Advertisement
Guest User

mission.sqm

a guest
Apr 15th, 2013
97
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 67.99 KB | None | 0 0
  1. version=11;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "chernarus",
  7. "ca_modules_animals",
  8. "dayz_code",
  9. "dayz_weapons",
  10. "dayz_equip",
  11. "dayz_vehicles",
  12. "cacharacters_pmc",
  13. "ca_modules_functions",
  14. "warfarebuildings",
  15. "camp_armory_misc_concrete_wall",
  16. "camisc3",
  17. "castructureshouse_a_stationhouse",
  18. "camisc_e",
  19. "CAMisc",
  20. "castructures_e_misc_misc_market",
  21. "castructures_e_misc_misc_construction",
  22. "castructures_e_misc_misc_garbage",
  23. "castructures_e_misc_misc_interier",
  24. "castructures_e_misc_misc_well",
  25. "cadata",
  26. "castructures_wall"
  27. };
  28. addOnsAuto[]=
  29. {
  30. "dayz_weapons",
  31. "ca_modules_functions",
  32. "warfarebuildings",
  33. "camp_armory_misc_concrete_wall",
  34. "camisc3",
  35. "castructures_e_misc_misc_market",
  36. "CAMisc",
  37. "castructures_e_misc_misc_construction",
  38. "camisc_e",
  39. "castructures_e_misc_misc_garbage",
  40. "castructures_e_misc_misc_interier",
  41. "dayz_equip",
  42. "cadata",
  43. "castructures_wall",
  44. "castructureshouse_a_stationhouse",
  45. "chernarus"
  46. };
  47. randomSeed=11171215;
  48. class Intel
  49. {
  50. briefingName="DayZ Chernarus";
  51. briefingDescription="DayZ";
  52. startWeather=0.067362607;
  53. forecastWeather=0.52341133;
  54. year=2008;
  55. month=10;
  56. day=1;
  57. hour=12;
  58. };
  59. class Groups
  60. {
  61. items=6;
  62. class Item0
  63. {
  64. side="WEST";
  65. class Vehicles
  66. {
  67. items=100;
  68. class Item0
  69. {
  70. position[]={-18709.713,379.10086,25923.943};
  71. azimut=-17.0839;
  72. id=11;
  73. side="WEST";
  74. vehicle="Survivor1_DZ";
  75. player="PLAY CDG";
  76. skill=0.60000002;
  77. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  78. };
  79. class Item1
  80. {
  81. position[]={-18621.865,368.67456,25857.564};
  82. azimut=-17.0839;
  83. id=0;
  84. side="WEST";
  85. vehicle="Survivor1_DZ";
  86. player="PLAYER COMMANDER";
  87. leader=1;
  88. rank="SERGEANT";
  89. skill=0.60000002;
  90. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  91. };
  92. class Item2
  93. {
  94. position[]={-18688.303,376.65714,25929.211};
  95. azimut=-17.083944;
  96. id=5;
  97. side="WEST";
  98. vehicle="Survivor1_DZ";
  99. player="PLAY CDG";
  100. skill=0.60000002;
  101. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  102. };
  103. class Item3
  104. {
  105. position[]={-18682.584,376.26038,25925.459};
  106. azimut=-17.083944;
  107. id=8;
  108. side="WEST";
  109. vehicle="Survivor1_DZ";
  110. player="PLAY CDG";
  111. skill=0.60000002;
  112. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  113. };
  114. class Item4
  115. {
  116. position[]={-18687.459,377.10449,25918.287};
  117. azimut=-17.083944;
  118. id=18;
  119. side="WEST";
  120. vehicle="Survivor1_DZ";
  121. player="PLAY CDG";
  122. skill=0.60000002;
  123. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  124. };
  125. class Item5
  126. {
  127. position[]={-18676.068,374.91525,25883.367};
  128. azimut=-17.083944;
  129. id=2;
  130. side="WEST";
  131. vehicle="Survivor1_DZ";
  132. player="PLAY CDG";
  133. skill=0.60000002;
  134. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  135. };
  136. class Item6
  137. {
  138. position[]={-18666.736,373.7807,25882.564};
  139. azimut=-17.083937;
  140. id=9;
  141. side="WEST";
  142. vehicle="Survivor1_DZ";
  143. player="PLAY CDG";
  144. skill=0.60000002;
  145. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  146. };
  147. class Item7
  148. {
  149. position[]={-18677.256,374.87363,25875.359};
  150. azimut=-17.083944;
  151. id=21;
  152. side="WEST";
  153. vehicle="Survivor1_DZ";
  154. player="PLAY CDG";
  155. skill=0.60000002;
  156. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  157. };
  158. class Item8
  159. {
  160. position[]={-18668.533,373.86163,25875.471};
  161. azimut=-17.083944;
  162. id=13;
  163. side="WEST";
  164. vehicle="Survivor1_DZ";
  165. player="PLAY CDG";
  166. skill=0.60000002;
  167. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  168. };
  169. class Item9
  170. {
  171. position[]={-18663.287,373.24832,25870.119};
  172. azimut=-17.083944;
  173. id=7;
  174. side="WEST";
  175. vehicle="Survivor1_DZ";
  176. player="PLAY CDG";
  177. skill=0.60000002;
  178. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  179. };
  180. class Item10
  181. {
  182. position[]={-18661.123,377.98538,25820.361};
  183. azimut=-17.0839;
  184. id=36;
  185. side="WEST";
  186. vehicle="Survivor1_DZ";
  187. player="PLAY CDG";
  188. skill=0.60000002;
  189. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  190. };
  191. class Item11
  192. {
  193. position[]={-18649.176,377.9733,25812.715};
  194. azimut=-17.083944;
  195. id=25;
  196. side="WEST";
  197. vehicle="Survivor1_DZ";
  198. player="PLAY CDG";
  199. skill=0.60000002;
  200. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  201. };
  202. class Item12
  203. {
  204. position[]={-18638.869,376.69266,25814.705};
  205. azimut=-17.083944;
  206. id=43;
  207. side="WEST";
  208. vehicle="Survivor1_DZ";
  209. player="PLAY CDG";
  210. skill=0.60000002;
  211. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  212. };
  213. class Item13
  214. {
  215. position[]={-18639.711,375.18839,25825.629};
  216. azimut=-17.083944;
  217. id=30;
  218. side="WEST";
  219. vehicle="Survivor1_DZ";
  220. player="PLAY CDG";
  221. skill=0.60000002;
  222. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  223. };
  224. class Item14
  225. {
  226. position[]={-18633.994,375.13135,25821.877};
  227. azimut=-17.083944;
  228. id=33;
  229. side="WEST";
  230. vehicle="Survivor1_DZ";
  231. player="PLAY CDG";
  232. skill=0.60000002;
  233. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  234. };
  235. class Item15
  236. {
  237. position[]={-18642.889,370.10095,25936.814};
  238. azimut=-17.083944;
  239. id=1;
  240. side="WEST";
  241. vehicle="Survivor1_DZ";
  242. player="PLAY CDG";
  243. skill=0.60000002;
  244. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  245. };
  246. class Item16
  247. {
  248. position[]={-18631.178,368.21561,25939.166};
  249. azimut=-17.083944;
  250. id=4;
  251. side="WEST";
  252. vehicle="Survivor1_DZ";
  253. player="PLAY CDG";
  254. skill=0.60000002;
  255. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  256. };
  257. class Item17
  258. {
  259. position[]={-18629.029,368.01089,25931.107};
  260. azimut=-17.083944;
  261. id=3;
  262. side="WEST";
  263. vehicle="Survivor1_DZ";
  264. player="PLAY CDG";
  265. skill=0.60000002;
  266. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  267. };
  268. class Item18
  269. {
  270. position[]={-18626.061,367.45322,25936.725};
  271. azimut=-17.083944;
  272. id=6;
  273. side="WEST";
  274. vehicle="Survivor1_DZ";
  275. player="PLAY CDG";
  276. skill=0.60000002;
  277. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  278. };
  279. class Item19
  280. {
  281. position[]={-18614.33,365.82504,25941.484};
  282. azimut=-17.083944;
  283. id=10;
  284. side="WEST";
  285. vehicle="Survivor1_DZ";
  286. player="PLAY CDG";
  287. skill=0.60000002;
  288. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  289. };
  290. class Item20
  291. {
  292. position[]={-18622.834,367.28461,25889.133};
  293. azimut=-17.083944;
  294. id=16;
  295. side="WEST";
  296. vehicle="Survivor1_DZ";
  297. player="PLAY CDG";
  298. skill=0.60000002;
  299. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  300. };
  301. class Item21
  302. {
  303. position[]={-18617.35,366.46024,25887.637};
  304. azimut=-17.083944;
  305. id=19;
  306. side="WEST";
  307. vehicle="Survivor1_DZ";
  308. player="PLAY CDG";
  309. skill=0.60000002;
  310. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  311. };
  312. class Item22
  313. {
  314. position[]={-18623.279,367.5733,25880.313};
  315. azimut=-17.083944;
  316. id=15;
  317. side="WEST";
  318. vehicle="Survivor1_DZ";
  319. player="PLAY CDG";
  320. skill=0.60000002;
  321. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  322. };
  323. class Item23
  324. {
  325. position[]={-18614.939,366.3443,25880.193};
  326. azimut=-17.083944;
  327. id=23;
  328. side="WEST";
  329. vehicle="Survivor1_DZ";
  330. player="PLAY CDG";
  331. skill=0.60000002;
  332. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  333. };
  334. class Item24
  335. {
  336. position[]={-18594.299,369.4205,25833.232};
  337. azimut=-17.083944;
  338. id=26;
  339. side="WEST";
  340. vehicle="Survivor1_DZ";
  341. player="PLAY CDG";
