Guest User

Untitled

a guest
Nov 1st, 2014
177
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 28.16 KB | None | 0 0
  1. // Paladin config file
  2.  
  3. /* Brief instructions:
  4. * Notepad++ is HIGHLY recommended to use for editing these files. Visit http://notepad-plus-plus.org/
  5. * To comment out something, put // in front of that line
  6. * !!!Never comment out something you're not sure about, set it to false or disable as noted in description if you don't want to use it.
  7. * true and false are case sensitive. Good: Config.SomeVar = true; Bad: Config.SomeVar = True;
  8. */
  9.  
  10. function LoadConfig() {
  11. /* Sequence config
  12. * Set to true if you want to run it, set to false if not.
  13. * If you want to change the order of the scripts, just change the order of their lines by using cut and paste.
  14. */
  15.  
  16. // User addon script. Read the description in libs/bots/UserAddon.js
  17. Scripts.UserAddon = false; // !!!YOU MUST SET THIS TO FALSE IF YOU WANT TO RUN BOSS/AREA SCRIPTS!!!
  18.  
  19. // Battle orders script - Use this for 2+ characters (for example BO barb + sorc)
  20. Scripts.BattleOrders = false;
  21. Config.BattleOrders.Mode = 0; // 0 = give BO, 1 = get BO
  22. Config.BattleOrders.Wait = false; // Idle until the player that received BO leaves.
  23. Config.BattleOrders.Getters = []; // List of players to wait for before casting Battle Orders (mode 0). All players must be in the same area as the BOer.
  24.  
  25. // Team MF system
  26. Config.MFLeader = false; // Set to true if you have one or more MFHelpers. Opens TP and gives commands when doing normal MF runs.
  27.  
  28. // Boss/area scripts
  29.  
  30. // *** act 1 ***
  31. Scripts.Corpsefire = false;
  32. Config.Corpsefire.ClearDen = false;
  33. Scripts.Mausoleum = false;
  34. Config.Mausoleum.KillBloodRaven = false;
  35. Config.Mausoleum.ClearCrypt = false;
  36. Scripts.Rakanishu = false;
  37. Config.Rakanishu.KillGriswold = true;
  38. Scripts.UndergroundPassage = false;
  39. Scripts.Coldcrow = false;
  40. Scripts.Tristram = false;
  41. Config.Tristram.PortalLeech = false; // Set to true to open a portal for leechers.
  42. Scripts.Pit = true;
  43. Config.Pit.ClearPit1 = false;
  44. Scripts.Treehead = false;
  45. Scripts.Smith = false;
  46. Scripts.BoneAsh = false;
  47. Scripts.Countess = false;
  48. Config.Countess.KillGhosts = false;
  49. Scripts.Andariel = false;
  50. Scripts.Cows = false;
  51.  
  52. // *** act 2 ***
  53. Scripts.Radament = false;
  54. Scripts.Coldworm = false;
  55. Config.Coldworm.KillBeetleburst = false;
  56. Config.Coldworm.ClearMaggotLair = false; // Clear all 3 levels
  57. Scripts.AncientTunnels = false;
  58. Config.AncientTunnels.OpenChest = false; // Open special chest in Lost City
  59. Config.AncientTunnels.KillDarkElder = false;
  60. Scripts.Summoner = false;
  61. Config.Summoner.FireEye = false;
  62. Scripts.Tombs = false;
  63. Scripts.Duriel = false;
  64.  
  65. // *** act 3 ***
  66. Scripts.Stormtree = false;
  67. Scripts.KurastTemples = false;
  68. Scripts.Icehawk = false;
  69. Scripts.Endugu = false;
  70. Scripts.Travincal = true;
  71. Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
  72. Scripts.Mephisto = true;
  73. Config.Mephisto.MoatTrick = false;
  74. Config.Mephisto.KillCouncil = false;
  75. Config.Mephisto.TakeRedPortal = true;
  76.  
  77. // *** act 4 ***
  78. Scripts.OuterSteppes = false;
  79. Scripts.Izual = false;
  80. Scripts.Hephasto = false;
  81. Scripts.Vizier = false; // Intended for classic sorc, kills Vizier only.
  82. Scripts.FastDiablo = true;
  83. Scripts.Diablo = false;
  84. Config.Diablo.Entrance = true; // Start from entrance
  85. Config.Diablo.SealWarning = "Leave the seals alone!";
  86. Config.Diablo.EntranceTP = "Entrance TP up";
  87. Config.Diablo.StarTP = "Star TP up";
  88. Config.Diablo.DiabloMsg = "Diablo";
  89.  
