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- [ParseCmdLine] command-line args: "C:\Users\natha\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\spring.exe "C:\Users\natha\AppData\Roaming\springlobby\script.txt""
- Using configuration source: "C:\Users\natha\Documents\My Games\Spring\springsettings.cfg"
- ============== <User Config> ==============
- 3DTrees = 0
- AdvUnitShading = 0
- CamFreeEnabled = 1
- CamFreeScrollSpeed = 25
- CamMode = 5
- DualScreenMiniMapOnLeft = 1
- FPSScrollSpeed = 25
- FSAALevel = 4
- FeatureFadeDistance = 6000
- GrassDetail = 20
- GroundDetail = 120
- HardwareCursor = 1
- InputTextGeo = 0.26 0.73 0.02 0.028
- LastSelectedMap = Small Supreme Battlefield V2
- LastSelectedMod = Balanced Annihilation V9.34
- LastSelectedScript = Player vs. AI: NullAI 0.1
- LastSelectedSetting = FeatureFadeDistance
- MaxNanoParticles = 3670
- MaxParticles = 3119
- MiniMapFullProxy = 0
- OverheadScrollSpeed = 25
- RotOverheadScrollSpeed = 24
- ScreenshotCounter = 2
- ScrollWheelSpeed = -25
- ShadowMapSize = 1024
- Shadows = 0
- ShowFPS = 1
- ShowPlayerInfo = 0
- SmoothLines = 0
- SmoothPoints = 0
- TeamNanoSpray = 0
- TreeRadius = 3000
- UnitIconDist = 152
- UnitLodDist = 196
- WindowPosX = -1865
- WindowPosY = 31
- WindowState = 0
- XResolution = 1920
- XResolutionWindowed = 3652
- YResolution = 1080
- YResolutionWindowed = 1018
- ============== </User Config> ==============
- Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
- Enabled log sections: Sound(Notice)
- Enable or disable log sections using the LogSections configuration key
- or the SPRING_LOG_SECTIONS environment variable (both comma separated).
- Use "none" to disable the default log sections.
- LogOutput initialized.
- Spring 101.0.1-174-g2ddda7e develop
- Build Environment: boost-105500, GNU libstdc++ version 20130531
- Compiler Version: gcc-4.8.1
- Operating System: Microsoft Windows
- Microsoft Business Edition, 64-bit (build 9200)
- Intel(R) Core(TM) i7 CPU 930 @ 2.80GHz; 12279MB RAM, 14135MB pagefile
- Word Size: 32-bit (emulated)
- CPU Clock: win32::TimeGetTime
- Physical CPU Cores: 4
- Logical CPU Cores: 8
- [CMyMath::Init] CPU SSE mask: 127, flags:
- SSE 1.0: 1, SSE 2.0: 1
- SSE 3.0: 1, SSSE 3.0: 1
- SSE 4.1: 1, SSE 4.2: 1
- SSE 4.0A: 0, SSE 5.0A: 0
- using streflop SSE FP-math mode, CPU supports SSE instructions
- Supported Video modes on Display 1 x:0 y:0 1920x1080:
- 640x480, 720x480, 720x576, 800x600, 1176x664, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1440x900, 1600x900, 1280x960, 1768x992, 1280x1024, 1600x1024, 1680x1050, 1920x1080, 1600x1200
- Supported Video modes on Display 2 x:-1920 y:0 1920x1080:
- 640x480, 720x480, 720x576, 800x600, 1176x664, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1440x900, 1600x900, 1280x960, 1768x992, 1280x1024, 1600x1024, 1680x1050, 1920x1080
- SDL version: linked 2.0.4; compiled 2.0.4
- GL version: 4.5.0 NVIDIA 362.00
- GL vendor: NVIDIA Corporation
- GL renderer: GeForce GTX 480/PCIe/SSE2
- GLSL version: 4.50 NVIDIA
- GLEW version: 1.5.8
- Video RAM: total 1536MB, available 1176MB
- SwapInterval: 1
- FBO::maxSamples: 32
- GL info:
- haveARB: 1, haveGLSL: 1, ATI hacks: 0
- FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
- maximum texture size: 16384, compress MIP-map textures: 0
- maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
- maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
- number of UniformBufferBindings: 84 (64kB)
- VSync disabled
- [InitOpenGL] video mode set to 1920x1080:24bit @60Hz
- [WatchDogInstall] Installed (HangTimeout: 10sec)
- [WatchDog] registering controls for thread [main]
- [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
- [ThreadPool::SetThreadCount][2] #threads=3
- Using read-write data directory: C:\Users\natha\Documents\My Games\Spring\
- Using read-only data directory: C:\Users\natha\Documents\Spring\
- Using read-only data directory: C:\Users\natha\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\
- Scanning: C:\Users\natha\Documents\My Games\Spring\engine\101.0.1-174-g2ddda7e develop\base
- Scanning: C:\Users\natha\Documents\My Games\Spring\maps
- Scanning: C:\Users\natha\Documents\My Games\Spring\packages
- [f=-000001] [Sound] OpenAL info:
- [f=-000001] [Sound] Available Devices:
- [f=-000001] [Sound] Speakers (C-Media PCI Audio Device)
- [f=-000001] [Sound] Digital Output (C-Media PCI Audio Device)
- [f=-000001] [Sound] Speakers (C-Media PCI Audio Device)
- [f=-000001] [Sound] Realtek Digital Output (Realtek High Definition Audio)
- [f=-000001] [Sound] Realtek Digital Output(Optical) (Realtek High Definition Audio)
- [f=-000001] [Sound] ASUS MS228-3 (NVIDIA High Definition Audio)
- [f=-000001] [Sound] ASUS ML239-0 (2- NVIDIA High Definition Audio)
- [f=-000001] [Sound] Device: OpenAL Soft
- [f=-000001] [Sound] Vendor: OpenAL Community
- [f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0
- [f=-000001] [Sound] Renderer: OpenAL Soft
- [f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
- [f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
- [f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963)
- [f=-000001] [Sound] Error: Initializing EFX failed!