  342. skill=0.60000002;
  343. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  344. };
  345. class Item25
  346. {
  347. position[]={-18586.15,368.11218,25838.479};
  348. azimut=-17.083944;
  349. id=29;
  350. side="WEST";
  351. vehicle="Survivor1_DZ";
  352. player="PLAY CDG";
  353. skill=0.60000002;
  354. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  355. };
  356. class Item26
  357. {
  358. position[]={-18574.686,368.08743,25834.701};
  359. azimut=-17.083944;
  360. id=31;
  361. side="WEST";
  362. vehicle="Survivor1_DZ";
  363. player="PLAY CDG";
  364. skill=0.60000002;
  365. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  366. };
  367. class Item27
  368. {
  369. position[]={-18580.439,369.43292,25827.525};
  370. azimut=-17.083944;
  371. id=28;
  372. side="WEST";
  373. vehicle="Survivor1_DZ";
  374. player="PLAY CDG";
  375. skill=0.60000002;
  376. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  377. };
  378. class Item28
  379. {
  380. position[]={-18561.619,367.64288,25833.338};
  381. azimut=-17.083944;
  382. id=35;
  383. side="WEST";
  384. vehicle="Survivor1_DZ";
  385. player="PLAY CDG";
  386. skill=0.60000002;
  387. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  388. };
  389. class Item29
  390. {
  391. position[]={-18627.479,378.36859,25779.785};
  392. azimut=-17.083944;
  393. id=27;
  394. side="WEST";
  395. vehicle="Survivor1_DZ";
  396. player="PLAY CDG";
  397. skill=0.60000002;
  398. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  399. };
  400. class Item30
  401. {
  402. position[]={-18618.145,377.61594,25778.982};
  403. azimut=-17.083937;
  404. id=34;
  405. side="WEST";
  406. vehicle="Survivor1_DZ";
  407. player="PLAY CDG";
  408. skill=0.60000002;
  409. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  410. };
  411. class Item31
  412. {
  413. position[]={-18628.666,378.7323,25771.777};
  414. azimut=-17.083944;
  415. id=46;
  416. side="WEST";
  417. vehicle="Survivor1_DZ";
  418. player="PLAY CDG";
  419. skill=0.60000002;
  420. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  421. };
  422. class Item32
  423. {
  424. position[]={-18619.943,378.01379,25771.889};
  425. azimut=-17.083944;
  426. id=38;
  427. side="WEST";
  428. vehicle="Survivor1_DZ";
  429. player="PLAY CDG";
  430. skill=0.60000002;
  431. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  432. };
  433. class Item33
  434. {
  435. position[]={-18614.697,377.77942,25766.537};
  436. azimut=-17.083944;
  437. id=32;
  438. side="WEST";
  439. vehicle="Survivor1_DZ";
  440. player="PLAY CDG";
  441. skill=0.60000002;
  442. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  443. };
  444. class Item34
  445. {
  446. position[]={-18571.658,373.2652,25791.953};
  447. azimut=-17.083944;
  448. id=47;
  449. side="WEST";
  450. vehicle="Survivor1_DZ";
  451. player="PLAY CDG";
  452. skill=0.60000002;
  453. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  454. };
  455. class Item35
  456. {
  457. position[]={-18574.244,374.07281,25785.553};
  458. azimut=-17.083944;
  459. id=41;
  460. side="WEST";
  461. vehicle="Survivor1_DZ";
  462. player="PLAY CDG";
  463. skill=0.60000002;
  464. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  465. };
  466. class Item36
  467. {
  468. position[]={-18574.689,374.82135,25776.732};
  469. azimut=-17.083944;
  470. id=40;
  471. side="WEST";
  472. vehicle="Survivor1_DZ";
  473. player="PLAY CDG";
  474. skill=0.60000002;
  475. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  476. };
  477. class Item37
  478. {
  479. position[]={-18568.76,373.73392,25784.055};
  480. azimut=-17.083944;
  481. id=44;
  482. side="WEST";
  483. vehicle="Survivor1_DZ";
  484. player="PLAY CDG";
  485. skill=0.60000002;
  486. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  487. };
  488. class Item38
  489. {
  490. position[]={-18566.35,374.19318,25776.613};
  491. azimut=-17.083944;
  492. id=48;
  493. side="WEST";
  494. vehicle="Survivor1_DZ";
  495. player="PLAY CDG";
  496. skill=0.60000002;
  497. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  498. };
  499. class Item39
  500. {
  501. position[]={-18542.127,369.41519,25802.873};
  502. azimut=-17.083944;
  503. id=39;
  504. side="WEST";
  505. vehicle="Survivor1_DZ";
  506. player="PLAY CDG";
  507. skill=0.60000002;
  508. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  509. };
  510. class Item40
  511. {
  512. position[]={-18542.178,370.36221,25795.197};
  513. azimut=-17.083944;
  514. id=37;
  515. side="WEST";
  516. vehicle="Survivor1_DZ";
  517. player="PLAY CDG";
  518. skill=0.60000002;
  519. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  520. };
  521. class Item41
  522. {
  523. position[]={-18535.23,369.33453,25799.787};
  524. azimut=-17.083944;
  525. id=45;
  526. side="WEST";
  527. vehicle="Survivor1_DZ";
  528. player="PLAY CDG";
  529. skill=0.60000002;
  530. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  531. };
  532. class Item42
  533. {
  534. position[]={-18537.447,370.52094,25791.564};
  535. azimut=-17.0839;
  536. id=49;
  537. side="WEST";
  538. vehicle="Survivor1_DZ";
  539. player="PLAY CDG";
  540. skill=0.60000002;
  541. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  542. };
  543. class Item43
  544. {
  545. position[]={-18529.76,370.31677,25790.068};
  546. azimut=-17.083944;
  547. id=42;
  548. side="WEST";
  549. vehicle="Survivor1_DZ";
  550. player="PLAY CDG";
  551. skill=0.60000002;
  552. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  553. };
  554. class Item44
  555. {
  556. position[]={-18620.248,366.76224,25895.535};
  557. azimut=-17.083944;
  558. id=22;
  559. side="WEST";
  560. vehicle="Survivor1_DZ";
  561. player="PLAY CDG";
  562. skill=0.60000002;
  563. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  564. };
  565. class Item45
  566. {
  567. position[]={-18594.338,363.16104,25898.777};
  568. azimut=-17.083944;
  569. id=12;
  570. side="WEST";
  571. vehicle="Survivor1_DZ";
  572. player="PLAY CDG";
  573. skill=0.60000002;
  574. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  575. };
  576. class Item46
  577. {
  578. position[]={-18590.717,362.69455,25906.455};
  579. azimut=-17.083944;
  580. id=14;
  581. side="WEST";
  582. vehicle="Survivor1_DZ";
  583. player="PLAY CDG";
  584. skill=0.60000002;
  585. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  586. };
  587. class Item47
  588. {
  589. position[]={-18586.039,362.83661,25895.146};
  590. azimut=-17.0839;
  591. id=24;
  592. side="WEST";
  593. vehicle="Survivor1_DZ";
  594. player="PLAY CDG";
  595. skill=0.60000002;
  596. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  597. };
  598. class Item48
  599. {
  600. position[]={-18583.822,362.44028,25903.369};
  601. azimut=-17.083944;
  602. id=20;
  603. side="WEST";
  604. vehicle="Survivor1_DZ";
  605. player="PLAY CDG";
  606. skill=0.60000002;
  607. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  608. };
  609. class Item49
  610. {
  611. position[]={-18578.352,362.62332,25893.65};
  612. azimut=-17.083944;
  613. id=17;
  614. side="WEST";
  615. vehicle="Survivor1_DZ";
  616. player="PLAY CDG";
  617. skill=0.60000002;
  618. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  619. };
  620. class Item50
  621. {
  622. position[]={-18589.107,364.56329,25868.42};
  623. azimut=-17.0839;
  624. id=51;
  625. side="WEST";
  626. vehicle="Survivor1_DZ";
  627. player="PLAY CDG";
  628. skill=0.60000002;
  629. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  630. };
  631. class Item51
  632. {
  633. position[]={-18585.486,363.83981,25876.096};
  634. azimut=-17.0839;
  635. id=52;
  636. side="WEST";
  637. vehicle="Survivor1_DZ";
  638. player="PLAY CDG";
  639. skill=0.60000002;
  640. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  641. };
  642. class Item52
  643. {
  644. position[]={-18580.811,364.6311,25864.789};
  645. azimut=-17.0839;
  646. id=55;
  647. side="WEST";
  648. vehicle="Survivor1_DZ";
  649. player="PLAY CDG";
  650. skill=0.60000002;
  651. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  652. };
  653. class Item53
  654. {
  655. position[]={-18573.123,364.64734,25863.293};
  656. azimut=-17.0839;
  657. id=53;
  658. side="WEST";
  659. vehicle="Survivor1_DZ";
  660. player="PLAY CDG";
  661. skill=0.60000002;
  662. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  663. };
  664. class Item54
  665. {
  666. position[]={-18578.592,363.87973,25873.01};
  667. azimut=-17.0839;
  668. id=54;
  669. side="WEST";
  670. vehicle="Survivor1_DZ";
  671. player="PLAY CDG";
  672. skill=0.60000002;
  673. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  674. };
  675. class Item55
  676. {
  677. position[]={-18554.619,366.84808,25838.199};
