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Sep 22nd, 2014
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  1. Mesprit @ Life Orb
  2. Ability: Levitate
  3. EVs: 252 SpA / 4 SpD / 252 Spe
  4. Timid Nature
  5. IVs: 0 Atk
  6. - Psychic
  7. - Stealth Rock
  8. - Ice Beam
  9. - Healing Wish
  10.  
  11. Flareon @ Choice Band
  12. Ability: Flash Fire
  13. EVs: 252 Atk / 4 SpD / 252 Spe
  14. Adamant Nature
  15. - Flare Blitz
  16. - Superpower
  17. - Quick Attack
  18. - Baton Pass
  19.  
  20. Kricketune @ Focus Sash
  21. Ability: Swarm
  22. EVs: 252 Atk / 4 Def / 252 Spe
  23. Jolly Nature
  24. - X-Scissor
  25. - Knock Off
  26. - Taunt
  27. - Sticky Web
  28.  
  29. Kabutops @ Lum Berry
  30. Ability: Swift Swim
  31. EVs: 252 Atk / 4 Def / 252 Spe
  32. Adamant Nature
  33. - Stone Edge
  34. - Rapid Spin
  35. - Waterfall
  36. - Aqua Jet
  37.  
  38. Lilligant (F) @ Life Orb
  39. Ability: Chlorophyll
  40. EVs: 252 SpA / 4 SpD / 252 Spe
  41. Timid Nature
  42. - Giga Drain
  43. - Hidden Power [Fire]
  44. - Sleep Powder
  45. - Quiver Dance
  46.  
  47. Rotom @ Choice Scarf
  48. Ability: Levitate
  49. EVs: 4 Def / 252 SpA / 252 Spe
  50. Timid Nature
  51. - Volt Switch
  52. - Thunderbolt
  53. - Shadow Ball
  54. - Trick
  55.  
  56. This is a variation of my first RMT that was built in Spiritomb meta and had Spiritomb > Rotom and Sandslash > Kabutops. With the recent tier changes, the team got much better, and I made some more tweaks to it to make it more friendly for this metagame. Basically, the team utilizes Sticky Web alongside Choice Band Flareon to plow through the opposing team. Mesprit offers Stealth Rock and Healing Wish support for the team, and I'm running Ice Beam for coverage. The choice of Ice Beam over Energy Ball or HP Fire was a metagame decision. Xatu has become ridiculously common on the ladder lately, and having Ice Beam to hit it is really important, especially for a Sticky Web team. Meanwhile, common checks to Flareon (physically defensive Seismitoad, Rhydon, etc.) still don't appreciate Psychic or Ice Beam. Flareon is standard Choice Band with Baton Pass to make handling its checks much easier. Kricketune is standard and is used over Leavanny because it is a much better Pokemon. Kabutops offers Spin support for Flareon, priority, and a soft check to Kangaskhan. Timid Life Orb Lilligant is fast and strong enough to dish out some immediate damage when it needs to (which is pretty often because it is my primary check to bulky Water- and Rock-types). HP Fire hits Ferroseed because my only great answer to it is Flareon, and that's not a reliable answer because it can just switch out of Flareon. Scarf Rotom is standard catch-all revenge killer, and it's my primary answer for fast Flying-types that would kind of shit on my team without Rotom here.
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