- [f=-000001] [Sound] Max Sounds: 128
- [f=-000001] [WatchDog] registering controls for thread [audio]
- [f=-000001] Joysticks found: 0
- [f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
- [f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
- [f=-000001] [Threading] Main thread CPU affinity mask set: 252
- [f=-000001] [StartScript] Loading StartScript from: C:\Users\natha\AppData\Roaming\springlobby\script.txt
- [f=-000001] Connecting to: 78.193.134.82:8460
- [f=-000001] Connecting to 78.193.134.82:8460 using name [LCC]gonpost
- [f=-000001] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz
- [f=-000001] [AddGameSetupArchivesToVFS] using map: Tabula-v4
- [f=-000001] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation Reloaded test-5303 (archive: 989b18a41f18ef7f0d286de6492d8ede.sdp)
- [f=-000001] Recording demo to: C:\Users\natha\Documents\My Games\Spring\demos\20160319_120123_Tabula-v4_101.0.1-174-g2ddda7e develop.sdfz
- [f=-000001] PreGame::GameDataReceived: 53 ms
- [f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
- [f=-000001] [LuaIntro] Searching for new Widgets
- [f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
- [f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
- [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
- [f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
- [f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
- [f=-000001] [LuaIntro] Found new widget "SpringLogo"
- [f=-000001] [LuaIntro] Found new widget "LoadTexture"
- [f=-000001] [LuaIntro] Found new widget "LoadProgress"
- [f=-000001] [LuaIntro] Found new widget "Main"
- [f=-000001] [LuaIntro] Found new widget "Music"
- [f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
- [f=-000001] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
- [f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
- [f=-000001] [LuaIntro] Loading widget: Main <main.lua>
- [f=-000001] [LuaIntro] Loading widget: Music <music.lua>
- [f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
- [f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
- [f=-000001] [WatchDog] registering controls for thread [load]
- [f=-000001] Parsing Map Information
- [f=-000001] Loading SMF
- [f=-000001] Loading Map (90 MB)
- [f=-000001] Loading Radar Icons
- [f=-000001] Loading GameData Definitions
- [f=-000001] [defs.lua] loading all *Defs tables: 241ms
- [f=-000001] Game::LoadDefs (GameData): 287 ms
- [f=-000001] Loading Sound Definitions
- [f=-000001] [Sound] parsed 31 sounds from gamedata/sounds.lua
- [f=-000001] Game::LoadDefs (Sound): 48 ms
- [f=-000001] Creating Smooth Height Mesh
- [f=-000001] SmoothHeightMesh::MakeSmoothMesh: 75 ms
- [f=-000001] Creating QuadField & CEGs
- [f=-000001] [CDamageArrayHandler] number of ArmorDefs: 13
- [f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
- [f=-000001] Creating Unit Textures
- [f=-000001] Creating Sky
- [f=-000001] Loading Weapon Definitions
- [f=-000001] Loading Unit Definitions
- [f=-000001] Loading Feature Definitions
- [f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
- [f=-000001] Initializing Map Features
- [f=-000001] Creating ShadowHandler & DecalHandler
- [f=-000001] Creating GroundDrawer
- [f=-000001] Loading Map Tiles
- [f=-000001] Loading Square Textures
- [f=-000001] CSMFGroundTextures::ConvolveHeightMap: 4 ms
- [f=-000001] Switching to ROAM Mesh Rendering
- [f=-000001] Creating TreeDrawer
- [f=-000001] Creating ProjectileDrawer & UnitDrawer
- [f=-000001] Creating Projectile Textures
- [f=-000001] Creating Water
- [f=-000001] Game::LoadInterface (Camera&Mouse): 138 ms
- [f=-000001] Game::LoadInterface (Console): 13 ms
- [f=-000001] InfoTexture: shaders
- [f=-000001] Loading LuaRules
- [f=-000001] LuaRules Entry Point: "main.lua"
- [f=-000001] Loaded synced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- [f=-000001] Loaded synced gadget: Rez Exp <unit_rez_exp.lua>
- [f=-000001] Loaded synced gadget: Slap <api_slap.lua>
- [f=-000001] Loaded synced gadget: Stats <api_damage_stats.lua>
- [f=-000001] Loaded synced gadget: ranks api <api_ranks.lua>
- [f=-000001] Loaded synced gadget: CameraBroadcast <camera_lockcamera.lua>
- [f=-000001] Loaded synced gadget: Air Release <unit_air_release_manager.lua>
- [f=-000001] Loaded synced gadget: AirPlantParents <unit_air_plants.lua>
- [f=-000001] Loaded synced gadget: Ally Selected Units <cmd_selected_units.lua>
- [f=-000001] Loaded synced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua>
- [f=-000001] Loaded synced gadget: Chonsole gadget <ui_chonsole_load.lua>
- [f=-000001] Loaded synced gadget: Closed Solars <unit_solars_closed.lua>
- [f=-000001] Loaded synced gadget: Comgate <mo_comgate.lua>
- [f=-000001] Loaded synced gadget: Commander Blast <unit_commander_blast.lua>
- [f=-000001] Loaded synced gadget: Commando Watch <unit_commando_watch.lua>
- [f=-000001] Loaded synced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
- [f=-000001] Loaded synced gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
- [f=-000001] Loaded synced gadget: Death Messages <game_death_messages.lua>
- [f=-000001] Loaded synced gadget: Debris Damage <unit_debris_damage.lua>
- [f=-000001] Loaded synced gadget: Depthcharge splash <fx_depthcharge_splash.lua>
- [f=-000001] Loaded synced gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
- [f=-000001] Loaded synced gadget: DirectControl <unit_direct_control.lua>
- [f=-000001] Loaded synced gadget: Don't target flyover nukes <unit_interceptors.lua>
- [f=-000001] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=-000001] Loaded synced gadget: Energy Conversion <game_energy_conversion.lua>
- [f=-000001] Loaded synced gadget: FinishedBuilding <unit_finished_building.lua>
- [f=-000001] Loaded synced gadget: Fortification Walls <unit_fort_walls.lua>
- [f=-000001] Loaded synced gadget: Game End <game_end.lua>
- [f=-000001] Loaded synced gadget: Initial Spawn <game_initial_spawn.lua>
- [f=-000001] Loaded synced gadget: Juno Damage <unit_juno_damage.lua>
- [f=-000001] Loaded synced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
- [f=-000001] Loaded synced gadget: Limit Dgun Use (Charge) <unit_dgun_charge.lua>
- [f=-000001] Loaded synced gadget: Lua unit script framework <unit_script.lua>
- [f=-000001] Loaded synced gadget: LuaUI Reload <cmd_luaui_reload.lua>
- [f=-000001] Loaded synced gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
- [f=-000001] Loaded synced gadget: Maverick Exp <unit_maverick_exp.lua>
- [f=-000001] Loaded synced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
- [f=-000001] Loaded synced gadget: Napalm <lups_napalm.lua>
- [f=-000001] Loaded synced gadget: No Land Damage <unit_no_land_damage.lua>
- [f=-000001] Loaded synced gadget: No Self Pwn <unit_noselfpwn.lua>
- [f=-000001] Loaded synced gadget: No Share Self-D <unit_prevent_share_self_d.lua>
- [f=-000001] Loaded synced gadget: Nonblocking mines <unit_nonblocking_mines.lua>
- [f=-000001] Loaded synced gadget: Paralyze Damage Multiplier <unit_paralyze_damage_multiplier.lua>
- [f=-000001] Loaded synced gadget: Passive Builders v3 <unit_passive_builders.lua>
