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Nov 13th, 2010
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  1. |Flesh Zombie Dragon|0|WROD|Dragon/Effect|Dark|3||1600|0|This card can attack twice per turn if you have no monsters removed from play.|
  2. |Dragon of Return|1|WROD|Dragon/Effect|Wind|7||2800|2600|If you Tribute Summon this card by Tributing 2 Dragon-Type monsters, add 1 card from your graveyard to your Hand. Once per turn, if you control no Level-4 or lower Dragon-Type monsters, Special Summon 1 Level-4 or lower Dragon-Type monster from your Hand.|
  3. |Bringer of Emotions|2|WROD|Fairy/Effect|Light|6||2200|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 LIGHT and 1 DARK monster. During your Battle Phase, this card can attack all monsters you control. The attacked monsters are not destroyed by those battles. Each time this card inflicts Battle Damage to a player, that player draws 1 card. This card cannot attack your opponent's monsters this turn if you attacked a monster(s) you control.|
  4. |Warrior of the Mirrors|4|WROD|Warrior/Effect|Dark|4||1800|1700|Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Mirrors" monster and negate that card's activation.|
  5. |Eternal Spirit|3|WROD|Spell Card|Spell||Field|||When a Spirit monster is removed from the field after being Normal Summoned or Flipped face-up, it is returned to it's owners hand at the End Phase.|
  6. |Warrior of the Mirrors|4|WROD|Warrior/Effect|Dark|4||1800|1700|Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Mirrors" monster and negate that card's activation.|
  7. |Luminous Knight|5|WROD|Warrior/Tuner/Effect|Light|2||600|100|You can add this card to your hand from your Deck if you have 3 or more LIGHT monsters in your Graveyard.|
  8. |Summoning of the Genie|6|WROD|Spell Card|Spell|||||Designate 1 face-up monster you control when you activate this card. Special summon 1 Fiend-type monster from your deck with the same attribute of your designated monster. That Fiend-type monster cannot declare an attack this turn. If your designated monster is removed from the field, the summoned Fiend monster is removed from play.|
  9. |Flame-Claw Dragon|7|WROD|Dragon/Effect|Fire|5||2600|2400|This card cannot be Normal Summon or Set. You can only Special Summon this card from your Hand by tributing 1 FIRE monster and 1 DARK monster you control. Once per turn, if you have 3 or more monsters in your Graveyard, inflict 600 damage to your opponent. Once per turn, if you control a monster, you can tribute it to inflict damage to your opponent equal to that monsters Level x100.|
  10. |Flesh Zombie Dragon|8|WROD|Dragon/Effect|Dark|3||1600|0|This card can attack twice per turn if you have no monsters removed from play.|
  11. |Cerekath|9|WROD|Dinosaur/Effect|Dark|8||2700|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by sending 2 Spell or Trap Cards on your field to the Graveyard during your first turn of the Duel. This card cannot be destroyed or removed from the field by card effects. This card cannot attack if your opponent has Spell or Trap Cards on their side of the field.|
  12. |Bringer of Emotions|10|WROD|Fairy/Effect|Light|6||2200|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 LIGHT and 1 DARK monster. During your Battle Phase, this card can attack all monsters you control. The attacked monsters are not destroyed by those battles. Each time this card inflicts Battle Damage to a player, that player draws 1 card. This card cannot attack your opponent's monsters this turn if you attacked a monster(s) you control.|
  13. |Starchasing|11|WROD|Trap Card|Trap|||||Add 1 WIND monster from your Deck to your hand by discarding 1 card.|
  14. |Dragon of Return|12|WROD|Dragon/Effect|Wind|7||2800|2600|If you Tribute Summon this card by Tributing 2 Dragon-Type monsters, add 1 card from your graveyard to your Hand. Once per turn, if you control no Level-4 or lower Dragon-Type monsters, Special Summon 1 Level-4 or lower Dragon-Type monster from your Hand.|
  15. |Tidal Duck|12|WROD|Winged Beast/Effect|Water|4||1500|1500|Destroy this card if neither of "Low Tide" and "High Tide" is on the field. When this card is destroyed, you can send 1 "Low Tide" or 1 "High Tide" you control to the Graveyard to negate the destruction of this card.|
  16. |Burnt by Destiny|13|WROD|Trap Card|Trap|||||Reveal all Level 4 monsters in your hand to your opponent. Inflict damage to your opponent equal to half the combined ATK of the revealed monsters. Your monsters cannot attack this turn.|
  17. |Chaos Prism|16|WROD|Spell Card|Spell||Continuous|||When this card is activated, place 3 Counters on this card. During each of your Standby Phases, add 1 Counter on this card. You can remove any number of Counters from this card to send cards from the top of your Deck to the Graveyard. If any of the cards sent to the Graveyard were LIGHT monsters or DARK monsters, you can Special Summon them. When this card has no more Counters, destroy this card.|
  18. |Shattering Light Rain|44|WROD|Spell Card|Spell||Quick-Play|||Negate the effects of all non-LIGHT monsters on the field until the End Phase. During this turn only, you can Normal Summon a LIGHT monster in addition to your other Normal Summon.|
  19. |The Swimming Man|79|WROD|Warrior/Effect|Water|3||1100|900|This card can attack your opponent directly. When this card inflicts battle damage, discard 1 card.|
  20. |Supreme Decloration|94|WROD|Trap Card|Trap||Continuous|||Pay 2000 Life Points. As long as this card remains face-up on the field, the only monsters that can be Special Summoned are "Supreme" monsters.|
  21. |Dimension Ritual|53|WROD|Spell Card|Spell||Ritual|||Special summon any of your monsters removed from play to your opponents side of the field. Ritual summon a ritual monster from your hand or removed from play pile with a level equal to or lower than the combined levels of the monsters you Special Summoned.|
  22. |Tidal Conch|10|WROD|Rock/Tuner/Effect|Water|3||1000|1000|If you control a "High Tide", this card can attack twice per turn. Once per turn, if you control a "Low Tide", if this card would be destroyed by battle it is not destroyed.|
  23. |Spirit Reaper|114|WROD|Fiend/Spirit/Effect|Dark|5||2100|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card destroys an opponent's monster by battle, select one Spirit monster on the field. (Except this card.)That monster does not return to your hand during the End Phase.|
  24. |La Llorona|0|DLTR|Fairy/Spirit/Effect|Water|8||2700|3000|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned or Flipped Face-up, take control of 1 Monster on the field.|
  25. |Golden Retriever|0|DLTR|Beast/Effect|Earth|2||300|1500|FLIP: Draw 1 card.|
  26. |Power Source Engine Pack|0|DLTR|Machine/Effect|Earth|4||0|0|This card gains 2100 ATK during your turn only.|
  27. |Shiny Alert|3|DLTR|Spell Card|Spell||Continuous|||When this card is activated, add 1 Level 3 or lower LIGHT monster to your hand. When this card is sent to the Graveyard, remove from play that monster.|
  28. |Cake Master|3|DLTR|Aqua/Effect|Light|8||0|0|You can Special Summon this card from your hand if you control no monsters and the only monsters in your Graveyard are Normal Monsters. This card gains 800 ATK and DEF for each Normal Monster on the field. You can Tribute 1 Normal Monster you control to negate the activation of a Spell, Trap or Monster Card's effect and destroy that card. During each of your End Phases, you can Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.|
  29. |Masochist|0|DLTR|Psychic/Effect|Light|3||1400|900|When this card is sent from the Hand or Field to the graveyard, while it remains in the Graveyard, any costs applied to a player are treated as Effect Damage instead.|
  30. |MechaChaser|0|DLTR|Machine|Earth|4||1650|1400|This monster is said to be the downgraded version of Mechanical Chaser, but it is debatable which one was created first.|
  31. |Silverwind Dragon|0|DLTR|Dragon/Effect|Wind|2||1000|0|When this card is Summoned, switch this card to Defense Position. This card gains DEF equal to half the total DEF of all face-up Dragon-Type monsters on the field.|
  32. |Level Modifying Area|4|DLTR|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, both players can treat 1 of their own Field Spell Cards as Continuous Spell Card instead and those cards are placed in the player's Spell & Trap Card Zone instead of the Field Spell Card Zone.|
  33. |Sacrificial Dancer|0|DLTR|Warrior/Effect|Dark|2||1000|0|You can sacrifice this face up monster to have both players lose 500 lifepoints, discard 1 card, send the top 2 cards of their deck to the graveyard, remove one monster from their graveyard from play, and draw one card (in that order).|
  34. |Phoenixian Nightbloom|84|SCVS|Plant/Effect|Fire|3||1100|1200|When this card is summoned by paying 800 Life Points, you can Tribute this card to Tribute summon a Level 5 or lower monster from your hand. By removing from play this card in your graveyard, inflict 500 damage to your opponent.|
  35. |Hell's Portal|3|TNER|Spell Card|Spell||Equip|||Equip only to a Fiend-type monster you control. The equipped monster cannot attack. During each of your standby phases, special summon 1 "Demon Pawn Token" (Fiend/FIRE/Lv1/500/500).|
  36. |Evil Paper Demon|1|ENIL|Fiend|Light|3||1500|500|A creature with limited power. It is forced to control paper.|
  37. |Kindling of Hate|2|ENIL|Fiend/Effect|Dark|9||3000|0|This card cannot be Special Summoned. This card can only be Normal Summoned or Set by Tributing 3 Pyro-Type monsters you control. This card is also treated as a FIRE monster. This card cannot be destroyed by battle. (Damage calculation is applied normally.) Destroy this card when it is targeted by the effect of a Spell or Trap Card. When this card is destroyed by a card effect, Special Summon 2 "Kindling Tokens" (Pyro-Type/FIRE/Level 1/ATK 500/DEF 500) cards in face-up Defense Position.|
  38. |Switch Striker|3|ENIL|Warrior/Effect|Dark|3||1400|500|When this card is destroyed by battle, Special Summon 1 Warrior-Type monster from your hand.|
  39. |Turtle from the Sky|4|ENIL|Aqua/Effect|Water|3||1200|800|When this card is destroyed by battle, end the Battle Phase.|
  40. |Mystic Energy Generator|5|ENIL|Spell Card|Spell|||||You can remove from play this card in your Graveyard to draw 1 card.|
  41. |Reverse Destruction|6|ENIL|Spell Card|Spell||Quick-Play|||When a monster you control is destroyed and sent to the Graveyard destroy 1 card your opponent controls.|
  42. |Acid Squid|7|ENIL|Aqua|Water|4||1800|1900|A potent squid which has a vast supply of highly-corrosive acid in its tentacles.|
  43. |Binding Force|8|ENIL|Thunder/Effect|Fire|4||1300|1000|If this card is destroyed while in Attack Position, Special Summon it during your next Standby Phase in face-up Defense Position.|
  44. |Junk Salvage|9|ENIL|Spell Card|Spell|||||Pay 1000 Life Points. Return 3 monsters with 1000 ATK or less from your Graveyard to your hand.|
  45. |Tactical Offering|10|ENIL|Trap Card|Trap||Continuous|||Pay 500 Life Points. You can Set 1 monster from your hand|
  46. |Blood Hound|11|ENIL|Beast/Effect|Dark|4||2300|1500|During each of your End Phases, destroy 1 card you control or destroy this card.|
  47. |Rusty Cog|12|ENIL|Machine/Effect|Light|1||0|0|Once per turn, you can add 1 "Rusty Cog" from your Deck or Graveyard to your hand.|
  48. |Overgrown Gateguard|13|ENIL|Plant/Effect|Earth|4||1700|400|Your opponent cannot select a Field Spell Card as the target of a card effect. When this card is destroyed and sent to the Graveyard, destroy 1 face-down card on the field.|
  49. |Poison Ivy|14|ENIL|Spell Card|Spell|||||Remove from play 1 Plant-Type monster in your Graveyard and select 1 monster your opponent controls. During your next Standby Phase, destroy the selected monster and inflict damage to your opponent's Life Points equal to half of the removed from play monster's ATK.|
  50. |Burning Leaf|15|ENIL|Trap Card|Trap||Continuous|||Select 1 Plant-Type monster you control. A monster that battles the selected monster is destroyed at the end of the Damage Step. When the selected monster is removed from the field, destroy this card. When this card is destroyed while the selected monster is face-up on the field, destroy the selected monster and 1 card your opponent controls.|
  51. |Position Switch|16|ENIL|Trap Card|Trap|||||Activate only when a monster you control is selected as an attack target. Return the attacked monster to the hand and Special Summon 1 monster from your hand with a lower Level than the returned monster. That card becomes the attack target.|
  52. |Submerge|17|ENIL|Spell Card|Spell||Equip|||Equip only to a WATER monster. Decrease the Level of that monster by 1. The monster equipped is unaffected by any Spell Cards (except this one), and cannot be selected as an attack target. (If it is the only monster you control, your opponent may attack you directly.|
  53. |Wall of Water|18|ENIL|Trap Card|Trap|||||Activate only when your opponent declares an attack against a WATER monster. Negate the attack, then you can switch the Battle Position of the opponent's attacking monster or your attacked monster. You can add this card from your Graveyard to your hand instead of conducting your Draw Phase.|
  54. |Giant Tentacles|19|ENIL|Aqua/Effect|Water|6||2400|1300|If you Tribute Summon this monster by Tributing a WATER monster, this card gains the following effect: ? Once per turn, you can change the Battle Position of one monster on the field. (Flip effects are not activated).|
  55. |Speed Ninja|20|ENIL|Warrior/Effect|Wind|4||1200|400|When this card attacks or is attacked, during the Damage Step, you can return a number of WIND monsters you control to their owner's hands, and increase the ATK of this monster by the number returned x1000 until the End Phase.|
  56. |Hurricane Summon|21|ENIL|Spell Card|Spell||Continuous|||You can Normal Summon twice per turn, as long as both monsters Summoned are WIND monsters. During the turn you use this effect, you cannot Special Summon.|
  57. |Skeletal Bird|22|ENIL|Zombie/Effect|Wind|6||2300|800|When you Tribute Summon this card by Tributing a WIND monster, return that monster to your hand at the end of the turn. Once per turn, you can return all Spell and Trap cards to their owner's hands. If you activate this effect, you cannot declare an attack with this card during that turn.|
  58. |Explosive Waves|23|ENIL|Spell Card|Spell|||||Tribute 1 FIRE monster. Inflict damage equal to half its ATK or DEF. Then, add 1 monster with the same name from your deck to your hand.|
  59. |Mantra Flame|24|ENIL|Fiend/Effect|Fire|3||1100|2000|Once per turn, you can reveal any FIRE monsters in your hand and inflict 400 Damage to your opponent for each one revealed.|
  60. |Blowtorch|25|ENIL|Spell Card|Spell||Equip|||Equip only to a FIRE monster. It gains 500 ATK. When it destroys a monster in battle, your opponent takes Damage equal to the destroyed monster's Level x200.|
  61. |Desert Bandit|26|ENIL|Warrior/Effect|Earth|3||1600|1300|When this card destroys a monster in battle, draw 1 card. If the drawn card is not an EARTH monster, send it to the Graveyard.|
  62. |Mud Mole|27|ENIL|Beast/Effect|Earth|3||700|700|Remove this card from your graveyard. All EARTH monster gains 700 ATK and DEF, until the End Phase. This effect can be activated during either player's turn.|
  63. |Desert Traveler|28|ENIL|Warrior/Effect|Earth|3||800|1100|FLIP: Change all EARTH monsters you control to face-down Defense Position. When this face-down card is destroyed in battle, you can Special Summon 1 "Desert Traveler" from your deck in face-up Defense Position.|
  64. |Twin Double Crossers|29|ENIL|Trap Card|Trap||Counter|||Activate this card when your opponent Summons a monster. Switch control of that monster and one monster you control.|
  65. |Savior Soldier|30|ENIL|Warrior/Effect|Light|6||2500|1600|When your opponent declares a direct attack you can Special Summon this monster from your hand. Negate the effect of all the opponent's monsters until the End Phase.|
  66. |End of the Wall|31|ENIL|Spell Card|Spell||Continuous|||The monster on the Field with the highest ATK cannot be destroyed by the effect of Spells except this card. When the monster with the highest ATK on the Field is destroyed destroy this card and all other Spell and Traps on the Field. When either player Summons a Monster with more ATK than the current monster on the Field with the highest ATK destroy the former monster with the highest ATK.|
  67. |Cursed Flame Magician|32|ENIL|Pyro/Effect|Fire|4||0|2100|Once per turn, by sending 1 Pyro-Type monster in your hand to the Graveyard, gain ATK equal to the sent monster's Level x 200 until the End Phase.|
  68. |Flame Bug|33|ENIL|Pyro/Effect|Fire|2||500|500|If you control a Pyro-Type monster, you can discard 1 card from your hand to Special Summon this card from your hand or Graveyard.|
  69. |Flame Wheel|34|ENIL|Spell Card|Spell||Quick-Play|||Remove from play 1 FIRE monster from your Graveyard. Special Summon 1 Level 4 or lower FIRE monster from your Deck. It cannot be used as Synchro Material.|
  70. |Statue Guardian|35|ENIL|Rock/Effect|Earth|4||1000|1000|This card can be Special Summoned from your hand by paying 700 Life Points. If an EARTH monster you control is destroyed by battle, halve the Battle Damage you would take from that battle.|
  71. |Warrior of the Shadows|36|ENIL|Warrior/Effect|Earth|2||800|1500|When an opponent's monster declare an attack, you can change the attack target to this card. If an EARTH monster you control would be destroyed by battle, increase 1 EARTH monsters ATK by 500, until the End Phase.|
  72. |Great Abomination|37|ENIL|Fiend/Effect|Dark|5||2000|1500|This card cannot be targeted by Trap Cards. If your opponent activates a Trap Card, you can pay 700 Life Points to negate the activation and destroy that card.|
  73. |Lava Worm|38|ENIL|Reptile/Effect|Fire|4||900|2000|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 FIRE monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  74. |Shell Statue|39|ENIL|Aqua/Effect|Water|4||1300|1600|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WATER monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  75. |Corrupted Clown|40|ENIL|Fiend/Effect|Dark|4||1400|0|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 DARK monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  76. |Blind Mole|41|ENIL|Beast/Effect|Earth|4||1000|1500|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 EARTH monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  77. |Hurricane Hawk|42|ENIL|Winged Beast/Effect|Wind|4||1400|1200|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 WIND monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  78. |Electro Lynx|43|ENIL|Thunder/Effect|Light|1||800|300|When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 LIGHT monster with 1400 or less ATK from your Deck in face-up Attack Position.|
  79. |Forest of Fear|44|ENIL|Spell Card|Spell||Field|||Increase the ATK of all EARTH monsters by 300. All EARTH monsters you control gain the following effect, During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
  80. |Tornado Zone|45|ENIL|Spell Card|Spell||Field|||Increase ATK of all WIND monsters on the field by the number of empty opponent's Spell and Trap Card Zones x100. When WIND monster is Normal Summoned, controller of that monster can return 1 Spell or Trap Card on the field to its owner's hand.|
  81. |Blazing Grasslands|46|ENIL|Spell Card|Spell||Field|||Increase ATK of all FIRE monsters on the field by 300. When FIRE monster is Summoned, inflict 400 Damage to its controller's opponent.|
  82. |Sunken Ship|47|ENIL|Spell Card|Spell||Field|||Decrease the Level of all WATER monsters on the field, in both player’s Graveyard and Decks by 1. If a player attacks a WATER monster, the controller of that monster can change the target of that attack to another WATER monster.|
  83. |Lost Eden|48|ENIL|Spell Card|Spell||Field|||Increase ATK and DEF of all LIGHT monsters on the field by 300. When a LIGHT monster is Summoned, increase its owners Life Points equal to the Level of Summoned monster x200.|
  84. |Dimension of Despair|49|ENIL|Spell Card|Spell||Field|||Increase the ATK of all DARK monsters by 400. Whenever a DARK monster is sent to the Graveyard, you can remove it from play instead. When a DARK monster destroys an opponent’s monster by battle, you can remove that monster from play instead of sending it to the Graveyard.|
  85. |Spell Search|50|ENIL|Spell Card|Spell|||||Discard 2 cards and add 1 Level 4 or lower Spellcaster-Type monster from your Deck or your Graveyard to your hand. You cannot Summon a Spellcaster-Type monster during the turn this cards effect was activated.|
  86. |Volcanic Dog|51|ENIL|Pyro/Effect|Fire|3||1600|0|When this card is Normal Summoned, it gains 400 ATK until the End Phase.|
  87. |Tulip, Plant Absorber|52|ENIL|Plant/Effect|Earth|4||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Level 4 or lower Plant-Type monster in your Graveyard. This card's ATK and DEF is equal to the ATK and DEF of the removed from play monster.|
  88. |Plant Attraction|53|ENIL|Spell Card|Spell|||||Add 1 Plant-Type monster to your hand. It cannot be Summoned this turn.|
  89. |Attack Barrier|54|ENIL|Trap Card|Trap|||||Discard 1 card from your hand. End the Battle Phase.|
  90. |Fiend's Curse|55|ENIL|Spell Card|Spell||Quick-Play|||All Fiend-Type monsters gain 500 ATK until the End Phase.|
  91. |Dark Necromancer|56|ENIL|Fiend/Effect|Dark|7||0|0|When this card is Tribute Summoned, destroy all cards you control, except this card. This card gains 400 ATK for each card destroyed by this effect.|
  92. |Forbidden Curse|57|ENIL|Spell Card|Spell|||||Tribute 1 Fiend-Type monster you control. Draw 2 cards.|
  93. |Machine Bot 251KT|58|ENIL|Machine/Effect|Earth|4||1400|1400|You can discard 1 Machine-Type monster from your hand to Special Summon this card from your hand.|
  94. |Doom Plant|59|ENIL|Plant/Tuner/Effect|Earth|3||1200|900|When this card is destroyed by battle, add it to your hand during the End Phase.|
  95. |Wolf Synchron|60|ENIL|Beast/Tuner/Effect|Earth|5||2100|900|When this card is Tribute Summoned, you can Special Summon 1 Level 2 monster from your hand.|
  96. |Snake of the Mayans|61|ENIL|Reptile/Tuner/Effect|Earth|3||1200|900|If this card is in your Graveyard and you control no monsters, you can Special Summon this card in face-up Attack Position.|
  97. |Dark Doom Dragon|62|ENIL|Dragon/Synchro/Effect|Dark|8||2800|0|1 Tuner monster + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 Spell Card from your Graveyard to your Deck.|
  98. |Phoenixian Plant Fighter|63|ENIL|Plant/Synchro/Effect|Dark|6||2400|1800|1 Plant-Type Tuner monster + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
  99. |Fiend Magician|64|ENIL|Fiend/Synchro/Effect|Dark|7||2700|1800|1 Tuner monster + 1 or more non-Tuner monsters|
  100. |Enchanting Circle|65|ENIL|Spell Card|Spell|||||Switch the Battle Position of all monsters you control to face-up Defense Position. They cannot change their battle position this turn. Take control of 1 monster your opponent controls until the End Phase.|
  101. |Mind Storm|66|ENIL|Spell Card|Spell|||||Discard all cards from your hand. Destroy cards your opponent controls equal to the number of cards discarded. You cannot conduct your Battle Phase this turn.|
  102. |Field Lock|67|ENIL|Spell Card|Spell|||||You cannot Set cards the turn you activate this card. Your opponent shows their hand and discards all Trap Cards from their hand.|
  103. |Half-Life|68|ENIL|Trap Card|Trap|||||Tribute 1 monster. Special Summon 2 non-Tuner monsters from your deck with a Level equal to half of the Tributed monster's Level combined. (Rounded down). You cannot activate this card during your Battle Phase.|
  104. |Nature's Vitality|69|ENIL|Spell Card|Spell||Equip|||The equipped monster is changed to Defense Position. Increase the DEF of the equipped monster by 1000. If the equipped monster would be destroyed by a card effect, you may destroy this card instead.|
  105. |Search for a Cure|70|ENIL|Spell Card|Spell||Continuous|||During each of your Standby Phases, place 1 Cure Counter on this card. If you would take Battle Damage you can send this face-up card to the Graveyard instead. When this card is sent to the graveyard, increase your Life Points by the number of Cure Counters on this card x400.|
  106. |Life Bond|71|ENIL|Trap Card|Trap||Continuous|||Each time a monster you control is sent to the graveyard, you can send 1 monster from your deck to the Graveyard with the same Level as the destroyed monster.|
  107. |Vengeful Souls|72|ENIL|Trap Card|Trap||Counter|||Activate only when your opponent activates a Spell or Trap card. Remove 3 monsters from your graveyard from play, to negate the activation of that card and destroy it. Then, you can set this card on your field instead of sending it to your graveyard.|
  108. |Ascension|73|ENIL|Warrior/Effect|Wind|4||1300|1900|Once per turn, by returning this face-up card to your hand, you can Normal Summon 1 additional time this turn.|
  109. |Illusionist|74|ENIL|Psychic/Effect|Earth|5||500|2600|When this card is Summoned, its Battle Position is changed to face-up Defense Position. Your opponent cannot select monsters adjacent to this card as attack targets. If a monster adjacent to this card is destroyed by a card effect, draw 1 card.|
  110. |Rapid-Fire Spellbook|75|ENIL|Spell Card|Spell|||||Activate only from your hand in the turn you have activated more than 2 Normal Spell Cards. Draw 2 cards from your deck. Then show your hand to your opponent and remove from play any "Rapid Fire Spellbook" cards in your hand.|
  111. |Dark Tricky|76|ENIL|Spellcaster/Effect|Wind|5||1900|1100|This card is also treated as a DARK monster. This card can be Special Summoned by Tributing 1 monster you control. If you Tribute Summon this card, draw 1 card.|
  112. |Totem Golem|77|ENIL|Rock/Effect|Earth|6||0|3000|When this card is Summoned, add 1 Rock-Type monster from your Deck to your hand. When this card is destroyed, pay 500 Life Points for each card in your hand. If you do not, remove this card from play.|
  113. |Defender Golem|78|ENIL|Rock/Effect|Earth|5||0|0|This card gains 500 DEF for each card in your hand. This card’s DEF cannot be 3000 or more. If this card’s DEF would reach 3000, destroy all monsters you control. This card is unaffected by the effects of Spell Cards your opponent controls.|
  114. |Granite Golem|79|ENIL|Rock/Effect|Earth|1||0|0|Increase this cards Level by 1 for each monster you control. This card gains ATK equal to its Level x500. If this card attacks your opponent directly, halve the Battle Damage.|
  115. |Damage Bomb|80|ENIL|Trap Card|Trap|||||Your opponent loses 200 Life Points for each card in your opponent's hand.|
  116. |Dark Cave|81|ENIL|Spell Card|Spell||Field|||As long as this card remains face-up on the field, your opponent’s monsters cannot attack more than twice the same Battle Phase. All face-up Rock-Type monsters gains 500 ATK and DEF. If this card would be destroyed, you can discard 1 card instead.|
  117. |Rocket Counter|82|ENIL|Trap Card|Trap||Counter|||Activate only when an opponent activates a Counter Trap Card. Negate the activation of that Trap Card and destroy it. If you destroyed a card due to this cards effect, inflict 500 damage to your opponent. This card’s effect cannot be negated.|
  118. |Giant Rock Wall|83|ENIL|Spell Card|Spell||Equip|||Equip only to a Rock-Type monster. If the Equipped monster attacks, it is destroyed at the end of the damage step. If the Equipped monster would be attacked, destroy this card instead and destroy 1 card on the field.|
  119. |Phantom's Decision|84|ENIL|Spell Card|Spell|||||Select 1 monster you and your opponent control. Destroy all monsters on the field except the selected monsters.|
  120. |Shiny Black Possum|85|ENIL|Beast/Effect|Earth|1||0|0|When this cards is destroyed by battle, add 2 cards from your Graveyard to your Deck.|
  121. |Flare Bear|86|ENIL|Pyro|Fire|3||1400|900|A bear from the wilderness. His habitat had been burned by a forest fire, and now takes his anger out on humans, and other creatures.|
  122. |Phoenixian Tulip|87|ENIL|Plant|Fire|2||900|1200|A plant from the enchanted gardens of the Phoenixian.|
  123. |Stressed Scribe|88|ENIL|Warrior/Effect|Wind|4||1200|1800|You may skip any of your Standby Phases.|
  124. |Reverse Polarity|89|ENIL|Spell Card|Spell||Field|||Both players draw from the bottom of their decks during their Draw Phase.|
  125. |Wheel of Misfortune|90|ENIL|Trap Card|Trap|||||Randomly Set 1 Trap card from your Graveyard on your field. |
  126. |Nuclear Core|91|ENIL|Spell Card|Spell||Equip|||The equipped monster's Level is increased by 1 each turn.|
  127. |Rainbow Eel|92|ENIL|Fish/Effect|Light|4||1800|1000|While on the field or in the Graveyard, this card is treated as all Attributes.|
  128. |Destruction Poison|93|ENIL|Spell Card|Spell||Equip|||Equip this card to one of your opponent's monsters. It loses 600 ATK and DEF during each of your opponent's Standby Phases.|
  129. |Dremora Kynval|94|ENIL|Fiend|Dark|7||2700|1300|A Dremora Knight that wields a long sword. It will not hesitate to use magic or potions to gain an advantage in battle.|
  130. |Gladiator Eagle|95|ENIL|Winged Beast/Effect|Wind|3||1200|950|You can Tribute this card to have all monsters you control gain 400 ATK.|
  131. |Mind Reflection|96|ENIL|Spell Card|Spell|||||If you control the same amount of monsters as your opponent, you can draw 1 card.|
  132. |Dark Night Warrior|97|ENIL|Warrior/Effect|Dark|4||1900|1500|During battle between this attacking card and a Defense Position monster who’s DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. If this card inflicts damage this way, gain 500 Life Points.|
  133. |Sandstorm|98|ENIL|Spell Card|Spell||Continuous|||Once per turn, you can Tribute an EARTH monster to Special Summon a WIND monster from your hand, or return a WIND monster you control to your hand to Special Summon an EARTH monster from your Graveyard.|
  134. |Hot Spring|99|ENIL|Spell Card|Spell||Continuous|||You can Tribute a FIRE monster you control to increase the ATK of a WATER monster by the Tributed monster’s original ATK. You can Tribute a WATER monster and select 1 FIRE monster you control. Inflict damage equal to half of the FIRE monster’s original ATK.|
  135. |Chariot of Helios|100|ENIL|Beast/Effect|Fire|3||800|600|This card is removed from play during your End Phase, and is returned to the field during your Standby Phase. This card gains 400 ATK for each card in your hand, at the time this card is returned to the field. When this card inflicts Battle Damage to your opponent, draw 1 card.|
  136. |Stabilization Dome|1|FLFS|Spell Card|Spell|||||Add 1 Field Spell Card from your Deck to your hand. When an effect would destroy a Field Spell Card, you can remove this card in your Graveyard from play to negate that effect.|
  137. |Golden Tomb|2|FLFS|Spell Card|Spell|||||Remove from play 1 monster in your Graveyard. This card remains on the field. During your next Standby Phase, by sending this card to the Graveyard, add 1 monster of the same Type and Level as the monster you removed from play to activate this card from your Deck to your hand.|
  138. |Psychic Demolition|3|FLFS|Spell Card|Spell|||||This card remains on the field. During your Standby Phase, send this face-up card to the Graveyard to destroy all face-up Attack Position monsters on the field.|
  139. |Gentleman's Duel|4|FLFS|Spell Card|Spell||Continuous|||Monsters cannot select a monster with a lower Level as an attack target.|
  140. |Devouer of Fallens|5|FLFS|Zombie/Effect|Dark|8||1300|2000|Once per turn, by Tributing 1 Zombie-Type monster, you can destroy 1 face-up monster on the field that has a level equal to or less than the Tributed monster.|
  141. |Nightmare Eater|6|FLFS|Zombie/Effect|Earth|4||1700|1000|When this card is on field during each of your End Phase your opponent send 3 top cards from his Deck to Graveyard.|
  142. |Necromaniac|7|FLFS|Zombie/Effect|Earth|4||1500|1800|When this card is destroyed as result of battle, and sent to the Graveyard, you can Special Summon 1 Zombie-Type monster except "Necromaniac" from your Graveyard with ATK 2000 or less.|
  143. |Corpse Shield|8|FLFS|Spell Card|Spell||Continuous|||You can remove from play 1 Zombie-Type monster in your Graveyard to negate 1 opponents attack.|
  144. |Mutated Corpse|9|FLFS|Zombie/Effect|Dark|3||1600|0|If this card attacks, it is destroyed at the end of the Damage Step. When an Zombie-type monster you control is destroyed by battle, other than "Mutated Corpse", you can special summon this card from your graveyard in face-up Defense Position.|
  145. |Cursed Moonlight|10|FLFS|Trap Card|Trap|||||Special summon 1 Level 4 or lower Zombie-type monster from your graveyard.|
  146. |Polymorpher|11|FLFS|Plant/Effect|Fire|4||1400|1900|When this card battles, increase its ATK by highest number of face-up monsters that have same Attribute on the field x100. Once per turn, you can change the type or attribute of 1 monster on the field.|
  147. |Malicious Spirit|12|FLFS|Trap Card|Trap|||||Activate when your Fiend-type monsters is destroyed by battle. Gain control of the monster that destroyed your monster, until your next end phase.|
  148. |Mind Melter|13|FLFS|Psychic/Effect|Water|3||900|1000|Increase this card’s ATK by 300 for each Psychic-type monster you control. When this card destroys a monster in battle, until the end of the turn, if you would take effect damage, gain life points equal to that amount instead.|
  149. |The Precognitive|14|FLFS|Psychic/Effect|Earth|4||1700|1500|Once per turn, you can reveal 1 Psychic-type monster from your hand. You take damage equal to that monsters Level x200. Until your next standby phase, your opponent cannot Summon a monster with an ATK Less than the ATK of the revealed monster.|
  150. |Witch of the Deep|15|FLFS|Aqua/Effect|Water|4||1750|800|Effect Monsters other than this one cannot activate or apply their effects during the same turn they are summoned.|
  151. |Aqua Magician|16|FLFS|Spellcaster/Effect|Water|7||2600|2100|This card cannot be targeted by a Spell or Trap Card. If a monster you control is targeted by a Spell or Trap Card, you can switch the target to an appropriate monster your opponent controls.|
  152. |Large Mouth Bass|17|FLFS|Fish/Effect|Water|5||2000|1000|When this card is destroyed and sent to the Graveyard, Special Summon Level 3 or lower Fish-type monsters from your Deck whose total level equals 4.|
  153. |Withering Flower of Despair|18|FLFS|Plant/Effect|Dark|12||2500|1000|While in your hand, this monster's Level is decreased by the number of Plant-Type monsters in you Graveyard.|
