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Entity Render

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Oct 20th, 2016
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Java 0.91 KB | None | 0 0
  1. import modulartitans.rendering.Model;
  2. import modulartitans.rendering.ObjParser;
  3. import net.minecraft.client.renderer.entity.Render;
  4. import net.minecraft.entity.Entity;
  5. import net.minecraft.util.ResourceLocation;
  6.  
  7. public class TitanRender extends Render {
  8.     Model titanModel;
  9.  
  10.     public TitanRender() {
  11.         //The model referenced here is a test model, it does display properly through
  12.         ObjParser modelParser = new ObjParser("/testpyramid-tri.obj");
  13.         titanModel = modelParser.parseObj();
  14.     }
  15.  
  16.     //This seems to be the method that is continuously called when the entity is present in the game
  17.     @Override
  18.     public void doRender(Entity entity, double x, double y, double z, float v3, float v4) {
  19.         titanModel.setLocation(x,y,z);
  20.         titanModel.display();
  21.  
  22.     }
  23.  
  24.     @Override
  25.     protected ResourceLocation getEntityTexture(Entity entity) {
  26.         return null;
  27.     }
  28. }
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