- [f=-000001] Loaded synced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
- [f=-000001] Loaded synced gadget: Prevent Excessive Share <game_prevent_excessive_share.lua>
- [f=-000001] Loaded synced gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
- [f=-000001] Loaded synced gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
- [f=-000001] Loaded synced gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
- [f=-000001] Loaded synced gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
- [f=-000001] Loaded synced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
- [f=-000001] Loaded synced gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
- [f=-000001] Loaded synced gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=-000001] Loaded synced gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=-000001] Loaded synced gadget: SetNeutral <unit_set_neutral.lua>
- [f=-000001] Loaded synced gadget: Shockwaves <lups_shockwaves.lua>
- [f=-000001] Loaded synced gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
- [f=-000001] Loaded synced gadget: Stun Control <unit_stun_control.lua>
- [f=-000001] Loaded synced gadget: Target on the move <unit_target_on_the_move.lua>
- [f=-000001] Loaded synced gadget: Team Resourcing <game_team_resources.lua>
- [f=-000001] Loaded synced gadget: Transportee Hider <unit_transportee_hider.lua>
- [f=-000001] Loaded synced gadget: Tree feller <gfx_tree_feller.lua>
- [f=-000001] Loaded synced gadget: Was Player <api_was_player.lua>
- [f=-000001] Loaded synced gadget: Watereffects <fx_watersplash.lua>
- [f=-000001] Loaded synced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=-000001] Loaded synced gadget: fx_wreck_shards <fx_wreck_shards.lua>
- [f=-000001] Loaded synced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
- [f=-000001] Loaded synced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
- [f=-000001] Loaded synced gadget: lups_wrapper.lua <lups_wrapper.lua>
- [f=-000001] Loaded synced gadget: subMissile splash <fx_submissile_splash.lua>
- [f=-000001] Loaded synced gadget: transportfix <unit_transportfix.lua>
- [f=-000001] Loaded synced gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
- [f=-000001] Loaded synced gadget: Airbase Manager <unit_airbase.lua>
- [f=-000001] Loaded synced gadget: Area Attack <unit_areaattack.lua>
- [f=-000001] Loaded synced gadget: CustomUnitShaders <api_custom_unit_shaders.lua>
- [f=-000001] Loaded synced gadget: Take Manager <cmd_idle_players.lua>
- [f=-000001] Loaded synced gadget: Team Com Ends <game_team_com_ends.lua>
- [f=-000001] Loaded synced gadget: Substitution <game_replace_afk_players.lua>
- [f=-000001] Loaded synced gadget: Lups Cloak FX <lups_cloak_fx.lua>
- [f=-000001] Loaded synced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=-000001] Loaded synced gadget: Mobile Unit Paralyze Damage Handler <unit_paralyze_damage_limit.lua>
- [f=-000001] Loaded synced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=-000001] Loaded synced gadget: Profiler <dbg_profiler.lua>
- [f=-000001] Loaded synced gadget: Transfers API <api_transfers.lua>
- [f=-000001] Loaded synced gadget: Version Check <version_check.lua>
- [f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
- [f=-000001] Switching to Spring style camera
- [f=-000001] Switching to Free style camera
- [f=-000001] Switching to Rotatable overhead camera
- [f=-000001] Switching to Overhead (TA) style camera
- [f=-000001] Switching to FPS style camera
- [f=-000001] Switching to Overview style camera
- [f=-000001] Loaded unsynced gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
- [f=-000001] Loaded unsynced gadget: Slap <api_slap.lua>
- [f=-000001] Loaded unsynced gadget: Stats <api_damage_stats.lua>
- [f=-000001] Loaded unsynced gadget: ranks api <api_ranks.lua>
- [f=-000001] Loaded unsynced gadget: CustomIcons <unit_customicons.lua>
- [f=-000001] Loaded unsynced gadget: CameraBroadcast <camera_lockcamera.lua>
- [f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
- [f=-000001] Loaded unsynced gadget: Sun Handler <map_sun_handler.lua>
- [f=-000001] Loaded unsynced gadget: Air Release <unit_air_release_manager.lua>
- [f=-000001] Loaded unsynced gadget: AirPlantParents <unit_air_plants.lua>
- [f=-000001] Loaded unsynced gadget: Ally Selected Units <cmd_selected_units.lua>
- [f=-000001] Loaded unsynced gadget: Arm Atlas Loader <gfx_arm_atlas_loader.lua>
- [f=-000001] Loaded unsynced gadget: Cancel orders on share <unit_cancel_orders_on_share.lua>
- [f=-000001] Loaded unsynced gadget: Chonsole gadget <ui_chonsole_load.lua>
- [f=-000001] Loaded unsynced gadget: Closed Solars <unit_solars_closed.lua>
- [f=-000001] Loaded unsynced gadget: Comgate <mo_comgate.lua>
- [f=-000001] Loaded unsynced gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
- [f=-000001] Loaded unsynced gadget: Debris Damage <unit_debris_damage.lua>
- [f=-000001] Loaded unsynced gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
- [f=-000001] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
- [f=-000001] Loaded unsynced gadget: FinishedBuilding <unit_finished_building.lua>
- [f=-000001] Loaded unsynced gadget: Fortification Walls <unit_fort_walls.lua>
- [f=-000001] Loaded unsynced gadget: Ghost Mobile Units <gui_ghosted_mobile_units.lua>
- [f=-000001] Loaded unsynced gadget: Highlight Geos <gui_highlight_geos.lua>
- [f=-000001] Loaded unsynced gadget: Hold fire Instantly <cmd_holdfire_immediately.lua>
- [f=-000001] Loaded unsynced gadget: Initial Spawn <game_initial_spawn.lua>
- [f=-000001] Loaded unsynced gadget: Juno Damage <unit_juno_damage.lua>
- [f=-000001] Loaded unsynced gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
- [f=-000001] Loaded unsynced gadget: Limit Dgun Use (Charge) <unit_dgun_charge.lua>
- [f=-000001] Loaded unsynced gadget: LuaUI Reload <cmd_luaui_reload.lua>
- [f=-000001] Loaded unsynced gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
- [f=-000001] Loaded unsynced gadget: Merc/Scr stockpile control <unit_mercscr_stockpile_limit.lua>
- [f=-000001] Loaded unsynced gadget: Napalm <lups_napalm.lua>
- [f=-000001] Loaded unsynced gadget: No Share Self-D <unit_prevent_share_self_d.lua>
- [f=-000001] Loaded unsynced gadget: Opacity control <api_opacity.lua>
- [f=-000001] Loaded unsynced gadget: PopUpWaterStructures <unit_pop_up_water_structures.lua>
- [f=-000001] Loaded unsynced gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
- [f=-000001] Loaded unsynced gadget: Reclaim Fix <unit_reclaim_fix.lua>
- [f=-000001] Loaded unsynced gadget: Reclaim flash <gfx_reclaim_flash.lua>
- [f=-000001] Loaded unsynced gadget: SetNeutral <unit_set_neutral.lua>
- [f=-000001] Loaded unsynced gadget: Shockwaves <lups_shockwaves.lua>
- [f=-000001] Loaded unsynced gadget: Target on the move <unit_target_on_the_move.lua>
- [f=-000001] Loaded unsynced gadget: Transportee Hider <unit_transportee_hider.lua>
- [f=-000001] Loaded unsynced gadget: Tree feller <gfx_tree_feller.lua>
- [f=-000001] Loaded unsynced gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
- [f=-000001] Loaded unsynced gadget: fx_wreck_shards <fx_wreck_shards.lua>
