0.1151844188571
  2254. [ 13.785] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2255. [Server] Script Error #73: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2256. Call stack:
  2257. #1: f1 lua/TechPoint.lua:76
  2258. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2259. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2260. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2261. #3: Reset lua/TechPoint_Server.lua:28
  2262. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2263. #4: ResetGame lua/NS2Gamerules.lua:469
  2264. self = NS2Gamerules-3884 { }
  2265. team1CommanderClient = nil
  2266. team2CommanderClient = nil
  2267. (for generator) = function
  2268. (for state) = ClassEntityList { }
  2269. (for control) = 40
  2270. index = 40
  2271. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2272. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2273. allowDestruction = true
  2274. isMapEntity = true
  2275. mapName = "tech_point"
  2276. resetEntity = true
  2277. #5: lua/NS2Gamerules.lua:1091
  2278. self = NS2Gamerules-3884 { }
  2279. timePassed = 0.11858554184437
  2280. [ 13.886] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2281. [Server] Script Error #74: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2282. Call stack:
  2283. #1: f1 lua/TechPoint.lua:76
  2284. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2285. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2286. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2287. #3: Reset lua/TechPoint_Server.lua:28
  2288. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2289. #4: ResetGame lua/NS2Gamerules.lua:469
  2290. self = NS2Gamerules-3884 { }
  2291. team1CommanderClient = nil
  2292. team2CommanderClient = nil
  2293. (for generator) = function
  2294. (for state) = ClassEntityList { }
  2295. (for control) = 40
  2296. index = 40
  2297. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2298. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2299. allowDestruction = true
  2300. isMapEntity = true
  2301. mapName = "tech_point"
  2302. resetEntity = true
  2303. #5: lua/NS2Gamerules.lua:1091
  2304. self = NS2Gamerules-3884 { }
  2305. timePassed = 0.10092064738274
  2306. [ 14.000] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2307. [Server] Script Error #75: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2308. Call stack:
  2309. #1: f1 lua/TechPoint.lua:76
  2310. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2311. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2312. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2313. #3: Reset lua/TechPoint_Server.lua:28
  2314. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2315. #4: ResetGame lua/NS2Gamerules.lua:469
  2316. self = NS2Gamerules-3884 { }
  2317. team1CommanderClient = nil
  2318. team2CommanderClient = nil
  2319. (for generator) = function
  2320. (for state) = ClassEntityList { }
  2321. (for control) = 40
  2322. index = 40
  2323. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2324. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2325. allowDestruction = true
  2326. isMapEntity = true
  2327. mapName = "tech_point"
  2328. resetEntity = true
  2329. #5: lua/NS2Gamerules.lua:1091
  2330. self = NS2Gamerules-3884 { }
  2331. timePassed = 0.11449202150106
  2332. [ 14.117] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2333. [Server] Script Error #76: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2334. Call stack:
  2335. #1: f1 lua/TechPoint.lua:76
  2336. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2337. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2338. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2339. #3: Reset lua/TechPoint_Server.lua:28
  2340. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2341. #4: ResetGame lua/NS2Gamerules.lua:469
  2342. self = NS2Gamerules-3884 { }
  2343. team1CommanderClient = nil
  2344. team2CommanderClient = nil
  2345. (for generator) = function
  2346. (for state) = ClassEntityList { }
  2347. (for control) = 40
  2348. index = 40
  2349. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2350. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2351. allowDestruction = true
  2352. isMapEntity = true
  2353. mapName = "tech_point"
  2354. resetEntity = true
  2355. #5: lua/NS2Gamerules.lua:1091
  2356. self = NS2Gamerules-3884 { }
  2357. timePassed = 0.11622074991465
  2358. [ 14.235] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2359. [Server] Script Error #77: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2360. Call stack:
  2361. #1: f1 lua/TechPoint.lua:76
  2362. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2363. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2364. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2365. #3: Reset lua/TechPoint_Server.lua:28
  2366. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2367. #4: ResetGame lua/NS2Gamerules.lua:469
  2368. self = NS2Gamerules-3884 { }
  2369. team1CommanderClient = nil
  2370. team2CommanderClient = nil
  2371. (for generator) = function
  2372. (for state) = ClassEntityList { }
  2373. (for control) = 40
  2374. index = 40
  2375. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2376. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2377. allowDestruction = true
  2378. isMapEntity = true
  2379. mapName = "tech_point"
  2380. resetEntity = true
  2381. #5: lua/NS2Gamerules.lua:1091
  2382. self = NS2Gamerules-3884 { }
  2383. timePassed = 0.11820606887341
  2384. [ 14.350] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2385. [Server] Script Error #78: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2386. Call stack:
  2387. #1: f1 lua/TechPoint.lua:76
  2388. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2389. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2390. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2391. #3: Reset lua/TechPoint_Server.lua:28
  2392. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2393. #4: ResetGame lua/NS2Gamerules.lua:469
  2394. self = NS2Gamerules-3884 { }
  2395. team1CommanderClient = nil
  2396. team2CommanderClient = nil
  2397. (for generator) = function
  2398. (for state) = ClassEntityList { }
  2399. (for control) = 40
  2400. index = 40
  2401. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2402. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2403. allowDestruction = true
  2404. isMapEntity = true
  2405. mapName = "tech_point"
  2406. resetEntity = true
  2407. #5: lua/NS2Gamerules.lua:1091
  2408. self = NS2Gamerules-3884 { }
  2409. timePassed = 0.11518562585115
  2410. [ 14.467] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2411. [Server] Script Error #79: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
  2412. Call stack:
  2413. #1: f1 lua/TechPoint.lua:76
  2414. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2415. #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
  2416. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2417. #3: Reset lua/TechPoint_Server.lua:28
  2418. self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2419. #4: ResetGame lua/NS2Gamerules.lua:469
  2420. self = NS2Gamerules-3884 { }
  2421. team1CommanderClient = nil
  2422. team2CommanderClient = nil
  2423. (for generator) = function
  2424. (for state) = ClassEntityList { }
  2425. (for control) = 40
  2426. index = 40
  2427. entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
  2428. shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
  2429. allowDestruction = true
  2430. isMapEntity = true
  2431. mapName = "tech_point"
  2432. resetEntity = true
  2433. #5: lua/NS2Gamerules.lua:1091
  2434. self = NS2Gamerules-3884 { }
  2435. timePassed = 0.1163791641593
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