  154. |Composted Zombie|19|FLFS|Zombie/Effect|Earth|4||1500|1100|You can shuffle this card from your Graveyard into your deck to Special Summon 1 Plant-Type monster from your Graveyard.|
  155. |Phoenixian Sunflower|20|FLFS|Plant/Effect|Earth|3||1400|900|When this card is destroyed by battle, Special Summon 1 Level 4 or lower "Phoenixian" monster from your Graveyard.|
  156. |Phoenixian Garden Weed|21|FLFS|Plant/Effect|Earth|1||400|400|When this card is destroyed by battle, draw 1 card.|
  157. |Akuma|22|FLFS|Fairy/Spirit/Effect|Dark|4||1600|1300|This card cannot be Special Summoned. This card returns to the owners hand during the End Phase of the turn this card is Normal Summoned or Flipped face-up. When this card inflicts battle damage to your opponents life points, you can remove from play up to 3 cards from either player's graveyard.|
  158. |Bug Hive|23|FLFS|Spell Card|Spell||Continuous|||Whenever a player summons an Insect-type monster, they can special summon all monsters with the same name as that monster from their hand. Increase the ATK and DEF of all Insect-type monsters who have another monster on the field with the same name as them by 500.|
  159. |Vermin Raiser|24|FLFS|Insect/Effect|Wind|8||2000|2300|When this card is Tribute Summoned, Special Summon 3 Insect-type monsters from your Deck with the same name. If you Summon an Insect-type monster from your hand, destroy all Insect-type monsters with the same name on the field. Then, you can special summon up to 2 Insect-type Monsters from your deck with the same name as the Summoned monster. When this card is destroyed, shuffle all Insect-type monsters in your graveyard to your deck. For every 3 monsters, draw 1 card.|
  160. |Ravager Beetle|25|FLFS|Insect/Effect|Earth|4||1600|1350|When this card is Summoned, you can show your entire hand to your opponent to have this card gain 100 ATK for each card shown. Once per turn, you can reduce this cards ATK by 500 to reveal 1 face-down card your opponent controls.|
  161. |Army of Ants|26|FLFS|Insect/Effect|Earth|4||1000|800|This card gains ATK equal to the Level of the monster that it battles x 200 until the end of the turn. This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect.|
  162. |Cockroach|27|FLFS|Insect/Effect|Wind|3||1000|1600|When a monster is Summoned, flip this card into face-down Defense Position. This card cannot be selected as an attack target if you control a face-down monster. If a monster your opponent controls attacks this card in face-down Defense Position, this card is not destroyed by that battle.|
  163. |Refueling|28|FLFS|Spell Card|Spell||Quick-Play|||Activate by selecting 3 Monster Cards in your Graveyard. Return those monsters to your Deck, then draw 1 card.|
  164. |Hell Master Anubis|29|FLFS|Fiend/Effect|Dark|10||3000|2600|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 DARK monsters from your hand or Graveyard whose total Level equals 12 or more. Once during your or your opponent's turn, you can discard a card from your hand to draw a card from your Deck. During your Main Phase 2, you can pay 500 Life Points to Special Summon a Level 4 or lower monster from your Graveyard. Its Effects are negated and it can attack your opponent's Life Points directly. If a monster summoned by this effect attacks your opponent directly, it is removed from play during the End Phase of the same turn.|
  165. |Plant Queen Roze|30|FLFS|Plant/Effect|Earth|4||1700|1000|This card gains a "Roze" counter during each of your Standby and End Phases. You can Special Summon a Plant-type monster from the Deck or Graveyard by removing a number of "Roze" counters equal to its level.|
  166. |Pot of Insurance|31|FLFS|Spell Card|Spell|||||Select 1 monster on your side of the field. If it is destroyed by an opponent's attack or card effect before your next Standby Phase, draw 2 cards.|
  167. |Magical Grasshopper|32|FLFS|Insect/Effect|Wind|1||100|300|FLIP: See the top card on your deck. If it is a spell card, you can add it to your hand, or send it to the graveyard and activate it's effect immediately. If not, you may shuffle your deck.|
  168. |Paper Crane|33|FLFS|Fairy/Tuner/Effect|Wind|2||100|100|By returning 1 card from your hand to the top of your deck, you can Special Summon this card from your hand.|
  169. |Last Stand|34|FLFS|Spell Card|Spell||Continuous|||When a Level 2 or lower Normal monster you control is destroyed, increase the ATK of all Level 2 or lower monsters by 2000 until the end of the turn. This effect cannot be applied twice in the same turn.|
  170. |Altitude Eagle|35|FLFS|Winged Beast|Wind|2||1300|100|This swift eagle can soar up to heights of over 10,000 feet high.|
  171. |PSY Prototype E-12|36|FLFS|Psychic|Light|4||1900|400|A human dabbling in psychic abilites, he was the first to be equipped with a psi amplifier. Now, he has horrible power, enough to tear a person to shreds in a matter of seconds.|
  172. |Telepathic Union|37|FLFS|Trap Card|Trap||Continuous|||When a Psychic-type monster you control is destroyed, increase the ATK of all Psychic-type monsters you control equal to that monster's level x100.|
  173. |Phoenixian Chain|38|FLFS|Spell Card|Spell||Equip|||Equip only to a "Phoenixian" monster you control. When this card attacks, the attack cannot be negated by card effect.|
  174. |Phoenixian Battle Cry|39|FLFS|Trap Card|Trap||Counter|||When a "Phoenixian" monster you control is attacked, end the Battle Phase and draw 1 card.|
  175. |Dragon of Life - Dawn|40|FLFS|Dragon/Synchro/Effect|Light|8||2600|2000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, you can Special Summon 1 non-Tuner Level 2 or lower monster from your Graveyard. As long as this card remains face-up on the field, Level 2 or lower monsters cannot be attacked or destroyed by card effects.|
  176. |Rumbler Tumbler|41|FLFS|Machine/Synchro/Effect|Earth|5||2000|2300|1 Tuner + 1 or more non-Tuner monsters Once, while this card is face-up on the field, during either player's turn, you can switch 1 face-up monster to face-down Defense Position. This card cannot be Flip Summoned.|
  177. |Dark Medician|42|FLFS|Fairy/Tuner/Effect|Dark|3||?|1000|When any Player's Life Points are increased with card effect, you can Special Summon this card from your Graveyard to negate that increase. Original ATK of this card becomes equal to negated amount. When this card Summoned this way is removed from the field, it is removed from play.|
  178. |Blood Queen|43|FLFS|Fiend/Effect|Dark|8||0|0|When your opponent's monster declares an attack, you can Special Summon this card from your hand to negate that monster's attack. When this card is attacked, you can give control of 1 monster on your side of the field to opponent to negate attack and increase this cards ATK by ATK of given monster.|
  179. |Ancient Ritual|44|FLFS|Spell Card|Spell||Ritual|||This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels and Attributes equal that of the Ritual Monster you are Ritual Summoning.|
  180. |Dark-Eyes Crimson Phoenix|45|FLFS|Winged Beast/Ritual/Effect|Fire|8||2500|2300|This card can be Summoned only by Ritual Summon. When this card is Summoned, inflict Damage to both Players equal to number of cards on the field, and in both Player's hand x200. When this card is removed from the field by your opponents card effect, you can Special Summon it during your End Phase by discarding 1 card.|
  181. |Lucky Charm Ritual|46|FLFS|Spell Card|Spell||Ritual|||Select 1 Ritual Monster in your hand. During your opponent's next Battle Phase, Ritual Summon the ritual monster from your hand. If you cannot, send the Ritual monster to the graveyard.|
  182. |Innocence|47|FLFS|Trap Card|Trap|||||Activate only when your opponent attacks a monster with 0 ATK. Destroy all monsters with more than 1000 ATK on the field.|
  183. |Air Force Gale Jet|48|FLFS|Machine/Effect|Wind|3||1000|400|When this card is Normal Summoned, you can return 1 card on the field to its owners hand. If you do, this card is destroyed during the end of this turn.|
  184. |Solar Princess|49|FLFS|Fairy/Effect|Fire|4||1500|1300|Each time you gain Life Points, Inflict Damage to your opponent equal to the number of LIGHT monsters in your Graveyard x100.|
  185. |Cold Fire Dragon|50|FLFS|Dragon/Synchro/Effect|Fire|5||1700|1600|1 Tuner + 1 or non-Tuner monster The Attribute of this card is also treated as WATER. When your opponent attacks a Dragon-Type Monster you control, You can pay 500 Life Points to redirect the attack to a monster your opponent controls.|
  186. |Volcana the Dark Flame|51|FLFS|Dragon/Synchro/Effect|Fire|8||2800|2500|1 Tuner Monster + 2 or more non-Tuner monsters When this card is Synchro Summoned, destroy one of your opponents monsters and deal damage to your opponent equal to half the destroyed monsters ATK. When this card is destroyed by battle, you can remove it from play to Special Summon a monster from your Graveyard to the field.|
  187. |Obsessed Artist|52|FLFS|Spellcaster/Tuner/Effect|Light|1||200|1600|Whenever a monster is Normal Summoned, Special Summon 1 "Portrait token" (Rock/LIGHT/lv1/0/0) to your side of the field. These tokens cannot be Tributed for a Tribute Summon.|
  188. |Guardian Tortoise|53|FLFS|Fish/Fusion/Effect|Water|5||1900|2000|"Acid Squid" + "Turtle from the Sky" When this card is Fusion Summoned, until your next Standby Phase, WATER monsters you control cannot be Destroyed. When this card attacks a Defense Position monster, it is automatically destroyed without damage calculation, and Inflict damage equal to its level x500.|
  189. |Advanced Polymerization|54|FLFS|Spell Card|Spell|||||Send Fusion Material Monsters that are listed on a Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). Draw 1 card.|
  190. |The Time and Space Chamber|55|FLFS|Spell Card|Spell|||||Discard 1 card. Remove from play, from your side of the field or your Graveyard, Fusion Material Monsters that are listed on a Fusion Monster Card, and Special Summon that Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon).|
  191. |Moss Giant|56|FLFS|Plant/Fusion/Effect|Earth|5||?|0|1 Normal Monster + 1 Normal Monster This card gains ATK equal to the combined original ATK of the monsters used to Fusion Summon it. When this card inflicts Battle Damage, switch it to Defense Position.|
  192. |Ruby Chameleon|57|FLFS|Reptile/Effect|Fire|3||1200|1500|You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add 1 Spell Card that can Fusion Summon monsters from your Deck to your hand.|
  193. |The Stranger|58|FLFS|Psychic/Effect|Light|1||0|0|During either player's turn, you can discard this card to reduce the Level of all monsters in both players' hands and on the field by 1 until the end of the turn.|
  194. |Hell Hound|59|FLFS|Pyro/Effect|Fire|4||1400|600|When a player draws a card(s), both players look at the card(s) drawn. If a Monster Card(s) is drawn, inflict damage to each player equal to the Level of the monster they drew with the highest ATK x 100.|
  195. |Greed Jar|60|FLFS|Rock/Effect|Dark|2||400|600|FLIP: Each player discards their hands and draws the same number of cards they discarded.|
  196. |Interdimensional Swordwielder|61|FLFS|Warrior/Effect|Wind|4||1700|1300|When this card is Normal Summoned, you can send the top 2 cards from your Deck to your Graveyard to remove from play the top card of your opponent's Deck.|
  197. |Interdimensional Defenselord|62|FLFS|Warrior/Effect|Wind|3||200|1900|FLIP: Remove 1 card in your opponent's Graveyard from play.|
  198. |Interdimensional Plasma Captain|63|FLFS|Warrior/Effect|Wind|5||2100|1600|When this card is Tribute Summoned, send the top 2 cards of your Deck to the Graveyard to remove 1 card in your opponent's hand from play.|
  199. |Spark Magician|64|FLFS|Spellcaster/Effect|Fire|1||200|200|You can discard this card from your hand to inflict 200 damage to your opponent and Special Summon 1 "Spark Magician" from your Graveyard.|
  200. |Rubber Armor|65|FLFS|Warrior/Union/Effect|Earth|3||500|500|Once per turn, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster loses 500 ATK and DEF, and cannot be destroyed in battle.(1 monster can only be equipped with 1 Union Monster at a time.)|
  201. |Hand of the Crimson|66|FLFS|Fairy/Effect|Wind|4||300|300|You can tribute this face-up card to add 1 "Dark-Eyes Crimson Phoenix" from your deck or graveyard to your hand. If this card is in the graveyard while "Dark-Eyes Crimson Phoenix" is destroyed by an opponent's card effect, you can remove this card from play instead of discarding 1 card for the cost.|
  202. |Genetic Jellyfish|67|FLFS|Aqua/Ritual/Effect|Light|4||1800|2400|When this card is Ritual Summoned, you can add a number of monsters from your deck to your hand equal to the number of tributed monsters used to Ritual Summon this monster. Each of those monsters must share Attribute(s) with at least 1 of the tributed monsters.|
  203. |Forbode the Ritual|68|FLFS|Spell Card|Spell|||||Return 1 Ritual Monster from your hand to your Deck. Draw 2 cards.|
  204. |Owl the Wise|69|FLFS|Winged Beast/Effect|Wind|4||1500|1400|When this card is Summoned, you can add 1 Ritual Spell Card from your Deck to your hand.|
  205. |Antennae Fiddler|70|FLFS|Spellcaster/Effect|Earth|3||600|1500|Once per turn, you can select a Level 2 or lower Machine-type monster you control. That monster is treated as a Tuner until the End Phase.|
  206. |Antennae Master|71|FLFS|Spellcaster/Synchro/Effect|Earth|5||2000|2300|1 Tuner + "Antennae Fiddler"Once per turn, you can discard a card to take control of an Insect-type or Machine-type monster your opponent controls, until the End Phase. That monster cannot attack, be Tributed, or be used as Synchro Material while under your control.|
  207. |Antennae Shooter|72|FLFS|Spellcaster/Synchro/Effect|Earth|4||1600|2000|1 Tuner + "Antennae Fiddler"If an "Antenna" monster you control is attacked, you can discard a Machine-type monster to negate the attack.|
  208. |Heat Exposure|73|FLFS|Spell Card|Spell||Quick-Play|||Tribute a "Phonexian" monster you control. Destroy up to 2 cards on the field.|
  209. |Phoenixian Cluster Morreian|74|FLFS|Plant/Effect|Fire|8||2600|0|You can remove from play a FIRE Plant-type monster you control to Special Summon this card from your hand or Graveyard. When this card is destroyed, your opponent takes 400 damage. If this card is removed from play, return a removed from play Plant-type monster (except "Phoenixian Cluster Morreian") to your Graveyard.|
  210. |Phoenixian Flower|75|FLFS|Plant/Tuner/Effect|Fire|2||100|1500|This card is also treated as a Pyro-type monster. You can remove this card from play from your Graveyard Special Summon a Level 3 or lower monster from your Deck. You can remove this card from your hand to use it as Synchro Material for a "Phoenixian" Synchro monster.|
  211. |Phoenixian Duplication|76|FLFS|Spell Card|Spell||Equip|||This card can only be equipped to Phoenixian monster that you control. The equipped monster gains ATK equal to half the ATK of one other monster on the field and can attack your opponent directly. If either this card or the monster it is equipped to is destroyed and sent to the Graveyard, the controller of the card takes damage equal to half the ATK of the monster that this card was equipped to.|
  212. |Antennae Radar|77|FLFS|Machine/Effect|Earth|2||700|1400|This card can be Special Summoned from your hand by selecting 1 "Antennae" monster, except "Antennae Radar". Once per turn, you can switch the selected monster to Defense position and destroy 1 Face-Down Spell or Trap card on the field.|
  213. |Antennae Preservationalist|78|FLFS|Machine/Tuner/Effect|Earth|3||1200|1000|When this card is Normal Summoned, you can Special Summon a Spellcaster-type "Antennae" monster from your hand.|
  214. |Pseudo-Antennae|79|FLFS|Spell Card|Spell||Equip|||The equipped monster's type is treated as Machine, and its name is also treated as "Antennae"|
  215. |Antennae Repairman|80|FLFS|Spellcaster/Synchro/Effect|Earth|7||2500|2200|1 "Antennae" Tuner + 1 or more non-Tuner monstersThis card's type is also treated as Machine. Once per turn, you can discard a "Antennae" monster to Special Summon an "Antennae" monster in your Graveyard, except the discarded monster.|
  216. |Forest Fire|81|FLFS|Spell Card|Spell|||||Destroy all Plant-type monsters on the field. Deal damage to your opponent equal to the amount of Plant-type monsters destroyed x400|
  217. |Golem Architect|82|FLFS|Rock/Effect|Earth|3||1200|900|You can Special Summon this card from your hand if you control a "Golem" monster. Once per turn, select and activate one of the following effects based on the monster(s) you control:* "Defender Golem": Draw 1 card. You cannot activate this effect while you have 5 or more cards.* "Granite Golem": Increase the Level of 1 "Granite Golem" you control by 2. That monster cannot be used as Synchro Material.|
  218. |Phoenixian Cluster Wrightesis|83|FLFS|Plant/Synchro/Effect|Fire|10||2900|0|1 Tuner + 1 or more non-Tuner Plant-type monsters If this card is attacked, destroy it and the attacking monster, and deal damage to your opponent equal to half the ATK of the attacking monster. During each End Phase, if this card is in your Graveyard, you can remove from play a FIRE Plant-type monster and Special Summon this card. Its ATK and DEF are swapped until the next End Phase.|
  219. |Fan the Flames|84|FLFS|Spell Card|Spell|||||Discard 1 WIND monster. As long as the WIND monster remains in your graveyard, during battle between attacking FIRE monsters you control and a Defense Position monster whose DEF is lower than the ATK of the FIRE monster, inflict the difference as Battle Damage to your opponent.|
  220. |Molten Duo|85|FLFS|Rock/Effect|Fire|4||1500|1500|When this card is destroyed in battle and sent to the graveyard, Special Summon 1 Level 4 or lower FIRE or EARTH monster from your graveyard, except "Molten Duo." A FIRE monster summoned by this effect gains 300 ATK. An EARTH monster Summoned by this effect gains 500 DEF.|
  221. |Monster Mud|86|FLFS|Aqua/Effect|Earth|4||1200|2000|WATER monsters you control are unaffected by spell cards. EARTH monsters you control are unaffected by trap cards.|
  222. |Water Spout|87|FLFS|Trap Card|Trap||Continuous|||When a WIND monster is Summoned, controller of that card returns Spell and Trap cards on the field to their owner's hands for each WATER monster they control. When a WATER monster is destroyed, controller of that card gains 300 Life points for each WIND monster they control.|
  223. |Naturalist|88|FLFS|Winged Beast/Effect|Earth|8||0|3000|If you Special Summon this card, you must tribute 1 EARTH monster. You can Flip this card into Face-down Defense Position once per turn during your Main Phase. When this card is Flip Summoned, equip 1 EARTH monster from your graveyard to this card. It has the following effect: "The equipped monster gains the ATK and Effect(s) of this card." When the Equip Spell card would be destroyed, equip it to 1 other EARTH monster instead.|
  224. |Sand Pillar|89|FLFS|Trap Card|Trap||Continuous|||When you Set this card, Reveal it to your opponent, then Special Summon this card face-down as a Monster (Rock/EARTH/Lv4/300/2000). If this card is face-up, place it in your Spell/Trap zone (If this card was attacked face-down, put it in your Spell/Trap zone after damage calculation.) Once per turn, you can flip this face-up card Face-down. |
  225. |Whirlpool Serpent|90|FLFS|Sea Serpent/Effect|Water|4||1400|1300|Once per turn, during each of your end phases, place 1 "Whirlpool" Counter on this card. When your opponent summons a monster, you can remove a number of counters equal to or less than that monster's DEF x500, to negate the summon and destroy the monster.|
  226. |Ghost Lanturn|91|FLFS|Fiend/Tuner/Effect|Light|1||0|0|This card can be Special Summoned from your hand when a LIGHT monster you control is destroyed by a card effect. You can discard 1 card from your hand to add 1 LIGHT monster from your graveyard to your hand.|
  227. |Aura Refraction|92|FLFS|Trap Card|Trap|||||Activate only when you control a LIGHT monster and your opponent controls a face-up monster. Increase your life points equal to the combined level of those 2 monsters x300.|
  228. |Meditation Monk|93|FLFS|Rock/Effect|Light|3||1500|1800|This card cannot attack the turn it is summoned. When a LIGHT monster inflicts battle damage, increase your life points by half that amount.|
  229. |Primordial Form|94|FLFS|Spell Card|Spell|||||Discard 1 card. Select 1 monster in your deck and put it in your extra deck. That monster is treated as a Fusion Monster. It can be Fusion Summoned with 2 monsters that have the same Type and/or Attribute as the monster (An effect that can Fusion Summon is still required).|
  230. |Synchro Exaltation|95|FLFS|Spell Card|Spell|||||Discard 1 card. Select 1 monster in your deck and put it in your extra deck. That monster is treated as a Synchro monster, and can be synchro summoned. (One tuner and one or more non-tuner monsters are required.)|
  231. |Dark Chaser|96|FLFS|Spellcaster/Effect|Dark|4||1600|1600|Up to twice per turn, you can pay 500 Life points to send 1 DARK monster from your deck to your graveyard. During the end phase of this turn, that monster is removed from play. When this card is sent from the field to the graveyard, you can return up to 2 DARK monsters removed from play to their owner’s graveyards.|
  232. |Deck Reload|97|FLFS|Spell Card|Spell|||||Add 2 cards from your Graveyard to your Deck. You can only activate one "Deck Reload" per turn.|
  233. |Turbulent Zephyr Magus|98|FLFS|Spellcaster/Effect|Wind|4||1400|1100|You can reveal 1 WIND monster in your hand to Special Summon this card from you Graveyard. When this card is Summoned, 2 of your unoccupied Monster Card Zones cannot be used. If this card is selected as an attack target then you can return 1 monster card from your hand to your Deck and this card’s ATK becomes the ATK of the revealed card until the End Phase. If the attacking monster is destroyed by battle by this card then the Monster Card Zone of the destroyed monster cannot be used as long as this card remains on the field. When this card is removed from the field, inflict 200 damage to your opponent for each of your unoccupied Monster Card Zones.|
  234. |Stygian Strategist|99|FLFS|Fiend/Tuner/Effect|Dark|2||1100|900|You can discard this card from your hand when a Fiend-type monster is destroyed in battle. If you do, Special Summon this card in Defense Position when you Summon a Fiend-type monster next turn.|
  235. |Memory Tracer|100|FLFS|Fiend/Effect|Dark|1||0|0|This card cannot be attacked while you control a Fiend-type monster with a different name. While this card is on the field, when a Fiend-type monster destroys a monster by battle, any cards that share a name with the destroyed monster cannot be Summoned.|
  236. |Blackened Queen of Rose|101|FLFS|Plant/Effect|Earth|7||2100|1900|You can Normal Summon this card from your hand by Tributing 1 Plant-Type monster you control. Once per turn, you can Tribute 1 other monster you control to destroy 1 face-up monster your opponent controls with a Level which is 2 Levels or lower than the Tributed monsters. This card's effect cannot be negated.|
  237. |Shaman Sahmisk|1|DP01|Thunder/Effect|Light|4||1600|1000|Once per turn, you can return a "Shaman" monster in your Graveyard to your Deck and return a Spell or Trap card to the owner's hand.|
  238. |Shaman Reverse|2|DP01|Trap Card|Trap|||||When a "Shaman" monster is returned to your Deck, you can draw 1 card.|
  239. |Dragon God of the Shaman|3|DP01|Thunder/Synchro/Effect|Light|7||2600|1900|1 "Shaman" Tuner monster + 1 more non-Tuner monster When this card battles a monster, you can send 1 "Shaman" monster from your Deck to your Graveyard to discard 1 random card from your opponent's hand.|
  240. |Shamanic Channeling Technique|4|DP01|Spell Card|Spell|||||Activate by sending a "Shaman" monster from your Deck to the Graveyard. Decrease the ATK of a monster your opponent controls by 300 for each "Shaman" monster in your Graveyard.|
  241. |Shaman Fightbox|5|DP01|Thunder/Tuner/Effect|Light|3||1400|200|When this card is used to Synchro Summon a "Shaman" Synchro Monster, you can send the top 2 cards from your Deck to the Graveyard to return 1 face-down card your opponent controls.|
  242. |Shaman Spirit Behsq|6|DP01|Thunder/Effect|Light|3||1300|200|If this card is sent from your Deck to the Graveyard by the effect of a "Shaman" monster, you can Special Summon it. If it is Special Summoned this way, remove from play 1 card in your opponent's Graveyard.|
  243. |Shaman Quizas|7|DP01|Thunder/Effect|Light|2||200|500|FLIP: Destroy cards your opponent controls equal to the number of Set cards you control.|
  244. |Shaman Mahksq|8|DP01|Thunder/Effect|Light|5||2200|1500|When this card is Tribute Summoned, you can return up to 2 "Shaman" monsters in your Graveyard to the Deck. This card gains 200 ATK for each monster returned by this effect.|
  245. |Shaman Call|10|DP01|Spell Card|Spell|||||Remove from play 2 "Shaman" monsters from your Graveyard. Special Summon 1 Level 4 or lower "Shaman" monster from your Deck.|
  246. |Shaman Kishi|11|DP01|Thunder/Effect|Light|4||1400|900|When this card is Normal Summoned, send 1 "Shaman" monster from your Deck to the Graveyard to destroy 1 card your opponent controls.|
  247. |Shaman Thunderbolt|11|DP01|Spell Card|Spell|||||Tribute 1 "Shaman" monster you control. Destroy all face-up cards your opponent controls. You cannot conduct your Battle Phase this turn.|
  248. |Shaman Barrier|12|DP01|Trap Card|Trap|||||Negate an attack targeted against a "Shaman" monster you control and destroy the attacking monster. You can remove from play this card from your Graveyard to send 1 "Shaman" monster from your Deck to the Graveyard.|
  249. |Shaman Hut|13|DP01|Spell Card|Spell||Field|||When a Shaman Monster is Normal Summoned, place 1 Shaman Counter on this card. (Max. 10). Face-up "Shaman" monsters you control gain ATK equal to the number of Shaman Counters on this card x100.|
  250. |Shaman Hiarki|14|DP01|Thunder/Effect|Light|2||500|500|When a "Shaman" monster is destroyed by battle, Special Summon this card from your hand. You can remove from play this card from your Graveyard to destroy 1 card your opponent controls.|
  251. |Shaman Deviant|15|DP01|Thunder/Effect|Dark|1||500|0|This card cannot be Equipped with Equip spell cards. In addition to a normal attack, this card can attack during the same Battle Phase as many times as the number of "Shaman" monsters in your graveyard,|
  252. |From the Pit|16|DP01|Spell Card|Spell||Equip|||Special summon 1 monster from the bottom of your Graveyard and equip it with this card. If this card is destroyed, destroy the equipped monster.|
  253. |Dimension Mantis|17|DP01|Insect/Effect|Earth|2||550|1300|When this card is Removed from Play, draw 1 card.|
  254. |Burning Sage|18|DP01|Plant/Effect|Fire|3||0|0|The original ATK of this card is equal to 1/4 of your opponents life points. |
  255. |Necromorpher|19|DP01|Dragon/Effect|Earth|4||1600|1800|Change the Type or Attribute of 1 monster in either player's Graveyard. You can only use this effect once per turn.|
  256. |Façade|20|DP01|Spell Card|Spell|||||Activate only during your main phase 2. Return 1 monster you control that hasn't attacked this turn to your deck, and special summon 1 monster with 1 level higher than that monster from your deck.|
  257. |Hell's Portal|3|TNER|Spell Card|Spell||Equip|||Equip only to a Fiend-type monster you control. The equipped monster cannot attack. During each of your standby phases, special summon 1 "Demon Pawn Token" (Fiend/FIRE/Lv1/500/500).|
  258. |Ultra Mulch|1|TNER|Plant/Effect|Earth|1||0|0|If this card is Tribute Summoned for a Plant-type Monster, that monster gains 300 ATK and DEF, and cannot be targeted by Spell or Trap cards. When that monster is removed from the field, special summon this card from your graveyard.|
  259. |Sea-Bound Lemming|2|TNER|Fish/Effect|Water|2||450|600|This card cannot be Tributed for a Tribute Summon. When this card is destroyed by battle and sent to the Graveyard, return it to your Deck. Then, pick up the top 5 cards of your Deck, and Special Summon any "Sea-Bound Lemming" monsters among them in face-up Defense Position. Return all other picked up cards to the Deck.|
  260. |Hell's Portal|3|TNER|Spell Card|Spell||Equip|||Equip only to a Fiend-type monster you control. The equipped monster cannot attack. During each of your standby phases, special summon 1 "Demon Pawn Token" (Fiend/FIRE/Lv1/500/500).|
  261. |Ice Portrait|4|TNER|Aqua/Effect|Water|8||2400|3000|If the total level of all monsters your opponent controls is greater than or equal to the level of this card, by tributing 1 Aqua-type monster, you can special summon this card from your hand or graveyard. If you choose graveyard, you must also discard 1 card from your hand. |
  262. |Compouneddon|5|TNER|Aqua/Effect|Water|4||1400|1300|By Tributing this card and removing 1 Thunder-type monster in your hand or graveyard from play, special summon 2 "Hydro Tokens" (Dinosaur/WATER/Lv1/300/300) and 1 "Oxy token" (Dinosaur/WIND/Lv2/600/600).|
  263. |Reconfigure|6|TNER|Trap Card|Trap|||||Select and Return 1 Machine-type monster to your hand. Special summon 1 other Machine-type monster with a level equal to or lower double the selected monster from your hand. The Returned monster cannot be Summoned or Set until the Special Summoned monster is removed from the field.|
  264. |Locking Mechanism|7|TNER|Machine/Effect|Earth|2||500|800|When this card is sent from the field to the graveyard, place it face up as a continuous spell card. While you control a Machine-type monster in the same column as this continuous spell card, that monster gains 600 ATK.|
  265. |Egg of Regeneration|8|TNER|Spell Card|Spell||Continuous|||When this card is activated, add 1 Hatching Counter to it. During your Standby Phase, add 3 Hatching Counters to this card. You can send this card to the Graveyard to Special Summon 1 monster from your Graveyard whose Level is equal to or less than the number of Hatching Counters on this card.|
  266. |Maggot Dig|9|TNER|Trap Card|Trap||Continuous|||Each time you inflict battle damage to your opponent, the top 2 cards on your opponents deck are sent to the graveyard.|
  267. |My Shield as a Body|10|TNER|Trap Card|Trap||Continuous|||If you would take Battle Damage, you can destroy 1 Spell or Trap Card you control instead.|
  268. |Phoenixian Flier|11|TNER|Pyro/Effect|Fire|2||100|0|When this card is Normal Summoned, it gains 2000 ATK. This card cannot be switched to Defense Position. During each of your End Phases, Remove 1 "Phoenixian" monster in your Graveyard from play. If you cannot, the ATK of this card is reduced to 0.|
  269. |Master of Judo|12|TNER|Warrior/Tuner/Effect|Earth|1||300|1000|Increase this cards ATK and level by the monster your opponent controls with the lowest DEF.|
  270. |Falling Star|13|TNER|Spell Card|Spell|||||Send up to 5 monsters from your Extra deck to your graveyard. You take 200 damage for each monster.|
  271. |Life Medic|14|TNER|Psychic/Effect|Light|2||500|500|When your Life Points are increased, Increase the ATK and DEF of this card by the same amount.|
  272. |Psych Feeder|15|TNER|Psychic/Tuner/Effect|Water|4||1800|1400|When this card destroys a monster in battle, take 500 damage and put 1 "Psych" counter on this card. When this card is removed from the field, gain Life Points equal to the number of "Psych" counters on this card x800.|
  273. |Mind Utopia|16|TNER|Spell Card|Spell||Field|||Psychic-Type monsters gain 300 ATK and DEF. During each of your Standby Phases, toss a coin, and apply 1 of the following effects until the End Phase: Heads: Psychic-Type Monsters cannot be targeted by your opponent's Spell and Trap Cards. Tails: Once per turn, you can add a Psychic-Type monster from your Deck to your Hand. You take damage equal to half it's ATK.|
  274. |Monstrous Gora Turtle|17|TNER|Aqua/Effect|Water|5||2000|1100|When this card is summoned, select 1 of the following effects: *Monsters Level 5 or Higher cannot declare an Attack *Monsters Level 3 or Lower are unaffected by Spell and Trap cards that target them.|
  275. |School Leader|18|TNER|Fish/Effect|Water|1||300|300|When this card is Normal summoned, you can Special Summon any Level 4 or lower Fish-type monsters from your hand. If you Special summon 3 or more monsters, draw 1 card.|
  276. |Thorn Manta|19|TNER|Fish/Effect|Water|6||2100|2500|If you control a Fish-type monster, you can Normal summon this card without tributing. During your End phase, you can change any of your Fish-type monsters to Defense Position. Once per turn, by tributing 1 Fish-type monster in face-up Defense Position, destroy 1 face-up monster on the field.|
  277. |Sudden Evaporation|20|TNER|Spell Card|Spell||Quick-Play|||Return all WATER monsters you control to their owner's hands, then Special Summon 1 WATER monster from your Deck or Graveyard with a Level equal to or lower the number of monsters returned x3. Until the end of the turn, it is unaffected by your opponent's Spell and Trap cards.|
  278. |Tuna|21|TNER|Fish/Tuner/Effect|Water|2||1200|400|When this card is selected as an attack target, you can return 1 Fish-Type monster in your Graveyard to your Deck to negate the attack.|
  279. |Dark Realm Cat|22|TNER|Beast/Tuner/Effect|Dark|2||400|0|When this card is Summoned, select 1 monster in both player's removed from play piles. When this card is removed from play, Special Summon those monsters.|
  280. |Penance Master|23|TNER|Fairy/Effect|Dark|8||2500|2000|Once per turn, you can remove 1 card in your hand from play. Depending on the type of card, activate the following effects: Monster: Inflict damage to your opponent equal to the number of monsters removed from play x100. Spell: If this card is Destroyed or Removed from Play before your next Standby Phase, Special Summon it during your next Standby Phase and destroy 1 monster on the field. Trap: Remove from play 3 cards in your graveyard and destroy 1 Spell or Trap card on the field. |
  281. |Dark Vibes|24|TNER|Trap Card|Trap||Counter|||Negate the effect of a Spell or Trap card that would destroy DARK monster(s) you control. Then, remove from play a number of cards on the top of your opponent's deck equal to the level of the highest leveled DARK monster you control.|
  282. |Dismissal|25|TNER|Spell Card|Spell|||||Return 1 Normal Monster from your hand to your Deck, and roll 1 six-sided die. Pick up cards from the top of your Deck and if a monster exists with a Level equal to or less than the returned monster, select 1 of those monster(s) and Special Summon it. Return the remaining cards to the Deck.|