  90. // *** act 5 ***
  91. Scripts.Pindleskin = false;
  92. Config.Pindleskin.UseWaypoint = false;
  93. Config.Pindleskin.KillNihlathak = true;
  94. Config.Pindleskin.ViperQuit = false; // End script if Tomb Vipers are found.
  95. Scripts.Nihlathak = false;
  96. Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
  97. Scripts.Eldritch = true;
  98. Config.Eldritch.OpenChest = true;
  99. Config.Eldritch.KillShenk = true;
  100. Config.Eldritch.KillDacFarren = false;
  101. Scripts.Eyeback = false;
  102. Scripts.SharpTooth = false;
  103. Scripts.ThreshSocket = false;
  104. Scripts.Abaddon = false;
  105. Scripts.Frozenstein = false;
  106. Config.Frozenstein.ClearFrozenRiver = true;
  107. Scripts.Bonesaw = false;
  108. Config.Bonesaw.ClearDrifterCavern = false;
  109. Scripts.Snapchip = false;
  110. Config.Snapchip.ClearIcyCellar = true;
  111. Scripts.Worldstone = false;
  112. Scripts.Baal = true;
  113. Config.Baal.HotTPMessage = "Hot TP!";
  114. Config.Baal.SafeTPMessage = "Safe TP!";
  115. Config.Baal.BaalMessage = "Baal!";
  116. Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
  117. Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
  118. Config.Baal.KillBaal = true; // Kill Baal. Leaves game after wave 5 if false.
  119.  
  120.  
  121. // **Quick settings**//
  122.  
  123. // **Act 1** //
  124. Scripts.Countess = false;
  125. Config.Countess.KillGhosts = false;
  126. Scripts.Andariel = false;
  127. Scripts.Pit = false;
  128. Config.Pit.ClearPit1 = false;
  129. Scripts.Cows = false;
  130.  
  131. // **Act 2** //
  132. Scripts.Summoner = false;
  133. Config.Summoner.FireEye = false;
  134. Scripts.Tombs = false;
  135. Scripts.Duriel = false;
  136.  
  137. // **Act 3** //
  138. Scripts.Travincal = false;
  139. Config.Travincal.PortalLeech = false; // Set to true to open a portal for leechers.
  140. Scripts.Mephisto = false;
  141. Config.Mephisto.MoatTrick = false;
  142. Config.Mephisto.KillCouncil = false;
  143. Config.Mephisto.TakeRedPortal = false;
  144.  
  145. // **Act 4** //
  146. Scripts.FastDiablo = false;
  147. Scripts.Diablo = false;
  148. Config.Diablo.Entrance = false; // Start from entrance
  149. Config.Diablo.SealWarning = "Leave the seals alone!";
  150. Config.Diablo.EntranceTP = "Entrance TP up";
  151. Config.Diablo.StarTP = "Star TP up";
  152. Config.Diablo.DiabloMsg = "Diablo";
  153. // **Act 5** //
  154. Scripts.Nihlathak = false;
  155. Config.Nihlathak.ViperQuit = false; // End script if Tomb Vipers are found.
  156. Scripts.Eldritch = false;
  157. Config.Eldritch.OpenChest = false;
  158. Config.Eldritch.KillShenk = false;
  159. Config.Eldritch.KillDacFarren = false;
  160. Scripts.Baal = false;
  161. Config.Baal.HotTPMessage = "Hot TP!";
  162. Config.Baal.SafeTPMessage = "Safe TP!";
  163. Config.Baal.BaalMessage = "Baal!";
  164. Config.Baal.SoulQuit = false; // End script if Souls (Undead Soul Killers) are found.
  165. Config.Baal.DollQuit = false; // End script if Dolls (Undead Stigyan Dolls) are found.
  166. Config.Baal.KillBaal = false; // Kill Baal. Leaves game after wave 5 if false.
  167.  
  168. /* ### leeching section ###
  169. * Unless stated otherwise, leader's character name isn't needed on order to run.
  170. * Don't use more scripts of the same type! (Run AutoBaal OR BaalHelper, not both)
  171. */
  172.  