  678. azimut=-17.0839;
  679. id=70;
  680. side="WEST";
  681. vehicle="Survivor1_DZ";
  682. player="PLAY CDG";
  683. skill=0.60000002;
  684. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  685. };
  686. class Item56
  687. {
  688. position[]={-18536.924,364.28116,25856.363};
  689. azimut=-17.0839;
  690. id=60;
  691. side="WEST";
  692. vehicle="Survivor1_DZ";
  693. player="PLAY CDG";
  694. skill=0.60000002;
  695. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  696. };
  697. class Item57
  698. {
  699. position[]={-18541.484,365.39722,25848.006};
  700. azimut=-17.0839;
  701. id=68;
  702. side="WEST";
  703. vehicle="Survivor1_DZ";
  704. player="PLAY CDG";
  705. skill=0.60000002;
  706. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  707. };
  708. class Item58
  709. {
  710. position[]={-18535.697,361.19196,25889.92};
  711. azimut=-17.0839;
  712. id=66;
  713. side="WEST";
  714. vehicle="Survivor1_DZ";
  715. player="PLAY CDG";
  716. skill=0.60000002;
  717. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  718. };
  719. class Item59
  720. {
  721. position[]={-18556.799,362.52316,25886.559};
  722. azimut=-17.0839;
  723. id=61;
  724. side="WEST";
  725. vehicle="Survivor1_DZ";
  726. player="PLAY CDG";
  727. skill=0.60000002;
  728. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  729. };
  730. class Item60
  731. {
  732. position[]={-18540.119,366.15588,25837.639};
  733. azimut=-17.0839;
  734. id=63;
  735. side="WEST";
  736. vehicle="Survivor1_DZ";
  737. player="PLAY CDG";
  738. skill=0.60000002;
  739. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  740. };
  741. class Item61
  742. {
  743. position[]={-18557.191,361.5188,25907.502};
  744. azimut=-17.0839;
  745. id=72;
  746. side="WEST";
  747. vehicle="Survivor1_DZ";
  748. player="PLAY CDG";
  749. skill=0.60000002;
  750. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  751. };
  752. class Item62
  753. {
  754. position[]={-18534.881,361.54788,25883.451};
  755. azimut=-17.0839;
  756. id=57;
  757. side="WEST";
  758. vehicle="Survivor1_DZ";
  759. player="PLAY CDG";
  760. skill=0.60000002;
  761. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  762. };
  763. class Item63
  764. {
  765. position[]={-18492.018,358.1239,25864.77};
  766. azimut=-17.0839;
  767. id=58;
  768. side="WEST";
  769. vehicle="Survivor1_DZ";
  770. player="PLAY CDG";
  771. skill=0.60000002;
  772. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  773. };
  774. class Item64
  775. {
  776. position[]={-18548.377,364.74951,25858.338};
  777. azimut=-17.0839;
  778. id=62;
  779. side="WEST";
  780. vehicle="Survivor1_DZ";
  781. player="PLAY CDG";
  782. skill=0.60000002;
  783. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  784. };
  785. class Item65
  786. {
  787. position[]={-18531.674,362.74304,25865.973};
  788. azimut=-17.0839;
  789. id=75;
  790. side="WEST";
  791. vehicle="Survivor1_DZ";
  792. player="PLAY CDG";
  793. skill=0.60000002;
  794. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  795. };
  796. class Item66
  797. {
  798. position[]={-18542.076,363.42245,25868.705};
  799. azimut=-17.0839;
  800. id=56;
  801. side="WEST";
  802. vehicle="Survivor1_DZ";
  803. player="PLAY CDG";
  804. skill=0.60000002;
  805. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  806. };
  807. class Item67
  808. {
  809. position[]={-18531.908,364.96109,25843.186};
  810. azimut=-17.0839;
  811. id=73;
  812. side="WEST";
  813. vehicle="Survivor1_DZ";
  814. player="PLAY CDG";
  815. skill=0.60000002;
  816. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  817. };
  818. class Item68
  819. {
  820. position[]={-18546.604,363.06128,25874.902};
  821. azimut=-17.0839;
  822. id=69;
  823. side="WEST";
  824. vehicle="Survivor1_DZ";
  825. player="PLAY CDG";
  826. skill=0.60000002;
  827. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  828. };
  829. class Item69
  830. {
  831. position[]={-18544.24,361.39478,25898.492};
  832. azimut=-17.0839;
  833. id=67;
  834. side="WEST";
  835. vehicle="Survivor1_DZ";
  836. player="PLAY CDG";
  837. skill=0.60000002;
  838. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  839. };
  840. class Item70
  841. {
  842. position[]={-18522.299,363.3071,25849.818};
  843. azimut=-17.0839;
  844. id=65;
  845. side="WEST";
  846. vehicle="Survivor1_DZ";
  847. player="PLAY CDG";
  848. skill=0.60000002;
  849. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  850. };
  851. class Item71
  852. {
  853. position[]={-18523.123,361.07675,25872.494};
  854. azimut=-17.0839;
  855. id=74;
  856. side="WEST";
  857. vehicle="Survivor1_DZ";
  858. player="PLAY CDG";
  859. skill=0.60000002;
  860. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  861. };
  862. class Item72
  863. {
  864. position[]={-18523.936,359.72192,25890.746};
  865. azimut=-17.0839;
  866. id=71;
  867. side="WEST";
  868. vehicle="Survivor1_DZ";
  869. player="PLAY CDG";
  870. skill=0.60000002;
  871. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  872. };
  873. class Item73
  874. {
  875. position[]={-18500.25,357.3295,25881.143};
  876. azimut=-17.0839;
  877. id=59;
  878. side="WEST";
  879. vehicle="Survivor1_DZ";
  880. player="PLAY CDG";
  881. skill=0.60000002;
  882. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  883. };
  884. class Item74
  885. {
  886. position[]={-18501.477,358.40292,25871.605};
  887. azimut=-17.0839;
  888. id=64;
  889. side="WEST";
  890. vehicle="Survivor1_DZ";
  891. player="PLAY CDG";
  892. skill=0.60000002;
  893. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  894. };
  895. class Item75
  896. {
  897. position[]={-18685.943,380.97702,25778.736};
  898. azimut=-17.0839;
  899. id=81;
  900. side="WEST";
  901. vehicle="Survivor1_DZ";
  902. player="PLAY CDG";
  903. skill=0.60000002;
  904. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  905. };
  906. class Item76
  907. {
  908. position[]={-18676.607,381.13626,25777.932};
  909. azimut=-17.0839;
  910. id=83;
  911. side="WEST";
  912. vehicle="Survivor1_DZ";
  913. player="PLAY CDG";
  914. skill=0.60000002;
  915. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  916. };
  917. class Item77
  918. {
  919. position[]={-18673.16,381.31973,25765.486};
  920. azimut=-17.0839;
  921. id=82;
  922. side="WEST";
  923. vehicle="Survivor1_DZ";
  924. player="PLAY CDG";
  925. skill=0.60000002;
  926. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  927. };
  928. class Item78
  929. {
  930. position[]={-18678.406,381.20563,25770.838};
  931. azimut=-17.0839;
  932. id=84;
  933. side="WEST";
  934. vehicle="Survivor1_DZ";
  935. player="PLAY CDG";
  936. skill=0.60000002;
  937. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  938. };
  939. class Item79
  940. {
  941. position[]={-18687.127,381.04218,25770.729};
  942. azimut=-17.0839;
  943. id=85;
  944. side="WEST";
  945. vehicle="Survivor1_DZ";
  946. player="PLAY CDG";
  947. skill=0.60000002;
  948. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  949. };
  950. class Item80
  951. {
  952. position[]={-18701.404,380.21368,25802.305};
  953. azimut=-17.0839;
  954. id=77;
  955. side="WEST";
  956. vehicle="Survivor1_DZ";
  957. player="PLAY CDG";
  958. skill=0.60000002;
  959. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  960. };
  961. class Item81
  962. {
  963. position[]={-18704.852,379.64801,25814.75};
  964. azimut=-17.0839;
  965. id=78;
  966. side="WEST";
  967. vehicle="Survivor1_DZ";
  968. player="PLAY CDG";
  969. skill=0.60000002;
  970. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  971. };
  972. class Item82
  973. {
  974. position[]={-18706.65,379.97095,25807.654};
  975. azimut=-17.0839;
  976. id=79;
  977. side="WEST";
  978. vehicle="Survivor1_DZ";
  979. player="PLAY CDG";
  980. skill=0.60000002;
  981. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  982. };
  983. class Item83
  984. {
  985. position[]={-18714.186,379.82446,25815.553};
  986. azimut=-17.0839;
  987. id=76;
  988. side="WEST";
  989. vehicle="Survivor1_DZ";
  990. player="PLAY CDG";
  991. skill=0.60000002;
  992. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  993. };
  994. class Item84
  995. {
  996. position[]={-18715.373,380.10336,25807.545};
  997. azimut=-17.0839;
  998. id=80;
  999. side="WEST";
  1000. vehicle="Survivor1_DZ";
  1001. player="PLAY CDG";
  1002. skill=0.60000002;
  1003. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1004. };
  1005. class Item85
  1006. {
  1007. position[]={-18705.834,378.42249,25845.074};
  1008. azimut=-17.0839;
  1009. id=97;
  1010. side="WEST";
  1011. vehicle="Survivor1_DZ";
  1012. player="PLAY CDG";
  1013. skill=0.60000002;
