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- Date: 03/09/16
- Time: 08:27:40:
- --------------------------------------------------------------
- [ 0.000] Main : Filesystem initialized, cache enabled
- Build 289
- Windows 7 64-bit (build 7601)
- [ 0.075] Main : Error: PhysX: Invalid Cuda context!
- Server tickrate 30, client sendrate 20, bandwidth limit per player 51200
- Connected to Steam servers
- Mod : Fetching Extensions...
- Mod : Remote Host returned:
- Downloading mods
- Finished downloading and installing mods
- Mounting mod 'Shine Administration' from D:/Server/ns2server/ns2server6/CONFIGURATION/workshop/m706d242_1453323943/
- Mounting mod 'Badges+' from D:/Server/ns2server/ns2server6/CONFIGURATION/workshop/mb7149f9_1439756667/
- Mounting mod 'Skulks With Shotguns' from D:/Server/ns2server/ns2server6/CONFIGURATION/workshop/mc9673d7_1435438206/
- Mounting mod 'ns2_sws_metro' from D:/Server/ns2server/ns2server6/CONFIGURATION/workshop/mcb225ba_1430787418/
- Loading config://ServerConfig.json
- Loading config://ReservedSlotsConfig.json
- VAC Enabled
- Loading Shine config...
- Loading extensions...
- - Extension 'afkkick' loaded.
- - Extension 'badges' loaded.
- - Extension 'ban' loaded.
- tickrate: 20 server updates/sec
- sendrate: 15 packets/sec
- bandwidth limit: 153600 bytes/sec per player
- - Extension 'basecommands' loaded.
- - Extension 'commbans' loaded.
- - Extension 'mapvote' loaded.
- - Extension 'motd' loaded.
- - Extension 'unstuck' loaded.
- - Extension 'usermanagement' loaded.
- - Extension 'voterandom' loaded.
- - Extension 'workshopupdater' loaded.
- Completed loading Shine extensions.
- Loading Shine users...
- [08:27:44]Shine started up successfully.
- [08:27:44]Loading config://ServerAdmin.json
- [08:27:44]Loading config://BannedPlayers.json
- [08:27:44]Loading config://MapCycle.json
- [08:27:44]Loading config://ConsistencyConfig.json
- [08:27:44]Hashed 1 game_setup.xml files for consistency
- [08:27:44]Hashed 1006 *.lua files for consistency
- [08:27:44]Hashed 37 *.hlsl files for consistency
- [08:27:44]Hashed 30 *.shader files for consistency
- [08:27:44]Hashed 17 *.screenfx files for consistency
- [08:27:44]Hashed 154 *.surface_shader files for consistency
- [08:27:44]Hashed 1 *.fxh files for consistency
- [ 3.665] Worker 09 : Error: Unable to open 'models/effects/frag_metal_01.model' (usage 0x1)
- [08:27:44]Hashed 5 *.render_setup files for consistency
- [08:27:44]Hashed 2 *.shader_template files for consistency
- [08:27:45]Hashed 31 *.level files for consistency
- [08:27:46]Hashed 6668 *.dds files for consistency
- [08:27:46]Hashed 77 *.jpg files for consistency
- [08:27:46]Hashed 67 *.png files for consistency
- [08:27:46]Hashed 924 *.cinematic files for consistency
- [08:27:46]Hashed 2302 *.material files for consistency
- [08:27:46]Hashed 4018 *.model files for consistency
- [08:27:46]Hashed 104 *.animation_graph files for consistency
- [08:27:46]Hashed 202 *.polygons files for consistency
- [08:27:46]Hashed 4 *.fev files for consistency
- [08:27:46]Hashed 25 *.fsb files for consistency
- [08:27:46]Skipped 956 ui/*.dds files for consistency
- [08:27:46]Skipped 143 *_view*.dds files for consistency
- [08:27:47]Skipped 62 *_view*.material files for consistency
- [08:27:47]Skipped 172 *_view*.model files for consistency
- [08:27:47]Skipped 25 models/marine/hands/* files for consistency
- [08:27:47]Skipped 1 sound/*_client.fev files for consistency
- [08:27:47]Skipped 1 sound/*_client.fsb files for consistency
- [08:27:47]Skipped 1 shaders/DarkVision.hlsl files for consistency
- [08:27:47]Skipped 1 shaders/DarkVision.screenfx files for consistency
- [08:27:47]Skipped 1 shaders/DarkVision.shader files for consistency
- [08:27:47]Hashed 3 lua/entry/*.entry files for consistency
- [08:27:47]Consistency checking took 3 seconds
- [08:27:47]Server : 0.000000 : INFO: LuaJIT setup: maxtrace=20,000, maxmcode=35,000
- [08:27:47]Loading Badge config://ServerAdmin.json
- [ 6.211] Worker 00 : Loading 'maps/ns2_sws_metro.level'
- [08:27:47]Warning: Overriding map's pathing_settings.option_tile_size from 48 to 36
- [ 6.502] Worker 00 : Error: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
- [Server] Script Error #1: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
- Call stack:
- #1: BuildTechData lua/TechData.lua:309
- #2: LookupTechId lua/TechData.lua:670
- fieldData = "prop_dynamic"
- fieldName = "mapname"
- #3: __initmixin lua/TechMixin.lua:33
- self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- #4: InitMixin lua/MixinUtility.lua:328
- classInstance = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- theMixin = {GetTechId=function, GetTimeTechIdChanged=function, OnConstructionComplete=function, OnDestroy=function, OnKill=function, OnPowerOff=function, OnPowerOn=function, OnProcessMove=function, OnRecycled=function, OnUpdate=function, OnVortex=function, OnVortexEnd=function, SetTechId=function, UpdateTechAvailability=function, UpgradeToTechId=function, __initmixin=function, expectedCallbacks= {GetMapName="Map name for looking up tech id" }, networkVars= {techId="integer (0 to 431)" }, optionalCallbacks= {OnTechIdSet="Will be called after the tech id is set inside SetTechId." }, type="Tech" }
- optionalMixinData = nil
- #5: OnCreate lua/ScriptActor.lua:54
- self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- #6: lua/PropDynamic.lua:25
- self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- #7: CreateEntity [C]:-1
- #8: LoadServerMapEntity lua/Server.lua:224
- mapName = "prop_dynamic"
- groupName = ""
- values = {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 }
- #9: lua/Server.lua:372
- highestPriority = 1
- (for index) = 0
- (for limit) = 0
- (for step) = -1
- i = 0
- (for generator) = function
- (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
- (for control) = 1098
- k = 1098
- entityData = {GroupName="", MapName="prop_dynamic", Values= {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 } }