- [f=-000001] Loaded unsynced gadget: game_no_share_to_enemy <game_no_share_to_enemy.lua>
- [f=-000001] Loaded unsynced gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
- [f=-000001] Loaded unsynced gadget: mo_ffa <mo_ffa.lua>
- [f=-000001] Loaded unsynced gadget: transportfix <unit_transportfix.lua>
- [f=-000001] Loaded unsynced gadget: Airbase Manager <unit_airbase.lua>
- [f=-000001] Loaded unsynced gadget: Area Attack <unit_areaattack.lua>
- [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, armclaw_dead, nil
- [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, cormaw_dead, nil
- [f=-000001] 3_feature_wrecks: featureDef.name has _dead but doesnt have the correct tex1 defined!, freefusion_free_fusion_dead, nil
- [f=-000001] Feature, ad0_baobab_0, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_baobab_1, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_baobab_2, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_baobab_3, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_baobab_4, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_l_1, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_l_2, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_l_3, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_l_4, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_l_5, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_l_6, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_l_7, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_l_8, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_m_1, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_m_2, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_m_3, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_m_4, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_m_5, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_m_6, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_m_7, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_s_1, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_s_2, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_s_3, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_s_4, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_s_5, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_s_6, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_s_7, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_xl_1, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_xl_2, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_xl_3, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_xl_4, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_xl_5, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_xl_6, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_bushes_xl_7, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_1, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_1_large, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_2, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_2_large, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_3, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_3_large, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_4, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_4_large, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_5, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_5_large, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_6, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_6_large, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_7, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Feature, ad0_senegal_7_large, seems like a nice tree, assigning the default normal texture to it.
- [f=-000001] Loaded unsynced gadget: CustomUnitShaders <api_custom_unit_shaders.lua>
- [f=-000001] Loaded unsynced gadget: Take Manager <cmd_idle_players.lua>
- [f=-000001] Loaded unsynced gadget: Substitution <game_replace_afk_players.lua>
- [f=-000001] Loaded unsynced gadget: Lups Cloak FX <lups_cloak_fx.lua>
- [f=-000001] Loaded unsynced gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
- [f=-000001] Loaded unsynced gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
- [f=-000001] Loaded unsynced gadget: Lups <lups_wrapper.lua>
- [f=-000001] Loaded unsynced gadget: Profiler <dbg_profiler.lua>
- [f=-000001] Loaded unsynced gadget: Transfers API <api_transfers.lua>
- [f=-000001] Loaded unsynced gadget: Version Check <version_check.lua>
- [f=-000001] Loading LuaGaia
- [f=-000001] Loading LuaUI
- [f=-000001] LuaUI Entry Point: "luaui.lua"
- [f=-000001] LuaUI Access Lock: enabled
- [f=-000001] LuaSocket Enabled: yes
- [f=-000001] Using LUAUI_DIRNAME = LuaUI/
- [f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
- [f=-000001] LuaUI: bound F11 to the widget selector
- [f=-000001] LuaUI: bound CTRL+F11 to tweak mode
- [f=-000001] LuaUI: Applying new config version 2 (previous was nil)
- [f=-000001] LuaUI: Config version is 2
- [f=-000001] LuaUI: Allowing User Widgets
- [f=-000001] Loading API widget from mod: Metalspot Finder <api_metalspot_finder.lua> ...
- [f=-000001] Loading API widget from mod: Chili Framework <api_chili.lua> ...
- [f=-000001] Loading API widget from mod: Chili Skin Colours <api_chili_skin_colours.lua> ...
- [f=-000001] Loading API widget from mod: Main Menu <api_main_menu.lua> ...
- [f=-000001] dynamic-sun rendering is disabled!
- [f=-000001] Set "shadows" config-parameter to 0
- [f=-000001] Set "shadows" config-parameter to 0
- [f=-000001] Set UnitLodDist to 196
- [f=-000001] Set UnitLodDist to 196
- [f=-000001] Set UnitIconDist to 152
- [f=-000001] Set UnitIconDist to 152
- [f=-000001] Set maximum particles to: 3100
- [f=-000001] Set maximum particles to: 3100
- [f=-000001] Set maximum nano-particles to: 3700
- [f=-000001] Set maximum nano-particles to: 3700
- [f=-000001] Setting skin colour to black
- [f=-000001] Setting skin alpha to high, 3
- [f=-000001] Loading API widget from mod: Lock Camera <api_lock_camera.lua> ...
- [f=-000001] Loading API widget from mod: Dev Hotkeys <api_dev_hotkeys.lua> ...
- [f=-000001] Loading API widget from mod: Ignore List <api_ignore.lua> ...
- [f=-000001] Loading API widget from mod: LuaUI Reset <api_reset_luaui.lua> ...
- [f=-000001] Loading API widget from mod: Take Proxy <api_take_proxy.lua> ...
- [f=-000001] Loading API widget from mod: Unit Statistics <api_stats_damage.lua> ...
- [f=-000001] Loading API widget from mod: Chili Docking <api_chili_docking.lua> ...
- [f=-000001] Loading API widget from mod: Image Preloader <api_buildpic_preload.lua> ...
- [f=-000001] Loading API widget from mod: Lups <gfx_lups_wrapper.lua> ...
- [f=-000001] Loading API widget from mod: Unittexture Preloader <api_unit_texture_preloader.lua> ...
- [f=-000001] Loading API widget from mod: Mission Framework <api_missions.lua> ...
- [f=-000001] Loading widget from mod: Hotkeys <bgu_hotkeys.lua> ...
- [f=-000001] Loading widget from mod: Cloaked Unit States <unit_cloaked_states.lua> ...
- [f=-000001] Loading widget from mod: Mex Upgrade Helper <unit_mex_upgrade_helper.lua> ...
- [f=-000001] Loading widget from mod: Minimap <bgu_minimap.lua> ...
- [f=-000001] Loading widget from mod: Health Bars <inf_healthbars.lua> ...