  1014. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1015. };
  1016. class Item86
  1017. {
  1018. position[]={-18709.279,378.23383,25857.52};
  1019. azimut=-17.0839;
  1020. id=98;
  1021. side="WEST";
  1022. vehicle="Survivor1_DZ";
  1023. player="PLAY CDG";
  1024. skill=0.60000002;
  1025. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1026. };
  1027. class Item87
  1028. {
  1029. position[]={-18711.08,378.61505,25850.424};
  1030. azimut=-17.0839;
  1031. id=99;
  1032. side="WEST";
  1033. vehicle="Survivor1_DZ";
  1034. player="PLAY CDG";
  1035. skill=0.60000002;
  1036. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1037. };
  1038. class Item88
  1039. {
  1040. position[]={-18719.803,379.19696,25850.314};
  1041. azimut=-17.0839;
  1042. id=100;
  1043. side="WEST";
  1044. vehicle="Survivor1_DZ";
  1045. player="PLAY CDG";
  1046. skill=0.60000002;
  1047. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1048. };
  1049. class Item89
  1050. {
  1051. position[]={-18718.615,378.89874,25858.322};
  1052. azimut=-17.0839;
  1053. id=96;
  1054. side="WEST";
  1055. vehicle="Survivor1_DZ";
  1056. player="PLAY CDG";
  1057. skill=0.60000002;
  1058. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1059. };
  1060. class Item90
  1061. {
  1062. position[]={-18728.51,380.05023,25920.119};
  1063. azimut=-17.0839;
  1064. id=87;
  1065. side="WEST";
  1066. vehicle="Survivor1_DZ";
  1067. player="PLAY CDG";
  1068. skill=0.60000002;
  1069. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1070. };
  1071. class Item91
  1072. {
  1073. position[]={-18711.279,378.60693,25884.557};
  1074. azimut=-17.0839;
  1075. id=92;
  1076. side="WEST";
  1077. vehicle="Survivor1_DZ";
  1078. player="PLAY CDG";
  1079. skill=0.60000002;
  1080. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1081. };
  1082. class Item92
  1083. {
  1084. position[]={-18731.955,379.22504,25932.564};
  1085. azimut=-17.0839;
  1086. id=88;
  1087. side="WEST";
  1088. vehicle="Survivor1_DZ";
  1089. player="PLAY CDG";
  1090. skill=0.60000002;
  1091. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1092. };
  1093. class Item93
  1094. {
  1095. position[]={-18733.756,379.63904,25925.471};
  1096. azimut=-17.0839;
  1097. id=89;
  1098. side="WEST";
  1099. vehicle="Survivor1_DZ";
  1100. player="PLAY CDG";
  1101. skill=0.60000002;
  1102. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1103. };
  1104. class Item94
  1105. {
  1106. position[]={-18742.479,379.27005,25925.359};
  1107. azimut=-17.0839;
  1108. id=90;
  1109. side="WEST";
  1110. vehicle="Survivor1_DZ";
  1111. player="PLAY CDG";
  1112. skill=0.60000002;
  1113. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1114. };
  1115. class Item95
  1116. {
  1117. position[]={-18741.291,378.81015,25933.367};
  1118. azimut=-17.0839;
  1119. id=86;
  1120. side="WEST";
  1121. vehicle="Survivor1_DZ";
  1122. player="PLAY CDG";
  1123. skill=0.60000002;
  1124. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1125. };
  1126. class Item96
  1127. {
  1128. position[]={-18714.729,379.29391,25897.002};
  1129. azimut=-17.0839;
  1130. id=93;
  1131. side="WEST";
  1132. vehicle="Survivor1_DZ";
  1133. player="PLAY CDG";
  1134. skill=0.60000002;
  1135. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1136. };
  1137. class Item97
  1138. {
  1139. position[]={-18716.525,379.18689,25889.908};
  1140. azimut=-17.0839;
  1141. id=94;
  1142. side="WEST";
  1143. vehicle="Survivor1_DZ";
  1144. player="PLAY CDG";
  1145. skill=0.60000002;
  1146. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1147. };
  1148. class Item98
  1149. {
  1150. position[]={-18724.063,379.76477,25897.805};
  1151. azimut=-17.0839;
  1152. id=91;
  1153. side="WEST";
  1154. vehicle="Survivor1_DZ";
  1155. player="PLAY CDG";
  1156. skill=0.60000002;
  1157. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1158. };
  1159. class Item99
  1160. {
  1161. position[]={-18725.248,379.55328,25889.797};
  1162. azimut=-17.0839;
  1163. id=95;
  1164. side="WEST";
  1165. vehicle="Survivor1_DZ";
  1166. player="PLAY CDG";
  1167. skill=0.60000002;
  1168. init="this enableSimulation false;this allowDammage false;this disableAI 'FSM';this disableAI 'ANIM';this disableAI 'MOVE';";
  1169. };
  1170. };
  1171. };
  1172. class Item1
  1173. {
  1174. side="LOGIC";
  1175. class Vehicles
  1176. {
  1177. items=1;
  1178. class Item0
  1179. {
  1180. position[]={708.96582,35.858719,3533.1272};
  1181. id=50;
  1182. side="LOGIC";
  1183. vehicle="FunctionsManager";
  1184. leader=1;
  1185. lock="UNLOCKED";
  1186. skill=0.60000002;
  1187. };
  1188. };
  1189. };
  1190. class Item2
  1191. {
  1192. side="LOGIC";
  1193. class Vehicles
  1194. {
  1195. items=1;
  1196. class Item0
  1197. {
  1198. position[]={4743.666,9,2542.4561};
  1199. id=1;
  1200. side="LOGIC";
  1201. vehicle="Logic";
  1202. leader=1;
  1203. skill=0.60000002;
  1204. init="[this,100,150, 7, 19]] exec ""fog.sqs""";
  1205. };
  1206. };
  1207. };
  1208. class Item3
  1209. {
  1210. side="LOGIC";
  1211. class Vehicles
  1212. {
  1213. items=1;
  1214. class Item0
  1215. {
  1216. position[]={4838.4629,5.7515168,2328.8635};
  1217. id=2;
  1218. side="LOGIC";
  1219. vehicle="Logic";
  1220. leader=1;
  1221. skill=0.60000002;
  1222. init="[this,100,150, 7, 19] exec ""fog.sqs""";
  1223. };
  1224. };
  1225. };
  1226. class Item4
  1227. {
  1228. side="LOGIC";
  1229. class Vehicles
  1230. {
  1231. items=1;
  1232. class Item0
  1233. {
  1234. position[]={6288.5488,304.98645,7825.8896};
  1235. id=3;
  1236. side="LOGIC";
  1237. vehicle="Logic";
  1238. leader=1;
  1239. skill=0.60000002;
  1240. init="[this,10000,10000, 20, 18] exec ""fog.sqs""";
  1241. };
  1242. };
  1243. };
  1244. class Item5
  1245. {
  1246. side="LOGIC";
  1247. class Vehicles
  1248. {
  1249. items=1;
  1250. class Item0
  1251. {
  1252. position[]={6288.5488,304.98645,7825.8896};
  1253. id=4;
  1254. side="LOGIC";
  1255. vehicle="Logic";
  1256. leader=1;
  1257. skill=0.60000002;
  1258. init="[this,10000,10000, 8, 6] exec ""fog.sqs""";
  1259. };
  1260. };
  1261. };
  1262. };
  1263. class Vehicles
  1264. {
  1265. items=146;
  1266. class Item0
  1267. {
  1268. position[]={2132.7229,484.4584,15082.797};
  1269. azimut=9.8292599;
  1270. id=101;
  1271. side="EMPTY";
  1272. vehicle="Base_WarfareBBarrier10xTall";
  1273. skill=1;
  1274. };
  1275. class Item1
  1276. {
  1277. position[]={2126.3381,490.86899,15148.232};
  1278. azimut=-180.4619;
  1279. id=102;
  1280. side="EMPTY";
  1281. vehicle="Base_WarfareBBarrier10xTall";
  1282. skill=1;
  1283. };
  1284. class Item2
  1285. {
  1286. position[]={2119.6001,484.67865,15088.718};
  1287. azimut=39.849628;
  1288. id=103;
  1289. side="EMPTY";
  1290. vehicle="Base_WarfareBBarrier10xTall";
  1291. skill=1;
  1292. };
  1293. class Item3
  1294. {
  1295. position[]={2113.0581,485.75015,15100.977};
  1296. azimut=85.109222;
  1297. id=104;
  1298. side="EMPTY";
  1299. vehicle="Base_WarfareBBarrier10xTall";
  1300. skill=1;
  1301. };
  1302. class Item4
  1303. {
  1304. position[]={2111.8713,487.20517,15115.046};
  1305. azimut=85.109222;
  1306. id=105;
  1307. side="EMPTY";
  1308. vehicle="Base_WarfareBBarrier10xTall";
  1309. skill=1;
  1310. };
  1311. class Item5
  1312. {
  1313. position[]={2110.6582,488.76385,15129.053};
  1314. azimut=85.109222;
  1315. id=106;
  1316. side="EMPTY";
  1317. vehicle="Base_WarfareBBarrier10xTall";
  1318. skill=1;
  1319. };
  1320. class Item6
  1321. {
  1322. position[]={2114.2415,490.21939,15142.061};
  1323. azimut=129.5121;
  1324. id=107;
  1325. side="EMPTY";
  1326. vehicle="Base_WarfareBBarrier10xTall";
  1327. skill=1;
  1328. };
  1329. class Item7
  1330. {
  1331. position[]={2140.3933,491.0741,15148.347};
  1332. azimut=-180.4619;
  1333. id=108;
  1334. side="EMPTY";
  1335. vehicle="Base_WarfareBBarrier10xTall";
  1336. skill=1;
  1337. };
  1338. class Item8
  1339. {
  1340. position[]={2154.6558,491.57968,15148.508};
  1341. azimut=-180.4619;
  1342. id=109;
  1343. side="EMPTY";
  1344. vehicle="Base_WarfareBBarrier10xTall";
  1345. skill=1;
  1346. };
  1347. class Item9
  1348. {
  1349. position[]={2200.8264,487.83426,15081.64};
  1350. azimut=105.5135;
  1351. id=110;
  1352. side="EMPTY";
  1353. vehicle="Base_WarfareBBarrier10xTall";
  1354. skill=1;
  1355. };
  1356. class Item10
  1357. {
  1358. position[]={2196.5122,493.30167,15144.032};
  1359. azimut=-142.59711;
  1360. id=111;
  1361. side="EMPTY";
  1362. vehicle="Base_WarfareBBarrier10xTall";
  1363. skill=1;
  1364. };
  1365. class Item11
  1366. {
  1367. position[]={2202.7749,489.87048,15104.712};
  1368. azimut=-90.939789;
  1369. id=112;
  1370. side="EMPTY";
  1371. vehicle="Base_WarfareBBarrier10xTall";
  1372. skill=1;