  283. |Evolving Fossil|26|TNER|Dinosaur/Gemini/Effect|Earth|4||1400|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Send to Graveyard, Fusion-Material Monsters you control, including this card, to Fusion Summon 1 Fusion Monster from your Extra Deck.|
  284. |Cameo, Sealer of Black Magic|27|TNER|Spellcaster/Ritual/Effect|Light|5||2200|1800|This card can be Summoned only by Ritual Summon. Spell cards cannot be activated, and their effects are negated.|
  285. |Book of Countercurses|28|TNER|Spellcaster/Effect|Wind|4||0|2000|When this card is Normal summoned, place it on the field in face-up defense position. Tribute this face-up card to negate the Special summoning of a monster and remove it from play.|
  286. |Wall of Pain|29|TNER|Psychic/Effect|Dark|3||500|500|Every time your life points are decreased through battle damage or by your own card's effect or cost, this card gains ATK equal to that amount. Battle damage this card inflicts to your opponent is halved.|
  287. |Mass Manufacture|30|TNER|Spell Card|Spell|||||Select a level 3 or lower Machine-type monster you control. Special summon 1 "Factory" token. It always have the same ATK, DEF, Type, Attribute, Level and effect as the Machine-type monster. When that selected monster is removed from the field, destroy the token.|
  288. |Faith|31|TNER|Trap Card|Trap|||||Activate only when an Fairy-type monster is selected as an attack target. That monster is not destroyed in that battle. If you would have taken battle damage in that battle, increase your life points by that amount instead. Change the Fairy-type monster to Defense position at the end of the damage step.|
  289. |Return Summoner|32|TNER|Fairy/Effect|Light|4||1400|1200|You can return this card to your Deck from your hand to select and add 1 monster from your Deck to your hand. The selected monster cannot be Summoned except by this card's effect. During the 2nd turn after this card was returned to the Deck by its own effect, Special Summon the selected monster.|
  290. |Summon Returner|33|TNER|Fairy/Effect|Light|7||2800|0|If this card is Special Summoned by a Monster Card's effect, you can destroy 1 card on the field. When a monster is Summoned, you can return this card to the Deck to add 1 monster from your Deck to your hand.|
  291. |The Bond Between|34|TNER|Spell Card|Spell|||||Activate only while you control a face-up ”Summon Returner” and you have at least 1 ”Return Summoner” in your Deck. Draw 1 card.|
  292. |A Broken Bond|35|TNER|Trap Card|Trap|||||Activate only when a monster is Special Summoned. Draw 1 card. If it was a Monster Card, add it to your Deck.|
  293. |Demented World|36|TNER|Spell Card|Spell||Field|||DARK, Zombie and Fiend-Type monsters gain 200 ATK. Each time a monster is removed from play, inflict 300 damage to your opponent. Your opponent can destroy this card by discarding 3 cards.|
  294. |Helmet Fiend Fighter|37|TNER|Fiend/Effect|Dark|3||0|0|If this card is drawn outside of your Draw Phase, you can Special Summon it. This card gains 200 ATK for each card on the field. Your opponent can only choose this card as an attack target.|
  295. |Helmet Fairy Fighter|38|TNER|Fairy/Effect/|Light|3||0|0|If this card is drawn outside of your Draw Phase, you can Special Summon it. This card gains 200 ATK for each card in both players' hands. Your opponent can only choose this card as an attack target.|
  296. |Bulb Snake|39|TNER|Sea Serpent/Effect|Water|4||1400|0|You can Special Summon this card by discarding 1 Monster Card.|
  297. |Mud Dragon|40|TNER|Sea Serpent/Synchro/Effect|Water|7||2400|1200|1 Tuner + 1 or more non-Tuner monsters When this card is Summoned, you can draw 1 card. If it was a Fish or Sea-Serpent-Type monster, destroy 1 card on the field.|
  298. |Ocena Bomb|41|TNER|Spell Card|Spell|||||Return 1 Aqua, Fish or Sea-Serpent-Type monster you control to your Deck to Special Summon 1 monster with the same Level and inflict damage equal to half the ATK of the Special Summoned monster.|
  299. |Target Tinker|42|TNER|Reptile/Tuner/Effect|Water|4||600|1200|If you control a face-up WATER monster, you can Special Summon this card from your hand by paying 500 Life Points. When this card is Summoned, 1 monster you control gain 300 ATK.|
  300. |Sudden Death|43|TNER|Spell Card|Spell||Continuous|||When your opponent declares an attack, negate the attack and destroy the attacking monster and this card. Then, both players can Special Summon 1 Level 4 or lower Normal Monster from their Deck or Graveyard. If a monster Summoned by this card's effect would be destroyed, both players draw 1 card.|
  301. |Zombieswarm Virus|44|TNER|Spell Card|Spell||Quick-Play|||Special Summon to your side of the field 1 Zombie-Type monster from your opponent's Graveyard with a Level equal to the number of cards in your hand.|
  302. |Advance Among the Strong|45|TNER|Trap Card|Trap||Counter|||Activate only when a Level 4 monster you control would be destroyed. Discard any number of cards to Special Summon 1 monster from your Graveyard with a Level equal to the Level of the destroyed monster plus the number of cards discarded.|
  303. |Armsman|46|TNER|Warrior/Effect|Fire|4||1400|1500|Whenever this card inflicts battle damage, you can select 1 Equip spell card in your graveyard and equip it to a Warrior-type monster you control. |
  304. |Skull-Marked Boa|47|TNER|Reptile/Effect|Dark|3||1400|1400|This card can attack a number of times per turn equal to the number of Reptile-type monsters you control. This card is not destroyed as a result of battle when it attacks an opponent’s monster. Place 1 “Poison” counter on any opponent’s monster that battles with this card at the end of the damage step. The controller of a monster with a Poison counter takes 300 damage during their standby phase for each poison counter (this effect applies even when this card is not on the field.)|
  305. |Vanilla Pudding|48|TNER|Spell Card|Spell||Field|||Decrease the Level of all Normal monsters in both players hands, fields, graveyards and decks by 1. Once per turn, you can discard 1 Normal monster from your hand to draw 1 card.|
  306. |Corporealize|49|TNER|Trap Card|Trap|||||Activate only when your opponent declares a direct attack. Special summon 1 Spirit monster from your hand, ignoring the summoning conditions. It does not return to your hand at the end of the turn. When it is removed from the field, remove it from play. |
  307. |Fenced Off|50|TNER|Trap Card|Trap||Counter|||Negate the activation of a Spell, Trap or Monster Effect that does not activate on the field.|
  308. |Guardian of Lost Souls|51|TNER|Warrior/Spirit/Effect|Fire|5||2200|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn this card is Normal Summoned or flipped face-up. While this card remains face-up on the field, no monsters can be Special Summoned. When this card inflicts Battle Damage to your opponent, you can add 1 Spirit monster from your Deck to your hand.|
  309. |Bati, the Fat Guy|52|TNER|Fiend/Effect|Wind|4||800|1900|When a player has no cards in their Spell & Trap Card Zone during their Standby phase, that player cannot enter their Battle Phase that turn.|
  310. |Diablo, Shadow of the Dark Cathedral|36|TNER|Fiend/Effect|Dark|5||1600|1200|This card cannot be Special Summoned except by removing from play 3 Spell or Trap Cards from the top of your Graveyard. Once per turn, you can remove from play 1 monster from the top of your opponent's Graveyard. This card gains its effects until the end of the turn. When this card is removed from the field, it is removed from play.|
  311. |Byakko the White Tiger|53|TNER|Beast/Spirit/Effect|Water|4||1800|800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )|
  312. |Life Stealer|54|TNER|Fiend/Effect|Dark|1||0|0|Once per turn during your Main Phase you can remove this monster from play, at the end of your opponent's next Battle Phase Special Summon this monster. When this monster is Special Summoned inflict 800 damage to your opponent.|
  313. |Wind Stealer|55|TNER|Fairy/Tuner/Effect|Wind|3||500|500|You can reduce the level of a WIND "Pressure" monster you control by multiples of 1 to Special Summon this card from your hand. Increase this card's level by the amount decreased by this effect. If this effect is activated, you cannot use this card as Synchro Material this turn.|
  314. |Aero-Pressure|56|TNER|Warrior/Effect|Wind|4||1400|500|This card gains effects based on its Level:* Level 4 or more: Increase this card's ATK by 600 during damage calculation only.* Level 3 or less: This card cannot be destroyed by card effects.|
  315. |Baro-Pressure|57|TNER|Fairy/Effect|Wind|2||400|900|This card gains effects based on its Level:* Level 3 or more: You can Tribute this card and Special Summon a "Pressure" monster from your Deck whose Level is equal to this card's.* Level 1 or less: This card cannot be destroyed in battle.|
  316. |Pressure-izer|58|TNER|Fairy/Synchro/Effect|Wind|7||2500|2100|"Wind Stealer" + 1 or more non-Tuner monsters. This card gains effects based on its Level:* Level 8 or more: If this card destroys a monster by battle, you can reduce its Level by 1 to Special Summon a "Pressure" monster from your Graveyard. It cannot attack this turn.* Level 6 or less: If this card attacks, discard a card.|
  317. |Pressurized Zone|59|TNER|Spell Card|Spell||Field|||Once per turn, during your Standby Phase, increase the Level of "Pressure" monsters by 1.|
  318. |Interdimensional Power Stone|0|TNER|Rock/Effect|Wind|4||1800|0|Each time an "Interdimensional" monster uses an effect to removes cards from play, (except "Interdimensional Power Stone") that monster can activate its effect again. (In the same chain.)|
  319. |Virtualodactyl|60|TNER|Dinosaur/Effect|Wind|5||2000|0|You can Normal Summon this card without a Tribute if you control a face-up Dinosaur-Type monster. This card gains 100 ATK for each monster on the field.|
  320. |Jelly Blaster|61|TNER|Aqua/Synchro/Effect|Water|6||2300|1400|1 Tuner + 1 WATER non-Tuner monster During battle between a face-up WATER monster and a face-up Defense Position monster whose DEF is lower than the attacking monster's ATK, inflict the difference as Battle Damage to your opponent.|
  321. |Deepsea Weeds|62|TNER|Plant/Effect|Water|1||0|0|When this card is destroyed and sent to the Graveyard, add 1 Plant-Type monster with 1000 or lower DEF from your Deck to your hand.|
  322. |Deepsea Tentacles|63|TNER|Fish/Effect|Water|3||100|1000|If this card is destroyed while you control exactly 2 WATER monsters, you can inflict 600 damage to your opponent.|
  323. |Lucky 13|64|TNER|Spell Card|Spell||Quick-Play|||Activate only while you have exactly 13 cards in your Graveyard. Inflict 1300 damage to your opponent. Then remove from play all card in your Graveyard and this card.|
  324. |Flood Swell|65|TNER|Trap Card|Trap||Continuous|||During each of your Standby Phases, place 1 "Flood Counter" on this card. By removing 1 WATER monster in your graveyard from play, select a number of face-down Spell and Trap cards equal to the number of flood counters on this card. Those cards cannot be activated. You cannot choose cards that are already affected by this card. Destroy this card when it has 10 "Flood" counters on it.|
  325. |Surprise Vent|66|TNER|Trap Card|Trap|||||Can only be activated when your opponent sets 2 or more Spell or Trap cards in the same turn. Return all Spell and Trap cards your opponent controls to their hand. After activation, you can shuffle this card into your deck.|
  326. |Magician of Knowledge|67|TNER|Spellcaster/Synchro/Effect|Wind|5||2000|500|One Tuner + 1 or more non-tuner WIND monsters While your opponent controls no spell or trap cards, this card cannot be attacked. By tributing 1 WIND monster, draw 1 card.|
  327. |Peacemaker|68|TNER|Fairy/Effect|Light|4||1400|2000|When this monster is Summoned, you can remove 1 Fairy-type monster in your Graveyard from play to have your opponent skip his/her next Battle Phase.|
  328. |Weakening Bite|69|TNER|Spell Card|Spell||Continuous|||The ATK and DEF of a monster that battles with a Reptile or Dinosaur-type monster is decreased by 800 after the Damage Step.|
  329. |Ghoul's Howl|70|TNER|Spell Card|Spell||Continuous|||During each End Phase, send 1 card from the top of your opponent's deck to the Graveyard. When a monster card is sent to the Graveyard by this effect, destroy this card. When this card is destroyed by a card's effect, Special Summon 1 level 4 or lower Zombie-type monster from either player's Graveyard.|
  330. |Elemental Essence|71|TNER|Spell Card|Spell|||||Remove 1 monster card in your Graveyard from play. Special Summon 1 level 4 or lower Normal monster from your deck with the same attribute as the removed monster.|
  331. |Summoner's Staff|72|TNER|Spell Card|Spell||Equip|||Equipped monster gains 500 ATK and DEF. Once per turn, you can reveal 1 Ritual monster from your hand to downgrade its level by an amount equal to the equipped monster's level. |
  332. |Terracovery|73|TNER|Spell Card|Spell||Quick-Play|||Select 1 Field Spell Card in your Graveyard and activate it.|
  333. |Royal Coroner|74|TNER|Spellcaster/Effect|Light|5||1800|0|When this card is Tribute Summoned, you can Special Summon 1 of your monster(s) that were destroyed by battle last turn.|
  334. |Stone of Hope|75|TNER|Spell Card|Spell||Equip|||Equip only to a Rock-type monster or a LIGHT monster. If the equipped monster would be targeted by an effect, you can destroy this card instead. Afterward, draw a card.|
  335. |Tentacle Rose|76|TNER|Plant/Effect|Water|5||1500|1000|When this card is Summoned, change the Battle Position of all monsters your opponent controls.|
  336. |Octomaniac|77|TNER|Aqua/Effect|Water|2||0|0|You can Tribute this card to Special Summon up to 2 "Octo Tokens" (Aqua-Type/WATER/Level 1/ATK 0/DEF 0) in face-up Attack Position.|
  337. |Black Charged Fish|78|TNER|Fish/Tuner/Effect|Water|4||0|0|When this card is Summoned you can remove from play 1 monster from your Graveyard, to have this card gain ATK equal to the ATK of that monster.|
  338. |Hercules Manta|79|TNER|Fish/Synchro/Effect|Water|8||2700|2100|1 Tuner + 1 or more non-Tuner monsters When this card battles an opponent's monster, you can draw 1 card. If the drawn card was a monster, reduce the opponent's monster's ATK and DEF to 0 until the End Phase. If it was a Spell or Trap Card, halve this card's ATK and DEF until the End Phase.|
  339. |Ocean Wave Master|80|TNER|Fish/Synchro/Effect|Water|6||2400|2100|1 Tuner + 1 or more non-Tuner monsters Your opponent's monsters cannot change their battle positions except by a card effect. When this card is attacked, you can change it to Defense Position to flip the attacking monster into face-down Defense Position.|
  340. |Hydra Lurker of Darkness|81|TNER|Sea Serpent/Fusion/Effect|Water|5||2100|1200|1 Fish-Type Monster + 1 Sea Serpent-Type Monster. By Tributing 1 Fish-Type monster, destroy 1 Spell or Trap on the field. It cannot be chained to this card's effect. By Tributing 1 Sea Serpent-Type monster, destroy 1 Monster on the field.|
  341. |Desert Roots|82|TNER|Plant/Fusion/Effect|Earth|3||800|2600|1 Plant-Type Monster + 1 Rock-Type Monster Once Per Turn, you can remove 1 EARTH monster in your Graveyard from play to add 1 monster with the same Type as that monster from your deck to your hand.|
  342. |Cosmic Prophet|83|TNER|Psychic/Effect|Wind|3||800|1300|Twice per turn, you can pay 800 Life Points to negate 1 of your opponent's attacks.|
  343. |Deck Reaper|84|TNER|Zombie/Effect|Dark|3||1200|600|While this card is in face-up Attack Position, this card cannot be destroyed by battle. When this card inflicts Battle Damage to your opponent, you can declare 1 card type (Monster, Spell, or Trap). Your opponent selects 1 card of that type from their Deck and sends it to the Graveyard.|
  344. |Spear Headed Beast|85|TNER|Beast/Effect|Wind|3||1400|1000|This card can attack directly if your opponent controls no Spell or Trap cards.|
  345. |Multi-Faceted Monstrocity|86|TNER|Fiend/Effect|Earth|7||?|?|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by equipping any number of Normal monsters on the field or in your Graveyard to this card. This card gains 600 ATK for each monster equipped. If this card is destroyed, you can Special Summon any number of Normal Monsters from your Hand, Deck or Graveyard whose Level equals to the number of monsters that were equipped to this card. |
  346. |White Battle Necklace|87|TNER|Spell Card|Spell||Equip|||Equip only to a Normal Monster. When the equipped monster attacks, the attack target loses 800 ATK and DEF during the Damage Step only.|
  347. |Barrier of Kings|88|TNER|Trap Card|Trap||Continuous|||Each time a Normal Monster is sent to the Graveyard by a card effect, draw 1 card. You can discard 1 card to negate the activation of a card effect that targets a Normal Monster and destroy it.|
  348. |Lost Laboratory|89|TNER|Spell Card|Spell|||||Discard 1 Normal Monster. Add Normal Monster(s) with combined Levels equal to or lower than the Level of the discarded monster from your Deck to your hand.|
  349. |Octavidrago LV3|90|TNER|Sea Serpent/Effect|Water|3||1000|500|This card gains 100 ATK for each card in your hand. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Octavidrago LV5" from your hand or Deck.|
  350. |Octavidrago LV5|91|TNER|Sea Serpent/Effect|Water|5||1500|1000|This card gains 200 ATK for each card in your hand. During the End Phase of a turn that this card destroyed a monster by battle, by sending this card to the Graveyard, Special Summon 1 "Octavidrago LV7" from your hand or Deck.|
  351. |Octavidrago LV7|92|TNER|Sea Serpent/Effect|Water|7||2000|1500|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "Octavidrago LV5". When this card is Special Summoned, return 2 cards on the field to its owner's hand. This card gains 200 ATK for each card in your hand.|
  352. |MirrorVerse|93|TNER|Spell Card|Spell||Field|||Once per turn, If a player would discard card(s) for a cost, that player draws the same amount of cards instead. If any player would pay Life Points, that amount is gained instead. If a player would tribute a card on the field by a card cost, that player Special Summons 1 Monster from the Graveyard instead.|
  353. |Desperate Union|94|TNER|Spell Card|Spell||Field|||All players must share their Graveyard. Once per turn, a cost that would be paid to activate a card effect are paid by all players Lifepoints. When this card is sent to the Graveyard or removed from play, add 1 "Sinestria" from your deck to your hand.|
  354. |Sinestria|95|TNER|Spell Card|Spell||Field|||Up to 3 times per turn, the controller of this card can treat their opponent's Graveyard as their own. No cards can be removed from play. Once per turn, if a player would pay a cost. their opponent pays half of the cost instead.|
  355. |Heat and Pressure|96|TNER|Spell Card|Spell|||||Remove 3 Rock-type Monsters in your graveyard. Draw 2 cards. If you drew a Rock-type monster(s), you may Special summon it in face-down defense position.|
  356. |Deno, the Resurrected|97|TNER|Zombie|Dark|2||1200|300|An ancient king brought back to life by demonic powers. He rules the Graves with respect and dignity.|
  357. |Lizaridan|98|TNER|Reptile|Water|3||1600|1500|A clever, amphibious lizard who can both swim and run at speeds topping 30 mph.|
  358. |Wolf Emissary of the Illusionary Forest|99|TNER|Beast-Warrior/Effect|Light|3||1500|1850|You can Special Summon this card from your Graveyard if you control only 1 Normal monster and no other monsters and your opponent controls 2 or more monsters. Once per turn, you can treat 1 Normal monster as a Tuner, as long as it remains on the field.|
  359. |Kineticosaurus|100|TNER|Dinosaur/Gemini/Effect|Earth|6||2450|1800|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * When this card attacks an opponent’s monster, increase the ATK of all other monsters you control by that monsters level x100, until the end phase.|
  360. |Drowning Zombie|101|TNER|Zombie/Effect|Water|4||0|0|This card can only be Special Summoned to your field from your opponent's Graveyard. When this card is Summoned, you can discard 1 card to remove from play 1 Zombie-Type monster in either player's Graveyard. This card's original ATK and DEF are equal to the removed from play monster's ATK.|
  361. |Mindcore|102|TNER|Spell Card|Spell||Quick-Play|||Activate only when a monster is Summoned from your opponent's Graveyard. The Summoned monster gains 500 ATK. Draw 1 card.|
  362. |Soulcore|103|TNER|Spell Card|Spell||Quick-Play|||Activate only when a monster is Summoned from a player's Deck. The controller of the Summoned monster removes from play all monsters with the same name from their Deck or Graveyard.|
  363. |Spiritcore|104|TNER|Spell Card|Spell||Quick-Play|||Activate only when a monster is destroyed. Remove from play that monster.|
  364. |Fireman's Dog|105|TNER|Beast/Effect|Fire|2||700|700|When this card is destroyed by battle, Special Summon 2 "Fire Dog" Tokens (Pyro-Type/FIRE/Level 1/ATK 0/DEF 0) in Defense Position. These tokens cannot be Tributed for a Tribute Summon during the turn they are Special Summoned.|
  365. |Fiend Moth|106|TNER|Insect/Effect|Dark|2||400|600|You can Special Summon this card from your Graveyard if you control no monsters. This card can be used as 2 Tributes for the Tribute Summon of a DARK Insect-Type monster.|
  366. |Ymphella the Dark Insect|108|TNER|Insect/Effect|Dark|7||2600|2000|This card cannot attack directly. Once per turn, you can halve this card's ATK to inflict damage equal to that amount. You can Tribute 1 Level 2 or lower Insect-Type monster to send cards on the field to its owner's hand equal to its Level.|
  367. |Black Bumblebee|109|TNER|Insect/Effect|Earth|4||1200|0|During the End Phase of a turn that this card destroyed a monster by battle, you can Special Summon 1 Level 4 or lower Plant or Insect-Type monster from your Graveyard.|
  368. |Swarm Horn|110|TNER|Insect/Tuner/Effect|Wind|1||0|300|You can Special Summon this card from your hand by paying 300 Life Points.|
  369. |Wings and Webs|111|TNER|Spell Card|Spell||Equip|||Equip only to a Plant, Reptile or Insect-Type monster. The equipped monster gains 300 ATK. When the equipped monster attacks or is attacked by an opponent's monster, change the Battle Position of that monster.|
  370. |Flashbulbbug|112|TNER|Insect/Effect|Light|3||1300|200|You can have this card lose 100 ATK during each turn to gain 100 Life Points for each Insect-Type monster you control. When this card is destroyed, lose Life Points equal to half the amount of Life Points you have gained by this card's effect.|
  371. |The Little Fairy|113|TNER|Fairy/Effect|Light|2||1200|500|This card can attack twice in the same turn if you control another Fairy-Type monster.|
  372. |Big Ancient Fairy|114|TNER|Fairy/Effect|Light|6||2300|2000|This card gains 100 ATK for each Fairy-Type monster on the field. If this card battles a monster in Defense Position, inflict 500 damage to your opponent.|
  373. |Fairy Queen|115|TNER|Fairy/Effect|Light|5||0|0|If a Fairy-Type monster you control is destroyed, this card gains the ATK of the destroyed monster, until the End Phase of your next turn. This effect can only be used once per turn.|
  374. |Fairy Village|116|TNER|Spell Card|Spell||Field|||If a Fairy-Type monster you control would be destroyed, you can put 1 Fairy Counter this card (max 10). You can remove 1 Fairy Counter from this card to have a face-up Fairy-Type monster gain 500 ATK, until the End Phase of your next turn. This effect can only be used once per turn. Fairy-Type monsters cannot attack if you have 4 or more Spell or Trap Cards on the field (including this card).|
  375. |Fusiocian|117|TNER|Spellcaster/Effect|Light|4||1200|0|As long as this card remains face-up on your field, you may use any Normal Spell card in your hand to perform a Fusion Summon.|
  376. |Cobra Soldier|118|TNER|Reptile/Effect|Earth|2||600|600|FLIP: Remove from play 1 monster on the field.|
  377. |Crazy Cupid|119|TNER|Fairy/Union/Effect|Light|2||700|300|Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, when equipped monster destroys monster as result of battle, you can draw 1 card. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed by battle, destroy this card instead.)|
  378. |Effigy of Mirrors|120|TNER|Rock/Gemini/Effect|Earth|3||0|2000|This card is treated as a Normal Monser while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: The ATK of all face-up monsters becomes equal to their DEF.|
  379. |Pack Leader|121|TNER|Beast/Effect|Earth|4||1800|1700|Your opponent cannot attack any beast-type monsters, except “Pack Leader.” Once per turn, you can increase the ATK of another Beast-type monster you control by 400, as long as this card remains face-up on the field.|
  380. |Majestic Manticore|122|TNER|Beast-Warrior/Effect|Fire|5||2300|1000|When this card is in your Graveyard, you can send 1 Beast-Warrior-Type monster from your hand or your side of the field to the Graveyard, Special Summon this card from the Graveyard. If you do, remove this card from play when it is removed from the field. During battle between attacking Beast-Warrior-Type monsters on your side of the field and a Defense Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.|
  381. |Soul Mate|123|TNER|Spell Card|Spell|||||Reveal a Fusion monster card from your Extra Deck and reveal from your hand 1 Fusion Material Monster listed on that card. Add 1 different Fusion Material monster listed on that card from your deck or Graveyard to your hand.|
  382. |Senju's Stone|124|TNER|Rock/Effect|Earth|4||1400|1000|When this card is Summoned, you can add 1 Ritual Monster Card or 1 Ritual Spell Card that was removed from play to your hand. If you Ritual Summon a Ritual Monster, this 1 card can be used as the entire Tribute.|
  383. |Hypnomaster|125|TNER|Psychic/Effect|Light|6||1900|2600|Monsters on your opponent's side of the field cannot change their battle position. When an opponent Summons a monster, you can pay 1000 Life Points and remove 1 Psychic-type monster in your Graveyard from play to change that monster to defense position.|
  384. |Mystical Coral|126|TNER|Rock/Effect|Water|3||200|1900|Fish-type monsters cannot be attacked. When this card is destroyed and sent to the Graveyard, add 1 Fish-type monster from your deck to your hand.|
  385. |Solanum Hivemaggot|127|TNER|Insect/Effect|Earth|2||800|300|Once per turn, you can send 1 Zombie-Type monster from your Deck to the Graveyard to increase the ATK of this monster by 800.|
  386. |Great Fighter Kocko|128|TNER|Warrior/Effect|Earth|6||2400|0|This card can attack twice per turn if you control only this monster.|
  387. |Fusion Fielder|129|TNER|Machine/Effect|Earth|1||0|0|You can remove from play Fusion Material monsters listed on a Fusion Monster in your Extra Deck and pay Life Points equal to the original ATK of the Fusion Monster, to Special Summon that Fusion Monster.|
  388. |Practice Makes Perfect|130|TNER|Spell Card|Spell|||||Activate only during your Main Phase 2. Destroy 1 face-down card on the field. If it was a Trap Card, draw 1 card.|
  389. |Overlimit Boost Control|131|TNER|Spell Card|Spell||Quick-Play|||Activate only during your turn. All face-up monsters you control gain 600 ATK. If a monster you control did not attack this turn, destroy that monster.|
  390. |Giant Beefy Fairy|132|TNER|Fairy/Effect|Light|9||2900|1000|This card cannot be Normal Summoned or Set. If this card is Special Summoned from your Graveyard, increase this cards ATK by 500. You can destroy 1 Spell or Trap Card you control to negate the activation of a Spell or Trap Card your opponent controls and destroy it.|
  391. |Unfazed|133|TNER|Spell Card|Spell||Quick-Play|||Activate when a monster you control would be destroyed by battle if an effect was activated during the Damage Step. Take 1000 damage instead.|
  392. |Napalm Blast|134|TNER|Spell Card|Spell|||||Inflict 700 damage to your opponent. If you played this card by setting it on the field and didn't activate it the turn you set it, inflict 1000 damage instead.|
  393. |Requiem of Parting|135|TNER|Trap Card|Trap||Counter|||Activate when your opponent's attack or effect would destroy monster(s) on your side of the field. Remove a number of monsters in your Graveyard from play that share at least 1 attribute with the affected monsters, to negate the activation of that card (or attack) and destroy it (only if it was a card effect). Then, you can destroy 1 Spell or Trap card on the field.|
  394. |Tribal Ritual|136|TNER|Spell Card|Spell||Ritual|||Select 1 Ritual monster in your hand. Remove from play any number of monsters in your Hand, on the Field or in your Graveyard with a combined Level lower than the Ritual monster, and Ritual Summon that monster. Place a number of "Revival" counters on that monster equal to the combined levels of the monsters used in it's Ritual Summon. During each of your End Phases, remove 1 Revival counter from it. If you cannot, it is destroyed.|
  395. |Elemental Bonding|137|TNER|Spell Card|Spell|||||Send Non-DARK or LIGHT Fusion Material Monsters that are listed on a Non-DARK or LIGHT Fusion Monster Card from your hand or your side of the field to the Graveyard, and Special Summon the Fusion Monster from your Fusion Deck. (This Special Summon is treated as a Fusion Summon). If that monster is destroyed, you can remove this card from your graveyard to Special summon any of the fusion monster's fusion-material monsters from your graveyard.|
  396. |Dark Priest|138|TNER|Fiend/Effect|Dark|2||800|800|This face-up card can be Tributed and be used as 1 Ritual Spell card for any Ritual monster. Tribute monsters in your Hand or on your Field with levels equal to or greater than the monster you are trying to Ritual Summon. |
  397. |Psychic Idealism|139|TNER|Spell Card|Spell||Quick-Play|||Destroy 1 Psychic-Type monster in your Hand or on your field. Until the end of the turn, if you would take damage, increase your life points by an equal amount instead.|
  398. |Herald of Redemption|140|TNER|Fairy/Ritual/Effect|Light|6||2400|2100|This card can only be Ritual Summoned with the Ritual Spell Card, "Redemption Ritual". Once per turn, you can discard 1 card from your hand to Special Summon 1 Fairy-Type monster from your Graveyard. This card cannot attack the turn you activate this effect.|
  399. |Redemption Ritual|141|TNER|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Herald of Redemption". You must also Tribute monsters whose total Levels equal exactly 6 from the field or your hand. When "Herald of Redemption" is Ritual Summoned remove from play this card from your Graveyard, send 1 card from your Deck to the Graveyard.|
  400. |Interdimensional Identifier|89|SCVS|Warrior/Tuner/Effect|Wind|3||700|200|If this card is used for a Synchro Summon, remove from play all Synchro Material monsters used in the Synchro Summon.|
  401. |Eria, Water Erode|17|SCVS|Aqua/Effect|Water|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  402. |Teleport Stone|78|SCVS|Rock/Effect|Earth|3||1350|1900|When this card is removed from play, you can return it to your Graveyard.|
  403. |Sword of Space|23|SCVS|Spell Card|Spell||Equip|||Equip only to a Warrior or Beast-Warrior-type monster. It gains 700 ATK. When it destroys a monster in battle, remove it from play.|
  404. |Shaman Silma|29|SCVS|Thunder/Effect|Dark|4||1800|700|When this card is Summoned you can discard 1 card to send 1 card your opponent controls to their hand. That card cannot be played as long as this card remains face-up on the field.|
  405. |Flare Crusher|47|SCVS|Insect/Effect|Fire|4||1800|1500|When this card destroys a monster as a result of battle, you can send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. |
  406. |Eternal Guide|94|SCVS|Beast-Warrior/Effect|Earth|4||1400|2000|You can remove this card in your graveyard to negate up to 2 attacks against Beast-Warrior-Type monsters this turn.|
  407. |Waving Flag|83|SCVS|Spell Card|Spell|||||Activate only during your Main Phase 2 if a monster attacked and was destroyed by battle. Add monster(s) to your hand from your Deck whose combined Level(s) equal the destroyed monster's Level. Also, you can remove the destroyed monster from play to Special Summon 1 of the monster(s) you added to your hand from your Deck.|
  408. |Phoenixian Burn|75|SCVS|Spell Card|Spell||Continuous|||Each time a "Phoenixian" monster is Special Summoned, inflict 600 points of damage to your opponent.|
  409. |Hybrid Golem|12|SCVS|Rock|Earth|4||1600|2000|A member of the mysterious golems that features a conglomerate of rock and metal.|
  410. |Maiden of Shock|6|SCVS|Spellcaster/Effect|Light|3||1200|300|Each time a Normal Spell card is activated, deal 300 damage to your opponent.|
  411. |Aquean Spearman|32|SCVS|Sea Serpent/Effect|Water|4||1000|1200|This card inflicts piercing damage. When this card inflicts damage to your opponent, return 1 Spell or Trap card on the field to the bottom of the owner's Deck.|
  412. |Paper Magician|100|SCVS|Spellcaster/Fusion/Effect|Dark|8||2800|2300|"Fiend Magician" + "Evil Paper Demon" You can remove from play 1 Normal Monster in your Graveyard to Special Summon 1 DARK monster from your hand or Graveyard.|
  413. |Enlightenment Wanderer|68|SCVS|Warrior/Effect|Earth|4||1850|1000|During your End phase, if you didn't summon a monster this turn, gain 1000 Life points.|
  414. |Mud Master|3|SCVS|Spellcaster/Fusion/Effect|Water|7||2400|2700|1 WATER monster + 1 EARTH monster. When this card is Fusion Summoned, you can remove from play any number of cards you control. For each one, put a Mud Counter on this card. You can remove a Mud Counter from this card to negate an opponent's monster's attack.|
  415. |Hex Majii Serpent|0|SCVS|Reptile/Fusion/Effect|Dark|7||2500|1700|"Bulb Snake" + "Book of Countercurses". This card can only be Fusion Summoned. When this card is Fusion Summoned, Special Summon 1 Level 3 or lower monster from your graveyard. As long as that card remains on the field, neither player can Special Summon.|
  416. |Gladiator Kocko|1|SCVS|Warrior/Fusion/Effect|Earth|7||2600|2700|"Great Fighter Kocko" + "Helmet Fiend Fighter" or "Helmet Fairy Fighter". This card takes on the types of it's Fusion Material Monsters. All monsters you control are treated as this card's types as well as their original ones. Your opponent can only select this card as an attack target. Once per turn, select 1 other monster you control. It can attack twice this turn.|