  173. Config.Leader = ""; // Leader's ingame character name. Leave blank to try auto-detection (works in AutoBaal, Wakka, MFHelper)
  174. Config.QuitList = [""]; // List of character names to quit with. Example: Config.QuitList = ["MySorc", "MyDin"];
  175.  
  176. Scripts.TristramLeech = false; // Enters Tristram, attempts to stay close to the leader and will try and help kill.
  177. Scripts.TravincalLeech = false; // Enters portal at back of Travincal.
  178. Config.TravincalLeech.Helper = false; // If set to true the character will teleport to the stairs and help attack.
  179. Scripts.MFHelper = false; // Run the same MF run as the MFLeader. Leader must have Config.MFLeader = true
  180. Scripts.Wakka = false; // Walking chaos leecher with auto leader assignment, stays at safe distance from the leeader
  181. Scripts.DiabloHelper = false; // Chaos helper, kills monsters and doesn't open seals on its own.
  182. Config.DiabloHelper.Wait = 120; // Seconds to wait for a runner to be in Chaos
  183. Config.DiabloHelper.Entrance = true; // Start from entrance
  184. Scripts.AutoBaal = false; // Baal leecher with auto leader assignment
  185. Config.AutoBaal.FindShrine = false; // false = disabled, 1 = search after hot tp message, 2 = search as soon as leader is found
  186. Config.AutoBaal.LeechSpot = [15115, 5050]; // X, Y coords of Throne Room leech spot
  187. Config.AutoBaal.LongRangeSupport = false; // Cast long distance skills from a safe spot
  188. Scripts.BaalHelper = false;
  189. Config.BaalHelper.Wait = 120; // Seconds to wait for a runner to be in Throne
  190. Config.BaalHelper.KillNihlathak = false; // Kill Nihlathak before going to Throne
  191. Config.BaalHelper.FastChaos = false; // Kill Diablo before going to Throne
  192. Config.BaalHelper.DollQuit = false; // End script if Dolls (Undead Soul Killers) are found.
  193. Config.BaalHelper.KillBaal = true; // Kill Baal. If set to false, you must configure Config.QuitList or the bot will wait indefinitely.
  194. Config.BaalHelper.SkipTP = false; // Don't wait for a TP, go to WSK3 and wait for someone to go to throne. Anti PK measure.
  195. Scripts.Follower = false; // Script that follows a manually played leader around like a merc. For a list of commands, see Follower.js
  196.  
  197. // *** special scripts ***
  198. Scripts.WPGetter = false; // Get missing waypoints
  199. Scripts.GetKeys = false; // Hunt for T/H/D keys
  200. Scripts.OrgTorch = false;
  201. Config.OrgTorch.MakeTorch = true; // Convert organ sets to torches
  202. Config.OrgTorch.WaitForKeys = true; // Enable Torch System to get keys from other profiles. See libs/TorchSystem.js for more info
  203. Config.OrgTorch.WaitTimeout = 15; // Time in minutes to wait for keys before moving on
  204. Config.OrgTorch.UseSalvation = true; // Use Salvation aura on Mephisto (if possible)
  205. Config.OrgTorch.GetFade = false; // Get fade by standing in a fire. You MUST have Last Wish or Treachery on your character being worn.
  206. Scripts.Rusher = false; // Rush bot alpha version (no questing yet, only rushing), for a list of commands, see Rusher.js
  207. Config.Rusher.WaitPlayerCount = 0; // Wait until game has a certain number of players (0 - don't wait, 8 - wait for full game).
  208. Scripts.Rushee = false; // Automatic rushee, works with Rusher
  209. Config.Rushee.Quester = false; // Enter portals and get quest items.
  210. Config.Rushee.Bumper = false; // Do Ancients and Baal. Minimum levels: 20 - norm, 40 - nightmare
  211. Scripts.CrushTele = false; // classic rush teleporter. go to area of interest and press "-" numpad key
  212. Scripts.Questing = false; // solves missing quests (skill/stat+shenk)
  213. Scripts.Gamble = false; // Gambling system, other characters will mule gold into your game so you can gamble infinitely. See Gambling.js
