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May 18th, 2015
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  1.  
  2. punchcard
  3. El Vibrato punchcard (TARGET)
  4.  
  5. This is a small card made of stiff paper, with more holes in it than your mom. By, like, a lot.
  6.  
  7. Type: combat item
  8. Selling Price: 142 Meat.
  9.  
  10. ???
  11.  
  12.  
  13. Batfactors data:
  14. 0 damage to opponent
  15. 0 damage to self
  16. Specials: stun loc(vibrato)
  17.  
  18. punchcard
  19. El Vibrato punchcard (SELF)
  20.  
  21. This is a small card made of stiff paper, with more holes in it than a sieve warehouse.
  22.  
  23. Type: combat item
  24. Selling Price: 216 Meat.
  25.  
  26. ???
  27.  
  28.  
  29. Batfactors data:
  30. 0 damage to opponent
  31. 0 damage to self
  32. Specials: stun loc(vibrato)
  33.  
  34. punchcard
  35. El Vibrato punchcard (FLOOR)
  36.  
  37. This is a small card made of stiff paper, with more holes in it than a viking prom dress.
  38.  
  39. Type: combat item
  40. Selling Price: 88 Meat.
  41.  
  42. ???
  43.  
  44.  
  45. Batfactors data:
  46. 0 damage to opponent
  47. 0 damage to self
  48. Specials: stun loc(vibrato)
  49.  
  50. punchcard
  51. El Vibrato punchcard (DRONE)
  52.  
  53. This is a small card made of stiff paper, with more holes in it than a trunk full of bagels.
  54.  
  55. Type: combat item
  56. Selling Price: 182 Meat.
  57.  
  58. ???
  59.  
  60.  
  61. Batfactors data:
  62. 0 damage to opponent
  63. 0 damage to self
  64. Specials: stun loc(vibrato)
  65.  
  66. punchcard
  67. El Vibrato punchcard (WALL)
  68.  
  69. This is a small card made of stiff paper, with more holes in it than a whole planet covered with golf courses.
  70.  
  71. Type: combat item
  72. Selling Price: 176 Meat.
  73.  
  74. ???
  75.  
  76.  
  77. Batfactors data:
  78. 0 damage to opponent
  79. 0 damage to self
  80. Specials: stun loc(vibrato)
  81.  
  82. punchcard
  83. El Vibrato punchcard (SPHERE)
  84.  
  85. This is a small card made of stiff paper, with more holes in it than a fishnet fetishist's closet.
  86.  
  87. Type: combat item
  88. Selling Price: 104 Meat.
  89.  
  90. ???
  91.  
  92.  
  93. Batfactors data:
  94. 0 damage to opponent
  95. 0 damage to self
  96. Specials: stun loc(vibrato)
  97.  
  98. drone2
  99. sparking El Vibrato drone
  100.  
  101. This is an El Vibrato drone, but this one has more sparks flying off of it than most El Vibrato drones. Which is to say that this one has sparks flying off of it at all. As if the sparks weren't enough of an indication of danger, it's hot to the touch, and it's making a fairly ominous crackling sound.
  102.  
  103. Type: combat item
  104. Selling Price: 500 Meat.
  105. Cannot be traded
  106.  
  107. Deals 250-300 Physical Damage
  108.  
  109.  
  110. Batfactors data:
  111. 275 damage to opponent
  112. 0 damage to self
  113.  
  114. origamiken
  115. naughty paper shuriken
  116.  
  117. This is a piece of lurid paper folded into a bawdy throwing-star. You may ask yourself (water flowing underground) "how can a shuriken be naughty?" Well, not only is it covered in licentious prose and illustrations, but when it's thrown, it seeks out whatever's holding up an opponent's pants and severs it, be it belt, suspenders, or elastic. Naughty little pants-dropping shuriken.
  118.  
  119. Also: naughty paper shuriken, oh the doo-dah day.
  120.  
  121. Type: combat item (reusable)
  122. Cannot be discarded
  123.  
  124. Removes a monster's pants and stuns it for a few rounds
  125. (if the monster is wearing pants)
  126.  
  127. NOTE: This item is too old to use on your current path.
  128.  
  129.  
  130. Batfactors data:
  131. 17 sleaze damage to opponent
  132. 0 damage to self
  133. Specials: !! stuns pants-dropping monsters
  134.  
  135. hubcap
  136. sharpened hubcap
  137.  
