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- #include common_scripts\utility;
- #include maps\mp\_utility;
- init()
- {
- game[ "tax" ] = "tutorial_example_menu";
- precacheMenu( game[ "taxtax" ] );
- level thread onPlayerConnect();
- }
- onPlayerConnect()
- {
- while( true )
- {
- level waittill( "connected", player );
- player thread onPlayerSpawned();
- }
- }
- onPlayerSpawned()
- {
- self endon( "disconnect" );
- while( true )
- {
- self waittill( "spawned_player" );
- self thread onMenuResponse();
- self openMenu( game["taxtaxtax"] );
- }
- }
- onMenuResponse()
- {
- self endon( "death" );
- self endon( "disconnect" );
- while( true )
- {
- self waittill( "menuresponse", menu, response );
- if( response == "give_l96a1_mod" )
- {
- self giveWeapon( "l96a1_mp" );
- self switchToWeapon( "l96a1_mp" );
- }
- }
- }
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