  214. Scripts.GhostBusters = false; // Kill ghosts in most areas that contain them
  215. Scripts.Enchant = false;
  216. Config.Enchant.Triggers = ["chant", "cows", "wps"]; // Chat commands for enchant, cow level and waypoint giving
  217. Config.Enchant.GetLeg = false; // Get Wirt's Leg from Tristram. If set to false, it will check for the leg in town.
  218. Config.Enchant.AutoChant = false; // Automatically enchant nearby players and their minions
  219. Config.Enchant.GameLength = 20; // Game length in minutes
  220. Scripts.IPHunter = false;
  221. Config.IPHunter.IPList = []; // List of IPs to look for. example: [165, 201, 64]
  222. Config.IPHunter.GameLength = 3; // Number of minutes to stay in game if ip wasn't found
  223. Scripts.KillDclone = false; // Kill Diablo Clone by using Arcane Sanctuary waypoint. Diablo needs to walk the Earth in the game.
  224. Scripts.ShopBot = false; // Fast waypoint-based shopbot
  225. Config.ShopBot.ShopNPC = "Anya"; // Supported NPCs: Fara, Ormus, Anya, Elzix
  226. // Scan only selected classids for maximum speed. See libs/config/templates/ShopBot.txt
  227. Config.ShopBot.ScanIDs = [187, 188, 194, 195, 326, 327, 338, 373, 397, 443, 449];
  228. Scripts.ChestMania = false; // Open chests in configured areas
  229. Config.ChestMania.Act1 = [13, 14, 15, 16, 18, 19]; // List of act 1 areas to open chests in
  230. Config.ChestMania.Act2 = [55, 59, 65, 66, 67, 68, 69, 70, 71, 72]; // List of act 2 areas to open chests in
  231. Config.ChestMania.Act3 = [79, 80, 81, 92, 93, 84, 85, 90]; // List of act 3 areas to open chests in
  232. Config.ChestMania.Act4 = []; // List of act 4 areas to open chests in
  233. Config.ChestMania.Act5 = [115, 116, 119, 125, 126, 127]; // List of act 5 areas to open chests in
  234. Scripts.ClearAnyArea = false; // Clear any area
  235. Config.ClearAnyArea.AreaList = []; // List of area ids to clear. See sdk/areas.txt
  236.  
  237. // *** Guest scripts ***
  238.  
  239. // Baal Assistant by YourGreatestMember
  240. Scripts.BaalAssistant = false; // Used to leech or help in baal runs.
  241. Config.BaalAssistant.Wait = 120; // Seconds to wait for a runner to be in the throne / portal wait / safe TP wait / hot TP wait...
  242. Config.BaalAssistant.KillNihlathak = false; // Kill Nihlathak before going to Throne
  243. Config.BaalAssistant.FastChaos = false; // Kill Diablo before going to Throne
  244. Config.BaalAssistant.Helper = true; // Set to true to help attack, set false to to leech.
  245. Config.BaalAssistant.GetShrine = false; // Set to true to get a experience shrine at the start of the run.
  246. Config.BaalAssistant.GetShrineWaitForHotTP = false; // Set to true to get a experience shrine after leader shouts the hot tp message as defined in Config.BaalAssistant.HotTPMessage
  247. Config.BaalAssistant.SkipTP = false; // Set to true to enable the helper to skip the TP and teleport down to the throne room.
  248. Config.BaalAssistant.WaitForSafeTP = false; // Set to true to wait for a safe TP message (defined in SafeTPMessage)
  249. Config.BaalAssistant.DollQuit = false; // Quit on dolls. (Hardcore players?)
  250. Config.BaalAssistant.SoulQuit = false; // Quit on Souls. (Hardcore players?)
  251. Config.BaalAssistant.KillBaal = true; // Set to true to kill baal, if you set to false you MUST configure Config.QuitList or Config.BaalAssistant.NextGameMessage or the bot will wait indefinitely.
  252. Config.BaalAssistant.HotTPMessage = ["Hot"]; // Configure safe TP messages.
  253. Config.BaalAssistant.SafeTPMessage = ["Safe", "Clear"]; // Configure safe TP messages.
  254. Config.BaalAssistant.BaalMessage = ["Baal"]; // Configure baal messages, this is a precautionary measure.
  255. Config.BaalAssistant.NextGameMessage = ["Next Game", "Next", "New Game"]; // Next Game message, this is a precautionary quit command, Reccomended setting up: Config.QuitList
  256.  