  138. This hubcap has had fishing weights soldered inside of it, to give it extra heft and stability in flight, and the rim has been sharpened to a razor edge. Basically it's the world's deadliest frisbee, and you can use it to take out enemies just like Xena, if Xena were a hobo.
  139.  
  140. ...Actually, come to think of it, she basically was.
  141.  
  142. Type: combat item
  143. Selling Price: 100 Meat.
  144. Cannot be traded
  145.  
  146. Deals 400-500 Physical Damage
  147.  
  148.  
  149. Batfactors data:
  150. 500 damage to opponent
  151. 0 damage to self
  152.  
  153. caltrop
  154. very large caltrop
  155.  
  156. This giant caltrop is made from four sharpened railroad spikes welded together in a triangular formation, so that one is always sticking straight up. Ever step on a jack, or a four-sided die? It's like that, only about a million times worse.
  157.  
  158. Type: combat item
  159. Selling Price: 150 Meat.
  160. Cannot be traded
  161.  
  162. Deals 150-200 Physical Damage
  163. Stuns an enemy for a few rounds
  164.  
  165.  
  166. Batfactors data:
  167. 0 damage to opponent
  168. 0 damage to self
  169. Specials: stun 5.5
  170.  
  171. big6pack
  172. The Six-Pack of Pain
  173.  
  174. What's better than smashing an enemy in the head with an empty beer bottle? Smashing an enemy in the head with eight empty beer bottles at once, after whirling them up to speed on the end of a rope. Seriously, ouch. Don't try that one at home, kids.
  175.  
  176. Type: combat item
  177. Selling Price: 200 Meat.
  178. Cannot be traded
  179.  
  180. Deals Physical Damage based on your Muscle
  181. Weakens Enemies a Whole Lot
  182.  
  183.  
  184. Batfactors data:
  185. buffedmus damage to opponent
  186. 0 damage to self
  187.  
  188. triangle
  189. dinged-up triangle
  190.  
  191. This triangle has seen better days. Days when it wasn't dull, days when it wasn't misshapen, days when it wasn't pocked with dents.
  192.  
  193. Type: combat item
  194. Selling Price: 300 Meat.
  195. Cannot be traded
  196.  
  197. Summons a Hobo buddy
  198.  
  199.  
  200. Batfactors data:
  201. 0 damage to opponent
  202. 0 damage to self
  203. Specials: custom, !! summons a hobo underling
  204.  
  205. zomboeye
  206. Zombo's empty eye
  207.  
  208. This is one of Zombo's eyes. Or rather, it's the thing that would be an eye if Zombo had had eyes. As it is, it's kind of like an orb of inky, swirling negative energy. It's really hard to imagine how he was able to see -- maybe he saw by imagining really hard.
  209.  
  210. Type: combat item (reusable)
  211. Selling Price: 10000 Meat.
  212. Cannot be traded
  213.  
  214. Deals 150-200 Spooky Damage
  215. Weakens Enemies a Lot
  216. (doesn't go away when used)
  217.  
  218.  
  219. Batfactors data:
  220. {150,175,200} spooky damage to opponent
  221. 0 damage to self
  222. Specials: att -{30,40,50}, def -{30,40,50}, once
  223.  
  224. styore
  225. Frosty's iceball
  226.  
  227. Did you ever take a snowball and put it in your freezer, thinking you'd pull it out the following year and use it to exact a frigid revenge on all those who oppose you? This thing is what you'd have ended up with if your mom had actually let you go through with that plan.
  228.  
  229. Type: combat item (reusable)
  230. Selling Price: 10000 Meat.
  231. Cannot be traded
  232.  
  233. Deals 200-300 Cold Damage
  234. (you can use it 2 times a day without melting it)
  235.  
  236.  
  237. Batfactors data:
  238. 250 cold damage to opponent
  239. 0 damage to self
  240. Specials: custom
  241.  
  242. lewdcard
  243. lewd playing card
  244.  
  245. This is a playing card with a naughty picture on it. I guess it's useful for playing strip poker by yourself and not having it be a complete waste of time.
  246.  
  247. Type: usable (also usable in combat)
  248. Cannot be discarded
  249.  
  250. Deals 100-150 Physical Damage and 100-150 Sleaze Damage
  251.  
  252.  
  253. Batfactors data:
  254. 148.5 none,sleaze damage to opponent
  255. 0 damage to self
  256.  
  257. prismbomb
  258. rainbow bomb
  259.  
