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- import modulartitans.rendering.Model;
- import modulartitans.rendering.ObjParser;
- import net.minecraft.client.renderer.entity.Render;
- import net.minecraft.entity.Entity;
- import net.minecraft.util.ResourceLocation;
- public class TitanRender extends Render {
- Model titanModel;
- public TitanRender() {
- //The model referenced here is a test model, it does display properly through
- ObjParser modelParser = new ObjParser("/testpyramid-tri.obj");
- titanModel = modelParser.parseObj();
- }
- //This seems to be the method that is continuously called when the entity is present in the game
- @Override
- public void doRender(Entity entity, double x, double y, double z, float v3, float v4) {
- titanModel.setLocation(x,y,z);
- titanModel.display();
- }
- @Override
- protected ResourceLocation getEntityTexture(Entity entity) {
- return null;
- }
- }
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