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- # Which enchanter should open when you do command /enchanter or /runes enchanter'
- # For the enchanter V1 set "default-enchanter" to 'enchanterV1'
- # For the enchanter V2 set "default-enchanter" to 'enchanterv2'
- default-enchanter: 'enchanterV2'
- # Sub command for enchanters
- # So, for opening Enchanter V1 you will have to do: /runes enchanter v1 or /enchanter v1
- # and for v2, /runes enchanter v2 or /enchanter v2
- enchanter-V1:
- sub-command: 'v1'
- need-permission: true
- permission: 'runes.enchanter.v1'
- enchanter-V2:
- sub-command: 'v2'
- need-permission: true
- permission: 'runes.enchanter.v2'
- # The following is the configuration of Enchanter V1.
- # xp_points is the cost of xp that player will need, if player chooses to get Rune at the cost of XP points.
- # money_price is the cost of in game money that player will need, if player chooses to get Rune at the cost of in game money.
- enchanter:
- level_I:
- xp_points: 500
- money_price: 5000
- level_II:
- xp_points: 1000
- money_price: 2000
- level_III:
- xp_points: 1500
- money_price: 3000
- level_IV:
- xp_points: 2000
- money_price: 4000
- level_V:
- xp_points: 2500
- money_price: 5000
- enchanter_gui:
- menu:
- gui-title: '&aSelect the payment method'
- xp-display-name: '&6Get the Rune at the cost of XP'
- money-display-name: '&6Get the Rune at the cost of in game money'
- enchanter-xp:
- gui-title: '&aEnchanter (XP)'
- level-1-name: '&aClick me to get a random Level 1 Rune!'
- level-2-name: '&aClick me to get a random Level 2 Rune!'
- level-3-name: '&aClick me to get a random level 3 Rune!'
- level-4-name: '&aClick me to get a random level 4 Rune!'
- level-5-name: '&aClick me to get a random level 5 Rune!'
- enchanter-money:
- gui-title: '&aEnchanter (In game money)'
- level-1-name: '&aClick me to get a random Level 1 Rune!'
- level-2-name: '&aClick me to get a random Level 2 Rune!'
- level-3-name: '&aClick me to get a random level 3 Rune!'
- level-4-name: '&aClick me to get a random level 4 Rune!'
- level-5-name: '&aClick me to get a random level 5 Rune!'
- # The following is the configuration for Enchanter V2.
- # Title of the GUI.
- gui-title: '&cEnchanter'
- # Number of rows in the GUI. 1 row = 9 slots.
- # Max 6 rows. (6 * 9 = 54 Slots)
- rows: 1
- # Build GUI here.
- # The items we created in the "items" section should be added here.
- # Numbers below "gui" section are the slot numbers.
- # You can also skip the slot numbers if you wish to don't have any items on that slot.
- gui:
- 1: glass
- 2: glass
- 3: glass
- 4: swords
- 5: glass
- 6: boots
- 7: glass
- 8: glass
- 9: glass
- # Create item stacks here.
- # The name you provide below the section "items" should be used in GUI section to build the GUI.
- # If you set the 'useless' to true, it means it is just an item for decoration or something, not for having any enchantments.
- # Add enchantments in the "enchantments" string list. Format:
- # 'enchantment:level'
- # You also have an option to cost money or xp.
- # If you wish to want players cost money for specific tier, set "payment-type" to 'money'
- # For XP: Set "payment-type" to 'xp'.
- items:
- glass:
- useless: true
- item-id: '160:1'
- display-name: '&0'
- lore:
- swords:
- useless: false
- item-id: '276'
- display-name: '&6Sword Enchantments'
- need-permission: false
- payment-type: 'money'
- price: 250
- lore:
- - '&dClick here to get a random sword enchantment'
- - '&6Price: &a$250'
- enchantments:
- - 'lifesteal:1'
- - 'thief:1'
- boots:
- useless: false
- item-id: '313'
- display-name: '&bBoots Enchantments'
- need-permission: true
- permission: 'runes.enchanter.boots'
- payment-type: 'xp'
- price: 25
- lore:
- - '&dClick here to get a random boots enchantment'
- - '&6Price: &a25 XP'
- enchantments:
- - 'speed:1'
- - 'jump:2'
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