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- dobullet(a)
- {
- if(!a=="stop")
- self.dobullet = undefined;
- self endon("StopBullets");
- if(!isDefined(self.dobullet))
- {
- self.dobullet = true;
- self iprintln("Bullets Type: ^2" + self.menu.system["MenuTexte"][self.menu.system["MenuRoot"]][self.menu.system["MenuCurser"]]);
- while(self.dobullet)
- {
- self waittill("weapon_fired");
- b = self gettagorigin("tag_eye");
- c = self thread bullet(anglesToForward(self getplayerangles()), 1000000);
- d = bullettrace(b, c, 0, self)["position"];
- magicbullet(a, b, d, self);
- }
- }
- else
- {
- self notify("StopBullets");
- self.dobullet = undefined;
- self iprintln("Stoped");
- return;
- }
- }
- bullet(a, b)
- {
- return (a[0] b, a[1] b, a[2] * b);
- }
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