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Apr 17th, 2014
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  1. #include common_scripts\utility;
  2. #include maps\mp\_utility;
  3. init()
  4. {
  5. game[ "tax" ] = "tutorial_example_menu";
  6. precacheMenu( game[ "taxtax" ] );
  7.  
  8. level thread onPlayerConnect();
  9. }
  10.  
  11. onPlayerConnect()
  12. {
  13. while( true )
  14. {
  15. level waittill( "connected", player );
  16. player thread onPlayerSpawned();
  17. }
  18. }
  19.  
  20. onPlayerSpawned()
  21. {
  22. self endon( "disconnect" );
  23.  
  24. while( true )
  25. {
  26. self waittill( "spawned_player" );
  27. self thread onMenuResponse();
  28. self openMenu( game["taxtaxtax"] );
  29. }
  30. }
  31.  
  32. onMenuResponse()
  33. {
  34. self endon( "death" );
  35. self endon( "disconnect" );
  36.  
  37. while( true )
  38. {
  39. self waittill( "menuresponse", menu, response );
  40.  
  41. if( response == "give_l96a1_mod" )
  42. {
  43. self giveWeapon( "l96a1_mp" );
  44. self switchToWeapon( "l96a1_mp" );
  45. }
  46. }
  47. }
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