- [ 6.519] Worker 00 : Error: lua/PropDynamic.lua:65: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #2: lua/PropDynamic.lua:65: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/PropDynamic.lua:65
- self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- graphName = "models/props/refinery/refinery_fan128_blades.animation_graph"
- #2: [string "PropDynamic_OnInitialized2"]:15
- self = PropDynamic-3035 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- #3: CreateEntity [C]:-1
- #4: LoadServerMapEntity lua/Server.lua:224
- mapName = "prop_dynamic"
- groupName = ""
- values = {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 }
- #5: lua/Server.lua:372
- highestPriority = 1
- (for index) = 0
- (for limit) = 0
- (for step) = -1
- i = 0
- (for generator) = function
- (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
- (for control) = 1098
- k = 1098
- entityData = {GroupName="", MapName="prop_dynamic", Values= {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 } }
- [ 6.533] Worker 00 : Error: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
- [Server] Script Error #3: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
- Call stack:
- #1: BuildTechData lua/TechData.lua:309
- #2: LookupTechId lua/TechData.lua:670
- fieldData = "prop_dynamic"
- fieldName = "mapname"
- #3: __initmixin lua/TechMixin.lua:33
- self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- #4: InitMixin lua/MixinUtility.lua:328
- classInstance = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- theMixin = {GetTechId=function, GetTimeTechIdChanged=function, OnConstructionComplete=function, OnDestroy=function, OnKill=function, OnPowerOff=function, OnPowerOn=function, OnProcessMove=function, OnRecycled=function, OnUpdate=function, OnVortex=function, OnVortexEnd=function, SetTechId=function, UpdateTechAvailability=function, UpgradeToTechId=function, __initmixin=function, expectedCallbacks= {GetMapName="Map name for looking up tech id" }, networkVars= {techId="integer (0 to 431)" }, optionalCallbacks= {OnTechIdSet="Will be called after the tech id is set inside SetTechId." }, type="Tech" }
- optionalMixinData = nil
- #5: OnCreate lua/ScriptActor.lua:54
- self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- #6: lua/PropDynamic.lua:25
- self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=0, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- #7: CreateEntity [C]:-1
- #8: LoadServerMapEntity lua/Server.lua:224
- mapName = "prop_dynamic"
- groupName = ""
- values = {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 }
- #9: lua/Server.lua:372
- highestPriority = 1
- (for index) = 0
- (for limit) = 0
- (for step) = -1
- i = 0
- (for generator) = function
- (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
- (for control) = 1101
- k = 1101
- entityData = {GroupName="", MapName="prop_dynamic", Values= {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 } }
- [ 6.550] Worker 00 : Error: lua/PropDynamic.lua:65: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #4: lua/PropDynamic.lua:65: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/PropDynamic.lua:65
- self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- graphName = "models/props/refinery/refinery_fan128_blades.animation_graph"
- #2: [string "PropDynamic_OnInitialized2"]:15
- self = PropDynamic-2831 {animationBlend=0, animationGraphIndex=0, animationGraphNode=0, animationSequence2=0, animationSequence=0, animationSpeed2=0, animationSpeed=0, animationStart2=0, animationStart=0, collisionRep=0, layer1AnimationBlend=0, layer1AnimationGraphNode=0, layer1AnimationSequence2=0, layer1AnimationSequence=0, layer1AnimationSpeed2=0, layer1AnimationSpeed=0, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=1, modelIndex=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, powerSurge=false, powered=false, techId=0 }
- #3: CreateEntity [C]:-1
- #4: LoadServerMapEntity lua/Server.lua:224
- mapName = "prop_dynamic"
- groupName = ""
- values = {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 }
- #5: lua/Server.lua:372
- highestPriority = 1
- (for index) = 0
- (for limit) = 0
- (for step) = -1
- i = 0
- (for generator) = function
- (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
- (for control) = 1101
- k = 1101
- entityData = {GroupName="", MapName="prop_dynamic", Values= {__editorData= { }, angles=cdata, animation="", collidable=true, commAlpha=1, dynamic=false, emitChannel=0, model="models/props/refinery/refinery_fan128_blades.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata, signalRange=10 } }
- [ 6.680] Worker 00 : Error: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
- [Server] Script Error #5: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
- Call stack:
- #1: BuildTechData lua/TechData.lua:309
- #2: LookupTechId lua/TechData.lua:670
- fieldData = "tech_point"
- fieldName = "mapname"
- #3: __initmixin lua/TechMixin.lua:33
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: InitMixin lua/MixinUtility.lua:328
- classInstance = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- theMixin = {GetTechId=function, GetTimeTechIdChanged=function, OnConstructionComplete=function, OnDestroy=function, OnKill=function, OnPowerOff=function, OnPowerOn=function, OnProcessMove=function, OnRecycled=function, OnUpdate=function, OnVortex=function, OnVortexEnd=function, SetTechId=function, UpdateTechAvailability=function, UpgradeToTechId=function, __initmixin=function, expectedCallbacks= {GetMapName="Map name for looking up tech id" }, networkVars= {techId="integer (0 to 431)" }, optionalCallbacks= {OnTechIdSet="Will be called after the tech id is set inside SetTechId." }, type="Tech" }
- optionalMixinData = nil
- #5: OnCreate lua/ScriptActor.lua:54
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #6: lua/TechPoint.lua:45
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #7: CreateEntity [C]:-1
- #8: LoadServerMapEntity lua/Server.lua:224
- mapName = "tech_point"
- groupName = ""
- values = {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 }
- #9: lua/Server.lua:372
- highestPriority = 1
- (for index) = 0
- (for limit) = 0