  257. // Town settings
  258. Config.HealHP = 50; // Go to a healer if under designated percent of life.
  259. Config.HealMP = 0; // Go to a healer if under designated percent of mana.
  260. Config.HealStatus = false; // Go to a healer if poisoned or cursed
  261. Config.UseMerc = true; // Use merc. This is ignored and always false in d2classic.
  262. Config.MercWatch = false; // Instant merc revive during battle.
  263.  
  264. // Potion settings
  265. Config.UseHP = 75; // Drink a healing potion if life is under designated percent.
  266. Config.UseRejuvHP = 40; // Drink a rejuvenation potion if life is under designated percent.
  267. Config.UseMP = 30; // Drink a mana potion if mana is under designated percent.
  268. Config.UseRejuvMP = 0; // Drink a rejuvenation potion if mana is under designated percent.
  269. Config.UseMercHP = 75; // Give a healing potion to your merc if his/her life is under designated percent.
  270. Config.UseMercRejuv = 0; // Give a rejuvenation potion to your merc if his/her life is under designated percent.
  271. Config.HPBuffer = 0; // Number of healing potions to keep in inventory.
  272. Config.MPBuffer = 0; // Number of mana potions to keep in inventory.
  273. Config.RejuvBuffer = 0; // Number of rejuvenation potions to keep in inventory.
  274.  
  275. // Chicken settings
  276. Config.LifeChicken = 30; // Exit game if life is less or equal to designated percent.
  277. Config.ManaChicken = 0; // Exit game if mana is less or equal to designated percent.
  278. Config.MercChicken = 0; // Exit game if merc's life is less or equal to designated percent.
  279. Config.TownHP = 0; // Go to town if life is under designated percent.
  280. Config.TownMP = 0; // Go to town if mana is under designated percent.
  281.  
  282. /* Inventory lock configuration. !!!READ CAREFULLY!!!
  283. * 0 = item is locked and won't be moved. If item occupies more than one slot, ALL of those slots must be set to 0 to lock it in place.
  284. * Put 0s where your torch, annihilus and everything else you want to KEEP is.
  285. * 1 = item is unlocked and will be dropped, stashed or sold.
  286. * If you don't change the default values, the bot won't stash items.
  287. */
  288. Config.Inventory[0] = [0,0,0,0,0,0,0,1,1,1];
  289. Config.Inventory[1] = [0,0,0,0,0,0,0,1,1,1];
  290. Config.Inventory[2] = [0,0,0,0,0,0,1,1,1,1];
  291. Config.Inventory[3] = [0,0,0,0,0,0,1,1,1,1];
  292.  
  293. Config.StashGold = 100000; // Minimum amount of gold to stash.
  294.  
  295. /* Potion types for belt columns from left to right.
  296. * Rejuvenation potions must always be rightmost.
  297. * Supported potions - Healing ("hp"), Mana ("mp") and Rejuvenation ("rv")
  298. */
  299. Config.BeltColumn[0] = "hp";
  300. Config.BeltColumn[1] = "mp";
  301. Config.BeltColumn[2] = "rv";
  302. Config.BeltColumn[3] = "rv";
  303.  
  304. /* Minimum amount of potions. If we have less, go to vendor to purchase more.
  305. * Set rejuvenation columns to 0, because they can't be bought.
  306. */
  307. Config.MinColumn[0] = 3;
  308. Config.MinColumn[1] = 3;
  309. Config.MinColumn[2] = 0;
  310. Config.MinColumn[3] = 0;
  311.  
  312. // Pickit config. Default folder is kolbot/pickit.
  313. Config.PickitFiles.push("kolton.nip");
  314. Config.PickitFiles.push("LLD.nip");
  315. Config.PickRange = 40; // Pick radius
  316. Config.FastPick = true; // Check and pick items between attacks
  317.  
  318. // Additional item info log settings. All info goes to \logs\ItemLog.txt
  319. Config.ItemInfo = false; // Log stashed, skipped (due to no space) or sold items.
  320. Config.ItemInfoQuality = []; // The quality of sold items to log.
  321.  
  322. // Item identification settings
  323. Config.CainID.Enable = false; // Identify items at Cain
  324. Config.CainID.MinGold = 2500000; // Minimum gold (stash + character) to have in order to use Cain.
  325. Config.CainID.MinUnids = 3; // Minimum number of unid items in order to use Cain.
  326. Config.FieldID = false; // Identify items in the field instead of going to town.
  327.  