  1373. };
  1374. class Item12
  1375. {
  1376. position[]={2202.228,491.63257,15123.675};
  1377. azimut=-90.53228;
  1378. id=113;
  1379. side="EMPTY";
  1380. vehicle="Base_WarfareBBarrier10xTall";
  1381. skill=1;
  1382. };
  1383. class Item13
  1384. {
  1385. position[]={2196.957,490.11111,15110.81};
  1386. azimut=-91.075531;
  1387. id=114;
  1388. side="EMPTY";
  1389. vehicle="Concrete_Wall_EP1";
  1390. skill=1;
  1391. };
  1392. class Item14
  1393. {
  1394. position[]={2196.5525,490.74628,15117.773};
  1395. azimut=-91.075531;
  1396. id=115;
  1397. side="EMPTY";
  1398. vehicle="Concrete_Wall_EP1";
  1399. skill=1;
  1400. };
  1401. class Item15
  1402. {
  1403. position[]={2200.9392,492.3327,15131.554};
  1404. azimut=-270.4274;
  1405. id=116;
  1406. side="EMPTY";
  1407. vehicle="Base_WarfareBBarrier10xTall";
  1408. skill=1;
  1409. };
  1410. class Item16
  1411. {
  1412. position[]={2161.3086,491.12149,15140.763};
  1413. azimut=-270.4274;
  1414. id=117;
  1415. side="EMPTY";
  1416. vehicle="Base_WarfareBBarrier10xTall";
  1417. skill=1;
  1418. };
  1419. class Item17
  1420. {
  1421. position[]={2168.8716,492.26221,15148.57};
  1422. azimut=-180.4619;
  1423. id=118;
  1424. side="EMPTY";
  1425. vehicle="Base_WarfareBBarrier10xTall";
  1426. skill=1;
  1427. };
  1428. class Item18
  1429. {
  1430. position[]={2183.0386,493.02103,15148.669};
  1431. azimut=-180.4619;
  1432. id=119;
  1433. side="EMPTY";
  1434. vehicle="Base_WarfareBBarrier10xTall";
  1435. skill=1;
  1436. };
  1437. class Item19
  1438. {
  1439. position[]={2161.3865,489.73349,15126.74};
  1440. azimut=-270.4274;
  1441. id=120;
  1442. side="EMPTY";
  1443. vehicle="Base_WarfareBBarrier10xTall";
  1444. skill=1;
  1445. };
  1446. class Item20
  1447. {
  1448. position[]={2169.083,489.53479,15120.835};
  1449. azimut=-181.2673;
  1450. id=121;
  1451. side="EMPTY";
  1452. vehicle="Base_WarfareBBarrier10xTall";
  1453. skill=1;
  1454. };
  1455. class Item21
  1456. {
  1457. position[]={2187.4958,490.5661,15121.179};
  1458. azimut=-181.2673;
  1459. id=122;
  1460. side="EMPTY";
  1461. vehicle="Base_WarfareBBarrier10xTall";
  1462. skill=1;
  1463. };
  1464. class Item22
  1465. {
  1466. position[]={2193.7834,490.93106,15121.309};
  1467. azimut=-181.2673;
  1468. id=123;
  1469. side="EMPTY";
  1470. vehicle="Base_WarfareBBarrier10xTall";
  1471. skill=1;
  1472. };
  1473. class Item23
  1474. {
  1475. position[]={2174.8948,489.30847,15115.479};
  1476. azimut=-180.7023;
  1477. id=124;
  1478. side="EMPTY";
  1479. vehicle="Concrete_Wall_EP1";
  1480. skill=1;
  1481. };
  1482. class Item24
  1483. {
  1484. position[]={2172.5889,489.4061,15117.683};
  1485. azimut=-91.6651;
  1486. id=125;
  1487. side="EMPTY";
  1488. vehicle="Concrete_Wall_EP1";
  1489. skill=1;
  1490. };
  1491. class Item25
  1492. {
  1493. position[]={2176.2302,491.35223,15135.354};
  1494. id=126;
  1495. side="EMPTY";
  1496. vehicle="HeliHCivil";
  1497. skill=1;
  1498. };
  1499. class Item26
  1500. {
  1501. position[]={2179.1067,488.04388,15099.459};
  1502. azimut=1.42943;
  1503. id=127;
  1504. side="EMPTY";
  1505. vehicle="Land_transport_crates_EP1";
  1506. skill=1;
  1507. };
  1508. class Item27
  1509. {
  1510. position[]={2165.2576,485.64844,15080.638};
  1511. id=128;
  1512. side="EMPTY";
  1513. vehicle="Land_transport_crates_EP1";
  1514. skill=1;
  1515. };
  1516. class Item28
  1517. {
  1518. position[]={2183.6584,488.33954,15099.833};
  1519. id=129;
  1520. side="EMPTY";
  1521. vehicle="Barrels";
  1522. skill=1;
  1523. };
  1524. class Item29
  1525. {
  1526. position[]={2172.7532,487.63953,15099.034};
  1527. azimut=2.0273199;
  1528. id=130;
  1529. side="EMPTY";
  1530. vehicle="Land_Misc_IronPipes_EP1";
  1531. skill=1;
  1532. };
  1533. class Item30
  1534. {
  1535. position[]={2156.7222,485.01019,15078.24};
  1536. azimut=-83.889771;
  1537. id=131;
  1538. side="EMPTY";
  1539. vehicle="Land_cages_EP1";
  1540. skill=1;
  1541. };
  1542. class Item31
  1543. {
  1544. position[]={2143.5586,490.53278,15142.03};
  1545. id=132;
  1546. side="EMPTY";
  1547. vehicle="Misc_TyreHeapEP1";
  1548. skill=1;
  1549. };
  1550. class Item32
  1551. {
  1552. position[]={2146.9221,490.74396,15143.028};
  1553. azimut=79.364891;
  1554. id=133;
  1555. side="EMPTY";
  1556. vehicle="Misc_TyreHeap";
  1557. skill=1;
  1558. };
  1559. class Item33
  1560. {
  1561. position[]={2161.342,485.29962,15078.874};
  1562. azimut=87.052719;
  1563. id=134;
  1564. side="EMPTY";
  1565. vehicle="Misc_palletsfoiled_heap";
  1566. skill=1;
  1567. };
  1568. class Item34
  1569. {
  1570. position[]={2195.8105,487.59076,15082.394};
  1571. id=135;
  1572. side="EMPTY";
  1573. vehicle="Land_radar_EP1";
  1574. skill=1;
  1575. };
  1576. class Item35
  1577. {
  1578. position[]={2121.1086,487.98154,15121.829};
  1579. id=136;
  1580. side="EMPTY";
  1581. vehicle="Land_bags_EP1";
  1582. skill=1;
  1583. };
  1584. class Item36
  1585. {
  1586. position[]={2159.1877,489.561,15126.047};
  1587. azimut=-0.083071992;
  1588. id=137;
  1589. side="EMPTY";
  1590. vehicle="Garbage_container";
  1591. skill=1;
  1592. };
  1593. class Item37
  1594. {
  1595. position[]={2159.1074,489.81351,15128.627};
  1596. id=138;
  1597. side="EMPTY";
  1598. vehicle="Garbage_container";
  1599. skill=1;
  1600. };
  1601. class Item38
  1602. {
  1603. position[]={2141.8877,490.33136,15140.484};
  1604. id=139;
  1605. side="EMPTY";
  1606. vehicle="Land_Misc_Garb_Heap_EP1";
  1607. skill=1;
  1608. };
  1609. class Item39
  1610. {
  1611. position[]={2159.1108,490.16779,15132.168};
  1612. id=140;
  1613. side="EMPTY";
  1614. vehicle="Misc_palletsfoiled";
  1615. skill=1;
  1616. };
  1617. class Item40
  1618. {
  1619. position[]={2143.9963,490.12689,15137.85};
  1620. id=141;
  1621. side="EMPTY";
  1622. vehicle="Paleta2";
  1623. skill=1;
  1624. };
  1625. class Item41
  1626. {
  1627. position[]={2142.4512,490.64743,15143.487};
  1628. id=142;
  1629. side="EMPTY";
  1630. vehicle="Land_Barrel_empty";
  1631. skill=1;
  1632. };
  1633. class Item42
  1634. {
  1635. position[]={2183.6792,487.23322,15086.956};
  1636. id=143;
  1637. side="EMPTY";
  1638. vehicle="Land_Barrel_water";
  1639. skill=1;
  1640. };
  1641. class Item43
  1642. {
  1643. position[]={2143.3579,490.73654,15144.124};
  1644. id=144;
  1645. side="EMPTY";
  1646. vehicle="Land_Reservoir_EP1";
  1647. skill=1;
  1648. };
  1649. class Item44
  1650. {
  1651. position[]={2140.4675,490.74551,15145.023};
  1652. azimut=90.077499;
  1653. id=145;
  1654. side="EMPTY";
  1655. vehicle="Land_Ind_Timbers";
  1656. skill=1;
  1657. };
  1658. class Item45
  1659. {
  1660. position[]={2158.2175,491.45892,15145.657};
  1661. azimut=89.380249;
  1662. id=146;
  1663. side="EMPTY";
  1664. vehicle="Land_Ind_Timbers";
  1665. skill=1;
  1666. };
  1667. class Item46
  1668. {
  1669. position[]={2168.9458,489.25342,15118.056};
  1670. azimut=-92.311211;
  1671. id=147;
  1672. side="EMPTY";
  1673. vehicle="PowerGenerator_EP1";
  1674. skill=1;
  1675. };
  1676. class Item47
  1677. {
  1678. position[]={2164.9866,489.0368,15117.879};
  1679. azimut=-90.60582;
  1680. id=148;
  1681. side="EMPTY";
  1682. vehicle="PowerGenerator_EP1";
  1683. skill=1;
  1684. };
  1685. class Item48
  1686. {
  1687. position[]={2158.2378,490.91489,15140.092};
  1688. azimut=-1.6471471;
  1689. id=149;
  1690. side="EMPTY";
  1691. vehicle="PowGen_Big";
  1692. skill=1;
  1693. };
  1694. class Item49
  1695. {
  1696. position[]={2166.7651,489.15317,15118.169};
  1697. id=150;
  1698. side="EMPTY";
  1699. vehicle="Land_Fire_barrel";
  1700. skill=1;
  1701. };
  1702. class Item50
  1703. {
  1704. position[]={2159.5598,489.39218,15124.17};
  1705. azimut=0.01521465;
  1706. id=151;
  1707. side="EMPTY";
  1708. vehicle="Land_Fire_barrel";
  1709. skill=1;
  1710. };
  1711. class Item51
  1712. {
  1713. position[]={2136.8296,489.38736,15132.708};
  1714. azimut=149.51669;
  1715. id=152;
  1716. side="EMPTY";
  1717. vehicle="Park_bench1";
  1718. skill=1;
  1719. };
  1720. class Item52
  1721. {
  1722. position[]={2135.8972,489.49615,15133.944};
  1723. id=153;
  1724. side="EMPTY";
  1725. vehicle="Land_Fire_DZ";
  1726. skill=1;
  1727. };
  1728. class Item53
  1729. {
  1730. position[]={2184.7571,488.25717,15098.213};
  1731. id=154;
  1732. side="EMPTY";
  1733. vehicle="Barrels";
  1734. skill=1;
  1735. };
  1736. class Item54
  1737. {
  1738. position[]={2183.1589,488.16907,15098.275};
  1739. id=155;
  1740. side="EMPTY";
  1741. vehicle="Barrels";
  1742. skill=1;
  1743. };
  1744. class Item55
  1745. {
  1746. position[]={2138.0449,489.51831,15133.654};
  1747. id=156;
  1748. side="EMPTY";
  1749. vehicle="FlagCarrierUSArmy_EP1";