- [f=-000001] Loading widget from mod: Build ETA <inf_build_eta.lua> ...
- [f=-000001] Loading widget from mod: Ally Cursors <inf_ally_cursors.lua> ...
- [f=-000001] Loading widget from mod: Ally Resource Stats <bgu_ally_res.lua> ...
- [f=-000001] Loading widget from mod: Auto Group <cmd_auto_group.lua> ...
- [f=-000001] Loading widget from mod: Autoquit <cmd_auto_quit.lua> ...
- [f=-000001] Loading widget from mod: Awards <bgu_awards.lua> ...
- [f=-000001] Loading widget from mod: Blast Radius <gui_blast_radius.lua> ...
- [f=-000001] Loading widget from mod: Camera Flip <camera_flip.lua> ...
- [f=-000001] Loading widget from mod: Camera Remember <camera_remember_mode.lua> ...
- [f=-000001] Loading widget from mod: Chonsole <api_chonsole_load.lua> ...
- [f=-000001] [Chonsole] Warning: liblobby is not installed. Lobby support disabled.
- [f=-000001] [Chonsole] Removed duplicate command: , Take, Redirects command /Take to its synced processor
- [f=-000001] [Chonsole] Removed duplicate command: , LuaRules, Redirects command /LuaRules to its synced processor
- [f=-000001] [Chonsole] Removed duplicate command: , LuaGaia, Redirects command /LuaGaia to its synced processor
- [f=-000001] [Chonsole] Removed duplicate command: , Give, Places one or multiple units of a single or multiple types on the map, instantly; by default to your own team
- [f=-000001] [Chonsole] Removed duplicate command: , Destroy, Destroys one or multiple units by unit-ID, instantly
- [f=-000001] [Chonsole] Removed duplicate command: , ATM, Redirects command /ATM to its synced processor
- [f=-000001] Loading widget from mod: Com Counter <bgu_com_counter.lua> ...
- [f=-000001] Loading widget from mod: Comblast & Dgun Range <unit_comblast_dgun_range.lua> ...
- [f=-000001] Loading widget from mod: Cursor tooltip <bgu_cursor_tip.lua> ...
- [f=-000001] Loading widget from mod: Defense Range <inf_defense_range.lua> ...
- [f=-000001] Loading widget from mod: First Build Facing <cmd_first_buildfacing.lua> ...
- [f=-000001] Loading widget from mod: Game End Graphs <bgu_endgraph.lua> ...
- [f=-000001] Loading widget from mod: Ghosted Under Construction <gui_ghosted_under_construction.lua> ...
- [f=-000001] Loading widget from mod: Group Labels <inf_group_label.lua> ...
- [f=-000001] Loading widget from mod: Highlight Units <inf_highlight_units.lua> ...
- [f=-000001] Loading widget from mod: Hold Position <unit_hold_position.lua> ...
- [f=-000001] Loading widget from mod: LOS colors <inf_los_colors.lua> ...
- [f=-000001] Loading widget from mod: Load Own Moving <unit_load_own_moving.lua> ...
- [f=-000001] Loading widget from mod: Loop Select <gui_loop_select.lua> ...
- [f=-000001] Loading widget from mod: Mex Snap <unit_mex_snap.lua> ...
- [f=-000001] Loading widget from mod: Minimap Events <bgu_minimap_events.lua> ...
- [f=-000001] Loading widget from mod: Music Player <bgu_music_player.lua> ...
- [f=-000001] Loading widget from mod: Nano Helpers <unit_nano_helpers.lua> ...
- [f=-000001] Loading widget from mod: Pause Screen <bgu_pause_screen.lua> ...
- [f=-000001] Loading widget from mod: Persistent Build Spacing <cmd_persistent_build_spacing.lua> ...
- [f=-000001] Loading widget from mod: Player List <bgu_playerlist.lua> ...
- [f=-000001] Loading widget from mod: Point Tracker <gui_point_tracker.lua> ...
- [f=-000001] Loading widget from mod: Ready Button <bgu_readybutton.lua> ...
- [f=-000001] Loading widget from mod: Reclaim Info <gui_reclaim_info.lua> ...
- [f=-000001] Loading widget from mod: Replay Speed Controls <bgu_replay_speed_control.lua> ...
- [f=-000001] Loading widget from mod: Resource Bars <bgu_resbars.lua> ...
- [f=-000001] Loading widget from mod: Selection Menu <bgu_smenu.lua> ...
- [f=-000001] Loading widget from mod: Selection info <bgu_sinfo.lua> ...
- [f=-000001] Loading widget from mod: Smart Area Reclaim <cmd_smart_reclaim.lua> ...
- [f=-000001] Loading widget from mod: Smooth Cam <camera_smoothcam.lua> ...
- [f=-000001] Loading widget from mod: Spectate Selected <gui_spectate_selected.lua> ...
- [f=-000001] Loading widget from mod: Stockpiler <unit_stockpile_dynamic.lua> ...
- [f=-000001] Loading widget from mod: Stop Self-D <cmd_stop_selfd.lua> ...
- [f=-000001] Loading widget from mod: Transfer Announce <gui_transfered.lua> ...
- [f=-000001] Loading widget from mod: Unit Finished Sounds <snd_unit_finished.lua> ...
- [f=-000001] Loading widget from mod: Attack AoE <gui_attack_aoe.lua> ...
- [f=-000001] Loading widget from mod: Attack and Move Notification <unit_attack_move_notification.lua> ...
- [f=-000001] Loading widget from mod: Beta Release Menu <bgu_beta_release.lua> ...
- [f=-000001] Loading widget from mod: Prospector <gui_prospector.lua> ...
- [f=-000001] Loading widget from mod: Commands FX <inf_commands_fx.lua> ...
- [f=-000001] Loading widget from mod: Bomber control <unit_bomber_control.lua> ...
- [f=-000001] Loading widget from mod: Center n Select <gui_center_n_select.lua> ...
- [f=-000001] Loading widget from mod: CommandInsert <cmd_command_insert.lua> ...
- [f=-000001] Loading widget from mod: Given Units <gui_given_units.lua> ...
- [f=-000001] Loading widget from mod: Hide Mouse <camera_mouse_cursor_hider.lua> ...
- [f=-000001] Loading widget from mod: Waypoint Dragger <cmd_waypoint_dragger.lua> ...
- [f=-000001] Loading widget from mod: Clock and FPS <bgu_clock_fps.lua> ...
- [f=-000001] frames-per-second indicator is disabled!
- [f=-000001] small digital clock is disabled!
- [f=-000001] Loading widget from mod: Lups Manager <gfx_lups_manager.lua> ...
- [f=-000001] Loading widget from mod: Chat Console <bgu_console.lua> ...