  328. // Repair settings
  329. Config.CubeRepair = false; // Repair weapons with Ort and armor with Ral rune. Don't use it if you don't understand the risk of losing items.
  330. Config.RepairPercent = 40; // Durability percent of any equipped item that will trigger repairs.
  331.  
  332. // Gambling config
  333. Config.Gamble = false;
  334. Config.GambleGoldStart = 1000000;
  335. Config.GambleGoldStop = 500000;
  336.  
  337. // Check libs/NTItemAlias.dbl file for other item classids
  338. Config.GambleItems.push(520); // Amulet
  339. Config.GambleItems.push(522); // Ring
  340. Config.GambleItems.push(418); // Circlet
  341. Config.GambleItems.push(419); // Coronet
  342.  
  343. /* Cubing config. All recipe names are available in Templates/Cubing.txt
  344. * The format is Config.Recipes.push([recipe_name, item_id, etherealness]). Etherealness is optional and only applies to some recipes.
  345. */
  346. Config.Cubing = false; // Set to true to enable cubing.
  347.  
  348. // Ingredients for the following recipes will be auto-picked, for classids check libs/NTItemAlias.dbl
  349.  
  350. //Config.Recipes.push([Recipe.Gem, 560]); // perfect amethyst
  351. //Config.Recipes.push([Recipe.Gem, 565]); // perfect topaz
  352. //Config.Recipes.push([Recipe.Gem, 570]); // perfect sapphire
  353. //Config.Recipes.push([Recipe.Gem, 575]); // perfect emerald
  354. //Config.Recipes.push([Recipe.Gem, 580]); // perfect ruby
  355. //Config.Recipes.push([Recipe.Gem, 585]); // perfect diamond
  356. //Config.Recipes.push([Recipe.Gem, 600]); // perfect skull
  357.  
  358. //Config.Recipes.push([Recipe.Token]); // token of absolution
  359.  
  360. //Config.Recipes.push([Recipe.Rune, 630]); // pul -> um
  361. //Config.Recipes.push([Recipe.Rune, 631]); // um -> mal
  362. //Config.Recipes.push([Recipe.Rune, 632]); // mal -> ist
  363. //Config.Recipes.push([Recipe.Rune, 633]); // ist -> gul
  364. //Config.Recipes.push([Recipe.Rune, 634]); // gul -> vex
  365.  
  366. //Config.Recipes.push([Recipe.Caster.Amulet]); // Craft Caster Amulet
  367. //Config.Recipes.push([Recipe.Blood.Ring]); // Craft Blood Ring
  368. //Config.Recipes.push([Recipe.Blood.Helm, 424]); // Craft Blood Armet
  369. //Config.Recipes.push([Recipe.HitPower.Gloves, 452]); // Craft Hit Power Vambraces
  370.  
  371. // The gems not used by other recipes will be used for magic item rerolling.
  372.  
  373. //Config.Recipes.push([Recipe.Reroll.Magic, 421]); // Reroll magic Diadem
  374. //Config.Recipes.push([Recipe.Reroll.Magic, 605]); // Reroll magic Grand Charm (ilvl 91+)
  375.  
  376. //Config.Recipes.push([Recipe.Reroll.Rare, 421]); // Reroll rare Diadem
  377.  
  378. /* Base item for the following recipes must be in pickit. The rest of the ingredients will be auto-picked.
  379. * Use Roll.Eth, Roll.NonEth or Roll.All to determine what kind of base item to roll - ethereal, non-ethereal or all.
  380. */
  381. //Config.Recipes.push([Recipe.Socket.Weapon, 255, Roll.Eth]); // Socket ethereal Thresher
  382. //Config.Recipes.push([Recipe.Socket.Weapon, 256, Roll.Eth]); // Socket ethereal Cryptic Axe
  383. //Config.Recipes.push([Recipe.Socket.Armor, 442, Roll.Eth]); // Socket ethereal Sacred Armor
  384. //Config.Recipes.push([Recipe.Socket.Armor, 443, Roll.Eth]); // Socket ethereal Archon Plate
  385.  