  417. |Swift Shining Albatross|2|SCVS|Winged Beast/Fusion/Effect|Wind|6||2400|2400|1 WIND monster + 1 LIGHT monster. When this card is Fusion Summoned, you can return any Spell or Trap cards in your Graveyard to your deck and shuffle. Gain 300 Life Points for each one.|
  418. |Mud Master|3|SCVS|Spellcaster/Fusion/Effect|Water|7||2400|2700|1 WATER monster + 1 EARTH monster. When this card is Fusion Summoned, you can remove from play any number of cards you control. For each one, put a Mud Counter on this card. You can remove a Mud Counter from this card to negate an opponent's monster's attack.|
  419. |Ghost Fusion|4|SCVS|Spell Card|Spell||Continuous|||During either player's turn, when 2 or more of your monsters have been destroyed since your last turn, you can Fusion Summon 1 Fusion Monster from your Extra deck which lists the destroyed monsters as Fusion Material Monsters. That Fusion Monster is not destroyed in battle.|
  420. |Sacrificial Temple|5|SCVS|Spell Card|Spell||Field|||When an opponent's monster is sent to the Graveyard, you can place Sacrifice Counters on this card equal to that monster's level. You can send this card to the Graveyard to Ritual Summon 1 Ritual Monster from your hand with a level equal or lower to the number of Sacrifice Counters on this card.|
  421. |Maiden of Shock|6|SCVS|Spellcaster/Effect|Light|3||1200|300|Each time a Normal Spell card is activated, deal 300 damage to your opponent.|
  422. |Shock Magician|7|SCVS|Spellcaster/Effect|Light|4||1500|600|Each time a Normal Spell card is activated, deal 400 damage to your opponent. |
  423. |Shock Master|8|SCVS|Spellcaster/Effect|Light|6||2300|1000|Each time a Quick-play Spell card is activated, deal 400 damage to your opponent.|
  424. |Shock and Awe|9|SCVS|Spell Card|Spell|||||Deal 600 damage to your opponent plus an additional 300 for each "Shock and Awe" in your Graveyard. After this card is activated, you can add a "Shock and Awe" card in your Deck to your hand. You can only activate 1 "Shock and Awe" per turn.|
  425. |Shock of Radiance|10|SCVS|Trap Card|Trap|||||You can only activate this card while you control a "Shock" monster. Your opponent cannot conduct his or her next Battle Phase. |
  426. |Fatten Up|11|SCVS|Spell Card|Spell|||||Inflict 1100 damage. Your opponent draws 1 card.|
  427. |Hybrid Golem|12|SCVS|Rock|Earth|4||1600|2000|A member of the mysterious golems that features a conglomerate of rock and metal.|
  428. |Milos the Diplomat|13|SCVS|Fairy/Effect|Light|6||2600|2000|If this card would inflict battle damage, gain life points equal to that damage instead. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
  429. |Fissionist|14|SCVS|Spellcaster/Effect|Dark|3||1000|0|This card is treated as all Types. When this card is Normal Summoned, return all Fusion monsters in your Graveyard or Removed from play to your Extra Deck. This card gains 500 ATK for each monster. When this card is sent from the field to the graveyard, add 1 card that can Fusion summon monsters from your graveyard to your hand. |
  430. |All Hallow's Eve|15|SCVS|Spell Card|Spell||Field|||This card is treated in your Hand and on your Field as a Continuous Spell. Both players can Normal Summon monsters from their Graveyard as if they were in their hand. (Tributes are required for levels 5 and higher.)|
  431. |Honor Tax|16|SCVS|Spell Card|Spell||Field|||This card is treated in your Hand and on your Field as a Continuous Spell. Whenever a player Tribute Summons a monster, they draw card(s) equal to the number of monster(s) they tributed.|
  432. |Eria, Water Erode|17|SCVS|Aqua/Effect|Water|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  433. |Aussa, Earth Smash|18|SCVS|Rock/Effect|Earth|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  434. |Hiita, Fire Scorch|19|SCVS|Pyro/Effect|Fire|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  435. |Wynn, Wind Scramble|20|SCVS|Winged Beast/Effect|Wind|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  436. |Dharc, Dark Corrupt|21|SCVS|Fiend/Effect|Dark|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  437. |Lyna, Light Overload|22|SCVS|Fairy/Effect|Light|4||1900|1500|This card is also treated as a Normal monster while in your Deck, Hand, Field or Graveyard. This card can be used as a substitute for any fusion material monster. You cannot substitute any other monsters in the Fusion summon. |
  438. |Sword of Space|23|SCVS|Spell Card|Spell||Equip|||Equip only to a Warrior or Beast-Warrior-type monster. It gains 700 ATK. When it destroys a monster in battle, remove it from play.|
  439. |Sword of Time|24|SCVS|Spell Card|Spell||Equip|||Equip only to a Warrior or Beast-Warrior-Type monster. It gains 700 ATK. When it destroys a monster in battle, skip your opponent's next Main Phase 1.|
  440. |Wild Javelin|25|SCVS|Spell Card|Spell||Equip|||Equip only to a Beast or Beast-Warrior-Type monster. It gains 500 ATK. By sending this card to the graveyard it can attack directly this turn.|
  441. |Adrenaline|26|SCVS|Spell Card|Spell|||||Select 1 Warrior-type monster with 1500 or less original ATK. Until your 2nd Standby Phase after activation, the selected monster can attack twice per turn.|
  442. |Defense Amulet|27|SCVS|Spell Card|Spell||Equip|||Equip only to a Warrior-Type monster. It gains 400 ATK and DEF. Once per turn, place 1 "Mystic" counter on this card. By sending this card to the graveyard, negate a number of attacks this turn equal to the number of "Mystic" counters that were on this card. If the equipped monster is destroyed while this card is in the Graveyard, add this card to your hand.|
  443. |Trance|28|SCVS|Spell Card|Spell|||||Select monsters your opponent controls up to the number of Spellcaster-Type monsters you control. Until the end of your opponent's next turn those monsters cannot attack, change their battle position, and have their effects negated.|
  444. |Shaman Silma|29|SCVS|Thunder/Effect|Dark|4||1800|700|When this card is Summoned you can discard 1 card to send 1 card your opponent controls to their hand. That card cannot be played as long as this card remains face-up on the field.|
  445. |Shaman Qween|30|SCVS|Thunder/Effect|Light|6||0|0|This card cannot be Special Summoned. When this card is Tribute Summoned, you can destroy 1 card on the field. The controller of the destroyed card draws 1 card. This card's ATK is equal to the number of monsters on the field x 500.|
  446. |Shaman Switch Summon|31|SCVS|Trap Card|Trap|||||Activate only when an effect that Special Summons a monster is activated. Treat that Summon as a Normal Summon instead.|
  447. |Aquean Spearman|32|SCVS|Sea Serpent/Effect|Water|4||1000|1200|This card inflicts piercing damage. When this card inflicts damage to your opponent, return 1 Spell or Trap card on the field to the bottom of the owner's Deck.|
  448. |Aquean Necromancer|33|SCVS|Spellcaster/Effect|Water|3||1500|1000|Once per turn, you can return 1 card you control to the bottom of your Deck to Special Summon 1 Level 4 or lower "Aquean" monster from your Graveyard.|
  449. |Aquean Sonic Guard|34|SCVS|Warrior/Tuner/Effect|Water|2||800|1200|A monster that battles with this Defense Position card is returned to the bottom of the owner's Deck.|
  450. |Aquean Back-up Guard|35|SCVS|Fish/Tuner/Effect|Water|1||400|700|If you control an "Aquean" monster, you can Special Summon this card from your hand. If this card is used for a Synchro Summon, you can return 1 card your opponent controls to the bottom of the owner's Deck. You can only have 1 face-up "Aquean Back-up Guard" on your side of the field.|
  451. |Aquean Shipwrecker|36|SCVS|Sea Serpent/Synchro/Effect|Water|7||2400|1800|1 WATER Tuner + 1 or more WATER non-Tuner monsters When this card is Synchro Summoned, you can return every card in both Graveyards and on the field to the bottom of the owners' Decks. Once per turn, you can remove from play 2 WATER monsters from your Graveyard to return up to 2 cards on the field to the bottom of the owners' Decks.|
  452. |Aquean Mecha-Tanker|37|SCVS|Machine/Synchro/Effect|Water|7||2300|700|1 Tuner + 1 or more "Aquean" monsters You can return 1 card you control to the top of your Deck to destroy 1 card on the field.|
  453. |Aquatic Profits|38|SCVS|Spell Card|Spell|||||Return 1 face-up "Aquean" monster on the field to the bottom of the owner's Deck. Draw 2 cards.|
  454. |City of the Aqueans|39|SCVS|Spell Card|Spell||Field|||Each time an "Aquean" monster is Special Summoned, you can return 1 card on the field to the bottom of the owner's Deck. If you activate this effect the Special Summoned monster cannot attack this turn.|
  455. |The Aquean Forces|40|SCVS|Spell Card|Spell||Continuous|||Increase the ATK and DEF of all "Aquean" monsters on the field by 100 for each WATER monster on the field. If this card is returned to the bottom of your Deck, return 1 card your opponent controls to the bottom of the owner's Deck.|
  456. |Aquean Jetstream|41|SCVS|Spell Card|Spell||Quick-Play|||Return 1 "Aquean" monster you control to the top of your Deck. Special Summon 1 "Aquean" monster from your Graveyard.|
  457. |Deepsea Quake|42|SCVS|Trap Card|Trap|||||Switch the Battle Position of all monsters on the field. During the End Phase of this turn, each player draws cards equal to the amount of cards returned to their respective Decks.|
  458. |Return and Recieve|43|SCVS|Trap Card|Trap||Continuous|||Each time a monster you control is returned to your Deck, inflict 500 points of damage to your opponent.|
  459. |Wyaku|44|SCVS|Fiend/Effect|Dark|5||2100|1700|As long as this card remains face up on the field no cards can be drawn outside of the Draw Phase.|
  460. |Zukor Warrior|45|SCVS|Warrior/Spirit/Effect|Light|4||1200|1700|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. Once per turn, you can add 1 Trap card to your hand from the Deck.|
  461. |Panther Lord|46|SCVS|Beast/Effect|Earth|4||1800|1100|If this card is selected as an attack target by a Level 6 or higher monster, you can remove this card from play to destroy all Level 6 or higher monsters in your opponents hand.|
  462. |Flare Crusher|47|SCVS|Insect/Effect|Fire|4||1800|1500|When this card destroys a monster as a result of battle, you can send a number of cards from the top of your opponent's Deck to the Graveyard equal to the Level of the destroyed monster. |
  463. |The Distant Star - Exos|48|SCVS|Pyro/Effect|Light|2||750|750|Remove this face-up card from play. Special Summon any Level 4 or lower monster that has been removed from play, except "The Distant Star - Exos". |
  464. |Stream Splasher|49|SCVS|Fish/Effect|Water|2||650|850|When this card is returned to your hand, you gain 500 Life Points. When this card is returned to your Deck, you gain 800 Life Points. |
  465. |Spell Ruler|50|SCVS|Spell Card|Spell||Quick-Play|||If the only cards on your side of the field are Spell Cards and you control at least 2, you gain 3000 Life Points. |
  466. |Luminous Descent|51|SCVS|Spellcaster/Effect|Light|8||2500|2700|The Level of this card in your hand or on your side of the field is decreased by 1 for each Spell or Trap card on your opponent's side of the field. This card can only attack if your opponent controls at least 1 monster. |
  467. |Ice Cube|52|SCVS|Spell Card|Spell||Quick-Play|||Roll a six-sided die. Increase your Life Points by the number rolled x 500 points. |
  468. |Metaos the Summoner|53|SCVS|Spellcaster/Effect|Earth|3||1200|400|After a chain resolves, you can Special Summon a number of "Metaos Token"s up to the number of Chain Links -1 on your side of the field. (Fairy/EARTH/Lv1/0/0) These tokens can only be tributed for the Summon of a Level 7 or higher monster.|
  469. |Eye of the Storm|54|SCVS|Trap Card|Trap||Continuous|||You cannot chain this card to another card's activation. While this card is face-up on the field and you control no monsters, your Spell and Trap cards cannot be destroyed by any card effects.|
  470. |Common Displacement|55|SCVS|Trap Card|Trap||Continuous|||When your opponent Summons a Monster or activates a card effect, if you have the same Monster, Spell, or Trap Card in your hand or Deck, you can send it to the Graveyard to negate the Summon or activation of your opponent's card and destroy it.|
  471. |Interdimensional Archaicmaker|56|SCVS|Spellcaster/Effect|Wind|4||1400|900|When this card is Normal Summoned, you can select up to 3 Spell or Trap Cards your opponent controls. Send 2 cards from the top of your Deck to the Graveyard for each card and destroy the selected cards.|
  472. |Alchemic Tour|57|SCVS|Spell Card|Spell||Field|||Each time a Level 4 or lower EARTH, FIRE, WIND or WATER monster is destroyed, the monsters controller can Special Summon 1 Level 4 or lower monster from their hand with a different attribute than that monster. The monster must be Non-LIGHT or DARK. If a player controls at least 1 of each FIRE, WATER, WIND, EARTH monsters, they draw 1 card from their deck during each of their Main Phase 1.|
  473. |Aether the Quintessential Element|58|SCVS|Spellcaster/Effect|Light|8||3000|3000|This card cannot be normal summoned or set. This card cannot be special summoned except by removing 4 monsters, 1 each of FIRE, WATER, WIND, and EARTH monsters in your graveyard from play. FIRE monsters gain 500 ATK. WATER monsters cannot be destroyed in battle. WIND monsters can attack your opponent directly. EARTH monsters cannot be targeted by Spell or Trap Cards.|
  474. |Alchemic Phoenix|59|SCVS|Winged Beast/Effect|Fire|4||1600|1500|This card is also treated as a WIND monster. For every Spell and Trap card on the field, this card gains 100 ATK. "Alchemic" monsters other than “Alchemic Phoenix” can attack your opponent directly. Battle damage inflicted by that attack is halved.|
  475. |Alchemic Hurricane|60|SCVS|Aqua/Effect|Wind|4||1800|500|This card is also treated as a WATER monster. Once per turn, you can return 1 Spell or Trap card on the field to it’s owners hand. That card cannot be set until your next standby phase. While you control another “Alchemic” monster other than “Alchemic Hurricane”, this card cannot be destroyed in battle.|
  476. |Alchemic Qi Warrior|61|SCVS|Pyro/Effect|Water|4||1700|1300|This card is also treated as a FIRE monster. If the number of monsters on both sides of the field are equal, your opponent cannot declare an attack. All “Alchemic” monsters other than “Alchemic Qi Warrior” gain 300 ATK.|
  477. |Alchemic Engine|62|SCVS|Machine/Effect|Fire|4||1850|300|This card is also treated as an EARTH monster. Destroy any Special Summoned monster that this card battles after damage calculation. Your opponent cannot select “Alchemic” monsters, other than “Alchemic Engine” as attack targets.|
  478. |Alchemic Sky Fortress|63|SCVS|Rock/Effect|Wind|4||500|2100|This card is also treated as an EARTH monster. During each players end phases, you can change the battle position of 1 monster on the field. When your opponent activates a Spell or Trap card, you can return any “Alchemic” monsters, other than “Alchemic Sky Fortress” from the field to your hand.|
  479. |Alchemic Rockfish|64|SCVS|Fish/Effect|Earth|4||1500|1900|This card is also treated as a WATER monster. When this card inflicts Battle Damage to your opponent’s life points, you can Special summon 1 Level 4 Non-LIGHT or DARK monster from your graveyard, except "Alchemic Rockfish". When this face-up card is destroyed, add 1 Level 4 or lower “Alchemic” monster, except “Alchemic Rockfish” from your deck to your hand.|
  480. |Aqua Fortis Wave|65|SCVS|Spell Card|Spell|||||Activate only when you have at least 1 or each EARTH, FIRE, WIND and WATER monster(s) in your graveyard. Special Summon 1 of those monsters and destroy 1 face-up monster on the field with more ATK and DEF than the Summoned Monster.|
  481. |The Undying Element|66|SCVS|Trap Card|Trap|||||Activate only when an “Alchemic” card you control is destroyed by your opponent’s card effect. Add it to your hand.|
  482. |Plague Force|67|SCVS|Spell Card|Spell|||||Activate only by removing from play 1 Zombie-Type monster in your Graveyard. Select 1 monster your opponent controls and treat that card as a Zombie-Type monster.|
  483. |Enlightenment Wanderer|68|SCVS|Warrior/Effect|Earth|4||1850|1000|During your End phase, if you didn't summon a monster this turn, gain 1000 Life points.|
  484. |Enlightenment Meditator|69|SCVS|Spellcaster/Effect|Light|4||?|?|For each of your Phases that you skip while this card is Face-up, this card gains 500 ATK.|
  485. |Enlightenment Double Sword|70|SCVS|Warrior/Effect|Wind|5||2300|2500|If you skipped your Battle Phase last turn, this card can attack twice this turn.|
  486. |Enlightened Peace|71|SCVS|Trap Card|Trap||Continuous|||You can skip any of your Battle Phases. If your Battle phase is skipped by this effect, add 1 "Enlightenment" Card from your deck to your hand.|
  487. |Enlightenment Knowledge|72|SCVS|Spell Card|Spell||Quick-Play|||Activate only during your Standby Phase. Skip to your End Phase and draw 2 cards.|
  488. |Enlightenment Recall|73|SCVS|Trap Card|Trap||Counter|||Negate the effect of 1 "Enlightenment" or "Enlightened" card. Special Summon up to 2 "Enlightenment" monsters from your Graveyard.|
  489. |Friendly Fiend|74|SCVS|Fiend/Synchro/Effect|Dark|7||1900|900|1 Tuner + 1 or more non-Tuner monsters When a monster is Summoned, draw 1 card. If that card was a monster, you can Special Summon it to your opponent's side of the field and reduce that monster's ATK to 0. This card cannot attack a monster Summoned by this card's effect.|
  490. |Phoenixian Burn|75|SCVS|Spell Card|Spell||Continuous|||Each time a "Phoenixian" monster is Special Summoned, inflict 600 points of damage to your opponent.|
  491. |Starchaser Dragon|76|SCVS|Dragon/Effect|Wind|4||1900|0|When this card is added to your hand and you control 2 or more WIND monsters, you can reveal 2 WIND monsters in your hand other than this to Special Summon it.|
  492. |Starchaser Knight|77|SCVS|Warrior/Effect|Wind|4||1700|600|When this card is Summoned, you can add 1 WIND monster from your Deck to your hand.|
  493. |Teleport Stone|78|SCVS|Rock/Effect|Earth|3||1350|1900|When this card is removed from play, you can return it to your Graveyard.|
  494. |Defaulter Composite|79|SCVS|Sea Serpent/Effect|Dark|4||1450|2000|Any monster that battles with this card becomes a Normal Monster with all of its effects negated until it is removed from the field.|
  495. |Astral Blaze|80|SCVS|Spell Card|Spell|||||Inflict damage to your opponent's Life Points equal to 300 x the number of FIRE or Pyro-Type monsters that are removed from play.|
  496. |Exploding Divebomber|81|SCVS|Winged Beast/Effect|Fire|4||2000|0|The controller of this card takes all the Battle Damage this card inflicts instead of the opponent. |
  497. |Thanatos the Horror|82|SCVS|Psychic/Effect|Dark|1||200|300|Pay 2000 Life Points and remove this card from play to Special Summon 1 monster from your Extra Deck, ignoring the summoning requirements and conditions. It cannot attack this turn.|
  498. |Waving Flag|83|SCVS|Spell Card|Spell|||||Activate only during your Main Phase 2 if a monster attacked and was destroyed by battle. Add monster(s) to your hand from your Deck whose combined Level(s) equal the destroyed monster's Level. Also, you can remove the destroyed monster from play to Special Summon 1 of the monster(s) you added to your hand from your Deck.|
  499. |Phoenixian Nightbloom|84|SCVS|Plant/Effect|Fire|3||1100|1200|When this card is summoned by paying 800 Life Points, you can Tribute this card to Tribute summon a Level 5 or lower monster from your hand. By removing from play this card in your graveyard, inflict 500 damage to your opponent.|
  500. |Phoenixian Daybloom|85|SCVS|Plant/Effect|Fire|1||0|0|When a Level 5 monster is Tribute summoned by sending the top 3 cards from your deck to the Graveyard you can Special Summon this card from your Hand. By paying Life Point in multiples of 500 you can increase this cards Level for each 500 Life Points paid.|
  501. |Phoenixian Wicked Sprouter|86|SCVS|Plant/Effect|Fire|7||2200|2300|When a Level 5 monster is Tribute summoned by sending the top 3 cards from your deck to the Graveyard you can Special Summon this card from your Hand. By paying Life Point in multiples of 500 you can increase this cards Level for each 500 Life Points paid.|
  502. |Poison Compost|87|SCVS|Spell Card|Spell|||||Remove from play 1 face up Phoenixian monster to activate this cards effect. For each Phoenixian monster in your Graveyard, inflict 300 damage to your opponent.|
  503. |After The Devastation|88|SCVS|Spell Card|Spell||Quick-Play|||Special Summon 1 level 2 or lower FIRE monster from your Graveyard. If it gets sent to the graveyard other than destroyed by battle, inflict 400 damage to your opponent. During the End Phase of a turn that you activate this card, your opponent draws 1 card.|
  504. |Interdimensional Identifier|89|SCVS|Warrior/Tuner/Effect|Wind|3||700|200|If this card is used for a Synchro Summon, remove from play all Synchro Material monsters used in the Synchro Summon.|
  505. |Interdimensional Soaringsword|90|SCVS|Warrior/Synchro/Effect|Wind|7||2500|2200|1 Tuner + 1 or more non-Tuner "Interdimensional" monsters. When this card is Synchro Summoned, you can return all cards removed from play to the owner's Decks. This card gains 200 ATK for each card returned in this way. Once per turn, you can remove from play an "Interdimensional" monster in your hand to remove from play 1 card your opponent controls.|
  506. |Razor Talon|91|SCVS|Machine|Dark|2||0|0|A very sharp metallic claw, however it is made immobile without a power source.|
  507. |Android Arm|92|SCVS|Machine/Effect|Dark|2||0|500|Send a "Razor Talon" from your hand or your side of the field to the Graveyard to have this card gain 1000 ATK.|
  508. |Mech-Kinetic|93|SCVS|Psychic/Effect|Dark|2||300|100|When this card is sent to the Graveyard, you can pay 500 Life points to add 1 Machine-Type monster from your Graveyard to your hand.|
  509. |Eternal Guide|94|SCVS|Beast-Warrior/Effect|Earth|4||1400|2000|You can remove this card in your graveyard to negate up to 2 attacks against Beast-Warrior-Type monsters this turn.|
  510. |Lightning Bolt Lizard|95|SCVS|Thunder/Fusion|Water|7||2800|2500|"Lizaridan" + "Binding Force" or "Spark Magician"|
  511. |Rabid Sheep|96|SCVS|Beast/Fusion/Effect|Earth|1||0|0|1 Token + 1 Token. When this card is Fusion Summoned, add 1 Spell or Trap card which can Fusion Summon monsters from your graveyard to your deck, and draw 2 cards. When a Token battles an opponent's monster, destroy the opponent's monster without applying damage calculation.|
  512. |Aqua-Shock|97|SCVS|Spell Card|Spell|||||While you have a face-up WATER monster on your side of the field, the Battle Positions of all non-WATER monsters on the field are changed.|
  513. |Celestial Counterblow|98|SCVS|Trap Card|Trap||Counter|||Remove from play 3 monsters in your Graveyard. Negate the activation of a Spell, Trap or Monster Effect that your opponent controls and destroy it. If the effect of this card is successfully activated, all monsters on the field lose 500 ATK.|
  514. |Paper Magician|99|SCVS|Spellcaster/Fusion/Effect|Dark|8||2800|2300|"Fiend Magician" + "Evil Paper Demon" You can remove from play 1 Normal Monster in your Graveyard to Special Summon 1 DARK monster from your hand or Graveyard.|
  515. |Beast's Retreat Call|100|SCVS|Spell Card|Spell|||||Return 1 Beast-type or Beast-Warrior-type monster you control to your hand. Draw cards equal to one quarter of the monster's Level (If the monster's Level cannot be equally divided by 4, round the level to the nearest 10th).|
  516. |Magic Wad|101|SCVS|Spellcaster/Effect|Water|1||300|500|When a Spellcaster-type monster you control battles one of your opponent's monsters, you can discard this card from your hand. Destroy the monster battling the designated monster without applying damage calculation.|
  517. |Kid Magician|102|SCVS|Spellcaster|Dark|3||800|1100|This child prodigy has mastered the most difficult of spells when he was 8.|
  518. |Core Meditation|103|SCVS|Spell Card|Spell|||||Add 1 "Core" Quick-Play Spell card from your Deck or Graveyard to your hand.|
  519. |Eye of the Hawk|104|SCVS|Spell Card|Spell||Equip|||Can only be equipped to WIND monsters. During the turn that it is Normal summoned, a monster equipped with this card can attack directly. If the equipped monster returns to its owners hand, add this card into your deck, shuffle it, then draw 1 card.|
  520. |Desertification|105|SCVS|Spell Card|Spell||Continuous|||This card can only be activated while a Field Spell card is on the field. Negate the effect of that Field Spell card.During a players end phase, the turn player can select 1 card in their graveyard, and place it on top of their deck.|
  521. |Possesed Rebirth|106|SCVS|Spell Card|Spell|||||Select 1 monster in you or your opponents Graveyard, and Special summon it to your opponents side of the field. Your opponent must attack with the monster whenever possible (if it can, and it is in defense position, your opponent must switch it to attack position).|
  522. |Speed Magician|107|SCVS|Spellcaster/Fusion/Effect|Wind|9||3000|2100|"Speed Ninja" + "Magician of knowledge". The Fusion material monsters used to summon this card must be the correct ones. WIND monsters you control, other than this card, can attack twice per battle phase. |
  523. |Spirit Gate|108|SCVS|Fiend/Spirit/Effect|Dark|3||0|0|This card cannot be Special summoned. This card returns to the owners hand during the end phase of the turn this card is Normal summoned or flipped face-up. You can tribute this face-up card to skip your opponent's next Battle phase and add 1 Spirit monster from your Deck to your hand, except "Spirit Gate".|
  524. |Zephyr Angel|109|SCVS|Fairy|Wind|5||2500|2100|This angel sweeps through the clouds at high speeds and dazzles opponents with its rainbow colored wings.|
  525. |Landslide|110|SCVS|Trap Card|Trap|||||Activate when your opponent destroys 1 Level 5 or Higher EARTH monster you control. Special summon 1 EARTH monster from your hand, and destroy 1 card on the field.|
  526. |Interdimensional Cross|0|WROD|Trap Card|Trap|||||You can only activate this card when an "Interdimensional" is attacked. Remove an "Interdimensional" monster in your hand from play to negate the attack and change the attacking monster and the attack target monster to Defense Position.|
  527. |Deity of Everlasting Light|1|WROD|Fairy/Effect|Light|10||3000|2800|This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from the hand or Graveyard by removing from play 3 LIGHT monsters in your Graveyard. This card gains 200 ATK for each LIGHT monster in the Graveyard. Once per turn, you can return 1 LIGHT monster that has been removed from play into your Graveyard. When your opponent activates the effect of a Spell, Trap, or Monster that targets a monster you control, you can remove from play 1 LIGHT monster from your Graveyard to negate the activation of the card and destroy it.|
  528. |Deity of Returning Darkness|2|WROD|Fiend/Effect|Dark|10||3000|2800|This monster cannot be Normal Summoned or Set. This monster can only be Special Summoned from the hand or Graveyard by removing from play 3 DARK monsters in your Graveyard. This card gains 200 ATK for each DARK monster in the Graveyard. Once per turn, you can send 1 DARK monster from your Deck to the Graveyard. When your opponent activates the effect of a Spell, Trap, or Monster that targets a monster in either Graveyard, you can remove from play 1 DARK monster from your Graveyard to negate the activation of the card and remove from play that card and the targeted card.|
  529. |Plasmaton|3|WROD|Fiend/Effect|Dark|3||1300|1000|When a Fiend-Type monster, except "Plasmaton" is sent from the field to the Graveyard, you can Special Summon this card into face-up Defense Position. This card cannot change battle positions. |
  530. |High Tide|4|WROD|Spell Card|Spell||Continuous|||All WATER monsters gain 300 ATK. This effect is negated if "Low Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "Low Tide" from your deck to your hand.|
  531. |Low Tide|5|WROD|Spell Card|Spell||Continuous|||All WATER monsters gain 300 DEF. This effect is negated if "High Tide" is on the field. During your Standby Phase, return this card to your deck, then you can add 1 "High Tide" from your deck to your hand.|
  532. |Tidal Mussel|6|WROD|Fish/Effect|Water|3||0|0|If "High Tide" is on the field, this card gains 2000 ATK. If "Low Tide" is on the field, this card gains 2000 DEF.|
  533. |Tidal Turtle|7|WROD|Reptile/Effect|Water|3||1200|1200|Once per turn, you can Special Summon this card from your Hand if you control a "High Tide". Once per turn, you can Special Summon this card from your Graveyard if you control a "Low Tide."|
  534. |Tidal Seagull|8|WROD|Winged Beast/Effect|Water|3||1500|1500|Once per turn, if you control a "High Tide", you can change the battle position of 1 monster. Once per turn, if you control a "Low Tide", destroy 1 Spell or Trap card on the field. |
  535. |Mirror of Trapped Souls|9|WROD|Trap Card|Trap|||||Activate only when your opponent declares an attack. Destroy a number of your opponent's monsters equal to the number of your monsters which were destroyed this turn.|
  536. |Tidal Conch|10|WROD|Rock/Tuner/Effect|Water|3||1000|1000|If you control a "High Tide", this card can attack twice per turn. Once per turn, if you control a "Low Tide", if this card would be destroyed by battle it is not destroyed.|
  537. |Tidal Stingray|11|WROD|Sea Serpent/Synchro/Effect|Water|6||2500|2500|"Tidal Conch" + 1 or more non-Tuner WATER monsters" You can send 1 "High Tide" and 1 "Low Tide" you control to the Graveyard to send all cards on the field to the Graveyard, except this card.|
  538. |Tidal Duck|12|WROD|Winged Beast/Effect|Water|4||1500|1500|Destroy this card if neither of "Low Tide" and "High Tide" is on the field. When this card is destroyed, you can send 1 "Low Tide" or 1 "High Tide" you control to the Graveyard to negate the destruction of this card.|
  539. |Tidal Whale|13|WROD|Aqua/Effect|Water|6||2300|2300|You can Special Summon this card by discarding 1 "Low Tide" or "High Tide". When this card is Special Summoned, add 1 "Low Tide" or "High Tide" from your Graveyard to your hand.|
  540. |Chaos Impling|14|WROD|Fiend/Effect|Dark|1||0|0|When this card is Normal Summoned or Special Summoned, your opponent must send cards from the top of the Deck to the Graveyard equal to the number of LIGHT and DARK monsters in your Graveyard. Any LIGHT and DARK monsters sent to the Graveyard this way are removed from play instead.|
  541. |Chaos Synchron|15|WROD|Warrior/Tuner/Effect|Dark|3||1100|1100|If this card is used for a Synchro Summon, your opponent must send cards from the Deck to the Graveyard equal to the Level of the monster you are attempting to Synchro Summon. Any LIGHT or DARK monsters sent to the Graveyard this way are removed from play instead.|
  542. |Chaos Prism|16|WROD|Spell Card|Spell||Continuous|||When this card is activated, place 3 Counters on this card. During each of your Standby Phases, add 1 Counter on this card. You can remove any number of Counters from this card to send cards from the top of your Deck to the Graveyard. If any of the cards sent to the Graveyard were LIGHT monsters or DARK monsters, you can Special Summon them. When this card has no more Counters, destroy this card.|
  543. |Starchaser Fiend|17|WROD|Fiend/Effect|Wind|4||1600|1000|Once per turn, you can reveal this card in your hand to your opponent to have 1 WIND monster you control gain 400 ATK until the End Phase of this turn.|
  544. |Sunshadows|18|WROD|Trap Card|Trap||Continuous|||As long as this card remains face-up on the field, LIGHT monsters are also treated as DARK monsters.|
  545. |Rainbow Tail|19|WROD|Fairy/Synchro/Effect|Light|7||2600|1000|1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 monster from your Deck to your hand. Activate the proper effect based on its Attribute: -LIGHT or WIND: Gain 800 Life Points. -DARK or FIRE: Inflict 800 damage to your opponent. -EARTH or WATER: 1 monster you control gains 800 ATK and loses 800 DEF.|
  546. |Luminous Knight|20|WROD|Warrior/Tuner/Effect|Light|2||600|100|You can add this card to your hand from your Deck if you have 3 or more LIGHT monsters in your Graveyard.|
  547. |Warrior of the Mirrors|21|WROD|Warrior/Effect|Dark|4||1800|1700|Once per turn, if this card would be targeted by a card effect during the Battle Phase, discard 1 "Mirrors" monster and negate that card's activation.|
  548. |Fiend of the Mirrors|22|WROD|Fiend/Effect|Dark|5||2000|2100|You can Special Summon this card from your Hand if your opponent controls 2 monsters. Once per turn, add 1 "Mirrors" monster in your graveyard, to your Hand except "Fiend of the Mirrors". If this card would be destroyed by Battle, discard 1 "Mirrors" monster in your Hand instead.|
  549. |Dragon of the Mirrors|23|WROD|Dragon/Effect|Dark|7||2900|2800|This card cannot be Special Summoned. When this card is Normal Summoned, Special Summon 1 Level-4 or lower "Mirrors" monster from your Deck. Once per turn, you can discard any number of "Mirrors" monsters in your Hand to destroy the same number of Spell and Trap cards on the Field.|
  550. |Swordfish of the Mirrors|24|WROD|Fish/Effect|Dark|3||1200|1000|If you control no "Mirrors" monster when this card is Normal Summoned, add 1 "Mirrors" monster from your Deck to your Hand. If this card would be destroyed by Battle, discard 1 "Mirrors" monster instead.|
  551. |Grand Mirrors Warrior|25|WROD|Warrior/Synchro/Effect|Dark|6||2600|2000|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. When this card is Synchro Summoned, add 1 "Mirrors" card from your Graveyard to your Deck. When this card would be destroyed by the effect of a card, discard 2 "Mirrors" monsters in your Hand instead.|
  552. |Grand Mirrors Dragon|26|WROD|Dragon/Synchro/Effect|Dark|8||3000|3200|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. If this card would be destroyed by a card effect, discard 1 "Mirrors" monster in your Hand instead. If this card is sent to the graveyard, add 2 "Mirrors" cards to your Hand.|
  553. |Mirror Realm|27|WROD|Spell Card|Spell||Field|||All "Mirrors" monsters gain 200 ATK. Once per turn, if there are no "Mirrors" card in your Hand, discard all cards in your Hand and draw the same number of cards you discarded. When this card would be destroyed, discard 1 "Mirrors" card in your Hand instead.|
  554. |Mirrors Return|28|WROD|Spell Card|Spell|||||Activate only when there is 1 card in your Hand. Add 2 "Mirrors" cards in your Graveyard to your Hand. You can only activate 1 "Mirrors Return" per turn.|