- [f=-000001] Loading widget from mod: Factory Bar <bgu_facbar.lua> ...
- [f=-000001] Loading widget from mod: Start Boxes <bgu_startbox.lua> ...
- [f=-000001] Loading widget from mod: Faction Change <bgu_faction_change.lua> ...
- [f=-000001] Loading widget from mod: Initial Queue <bgu_initial_queue.lua> ...
- [f=-000001] Loading widget from mod: Custom Formations <cmd_custom_formations.lua> ...
- [f=-000001] Loading widget from mod: Deferred rendering <gfx_deferred_rendering.lua> ...
- [f=-000001] Deferred Rendering (gfx_deferred_rendering.lua) requires AllowDeferredMapRendering and AllowDeferredModelRendering to be enabled in springsettings.cfg!
- [f=-000001] LuaUI v0.3
- [f=-000001] [LoadFinalize] finalizing PFS
- [f=-000001] [Path] [PathEstimator::ReadFile] hash=2709609059
- [f=-000001] PathCosts: creating PE8 cache with 8 PF threads (73 MB)
- [f=-000001] PathCosts: precached 4 of 14336 blocks
- [f=-000001] PathCosts: precached 900 of 14336 blocks
- [f=-000001] PathCosts: precached 1799 of 14336 blocks
- [f=-000001] PathCosts: precached 2698 of 14336 blocks
- [f=-000001] PathCosts: precached 3601 of 14336 blocks
- [f=-000001] PathCosts: precached 4500 of 14336 blocks
- [f=-000001] PathCosts: precached 5398 of 14336 blocks
- [f=-000001] PathCosts: precached 6296 of 14336 blocks
- [f=-000001] PathCosts: precached 7193 of 14336 blocks
- [f=-000001] PathCosts: precached 8093 of 14336 blocks
- [f=-000001] PathCosts: precached 8992 of 14336 blocks
- [f=-000001] PathCosts: precached 9896 of 14336 blocks
- [f=-000001] PathCosts: precached 10792 of 14336 blocks
- [f=-000001] PathCosts: precached 11692 of 14336 blocks
- [f=-000001] PathCosts: precached 12593 of 14336 blocks
- [f=-000001] PathCosts: precached 13489 of 14336 blocks
- [f=-000001] PathCosts: writing
- [f=-000001] [Path] [PathEstimator::WriteFile] hash=2709609059
- [f=-000001] PathCosts: written
- [f=-000001] [Path] [PathEstimator::ReadFile] hash=2709609083
- [f=-000001] PathCosts: creating PE32 cache with 8 PF threads (24 MB)
- [f=-000001] PathCosts: precached 1 of 896 blocks
- [f=-000001] PathCosts: precached 76 of 896 blocks
- [f=-000001] PathCosts: precached 137 of 896 blocks
- [f=-000001] PathCosts: precached 196 of 896 blocks
- [f=-000001] PathCosts: precached 259 of 896 blocks
- [f=-000001] PathCosts: precached 325 of 896 blocks
- [f=-000001] PathCosts: precached 381 of 896 blocks
- [f=-000001] PathCosts: precached 443 of 896 blocks
- [f=-000001] PathCosts: precached 499 of 896 blocks
- [f=-000001] PathCosts: precached 566 of 896 blocks
- [f=-000001] PathCosts: precached 622 of 896 blocks
- [f=-000001] PathCosts: precached 678 of 896 blocks
- [f=-000001] PathCosts: precached 737 of 896 blocks
- [f=-000001] PathCosts: precached 799 of 896 blocks
- [f=-000001] PathCosts: precached 868 of 896 blocks
- [f=-000001] PathCosts: writing
- [f=-000001] [Path] [PathEstimator::WriteFile] hash=2709609083
- [f=-000001] PathCosts: written
- [f=-000001] [LoadFinalize] finalized PFS (4487ms, checksum 63519ada)
- [f=-000001] [WatchDog] deregistering controls for thread [load]
- [f=-000001] Set water rendering mode to 1 (reflective)
- [f=-000001] Set view resolution: 1920 x 1080
- [f=-000001] Preloaded, 429, units, 739, features and , 2, textures.
- [f=-000001] Loaded DecalsDrawer: Legacy
- [f=-000001] GameID: 0194ed5693f917c1a50187891abe7c8f
- [f=-000001] Connection attempt from [LCC]gonpost
- [f=-000001] -> Version: 101.0.1-174-g2ddda7e develop
- [f=-000001] -> Connection established (given id 0)
- [f=-000001] Connection attempt from [teh]Beherith[PiRO]
- [f=-000001] -> Version: 101.0.1-174-g2ddda7e develop
- [f=-000001] -> Connection established (given id 1)
- [f=-000001] <[LCC]gonpost> :o
- [f=-000001] <[teh]Beherith[PiRO]> hiho
- [f=-000001] <[LCC]gonpost> yo
- [f=-000001] <[LCC]gonpost> this is interesting
- [f=-000001] <[teh]Beherith[PiRO]> please report any issues you have
- [f=-000001] <[LCC]gonpost> righto
- [f=-000001] <[teh]Beherith[PiRO]> and glhf
- [f=-000001] <[LCC]gonpost> yeah i'll try not to die too quickly :p
- [f=-000001] <[LCC]gonpost> all new to me
- [f=-000001] <[teh]Beherith[PiRO]> ill go easy, wont go for comkill
- [f=-000001] <[LCC]gonpost> well that's nice at least
- [f=-000001] <[teh]Beherith[PiRO]> so we can test stuff
- [f=-000001] <[LCC]gonpost> enjoy playing sim city for a while :p
- [f=-000001] <[teh]Beherith[PiRO]> i will
- [f=-000001] <[teh]Beherith[PiRO]> you too
- [f=0000006] Initializing Commander Gate
- [f=0000080] -> Commander is being attacked!
- [f=0000106] <[LCC]gonpost> so uh
- [f=0000170] Commander Gate Complete
- [f=0000312] <[LCC]gonpost> how do i change view
- [f=0000433] <[LCC]gonpost> stuck in overhead mode
- [f=0000576] Buildings set to face East
- [f=0000637] <[teh]Beherith[PiRO]> ctrl f1
- [f=0000724] Switching to FPS style camera
- [f=0000741] <[teh]Beherith[PiRO]> ctrl f3
- [f=0000821] Switching to Spring style camera
- [f=0000900] Switching to Overhead (TA) style camera
- [f=0000996] <[LCC]gonpost> better
- [f=0001091] <[LCC]gonpost> ctrl f2 for me
- [f=0001091] <[teh]Beherith[PiRO]> thats odd, i had other people stuck in it too
- [f=0001287] <[LCC]gonpost> yeah it was that way on launch
- [f=0001884] Mute is enabled!
- [f=0001908] Mute is disabled!