  386. //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 335, Roll.NonEth]); // Upgrade Bloodfist to Exceptional
  387. //Config.Recipes.push([Recipe.Unique.Armor.ToExceptional, 337, Roll.NonEth]); // Upgrade Magefist to Exceptional
  388. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 381, Roll.NonEth]); // Upgrade Bloodfist or Grave Palm to Elite
  389. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 383, Roll.NonEth]); // Upgrade Magefist or Lavagout to Elite
  390. //Config.Recipes.push([Recipe.Unique.Armor.ToElite, 389, Roll.NonEth]); // Upgrade Gore Rider to Elite
  391.  
  392. /* Runeword config. All recipes are available in Templates/Runewords.txt
  393. * Keep lines follow pickit format and any given runeword is tested vs ALL lines so you don't need to repeat them
  394. */
  395. Config.MakeRunewords = false; // Set to true to enable runeword making/rerolling
  396.  
  397. //Config.Runewords.push([Runeword.Insight, 255]); // Thresher
  398. //Config.Runewords.push([Runeword.Insight, 256]); // Cryptic Axe
  399.  
  400. //Config.KeepRunewords.push("[type] == polearm # [meditationaura] == 17");
  401.  
  402. //Config.Runewords.push([Runeword.Spirit, 447]); // Monarch
  403. //Config.Runewords.push([Runeword.Spirit, 498]); // Sacred Targe
  404.  
  405. //Config.KeepRunewords.push("[type] == shield || [type] == auricshields # [fcr] == 35");
  406.  
  407. // Public game options
  408.  
  409. // If Config.Leader is set, the bot will only accept invites from leader. If Config.PublicMode is not 0, Baal and Diablo script will open Town Portals.
  410. Config.PublicMode = 0; // 1 = invite and accept, 2 = accept only, 3 = invite only, 0 = disable
  411. // Party message settings. Each setting represents an array of messages that will be randomly chosen.
  412. // $name, $level, $class and $killer are replaced by the player's name, level, class and killer
  413. Config.Greetings = []; // Example: ["Hello, $name (level $level $class)"]
  414. Config.DeathMessages = []; // Example: ["Watch out for that $killer, $name!"]
  415. Config.Congratulations = []; // Example: ["Congrats on level $level, $name!"]
  416. Config.ShitList = false; // Blacklist hostile players so they don't get invited to party.
  417.  
  418. // General config
  419. Config.LastMessage = ""; // Message or array of messages to say at the end of the run. Use $nextgame to say next game - "Next game: $nextgame" (works with lead entry point)
  420. Config.MinGameTime = 0; // Min game time in seconds. Bot will TP to town and stay in game if the run is completed before.
  421. Config.MaxGameTime = 500; // Maximum game time in seconds. Quit game when limit is reached.
  422. Config.TeleSwitch = false; // Switch to slot II when teleporting more than 1 node.
  423. Config.OpenChests = false; // Open chests. Controls key buying.
  424. Config.MiniShopBot = false; // Scan items in NPC shops.
  425. Config.PacketShopping = false; // Use packets to shop. Imporves shopping speed.
  426. Config.TownCheck = false; // Go to town if out of potions
  427. Config.LogExperience = false; // Print experience statistics in the manager.
  428. Config.PingQuit = [{Ping: 0, Duration: 0}]; // Quit if ping is over the given value for over the given time period in seconds.
  429.  
  430. // Shrine Scanner - scan for shrines while moving.
  431. // Put the shrine types in order of priority (from highest to lowest). For a list of types, see sdk/shrines.txt
  432. Config.ScanShrines = [];
  433.  
  434. // MF Switch
  435. Config.MFSwitchPercent = 0; // Boss life % to switch weapons at. Set to 0 to disable.
  436. Config.MFSwitch = 0; // MF weapon slot: 0 = slot I, 1 = slot II
  437.  
  438. // Fastmod config
  439. Config.FCR = 0; // 0 - disable, 1 to 255 - set value of faster cast rate
  440. Config.FHR = 0; // 0 - disable, 1 to 255 - set value of faster hit recovery
  441. Config.FBR = 0; // 0 - disable, 1 to 255 - set value of faster block recovery
  442. Config.IAS = 0; // 0 - disable, 1 to 255 - set value of increased attack speed
  443. Config.PacketCasting = 0; // 0 = disable, 1 = packet teleport, 2 = full packet casting.
  444.  