  555. |Mirrors Confusion Chamber|29|WROD|Trap Card|Trap||Continuous|||When your opponent selects a "Mirrors" monster as an attack target, discard 1 "Mirrors" monster to negate the attack and inflict damage equal to half the attacking monster's ATK to your opponent. If there are no cards in your Hand, destroy this card.|
  556. |Black Shadow Dragon|30|WROD|Dragon/Effect|Dark|7||2800|2100|This card cannot be Normal Summoned or set. This card can only be Special Summoned by removing from play 3 DARK monsters in your Graveyard. Once per turn, add 1 DARK monster in your Removed from Play Pile to your Deck and draw 1 card. One per turn. you can remove 1 card in your Hand from play to destroy 1 card on the Field.|
  557. |Shadow Searcher|31|WROD|Fiend/Effect|Dark|1||100|100|When this card is sent from the Field to the graveyard, activate 1 of the following effects: -Special Summon 1 Level-4 or lower DARK monster from your Hand, or Deck. -Send 1 DARK monster in your Hand, or Deck to the Graveyard.|
  558. |Firespawn of the Mirrors|32|WROD|Pyro/Tuner/Effect|Dark|3||1100|1200|If you use this card to Synchro Summon a "Mirrors" monster, return 2 Level 3 or lower "Mirrors" cards in your graveyard to your Hand except "Firespawn of the Mirrors".|
  559. |Grand Mirrors Engine|33|WROD|Machine/Synchro/Effect|Dark|4||2000|1000|"Motor of the Mirrors" + 1 or more non-Tuner DARK monsters. If there are 6 or more "Mirrors" monsters, add 1 card in your Graveyard to your Hand. If this card is destroyed by Battle, you can discard 4 "Mirrors" cards to Special Summon this card. You can only activate this effect one per Duel.|
  560. |Mirrors Master|34|WROD|Fiend/Effect|Dark|1||0|0|Increase this cards ATK equal to the amount of "Mirrors" monsters in your Graveyard x300. When this card is destroyed, add 1 "Mirrors" card to your Hand except "Mirrors Master".|
  561. |Motor of the Mirrors|35|WROD|Machine/Tuner/Effect|Dark|1||0|0|If this card is discarded by the effect of a "Mirrors" card, pay 500 Life Points to Special Summon this card.|
  562. |Ethremorpher|36|WROD|Fish/Effect|Wind|4||1600|1700|Once per turn, you can look at your opponent's hand, and select 1 monster from either player's hand. Change it's Type or Attribute as long as it remains in a player's hand.|
  563. |Futuramorpher|37|WROD|Beast/Effect|Water|4||1300|1600|This card gains 100 ATK and DEF for each Spell and Trap card you control. Once per turn, you can select 1 monster in either player's deck and change it's Type or Attribute, as long as it remains in the deck. That monster is also Flipped Face-up in the deck.|
  564. |Pneumamorpher|38|WROD|Reptile/Effect|Dark|4||2000|2500|This card loses 100 ATK and DEF for each Monster in your graveyard. Once per turn, you can select 1 Monster Removed from play and change it's Type or Attribute, as long as it remains Removed from Play.|
  565. |Theiomorpher|39|WROD|Insect/Effect|Light|4||1300|2000|Once per turn, you can Change the Type or Attribute in either player's Extra Deck, as long as it remains there.|
  566. |Starchasing|40|WROD|Trap Card|Trap|||||Add 1 WIND monster from your Deck to your hand by discarding 1 card.|
  567. |Starchaser Fish|41|WROD|Fish/Effect|Wind|4||800|400|When this card is added to your hand you can discard it to have 1 WIND monster gain 800 ATK until the End Phase of this turn.|
  568. |Starchaser Lion|42|WROD|Beast/Effect|Wind|4||1800|0|This card loses 100 ATK for each WIND monster you control. Once per turn, you can reveal 1 WIND monster in your hand to have this card being able to attack all monsters your opponent controls once each.|
  569. |Starchaser, Emerge|43|WROD|Spell Card|Spell|||||Reveal 1 WIND monster in your hand to Special Summon that monster. It cannot attack during the turn it was Special Summoned.|
  570. |Shattering Light Rain|44|WROD|Spell Card|Spell||Quick-Play|||Negate the effects of all non-LIGHT monsters on the field until the End Phase. During this turn only, you can Normal Summon a LIGHT monster in addition to your other Normal Summon.|
  571. |Darkness Mist|45|WROD|Spell Card|Spell||Continuous|||During each player's End Phases, the each player must discard 1 card. If any cards discarded by the effect of this card were DARK monsters, they are Special Summoned. If there are no cards in the turn player's hand this card is destroyed.|
  572. |Illusionist of the Mirrors|46|WROD|Spellcaster/Effect|Dark|1||0|0|This card cannot be destroyed by battle. If this card is targeted by a card effect, discard 1 card to switch the target to a "Mirrors" monster you control. During each of your End Phases, pay 500 Life Points and discard 1 card. If you don't, destroy this card.|
  573. |Grand Mirrors Mage|47|WROD|Spellcaster/Synchro/Effect|Dark|7||2600|2900|1 "Mirrors" Tuner + 1 or more non-Tuner DARK monsters. Once per turn, pay 500 Life Points to add 1 "Mirrors" card from your Graveyard to your Hand. You can discard 2 cards to destroy 1 card on the Field. If you activate this effect, halve the Battle Damage your opponent takes this turn.|
  574. |Appearance of the Mirrors|48|WROD|Spell card|Spell|||||Activate only when you control no "Mirrors" monsters while "Mirror Realm" is face-up on the Field. Discard 2 cards and Special Summon 1 "Mirrors" monster from your Deck. If its a Level-5 or Higher monster, that monster cannot declare an attack this turn.|
  575. |Chaos Fusion|49|WROD|Spell Card|Spell|||||You can remove from play, any LIGHT or DARK monsters from your Deck and Graveyard that are listed as Fusion Material Monsters on a LIGHT or DARK Fusion monster and Special Summon it from your Extra Deck (This Special Summon is counted as a Fusion Summon).|
  576. |Chaos Creator|50|WROD|Fiend/Fusion/Effect|Light|11||?|?|1 or more LIGHT monsters + 1 or more DARK monsters. This card can only be Special Summoned by a Fusion Summon. The ATK and DEF of this monster is equal to the number of Monsters used for the Fusion Summon of this card x200. Once per turn, you can remove from play 1 LIGHT monster and 1 DARK monster in your Graveyard to destroy 1 card your opponent controls and remove from play the top card of your opponent's Deck.|
  577. |Mirror Shot|51|WROD|Trap Card|Trap|||||When a "Mirrors" monster you control is destroyed by Battle, add 1 Level-5 or lower "Mirrors" monster from your Graveyard to your Deck and shuffle it. Draw 1 card and inflict damage equal to the amount of cards in your Hand to your opponent x100.|
  578. |Cerekath|52|WROD|Dinosaur/Effect|Dark|8||2700|2700|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your hand by sending 2 Spell or Trap Cards on your field to the Graveyard during your first turn of the Duel. This card cannot be destroyed or removed from the field by card effects. This card cannot attack if your opponent has Spell or Trap Cards on their side of the field.|
  579. |Dimension Ritual|53|WROD|Spell Card|Spell||Ritual|||Special summon any of your monsters removed from play to your opponents side of the field. Ritual summon a ritual monster from your hand or removed from play pile with a level equal to or lower than the combined levels of the monsters you Special Summoned.|
  580. |Soul Seller|54|WROD|Fiend/Fusion/Effect|Dark|8||0|0|"Dark Knight Warrior" + "Dark Chaser" This card is also treated as a Warrior-type monster. When this card is Fusion summoned, once per turn, send 1 Level 4 or lower DARK monster from your hand to the Graveyard. During your Standby phase, Special Summon any monsters sent to the Graveyard by this effect. This card's ATK is equal to the total level of all DARK monsters on the field other than this card X300.|
  581. |Hilarious Harlequin Captain|55|WROD|Spellcaster/Effect|Light|1||400|300|You can Special Summon this card from your Graveyard in Attack position when a Warrior or Spellcaster-type monster you control declares an attack. This card must attack on the same turn it is summoned, if possible. You cannot tribute this card except for the Tribute Summon of a Warrior or Spellcaster-type monster.|
  582. |Meddler of Chaos|56|WROD|Fiend/Effect|Dark|4||1200|1000|During your Main phase, you may remove 2 LIGHT and 1 DARK monsters in your graveyard from play to draw 2 cards, or remove 1 LIGHT and 2 DARK monsters to destroy 1 card on the field. If you do not activate one of these effects, this card is destroyed during the end phase of your turn.|
  583. |Summoning of the Genie|57|WROD|Spell Card|Spell|||||Designate 1 face-up monster you control when you activate this card. Special summon 1 Fiend-type monster from your deck with the same attribute of your designated monster. That Fiend-type monster cannot declare an attack this turn. If your designated monster is removed from the field, the summoned Fiend monster is removed from play.|
  584. |Fire Lake Demon|58|WROD|Fiend/Effect|Fire|6||2100|500|Once per turn, you can select and activate 1 of the following effects: *Remove 2 FIRE monsters in your Graveyard from play *Increase the ATK of 1 FIRE monster you control by 100 X the number of removed from play FIRE monsters until the end phase *Inflict damage to your opponent equal to 100 X the number of FIRE monsters removed from play|
  585. |Mutant Snowman|59|WROD|Fiend/Effect|Water|6||2000|2000|When this card destroys a monster by battle increase your life points by 200 X the Level of the monster. Once per turn, you can negate the effects of all face-up spell and trap cards until the end phase.|
  586. |Synchro Prodigy|60|WROD|Dragon/Effect|Light|5||1500|1200|This card cannot be Special summoned. When this card is Summoned, you can discard any number of cards in your hand to increase this card's level by 1 for each. If you use this card in a Synchro summon, any requirements that list "1 or more Non-Tuner monsters" are not needed.|
  587. |Mine Rats|61|WROD|Spell Card|Spell||Quick-Play|||See all face-down cards on your opponent's field and up to 2 cards in their hand. Gain Life Points equal to the number of Flip-effect monsters and Trap cards among them x400.|
  588. |Hell Cerberus|62|WROD|Beast/Fusion/Effect|Dark|7||2300|1800|"Hell Hound" + "Diablo, Dark Shadow of the Cathedral". During each of your opponent's standby phases, they take damage equal to the number of monsters removed from play X200.|
  589. |Statue of the Forgotten Deities|63|WROD|Rock/Effect|Earth|2||300|1300|When this card is destroyed as result of battle and sent to the Graveyard, you can Special Summon 1 Dragon-type or Sea Serpent-type monster from your Graveyard in face-up defense position. The Special Summoned monster cannot change its position during your next turn (except by card effects).|
  590. |Supreme Yale - Insect Samurai|64|WROD|Insect/Effect|Dark|3||1300|900|Once per turn, you can discard 1 Spell or Trap Card from your hand to Special Summon 1 Level 3 or lower "Supreme" monster from your hand or Graveyard.|
  591. |Supreme Zexion - Thunder Jumper|65|WROD|Thunder/Tuner/Effect|Dark|2||1000|800|You can discard this card from your hand to send 1 "Supreme" monster from your Deck to the Graveyard.|
  592. |Supreme Rendale - Wind Mistress|66|WROD|Fairy/Effect|Dark|4||1800|900|When this card is sent to the Graveyard while face-up on the field, add 1 "Supreme" monster from your Deck to your hand.|
  593. |Supreme Synqlu - Knight of Honor|67|WROD|Warrior/Effect|Dark|4||1600|1200|When this card is Normal Summoned, Special Summon 1 Level 4 or lower "Supreme" monster from your hand.|
  594. |Supreme Gloria - Shadow Reaper|68|WROD|Fiend/Effect|Dark|3||1200|0|When this card is sent from your Deck to your Graveyard, add 1 "Supreme" monster from your Graveyard to your hand.|
  595. |Supreme King - Magician of the Stars|69|WROD|Fiend/Synchro/Effect|Dark|6||2500|2100|1 "Supreme" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, add 1 of the Synchro Material Monsters to your hand. When this card is destroyed by battle, add 1 "Supreme" monster from your Graveyard to your hand.|
  596. |Supreme Decision|70|WROD|Spell Card|Spell|||||Pick up the top 4 cards from your deck. Select and add 1 "Supreme" monster to your hand. Send the rest of the cards to the Graveyard. If you picked up no "Supreme" monsters, add the cards back to your deck then draw 1 card.|
  597. |Supreme Eye|71|WROD|Spell Card|Spell|||||Remove from play 1 "Supreme" monster you control. Take control of 1 monster your opponent controls until the End Phase.|
  598. |Flame-Claw Dragon|72|WROD|Dragon/Effect|Fire|5||2600|2400|This card cannot be Normal Summon or Set. You can only Special Summon this card from your Hand by tributing 1 FIRE monster and 1 DARK monster you control. Once per turn, if you have 3 or more monsters in your Graveyard, inflict 600 damage to your opponent. Once per turn, if you control a monster, you can tribute it to inflict damage to your opponent equal to that monsters Level x100.|
  599. |Flesh Zombie Dragon|73|WROD|Dragon/Effect|Dark|3||1600|0|This card can attack twice per turn if you have no monsters removed from play.|
  600. |Reinforced Gold Dragon|74|WROD|Dragon/Effect|Earth|4||1900|900|Once per turn, when you have 2 or more cards in your hand, by paying Life Points equal to the number of cards in your hand x 300, destroy 1 card on the field.|
  601. |Reinforced Silver Dragon|75|WROD|Dragon/Effect|Earth|4||1800|800|Once per turn, when you have 3 or more cards in your hand, you can pay Life Points equal to the number of cards in your hand x 200 to draw 1 card.|
  602. |Reinforced Bronze Dragon|76|WROD|Dragon/Tuner/Effect|Earth|3||1300|300|Once per turn, when you have 4 or more cards in your hand, you can pay Life Points equal to the number of cards in your hand x 150 to negate the destruction of this card.|
  603. |Reinforced Platina Dragon|77|WROD|Dragon/Effect|Earth|5||2100|1000|You can Special Summon this card from your hand by paying Life Points equal to the number of cards in your hand x 300. During each of your End Phases, if you have exactly 3 cards in your hand, gain 300 Life points.|
  604. |Reinforced Pearl Dragon|78|WROD|Dragon/Synchro/Effect|Earth|8||2600|1600|"Reinforced Bronze Dragon" + 1 or more non-Tuner monsters When this card is Synchro Summoned, draw or discard cards so that you have exactly 5 cards in your hand. Once per turn, you can discard 1 Dragon-Type monster to destroy 1 card on the field. During each of your End Phases, pay 200 Life Points x the number of cards in your hand.|
  605. |The Swimming Man|79|WROD|Warrior/Effect|Water|3||1100|900|This card can attack your opponent directly. When this card inflicts battle damage, discard 1 card.|
  606. |Flame Wing LV1|80|WROD|Winged Beast/Effect|Fire|1||0|0|When this card is destroyed by Battle, during the End Phase, Special Summon 1 "Flame Wing LV3" in face-up defense position.|
  607. |Flame Wing LV3|81|WROD|Winged Beast/Effect|Fire|3||900|900|If this card is Special Summoned by the effect of "Flame Wing LV1" add 1 "LV" Spell from your Deck to your Hand. During your next Standby Phase, tribute this card and Special Summon 1 "Flame Wing LV5" from your Hand or Deck.|
  608. |Flame Wing LV5|82|WROD|Winged Beast/Effect|Fire|5||2000|2000|If this card is Special Summoned by the effect of "Flame Wing LV3" add 1 "LV" monster from your graveyard to your Hand. Once per turn, if you control 1 FIRE monster other than this card, return that card to your Hand to decrease tis card's ATK by 500 (If you activate this effect, this card can attack twice this turn). During the End Phase, special Summon 1 "Flame Wing LV7" from your Hand or Deck.|
  609. |Flame Wing LV7|83|WROD|Winged Beast/Effect|Fire|7||2800|2000|This card cannot be Normal Summoned or Set. If this card is Special Summoned by the effect of "Flame Wing LV5" add 2 "LV" cards in your Graveyard to your Deck and shuffle it. Draw 1 card. If you drew a "Flame Wing" monster, Special Summon it. If you control 2 "Flame Wing" monsters, tribute this card and Special Summon "Flame Wing LV9".|
  610. |Flame Wing LV9|84|WROD|Winged Beast/Effect|Fire|9||3200|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Flame Wing LV7". If you have no cards in your Hand, add 3 "LV" cards in your Graveyard to your Deck and shuffle it. Draw 2 cards. If you drew a "LV" monster, pay Life Points equal to its Level x200 and Special Summon it. You can decrease this card's ATK by 600 to destroy all face-down Spell and Trap cards on the Field.|
  611. |EvoLVe|85|WROD|Spell Card|Spell|||||Activate only when you control a "LV" monster. Tribute it and Special Summon 1 "LV" monster mentioned in that card's effect ignoring its Summoning Conditions. If its a Level-7 or Higher, that card cannot declare an attack this turn.|
  612. |Bringer of Emotions|86|WROD|Fairy/Effect|Light|6||2200|2100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 LIGHT and 1 DARK monster. During your Battle Phase, this card can attack all monsters you control. The attacked monsters are not destroyed by those battles. Each time this card inflicts Battle Damage to a player, that player draws 1 card. This card cannot attack your opponent's monsters this turn if you attacked a monster(s) you control.|
  613. |Survivor|87|WROD|Trap Card|Trap|||||Activate only during a player's End phase. Gain an amount of Life points equal to the amount of Battle damage you took this turn.|
  614. |Soul Sucker|88|WROD|Zombie/Effect|Dark|3||1200|0|Up to 3 times per turn, you can tribute 1 Monster you control to increase this card's ATK by 600 until the end phase.|
  615. |Melody the Harpist|89|WROD|Fairy/Effect|Light|5||2200|1500|When this card is changed from Attack Position to face-up Defense Position, draw 1 card.|
  616. |Alert Guardian|90|WROD|Warrior/Effect|Earth|3||1200|1500|This card is Changed to Defense position at the end of the turn. If this card Attacks, you gain 500 Life points.|
  617. |Iodium Hammerfish|91|WROD|Fish/Effect|Water|3||1300|200|When this card destroys a monster your opponent controls by battle, inflict damage to your opponent equal to the destroyed monster's Level x200.|
  618. |Fountain Mermaid|92|WROD|Aqua/Fusion|Water|4||2000|1600|"Iodium Hammerfish" + "1 WATER Monster"|
  619. |Selective Memory|93|WROD|Spell Card|Spell|||||Your opponent selects and destroys 1 Spell or Trap card they control.|
  620. |Supreme Decloration|94|WROD|Trap Card|Trap||Continuous|||Pay 2000 Life Points. As long as this card remains face-up on the field, the only monsters that can be Special Summoned are "Supreme" monsters.|
  621. |Supreme Queen - Fairy of Heart|95|WROD|Fairy/Synchro/Effect|Dark|8||3000|1900|1 "Supreme" Tuner + 1 or more non-Tuner monsters During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
  622. |Supreme Beast - Forest Cat|96|WROD|Beast/Tuner/Effect|Dark|4||1400|1800|When this card is destroyed by battle when attacked, destroy the attacking monster.|
  623. |Dragon of Truth|97|WROD|Dragon/Effect|Light|4||1700|1200|Once per turn, you can reveal your Hand to Special Summon 1 Level-3 or lower Dragon-Type monster in your Hand.|
  624. |Dragon of Compassion|98|WROD|Dragon/Effect|Earth|3||1300|200|If you control a Dragon-Type when this card is Summoned, add 1 Dragon-Type monster from your Graveyard to your Hand.|
  625. |Dragon of Lies|99|WROD|Dragon/Tuner/Effect|Dark|2||1000|0|If there are 2 or more Dragon-type monsters on the Field, Special Summon this card from your Hand. If this card is Special Summoned, when it is removed from the field, Remove it from play.|
  626. |Dragon of Revenge|100|WROD|Dragon/Effect|Fire|5||2100|2000|If a Dragon-Type monster is destroyed by Battle, pay 600 Life points and Special Summon this card from your Hand. When a Dragon-Type monster you control is destroyed by a card effect, inflict damage equal to that card's Level x100.|
  627. |Dragon of Sorrow|101|WROD|Dragon/Synchro/Effect|Water|6||2500|2000|1 Tuner + 1 or more non-Tuner Dragon-Type monsters. When this card is Synchro Summoned, draw 1 card. If it was a Dragon-Type monster, you can discard it to Special Summon it when this card is sent to the graveyard.|
  628. |Dragon of Hope|102|WROD|Dragon|Wind|1||300|200|A dragon who looks into the sky, waiting for evil to be destroyed.|
  629. |Harmony Mech A-A|103|WROD|Machine/Effect|Light|4||1300|700|Send the top card of your Deck to the Graveyard. All "Harmony Mech" monsters you control gain 500 ATK until the End Phase. If the top card sent to the Graveyard was a "Harmony Mech" card, all "Harmony Mech" monsters gain 1000 ATK instead until the End Phase.|
  630. |Harmony Mech 6-A2|104|WROD|Machine/Effect|Light|6||1600|200|When this card is selected as an attack target, you can send the top card of your Deck to the Graveyard to negate the battle. During the End Phase of your turn, if you control a "Harmony Mech" monster, you can send up to 2 monsters from your Deck to the Graveyard.|
  631. |Harmony Mech O-P|105|WROD|Machine/Effect|Light|9||2400|1600|This card can be Special Summoned from your hand while at least 3 different "Harmony Mech" monsters exist in your Graveyard. You can pay 1000 Life Points to have all "Harmony Mech" monsters attack your opponent directly this turn.|
  632. |Harmony Mech 8-K|106|WROD|Machine/Effect|Light|3||100|100|While this card is in your Graveyard, all "Harmony Mech" monsters you control gain 200 ATK. You can remove this card from play while it exists in your Graveyard to look at your opponent's hand and discard 1 of your opponent's cards.|
  633. |Harmony Mech 2-PK|107|WROD|Machine/Effect|Light|7||500|700|You can Normal Summon this card without any Tributes. When this card is Tribute Summoned, increase the ATK of this card by 1000 for each monster Tributed. While this card exists in your Graveyard, both players must show any cards they draw.|
  634. |Dragon of Return|108|WROD|Dragon/Effect|Wind|7||2800|2600|If you Tribute Summon this card by Tributing 2 Dragon-Type monsters, add 1 card from your graveyard to your Hand. Once per turn, if you control no Level-4 or lower Dragon-Type monsters, Special Summon 1 Level-4 or lower Dragon-Type monster from your Hand.|
  635. |King Master Dragon|109|WROD|Dragon/Synchro/Effect|Dark|9||3300|2000|1 Tuner + 2 or more non-Tuner Dragon-Type monsters. Increase this card's ATK by 100 for each Dragon-Type monster you control. During each of your End Phases, you can add 1 Dragon-Type monster from your Graveyard to your Hand.|
  636. |Drago Shield|110|WROD|Spell Card|Spell||Continuous|||As long as this card remains face-up on the Field, Dragon-Type monsters cannot be destroyed by card effects. During each of your End Phases, pay 500 Life points. If you don't, destroy this card.|
  637. |Dragon Breath|111|WROD|Trap Card|Trap|||||Inflict damage equal to the amount of Dragon-Type monsters you control x300. Monsters with equal or more ATK than the amount of damage inflicted cannot declare an attack this turn.|
  638. |Dragon Caller|112|WROD|Warrior/Effect|Earth|3||1400|1200|When this card is destroyed by a card effect, Special Sumon 1 Level-4 or lower Dragon-Type monster from your Deck.|
  639. |Mystic Mountain|113|WROD|Spell Card|Spell||Field|||Increase the ATK of all Dragon-Type monsters by 200. If this card is destroyed, add 1 Dragon-Type monster from your Deck to your Hand.|
  640. |Spirit Reaper|114|WROD|Fiend/Spirit/Effect|Dark|5||2100|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When this card destroys an opponent's monster by battle, select one Spirit monster on the field. (Except this card.)That monster does not return to your hand during the End Phase.|
  641. |Soul Stabilizer|115|WROD|Spell Card|Spell||Continuous|||When a Spirit monster you control would return to your hand, you can discard 1 monster from your hand to negate that Spirit monster's effect until the Standby Phase.|
  642. |Stone of the Underworld|116|WROD|Fiend/Effect|Dark|4||0|2200|Once per turn, you can select one face-up Spirit monster you control. That monster is not returned to your hand during the End Phase.|
  643. |Spirit Transfer Mirror|117|WROD|Spell Card|Spell||Equip|||Equip only to a Spirit monster. If the equipped monster would be sent from the field to the hand, return 1 monster your opponent controls to their hand instead.|
  644. |Spirit Overlord Kai|118|WROD|Fiend/Effect|Dark|7||2600|2000|As long as this card is face-up on the field, Spirit monsters do not return to their owner(s) hand(s). This card cannot attack.|
  645. |Spirit of the Underworld|119|WROD|Pyro/Spirit/Effect|Fire|5||2100|2200|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. When you control 1 face-up Spirit monster, you can Normal Summon this monster from your hand without Tribute. If this card is sent from the field to your hand, you can discard this card to add 1 "Soul Stabilizer" from your deck to your hand.|
  646. |Damned Servant|120|WROD|Pyro/Spirit/Effect|Fire|3||1200|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned, or flipped face-up. If this monster would be sent directly from the field to your hand, you can remove it from play instead to Special Summon 1 Pyro-type monster from your graveyard that has 2300 or less ATK from your graveyard.|
  647. |Burnt by Destiny|121|WROD|Trap Card|Trap|||||Reveal all Level 4 monsters in your hand to your opponent. Inflict damage to your opponent equal to half the combined ATK of the revealed monsters. Your monsters cannot attack this turn.|
  648. |Power Adopter|122|WROD|Spellcaster/Effect|Earth|5||2000|2300|When this card is summoned select 1 monster on the field. This card gains the selected monster’s name and effect(s). When this card is destroyed, destroy the selected monster.|
  649. |Sneaky Shapeshifter|123|WROD|Warrior/Effect|Dark|1||0|0|Once per turn, you can select 1 monster on the field. This card gains that monster’s ATK, DEF, Level, Type and Attribute. This card cannot attack this turn if you use this effect.|
  650. |Spontaneous Combuster|0|ANJS|Psychic/Effect|Fire|1||200|300|When this card is Normal Summoned, you can destroy 1 Attack-Position monster on the field with more ATK than this card. You take damage equal to it's ATK.|
  651. |Spontaneous Combuster|0|ANJS|Psychic/Effect|Fire|1||200|300|When this card is Normal Summoned, you can destroy 1 Attack-Position monster on the field with more ATK than this card. You take damage equal to it's ATK.|
  652. |Harmony Mech 0T-K|0|ANJS|Machine/Effect|Light|11||2200|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending the top 10 cards of your Deck to the Graveyard. When this card is Special Summoned, you can discard your entire hand to destroy all cards but this card on the field. Then, Special Summon as many "Harmony Mech" monsters from your Graveyard equal to the number of cards discarded as a cost for this card. Monsters Special Summoned by the effect of this card have their effects negated. |
  653. |Harmony Mech Tu-nR|0|ANJS|Machine/Tuner/Effect|Light|3||300|400|When this card is Normal Summoned or Special Summoned, you can activate one of the following effects: *Discard 2 "Harmony" cards from your hand. Add 2 "Harmony" cards from your Graveyard to your hand. *Send the top card of your Deck to the Graveyard. Destroy 1 card your opponent controls.|
  654. |Harmony Mech Alpha|0|ANJS|Machine/Synchro/Effect|Light|9||2700|2200|"Harmony Mech Tu-nR" + 1 or more LIGHT monsters. When this card is Synchro Summoned, add all "Harmony Mech" monsters from your Graveyard to your Deck. This card gains 200 for each monster sent to the Deck this way.|
  655. |Harmony Mech Beta|0|ANJS|Machine/Synchro/Effect|Light|7||2500|1800|"Harmony Mech Tu-nR" + 1 or more LIGHT monsters. When this card is Synchro Summoned, send cards from the top of your Deck to the Graveyard equal to the number of monsters used for the Synchro Summon of this card. When your opponent Special Summons 1 monster, you can return 1 "Harmony Mech" monster from your Graveyard to your Deck to negate the Special Summon and destroy it.|
  656. |Balance of Harmony|0|ANJS|Spell Card|Spell||Continuous|||Both players can only attack with 1 monster each turn. During each of your End Phases, you can send the top 2 cards of your Deck to the Graveyard. If you do not, this card is destroyed.|
  657. |Elegy of Harmony|0|ANJS|Spell Card|Spell||Quick-Play|||During this turn, neither player can conduct their Battle Phase. Both players draw 1 card.|
  658. |Harmony Gathering Technique|0|ANJS|Spell Card|Spell||Equip|||You can only equip this to a "Harmony Mech" monster. When this card is equipped, send cards from the top of your Graveyard equal to the Level of the equipped monster. Increase the ATK of the equipped monster equal to the number of cards sent to the Graveyard x200. When the equipped monster would be destroyed, you can send this card back to your Deck instead.|
  659. |Harmony Gardens|0|ANJS|Spell Card|Spell||Field|||All "Harmony Mech" monsters on the field gain 300 ATK. When a "Harmony Mech" monster would be destroyed by battle, send the top card of your Deck to the Graveyard to negate the destruction.|
  660. |Harmonious Tuning|0|ANJS|Trap Card|Trap|||||Activate when a "Harmony Mech" monster is sent directly from your Deck to the Graveyard. Add 1 "Harmony Mech Tu-nR" from your Deck or Graveyard to your hand. If this card is sent from your Deck to your Graveyard, it is added to your hand.|
  661. |Chaos Warrior|0|ANJS|Warrior/Synchro/Effect|Dark|7||2100|2100|"Chaos Synchron" + 1 or more LIGHT and DARK non-Tuner monsters When this card is Synchro Summoned, increase the ATK of this card for each card that is removed from play x100. Any cards sent to the Graveyard are removed from play.|
  662. |Dark Doomfire|0|ANJS|Pyro/Effect|Dark|8||3000|1800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned while there are at least 4 DARK monsters that are removed from play. Your opponent must attack this monster with any Attack Position monsters they control. When this card destroys a monster through battle, you can remove from play 1 DARK monster in your Graveyard to inflict damage equal to the ATK of the monster that was removed from play.|
  663. |Harmony's Requiem|0|ANJS|Spell Card|Spell|||||If this card is in your hand, you can return it back to your Deck. If this card was sent from your Deck to the Graveyard, Special Summon 1 "Harmony Mech" monster from your Graveyard.|
  664. |Recycle and Rebuild|0|ANJS|Spell Card|Spell||Continuous|||Once per turn, you can discard 1 card to add 1 Machine-Type monster from your Graveyard to your Deck.|
  665. |Bathing Light|0|ANJS|Spell Card|Spell||Equip|||Equip only to a LIGHT monster. When the equipped monster selects one of your opponent's monsters as an attack target, increase the ATK of the equipped monster equal to half the ATK of the targeted monster, until the end of the turn.|
  666. |Alpha WereLord|0|ANJS|Beast-Warrior/Synchro/Effect|Earth|9||3000|2200|1 tuner + 1 or more nontuner Beast-Warrior Type monsters When this card inflicts damage to your opponent add one"WereLord" named card from your Deck or Graveyard to your hand. As long as you control a face-up "Hunters Night" during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
  667. |Blood Moon|0|ANJS|Spell Card|Spell||Continuous|||For every face-up Beast and Beast-Warrior-Type monster on your side of the field Increase the ATK and DEF of all Beast and Beast-Warrior-Type monsters on your side of the field by 200 points.|
  668. |Call of the WereLord|0|ANJS|Spell Card|Spell||Quick-Play|||Return one "WereLord" monster on the field to it's owners Deck/Extra Deck then Special Summon one "WereLord" monster from your Graveyard.|
  669. |Dark Moon Rebirth|0|ANJS|Trap Card|Trap||Continuous|||Discard 1 card. Select 1 of your removed from play "WereLord" monsters Special Summon it, and equip it with this card. The Special Summoned monster has its level decressed by two, and when this card is removed from the field, destroy the equipped monster.|
  670. |Hunters Night|0|ANJS|Spell Card|Spell||Field|||When a face-up Beast or Beast-Warrior Type monster attacks a monster in Defense position you can activate 1 of the following effects. * If the monster is in face-up Defense position inflict the difference between the ATK and DEF of the monsters to your opponents Life Points. * Once per turn if the monster is in face-down Defense position you can discard one card from your hand to destroy that monster.|
  671. |Perma Frost|0|ANJS|Spell Card|Spell||Equip|||This card can only be equiped to a face-up "WereLord" monster you control. The equiped monster and this equiped card cannot be destroyed by card effects. Their can only be one face-up "Perma Frost" on the field.|
  672. |Protectors Sacrifice|0|ANJS|Trap Card|Trap|||||Tribute 1 "WereLord- The Protector" you control. To destroy all cards on the field. Then both players choose two cards in there hands and discard them to the Graveyard. After this cards activation monsters cannot be Special Summoned untill the End Phase of that turn..|
  673. |Tuner Wolf|0|ANJS|Beast/Tuner/Effect|Wind|3||1400|1300|This monster cannot be destroyed as a result of battle up to twice per turn. Damage Calculation is still applied normally. |
  674. |WereLord-The Avenger|0|ANJS|Winged Beast/Synchro/Effect|Dark|10||?|?|Tuner Wolf and 1 or more nontuner Beast-Warrior Type monsters When this card is Summoned send all other monster cards on your side of the field to the Graveyard then this card gains 300 ATK and DEF for every "WereLord" monster in your Graveyard. This card is uneffected by your opponets monster effects. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.|
  675. |WereLord-The Destroyer|0|ANJS|Beast-Warrior/Effect|Earth|6||2600|1800|When this card is discarded, Special Summon it. This effect can activate in the middle of a chain. During your Battle Phase, if your opponent controls a monster after this card's first attack, this card can attack once again. If this card was discarded by an opponents card effect it is Special Summoned to the field and any time when this card declares an attack destroy all Spell and Trap Cards on the field.|
  676. |Werelord-The Healer|0|ANJS|Beast-Warrior/Effect|Earth|3||200|2300|During each of your End Phase you gain 200 Life Points for every "WereLord" monster in your Graveyard. When this card is discarded from your hand by a card effect Special Summon this card to your field during the End Phase of that turn.|
  677. |Werelord-The Hunter|0|ANJS|Beast-Warrior/Synchro/Effect|Earth|7||2700|2200|1 Tuner + 1 or more non-tuner monsters. If this card is destroyed by an opponents card effect remove from play 2 monsters in your Graveyard to Special Summon this card, and destroy all cards on the field except this card. If Special Summoned this way this card cannot declare an attack during your next 2 Battle Phases.|