- [f=0002238] Mute is enabled!
- [f=0002381] Mute is disabled!
- [f=0007398] LuaUI TweakMode: ON
- [f=0007489] LuaUI TweakMode: OFF
- [f=0007541] -> Jeffy is being attacked!
- [f=0008009] -> Jeffy is being attacked!
- [f=0008505] -> Jeffy is being attacked!
- [f=0008680] <[LCC]gonpost> mah jeffies
- [f=0008709] Mute is enabled!
- [f=0008757] <[LCC]gonpost> noes
- [f=0008837] <[teh]Beherith[PiRO]> pew pew
- [f=0010775] <[LCC]gonpost> no nanos?
- [f=0010954] <[teh]Beherith[PiRO]> yes nanos
- [f=0010975] <[LCC]gonpost> oh wait
- [f=0011030] <[teh]Beherith[PiRO]> in factory tab
- [f=0011032] <[LCC]gonpost> factory :p
- [f=0011536] <[teh]Beherith[PiRO]> you can scroll through tabs
- [f=0011716] <[LCC]gonpost> ahhh
- [f=0011766] -> Flash is being attacked!
- [f=0011775] <[LCC]gonpost> that's good ot know
- [f=0011836] <[LCC]gonpost> i like that
- [f=0012533] <[teh]Beherith[PiRO]> i wonder if you can see the pretty lights
- [f=0012584] <[teh]Beherith[PiRO]> for lasers
- [f=0013276] -> Flash is being attacked!
- [f=0013483] <[LCC]gonpost> yeah i see lasers
- [f=0013621] <[LCC]gonpost> pretty lights though...not sure about that
- [f=0013717] <[teh]Beherith[PiRO]> they shine bright
- [f=0013897] <[LCC]gonpost> oh like on the ground?
- [f=0013945] <[teh]Beherith[PiRO]> or should at least
- [f=0013968] <[teh]Beherith[PiRO]> yeah
- [f=0014153] <[LCC]gonpost> huh cool
- [f=0014247] -> Flash is being attacked!
- [f=0016339] -> Flash is being attacked!
- [f=0017257] <[LCC]gonpost> so far everything i s smooth
- [f=0017701] -> Flash is being attacked!
- [f=0018903] -> Peewee is being attacked!
- [f=0019404] -> Peewee is being attacked!
- [f=0019933] [Game::ClientReadNet] added new player muesli with number 2 to team 0
- [f=0019958] Connection attempt from muesli
- [f=0019958] -> Version: 101.0.1-174-g2ddda7e develop
- [f=0019958] -> Connection established (given id 2)
- [f=0020266] -> Stumpy is being attacked!
- [f=0020335] Player sent spoofed NETMSG_STARTPOS with teamID 0
- [f=0021267] -> Stumpy is being attacked!
- [f=0021718] -> Metal Extractor is being attacked!
- [f=0022170] -> Metal Extractor is being attacked!
- [f=0022622] -> Peewee is being attacked!
- [f=0022770] Spectator muesli left the game: normal quit
- [f=0023125] -> Peewee is being attacked!
- [f=0023603] -> LLT is being attacked!
- [f=0024430] -> Stumpy is being attacked!
- [f=0024897] -> Peewee is being attacked!
- [f=0025354] -> Peewee is being attacked!
- [f=0025804] -> Peewee is being attacked!
- [f=0026261] -> Stumpy is being attacked!
- [f=0027282] -> Stumpy is being attacked!
- [f=0027899] -> Stumpy is being attacked!
- [f=0028349] -> Stumpy is being attacked!
- [f=0028809] -> Stumpy is being attacked!
- [f=0029261] -> Banshee is being attacked!
- [f=0030612] -> Banshee is being attacked!
- [f=0031075] -> Banshee is being attacked!
- [f=0031426] <[teh]Beherith[PiRO]> wind is a fickle beast
- [f=0031525] -> Panther is being attacked!
- [f=0031615] <[LCC]gonpost> yea
- [f=0032017] -> Banshee is being attacked!
- [f=0032463] -> Peewee is being attacked!
- [f=0032943] -> Stumpy is being attacked!
- [f=0033721] -> Hino is being attacked!
- [f=0034243] <[LCC]gonpost> hahaha
- [f=0034297] <[LCC]gonpost> i like that can
- [f=0034486] -> Banshee is being attacked!
- [f=0035273] -> Banshee is being attacked!
- [f=0035756] -> Banshee is being attacked!
- [f=0036328] -> Banshee is being attacked!
- [f=0036894] -> Stumpy is being attacked!
- [f=0036932] <[LCC]gonpost> so one thing
- [f=0037087] <[teh]Beherith[PiRO]> yeah?
- [f=0037102] <[LCC]gonpost> for some reason my con stopped upgrading mex
- [f=0037179] <[LCC]gonpost> not sure why...
- [f=0037240] <[teh]Beherith[PiRO]> hmm
- [f=0037382] <[LCC]gonpost> never gave an order otherwise
- [f=0037506] <[LCC]gonpost> mabye he got attached not sure
- [f=0037592] <[LCC]gonpost> attacked
- [f=0037664] -> Peewee is being attacked!
- [f=0038115] -> Peewee is being attacked!
- [f=0038203] <[LCC]gonpost> the upgmex on thing
- [f=0038653] -> Peewee is being attacked!
- [f=0039182] -> Peewee is being attacked!
- [f=0039635] -> Bulldog is being attacked!
- [f=0039693] <[LCC]gonpost> donot know what i am firing on half the time lol
- [f=0040098] -> Peewee is being attacked!
- [f=0041475] -> Hino is being attacked!
- [f=0044228] -> Panther is being attacked!
- [f=0044679] -> Bulldog is being attacked!
- [f=0044923] <[LCC]gonpost> always hated mortys
- [f=0045097] <[LCC]gonpost> on open ground they are hard to counter
- [f=0045685] -> Panther is being attacked!
- [f=0048442] -> Bulldog is being attacked!
- [f=0048896] -> Bulldog is being attacked!
- [f=0049637] -> Phalanx is being attacked!
- [f=0050092] -> Bulldog is being attacked!
- [f=0050545] -> Panther is being attacked!
- [f=0051108] -> Panther is being attacked!
- [f=0052367] -> Panther is being attacked!
- [f=0053675] -> Peewee is being attacked!
- [f=0054788] <[LCC]gonpost> that
- [f=0054881] <[LCC]gonpost> is a lot of stuff
- [f=0055256] <[teh]Beherith[PiRO]> performance seems totally good though
- [f=0055361] <[LCC]gonpost> true
- [f=0055403] <[LCC]gonpost> it really does
- [f=0055577] <[LCC]gonpost> fps 77 here
- [f=0056580] <[LCC]gonpost> scary lol
- [f=0057086] -> Panther is being attacked!
