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  1.  
  2. class CfgPatches
  3. {
  4. class Saun
  5. {
  6. units[] = {};
  7. weapons[] = {};
  8. requiredVersion = 0.1;
  9. requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis"};
  10. author[] = {"Annddy"};
  11. authorUrl = "http://www.armafinland.fi";
  12. versionDesc = "AFI Road";
  13. version = "1.00";
  14. versionStr = 1.0;
  15. versionAr[] = {1, 0, 0};
  16. };
  17. };
  18.  
  19. class CfgVehicles{};
  20.  
  21. class CfgWorlds
  22. {
  23. class DefaultWorld {
  24. class Weather {
  25. class Overcast;
  26. };
  27. };
  28.  
  29. class CAWorld: DefaultWorld {
  30. class Grid{};
  31. class DayLightingBrightAlmost;
  32. class DayLightingRainy;
  33. class DefaultClutter;
  34. class Weather: Weather {
  35. class Lighting;
  36. class Overcast: Overcast {
  37. class Weather1;
  38. class Weather2;
  39. class Weather3;
  40. class Weather4;
  41. class Weather5;
  42. class Weather6;
  43.  
  44. };
  45. };
  46. };
  47.  
  48. class DefaultLighting;
  49.  
  50. class Saun: CAWorld {
  51. cutscenes[] = {};
  52. description = "ArmaFinland mod test island";
  53. icon = "Saun\data\gfx\icon.paa";
  54. worldName = "\Saun\Sauna.wrp";
  55. pictureMap = "\Saun\data\gfx\picturemap.paa";
  56. pictureShot = "";
  57. plateFormat = "AS$-####";
  58. plateLetters = "ABCDEGHIKLMNOPRSTVXZ";
  59. author = "Annddy";
  60. mapSize = 5120;
  61. mapZone = 31;
  62. longitude = 20;
  63. latitude = 0;
  64. elevationOffset = 0;
  65. envTexture = "A3\Data_f\env_land_ca.tga";
  66. newRoadsShape = "\Saun\data\roads\roads.shp";
  67. startTime = "10:45";
  68. startDate = "5/5/2014";
  69. centerPosition[] = {1040,1000,500};
  70. seagullPos[] = {1040,850,500};
  71. clutterGrid = 1.5;
  72. clutterDist = 125;
  73. noDetailDist = 65;
  74. fullDetailDist = 15;
  75. midDetailTexture = "A3\Map_Data\middle_mco.paa";
  76. minTreesInForestSquare = 4;
  77. minRocksInRockSquare = 4;
  78. loadingTexts[] = {"FDF mod first test run"};
  79. ilsPosition[] = {0, 0};
  80. ilsDirection[] = {0, 0, 0};
  81. ilsTaxiIn[] = {};
  82. ilsTaxiOff[] = {};
  83. drawTaxiway = 0;
  84.  
  85. class SecondaryAirports {};
  86.  
  87. class ReplaceObjects {};
  88.  
  89. class Sounds {
  90. sounds[] = {};
  91. };
  92.  
  93. class Animation {
  94. vehicles[] = {};
  95. };
  96.  
  97. class Grid: Grid {
  98. offsetX = 0;
  99. offsetY = 0;
  100. class Zoom1 {
  101. zoomMax = 0.2;
  102. format = "XY";
  103. formatX = "000";
  104. formatY = "000";
  105. stepX = 100;
  106. stepY = -100;
  107. };
  108. class Zoom2 {
  109. zoomMax = 0.95;
  110. format = "XY";
  111. formatX = "00";
  112. formatY = "00";
  113. stepX = 1000;
  114. stepY = -1000;
  115. };
  116. class Zoom3 {
  117. zoomMax = 1e+030;
  118. format = "XY";
  119. formatX = "0";
  120. formatY = "0";
  121. stepX = 10000;
  122. stepY = -10000;
  123. };
  124. };
  125.  
  126. class Names {
  127. class calivigny_city {
  128. name = "Kyllie";
  129. position[] = {1040,850};
  130. type = "NameVillage";
  131. radiusA = 100;
  132. radiusB = 100;
  133. };
  134. class calivigny_radar {
  135. name = "Radar";
  136. position[] = {1055, 1571};
  137. type = "NameLocal";
  138. radiusA = 50;
  139. radiusB = 50;
  140. };
  141. };
  142.  
  143. // Ajout de l'environnement Generique de STRATIS
  144. #include "environnement_STRATIS.hpp"
  145. #include "cfgSurfaces.hpp"
  146.  
  147. };
  148. };
  149.  
  150.  
  151. class CfgWorldList{
  152. class Saun{};
  153. };
  154.  
  155. class CfgMissions {;
  156.  
  157. };
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