  678. |WereLord-The Protector|0|ANJS|Beast-Warrior/Effect|Earth|7||2500|1800|When this card is discarded from your hand by a card effect Special Summon this card to your field. Send 1 Monster Card from your hand to the Graveyard to negate all face-up monsters effects on your opponent's side of the field with a level equal to or lower than the level of the sent monster. If this card is discarded by an opponents card effect for every card you discarded this turn you can select upto that amount of cards on the field and those card(s) effects can not be used as long as "WereLord-The Protector" is face-up on the field face-down cards selected cannot be activated in response to this effect.|
  679. |Werelord-The Summoner|0|ANJS|Beast-Warrior/Tuner/Effect|Earth|4||1800|1700|When this card inflicts damage to your opponents Life Points you can discard one card from your hand. If this card is sent from the field to the Graveyard you can add one "WereLord" monster from the deck to your hand.|
  680. |Gemini Wolf|0|ANJS|Winged Beast/Gemini/Effect|Wind|4||1900|1000|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * This card can attack twice during the same Battle Phase|
  681. |WereLords Last Resort|0|ANJS|Trap Card|Trap|||||Activate only when you are about to lose the duel by battle or Effect damage. Pay all of your Life Points but 50, negate all damage you would take this turn and Special Summon 3 Non-Tuner monsters with a combind level equal to 10 or lower from your Hand, Deck or Graveyard. If this is activated during a Battle Phase, end it.|
  682. |WereLords Might|0|ANJS|Spell Card|Spell|||||Activate while you control a face-up "Alpha WereLord" at the cost of 500 Life Points per attack "Alpha WereLord" can attack one extra time as long as your opponent controls a monster. "Alpha WereLord" is also the only monster that can declare an attack this turn.|
  683. |Werelords Protection|0|ANJS|Trap Card|Trap|||||Activate when a "Werelord" monster(s) is affected by a spell, trap, or monster effect. Negate the effect and destroy that card.|
  684. |Werelords Rage|0|ANJS|Spell Card|Spell||Quick-Play|||Choose one face-up "Werelord" monster and double its ATK. The selected monster is destroyed during the End Phase of this cards activation.|
  685. |WereLords Sacrifice|0|ANJS|Trap Card|Trap|||||This card can only be activated when a "WereLord" monster you control is being destroyed. You can tribute one face-up "WereLord" you control to negate its destruction and all battle damage you take this turn.|
  686. |WereLords Stare|0|ANJS|Spell Card|Spell||Equip|||Activate when you control a face-up level 6 or higher "WereLord" monster. If that monster is removed from the field destroy this card. Equip to 1 of your opponents monsters. That card cannot declare an attack, activate effects or be removed from the field. You can only control 1 face-up "WereLords Stare".|
  687. |Fairy of the Mirrors|5|ANJS|Fairy/Effect|Dark|3||1200|1200|If this card is discarded by the effect of a "Mirrors" monster, destroy 1 card on the Field. You can pay 800 Life Points and Special Summon this card from your graveyard.|
  688. |Grand Mirrors Angel|6|ANJS|Fairy/Synchro/Effect|Dark|5||2400|2000|1 "Mirrors" tuner + 1 or more non-Tuner DARK monsters. Once per turn, you can discard 2 cards to add 3 cards in your Graveyard to your Hand. If you added any "Mirrors" monsters to your Hand by ths card's effects, pay Life Points equal to their combined Levels x300 and Special Summon them.|
  689. |Reinforced Jade Dragon|8|ANJS|Dragon/Effect|Earth|6||2400|2600|Once per turn, add 1 EARTH Dragon-Type monster from your Graveyard to your Hand. If you added a "Reinforced" monster to your Hand by this card's effect, pay Life Points equal to its Level x200 and Special Summon it. During each of your End phases, pay Life Points equal to the amount of cards in your Hand x200.|
  690. |Reinforced Saphire Dragon|9|ANJS|Dragon/Effect|Earth|4||1700|1200|Once per turn, if you have 2 cards in your Hand, pay Life Points equal to the amount cards in your Hand x200 and destroy 1 card on the Field.|
  691. |Reinforced Ruby Dragon|10|ANJS|Dragon/Tuner/Effect|Earth|3||1200|1300|During each of your End Phases, increase your Life Points by the amount of cards in your Hand x200.|
  692. |Reinforced Treasure|11|ANJS|Spell Card|Spell|||||Activate only when your Life Points are 5000 or less. Gain Life Points equal to the number of cards in your Hand x200.|
  693. |Jewels Strike|12|ANJS|Trap Card|Trap|||||Inflct damage to both players equal to the number of "Reinforced" cards in your Graveyard x200.|
  694. |Reinforced Crystal Dragon|13|ANJS|Dragon/Synchro/Effect|Earth|7||2700|2000|1 Tuner + 1 or more non-Tuner monsters. If you have 3 or more cards in your Hand, pay Life Points equal to the number of cards in your Hand x300 and destroy 2 cards on the Field. This card cannot declare an attack this turn. During each of your End Phases, you gain 300 Life Points.|
  695. |Flame Blast Dragon|14|ANJS|Dragon/Effect|Fire|8||3000|3000|If you Normal Summon this card, inflict damage equal to the amount of DARK, or FIRE Dragon-type monsters in your graveyard x200. If you control a Level-4 or lower FIRE, or DARK monster, this card cannot attack. You can tribute this card and inflict 800 damage to your opponent.|
  696. |Flame Breath Dragon|15|ANJS|Dragon/Effect|Fire|1||0|0|When this card is destroyed by battle, inflict 500 damage to your opponent and Special Summon 1 Level-4 or lower "Flame" monster from your Deck.|
  697. |Shadow Flame Dragon|16|ANJS|Dragon/Effect|Dark|5||2100|2000|When you inflict damage to your opponent, except by this card's effect, increase this card's ATK by 100. During each of your End Phases, inflict 500 damage to your opponent.|
  698. |Blue Flame Dragon|17|ANJS|Dragon/Effect|Fire|3||1000|200|If you draw a FIRE, or DARK monster, reveal it to inflict damage equal to its Level x200. Once per turn, if you control 2 or more Dragon-Type monsters, inflict damage equal to the amount of Dragon-type monsters you control x200. This card cannot declare an attack this turn.|
  699. |Black Flame Dragon|18|ANJS|Dragon/Effect|Dark|4||1700|1200|Once per turn, select 1 monster in your Hand. Pay Life Points equal to its Level x200 and Special Summon it. If its a DARK or FIRE Dragon-type monster, inflict 650 damage to your opponent.|
  700. |Flame Wing Dragon|19|ANJS|Dragon/Effect|Fire|4||1600|1200|Once per turn, add 1 "Flame" monster from your Deck to your Hand. If this card is destroyed, discard 3 cards and inflict 1000 damage to your opponent.|
  701. |World of Black Fire|20|ANJS|Spell Card|Spell||Field|||Increase the ATK of all DARK, and FIRE Dragon-Type monsters by 300. Once per turn, inflict 200 Damage to your opponent.|
  702. |Plague Defender|21|ANJS|Zombie/Effect|Earth|3||0|2000|When this card is Summoned, switch this card to defense position. During each of your End Phases, send the top 2 cards of your opponents Deck to the Graveyard.|
  703. |Plague Runner|22|ANJS|Zombie/Effect|Earth|2||500|1200|This card can attack your opponent directly. when this card inflicts Battle Damage to your opponent, send the top card of their Deck to the graveyard.|
  704. |Plague Blizter|23|ANJS|Zombie/Effect|Earth|4||1600|1900|Once per turn, Special Summon 1 Level-4 or lower "Plague" monster from your Hand, or Graveyard and send the top 2 cards in your opponents Deck to the Graveyard.|
  705. |Plague Thief|24|ANJS|Zombie/Effect|Earth|3||1200|1400|When this card is Special Summoned, send the top card of your opponents Deck to the Graveyard. When this card is destroyed, you can place 1 "Plague" card in your graveyard to the top of your Deck.|
  706. |Plague King|25|ANJS|Zombie/Effect|Earth|6||2500|2000|This card cannot declare a Direct Attack. When this card destroys a monster by Battle, send the top cards of your opponents Deck equal to the destroyed monsters Level. When this card is destroyed, send the top 2 cards of your opponents Deck to the Graveyard.|
  707. |Plague Eagle|26|ANJS|Zombie/Effect|Earth|5||2200|2100|Once per turn, you can discard any number of cards in your Hand and send the top cards of your opponents Deck equal to the amount of cards you discaded by this effect to the graveyard.|
  708. |Plague Cannon|27|ANJS|Zombie/Effect|Earth|4||1500|1700|Once per turn, Special Summon 1 Level-3 or lower "Plague" monster from your Deck. Destroy it during the End Phase and send the top 2 cards of your opponents Deck to the Graveyard.|
  709. |Plague Demon|28|ANJS|Zombie/Effect|Earth|3||1400|1500|When this card is Normal Summoned, send the top card of your opponents Deck to the Graveyard. When this card is destroyed, Special Summon 1 Level-4 or lower "Plague" monster from your Deck.|
  710. |Infected Bite|29|ANJS|Spell Card|Spell||Equip|||Equip this card to a monster your opponent controls. This card cannot be destroyed except by its own effect. During each of your Standby Phases, send the top card of your opponents Deck to the Graveyard. Destroy this card after your 3rd End Phase after this card's activation.|
  711. |Summon of Destroyed Plague|30|ANJS|Trap Card|Trap|||||Special Summon 1 Level-4 or lower "Plague" monster from your Graveyard and send the top cards of your opponents Deck to the Graveyard equal to the Summoned card's Level.|
  712. |Plague Overthrow|31|ANJS|Spell Card|Spell|||||Pay 600 Life Points. Send the top cards of your opponents Deck to the Graveyard equal to the number of cards in your Hand.|
  713. |Plague Counter Attack|32|ANJS|Trap Card|Trap||Counter|||Activate only when a "Plague" monster is destroyed. Send the top cards of your opponents Deck equal to the destroyed monsters Level.|
  714. |Antidote|33|ANJS|Spell Card|Spell||Continuous|||During each of your opponents End Phases, send the top 2 cards of your opponents Deck to the Graveyard.|
  715. |Bone Warrior- Alpha the Infinite|0|ANJS|Zombie/Effect|Earth|4||1700|900|If this card is Summoned by the effect of "Bone Warrior- Omega the Infinite", its original attack becomes 2300. When this card destroys a monster by battle, place 1 Bone Counter on this car (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Beta" from your hand or deck.|
  716. |Bone Warrior- Beta|0|ANJS|Zombie/Effect|Earth|4||1600|1900|If this card was Summoned by the effect of "Bone Warrior- Alpha", you can destroy 1 monster on the field. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Gamma" from your hand or deck.|
  717. |Bone Warrior- Gamma|0|ANJS|Zombie/Effect|Earth|4||1400|2100|If this card was Summoned by the effect of "Bone Warrior- Beta", you can destroy 1 Spell or Trap on the field. When this face-down card is flipped face-up, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Delta" from your hand or deck. Once per turn, you can flip this face-up card to face-down defense position.|
  718. |Bone Warrior- Delta|0|ANJS|Zombie/Effect|Earth|4||1900|0|If this card was Summoned by the effect of "Bone Warrior- Gamma", you can put 1 Bone Counter on one card you control. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Espilon" from your hand or deck.|
  719. |Bone Warrior- Epsilon|0|ANJS|Zombie/Effect|Earth|4||1800|1600|If this card was Summoned by the effect of "Bone Warrior- Delta", select 1 monster you control. That monster can attack directly while this card is face-up on the field. When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Zeta" from your hand or deck.|
  720. |Bone Warrior- Zeta|0|ANJS|Zombie/Effect|Earth|4||0|2200|If this card was Summoned by the effect of "Bone Warrior- Espilon", add 1 "Bone Warrior- Epsilon" from your deck to your hand. During each of your Standby phases, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Eta" from your hand or deck.|
  721. |Bone Warrior- Eta|0|ANJS|Zombie/Effect|Earth|4||2000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Warrior- Zeta" or "Bone Transformation- ZE" If this card was Summoned by the effect of "Bone Warrior- Zeta", add 1 "Bone Warrior- Alpha" from your deck to your hand. When a "Bone Warrior" monster is Summoned, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to add 1 "Bone Transformation- ET" from your deck or Graveyard to your hand.|
  722. |Bone Warrior- Theta|0|ANJS|Zombie/Effect|Earth|7||2400|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Transformation- ET" When this card is Summoned, Special Summon 1 "Bone Warrior- Iota" from your hand or deck.|
  723. |Bone Warrior- Iota|0|ANJS|Zombie/Effect|Earth|7||1700|1600|If this card is Summoned by the effect of "Bone Warrior- Theta", select 1 "Bone Warrior" monster, except "Bone Warrior- Iota". Place 3 Bone Counters on the selected monster. When a "Bone Warrior" monster is destroyed by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Kappa" from your hand or deck.|
  724. |Bone Warrior- Kappa|0|ANJS|Zombie/Effect|Earth|4||1600|1600|If this card was Summoned by the effect of "Bone Warrior- Iota", select 1 monster your opponent controls. Take control of it until the End Phase. When a Spell Card is activated, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Lambda" from your hand or deck.|
  725. |Bone Warrior- Lambda|0|ANJS|Zombie/Effect|Earth|4||???|???|If this card was Summoned except by the effect of "Bone Warrior- Iota", its original ATK and DEF are 1600. If this card was Summoned by the effect of "Bone Warrior- Iota", it gains 700 ATK and DEF for every "Bone Warrior" you control. Whenever a Trap card is activated, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to add 1 "Bone Vengeance- MN" from your hand or Deck.|
  726. |Bone Warrior- Mu the Avenger|0|ANJS|Zombie/Tuner/Effect|Earth|7||2800|2700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Vengeance- MN". When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 7). You can remove 6 Bone Counters from this card to Special Summon 1 "Bone Warrior- Nu the Avenged" from your hand or Deck.|
  727. |Bone Warrior- Nu the Avenged|0|ANJS|Zombie/Tuner/Effect|Earth|7||3000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Warrior- Mu the Avenger". When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 5). You can remove 5 Bone Counters from this card to Special Summon 1 "Bone Warrior- Xi" from your hand or Deck.|
  728. |Bone Warrior- Xi|0|ANJS|Zombie/Effect|Earth|4||1700|1900|If this card was Summoned by the effect of "Bone Warrior- Nu the Avenged", discard 1 Spell card to destroy 1 monster your opponent controls. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omicron" from your hand or Deck.|
  729. |Bone Warrior- Omicron|0|ANJS|Zombie/Effect|Earth|4||1500|1600|If this card was Summoned by the effect of "Bone Warrior- Xi", destroy 1 monster on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Pi" from your hand or Deck.|
  730. |Bone Warrior- Pi|0|ANJS|Zombie/Effect|Earth|4||1800|1900|If this card was Summoned by the effect of "Bone Warrior- Omicron", destroy 2 Spell or Traps on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Rho" from your hand or Deck.|
  731. |Bone Warrior- Sigma|0|ANJS|Zombie/Effect|Earth|4||1900|1400|If this card was Summoned by the effect of "Bone Warrior- Pi", reduce the ATK of one monster your opponent controls by 300. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Tau" from your hand or Deck.|
  732. |Bone Warrior- Tau|0|ANJS|Zombie/Effect|Earth|4||1700|1800|If this card was Summoned by the effect of "Bone Warrior- Sigma", discard 1 card to remove from play 2 monsters in either player's graveyard. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Upsilon" from your hand or Deck.|
  733. |Bone Warrior- Upsilon|0|ANJS|Zombie/Effect|Earth|4||1600|1200|If this card was Summoned by the effect of "Bone Warrior- Tau", you can remove from play 1 monster on the field. When this card destroys an opponent's monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to remove from play 1 monster in either player's graveyard.|
  734. |Bone Warrior- Phi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
  735. |Bone Warrior- Chi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
  736. |Bone Warrior- Psi|0|ANJS|Zombie/Effect|Earth|4||1900|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Bone Trio- PCP" When this card destroys a monster by battle, place 1 Bone Counter on this card (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Omega the Infinite"|
  737. |Bone Warrior- Omega the Infinite|0|ANJS|Zombie/Effect|Earth|4||1700|900|If this card is Summoned by the effect of "Bone Warrior- Psi", its original attack becomes 2300. When this card destroys a monster by battle, place 1 Bone Counter on this car (max. 3). You can remove 3 Bone Counters from this card to Special Summon 1 "Bone Warrior- Alpha the Infinite" from your hand or deck.|
  738. |Bone Transformation- ZE|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when "Bone Warrior- Zeta" is face-up on your side of the field. Special Summon 1 "Bone Warrior- Eta" from your hand or deck. Then, destroy 1 monster your opponent controls.|
  739. |Bone Transformation- ET|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when "Bone Warrior- Eta" is face-up on your side of the field. Special Summon 1 "Bone Warrior- Theta" from your hand or deck. Then, destroy 1 monster your opponent controls.|
  740. |Bone Vengeance- MN|0|ANJS|Spell Card|Spell||Quick-Play|||Tribute 2 "Bone Warriors" you control. Special Summon 1 "Bone Warrior- Mu the Avenger" from your hand or Deck.|
  741. |Maximize|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when you control "Bone Warrior- Omicron". Special Summon 1 "Bone Warrior- Omega the Infinite" from your hand or Deck. It counts as having been Summoned by the effect of "Bone Warrior- Psi".|
  742. |Bone Trio- PCP|0|ANJS|Spell Card|Spell||Quick-Play|||Remove 6 Bone Counters from anywhere on the field. Special Summon 1 "Bone Warrior- Phi", "Bone Warrior- Chi", "Bone Warrior- Psi" from your hand or Deck.|
  743. |Reptilian Caller|4|ANJS|Reptile/Effect|Water|2||600|500|FLIP: Set 1 Level-2 or lower "Reptilian" monster from your Hand.|
  744. |Reptilian Slicer|5|ANJS|Reptile/Effect|Water|4||1600|1700|FLIP: Discard 1 card and destroy 1 monster on the Field. When this card is sent to the Graveyard, add 1 "Reptilian" monster from your Graveyard to your Hand. That monster cannot be Normal Summoned, Special Summoned, or Set until your opponents next End Phase.|
  745. |Reptilian Virus|6|ANJS|Reptile/Effect|Water|3||1200|1200|FLIP: Draw 1 card. If you drew a "Reptilian" monster, Place 1 Counter on a monster your opponent controls. All monsters with Counters on them cannot declare an attack. Remove all counters on your opponents side of the Field at the End Phase.|
  746. |Reptilian Gecko|7|ANJS|Reptile/Effect|Water|5||2000|2600|This card cannot be Normal Summoned, or Special Summoned. Once per turn, you can flip this card into face-down defense position. When this card is flipped face-up, add 1 "Reptilian" monster from your Graveyard to your Hand except "Reptilian Gecko".|
  747. |Reptilian Comander|8|ANJS|Reptile/Effect|Water|7||0|3000|This card cannot be Normal Summoned, or Special Summoned. Once per turn, you can flip this card into face-down defense position. When this card is flipped face-up, you can destroy 1 monster on the Field and increase this card's ATK by the original ATK of the destroyed monster until the End Phase. If you activate this effect, you cannot flip this card into face-down defense position, unless you control a face-up "Reptilian" monster except "Reptilian Comander".|
  748. |Rule of the Reptile|9|ANJS|Spell Card|Spell|||||Flip 1 face-up "Reptilian" monster you control into face-down position. Until the End Phase, all monsters except "Reptilian" monsters are switched to defense position.|
  749. |Reptilian Riverside|10|ANJS|Spell Card|Spell||Field|||All "Reptilian" monsters gain ATK equal to the number of Set cards on the Field x100. Once per turn, flip 1 "Reptilian" monster into face-up attack position. If it is a Level-5 or Higher monster, destroy it during your End Phase.|
  750. |Reptilian Guard|10|ANJS|Reptile/Effect|Water|5||1800|2400|Once per turn, Flip 1 face-down defense position monster into face-up attack position. If its a "Reptilian" monster, when it would be destroyed, remove this card from play instead.|
  751. |Skin Shed|11|ANJS|Spell Card|Spell|||||Activate only when a Reptile-Type monster is fliped face-up. Tribute it during your Battle Phase and Special Summon 1 Reptile-Type monster with the same name from your Deck.|
  752. |Chaos Turrets|0|ANJS|Trap Card|Trap||Continuous|||Each time a LIGHT or DARK monster(s) is removed from play, inflict 400 damage.|
  753. |Chaos Tunnels|0|ANJS|Spell Card|Spell||Field|||Any monster sent to the Graveyard is removed from play instead. While a player controls no monsters, once per turn, that player can Special Summon 1 monster that has been removed from play.|
  754. |Soul Shield|0|ANJS|Trap Card|Trap||Counter|||Remove from play 1 monster in your Graveyard. Negate the activation of the effect of a monster your opponent controls. Your opponent cannot conduct the Battle Phase this turn.|
  755. |Escroc le Diamant|0|ANJS|Psychic/Tuner/Effect|Dark|3||1300|500|Once per turn, you can return 1 card from your hand to the bottom of your Deck to Special Summon this card. When this card is Special Summoned, add 1 "Escroc" monster from your Deck to your hand.|
  756. |Escroc le Peintre|0|ANJS|Psychic/Effect|Dark|4||1700|1200|When this card is added from your Deck to your hand, you can discard 1 card from your hand to Special Summon this card. You cannot Normal Summon or Set the turn you activate this effect.|
  757. |Escroc le Magnifique|0|ANJS|Psychic/Synchro/Effect|Dark|7||2900|1300|"Escroc le Diamant" + 1 or more non-Tuner "Escroc" monsters. This card gains 300 ATK for each "Escroc" monster in your Graveyard. You can remove from play "Escroc" monster(s) from your Graveyard to destroy card(s) on the field equal to half the number of removed monsters (rounded down). When this card is destroyed, you can pay 2000 Life Points to add 1 "Escroc" monster from your Deck to your hand.|
  758. |Escroc le Propulseur|0|ANJS|Psychic/Effect|Dark|3||1100|100|When this card is in your Graveyard, all "Escroc" monsters you control gain 500 ATK. When this card is removed from play, take damage equal to it's ATK.|
  759. |Escroc le Gantelet|0|ANJS|Psychic/Effect|Dark|5||1600|900|When there are 2 or more "Escroc" monsters in your Graveyard, you can Special Summon this card from your Deck. Once per turn, you can remove from play this card you control to have all "Escroc" monsters gain 1000 ATK until the End Phase.|
  760. |Ancient Pride|0|ANJS|Spell Card|Spell||Continuous|||You can control only 1 Dinosaur-Type monster. Each time a Dinosaur-Type monster destroys a monster your opponent controls, draw 1 card.|
  761. |Psycho Boost|0|ANJS|Spell Card|Spell||Quick-Play|||Pay 1000 Life Points. During this turn, Psychic-Type monsters you control are not destroyed by battle.|
  762. |A Feather of the Roc|0|ANJS|Trap Card|Trap|||||Activate when a Winged Beast-Type monster you control is destroyed by battle. Add 1 card from your Graveyard to your hand.|
  763. |Macro-Smasher|0|ANJS|Rock/Gemini/Effect|Dark|5||2200|1600|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *If this card destroys a monster through battle, it is removed from play instead.|
  764. |Spontaneous Combuster|10|ANJS|Psychic/Effect|Fire|1||200|300|When this card is Normal Summoned, you can destroy 1 Attack-Position monster on the field with more ATK than this card. You take damage equal to it's ATK.|
  765. |Blazing Predator of Jungle|0|ANJS|Plant/Effect|Fire|6||2200|1700|Once per turn during you Standby Phase, you can Tribute this card to inflict 800 damage to your opponent. If you activated this effect, you can Special Summon this card to your field during your next Standby Phase. When this card is Special Summoned by this effect, destroy 1 Set Spell or Trap Card on the field. If you cannot, remove this card from play.|
  766. |Blustering Tempest|0|ANJS|Winged Beast/Effect|Wind|4||1550|1700|When this card attacks, it is changed to Defense Position at the end of your turn. During your opponent's Standby Phase while this card is in Attack Position, you can send this card to your Graveyard to inflict 500 damage to your opponent. During your opponent's Battle Phase, if this card was sent to the Graveyard during your opponent's turn, Special Summon it to your field in Attack Position.|
  767. |Cemetary of the Bone Warrior|0|ANJS|Spell Card|Spell||Field|||Each time a "Bone Warrior" is Special Summoned, place 1 Bone Counter on this card. Once per turn, you can remove 1 Bone Counter from this card to place 1 Bone Counter on 1 "Bone Warrior" you control. You can remove this card from play to Special Summon 1 "Bone Warrior" card from your Graveyard.|
  768. |Force Breaker|0|ANJS|Trap Card|Trap|||||Activate only when an opponent's monster declares an attack. Remove from play one monster you control to destroy all Attack Position monsters your opponent controls. Then your opponet can draw one card from their Deck for each card destroyed by this effect.|
  769. |Dark Tornado|0|ANJS|Trap Card|Trap|||||Destroy 1 monster card your opponent controls with the highest ATK (if a tie, you choose.)|
  770. |Re-Do|0|ANJS|Trap Card|Trap|||||Activate only when a card effect is activated during a battle between 2 monsters. Negate and destroy the card.|
  771. |See the Future|1|ANJS|Spell Card|Spell|||||Pick up the top four cards of your Deck and show them to your opponent. Add all Level-4 or lower Psychic-Type monsters to your Hand. Every other card picked up by this effect is set to the Graveyard.|
  772. |Plague Striker|3|ANJS|Zombie/Effect|Earth|4||2000|2100|This card cannot declare a Direct Attack. Once per turn, tribute this card and send the top 3 cards of your opponents Deck to the graveyard. All "Plague" monsters you control are switched to defense position until your opponents next End Phase.|
  773. |Twin Flame Dragon|4|ANJS|Dragon/Fusion/Effect|Fire|7||2900|2800|"Flame-Claw Dragon" + 1 or more "Flame" monsters. This card's attribute is also treated as DARK while face-up on the Field or in your Extra Deck. When this card is Fusion Summoned, inflict 500 damage to your opponent. During each of your End Phases, remove from play 1 card in your Graveyard and inflict 500 damage to your opponent.|
  774. |Mind Blaster|5|ANJS|Psychic/Synchro/Effect|Dark|9||3100|3100|1 Tuner + 2 or more non-Tuner Psychic-type monsters. When this card is Synchro Summoned, remove from play 3 cards in your Graveyard. Once per turn, you can add 1 card in your removed from play pile to your Deck and shuffle it. When a Psychic-type monster would be destroyed by a card effect, send the top two cards from your Deck to the Graveyard instead.|
  775. |1000 Flames Dragon|6|ANJS|Dragon/Fusion/Effect|Fire|12||5000|5000|3 FIRE monsters + 3 DARK monsters. This card is treated as a DARK monster while face-up on the Field, in the graveyard, or in your Extra Deck. Once per turn, add 1 DARK monster in your Removed from play pile to your Deck and Shuffle it. When you draw it, reveal it to inflict 1000 damage to your opponent. If you activate this effect, skip your next Battle Phase.|
  776. |Sonic Pulse|0|ANJS|Spell Card|Spell||Quick-Play|||Activate only when 1 monster is destroyed by battle and sent to the Graveyard. Both players draw cards equal to half the destroyed monster's level, rounded up.|
  777. |Psy-Fi|7|ANJS|Psychic/Tuner/Effect|Dark|5||2100|2000|If you control 2 Level-3 or lower Psychic-type monsters, Special Summon this card. if you Synchro Summon a Level-7 or Higher Psychic-type Synchro monster, add this card to your Deck and shuffle it. Draw 1 card.|
  778. |Psynch Mind Blaster|8|ANJS|Psychic/Synchro/Effect|Light|8||2000|3000|1 Tuner + 1 or more non-Tuner monsters. Increase this cards ATK by the number of Psychic-type monsters you control x100. When this card is Synchro Summoned, add 2 Psychic-type monsters from your Graveyard to your hand. Once per turn, discard 1 card and destroy all monsters with a Level equal to, or higher than the discarded monster except this card. This cannot declare a Direct Attack this turn.|
  779. |Psychic Crab|0|ANJS|Psychic/Effect|Light|1||100|0|When this card is destroyed by battle, add 1 Level 3 or lower Psychic-Type monster from your Graveyard to your hand.|
  780. |Future World|1|ANJS|Spell Card|Spell||Field|||All face-up monsters are also treated as Psychic-type monsters while face-up on the Field or in the Graveyard. If you Synchro Summon a Psychic-type monster, add 1 monster from your graveyard to your Hand.|
  781. |Lycaon's Uprise|3|ANJS|Beast-Warrior/Effect|Earth|6||2100|1300|When the Turn Count is divisible by 3 during your Main Phase, you can Special Summon this card from your hand to your field. Once per turn during your Battle Phase, you can flip 1 "Lycaon's Uprise" you control into either face-up Attack Position OR face-down Defense Position. When this card is flipped face-up, increase the ATK and DEF of all face-up monsters with "Lycaon" in their Card Names by 400 until the end of the turn. |
  782. |Swords of Allaying Light|0|ANJS|Spell Card|Spell|||||Flip all face-up monsters on the field into face-down Defense Position. This card remains on the field for 3 turns. While this card remains on the field, all monsters you control are in Defense Position and halve the ATK of your opponent's attacking monsters. When this card is removed from the field, increase your life points by 500 for every card in your hand.|
  783. |Swords of Trembling Light|0|ANJS|Spell Card|Spell|||||Flip all face-up Spell and Trap Cards your opponent controls face-down. This card remains on the field for 3 turns. While this card remains on the field all Level 6 or lower monsters your opponent controls cannot declare a direct attack. If you have more cards than your opponent in your hand, reduce the level of all your opponent's monsters by 1.|
  784. |Final Dream of Hope|3|ANJS|Spell Card|Spell|||||Activate only when you have at least 15 cards in your Deck while you have less than 1500 Life Points. Pay half of your Life Points. Remove 10 cards from play from the top of your Deck. For each card removed from play by this card's effect, activate 1 of the following effects according to its Card Type: -Spell: Increase your Life Points by 800. -Trap: Decrease your Life points by 500. -Monster: Randomly select 1 card in your Graveyard to shuffle it into your Deck. If you cannot, randomly discard 1 card from your opponent's Deck. Draw cards until you have at least 3 cards in your hand. |
  785. |Escroc le Fleur|0|RDEC|Psychic/Effect|Dark|4||900|1600|When this card is destroyed by battle, while it remains in your Graveyard, all "Escroc" monsters you control gain 300 ATK. When a "Escroc" monster is destroyed, you can remove from play this card in your graveyard to Special Summon 1 "Escroc" monster from your Hand.|
  786. |Escroc L'Empereur|0|RDEC|Psychic/Synchro/Effect|Dark|7||2900|1600|1 "Escroc" Tuner + 1 or more non-Tuner "Escroc" monstersWhen this card is Summoned, discard your hand and draw 2 cards. This card gains ATK equal to the number of "Escroc" monsters in your Graveyard x200. When this card is destroyed, you can discard your hand to Special Summon it.|
  787. |Escroc Module de Finition|0|RDEC|Psychic/Effect|Dark|8||3000|0|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when you control 2 "Escroc" Synchro Monsters. Destroy all "Escroc" monsters you control during the End Phase of the turn this card is Summoned. When this card is destroyed, take damage equal to half it's original ATK. While this card is in your Graveyard, all "Escroc" monsters you control gain 200 ATK.|
  788. |Fission Blast|0|RDEC|Spell Card|Spell|||||Discard 2 cards from your hand. Destroy all monsters on the field. All Battle Damage you inflict this turn is halved.|
  789. |Quelle Surprise|0|RDEC|Trap Card|Trap|||||Activate only when a monster declares an attack. All monsters on the field are switched to face-up Defense Position. Then, you can destroy Spell and Trap Card(s) on the field equal to the number of monsters switched to face-up Defense Position this turn.|
  790. |Last Gasp Blast|0|RDEC|Spell Card|Spell||Quick-Play|||Activate only when a monster has been destroyed by battle. Destroy all monsters on the field. Then take damage equal to the ATK of the destroyed monster.|
  791. |Curiosity|0|RDEC|Spell Card|Spell|||||Draw 2 cards from your Deck. You cannot play any cards this turn.|
  792. |Masochist|0|DLTR|Psychic/Effect|Light|3||1400|900|When this card is sent from the Hand or Field to the graveyard, while it remains in the Graveyard, any costs applied to a player are treated as Effect Damage instead.|
  793. |Putrid Swarm of Flies|1|DLTR|Insect/Effect|Dark|2||1000|1000|All Insect-Type monsters you control are not destroyed by Spell or Trap cards. If this card is destroyed in battle while you control at least 2 other Insect-Type Monsters, destroy 1 Spell or Trap card on the field.|
  794. |Reign of the Ancients|2|DLTR|Spell Card|Spell||Field|||All monsters can be Normal Summoned with 1 less Tribute Required. A non-Dinosaur type monster summoned with this effect loses 1000 ATK and DEF. When this effect is used 3 times this card is Destroyed.|
  795. |Shiny Alert|3|DLTR|Spell Card|Spell||Continuous|||When this card is activated, add 1 Level 3 or lower LIGHT monster to your hand. When this card is sent to the Graveyard, remove from play that monster.|
  796. |Level Modifying Area|4|DLTR|Spell Card|Spell||Continuous|||As long as this card remains face-up on the field, both players can treat 1 of their own Field Spell Cards as Continuous Spell Card instead and those cards are placed in the player's Spell & Trap Card Zone instead of the Field Spell Card Zone.|
  797. |Big Impact|5|DLTR|Spell Card|Spell||Quick-Play|||Select one face up Dinosaur-Type monster you control, It gains 1000 Atk and has it's effect negated untill the End Phase.|
  798. |Burst Evolution|6|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Pyro, Dinosuar, or Plant-Type Monsters you control to Special Summon one Pyro, Dinosuar, or Plant-Type Monster that requires 2 tributes from your hand or Deck.|
  799. |Computer Glitch|7|DLTR|Spell Card|Spell||Equip|||Select one face up Machine-Type monster on the field and equip it with this card. You gain control of the equiped monster.|
  800. |Decaying Earth|8|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Zombie, Rock, or Insect-Type Monsters you control to Special Summon one Zombie, Rock, or Insect-Type Monster that requires 2 tributes from your hand or Deck.|
  801. |Electric Current|9|DLTR|Trap Card|Trap|||||Activate when you Summon a level 3 or Lower Thunder-Type monster destroy all Face down monsters Non-Machine and all Non-Thunder Type monsters on the field.|
