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- // by daemonicky
- if (grab_can)
- ...
- // handle slopes
- nudge_up = '0 0 0';
- while (nudge_up_z < 5)
- {
- if (PlayerCanGrabAround(self.origin + nudge_up, _radius/*hack*/, 4 * 4))
- {
- setorigin(self, self.origin+nudge_up);
- grab_z += nudge_up_z;
- break;
- }
- nudge_up_z += 0.6;//0.5;
- }
- bprint(vtos(nudge_up));
- bprint("\n");
- if (PlayerCanGrab(_radius/*hack*/))
- ...
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