- (for step) = -1
- i = 0
- (for generator) = function
- (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
- (for control) = 2285
- k = 2285
- entityData = {GroupName="", MapName="tech_point", Values= {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 } }
- [ 6.696] Worker 00 : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #6: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: CreateEntity [C]:-1
- #4: LoadServerMapEntity lua/Server.lua:224
- mapName = "tech_point"
- groupName = ""
- values = {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 }
- #5: lua/Server.lua:372
- highestPriority = 1
- (for index) = 0
- (for limit) = 0
- (for step) = -1
- i = 0
- (for generator) = function
- (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
- (for control) = 2285
- k = 2285
- entityData = {GroupName="", MapName="tech_point", Values= {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 } }
- [ 6.709] Worker 00 : Error: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
- [Server] Script Error #7: lua/TechData.lua:309: attempt to index global 'ShotgunVariantMixin' (a nil value)
- Call stack:
- #1: BuildTechData lua/TechData.lua:309
- #2: LookupTechId lua/TechData.lua:670
- fieldData = "tech_point"
- fieldName = "mapname"
- #3: __initmixin lua/TechMixin.lua:33
- self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: InitMixin lua/MixinUtility.lua:328
- classInstance = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- theMixin = {GetTechId=function, GetTimeTechIdChanged=function, OnConstructionComplete=function, OnDestroy=function, OnKill=function, OnPowerOff=function, OnPowerOn=function, OnProcessMove=function, OnRecycled=function, OnUpdate=function, OnVortex=function, OnVortexEnd=function, SetTechId=function, UpdateTechAvailability=function, UpgradeToTechId=function, __initmixin=function, expectedCallbacks= {GetMapName="Map name for looking up tech id" }, networkVars= {techId="integer (0 to 431)" }, optionalCallbacks= {OnTechIdSet="Will be called after the tech id is set inside SetTechId." }, type="Tech" }
- optionalMixinData = nil
- #5: OnCreate lua/ScriptActor.lua:54
- self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #6: lua/TechPoint.lua:45
- self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=0, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #7: CreateEntity [C]:-1
- #8: LoadServerMapEntity lua/Server.lua:224
- mapName = "tech_point"
- groupName = ""
- values = {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 }
- #9: lua/Server.lua:372
- highestPriority = 1
- (for index) = 0
- (for limit) = 0
- (for step) = -1
- i = 0
- (for generator) = function
- (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 28= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 29= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 2= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 30= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 31= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 32= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 3= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=1, model="models/props/refinery/refinery_tram_doorframe1.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 4= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 5= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 6= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 7= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/refinery/refinery_trimmods_01_slim.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
- (for control) = 2286
- k = 2286
- entityData = {GroupName="", MapName="tech_point", Values= {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 } }
- [ 6.723] Worker 00 : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #8: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-1748 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: CreateEntity [C]:-1
- #4: LoadServerMapEntity lua/Server.lua:224
- mapName = "tech_point"
- groupName = ""
- values = {__editorData= { }, angles=cdata, chooseWeight=1, exploreModeStart=0, extendAmount=0, origin=cdata, teamNumber=0 }
- #5: lua/Server.lua:372
- highestPriority = 1
- (for index) = 0
- (for limit) = 0
- (for step) = -1
- i = 0
- (for generator) = function
- (for state) = {10= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 11= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=true, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 12= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 13= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 14= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 15= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 16= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 17= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 18= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 19= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 1= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=false, collidable=false, commAlpha=0, model="models/props/descent/docking_tram_tracks_01_bend_right_90.model", origin=cdata, pathInclude=false, pathWalkable=true, scale=cdata } }, 20= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 21= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 22= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 23= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 24= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 25= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 26= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/descent/docking_tram_tracks_01_str.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 27= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, 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pathInclude=true, pathWalkable=true, scale=cdata } }, 8= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } }, 9= {GroupName="", MapName="prop_static", Values= {__editorData= { }, angles=cdata, castsShadows=true, collidable=true, commAlpha=1, model="models/props/generic/lights/generic_light_16.model", origin=cdata, pathInclude=true, pathWalkable=true, scale=cdata } } }