  1750. skill=1;
  1751. };
  1752. class Item56
  1753. {
  1754. position[]={2177.4055,486.74622,15085.597};
  1755. azimut=0.50734621;
  1756. id=157;
  1757. side="EMPTY";
  1758. vehicle="WarfareBDepot";
  1759. skill=1;
  1760. };
  1761. class Item57
  1762. {
  1763. position[]={2191.6545,486.7536,15074.484};
  1764. id=158;
  1765. side="EMPTY";
  1766. vehicle="Base_WarfareBBarrier10xTall";
  1767. skill=1;
  1768. };
  1769. class Item58
  1770. {
  1771. position[]={2163.4294,485.08023,15074.372};
  1772. azimut=-1.4556071;
  1773. id=159;
  1774. side="EMPTY";
  1775. vehicle="Base_WarfareBBarrier10xTall";
  1776. skill=1;
  1777. };
  1778. class Item59
  1779. {
  1780. position[]={2135.4585,484.49081,15082.309};
  1781. azimut=9.8292599;
  1782. id=160;
  1783. side="EMPTY";
  1784. vehicle="Base_WarfareBBarrier10xTall";
  1785. skill=1;
  1786. };
  1787. class Item60
  1788. {
  1789. position[]={2149.8792,484.63,15077.609};
  1790. azimut=26.089109;
  1791. id=161;
  1792. side="EMPTY";
  1793. vehicle="Base_WarfareBBarrier10xTall";
  1794. skill=1;
  1795. };
  1796. class Item61
  1797. {
  1798. position[]={2202.9341,489.06107,15095.231};
  1799. azimut=-90.939789;
  1800. id=162;
  1801. side="EMPTY";
  1802. vehicle="Base_WarfareBBarrier10xTall";
  1803. skill=1;
  1804. };
  1805. class Item62
  1806. {
  1807. position[]={2126.6289,490.20718,15142.073};
  1808. azimut=178.5231;
  1809. id=163;
  1810. side="EMPTY";
  1811. vehicle="RampConcrete";
  1812. skill=1;
  1813. };
  1814. class Item63
  1815. {
  1816. position[]={2195.8938,490.02676,15110.559};
  1817. id=164;
  1818. side="EMPTY";
  1819. vehicle="Land_Fire_barrel";
  1820. skill=1;
  1821. };
  1822. class Item64
  1823. {
  1824. position[]={2159.5803,490.43353,15134.619};
  1825. id=165;
  1826. side="EMPTY";
  1827. vehicle="Land_Fire_barrel";
  1828. skill=1;
  1829. };
  1830. class Item65
  1831. {
  1832. position[]={2128.5605,486.76563,15108.724};
  1833. id=166;
  1834. side="EMPTY";
  1835. vehicle="Land_Fire_barrel";
  1836. skill=1;
  1837. };
  1838. class Item66
  1839. {
  1840. position[]={2154.8948,486.88147,15100.796};
  1841. id=167;
  1842. side="EMPTY";
  1843. vehicle="Land_Fire_barrel";
  1844. skill=1;
  1845. };
  1846. class Item67
  1847. {
  1848. position[]={2119.4678,488.04465,15122.483};
  1849. id=168;
  1850. side="EMPTY";
  1851. vehicle="Land_Fire_barrel";
  1852. skill=1;
  1853. };
  1854. class Item68
  1855. {
  1856. position[]={2191.9575,487.2356,15080.733};
  1857. azimut=361.08939;
  1858. id=169;
  1859. side="EMPTY";
  1860. vehicle="RampConcrete";
  1861. skill=1;
  1862. };
  1863. class Item69
  1864. {
  1865. position[]={2166.8562,485.49789,15077.451};
  1866. azimut=87.60289;
  1867. id=170;
  1868. side="EMPTY";
  1869. vehicle="Land_Ind_BoardsPack1";
  1870. skill=1;
  1871. };
  1872. class Item70
  1873. {
  1874. position[]={2186.3691,487.06415,15082.893};
  1875. azimut=269.71631;
  1876. id=171;
  1877. side="EMPTY";
  1878. vehicle="Land_Toilet";
  1879. skill=1;
  1880. };
  1881. class Item71
  1882. {
  1883. position[]={2186.0632,487.47324,15088.177};
  1884. azimut=-91.80851;
  1885. id=172;
  1886. side="EMPTY";
  1887. vehicle="Land_Toilet";
  1888. skill=1;
  1889. };
  1890. class Item72
  1891. {
  1892. position[]={2132.5012,489.47635,15134.451};
  1893. azimut=282.9653;
  1894. id=173;
  1895. side="EMPTY";
  1896. vehicle="Notice_board_EP1";
  1897. skill=1;
  1898. };
  1899. class Item73
  1900. {
  1901. position[]={2137.1658,489.6127,15134.805};
  1902. azimut=215.814;
  1903. id=174;
  1904. side="EMPTY";
  1905. vehicle="Park_bench1";
  1906. skill=1;
  1907. };
  1908. class Item74
  1909. {
  1910. position[]={2122.8372,490.49097,15144.869};
  1911. azimut=0.01521465;
  1912. id=175;
  1913. side="EMPTY";
  1914. vehicle="Land_Fire_barrel";
  1915. skill=1;
  1916. };
  1917. class Item75
  1918. {
  1919. position[]={2200.8235,487.31512,15074.713};
  1920. azimut=183.6601;
  1921. id=176;
  1922. side="EMPTY";
  1923. vehicle="Fence_Ind";
  1924. skill=1;
  1925. };
  1926. class Item76
  1927. {
  1928. position[]={2238.1594,489.31299,15072.965};
  1929. azimut=0.059588391;
  1930. id=177;
  1931. side="EMPTY";
  1932. vehicle="Land_Wall_Gate_Kolchoz";
  1933. skill=1;
  1934. };
  1935. class Item77
  1936. {
  1937. position[]={2203.6824,487.47028,15074.531};
  1938. azimut=183.6601;
  1939. id=178;
  1940. side="EMPTY";
  1941. vehicle="Fence_Ind";
  1942. skill=1;
  1943. };
  1944. class Item78
  1945. {
  1946. position[]={2206.3188,487.61478,15074.385};
  1947. azimut=183.6601;
  1948. id=179;
  1949. side="EMPTY";
  1950. vehicle="Fence_Ind";
  1951. skill=1;
  1952. };
  1953. class Item79
  1954. {
  1955. position[]={2209.2539,487.77731,15074.246};
  1956. azimut=183.6601;
  1957. id=180;
  1958. side="EMPTY";
  1959. vehicle="Fence_Ind";
  1960. skill=1;
  1961. };
  1962. class Item80
  1963. {
  1964. position[]={2212.1523,487.93918,15074.128};
  1965. azimut=183.6601;
  1966. id=181;
  1967. side="EMPTY";
  1968. vehicle="Fence_Ind";
  1969. skill=1;
  1970. };
  1971. class Item81
  1972. {
  1973. position[]={2214.9858,488.15421,15073.963};
  1974. azimut=183.6601;
  1975. id=182;
  1976. side="EMPTY";
  1977. vehicle="Fence_Ind";
  1978. skill=1;
  1979. };
  1980. class Item82
  1981. {
  1982. position[]={2217.6147,488.30408,15073.852};
  1983. azimut=183.8667;
  1984. id=183;
  1985. side="EMPTY";
  1986. vehicle="Fence_Ind";
  1987. skill=1;
  1988. };
  1989. class Item83
  1990. {
  1991. position[]={2220.4907,488.45694,15073.655};
  1992. azimut=183.8667;
  1993. id=184;
  1994. side="EMPTY";
  1995. vehicle="Fence_Ind";
  1996. skill=1;
  1997. };
  1998. class Item84
  1999. {
  2000. position[]={2223.449,488.72473,15073.574};
  2001. azimut=186.47;
  2002. id=185;
  2003. side="EMPTY";
  2004. vehicle="Fence_Ind";
  2005. skill=1;
  2006. };
  2007. class Item85
  2008. {
  2009. position[]={2232.0239,489.24097,15073.24};
  2010. azimut=184.409;
  2011. id=186;
  2012. side="EMPTY";
  2013. vehicle="Fence_Ind";
  2014. skill=1;
  2015. };
  2016. class Item86
  2017. {
  2018. position[]={2226.3149,489.06186,15073.628};
  2019. azimut=183.81219;
  2020. id=187;
  2021. side="EMPTY";
  2022. vehicle="Fence_Ind";
  2023. skill=1;
  2024. };
  2025. class Item87
  2026. {
  2027. position[]={2229.0481,489.21603,15073.467};
  2028. azimut=183.5042;
  2029. id=188;
  2030. side="EMPTY";
  2031. vehicle="Fence_Ind";
  2032. skill=1;
  2033. };
  2034. class Item88
  2035. {
  2036. position[]={2244.0845,489.36807,15072.727};
  2037. azimut=188.0054;
  2038. id=189;
  2039. side="EMPTY";
  2040. vehicle="Fence_Ind";
  2041. skill=1;
  2042. };
  2043. class Item89
  2044. {
  2045. position[]={2246.9209,489.37317,15072.335};
  2046. azimut=188.0426;
  2047. id=190;
  2048. side="EMPTY";
  2049. vehicle="Fence_Ind";
  2050. skill=1;
  2051. };
  2052. class Item90
  2053. {
  2054. position[]={2249.5386,489.36954,15071.977};
  2055. azimut=187.5174;
  2056. id=191;
  2057. side="EMPTY";
  2058. vehicle="Fence_Ind";
  2059. skill=1;
  2060. };
  2061. class Item91
  2062. {
  2063. position[]={2252.4563,489.58414,15071.617};
  2064. azimut=187.972;
  2065. id=192;
  2066. side="EMPTY";
  2067. vehicle="Fence_Ind";
  2068. skill=1;
  2069. };
  2070. class Item92
  2071. {
  2072. position[]={2255.3357,489.86642,15071.271};
  2073. azimut=187.895;
  2074. id=193;
  2075. side="EMPTY";
  2076. vehicle="Fence_Ind";
  2077. skill=1;
  2078. };
  2079. class Item93
  2080. {
  2081. position[]={2258.1455,490.11295,15070.897};
  2082. azimut=188.1571;
  2083. id=194;
  2084. side="EMPTY";
  2085. vehicle="Fence_Ind";
  2086. skill=1;
  2087. };
  2088. class Item94
  2089. {
  2090. position[]={2260.7639,490.21182,15070.597};
  2091. azimut=188.15961;
  2092. id=195;
  2093. side="EMPTY";
  2094. vehicle="Fence_Ind";
  2095. skill=1;
  2096. };
  2097. class Item95
  2098. {
  2099. position[]={2263.6165,490.31549,15070.171};
  2100. azimut=188.2932;
  2101. id=196;
  2102. side="EMPTY";
  2103. vehicle="Fence_Ind";
  2104. skill=1;
  2105. };
  2106. class Item96
  2107. {
  2108. position[]={2265.3777,490.51172,15071.557};
  2109. azimut=458.34131;
  2110. id=197;
  2111. side="EMPTY";
  2112. vehicle="Fence_Ind";
  2113. skill=1;
  2114. };
  2115. class Item97
  2116. {
  2117. position[]={2265.7532,490.75571,15074.387};
  2118. azimut=458.44699;
  2119. id=198;
  2120. side="EMPTY";
  2121. vehicle="Fence_Ind";
  2122. skill=1;
  2123. };
  2124. class Item98
  2125. {
  2126. position[]={2266.1262,490.99988,15077.011};
  2127. azimut=457.8732;
  2128. id=199;
  2129. side="EMPTY";
  2130. vehicle="Fence_Ind";
  2131. skill=1;
  2132. };
  2133. class Item99
  2134. {
  2135. position[]={2266.5271,491.26978,15079.896};
  2136. azimut=458.34491;
  2137. id=200;
  2138. side="EMPTY";
  2139. vehicle="Fence_Ind";
  2140. skill=1;
  2141. };
  2142. class Item100
  2143. {
  2144. position[]={2266.8748,491.54855,15082.81};
  2145. azimut=458.2457;
  2146. id=201;
  2147. side="EMPTY";
  2148. vehicle="Fence_Ind";
  2149. skill=1;
  2150. };
  2151. class Item101
  2152. {
  2153. position[]={2267.2617,491.82718,15085.614};
  2154. azimut=458.5773;
  2155. id=202;
  2156. side="EMPTY";
  2157. vehicle="Fence_Ind";
  2158. skill=1;
  2159. };
  2160. class Item102
  2161. {
  2162. position[]={2267.5815,492.08908,15088.239};
  2163. azimut=458.53241;
  2164. id=203;
  2165. side="EMPTY";
  2166. vehicle="Fence_Ind";
  2167. skill=1;
  2168. };
  2169. class Item103
  2170. {
  2171. position[]={2268.0271,492.38638,15091.07};
  2172. azimut=458.59671;
  2173. id=204;
  2174. side="EMPTY";
  2175. vehicle="Fence_Ind";
  2176. skill=1;
  2177. };
  2178. class Item104
  2179. {
  2180. position[]={2268.4841,492.68726,15093.932};
  2181. azimut=458.34131;
  2182. id=205;
  2183. side="EMPTY";
  2184. vehicle="Fence_Ind";
  2185. skill=1;
  2186. };
  2187. class Item105
  2188. {
  2189. position[]={2268.8596,492.98444,15096.76};
  2190. azimut=458.44699;
  2191. id=206;
  2192. side="EMPTY";
  2193. vehicle="Fence_Ind";
  2194. skill=1;
  2195. };
  2196. class Item106
  2197. {
  2198. position[]={2269.2327,493.2644,15099.385};
  2199. azimut=457.8732;
  2200. id=207;
  2201. side="EMPTY";
  2202. vehicle="Fence_Ind";
  2203. skill=1;
  2204. };
  2205. class Item107
  2206. {
  2207. position[]={2269.6335,493.58047,15102.272};
  2208. azimut=458.34491;
  2209. id=208;
  2210. side="EMPTY";
  2211. vehicle="Fence_Ind";
  2212. skill=1;
  2213. };
  2214. class Item108
  2215. {
  2216. position[]={2269.9812,493.90085,15105.186};
  2217. azimut=458.2457;
  2218. id=209;
  2219. side="EMPTY";
  2220. vehicle="Fence_Ind";
  2221. skill=1;
  2222. };
  2223. class Item109
  2224. {
  2225. position[]={2270.3682,494.20724,15107.984};
  2226. azimut=458.5773;
  2227. id=210;
  2228. side="EMPTY";
  2229. vehicle="Fence_Ind";
  2230. skill=1;
  2231. };
  2232. class Item110
  2233. {
  2234. position[]={2270.688,494.49762,15110.609};
  2235. azimut=458.53241;
  2236. id=211;
  2237. side="EMPTY";
  2238. vehicle="Fence_Ind";
  2239. skill=1;
  2240. };
  2241. class Item111
  2242. {
  2243. position[]={2271.1335,494.81693,15113.448};
  2244. azimut=458.59671;
  2245. id=212;
  2246. side="EMPTY";
  2247. vehicle="Fence_Ind";
  2248. skill=1;
  2249. };
  2250. class Item112
  2251. {
  2252. position[]={2240.1807,495.63705,15141.955};
  2253. azimut=182.21271;
  2254. id=213;
  2255. side="EMPTY";
  2256. vehicle="Land_Wall_Gate_Kolchoz";
  2257. skill=1;
  2258. };
  2259. class Item113
  2260. {
  2261. position[]={2271.7561,495.14059,15116.202};
  2262. azimut=458.16159;
  2263. id=214;
  2264. side="EMPTY";
  2265. vehicle="Fence_Ind";
  2266. skill=1;
  2267. };
  2268. class Item114
  2269. {
  2270. position[]={2272.1233,495.45584,15119.034};
  2271. azimut=458.2673;
  2272. id=215;
  2273. side="EMPTY";
  2274. vehicle="Fence_Ind";
  2275. skill=1;
  2276. };
  2277. class Item115
  2278. {
  2279. position[]={2272.4875,495.75394,15121.659};
  2280. azimut=457.69351;
  2281. id=216;
  2282. side="EMPTY";
  2283. vehicle="Fence_Ind";
  2284. skill=1;
  2285. };
  2286. class Item116
  2287. {
  2288. position[]={2272.8792,496.08487,15124.548};
  2289. azimut=458.16519;
  2290. id=217;
  2291. side="EMPTY";
  2292. vehicle="Fence_Ind";
  2293. skill=1;
  2294. };
  2295. class Item117
  2296. {
  2297. position[]={2273.575,496.44962,15127.533};
  2298. azimut=458.39761;
  2299. id=218;
  2300. side="EMPTY";
  2301. vehicle="Fence_Ind";
  2302. skill=1;
  2303. };
  2304. class Item118
  2305. {
  2306. position[]={2273.8896,496.75552,15130.16};
  2307. azimut=458.35269;
  2308. id=219;
  2309. side="EMPTY";
  2310. vehicle="Fence_Ind";
  2311. skill=1;
  2312. };
  2313. class Item119
  2314. {
  2315. position[]={2274.3262,497.09271,15132.996};
  2316. azimut=458.41699;
  2317. id=220;
  2318. side="EMPTY";
  2319. vehicle="Fence_Ind";
  2320. skill=1;
  2321. };
  2322. class Item120
  2323. {
  2324. position[]={2274.7744,497.44373,15135.858};
  2325. azimut=458.16159;
  2326. id=221;
  2327. side="EMPTY";
  2328. vehicle="Fence_Ind";
  2329. skill=1;
  2330. };
  2331. class Item121
  2332. {
  2333. position[]={2273.5576,497.52823,15137.462};
  2334. azimut=368.61499;
  2335. id=222;
  2336. side="EMPTY";
  2337. vehicle="Fence_Ind";
  2338. skill=1;
  2339. };
  2340. class Item122
  2341. {
  2342. position[]={2270.738,497.35983,15137.891};
  2343. azimut=368.6593;
  2344. id=223;
  2345. side="EMPTY";
  2346. vehicle="Fence_Ind";
  2347. skill=1;
  2348. };
  2349. class Item123
  2350. {
  2351. position[]={2268.1135,497.20218,15138.277};
  2352. azimut=368.1275;
  2353. id=224;
  2354. side="EMPTY";
  2355. vehicle="Fence_Ind";
  2356. skill=1;
  2357. };
  2358. class Item124
  2359. {
  2360. position[]={2265.2021,497.02594,15138.663};
  2361. azimut=368.73819;
  2362. id=225;
  2363. side="EMPTY";
  2364. vehicle="Fence_Ind";
  2365. skill=1;
  2366. };
  2367. class Item125
  2368. {
  2369. position[]={2262.3245,496.84753,15139.038};
  2370. azimut=368.24899;
  2371. id=226;
  2372. side="EMPTY";
  2373. vehicle="Fence_Ind";
  2374. skill=1;
  2375. };
  2376. class Item126
  2377. {
  2378. position[]={2259.5156,496.67987,15139.429};
  2379. azimut=368.86981;
  2380. id=227;
  2381. side="EMPTY";
  2382. vehicle="Fence_Ind";
  2383. skill=1;
  2384. };
  2385. class Item127
  2386. {
  2387. position[]={2256.9021,496.47687,15139.766};
  2388. azimut=368.61111;
  2389. id=228;
  2390. side="EMPTY";
  2391. vehicle="Fence_Ind";
  2392. skill=1;
  2393. };
  2394. class Item128
  2395. {
  2396. position[]={2254.0647,496.08606,15140.233};
  2397. azimut=368.95911;
  2398. id=229;
  2399. side="EMPTY";
  2400. vehicle="Fence_Ind";
  2401. skill=1;
  2402. };
  2403. class Item129
  2404. {
  2405. position[]={2251.0928,495.66669,15140.583};
  2406. azimut=368.61111;
  2407. id=230;
  2408. side="EMPTY";
  2409. vehicle="Fence_Ind";
  2410. skill=1;
  2411. };
  2412. class Item130
  2413. {
  2414. position[]={2248.1091,495.54742,15141.034};
  2415. azimut=369.6644;
  2416. id=231;
  2417. side="EMPTY";
  2418. vehicle="Fence_Ind";
  2419. skill=1;
  2420. };
  2421. class Item131
  2422. {
  2423. position[]={2246.0127,495.58047,15141.374};
  2424. azimut=369.405;
  2425. id=232;
  2426. side="EMPTY";
  2427. vehicle="Fence_Ind";
  2428. skill=1;
  2429. };
  2430. class Item132
  2431. {
  2432. position[]={2231.2866,495.64728,15142.066};
  2433. azimut=362.71609;
  2434. id=233;
  2435. side="EMPTY";
  2436. vehicle="Fence_Ind";
  2437. skill=1;
  2438. };
  2439. class Item133
  2440. {
  2441. position[]={2225.6599,495.36893,15142.278};
  2442. azimut=358.5368;
  2443. id=234;
  2444. side="EMPTY";
  2445. vehicle="Fence_Ind";
  2446. skill=1;
  2447. };
  2448. class Item134
  2449. {
  2450. position[]={2222.8171,494.89368,15142.148};
  2451. azimut=358.685;
  2452. id=235;
  2453. side="EMPTY";
  2454. vehicle="Fence_Ind";
  2455. skill=1;
  2456. };
  2457. class Item135
  2458. {
  2459. position[]={2219.6206,494.40732,15142.072};
  2460. azimut=359.15729;
  2461. id=236;
  2462. side="EMPTY";
  2463. vehicle="Fence_Ind";
  2464. skill=1;
  2465. };
  2466. class Item136
  2467. {
  2468. position[]={2216.7852,494.23773,15141.999};
  2469. azimut=359.6044;
  2470. id=237;
  2471. side="EMPTY";
  2472. vehicle="Fence_Ind";
  2473. skill=1;
  2474. };
  2475. class Item137
  2476. {
  2477. position[]={2213.9326,494.06952,15141.951};
  2478. azimut=358.18121;
  2479. id=238;
  2480. side="EMPTY";
  2481. vehicle="Fence_Ind";
  2482. skill=1;
  2483. };
  2484. class Item138
  2485. {
  2486. position[]={2211.022,493.89764,15141.879};
  2487. azimut=358.52521;
  2488. id=239;
  2489. side="EMPTY";
  2490. vehicle="Fence_Ind";
  2491. skill=1;
  2492. };
  2493. class Item139
  2494. {
  2495. position[]={2208.1763,493.73099,15141.803};
  2496. azimut=358.52521;
  2497. id=240;
  2498. side="EMPTY";
  2499. vehicle="Fence_Ind";
  2500. skill=1;
  2501. };
  2502. class Item140
  2503. {
  2504. position[]={2205.2852,493.56116,15141.727};
  2505. azimut=358.57141;
  2506. id=241;
  2507. side="EMPTY";
  2508. vehicle="Fence_Ind";
  2509. skill=1;
  2510. };
  2511. class Item141
  2512. {
  2513. position[]={2202.2544,493.38651,15141.643};
  2514. azimut=358.1377;
  2515. id=242;
  2516. side="EMPTY";
  2517. vehicle="Fence_Ind";
  2518. skill=1;
  2519. };
  2520. class Item142
  2521. {
  2522. position[]={2234.1077,495.64594,15142.053};
  2523. azimut=359.31229;
  2524. id=243;
  2525. side="EMPTY";
  2526. vehicle="Fence_Ind";
  2527. skill=1;
  2528. };
  2529. class Item143
  2530. {
  2531. position[]={2228.2063,495.69183,15142.518};
  2532. azimut=359.27829;
  2533. id=244;
  2534. side="EMPTY";
  2535. vehicle="Fence_Ind";
  2536. skill=1;
  2537. };
  2538. class Item144
  2539. {
  2540. position[]={2135.0769,486.17493,15100.946};
  2541. azimut=197.2191;
  2542. id=245;
  2543. side="EMPTY";
  2544. vehicle="Land_a_stationhouse";
  2545. skill=1;
  2546. };
  2547. class Item145
  2548. {
  2549. position[]={2120.6929,489.00641,15131.308};
  2550. azimut=-44.554779;
  2551. id=246;
  2552. side="EMPTY";
  2553. vehicle="Land_CamoNetB_EAST_EP1";
  2554. skill=1;
  2555. };
  2556. };
  2557. class Markers
  2558. {
  2559. items=7;
  2560. class Item0
  2561. {
  2562. position[]={7839.6055,381.33774,8414.7324};
  2563. name="center";
  2564. type="Empty";
  2565. };
  2566. class Item1
  2567. {
  2568. position[]={-18697.58,379.53012,25815.256};
  2569. name="respawn_west";
  2570. type="Empty";
  2571. };
  2572. class Item2
  2573. {
  2574. position[]={4932.3345,0.39950246,1989.1094};
  2575. name="spawn0";
  2576. type="Empty";
  2577. };
  2578. class Item3
  2579. {
  2580. position[]={2236.0391,0.63119155,1923.3735};
  2581. name="spawn1";
  2582. type="Empty";
  2583. };
  2584. class Item4
  2585. {
  2586. position[]={8738.1328,0.45720705,2122.1082};
  2587. name="spawn2";
  2588. type="Empty";
  2589. };
  2590. class Item5
  2591. {
  2592. position[]={10909.267,0.57597214,2422.3096};
  2593. name="spawn3";
  2594. type="Empty";
  2595. };
  2596. class Item6
  2597. {
  2598. position[]={13510.764,0.44504455,5249.3027};
  2599. name="spawn4";
  2600. type="Empty";
  2601. };
  2602. };
  2603. class Sensors
  2604. {
  2605. items=16;
  2606. class Item0
  2607. {
  2608. position[]={13391.466,10.101187,6604.7324};
  2609. a=10;
  2610. b=10;
  2611. activationBy="ANY";
  2612. repeating=1;
  2613. interruptable=1;
  2614. age="UNKNOWN";
  2615. name="REFUEL";
  2616. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2617. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2618. class Effects
  2619. {
  2620. };
  2621. };
  2622. class Item1
  2623. {
  2624. position[]={12993.984,12.258109,10075.086};
  2625. a=10;
  2626. b=10;
  2627. activationBy="ANY";
  2628. repeating=1;
  2629. interruptable=1;
  2630. age="UNKNOWN";
  2631. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2632. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2633. class Effects
  2634. {
  2635. };
  2636. };
  2637. class Item2
  2638. {
  2639. position[]={9498.9219,11.807028,2012.2668};
  2640. a=10;
  2641. b=10;
  2642. activationBy="ANY";
  2643. repeating=1;
  2644. interruptable=1;
  2645. age="UNKNOWN";
  2646. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2647. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2648. class Effects
  2649. {
  2650. };
  2651. };
  2652. class Item3
  2653. {
  2654. position[]={6703.3442,12.557623,2994.9663};
  2655. a=10;
  2656. b=10;
  2657. activationBy="ANY";
  2658. repeating=1;
  2659. interruptable=1;
  2660. age="UNKNOWN";
  2661. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2662. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2663. class Effects
  2664. {
  2665. };
  2666. };
  2667. class Item4
  2668. {
  2669. position[]={5854.4194,5.4910603,2192.7046};
  2670. a=10;
  2671. b=10;
  2672. activationBy="ANY";
  2673. repeating=1;
  2674. interruptable=1;
  2675. age="UNKNOWN";
  2676. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2677. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2678. class Effects
  2679. {
  2680. };
  2681. };
  2682. class Item5
  2683. {
  2684. position[]={2021.1644,5.7345586,2242.2556};
  2685. a=5;
  2686. b=5;
  2687. activationBy="ANY";
  2688. repeating=1;
  2689. interruptable=1;
  2690. age="UNKNOWN";
  2691. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2692. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2693. class Effects
  2694. {
  2695. };
  2696. };
  2697. class Item6
  2698. {
  2699. position[]={2688.1584,229.50237,5603.7388};
  2700. a=6;
  2701. b=6;
  2702. activationBy="ANY";
  2703. repeating=1;
  2704. interruptable=1;
  2705. age="UNKNOWN";
  2706. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2707. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2708. class Effects
  2709. {
  2710. };
  2711. };
  2712. class Item7
  2713. {
  2714. position[]={2996.1978,349.16144,7472.4092};
  2715. a=8;
  2716. b=8;
  2717. activationBy="ANY";
  2718. repeating=1;
  2719. interruptable=1;
  2720. age="UNKNOWN";
  2721. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2722. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2723. class Effects
  2724. {
  2725. };
  2726. };
  2727. class Item8
  2728. {
  2729. position[]={3651.5625,317.20349,8972.3896};
  2730. a=8;
  2731. b=8;
  2732. activationBy="ANY";
  2733. repeating=1;
  2734. interruptable=1;
  2735. age="UNKNOWN";
  2736. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2737. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2738. class Effects
  2739. {
  2740. };
  2741. };
  2742. class Item9
  2743. {
  2744. position[]={4732.8491,281.78271,6381.0791};
  2745. a=5;
  2746. b=5;
  2747. activationBy="ANY";
  2748. repeating=1;
  2749. interruptable=1;
  2750. age="UNKNOWN";
  2751. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2752. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2753. class Effects
  2754. {
  2755. };
  2756. };
  2757. class Item10
  2758. {
  2759. position[]={4732.9512,281.76999,6381.3228};
  2760. activationBy="ANY";
  2761. interruptable=1;
  2762. age="UNKNOWN";
  2763. class Effects
  2764. {
  2765. };
  2766. };
  2767. class Item11
  2768. {
  2769. position[]={7255.0444,293.88074,7660.4282};
  2770. a=5;
  2771. b=5;
  2772. activationBy="ANY";
  2773. repeating=1;
  2774. interruptable=1;
  2775. age="UNKNOWN";
  2776. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2777. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2778. class Effects
  2779. {
  2780. };
  2781. };
  2782. class Item12
  2783. {
  2784. position[]={10157.442,237.45486,5304.2813};
  2785. a=10;
  2786. b=10;
  2787. activationBy="ANY";
  2788. repeating=1;
  2789. interruptable=1;
  2790. age="UNKNOWN";
  2791. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2792. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2793. class Effects
  2794. {
  2795. };
  2796. };
  2797. class Item13
  2798. {
  2799. position[]={10451.866,229.43744,8870.6494};
  2800. a=10;
  2801. b=10;
  2802. activationBy="ANY";
  2803. repeating=1;
  2804. interruptable=1;
  2805. age="UNKNOWN";
  2806. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2807. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2808. class Effects
  2809. {
  2810. };
  2811. };
  2812. class Item14
  2813. {
  2814. position[]={10727.905,143.56238,10784.749};
  2815. a=5;
  2816. b=5;
  2817. activationBy="ANY";
  2818. repeating=1;
  2819. interruptable=1;
  2820. age="UNKNOWN";
  2821. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2822. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2823. class Effects
  2824. {
  2825. };
  2826. };
  2827. class Item15
  2828. {
  2829. position[]={5850.5835,277.35999,10111.842};
  2830. a=6;
  2831. b=6;
  2832. activationBy="ANY";
  2833. repeating=1;
  2834. interruptable=1;
  2835. age="UNKNOWN";
  2836. expCond="this and ((getpos (thislist select 0)) select 2 < 1)";
  2837. expActiv="_xhandle= [(thislist select 0)] execVM ""scriptsMZ\MZ_reload.sqf"";";
  2838. class Effects
  2839. {
  2840. };
  2841. };
  2842. };
  2843. };
  2844. class Intro
  2845. {
  2846. addOns[]=
  2847. {
  2848. "chernarus"
  2849. };
  2850. addOnsAuto[]=
  2851. {
  2852. "chernarus"
  2853. };
  2854. randomSeed=6913869;
  2855. class Intel
  2856. {
  2857. startWeather=0.25;
  2858. forecastWeather=0.25;
  2859. year=2008;
  2860. month=10;
  2861. day=11;
  2862. hour=9;
  2863. minute=20;
  2864. };
  2865. };
  2866. class OutroWin
  2867. {
  2868. addOns[]=
  2869. {
  2870. "chernarus"
  2871. };
  2872. addOnsAuto[]=
  2873. {
  2874. "chernarus"
  2875. };
  2876. randomSeed=4081731;
  2877. class Intel
  2878. {
  2879. startWeather=0.25;
  2880. forecastWeather=0.25;
  2881. year=2008;
  2882. month=10;
  2883. day=11;
  2884. hour=9;
  2885. minute=20;
  2886. };
  2887. };
  2888. class OutroLoose
  2889. {
  2890. addOns[]=
  2891. {
  2892. "chernarus"
  2893. };
  2894. addOnsAuto[]=
  2895. {
  2896. "chernarus"
  2897. };
  2898. randomSeed=4975929;
  2899. class Intel
  2900. {
  2901. startWeather=0.25;
  2902. forecastWeather=0.25;
  2903. year=2008;
  2904. month=10;
  2905. day=11;
  2906. hour=9;
  2907. minute=20;
  2908. };
  2909. };
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement