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- Illusion Wizard/Bard
- Cha/Int
- Human/Warforged
- Armor Prof: Cloth
- Weapon Prof: Simple melee, simple ranged, military ranged, longsword, scimitar, short sword.
- Implements: Orbs, staffs, wands, tomes
- Class Defenses: +2 Will, +1 Reflex
- Race Defenses: +2 Will, +1 Reflex, +1 Fort
- HP at 1st: 11 + Con
- HP per level: 4
- Healing Surges: 6
- Class Skills: Acrobatics (Dex), Arcana (Int), Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Heal (Wis), History (Int), Insight (Wis), Intimidate (Cha), Nature (Wis), Perception (Wis), Religion (Int), Streetwise (Cha).
- Trained Skills: Arcana (Int), Diplomacy (Cha), Intimidate (Cha), Bluff (Cha)
- Skill Bonuses: +2 Endurance, +2 Intimidate
- Background: Con Artist (Bluff/Thievery class skills, +1 to each)
- CANTRIPS
- You gain four cantrips of your choice.(Prestidigitation, Chameleon's Mask, Ghost Sound, Mage Hand)
- MAJESTIC WORD (HYBRID)
- You gain the bard power majestic word. The power functions as normal, except that you can use it only once per encounter.
- SKILL VERSATILITY
- You gain a +1 bonus to untrained skill checks.
- AW: Staggering Note, Winged Horde, Illusory Ambush (Maybe Phantom Bolt?)
- Enc: Illusory Obstacles
- Daily: Horrid Whispers
- Theme: Devil's Pawn (Synth fluff: Overclocked; Hellfire and Brimstone becomes Aftermarket Heat Sink; Diplomacy bonus applies to synthetic/partially synthetic beings)
- Feat: Phantom Echoes, Hybrid Talent (Bardic Virtue: Virtue of Cunning)
- STR: 8
- CON: 12
- DEX: 10
- INT: 16+2
- WIS: 12
- CHA: 16
- HP: 23
- Surge Value: 5
- Speed: 6
- Init: +0
- AC: 14
- Fort: 12
- Ref: 17
- Will: 16
- Acrobatics: +1
- Arcana*: +10
- Athletics: +0
- Bluff*: +9
- Diplomacy*: +8
- Dungeoneering: +2
- Endurance: +4
- Heal: +2
- History: +5
- Insight: +2
- Intimidate*: +10
- Nature: +2
- Perception: +2
- Religion: +5
- Stealth: +1
- Streetwise*: +9
- Thievery: +1
- Paragon Path: Life Singer
- Level 2
- Feat: Unarmored Agility
- Utility Power: Moment of Escape
- Level 3
- Encounter Attack Power: Blunder
- Level 4
- Feat: Arcane Familiar (Book Imp: Wiki MAG; Read/speak Supernal swapped to binary)
- +1 Cha, +1 Int
- Level 5
- Daily Attack Power: Compulsion
- Level 6
- Utility Power: Disguise Self
- Feat: Bard of All Trades
- Level 7
- Encounter Attack Power: Phantom Foes
- Level 8
- Feat: Superior Will
- +1 Cha, +1 Int
- Level 9
- Daily Attack Power: Mirage Arcana
- Level 10
- Utility Power: Illusory Wall
- Feat:White Lotus Enervation
- Equipment
- Implement: Earthroot Staff?
- Orb of insurmountable force
- orb of unlucky exchanges
- staff of spectral hands
- staff of withering
- Master's Wand of Illusory Ambush
- staff of unparalleled vision
- Orium Implement
- wailing tome
- Orb of Impenetrable Escape
- Orb of Mental Dominion
- Hands: Resplendent Gloves
- When you hit an enemy with an attack power that targets Will, the attack deals 2 extra damage. If it's an illusion attack, one target you hit (your choice) also grants combat advantage to you until the end of your next turn.
- Feet: Resplendent Boots
- You gain an item bonus to all defenses against opportunity attacks equal to the number of items you have from this set.(4)
- Power (Illusion) ✦ Daily (Move Action)
- You become invisible and move your speed. You become visible again at the end of this action.
- Head: Resplendent Circlet
- Enemies within 10 squares of you take a –2 penalty to Insight checks. Those enemies are not aware of this effect.
- Power ✦ Encounter (Minor Action)
- Choose one ally within 5 squares of you. One enemy adjacent to that ally grants combat advantage to him or her until the end of your next turn.
- Neck: Resplendent Cloak
- You and each ally within 10 squares of you gain a +2 bonus to Will against charm, fear, and illusion attacks.
- Set bonus
- 2 You gain an item bonus to Bluff checks equal to the number of items you have from this set.
- 4 Each ally within 10 squares of you gains a +1 item bonus to checks involving any skill you're trained in.
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