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- Loading pathing mesh for level maps/ns2_sws_metro.level
- [ 6.738] Worker 00 : Error: Unable to open 'fastload/maps/ns2_sws_metro.level-server.tile_cache_grid' (usage 0x1)
- Finished loading 'maps/ns2_sws_metro.level'
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- [08:27:47]3361850 has a non-existant or reserved badge: welder2
- [08:27:47]44249910 has a non-existant or reserved badge: immortalking
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- [08:27:47]44249910 has a non-existant or reserved badge: immortalking3
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- [08:27:47]95726176 has a non-existant or reserved badge: nils
- [08:27:47]95726176 has a non-existant or reserved badge: nils1
- [08:27:47]Approved has a non-existant or reserved badge: goldenwooza
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- [08:27:47]5087146 has a non-existant or reserved badge: axel
- [08:27:47]5087146 has a non-existant or reserved badge: sonic
- [08:27:47]83872628 has a non-existant or reserved badge: vincent
- [08:27:47]Seeders has a non-existant or reserved badge: sysop
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- [08:27:47]Approved has a non-existant or reserved badge: goldenwooza
- [ 6.850] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #9: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.048256356269121
- [ 6.856] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #10: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.070419542491436
- [ 6.904] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #11: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.047761831432581
- [ 6.954] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #12: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.049822445958853
- [ 7.019] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #13: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.065371006727219
- [ 7.103] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #14: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.084004767239094
- [ 7.185] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #15: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.081986919045448
- [ 7.284] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #16: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.098658248782158
- [ 7.403] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #17: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11918005347252
- [ 7.518] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #18: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11519586294889
- [ 7.637] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #19: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11919872462749
- [ 7.737] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #20: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.09959851205349
- [ 7.852] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #21: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11527868360281
- [ 7.967] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #22: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11512327939272
- [ 8.086] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #23: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11820516735315
- [ 8.201] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #24: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11529524624348
- [ 8.319] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #25: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11814010888338
- [ 8.436] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #26: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11678212881088
- [ 8.535] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #27: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.099649406969547
- [ 8.650] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #28: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11490402370691
- [ 8.769] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #29: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11838044971228
- [ 8.885] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #30: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11622104793787
- [ 9.000] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #31: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11460978537798
- [ 9.119] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #32: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11929360032082
- [ 9.235] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #33: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11590903252363
- [ 9.335] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #34: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.09979547560215
- [ 9.450] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #35: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11519345641136
- [ 9.568] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #36: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11824461817741
- [ 9.684] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #37: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11615660041571
- [ 9.799] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #38: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11519465595484
- [ 9.903] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #39: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.10368329286575
- [ 10.018] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #40: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11515911668539
- [ 10.133] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #41: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11527235805988
- [ 10.252] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #42: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11811631917953
- [ 10.368] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #43: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11625748872757
- [ 10.483] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #44: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11517417430878
- [ 10.601] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #45: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11815336346626
- [ 10.702] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #46: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.10060351341963
- [ 10.817] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #47: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11554973572493
- [ 10.934] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #48: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.1163677200675
- [ 11.052] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #49: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11824491620064
- [ 11.168] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #50: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11564611643553
- [ 11.283] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #51: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.1158701851964
- [ 11.386] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #52: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.10285145789385
- [ 11.502] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #53: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11588855832815
- [ 11.617] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #54: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11457153409719
- [ 11.733] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #55: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11618671566248
- [ 11.834] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #56: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.10116851329803
- [ 11.952] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #57: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11769980192184
- [ 12.067] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #58: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11513683199883
- [ 12.183] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #59: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11618912220001
- [ 12.301] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #60: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11818017065525
- [ 12.403] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #61: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.10176151990891
- [ 12.518] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #62: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11509135365486
- [ 12.633] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #63: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11517207324505
- [ 12.751] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #64: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11818800121546
- [ 12.867] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #65: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11523953080177
- [ 12.985] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #66: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11862650513649
- [ 13.101] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #67: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11574067920446
- [ 13.201] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #68: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.10004545003176
- [ 13.317] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #69: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11577922850847
- [ 13.436] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #70: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11926679313183
- [ 13.551] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #71: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11514376103878
- [ 13.667] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #72: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.1151844188571
- [ 13.785] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #73: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11858554184437
- [ 13.886] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #74: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.10092064738274
- [ 14.000] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #75: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11449202150106
- [ 14.117] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #76: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11622074991465
- [ 14.235] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #77: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11820606887341
- [ 14.350] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #78: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.11518562585115
- [ 14.467] Main : Error: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- [Server] Script Error #79: lua/TechPoint.lua:76: attempt to call method 'SetModel' (a nil value)
- Call stack:
- #1: f1 lua/TechPoint.lua:76
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #2: OnInitialized [string "TechPoint_OnInitialized2"]:15
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #3: Reset lua/TechPoint_Server.lua:28
- self = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- #4: ResetGame lua/NS2Gamerules.lua:469
- self = NS2Gamerules-3884 { }
- team1CommanderClient = nil
- team2CommanderClient = nil
- (for generator) = function
- (for state) = ClassEntityList { }
- (for control) = 40
- index = 40
- entity = TechPoint-3546 {animationGraphIndex=0, attachedId=0, collisionRep=0, extendAmount=0, locationId=1, modelIndex=0, occupiedTeam=0, physicsGroup=0, physicsGroupFilterMask=0, physicsType=0, showObjective=false, smashScouted=false, smashed=false, techId=0 }
- shieldTypes = {1="GameInfo", 2="MapBlip", 3="NS2Gamerules", 4="PlayerInfoEntity" }
- allowDestruction = true
- isMapEntity = true
- mapName = "tech_point"
- resetEntity = true
- #5: lua/NS2Gamerules.lua:1091
- self = NS2Gamerules-3884 { }
- timePassed = 0.1163791641593
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