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- ERROR: Error in Player.IoLoop: System.Net.WebException: Error: ConnectFailure (Not enough buffer space is available) ---> System.Net.Sockets.SocketException: Not enough buffer space is available
- at System.Net.Sockets.Socket.Connect (System.Net.EndPoint remoteEP) [0x00000] in <filename unknown>:0
- at System.Net.WebConnection.Connect (System.Net.HttpWebRequest request) [0x00000] in <filename unknown>:0
- --- End of inner exception stack trace ---
- at System.Net.HttpWebRequest.EndGetResponse (IAsyncResult asyncResult) [0x00000] in <filename unknown>:0
- at System.Net.HttpWebRequest.GetResponse () [0x00000] in <filename unknown>:0
- at System.Xml.XmlUrlResolver.GetEntity (System.Uri absoluteUri, System.String role, System.Type ofObjectToReturn) [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.GetStreamFromUrl (System.String url, System.String& absoluteUriString) [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadTextReader (Int32 remained) [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.PeekChar () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml2.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlTextReader.Read () [0x00000] in <filename unknown>:0
- at Mono.Xml.EntityResolvingXmlReader.Read () [0x00000] in <filename unknown>:0
- at Mono.Xml.DTDValidatingReader.ReadContent () [0x00000] in <filename unknown>:0
- at Mono.Xml.DTDValidatingReader.Read () [0x00000] in <filename unknown>:0
- at Mono.Xml.Schema.XsdValidatingReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlValidatingReader.Read () [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNodeCore (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.ReadNode (System.Xml.XmlReader reader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.Load (System.Xml.XmlReader xmlReader) [0x00000] in <filename unknown>:0
- at System.Xml.XmlDocument.Load (System.String filename) [0x00000] in <filename unknown>:0
- at fCraft.Server.MakePlayerConnectedMessage (fCraft.Player player, Boolean firstTime, fCraft.World world) [0x00000] in <filename unknown>:0
- at fCraft.Player.LoginSequence () [0x00000] in <filename unknown>:0
- at fCraft.Player.IoLoop () [0x00000] in <filename unknown>:0
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