  802. |Inherited Rights|10|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Reptile, Fairy, or Dragon-Type Monsters you control to Special Summon one Reptile, Fairy, or Dragon-Type Monster that requires 2 tributes from your hand or Deck.|
  803. |Natures Call|11|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Beast, Beast-Warrior, or Winged Beast-Type Monsters you control to Special Summon one Beast, Beast-Warrior, or Winged Beast-Type Monster that requires 2 tributes from your hand or Deck.|
  804. |Reverse Memory|12|DLTR|Trap Card|Trap|||||When this card is sent to the Graveyard by a card effect remove this card from play, and all cards that would be sent to both players Graveyards this turn are instead returned to the owners deck.|
  805. |Rising Tide|13|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Aqua, Fish, or Sea Serpent-Type Monsters you control to Special Summon one Aqua, Fish, or Sea Serpent-Type Monster that requires 2 tributes from your hand or Deck.|
  806. |The Protective Mother|14|DLTR|Dinosaur/Effect|Earth|4||400|2100|Face up Dinosaur-Type monsters you control cannot be targeted by the effects of Spell and Trap Cards.|
  807. |Upgrade|15|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Machine, Thunder, or Psyichic-Type Monsters you control to Special Summon one Machine, Thunder, or Psychic-Type Monster that requires 2 tributes from your hand or Deck.|
  808. |War Experince|16|DLTR|Spell Card|Spell||Quick-Play|||Tribute 2 Fiend, Warrior, or Spellcaster-Type Monsters you control to Special Summon one Fiend, Warrior, or Spellcaster-Type Monster that requires 2 tributes from your hand or Deck.|
  809. |Veloci Pack|17|DLTR|Dinosaur/Effect|Earth|4||2000|1300|If you use this card for a Tribute Summon of a Dinosaur-Type monster this card can count as 2 Tributes.|
  810. |Veteran Tyrano|18|DLTR|Dinosaur/Effect|Earth|8||3400|2700|You can tribute one face up Dinosaur-Type monster you control to have one other face up Dinosaur-Type monster you control gain Atk equal to the Atk of the tributed monster. During battle between this attacking monster and a Defense Position monster whose DEF is lower than the ATK of this attacking monster, inflict the difference as Battle Damage to your opponent.|
  811. |Brain of Glass|19|DLTR|Spell Card|Spell||Equip|||Equip only to a monster your opponent controls. That monster's Level becomes 1 and its ATK and DEF become 0. That monster cannot be destroyed by battle and your opponent takes no Battle Damage from battles including that card. The equipped monster cannot be Tributed or used for the Special Summon of a monster.|
  812. |Coral Dino|20|DLTR|Dinosaur/Effect|Light|2||0|0|This card gains 400 ATK and DEF for each Dinosaur-Type monster you control.|
  813. |Knife Blader|21|DLTR|Warrior/Effect|Earth|5||2400|1200|You can Tribute Summon this card by Tributing 2 Warrior-Type monsters. If you do, this card can attack directly during the turn it was Summoned.|
  814. |La Llorona|0|DLTR|Fairy/Spirit/Effect|Water|8||2700|3000|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned or Flipped Face-up, take control of 1 Monster on the field.|
  815. |Enma, Judge of Souls|1|DLTR|Warrior/Spirit/Effect|Fire|6||2200|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. When this card is Normal Summoned or Flipped Face-up, you can destroy face-up Spell or Trap cards on the field equal to the number of Face-up monsters your opponent controls, and destroy face-down Spell or Trap cards on the field equal to the number of Face-down Monsters your opponent controls.|
  816. |Archaic Warrior|3|DLTR|Warrior/Fusion/Effect|Earth|5||2150|2300|1 EARTH monster + 1 Warrior-Type monster. When this card is Fusion Summoned, destroy all Synchro Monsters on the field. As long as this card remains face-up on the field, no monsters can be Synchro Summoned.|
  817. |Reckless Driver|4|DLTR|Machine/Synchro/Effect|Earth|5||2000|0|1 tuner + 1 or more Non-tuner monsters. This card is unaffected by the effects of whatever Special Summoned this card.|
  818. |Proper Burial|2|DLTR|Trap Card|Trap|||||Select any number of monster cards that are removed from play, and return them to their owners' Graveyards. You take 100 damage for each one.|
  819. |Tarot Card Reading|3|DLTR|Spell Card|Spell|||||Look at the top 3 cards from your Deck. Then place them back on the top or bottom of your Deck in any order.|
  820. |Ancient Arthropod|4|DLTR|Rock/Effect|Earth|4||1800|1400|This card cannot be destroyed by battle. If there are any Spell Cards in your Graveyard destroy this card. When this card inflicts Battle Damage to your opponent by attacking directly, your opponent discards 1 random card.|
  821. |Pain Leech|2|DLTR|Trap Card|Trap|||||Activate only in a turn that you took 2000 or more battle damage. Special summon “Pain Leech Tokens” (Insect/DARK/Lv1/0/0) to your side of the field in all your empty monster zones. These tokens cannot be tributed for a tribute or synchro summon, until your next end phase.|
  822. |Cake Master|3|DLTR|Aqua/Effect|Light|8||0|0|You can Special Summon this card from your hand if you control no monsters and the only monsters in your Graveyard are Normal Monsters. This card gains 800 ATK and DEF for each Normal Monster on the field. You can Tribute 1 Normal Monster you control to negate the activation of a Spell, Trap or Monster Card's effect and destroy that card. During each of your End Phases, you can Special Summon 1 Level 4 or lower Normal Monster from your Graveyard.|
  823. |Molten Charader|4|DLTR|Pyro/Effect|Fire|2||1000|0|You can Special Summon this card from your hand if you control a face up FIRE or Pyro-Type monster.|
  824. |Perfect Shatter|5|DLTR|Spell Card|Spell||Quick-Play|||Tribute 1 monster you control. Destroy 1 monster your opponent controls with an ATK lower than the DEF of the Tributed monster.|
  825. |Tiny Trader|6|DLTR|Spell Card|Spell|||||Discard 1 Level 4 monster. Draw 1 card.|
  826. |Hercules Tank|7|DLTR|Machine/Effect|Earth|7||2800|2400|This card cannot be Special Summoned. This card loses 100 ATK for each Machine-Type monster in your Graveyard. Once per turn, you can add 1 Machine-Type monster from your Graveyard to your hand. If you do, this card cannot attack this turn.|
  827. |Magic and War Unite|8|DLTR|Spell Card|Spell||Continuous|||All Warrior-Type monsters are treated as Spellcaster-Type monsters and vise-versa.|
  828. |Blast Commander|9|DLTR|Fiend/Effect|Earth|2||600|0|You can Special Summon this card from your hand or Graveyard when a FIRE or DARK monster is sent to the Graveyard.|
  829. |Cat Soldier|7|DLTR|Beast|Earth|4||1400|1000|Drafted into the Feline – Cainine war, this cat is armed with only it’s sharp claws and agility.|
  830. |Blind Dragon|7|DLTR|Dragon|Fire|4||1500|1500|This dragon used to be feared until it lost it’s eyesight from a legendary warrior.|
  831. |Firefly|7|DLTR|Insect|Fire|3||1200|1600|Gives off a blast of burning biomaterial when disturbed.|
  832. |Tickle Bot|7|DLTR|Machine|Earth|1||400|200|This small robot is used in torture, by tickling victims with it’s feather hands.|
  833. |EMP Vizor|7|DLTR|Thunder|Earth|6||2400|1200|This strange hero uses Electromagnetic pulses to confuse enemies.|
  834. |Menasaurus|7|DLTR|Dinosaur/Tuner|Water|4||1600|900|This aquatic dinosaur is rumoured to have existed in the grottos of atlantis.|
  835. |Castle Royale|7|DLTR|Rock/Ritual|Light|5||500|3500|This card can only be Ritual Summoned by a Ritual Spell card.|
  836. |Pandemic Seed|7|DLTR|Zombie/Synchro|Dark|6||2200|1550|1 Tuner + 1 or more Non-Tuner Zombie-Type monsters|
  837. |Feral Warrior|7|DLTR|Warrior/Fusion|Wind|6||2300|1400|1 Warrior-Type monster + 1 Beast-Warrior-Type monster|
  838. |Tickle Tormenter|7|DLTR|Machine/Fusion|Dark|9||3100|1100|"Tickle Bot" + "Tickle Bot" + "Tickle Bot"|
  839. |Benevolence|7|DLTR|Fairy|Light|4||1800|1400|An angel, created from the prayers of virtuous humans, she destroys oppressors with light energy.|
  840. |Crusader of the Reckoning|7|DLTR|Fairy/Fusion|Light|10||3200|2700|"Royal Coroner" + "Benevolence"|
  841. |Bag O' Bones|7|DLTR|Zombie|Light|1||400|400|A simple Undead servant, he can regenerate his bones.|
  842. |Arachnophobia|7|DLTR|Insect/Ritual|Dark|10||3500|2100|This card can only be Ritual Summoned by a Ritual Spell card.|
  843. |Chocodile|8|DLTR|Reptile/Effect|Water|4||1500|1200|This card's name is treated as all other face-up Normal Monsters' names.|
  844. |Lightlord Peacekeeper|0|DLTR|Spellcaster/Effect|Light|4||1400|0|You can remove from play this face-up card to add 1 Ritual Monster from your Deck to your hand.|
  845. |Mystical Explorer|0|DLTR|Fairy/Effect|Light|3||1200|0|When this card is Normal Summoned, add 1 Ritual Monster card to your hand.|
  846. |Fairy of Enchanting Souls|0|DLTR|Fairy/Effect|Light|4||1600|200|This card's original ATK becomes 2000 when it is Special Summoned from the Graveyard.|
  847. |Power Source Engine Pack|0|DLTR|Machine/Effect|Earth|4||0|0|This card gains 2100 ATK during your turn only.|
  848. |Scrap Explosion|0|DLTR|Spell Card|Spell|||||Destroy 1 Face-up Spell or Trap Card your opponent controls.|
  849. |Mind Overload|0|DLTR|Trap Card|Trap|||||Remove from play 1 card in both players hand.|
  850. |Black Divine Dragon|0|DLTR|Dragon/Synchro/Effect|Dark|10||3500|0|1 Tuner + 3 or more Monsters When this card destroys a monster by battle, it gains 100 ATK.|
  851. |Golden Retriever|0|DLTR|Beast/Effect|Earth|2||300|1500|FLIP: Draw 1 card.|
  852. |Gift Oyster|1|DLTR|Fish/Effect|Water|4||500|2000|You cannot Normal Summon or Set monsters. Once during your turn, you can remove 1 spell card from your graveyard to add 1 monster from your deck to your hand. You cannot activate this effect the turn you summon this card.|
  853. |Tortured Soul|2|DLTR|Warrior/Effect|Dark|1||0|0|This card cannot be selected as an attack target, or be destroyed by battle. If this card is in Defense Position, destroy it. You must declare an attack with this card whenever possible. If you take 2000 or more damage with this card in a battle, draw 2 cards.|
  854. |Gilead the Occultist|3|DLTR|Fairy/Effect|Earth|4||1700|1700|Whenever a Counter Trap card is activated, you can flip 1 card on the field face-down (defense position if it is a monster)|
  855. |Silence Gear|4|DLTR|Machine/Effect|Dark|6||1100|2600|When this card is summoned place it in Defense position. You can negate an opponent's Spell or Trap by removing from play 2 cards with the same card type from your graveyard.|
  856. |Cannonball Lob|5|DLTR|Spell Card|Spell||Quick-Play|||Tribute 1 Monster you control. Destroy 1 Spell or Trap card on the field.|
  857. |Lava Jelly|6|DLTR|Aqua/Effect|Fire|2||300|300|This card is not destroyed as a result of battle. When a player activates a Spell or Trap card, you must send 1 FIRE monster in your deck to your graveyard, or this card is destroyed.|
  858. |Roar of Nature|7|DLTR|Spell Card|Spell||Quick-Play|||All EARTH monsters gain 800 DEF. During your opponent's next end phase, by destroying all monsters affected by this card, Special Summon 1 EARTH monster from your deck in face-up or face-down DEF position.|
  859. |Loyal Guardians|8|DLTR|Trap Card|Trap||Continuous|||During the End Phase of each turn, Special Summon any number of Level 3 or lower Zombie-type monsters from your graveyard. Their effect(s) are negated. When they are removed from the field, remove them from play.|
  860. |Sailing Stone|10|DLTR|Rock/Effect|Earth|3||0|2000|This card gains 1900 ATK when it attacks.|
  861. |Speed Tripwire|11|DLTR|Pyro/Effect|Fire|2||0|1000|FLIP: Destroy all Face-up monsters with 500 or more ATK than their DEF. Destroy this card if it is face-up when this effect resolves.|
  862. |Super Glue|12|DLTR|Trap Card|Trap||Continuous|||During your turn, you can decrease the ATK of all monsters you control in multiples of 100, and increase their DEF by an equal amount. Their ATK and DEF returns to normal during your next standby phase. |
  863. |Transmogrification of Dust|14|DLTR|Spell Card|Spell||Continuous|||During each player's standby phase, put 1 "Dust" counter on each face-up monster your opponent controls. Monsters lose 100 DEF x the number of Dust counters on them.|
  864. |Shatter the Seal|15|DLTR|Spell Card|Spell|||||Decrease the DEF of a Defense-position monster you control in multiples of 1000, and select 1 monster in your hand. Decrease the number of tributes necessary to Tribute Summon the monster for each 1000 points.|
  865. |Spiked Pestle|16|DLTR|Spell Card|Spell||Equip|||The DEF of a monster that the equipped monster battles is halved before damage calculation. When the equipped monster is destroyed in battle and this card is sent to the graveyard, draw 1 card.|
  866. |Mud Knight|17|DLTR|Warrior/Effect|Dark|7||2000|1000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WATER and 1 EARTH monster you control. This card gains 300 ATK during each of your End Phases if you control no other monsters than this. This card can attack twice per turn. Once per turn, you can change the Attribute of 1 monster on the field.|
  867. |Steam Cannon|18|DLTR|Machine/Effect|Light|7||2200|2200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WATER monster you control. This card gains 100 ATK for each FIRE and WATER monster in your Graveyard. By Tributing 1 monster you control and halving this card's ATK and DEF, inflict damage to your opponent equal to the Tributed monster's ATK. Once per turn, you can change the Attribute of 1 monster on the field.|
  868. |Cloud Raptor|19|DLTR|Dinosaur/Effect|Light|7||2800|100|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND and 1 WATER monster you control. When this card is Summoned, add 1 WIND or WATER monster from your Deck to your hand. Once per turn, you can change the Attribute of 1 monster on the field.|
  869. |Magma Destroyer|20|DLTR|Pyro/Effect|Dark|7||2400|1900|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 EARTH and 1 FIRE monster you control. You can return all other cards you control to the top of your Deck in any order to destroy all other cards on the field except this one. This monster cannot attack this turn. Once per turn, you can change the Attribute of 1 monster on the field.|
  870. |Typhoon Dragon|21|DLTR|Dragon/Effect|Dark|7||2600|1400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 WIND and 1 EARTH monster you control. When this card inflicts Battle Damage, send 1 card on the field to its owner's Graveyard. Once per turn, you can change the Attribute of 1 monster on the field.|
  871. |Aurora Spear|22|DLTR|Winged Beast/Effect|Light|7||1800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 FIRE and 1 WIND monster you control. You can halve this card's ATK until your Main Phase 2 to have this card attack your opponent directly once for each monster they control. Once per turn, you can change the Attribute of 1 monster on the field.|
  872. |Pipel the Ultimate Magician|23|DLTR|Spellcaster/Effect|Light|8||2800|1400|This card is also treated as a Psychic-Type monster. You can Special Summon this card from your hand by Tributing 1 Spellcaster or Psychic-Type monster you control. If you Special Summon this card this way, halve this card's ATK and DEF. You can pay 1000 Life Points to select 1 monster your opponent controls. Take control of that monster. As long as this card remains on the field, that monster cannot be destroyed by battle. If this card would be destroyed by battle, you can give control of the selected monster to your opponent instead and end the Battle Phase.|
  873. |Veleia, Bomber of Grudges|24|DLTR|Zombie/Effect|Dark|4||1700|0|When this card is destroyed by battle, it is sent to your opponent's Graveyard. During each of your opponent's Standby Phases that this card is in their Graveyard, remove from play 1 card in their Graveyard, except this card.|
  874. |Skull Orge|25|DLTR|Zombie/Effect|Dark|6||2300|1000|This card cannot be Normal Summoned. You can Special Summon this card from your Graveyard by removing from play 1 Level 6 or higher Zombie-Type monster from your Graveyard. Your opponent cannot add monsters from their Graveyard to their hand. Monsters cannot be Special Summoned from your opponent's Graveyard, except Zombie-Type monsters.|
  875. |The Immortal Leviathan|26|DLTR|Sea Serpent/Effect|Water|10||3500|3500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 WATER monsters and 2 Sea Serpent-Type monsters all with different names that you control. As long as you control this face up monster all Sea Serpent-Type monsters you control cannot be destroyed by card effects. If this card would be destroyed by battle you can instead remove from play Sea Serpent-Type monsters in your deck whose total combined ATK is equal to or greater than the ATK of this card.|
  876. |Rouge Inverter|0|DLTR|Fiend/Effect|Light|2||1000|1000|As long as this card remains face-up on the field, all Tuner Monster Levels are treated as -2.|
  877. |Ever-Luster Dragon|0|DLTR|Dragon/Synchro/Effect|Light|1||2100|1100|1 Tuner Monster + 1 or more non-Tuner monsters You can discard 2 cards from your hand to negate the activation of a Spell or Trap Card and destroy it.|
  878. |Silverwind Dragon|0|DLTR|Dragon/Effect|Wind|2||1000|0|When this card is Summoned, switch this card to Defense Position. This card gains DEF equal to half the total DEF of all face-up Dragon-Type monsters on the field.|
  879. |Sacrificial Dancer|0|DLTR|Warrior/Effect|Dark|2||1000|0|You can sacrifice this face up monster to have both players lose 500 lifepoints, discard 1 card, send the top 2 cards of their deck to the graveyard, remove one monster from their graveyard from play, and draw one card (in that order).|
  880. |Mr. Mole|0|DLTR|Beast-Warrior/Effect|Earth|1||0|0|This card cannot be normal summoned or set. This monster can only be special summoned by paying 1000 lifepoints. When this monster is special summoned, look at the top 4 cards of your opponent's deck and arrange them in any order. When this monster is destroyed, your opponent can look at the top card of your deck and decide to put it at the top or bottom of your deck.|
  881. |Mill Tune|0|DLTR|Winged Beast/Tuner|Wind|1||0|0|When this monster is normal summoned, you can send up to 3 cards from the top of your deck to the graveyard. This creature gains 1 "Mill" counter for every card sent. This monster gains 1 level and 300 attack for every "Mill" counter on it. When this monster is sent to the graveyard, except when destroyed by battle, your opponent sends the top card of their deck to the graveyard for every "Mill" counter on this card.|
  882. |Unwanted Spirit|0|DLTR|Fiend/Effect|Dark|5||1000|2000|This monster cannot be tribute summoned. You can sacrifice one monster your opponent controls to special summon this monster on your opponent's side of the field. While this monster is face-up on the field, its controller must send the top 2 cards of their deck to the graveyard each standby phase.|
  883. |Ruby Idol|0|DLTR|Rock/Effect|Fire|1||0|200|When this monster is normal summoned, destroy it. When this monster is destroyed with its own effect, you can send 1 card from your hand to the graveyard to draw 2 cards.|
  884. |Dawn Falcon|0|DLTR|Winged Beast/Effect|Light|3||1200|400|You can send this monster from your hand to the graveyard by paying 1000 lifepoints. When this monster is sent from your hand to the graveyard, you may special summon it during your standby phase on the following turn.|
  885. |MechaChaser|0|DLTR|Machine|Earth|4||1650|1400|This monster is said to be the downgraded version of Mechanical Chaser, but it is debatable which one was created first.|
  886. |Freezing Stun|0|DLTR|Spell Card|Spell||Continuous|||Negate the effects of all monsters on the field. You must discard 1 card during each of your End Phases. If not, this card is destroyed.|
  887. |Cold Snap|0|DLTR|Spell Card|Spell|||||Neither player can Summon a monster this turn.|
  888. |Transcendant of the Mind|0|DLTR|Psychic/Effect|Earth|8||2800|2600|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 Psychic-Type monsters. If you would take effect damage, increase your life points by the same amount instead.|
  889. |Lovely Fushias|1|DLTR|Plant/Ritual/Effect|Water|1||0|0|This card can only be Ritual Summoned. When this card is removed from the field, draw 2 cards.|
  890. |Neuromancer Octopus|2|DLTR|Reptile/Fusion/Effect|Water|6||1000|2300|1 Normal Monter + 1 Normal Monster This card is also treated as a Union monster. Once per turn, during your Main Phase, if you control this card, you can equip it to 1 Gemini monster you control, OR unequip it and Special Summon this card in Attack Position. A Gemini monster equipped with this card is treated as an Effect Monster, and gains its effect(s). When this card is sent to the Graveyard while equipped to a monster by this card's effect, you can Special Summon this card. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this card instead.)|
  891. |Swamp Terror|3|DLTR|Sea Serpent/Ritual/Effect|Earth|4||1900|1400|This card is also treated as a Spirit monster. This card cannot be Special Summoned except by Ritual Summon. This card returns to its owner's hand during the End Phase of the turn it is Summoned or flipped face up. This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent, you can draw 1 card. When this card is returned to your hand by its own effect, you can select 1 Ritual Spell Card in your Graveyard that was used to Ritual Summon this card and add it to your hand.|
  892. |Lion Pelt Archer|1|CHSH|Beast-Warrior/Effect|Light|4||1900|0|This card cannot be Special Summoned from the Graveyard. When this card is Special Summoned all Beast Warrior-Type monsters you control gain 400 ATK and DEF. When this card targets a Warrior-Type monster to attack you can add 1 Beast Warrior-Type monster from your Deck to your hand. When this card is destroyed by battle, you can add 1 Beast Warrior-Type monster from your Graveyard to your hand.|
  893. |Ocean Chain Dragon|2|CHSH|Dragon/Synchro/Effect|Water|7||2600|2300|1 Machine-Type Tuner Monster + 1 WATER Monster This card is also treated as an Aqua-Type monster. When this card attacks a face down monster, it is switched to face up attack position during the Damage Step only. When this card is sent to the Graveyard, you can add 1 Level 4 or lower monster from your Deck to your hand.|
  894. |Chance of Darkness|3|CHSH|Spell Card|Spell|||||Select 2 DARK monsters from your hand. Remove them from play and select 1 monster you control. The selected monster gains 800 ATK until the End Phase.|
  895. |Jester of the Reversed|4|CHSH|Fiend/Effect|Dark|2||700|700|As long as this card remains face-up on the field, all effects of "Reversed" monsters cannot be negated. During your End Phase, select 2 cards in either players Graveyard. Remove them from play.|
  896. |Machine Tuner|5|CHSH|Machine/Effect|Earth|3||1200|1200|When this card is used to Synchro Summon a monster, you can pay 500 Life Points. It can attack twice this Battle Phase.|
  897. |Reversed Falcon|6|CHSH|Winged Beast/Effect|Dark|4||300|2000|When this card is Normal Summoned, you can remove from play 1 card in your Graveyard to switch it to Defense Position. During each of your End Phases, select 2 cards either players Graveyard. Remove them from play.|
  898. |Tyrant Golem|7|CHSH|Rock/Effect|Earth|8||2600|2300|1 Tuner Monster + 1 Rock-Type Monster When this card is Synchro Summon, immeadiatley after it resolves, you can add 1 card from your Deck to your Graveyard. It cannot be removed from the Graveyard until your next Main Phase. This card can only attack if there is at least 3 Rock-Type monsters in the Graveyard.|
  899. |Dark Hero - Rock Glider|8|CHSH|Warrior/Effect|Dark|4||1900|600|When this card is sent from the field to the Graveyard, you can remove this card from play to Special Summon 1 Level 4 "Dark Hero" monster from your Deck in face up Defense Position, except "Dark Hero - Rock Glider".|
  900. |Tyrant Golem / Assault Mode|8|CHSH|Rock/Effect|Earth|10||3100|2800|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Assault Light Beam". When this card is Special Summoned by the effect of "Assault Light Beam", immeadiatley after it resolves, you can add 1 card from your Deck to your Graveyard. It cannot be removed from the Graveyard until your next Main Phase. This card can only attack if there is at least 3 Rock-Type monsters in the Graveyard. When this card is destroyed, you can Special Summon 1 "Tyrant Golem" from your Graveyard.|
  901. |Assault Light Beam|9|CHSH|Trap Card|Trap|||||Remove from play 1 Synchro Monster you control. Special Summon 1 "/ Assault Mode" from your Deck with the same name as the monster removed from play.|
  902. |Dark Fiend Necromancer|10|CHSH|Fiend/Effect|Dark|2||900|900|When this card is used to Synchro Summon a DARK monster, you can add 1 Level 4 or lower monster from your Deck to your Hand.|
  903. |Synchro Shockwave|11|CHSH|Spell Card|Spell|||||Activate only when you control 1 Synchro Monster. Remove from play 1 card in both player's hand.|
  904. |Zombie Necromancer|12|CHSH|Zombie/Effect|Dark|3||1400|0|This card is also treated as a Spellcaster-Type monster while on the field and in the Graveyard. Once per turn, during your Main Phase 1, you can discard 1 card to add 1 Spell or Trap Card from your graveyard to your hand. You cannot activate or Set that card this turn.|
  905. |Cover Flash|13|CHSH|Trap Card|Trap|||||Activate only after you Fusion Summoned a monster. Your opponent cannot declare an attack during his/her next Battle Phase.|
  906. |Dark Advancement|14|CHSH|Spell Card|Spell|||||Remove from play DARK monsters in your Graveyard. Special Summon 1 DARK monster from your Extra Deck whose Level is equal to the number of DARK monsters removed from play. It is returned to the Extra Deck during the End Phase.|
  907. |Malestic Shadow Monarch|15|CHSH|Beast/Effect|Dark|8||2600|2100|This card cannot be Normal Summoned or Set. This card can only be Summoned by removing from play 1 "Malestic Shadow Monger" you control. When this card destroys a monster by battle, you can Special Summon 1 Level 4 or lower "Malestic" monster from your removed from play in face-up Defense Position.|
  908. |Fairy Star|16|CHSH|Fairy/Tuner/Effect|Dark|2||600|600|This card is also treated as a Spellcaster-Type monster. When this card is used to Synchro Summon a Fairy-Type monster, you can remove from play cards from your hand to raise this cards Level by 1 per card.|
  909. |Thunder Control|17|CHSH|Spell Card|Spell||Continuous|||This card can only be activated if you or your opponent controls a face up Thunder-Type monster. During the Battle Phase you and your opponent can only attack with Thunder-Type monsters. You can pay 500 Life Points and attack with a monster other than a Thunder-Type monster. You can only activate this effect once per turn.|
  910. |Malestic Aqua Glider|18|CHSH|Aqua/Effect|Dark|4||1800|1200|When this card destroys a monster by battle, you can remove from play 1 card in your Deck.|
  911. |Beautification|19|CHSH|Spell Card|Spell|||||Select 1 Spellcaster-Type monster you control. It gains 500 ATK and DEF. It is also treated as a Fairy-Type monster.|
  912. |Petit Mage|20|CHSH|Spellcaster/Effect|Light|3||1200|1200|When this card is Normal Summoned, place 1 Spell Counter on it (Max. 1). During your opponent's Battle Phase, you can remove 1 Spell Counter to negate one of your opponent's attacks.|
  913. |Power Punch|21|CHSH|Spell Card|Spell||Quick-Play|||When a Warrior-Type monster you control destroys a monster by battle, it gains 800 ATK during your next Battle Phase. It is added to your Deck during the End Phase.|
  914. |Spatial Cyborg|22|CHSH|Machine/Effect|Dark|4||0|2300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned in Defense Position by removing from play 1 monster you control. When this card is attack while in Defense Position switch it to Attack Position. When this card is switched into Attack Position it cannot change its Battle Position until your second Main Phase 1 after this effect was activated.|
  915. |Malestic Charging Station|23|CHSH|Spell Card|Spell||Field|||When a "Malestic" monster you control is removed from play, add 1 Trap Card from your Deck or Graveyard to your hand. You cannot Set that card until your next Main Phase 1.|
  916. |Spiritual Warrior|30|CHSH|Warrior/Spirit/Effect|Light|4||1500|1100|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn it was Normal Summoned, Flip Summoned or flipped face-up. If this monster attacks your opponent directly you can draw 3 cards. If 2 or more are Spell or Trap Cards this card does not return to the owners hand. If 2 or more monsters destroy this monster and Special Summon those monsters.|
  917. |Blue Essence|32|CHSH|Spell Card|Spell||Continuous|||Select 1 monster you control and 1 your opponent controls. Both monsters gain 500 ATK and cannot conduct battle with each other. When this card is removed from the field, you can remove from play this card to remove form play both monsters selected by this card.|
  918. |Fairy Baton|33|CHSH|Spell Card|Spell||Equip|||Equip ony to a Fairy-Type monster you control. The Equipped monster must attack during your Battle Phase. During your Main Phase, you can activate one of the following effects instead of this card attacking during your Battle Phase: - Add 1 Equip Spell Card from your Deck to your hand. It cannot be Equipped to a monster this turn. - Destroy 1 monster your opponent controls. Add it to your opponent's hand during the End Phase. - Discard 1 card. Draw 1 card.|
  919. |Rainbow Serpent|34|CHSH|Reptile/Tuner/Effect|Light|2||200|200|When this card is Summoned, declare one card Attribute. This card's Attribute is treated as the declared Attribute.|
  920. |Shadow Gardna|36|CHSH|Zombie/Effect|Dark|4||0|2100|When this card is Summoned, you can discard 1 Monster Card to have it's Battle Position changed to Defense Position. If you control another DARK monster, your opponent must select this card as an attack target.|
  921. |Goddess of the Sky|37|CHSH|Fairy/Tuner/Effect|Light|2||800|800|When this card is Summoned, you can discard 1 Monster Card to have it's Battle Position changed to Defense Position. If you control another DARK monster, your opponent must select this card as an attack target.|
  922. |Ascending to the Heavens|40|CHSH|Spell Card|Spell|||||Tribute 1 Fairy-Type monster you control. All Fairy-Type monsters you control gain 700 ATK until the End Phase.|
  923. |Twilight Watcher|42|CHSH|Spellcaster/Effect|Light|4||1600|900|When a DARK or LIGHT monster you control is destroyed by battle, you can Special Summon this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.|
  924. |Mysterious Monk|43|CHSH|Psychic/Synchro/Effect|Earth|6||2400|2400|1 Tuner monster + 1 or more non-Tuner monsters. This card is also treated as a Reptile-Type monster while on the field and in the Graveyard. When this card battles a Level 4 or higher monster, this card gains 200 ATK after the Damage Step.|
  925. |Golem Striker|44|CHSH|Rock/Effect|Earth|2||700|700|When this card is Normal Summoned, you can Special Summon 1 Level 2 or lower Rock-Type Tuner monster from your Deck in Attack Position.|
  926. |Overflowing Glow|46|CHSH|Spell Card|Spell||Equip|||This card can only be equiped to a Fairy-Type Monster. The equipped monster gains 500 ATK during the Battle Phase. When it destroys a monster by battle and the Battle Damage Inflicted is lower then 500, you can add that card to your opponent's deck. When that card is drawn it is added to the Graveyard.|
  927. |Door Towards Chaos|47|CHSH|Spell Card|Spell||Continuous|||When a monster your opponent controls attacks a DARK monster you control, raise the ATK of the DARK monster you control by 500 during the Damage Step. If your opponent's monster is destroyed by battle during a battle when this card's effect is activated, remove it from play.|
  928. |Magician of Fire and Rock|48|CHSH|Spellcaster/Synchro/Tuner/Effect|Fire|7||2600|2200|1 Tuner monster + 1 more more non Tuner monsters. This card cannot be Special Summoned except for Synchro Summon or by a Synchro monster's effect. When this card targets your opponents monster for attack discard 1 card from your hand. The attacked monster is removed from play after Damage Caculation. When this card is used to Synchro Summon a monster the Synchro Summoned monster gains 500 ATK.|
  929. |Trio of Warriors|49|CHSH|Spell Card|Spell|||||Activate only when you control 3 or more Warrior-Type monsters. Select 1 monster your opponent controls. When the selected monster is destroyed by a Warrior-Type monster, Special Summon the selected monster under your control during the End Phase.|
  930. |Metal Morphing Space|50|CHSH|Spell Card|Spell||Continuous|||During each of your Standby Phase, select 1 monster you or your opponent controls. That monster is also treated as a Machine-Type monster while it's on the field or the Graveyard. It gains 500 ATK and DEF until the End Phase of the turn this effect was activated.|
  931. |Mystic Snake|51|CHSH|Reptile/Effect|Light|4||1400|1200|When this is Normal Summoned you can Special Summon 1 "Snake Token" (Reptile/DARK/Level 2/200/200) in Defense Position. When the "Snake Token" is destroyed by battle you can Special Summon 1 Level 4 or lower Reptile-Type monster from your Graveyard.|
  932. |Waterworld Zombie Fiend|52|CHSH|Fiend/Effect|Dark|4||1400|1300|This monster is also treated as a Zombie-Type monster and a WATER monster while on the field and in the Graveyard. When this card is destroyed by battle reveal the top card of your Deck. Remove it from play and activate the proper effect: -Monster Card: Remove from play 1 monster in your Graveyard. Your opponent loses Life Points equal to the Level of the monster x100. -Spell Card: You can add 1 card from your Graveyard to your Deck. -Trap Card: All Fiend-Type monsters with 1400 ATK or less you control can attack twice per Battle Phase.|
  933. |Cyber Girl Psych|54|CHSH|Warrior/Gemini/Effect|Light|3||1500|900|This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: *This card is also treated as a Psychic-Type monster. When this card destroys a monster by battle, add 1 Psychic-Type monster from your Graveyard to your hand.|
  934. |Malestic Shadow Monger|55|CHSH|Beast/Effect|Dark|3||1300|1200|When this card is Summoned by the effect of a "Malestic" monster, you can add 1 card from your Deck to your hand. Immediately after this effect resolves, you can activate or Summon the selected card. The Summoning or activation cannot be negated by card effects.|
  935. |Psychic Controllist|56|CHSH|Psychic/Effect|Light|4||1500|1000|When this card attacks and destroys a monster by battle, Special Summon 1 "Psychic Barrier Token" in Defense Position. (Psychic-Type/LIGHT/Level 1/ATK: 0/DEF: 0). It cannot change it's Battle Position.|
