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enchanter.yml (RunesEnchant)

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Jun 2nd, 2016
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  1. # Which enchanter should open when you do command /enchanter or /runes enchanter'
  2.  
  3. # For the enchanter V1 set "default-enchanter" to 'enchanterV1'
  4. # For the enchanter V2 set "default-enchanter" to 'enchanterv2'
  5.  
  6. default-enchanter: 'enchanterV2'
  7.  
  8. # Sub command for enchanters
  9. # So, for opening Enchanter V1 you will have to do: /runes enchanter v1 or /enchanter v1
  10. # and for v2, /runes enchanter v2 or /enchanter v2
  11.  
  12. enchanter-V1:
  13.    sub-command: 'v1'
  14.    need-permission: true
  15.    permission: 'runes.enchanter.v1'
  16.    
  17. enchanter-V2:
  18.    sub-command: 'v2'
  19.    need-permission: true
  20.    permission: 'runes.enchanter.v2'
  21.    
  22. # The following is the configuration of Enchanter V1.
  23.  
  24. # xp_points is the cost of xp that player will need, if player chooses to get Rune at the cost of XP points.
  25. # money_price is the cost of in game money that player will need, if player chooses to get Rune at the cost of in game money.
  26.  
  27. enchanter:
  28.       level_I:
  29.           xp_points: 500
  30.           money_price: 5000
  31.          
  32.       level_II:
  33.           xp_points: 1000
  34.           money_price: 2000
  35.          
  36.       level_III:
  37.           xp_points: 1500
  38.           money_price: 3000
  39.          
  40.       level_IV:
  41.           xp_points: 2000
  42.           money_price: 4000
  43.          
  44.       level_V:
  45.           xp_points: 2500
  46.           money_price: 5000
  47.                  
  48. enchanter_gui:
  49.            menu:
  50.             gui-title: '&aSelect the payment method'
  51.             xp-display-name: '&6Get the Rune at the cost of XP'
  52.             money-display-name: '&6Get the Rune at the cost of in game money'
  53.            
  54.            enchanter-xp:
  55.             gui-title: '&aEnchanter (XP)'
  56.             level-1-name: '&aClick me to get a random Level 1 Rune!'
  57.             level-2-name: '&aClick me to get a random Level 2 Rune!'
  58.             level-3-name: '&aClick me to get a random level 3 Rune!'
  59.             level-4-name: '&aClick me to get a random level 4 Rune!'
  60.             level-5-name: '&aClick me to get a random level 5 Rune!'
  61.            
  62.            enchanter-money:
  63.             gui-title: '&aEnchanter (In game money)'
  64.             level-1-name: '&aClick me to get a random Level 1 Rune!'
  65.             level-2-name: '&aClick me to get a random Level 2 Rune!'
  66.             level-3-name: '&aClick me to get a random level 3 Rune!'
  67.             level-4-name: '&aClick me to get a random level 4 Rune!'
  68.             level-5-name: '&aClick me to get a random level 5 Rune!'
  69.            
  70.    
  71. # The following is the configuration for Enchanter V2.  
  72.    
  73. # Title of the GUI.
  74.  
  75. gui-title: '&cEnchanter'
  76.  
  77. # Number of rows in the GUI. 1 row = 9 slots.
  78. # Max 6 rows. (6 * 9 = 54 Slots)
  79.  
  80. rows: 1
  81.  
  82. # Build GUI here.
  83. # The items we created in the "items" section should be added here.
  84. # Numbers below "gui" section are the slot numbers.
  85. # You can also skip the slot numbers if you wish to don't have any items on that slot.
  86.  
  87. gui:
  88.    1: glass
  89.    2: glass
  90.    3: glass
  91.    4: swords
  92.    5: glass
  93.    6: boots
  94.    7: glass
  95.    8: glass
  96.    9: glass
  97.  
  98. # Create item stacks here.
  99. # The name you provide below the section "items" should be used in GUI section to build the GUI.
  100. # If you set the 'useless' to true, it means it is just an item for decoration or something, not for having any enchantments.
  101. # Add enchantments in the "enchantments" string list. Format:
  102. # 'enchantment:level'
  103. # You also have an option to cost money or xp.
  104. # If you wish to want players cost money for specific tier, set "payment-type" to 'money'
  105. # For XP: Set "payment-type" to 'xp'.
  106.  
  107.  
  108. items:
  109.   glass:
  110.     useless: true
  111.     item-id: '160:1'
  112.     display-name: '&0'
  113.     lore:
  114.    
  115.   swords:
  116.     useless: false
  117.     item-id: '276'
  118.     display-name: '&6Sword Enchantments'
  119.     need-permission: false
  120.     payment-type: 'money'
  121.     price: 250
  122.     lore:
  123.    - '&dClick here to get a random sword enchantment'
  124.     - '&6Price: &a$250'
  125.     enchantments:
  126.    - 'lifesteal:1'
  127.     - 'thief:1'
  128.    
  129.   boots:
  130.     useless: false
  131.     item-id: '313'
  132.     display-name: '&bBoots Enchantments'
  133.     need-permission: true
  134.     permission: 'runes.enchanter.boots'
  135.     payment-type: 'xp'
  136.     price: 25
  137.     lore:
  138.    - '&dClick here to get a random boots enchantment'
  139.     - '&6Price: &a25 XP'
  140.     enchantments:
  141.    - 'speed:1'
  142.     - 'jump:2'
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