- [f=0057913] -> Banshee is being attacked!
- [f=0058365] -> Beamer is being attacked!
- [f=0059414] -> Freedom Fighter is being attacked!
- [f=0060154] -> Panther is being attacked!
- [f=0060619] -> Panther is being attacked!
- [f=0061039] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061050] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061065] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061080] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061095] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061110] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061125] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061140] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061155] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061170] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061185] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061200] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061215] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061230] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061245] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061260] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061275] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061290] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061305] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061320] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061335] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061350] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061365] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061380] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061395] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061399] [barwidgets.lua] Error: Error in CommandsChanged(): [string "LuaUI/Widgets/bgu_sinfo.lua"]:668: attempt to index field '?' (a nil value)
- [f=0061399] [barwidgets.lua] Error: Removed widget: Selection info
- [f=0061410] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061425] Error: LuaRules::RunCallIn: error = 2, AllowWeaponInterceptTarget, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: attempt to index field '?' (a nil value)
- stack traceback:
- [string "LuaRules/Gadgets/unit_interceptors.lua"]:27: in function 'AllowWeaponInterceptTarget'
- [string "LuaRules/gadgets.lua"]:1269: in function <[string "LuaRules/gadgets.lua"]:1267>
- (tail call): ?
- [f=0061515] <[teh]Beherith[PiRO]> hmm, allowweaponintercept errro spam
- [f=0061743] <[teh]Beherith[PiRO]> prolly nook
- [f=0061762] <[LCC]gonpost> yeah
- [f=0061777] <[teh]Beherith[PiRO]> :)
- [f=0061876] <[LCC]gonpost> lots of luarules errors
- [f=0062017] <[LCC]gonpost> whatever those area
- [f=0062120] <[teh]Beherith[PiRO]> only that one so far
- [f=0062237] -> Panther is being attacked!
- [f=0062809] -> Bulldog is being attacked!
- [f=0063269] -> Bulldog is being attacked!
- [f=0064263] -> Bulldog is being attacked!
- [f=0064720] -> Bulldog is being attacked!
- [f=0065009] <[teh]Beherith[PiRO]> crap i ran out of stuff :D
- [f=0065154] <[LCC]gonpost> haha
- [f=0065193] <[LCC]gonpost> you had a lot
- [f=0065345] -> Bulldog is being attacked!
- [f=0065557] <[LCC]gonpost> um
- [f=0065585] <[LCC]gonpost> also
- [f=0065618] <[teh]Beherith[PiRO]> panther OP:D
- [f=0065779] <[LCC]gonpost> heh
- [f=0065795] -> Bulldog is being attacked!
- [f=0065817] <[LCC]gonpost> they are nice
- [f=0065972] <[LCC]gonpost> my top left thing that tells me what ubildings are
- [f=0066003] <[LCC]gonpost> that is gone
- [f=0066136] <[LCC]gonpost> now i dont know what any new buildings are
- [f=0066364] -> Panther is being attacked!
- [f=0066486] <[teh]Beherith[PiRO]> hmm, can you please pastebin me an infolog.txt?
- [f=0066604] ÿÿÿÿAllyteam 1 ([teh]Beherith[PiRO]) has been vaporized
- [f=0066605] Automatically exiting in 8 seconds, move mouse to cancel
- [f=0066782] Server shutdown
- [f=0066782] [QuitAction] user exited to system
- [f=0066782] [SpringApp::ShutDown][1]
- [f=0066782] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
- [f=0066782] [ThreadPool::SetThreadCount][2] #threads=0
- [f=0066782] [SpringApp::ShutDown][2]
- [f=0066782] [KillLua][1]
- [f=0066782] [KillLua][2]
- [f=0066782] [KillLua][3]
- [f=0066782] Sorting roster by Allies
- [f=0066782] [KillLua][4]
- [f=0066782] [~CGame]1]
- [f=0066782] [KillLua][1]
- [f=0066782] [KillLua][2]
- [f=0066782] [KillLua][3]
- [f=0066782] [KillLua][4]
- [f=0066782] [KillMisc][1]
- [f=0066782] [KillMisc][2]
- [f=0066782] [KillRendering][1]
- [f=0066782] [KillInterface][1]
- [f=0066782] [KillInterface][2]
- [f=0066782] [KillSimulation][1]
- [f=0066782] [KillSimulation][2]
- [f=0066782] [CCollisionHandler] dis-/continuous tests: 0/101934403
- [f=0066782] [KillSimulation][3]
- [f=0066782] [~CPathCache(32x28)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0066782] [~CPathCache(32x28)] cacheHits=24980 hitPercentage=65% numHashColls=0 maxCacheSize=176
- [f=0066782] [~CPathCache(128x112)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
- [f=0066782] [~CPathCache(128x112)] cacheHits=18883 hitPercentage=2% numHashColls=0 maxCacheSize=201
- [f=0066782] Statistics for RectangleOptimizer: 26%
- [f=0066782] Statistics for RectangleOptimizer: 26%
- [f=0066782] LosHandler stats: total instances=631281; shared=4%; from cache=47%
- [f=0066782] [KillSimulation][4]
- [f=0066782] [~CGame][2]
- [f=0066782] [~CGame][3]
- [f=0066782] [SpringApp::ShutDown][3]
- [f=0066782] Statistics for UDP connection:
- Received: 749480 bytes in 21586 packets (34.7207 bytes/package)
- Sent: 1263240 bytes in 36609 packets (34.5063 bytes/package)
- Relative protocol overhead: 0 up, 0.172808 down
- 217 incoming chunks dropped, 200 outgoing chunks resent
- [f=0066782] Writing demo: C:\Users\natha\Documents\My Games\Spring\demos\20160319_120123_Tabula-v4_101.0.1-174-g2ddda7e develop.sdfz
- [f=0066782] [SpringApp::ShutDown][4]
- [f=0066782] [WatchDog] deregistering controls for thread [audio]
- [f=0066782] [SpringApp::ShutDown][5]
- [f=0066782] [SpringApp::ShutDown][6]
- [f=0066782] [SpringApp::ShutDown][7]
- [LuaSocket] Dumping luasocket rules:
- [LuaSocket] TCP_CONNECT ALLOW * -1
- [LuaSocket] TCP_LISTEN ALLOW * -1
- [LuaSocket] UDP_CONNECT DENY 78.193.134.82 8460
- [LuaSocket] UDP_LISTEN ALLOW * -1
- [SpringApp::ShutDown][8]
- [WatchDog] deregistering controls for thread [main]
- [WatchDog::Uninstall][1] hangDetectorThread=03235158
- [WatchDog::Uninstall][2]
- [WatchDog::Uninstall][3]
- [SpringApp::ShutDown][9]
- [SpringApp::Run] exitCode=0
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