  936. |Magical Mermaid from Atlantis|57|CHSH|Aqua/Effect|Water|3||1600|800|During your Main Phase 1, if you control 1 other monster, you can Special Summon 1 Level 3 or lower monster from your Deck in face up Attack Position. If it is a Tuner monster, you can have it treated as a Level 4 monster.|
  937. |Crimson Ruby Dragon|58|CHSH|Dragon/Synchro/Effect|Fire|8||2700|2500|1 Dragon-Type Tuner monster + 1 more non-Tuner monsters. This card is also treated as a Pyro-Type monster while on the field and in the Graveyard. If this card destroys a monster by battle you can draw 1 card. If you drew a Spell Card activate it. If the effect cannot be activted destroy the card and inflict 500 Life Points of Direct Damage to your oppoent. If you draw a monster or Trap Card place it in your hand.|
  938. |Human Evolution Machine|60|CHSH|Spell Card|Spell||Quick-Play|||Select one monster you control. It gains 1000 ATK. It is removed from play during the End Phase.|
  939. |Supreme Darksoul - Revenge Monarch|0|DSAS|Fiend/Effect|Dark|5||2200|1700|If this card is Tribute Summoned by Tributing a "Supreme" monster, you can add 1 Spell Card from your Graveyard to your Hand.|
  940. |Supreme Xan - Fiend of Flames|1|DSAS|Fiend/Effect|Fire|3||1200|0|Once per turn, you can discard 1 Trap card from your hand to Special Summon 1 Level 3 or lower "Supreme" monster from your Graveyard.|
  941. |Supreme Phoenix - Plasma Master|2|DSAS|Winged Beast/Effect|Fire|1||300|0|You can remove from play this face-up card to destroy 1 monster your opponent controls.|
  942. |Supreme Kraken - Sea Beast|3|DSAS|Sea Serpent/Effect|Water|3||1300|200|When this card is Special Summoned, this card gains 500 ATK.|
  943. |Supreme Exploitation|4|DSAS|Spell Card|Spell||Quick-Play|||When a "Supreme" monster is Special Summoned, destroy 1 Spell or Trap Card your opponent controls.|
  944. |Aquean Trench Crab|5|DSAS|Aqua/Effect|Water|3||600|800|If this card is returned to your Deck by the effect of an "Aquean" card, you can send it to the graveyard to destroy 1 card on the field.|
  945. |Aquean Seahorse|6|DSAS|Aqua/Tuner/Effect|Water|4||1600|1200|You can return 1 "Aquean" monster you control to the top of your Deck to Special Summon this card from your Graveyard. You can only activate this effect once per turn.|
  946. |Aquean Stargazer|7|DSAS|Aqua/Synchro/Effect|Water|8||2600|1800|1 WATER Tuner + 1 or more Aqua-Type non-Tuner monsters When this card is Synchro Summoned, return all monsters on the field to the top of the respective owners' Decks except for this card. You cannot conduct your Battle Phase this turn. Once per turn, you can return 1 "Aquean" monster to the top of the respective owner's Deck to add 1 Field Spell Card from your Graveyard to your hand.|
  947. |Aquean Trench|8|DSAS|Spell Card|Spell||Field|||You can return this card to your hand to return all "Aquean" monsters on the field to the top of the respective owners' Decks. For each card removed from the field by this card's effect, inflict 500 damage to your opponent.|
  948. |Aquatic Parry|9|DSAS|Trap Card|Trap||Counter|||Activate when your opponent declares an attack. Return 1 "Aquean" monster you control to the top of the respective owner's Deck. Negate the attack and end the Battle Phase.|
  949. |Leviathan of a Thousand Arms|10|DSAS|Sea Serpent/Effect|Water|10||2900|2900|This card cannot be Set. This card can only be Normal Summoned by tributing 2 WATER attribute Sea Serpent-Type monsters. During the turn that this card is summoned by tributing a "Leviathan" monster negate the activation and effects of all Spell and Trap cards on the field. This card can attack all monsters your opponent controls once each.|
  950. |Leviathan of the Devouring Waters|11|DSAS|Sea Serpent/Effect|Water|10||3000|2000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 Lv 10 or higher WATER attribute Sea Serpent-Type monsters in your hand. Once per turn You can tribute one Water attribute monster you control to Special Summon 2 "Leviathan Tokens" (Sea Serphent-Type/Water/Level 6/ATK 0/DEF 0) in Defense Position.|
  951. |Leviathan Overlord|12|DSAS|Sea Serpent/Effect|Water|12||4500|3500|This card cannot be Special Summoned. If this card is Tribute Summoned then the tributes must be 2 face up Atk postion level 10 or higher "Leviathan" monsters. There can only be one face up "Leviathan Overlord" on the field. The turn this card is summoned you can pay half of your life points and select up to 4 "Leviathan" monsters in your Graveyard and Special Summon them ignoring summoning conditions with thier effects negated and their original Atk and Def haved.|
  952. |The Leviathan of Torment|13|DSAS|Sea Serpent/Effect|Water|11||3700|3700|This card cannot be Normal Summoned or set this card cannot be Special Summoned except when a level 10 or higher "Leviathan" monster has been destroyed and sent to the Graveyard. When this card is Special Summoned remove from play all other cards you and your opponet controls. As long as this card remains face up on the field all other monsters both players control cannot be destroyed by battle or by card effects. This card cannot declare an attack the turn its Special Summoned.|
  953. |Whirlpool Leviathan|14|DSAS|Sea Serpent/Effect|Water|4||2000|1300|If this card is added to your hand by a card effect Special Summon it in face up ATK position. This card cannot declare an attack the turn its summoned. If this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of your next turn, except with a card effect.|
  954. |Leviathan's Hunting Ground|15|DSAS|Spell Card|Spell||Field|||You can add 1 "Leviathan" named card from your Deck to your hand instead of conducting a normal draw in your Draw Phase. Any time you would Tribute Summon a "Leviathan" named monster other than "Leviathan Overlord" you can pay 1000 life points and tribute this card to count as the full tribute for the Leviathan monster you are attempting to summon.|
  955. |The Gathering of the Leviathans|16|DSAS|Spell Card|Spell||Quick-Play|||Add up to two "Leviathan" named monsters from your Deck or Graveyard to your hand.|
  956. |Tribute to the Leviathans|17|DSAS|Spell Card|Spell|||||Discard one Water attribute monster to Special Summon 2 "Leviathan Tokens" (Sea Serpent-Type/Water/Level 6/ATK 0/DEF 0) in Defense Position.|
  957. |The Overlords Desire|18|DSAS|Trap Card|Trap||Counter|||You can only activate this card when your life points are 2000 or less and a face up "Leviathan Overlord" that you control is being destroyed by a card effect or by battle While you have 5 Leviathan monsters on the field all with different names negate it's destruction and inflict half of the ATK of one face up "Leviathan Overlord" you control to your opponets life points. All Leviathan monsters on the field cannot be destroyed this turn.|
  958. |Leviathans Barrier|19|DSAS|Trap Card|Trap||Continuous|||When an opponent's monster declares an attack, you can discard 1 "Leviathan" or "Leviathans" named card from your hand to the Graveyard and negate the attack. After this effect has been activated five times destroy this card and add one "Leviathan" card from your Graveyard to your hand.|
  959. |Escroc le Remplacement|20|DSAS|Psychic/Effect|Dark|4||1200|0|This card cannot be Special Summoned. If this card was added from your Deck to your hand by the effect of an "Escroc" monster, remove it from play when it is removed from the field.|
  960. |Escroc le Annuleur|21|DSAS|Psychic/Effect|Dark|2||100|200|You can discard this card to the Graveyard to end the Battle Phase. This effect can be activated during either player's turn. If this card was sent to the Graveyard by its own effect, you can remove from play 1 Trap Card in your Graveyard to Special Summon it. If this card is removed from the field after it was Special Summoned by it's own effect, remove it from play.|
  961. |Silence, Enfant Stupide|22|DSAS|Trap Card|Trap|||||Activate only when you control a face-up "Escroc" monster. Negate the effect of a Spell or Trap Card and destroy it.|
  962. |Ritual Booster|23|DSAS|Machine/Effect|Dark|3||1000|1000|You can remove from play this card in your Graveyard to have one Ritual monster you control gain 1000 ATK. That monster loses 500 ATK during the End Phase.|
  963. |Ritual Defender|24|DSAS|Machine/Effect|Dark|3||1000|1000|You can remove this card from play from your Graveyard. If you do, Ritual monsters you control cannot be destroyed by battle this turn, and you take no damage from battles involving Ritual monsters. This effect can be activated during either players turn.|
  964. |Ultimate Ritual|25|DSAS|Spell Card|Spell||Ritual|||Tribute at least 3 monsters from your Field or Hand whose combined levels equal 12 or more. Special Summon one Ritual monster from your Deck. This is counted as a Ritual Summon. You can only activate one "Ultimate Ritual" per turn.|
  965. |Ritual Revival|26|DSAS|Spell Card|Spell|||||Remove from play one Ritual Spell card from your Graveyard, and select one Ritual monster in your Graveyard that is mentioned in the text of that card. Tribute monsters from your Field or Hand equal to the cost on the Ritual Spell card, and Special Summon that Ritual monster. This is counted as a Ritual Summon. You can only activate one "Ritual Revival" per turn.|
  966. |Game End Ritual|27|DSAS|Spell Card|Spell|||||Activate only if your Life Points are 2000 or lower. Special Summon one Ritual monster from your Hand, Deck, Graveyard, or Removed from Play Zone. During your End Phase, remove from play that Ritual monster. If the Ritual monster is removed from the field, take damage equal to its original ATK.|
  967. |Apprentice Controller|28|DSAS|Spellcaster/Effect|Dark|4||1900|1600|As long as this card remains face-up on the field, neither players can Special Summon a Level 8 or higher monster.|
  968. |Thunder Baboon|29|DSAS|Thunder/Effect|Light|4||1900|0|If your opponent Special Summons a monster, you can remove from play this card to negate the Special Summon and remove from play the monster.|
  969. |Card of Great Reward|30|DSAS|Trap Card|Trap||Counter|||Negate the activation of a Trap Card. Then, draw 1 card.|
  970. |Mirror Shatter|31|DSAS|Trap Card|Trap|||||Activate only when a DARK monster is Summoned to your opponent's field. Destroy that monster. Then, remove from play 1 monster in your opponent's Graveyard.|
  971. |Paradox Chaos Fusion|32|DSAS|Spell Card|Spell|||||Send, from your hand or your side of the field to the Graveyard, Fusion Material Monsters that are listed on a "Chaos" Fusion Monster Card, and Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon). When this card is sent from the field to the Graveyard you can add one "Chaos" card from your Deck to your hand.|
  972. |The Mysterious Invader of Chaos|33|DSAS|Fiend/Effect|Fire|12||?|?|This card can only be Fusion Summoned by "Paradox Chaos Fusion". A Fusion Summon of this card can be conducted with any 2 monsters you control. Fusion monsters and Synchro monsters cannot be used as fusion material to Fusion Summon this card. This cards Attribute and Type are the same as the monsters used to Fusion Summon this card. This cards Atk and Def are equal to half the combind original Atk and Def of the monsters used to Fusion Summon this card.|
  973. |Brittle Field|34|DSAS|Spell Card|Spell||Continuous|||This card is treated as a Field Spell card while in the deck. Damage calculation to a player(s) is resolved by comparing the ATK of the Attacking monster with the DEF of the attacked monster when both monsters are in Attack position. Damage to the monsters is calculated normally. When a monster attacks, and it’s DEF is lower than the ATK of it’s target, during damage calculation the monster’s controller takes battle damage equal to the difference. You can add this card from your graveyard to your hand by skipping your draw phase.|
  974. |Vibrato Singer|35|DSAS|Warrior/Tuner/Effect|Water|3||1000|1900|While you control “Brittle Field”, destroy any monster that this card battles with a DEF lower than this card’s ATK at the end of the damage step.|
  975. |Mirror Dragon – Ictinus|36|DSAS|Sea Serpent/Effect|Wind|7||500|2600|By sending 1 “Brittle Field” you control to the graveyard, switch the ATK and DEF of all monsters on the field until the end of the turn. This card is not destroyed in battle while in Attack Position.|
  976. |Glass Spirit|37|DSAS|Rock/Effect|Light|1||0|1600|Discard this card from your hand to add 1 “Brittle Field” from your deck to your hand. During either player’s turn, you can remove this card from your graveyard to decrease the DEF of 1 monster by 500 until the end of the turn.|
  977. |Matrix Magician|38|DSAS|Psychic/Effect|Dark|4||100|1800|Once per turn, you can pay 500 Life Points to Switch the ATK and DEF of all monsters you control until the end phase. If this card is destroyed by battle while in Attack Position, Special Summon 1 Level 4 or Lower Monster from your deck with an ATK equal to or lower and a DEF equal to or higher than the difference between this card's ATK and the monster that destroyed this card. You cannot activate this effect more than once per turn. |
  978. |Spiked Pestle|39|DSAS|Spell Card|Spell||Equip|||The DEF of a monster that the equipped monster battles is halved before damage calculation. When the equipped monster is destroyed in battle and this card is sent to the graveyard, draw 1 card.|
  979. |Elastic Field|40|DSAS|Spell Card|Spell||Field|||When an Attack-position monster would be destroyed in battle by a monster with less ATK than that monster's DEF, once per turn, it is not destroyed. |
  980. |Pure Angel Light|41|DSAS|Fairy/Effect|Light|4||0|1900|FLIP: Destroy all DARK monsters on the field. Then, discard cards equal to the amount of monsters destroyed by this card's effect. If you cannot, take damage equal to the amount of monsters destroyed x 500.|
  981. |Destruction Construction|42|DSAS|Trap Card|Trap||Counter|||Negate the activation of a Trap Card that would destroy a card. Then, Special Summon 1 Level 1 monster from your hand.|
  982. |Blizzard|43|DSAS|Trap Card|Trap||Continuous|||Players can only Summon or Set one monster per turn. When this card is activated you can add one Counter Trap card from your deck to your hand.|
  983. |Reversed - Psychic Bot|44|DSAS|Psychic/Effect|Light|3||800|1000|This card is also treated as a Machine-Type monster while on the field and in the Graveyard. As long as this card remains on the field all monsters destroyed by battle are removed from play. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
  984. |Reversed Glare|45|DSAS|Spell Card|Spell||Quick-Play|||Select and remove from play 3 cards in either players Graveyard. If there are fewer cards in either players Graveyard, you can add 1 "Reversed" monster from your Deck to your hand instead.|
  985. |Reversed - Rose Mech|46|DSAS|Warrior/Effect|Light|4||1800|1300|This card is also treated as a Machine-Type monster while on the field and in the Graveyard. During your Draw Phase select 1 monster you control. Remove it from play. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
  986. |Reversed Rock Tablet|48|DSAS|Spell Card|Spell||Field|||When a "Reversed" monster you control is removed from play by the effect of a "Reversed" card you control, you can select 1 card in your opponent's Deck or hand. Remove it from play. You can only activate this effect once per turn.|
  987. |Reversed Cannon Shot|49|DSAS|Spell Card|Spell|||||Remove from play 1 "Reversed" monster you control. Inflict Damage to your opponent's Life Points equal to the Level of the monster x200. This card is removed from play after activation.|
  988. |Reversed - Electric Controller|51|DSAS|Thunder/Effect|Light|5||2100|1200|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 3 cards in your Deck. During each of your Standby Phases place 1 Reversed Counter on this card (Max 6.) You can remove 2 Reversed Counters from this card to select 1 of your removed from play cards. Return that card to your Deck. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
  989. |Reversed - Frozen Mech|52|DSAS|Machine/Effect|Light|4||500|2100|When this card is Normal Summoned you can remove from play 1 card in your hand to switch it into Defense Position. During the turn this card was Summoned all "Reversed" monsters you control gain 400 ATK until the End Phase. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
  990. |Reversed - Wolf Shocker|53|DSAS|Beast/Effect|Light|3||1500|200|When this card is removed from play while in your Deck then remove from play 1 card your opponent controls. This effect cannot be Chained by a Trap Card. During your End Phase, select 1 card from either player's Graveyard. Remove it from play.|
  991. |Dark Mechanic Repairers|54|DSAS|Spell Card|Spell||Quick-Play|||Select 1 "Dark Hero" Machine-Type monster in your Graveyard. Special Summon it in face up Attack Position. When that card is destroyed you can add 1 "Dark Hero" monster from your Graveyard to your Deck.|
  992. |Dark Mountain|55|DSAS|Spell Card|Spell||Field|||During each your Main Phase 1, place 1 Dark Hero Counter on this Card. (Max 6). When a "Dark Hero" monster you control is destroyed by battle remove 1 Dark Hero Counter from this card. This card gains the following effect for each Dark Hero Counter on this card: ?1: This card cannot be destroyed by Monster Effect. ?2: During your End Phase, you can add as many cards as monters you control from your Graveyard to your Deck. Skip your next Draw Phase. ?3-4: All Level 2 or lower "Dark Hero" monsters you control cannot be destroyed by battle. ?5-6: Remove all Dark Hero Counters from this card to destroy all cards on the field except this card.|
  993. |Dark Hero - Mech Striker|56|DSAS|Machine/Effect|Dark|4||1700|1500|This card is also treated as a Warrior-Type monster while on the field and in the Graveyard. During battle between this card and another "Hero" monster, all Monster Effects are negated until the end of the Battle Phase. When this card destroys a "Hero" monster by battle, remove it from play.|
  994. |Dark Hero - Arcana|57|DSAS|Machine/Tuner/Effect|Dark|1||500|500|When this card is Summoned give control of it to your opponent. If this card is used to Synchro Summon a monster you can only use Level 3 or lower monsters for the Synchro Summon. When this card is desroyed, remove from play all face up Spell Cards you control.|
  995. |Dark Hero - Malicious Mech|58|DSAS|Machine/Effect|Dark|3||1200|900|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Deck when a DARK monster is removed from play. When this card is destroyed by battle and sent to the Graveyard, remove it from play to Special Summon 1 removed from play DARK monster. (Ignore the Summoning condition(s)).|
  996. |Dark Hero - Armed Shooter|59|DSAS|Machine/Effect|Dark|4||1700|600|When this card is used to Fusion Summon a "Dark Hero" monster select 1 card in your Graveyard. Remove it from play to reveal 3 cards from the top of your deck. Select 1 of them. Add it to your hand. Add the other cards to your Deck.|
  997. |Dark Hero - Malicious Shooter|60|DSAS|Machine/Fusion/Effect|Dark|7||2700|1800|"Dark Hero - Malicious Mech" + "Dark Hero - Armed Shooter" This card can only Fusion Summoned by removing from play the above monsters. (You do not use "Polymerization"). During a Battle Phase in when this card deals 500 Battle Damage or more you can remove from play 1 card in your opponent's Graveyard.|
  998. |Dark Hero - Clock Watcher|61|DSAS|Warrior/Effect|Dark|3||1300|800|During each of your Standby Phases place 1 Clock Watch Counter on this card. (Max. 5). When this card reaches 5 Clock Watch Counters, remove all Counters on this card to inflict Direct Damage to your opponent equal to the number of cards in their Graveyard x100. Remove this card from play after the activation of this effect.|
  999. |Kinetic Retailation Machine|62|DSAS|Trap Card|Trap||Continuous|||Each time you take Battle damage, except from a direct attack, inflict half of that as effect damage to your opponent's life points.|
  1000. |Jailer of Lost Souls|63|DSAS|Fiend/Spirit/Effect|Light|4||1800|1900|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. If this card is returned to your hand during the End Phase, your opponent cannot Synchro Summon any monsters until the End Phase of their next turn.|
  1001. |Binder of Spirit|64|DSAS|Fiend/Spirit/Effect|Light|4||1700|2000|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. Once per turn, during the End Phase, you can return one Spirit monster from your field to your hand and place one "Bound Counter" on one monster, besides you control. The selected monster's effect is negated during the End Phase only.|
  1002. |Spirit Warden|65|DSAS|Fiend/Spirit/Effect|Light|5||0|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. During your opponent's turn, if you control no face-up monsters, you can Normal Summon this card from your hand. When this card is Normal Summoned during your opponent's turn, add 1 "Ward Counter" on this card (max. 3). You can remove 1 counter from this card to negate 1 attack. During every End Phase, add 1 "Ward Counter" to this card.|
  1003. |Overlord Spirit Omega|66|DSAS|Fiend/Spirit/Effect|Light|7||2600|2800|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned, or flipped face-up. Once per turn, you can place 1 "Gate Counter" on this card. You can remove a Gate Counter from this card to Normal Summon 1 Level 4 or lower Spirit monster from your hand, in addition to your regular Normal Summon.|
  1004. |Spirit Fader|67|DSAS|Fiend/Spirit/Effect|Light|3||1500|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase it was Normal Summoned, Flip Summoned, or flipped face-up. When you control a Level 4 or higher Spirit monster, you can Tribute this card to add 1 Spirit monster from your deck to your hand.|
  1005. |Soul of the Merged|68|DSAS|Fiend/Spirit/Effect|Dark|3||1300|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase it was Normal Summoned, Flip Summoned, or flipped face-up. This card is also treated as a Tuner.|
  1006. |Gate into the Underworld|69|DSAS|Trap Card|Trap||Continuous|||When you activate this card, pay 3000 life points. As long as this card is face-up on the field, only one non-Spirit monster can be Summoned per turn.|
  1007. |Spirit Shield|70|DSAS|Spell Card|Spell||Continuous|||As long as this card is face-up on the field, both players can negate 1 Spell or Trap card per turn, execpt "Spirit Shield".|
  1008. |Big Shield Locker|71|DSAS|Warrior/Effect|Earth|4||0|2300|When this card is Summoned, it is changed to face-up Defense Position. This card cannot be switched to face-up Attack Position. Neither player can Special Summon monsters. When this card is destroyed, it's controller can select and destroy 1 card on the field.|
  1009. |Dooms Day Golem|72|DSAS|Machine/Effect|Fire|9||2730|1940|This card cannot be Normal Summoned or Set this card cannot be Special Summoned except when you have 20 or more cards in your Graveyard. When this card is Special Summoned choose one Monster cards, Spell cards, or Trap cards and inflict 300 damage to your opponets Life Points for each card of the declared type of card in your Graveyard. Durning your opponets End Phase you can remove from play 3 cards in your Graveyard to return this card to your hand.|
  1010. |War Ravenged WasteLand|73|DSAS|Spell Card|Spell||Field|||When ever a Fire Attribute monster is Summoned both players go through their Decks select 3 cards show them to each other than discard them to the Graveyard.|
  1011. |Synthetic Zombie|74|DSAS|Zombie/Synchro/Effect|Dark|4||0|0|1 Tuner monster + 1 or more non-Tuner monsters. If this card is destroyed and sent to the Graveyard as a result of battle, this card's effect is activated. While this card is in the Graveyard you can only select and activate one of the following effects per turn. * Instead of counducting your normal Draw Phase you can add one Zombie-Type monster from your deck to your hand. * Durning your Stand by Phase you can remove from play a number of monsters from your hand who's combind level equals that of one Zombie-Type monster in your Graveyard and Special Summon that monster.|
  1012. |NecroDragon|75|DSAS|Dragon/Synchro/Effect|Dark|8||2300|3200|1 tuner + 1 or more nontuner monsters. This card is also treated as a Zombie-Type monster while it is face-up on the field and in the Graveyard. When this card is targeted by the effect of a Spell, Trap, or Effect Monster remove this card from play. Twice per turn during a turn that this card has been removed from play by this effect you can remove from play monsters whose total Levels equal 8 or more to Special Summon this card and Destroy upto 2 monsters on the field whose Atk is lower than this cards Def.|
  1013. |Armageddon Golem|76|DSAS|Pyro/Effect|Fire|4||1600|1900|When this card is Summoned select 1 Spell card 1 Trap card and 1 Monster card from your Deck and send them to the Graveyard. Durning each End Phase send the top 2 cards of your deck to the Graveyard.|
  1014. |Lost Soul|77|DSAS|Fairy/Effect|Dark|2||0|0|When you summon a "Jailer of Lost Souls", you can Special Summon this card from your Graveyard or Hand. When this card is destroyed by battle, add 1 "Supreme Decloration" or "Gate to the Underworld" to your hand.|
  1015. |Eternal Guardian- Forever Knight|78|DSAS|Fairy/Synchro/Effect|Dark|6||0|0|1 Tuner Monster + 1 or more Spirit monsters This card's Synchro Summon is treated as a Normal Summon. Up to three times per turn, you can discard one DARK monster and destroy 1 Spell or Trap on the field. This card's ATK is equal to the amount of Spirit monsters in your Graveyard x 700. This card cannot attack.|
  1016. |A Vision of the End|79|DSAS|Trap Card|Trap|||||Add one Field Spell card from your Deck to your hand then discard 2 cards from your hand to the Graveyard.|
  1017. |War Zone|80|DSAS|Trap Card|Trap||Continuous|||You can only activate this card during a Main Phase. After activation, this card is treated as a Effect Monster Card (Machine-Type/Earth/Level 10/ATK 1800/DEF 1800), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) As long as you control this face up monster your opponet must enter each of there Battle Phases.|
  1018. |Trap Master #2|81|DSAS|Trap Card|Trap||Continuous|||You can only activate this card during a Main Phase. After activation, this card is treated as a Effect Monster Card (Psychic-Type/Wind/Level 10/ATK 1000/DEF 2000), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.) You can activate Trap Monster cards the turn they are set. During each of your Standby Phases you must pay 500 life points or destroy this card.|
  1019. |Trap Master of the Divine Arts|82|DSAS|Divine-Beast/Effect|Divine|12||?|?|This card cannot be Normal Summoned or Set this card cannot be Special Summoned except by removing from play 5 Continous Trap Monster cards that you have controled for at least 2 turns. This cards Original Atk and Def are equal to the number of your removed from play Continous Trap cards x600. Durning your next End Phase after this card has been summoned you win the duel.|
  1020. |Anti-Chaos Double Sword|83|DSAS|Trap Card|Trap|||||Activate only when your opponent Summons a LIGHT or DARK monster. Remove it from play and your opponent activates 1 of the following effects: -Select 1 monster in Their Graveyard. Discard 1 card and add it to their Hand. -Draw 2 cards and remove from play 1 LIGHT monster and 1 DARK monster in their Graveyard.|
  1021. |Anti-Chaos Protection Diamond|84|DSAT|Spell Card|Spell||Continuous|||Your opponent cannot declare a direct attack with a LIGHT or DARK monster. During both player's End Phase, pay 1000 Life Points and discard 1 card.|
  1022. |Anti-Chaos Rewind|85|DSAS|Trap Card|Trap||Counter|||Activate when your opponent summons a LIGHT or DARK monster. Pay 500 Life Points and return it to their Hand. Then you send 2 cards from the top of your Deck to the Graveyard.|
  1023. |Star Destroyer|86|DSAS|Warrior/Effect|Light|7||2400|1800|While the combined Levels of monsters on your side of the field are 10 or higher, you can Special Summon this card. Once per turn, you can reduce the Level of all monsters on the field by 1. Inflict damage to your opponent equal to the combined Level of monsters reduced x200. When this card is destroyed, you can reduce the Level of 1 monster you control by 3 to Special Summon this card.|
  1024. |Infinite Recreator|87|DSAS|Machine/Effect|Light|5||1600|1200|When this card is Tribute Summoned, place 1 Counter on this card for each of the combined Level of face-up monsters on the field. You can remove 5 counters from this card to destroy 1 card on the field.|
  1025. |Anti-Chaos Elemental Wall|88|DSAS|Spell Card|Spell||Quick Play|||When your opponent declares an attack. Tribute 1 monster you control and negate the attack. Then, activate 1 of the following effects: -WATER: Switch the battle position of 1 card you control. -WIND: Destroy 1 Spell or Trap card on the Field. -FIRE: Inflict damage equal to the o your opponents Life Points. -EARTH: Switch all monsters you control to face-up defense position (Flip effects are not activated at this time).|
  1026. |Spirit of Fire|89|DSAS|Fiend/Spirit|Dark|1||800|1000|This card cannot be Special Summoned. This card returns to its owner's hand the turn it is Normal Summoned, Flip Summoned, or flipped face-up. This card can attack directly. If this card is used in a Synchro Summon, the Synchro Summoned monster gains the following effect: -Once per turn, Tribute 1 monster you control and draw 1 card.|
  1027. |Oppresed Soul- Havock Spirit|90|DSAS|Fiend|Dark|3||1900|0|The essense of oppresed spirits, collected into a single form. When tyranny dominates the earth, this spirit will awaken and have its revenge.|
  1028. |Final Life- Spirit's Reunion|91|DSAS|Spell Card|Spell||Field|||Each time a Spirit monster is returned to your hand, place 1 "Oppresion counter" (max. 5) on this card. This card gains the following effects based on how many "Oppresion counters" are on it. 1-You can remove a counter from this card to have 1 Spirit monster you control gain 500 ATK until the End Phase. 2-Once per turn, you can discard 2 cards and draw 1 card. 3-All Spirit monsters gain 250 ATK 4-During your Main Phase 2, you can select one Spirit monster on the field and negate its effect until your opponent's Draw Phase. 5- Once per turn, add 1 Spirit monster from your Graveyard to your hand. 6- Once per turn, destroy all cards on the field (including this card). Then, take damage equal to the amount of cards destroyed x 700|
  1029. |Anti-Element Light Shadows|92|DSAS|Spell Card|Spell||Continuous|||Pay 1000 Life Points. Each time a a Level-2 or lower WATER, WIND, FIRE, or EARTH monster is Summoned, remove from play 2 LIGHT, or DARK monsters in your Graveyard and destroy that monster. Then send the top 2 cards of both players Deck to the Graveyard.|
  1030. |Crystalus Drillsnakus|93|DSAS|Rock/Effect|Earth|4||1800|1300|This card inflicts Piercing Damage. If you attack a face-up attack position monster, destroy it immediatly without applieng damage calculation. If you have no defense postion monsters on your side of the Field, destroy this card.|
  1031. |Counter Burn|94|DSAS|Spell Card|Spell|||||Inflict damage equal to the amount of counters on the Field x100.|
  1032. |Red-Eyes White Dragon|95|DSAS|Dragon/Effect|Light|8||2400|2500|If you control 3 "Red-Eyes White Dragon" you can remove them from play to destroy all cards on the Field. Once per turn, both players can draw 2 cards. Then you must remove from play 2 cads in your graveyard.|
  1033. |Spider Claw|96|DSAS|Insect/Effect|Earth|5||2300|2100|Each time an Insect-type monster you control is destroyed by a card effect, Special Summon 1 Insect-type monster from your Deck with 1200 or less ATK from your Deck. If this card is destroyed by battle, add 1 Insect-type monster from your Graveyard to your Hand except "Spider Claw"|
  1034. |Insector Gadget|97|DSAS|Machine/Effect|Light|4||1200|1300|This card gains 100 ATK for each Insect-type monster in your graveyard. If this card has 2000 or more ATK, destroy this card and Special Summon an Insect-type monster from your Graveyard with 1600 or less ATK.|
  1035. |Silver Wind Butterfly|98|DSAS|Insect/Effect|Wind|3||1600|1200|FLIP: Draw 2 cards and discard 3 cards from your Hand. If this card is Flip Summoned, it gains the following effect: -Each time an Insect-type monster is Summoned, send the top card of your Deck to the Graveyard and add 2 cards with 1400 or lower ATK from your Graveyard to your Hand.|
  1036. |Cardmite|99|DSAS|Insect/Effect|Earth|1||50|550|If this card is Special Summoned, send 2 cards from the top of the opponents Deck to the Graveyard. If this card is destroyed by battle, activate 1 of the following effects depending on this card's battle position: -Attack position, send the top 2 cards of both players Decks to the Graveyard. -Defense position, discard 2 cards and draw 1 card.|
  1037. |Composting|100|DSAS|Spell Card|Spell||Continuous|||During each of your opponent's End Phases, your opponent selects 1 card in your Graveyard or that is Removed from play. Return the selected card to the bottom of your deck. If there are no targets to choose from this card is destroyed.|
  1038. |Oppresed Soul|101|DSAS|/Effect|Dark|2||1500|0|When this card is destroyed by battle, select 1 Continous Spell or Trap on the field and place 1 "Guard counter" on it. If a card with a "Guard counter" on it would be destroyed, you can remove the "Guard counter" instead. If you control a Spirit monster, this card gains 400 ATK.|
  1039. |Mirage|102|DSAS|Beast/Effect|Light|1||100|100|This card cannot be destroyed by battle with a monster with a higher Level. If this card would be destroyed by a Spell Card, Trap Card, or Effect Monster's effect, it is not destroyed and its Level is increased by 2.|
  1040. |Level Shooter|103|DSAS|Machine/Effect|Earth|2||800|300|When this card is Normal Summoned, send all cards in your hand to the Graveyard. This card's Level is increased by 1 for every 2 cards sent. Once per turn, you can have this card's Level be decreased by any number to destroy the same number of cards on the field. If you do, you cannot declare an attack this turn. During each of your Standby Phases, this card's Level is decreased by 1. When this card's Level becomes 1, remove it from play.|
  1041. |Firebrand Mystic|104|DSAS|Pyro/Effect|Fire|4||1400|1400|During each of your Standby Phases, you lose 1000 Life Points and this card gains 1000 ATK.|
  1042. |Sign of Blessing|105|DSAS|Spell Card|Spell|||||During your next Standby Phase, if you have fewer cards in your hand than your opponent, draw 2 cards.|
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