Advertisement
Kraken

Cyborg Stats WIP

Jul 4th, 2019
168
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 2.36 KB | None | 0 0
  1. Illusion Wizard/Bard
  2. Cha/Int
  3. Human/Warforged
  4. Armor Prof: Cloth
  5. Weapon Prof: Simple melee, simple ranged, military ranged, longsword, scimitar, short sword.
  6. Implements: Orbs, staffs, wands, tomes
  7. Class Defenses: +2 Will, +1 Reflex
  8. Race Defenses: +2 Will, +1 Reflex, +1 Fort
  9. HP at 1st: 11 + Con
  10. HP per level: 4
  11. Healing Surges: 6
  12. Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha).
  13. Trained Skills: Arcana (Int), Diplomacy (Cha), Intimidate (Cha), Bluff (Cha)
  14. Skill Bonuses: +2 Endurance, +2 Intimidate
  15. Background: Con Artist (Bluff/Thievery class skills, +1 to each)
  16. CANTRIPS
  17. You gain four cantrips of your choice.(Prestidigitation, Chameleon's Mask, Ghost Sound, Mage Hand)
  18. MAJESTIC WORD (HYBRID)
  19. You gain the bard power majestic word. The power functions as normal, except that you can use it only once per encounter.
  20. SKILL VERSATILITY
  21. You gain a +1 bonus to untrained skill checks.
  22. AW: Staggering Note, Winged Horde, Illusory Ambush (Maybe Phantom Bolt?)
  23. Enc: Illusory Obstacles
  24. Daily: Horrid Whispers
  25. Theme: Devil's Pawn (Synth fluff: Overclocked; Hellfire and Brimstone becomes Aftermarket Heat Sink; Diplomacy bonus applies to synthetic/partially synthetic beings)
  26. Feat: Phantom Echoes, Hybrid Talent (Bardic Virtue: Virtue of Cunning)
  27. STR: 8
  28. CON: 12
  29. DEX: 10
  30. INT: 16+2
  31. WIS: 12
  32. CHA: 16
  33. HP: 23
  34. Surge Value: 5
  35. Speed: 6
  36. Init: +0
  37. AC: 14
  38. Fort: 12
  39. Ref: 17
  40. Will: 16
  41.  
  42. Acrobatics: +1
  43. Arcana*: +10
  44. Athletics: +0
  45. Bluff*: +9
  46. Diplomacy*: +8
  47. Dungeoneering: +2
  48. Endurance: +4
  49. Heal: +2
  50. History: +5
  51. Insight: +2
  52. Intimidate*: +10
  53. Nature: +2
  54. Perception: +2
  55. Religion: +5
  56. Stealth: +1
  57. Streetwise*: +9
  58. Thievery: +1
  59.  
  60. Paragon Path: Life Singer
  61.  
  62. Level 2
  63. Feat: Unarmored Agility
  64. Utility Power: Moment of Escape
  65.  
  66. Level 3
  67. Encounter Attack Power: Blunder
  68.  
  69. Level 4
  70. Feat: Arcane Familiar (Book Imp: Wiki MAG; Read/speak Supernal swapped to binary)
  71. +1 Cha, +1 Int
  72.  
  73. Level 5
  74. Daily Attack Power: Compulsion
  75.  
  76. Level 6
  77. Utility Power: Disguise Self
  78. Feat: Bard of All Trades
  79.  
  80. Level 7
  81. Encounter Attack Power: Phantom Foes
  82.  
  83. Level 8
  84. Feat: Superior Will
  85. +1 Cha, +1 Int
  86.  
  87. Level 9
  88. Daily Attack Power: Mirage Arcana
  89.  
  90. Level 10
  91. Utility Power: Illusory Wall
  92. Feat:White Lotus Enervation
  93.  
  94. Equipment
  95. Implement: Earthroot Staff?
  96. Orb of insurmountable force
  97. orb of unlucky exchanges
  98. staff of spectral hands
  99. staff of withering
  100. Master's Wand of Illusory Ambush
  101. staff of unparalleled vision
  102. Orium Implement
  103. wailing tome
  104. Orb of Impenetrable Escape
  105. Orb of Mental Dominion
  106.  
  107. Hands: Resplendent Gloves
  108. When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it's an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn.
  109.  
  110. Feet: Resplendent Boots
  111. You gain an item bonus to all defenses against opportunity attacks equal to the number of items you have from this set.(4)
  112. Power (Illusion) ✦ Daily (Move Action)
  113. You become invisible and move your speed. You become visible again at the end of this action.
  114.  
  115. Head: Resplendent Circlet
  116. Enemies within 10 squares of you take a –2 penalty to Insight checks. Those enemies are not aware of this effect.
  117. Power ✦ Encounter (Minor Action)
  118. Choose one ally within 5 squares of you. One enemy adjacent to that ally grants combat advantage to him or her until the end of your next turn.
  119.  
  120. Neck: Resplendent Cloak
  121. You and each ally within 10 squares of you gain a +2 bonus to Will against charm, fear, and illusion attacks.
  122.  
  123. Set bonus
  124. 2 You gain an item bonus to Bluff checks equal to the number of items you have from this set.
  125. 4 Each ally within 10 squares of you gains a +1 item bonus to checks involving any skill you're trained in.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement