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- (15:56:15) <Urist> loftar, do expect server popultion rise after update/
- (15:56:45) <loftar> I sure hope so, Urist. I think the changes improve the game a lot.
- (15:57:14) <loftar> Not only in the current state of the game, either, but they also make it more meaningful to add new stuff in the future.
- (15:57:42) <loftar> I think one of the primary reasons why it was starting to feel meaningless to add new stuff to Salem was because the previous systems made new content kind of meaningless.
- (15:57:50) <loftar> Especially the gobbling system, which is now fixed.
- (16:00:47) <Urist> does it mean update is coming very soon?
- (16:01:04) <loftar> They aren't necessarily connected, but I sure hope we'll be able to release the update soon enough. :)
- (16:01:17) <loftar> I'm still aiming for the end of the month, but we'll see.
- (16:01:22) <loftar> There are a few loose ends.
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- (16:13:48) <loftar> We don't *plan* to make a new Haven world before Hafen, for sure.
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- (16:19:16) <loftar> I think there was generally a better sense of community among players in the times of W1/2/3.
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- (16:31:13) <cmekss1> loftar, i've been wondering with your new game
- (16:31:24) <cmekss1> are you going to make mining more engaging
- (16:32:30) <loftar> No, it implies that usernames live in their own namespace, where I consider lowercase to be the convention. :)
- (16:32:53) <loftar> cmekss1, it's not like we're even close to re-implementing mining yet. :)
- (16:33:10) <loftar> We generally don't plan details that far ahead, because they always change along the way anyway.
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- (16:50:58) <loftar> I can support very big maps, for sure.
- (16:51:04) <Deus> how big?
- (16:51:08) <Deus> reasonably
- (16:51:12) <Deus> and how many players
- (16:51:12) <urist> loftar, I also remember your decision to make world map smaller because you wanted to rise level of interation between players
- (16:51:13) <loftar> Orders of magnitude larger than the current world.
- (16:51:16) <Deus> and obkjects
- (16:51:23) <urist> is it going to stay same?
- (16:51:26) <loftar> It's more a question of how large one actually wants the world to be.
- (16:51:41) <Deus> that is dependant
- (16:51:45) <urist> or you are going to rething this concept
- (16:51:46) <Deus> on the players
- (16:51:49) <Judge_Dredd> make it circle around?
- (16:51:51) <urist> rethink*
- (16:51:56) <Judge_Dredd> so there is no edge?
- (16:51:56) <Deus> if you had 100X the palyers it woudl be too small
- (16:52:03) <loftar> I am rethinking it, urist.
- (16:52:12) <Deus> almost none and it woudl be too small
- (16:52:21) <Blood_Raven> and add elephants to hold world :3
- (16:52:22) <loftar> But that's already in the IRC logs posted on the forums. ^^
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- (17:11:31) <loftar> I wouldn't mind dragons and I know Jorb wants them, but it would be completely meaningless to add them as "just another creature".
- (17:11:40) <loftar> I'd hate to see people "grinding dragons".
- (17:11:40) <Deus> yes
- (17:11:44) <Deus> theyd have to be special
- (17:11:45) <loftar> Then I'd rather not have them.
- (17:11:56) <Judge_Dredd> ah fair point
- (17:11:57) <Deus> id liek them if they were significant
- (17:12:03) <Deus> and meanignful
- (17:12:07) <Deus> not just a creature
- (17:12:11) <Deus> liek yous aid
- (17:12:51) <loftar> To some extent, though, that can be said for creatures in general. :)
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- (17:13:08) <loftar> Rabbits may be one thing, but I don't particularly enjoy the ability to "grind bears" either. :)
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- (17:14:49) <loftar> Well, I think the main problem lies in the combat system and the AI, really.
- (17:15:11) <Deus> ther is always soemthign ebtter
- (17:15:25) <Deus> always somethign to work on and for
- (17:15:30) <loftar> The combat system should never, I think, be so predetermined that there's never any chance of getting beaten by a bear even if you just let the character stand there.
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- (17:15:58) <Deus> yeah but id also hate to have haven be an action game
- (17:16:10) <Deus> like everythign else
- (17:16:14) <Deus> its always been special
- (17:16:40) <loftar> Sure, but it doesn't have to be that just to have a better combat system than it currently does. :)
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