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Jun 11th, 2015
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  1. [Gameplay/EntityPool]
  2. SpawnedLimit=200
  3. [Hidden]
  4. uiVerticalFrameScale=1
  5. uiHorizontalFrameScale=1
  6. [Localization]
  7. SpeechLanguage=EN
  8. TextLanguage=EN
  9. [Viewport]
  10. VSync=true
  11. Resolution="1920x1080"
  12. FullScreenMode=2
  13. VSyncThreshold=0
  14. OutputMonitor=-1
  15. [Hud]
  16. MinimapFocusClues=true
  17. MessageModule=false
  18. ConsoleModule=false
  19. WolfMedalion=true
  20. HorseStaminaBarModule=true
  21. ControlsFeedbackModule=false
  22. [Budget]
  23. cvMaxAllowedLightsShadowTime=1
  24. cvMaxAllowedApexDestroTickedTime=0.2
  25. cvMaxAllowedGrass=30000
  26. cvMaxAllowedDecalsDynamic=10
  27. cvMaxAllowedDynMeshes=104857600
  28. cvMaxAllowedChunksSkinnedTime=2.5
  29. cvMaxAllowedTrianglesSkinned=100000
  30. cvMaxAllowedDecalsSSTime=0.1
  31. cvMaxAllowedLightsShadow=3
  32. TerrainTileMipDataBudget=100
  33. cvMaxAllowedApexTicked=60
  34. cvMaxAllowedActiveEnvProbesTime=0.1
  35. cvMaxAllowedStatTextures=314572800
  36. cvMaxAllowedSpeedTree=5000
  37. cvMaxAllowedLightsNonShadowsTime=0.2
  38. cvMaxAllowedSpeedTreeTime=2.2
  39. cvMaxAllowedChunksStatic=1500
  40. cvMaxAllowedTrianglesStatic=500000
  41. cvMaxAllowedHiresChunks=25
  42. cvMaxAllowedDecalsDynamicTime=0.5
  43. cvMaxAllowedLightsNonShadows=40
  44. cvMaxAllowedChunksStaticTime=1.5
  45. cvMaxAllowedChunksSkinned=400
  46. cvMaxAllowedApexDestroTicked=20
  47. cvMaxAllowedStatMeshes=209715200
  48. TerrainTileMinTimeout=2
  49. cvMaxAllowedHiresChunksTime=0.2
  50. cvMaxAllowedApexTickedTime=0.5
  51. cvMaxAllowedCharTextures=209715200
  52. cvMaxAllowedParticlesCountTime=0.2
  53. cvMaxAllowedParticlesCount=2500
  54. cvMaxAllowedGrassTime=1.5
  55. TerrainTileTimeout=10
  56. OcclusionQueryAdditionalMemory=20
  57. TerrainTileLoadingTimeout=5
  58. cvMaxAllowedDecalsSS=160
  59. [Audio]
  60. SoundVolume=100
  61. MusicVolume=50
  62. Subtitles=true
  63. [LoadingScreen/TCR]
  64. ShowProgress=true
  65. [Game]
  66. DoNotPauseWhileStopped=false
  67. [PostProcess]
  68. MotionBlurPositionTreshold=0.05
  69. MotionBlurRotationTreshold=1
  70. AllowSharpen=true
  71. SSAOSolution=2
  72. [Input]
  73. PadVibrationEnabled=true
  74. KeyboardCooldownSpeed=0.1
  75. InvertCameraXOnMouse=false
  76. InvertCameraYOnMouse=false
  77. CameraAutoRotX=true
  78. InvertCameraX=false
  79. UIMouseSensitivity=1
  80. CameraAutoRotY=true
  81. RightStickCameraSensitivity=1
  82. InvertCameraY=false
  83. RightStickAimSensitivity=1
  84. MouseSensitivity=1
  85. [DLC]
  86. DlcEnabled_dlc_004_001=1
  87. DlcEnabled_dlc_001_001=1
  88. DlcEnabled_dlc_002_001=1
  89. DlcEnabled_dlc_003_001=1
  90. [Gameplay]
  91. Difficulty=0
  92. [LevelOfDetail]
  93. SwarmHideDistance=300
  94. DecalsHideDistance=100
  95. DimmerHideDistance=800
  96. DynamicDecalsHideDistance=50
  97. StripeHideDistance=80
  98. [General]
  99. ConfigVersion=1
  100. [LoadingScreen/Editor]
  101. Disabled=false
  102. [LoadingOverlay/TCR]
  103. FadeOutCooldownExtraTime=1
  104. FadeInSpinnerTime=1
  105. NoninteractiveSpinnerTime=3
  106. FadeOutSpinnerTime=1
  107. NoninteractiveEndCooldown=1
  108. [Visuals]
  109. InventoryBgColorScaleB=0.036
  110. InventoryFixedLuminance=0.25
  111. InventoryBgColorScaleG=0.034
  112. GammaValue=1
  113. InventoryBgColorScaleR=0.02
  114. [Rendering]
  115. WaterGeometryQuality=10
  116. EnableGlobalLighting=true
  117. EnableGlobalLightingTrajectory=true
  118. EnvProbeLightsMaxDistance=800
  119. HiResEntityShadowsForceFullRes=true
  120. EnableHighPrecision=true
  121. EnableDeferredLightsStencil=true
  122. TextureStreamingReduceGameplayLOD=false
  123. CharacterShadowsFallbackDistance=40
  124. GrassDensity=3600
  125. DecalsSpawnDistanceCutoff=10
  126. TextureStreamingHeadsDistanceLimit=10
  127. GlobalOceanTesselationFactor=1024
  128. TextureStreamingCharacterDistanceLimit=50
  129. CascadeShadowFadeTreshold=1
  130. CascadeShadowDistanceScale2=2.5
  131. MaxTextureAnizotropy=16
  132. TextureStreamingDistanceLimit=60000
  133. TextureMemoryBudget=1200
  134. CascadeShadowDistanceScale3=2
  135. MeshLODDistanceScale=0
  136. ScaleformTextureUnstreamDelay=2.5
  137. DecalsChance=1
  138. TerrainReadAheadDistance=200
  139. HairWorksLevel=8
  140. MaxTextureAnisotropy=16
  141. TerrainScreenSpaceErrorThreshold=1.6
  142. MaxCascadeCount=5
  143. TextureMipBias=-0.7
  144. TextureInFlightCountBudget=12
  145. TerrainErrorMetricMultiplier=6
  146. CascadeShadowmapSize=2048
  147. CascadeShadowDistanceScale0=1.5
  148. MeshRenderingDistanceScale=4
  149. CascadeShadowQuality=1
  150. CascadeShadowDistanceScale1=3
  151. [Input/Gestures]
  152. EnableSwipe=true
  153. EnablePan=true
  154. EnableGestures=true
  155. EnablePinch=true
  156. [LoadingScreen]
  157. FadeInTime=3
  158. SkipShowWithAnyKey=false
  159. GameRevealTime=3
  160. SkipHideDelay=3
  161. SkipInputDelay=0.25
  162. FadeOutTime=1.5
  163. SkipAutoshow=false
  164. [Engine]
  165. LimitFPS=60
  166. [Rendering/SpeedTree]
  167. GrassGenerationEfficiency=0.050
  168. GrassDistanceScale=1
  169. FoliageDistanceScale=1.8
  170. FoliageShadowDistanceScale=72
  171. GrassRingSize=4194304
  172. [Streaming/Textures]
  173. UseMipRefiner=true
  174. ForceCinematicModeOn=true
  175. ForceCinematicModeOff=false
  176. CinematicModeMipBias=-1
  177. [Streaming/Sectors/Filter]
  178. AllowRigidBodies=true
  179. [Save]
  180. ShowCompatWarning=true
  181. [Kinect]
  182. Kinect=true
  183. [Foliage]
  184. MaxVisibilityDepth=20
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