  445. // Anti-hostile config
  446. Config.AntiHostile = false; // Enable anti-hostile
  447. Config.HostileAction = 0; // 0 - quit immediately, 1 - quit when hostile player is sighted, 2 - attack hostile
  448. Config.TownOnHostile = false; // Go to town instead of quitting when HostileAction is 0 or 1
  449. Config.RandomPrecast = false; // Anti-PK measure, only supported in Baal and BaalHelper and BaalAssisstant at the moment.
  450. Config.ViperCheck = false; // Quit if revived Tomb Vipers are sighted
  451.  
  452. // DClone config
  453. Config.StopOnDClone = false; // Go to town and idle as soon as Diablo walks the Earth
  454. Config.SoJWaitTime = 0; // Time in minutes to wait for another SoJ sale before leaving game. 0 = disabled
  455. Config.KillDclone = false; // Go to Palace Cellar 3 and try to kill Diablo Clone. Pointless if you already have Annihilus.
  456.  
  457. // Monster skip config
  458. // Skip immune monsters. Possible options: "fire", "cold", "lightning", "poison", "physical", "magic".
  459. // You can combine multiple resists with "and", for example - "fire and cold", "physical and cold and poison"
  460. Config.SkipImmune = [];
  461. // Skip enchanted monsters. Possible options: "extra strong", "extra fast", "cursed", "magic resistant", "fire enchanted", "lightning enchanted", "cold enchanted", "mana burn", "teleportation", "spectral hit", "stone skin", "multiple shots".
  462. // You can combine multiple enchantments with "and", for example - "cursed and extra fast", "mana burn and extra strong and lightning enchanted"
  463. Config.SkipEnchant = [];
  464. // Skip monsters with auras. Possible options: "fanaticism", "might", "holy fire", "blessed aim", "holy freeze", "holy shock". Conviction is bugged, don't use it.
  465. Config.SkipAura = [];
  466.  
  467. /* Attack config
  468. * To disable an attack, set it to -1
  469. * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
  470. */
  471. Config.AttackSkill[0] = 0; // Preattack skill.
  472. Config.AttackSkill[1] = 112; // Primary skill to bosses.
  473. Config.AttackSkill[2] = 113; // Primary aura to bosses
  474. Config.AttackSkill[3] = 112; // Primary skill to others.
  475. Config.AttackSkill[4] = 113; // Primary aura to others.
  476. Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
  477. Config.AttackSkill[6] = 115; // Secondary aura.
  478.  
  479. // Low mana skills - these will be used if main skills can't be cast.
  480. Config.LowManaSkill[0] = -1; // Low mana skill.
  481. Config.LowManaSkill[1] = -1; // Low mana aura.
  482.  
  483. /* Advanced Attack config. Allows custom skills to be used on custom monsters.
  484. * Format: "Monster Name": [attack skill id, aura skill id]
  485. * Multiple entries are separated by commas
  486. */
  487. Config.CustomAttack = {
  488. "Monster Name": [-1, -1]
  489. };
  490.  
  491. Config.BossPriority = false; // Set to true to attack Unique/SuperUnique monsters first when clearing
  492. Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
  493.  
  494. // Wereform setup. Make sure you read Templates/Attacks.txt for attack skill format.
  495. Config.Wereform = false; // 0 / false - don't shapeshift, 1 / "Werewolf" - change to werewolf, 2 / "Werebear" - change to werebear
  496.  
  497. // Class specific config
  498. Config.AvoidDolls = true; // Try to attack Soul Killers from a greater distance with hammerdins.
  499. Config.Vigor = true; // Swith to Vigor when running
  500. Config.Redemption = [50, 50]; // Switch to Redemption after clearing an area if under designated life or mana. Format: [lifepercent, manapercent]
  501.  
  502.  
  503. // AutoBuild System ( See /d2bs/kolbot/libs/config/Builds/README.txt for instructions )
  504. Config.AutoBuild.Enabled = false; // This will enable or disable the AutoBuild system
  505.  
  506. Config.AutoBuild.Template = "BuildName"; // The name of the build associated with an existing
  507. // template filename located in libs/config/Builds/
  508.  
  509. Config.AutoBuild.Verbose = true; // Allows script to print messages in console
  510. Config.AutoBuild.DebugMode = true; // Debug mode prints a little more information to console and
  511. // logs activity to /logs/AutoBuild.CharacterName._MM_DD_YYYY.log
  512. // It automatically enables Config.AutoBuild.Verbose
  513. }
Add Comment
Please, Sign In to add comment