  260. What's more exciting than a prismatic wad? A prismatic wad with a stick of dynamite embedded in it!
  261.  
  262. Type: combat item
  263. Selling Price: 150 Meat.
  264.  
  265. Deals 20-30 Physical Damage and 20-30 Prismatic Damage
  266.  
  267. NOTE: This item is too old to use on your current path.
  268.  
  269.  
  270. Batfactors data:
  271. 150 none,hot,cold,spooky,sleaze,stench damage to opponent
  272. 0 damage to self
  273.  
  274. page
  275.  
  276. terrible poem
  277. the metaphors, the symbols,
  278. the pain, the horror.
  279.  
  280. Type: combat item
  281. Selling Price: 10 Meat.
  282.  
  283. Deals 5-6 Physical Damage
  284.  
  285.  
  286. Batfactors data:
  287. 5 damage to opponent
  288. 0 damage to self
  289.  
  290. sack1
  291. bargain flash powder
  292.  
  293. very cheap pyrotechnics
  294. for discount escapes.
  295.  
  296. Type: combat item
  297. Selling Price: 2 Meat.
  298.  
  299. Lets you escape from combat
  300.  
  301.  
  302. Batfactors data:
  303. 0 damage to opponent
  304. 0 damage to self
  305. Specials: custom runaway 0
  306.  
  307. luckycap
  308. black spot
  309.  
  310. This be that what pirates fear most -- the dreaded black spot. It be the kiss of death, a dreadful curse, and an indication that one shouldn't use a white handkerchief to polish cannonballs.
  311.  
  312. Type: combat item
  313. Cannot be discarded
  314.  
  315. Deals 30-40 Physical Damage per round for the rest of the fight
  316.  
  317.  
  318. Batfactors data:
  319. 35.5 damage to opponent
  320. 0 damage to self
  321.  
  322. scroll1
  323. Mer-kin killscroll
  324.  
  325. This damp scroll has a few words on it, apparently written in some sort of waterproof ink. The language uses letters and punctuation that you recognize, but the words themselves hold no meaning to you. The choice of font makes the text look decidedly... sinister.
  326.  
  327. Type: combat item
  328. Selling Price: 100 Meat.
  329.  
  330. Deals tremendous Physical Damage to Mer-kin
  331.  
  332.  
  333. Batfactors data:
  334. 0 spooky damage to opponent
  335. 0 damage to self
  336.  
  337. crabmeat
  338. imitation crab meat
  339.  
  340. This is a flaky piece of imitation crab meat. It looks like it's made of some kind of plastic that's been spray-painted pink.
  341.  
  342. Type: combat item
  343. Selling Price: 50 Meat.
  344.  
  345. Deals 150-250 Physical Damage
  346. (will backfire if used on land)
  347.  
  348.  
  349. Batfactors data:
  350. 192.5*zone(sea) damage to opponent
  351. -0.25*monsterattack*(zone(sea)-1) damage to self
  352.  
  353. navalmine
  354. live nautical mine
  355.  
  356. This is an underwater mine, but it's not for fish -- it's for blowing up enemy ships. Be careful with it -- don't try to put a spell on it, for instance, because it's a mine.
  357.  
  358. Type: combat item
  359. Selling Price: 200 Meat.
  360.  
  361. Deals a bunch of Physical Damage
  362. Is unsafe on land
  363.  
  364.  
  365. Batfactors data:
  366. zone(sea)*422 damage to opponent
  367. 494-zone(sea)*389 damage to self
  368.  
  369. spine
  370. pufferfish spine
  371.  
  372. This is a sharp spine coated with a potent neurotoxin. It makes you glad that your own spine has neither of those properties.
  373.  
  374. Type: combat item
  375. Selling Price: 25 Meat.
  376.  
  377. Poisons your opponent, and using additional ones makes the poison way worse
  378.  
  379.  
  380. Batfactors data:
  381. 0 damage to opponent
  382. 0 damage to self
  383.  
  384. sputtysheet
  385. Spooky Putty sheet
  386.  
  387. This is a wad of Spooky Putty that you've pressed into a flat sheet, so that you can copy newspaper ink with it.
  388.  
  389. In completely unrelated news, Knob Goblin Scientists have recently discovered that most monsters in the Kingdom of Loathing are composed, at the molecular level, of a high percentage of newspaper ink.
  390.  
  391. Type: combat item (reusable)
  392. Cannot be discarded
  393.  
  394. Makes a copy of a monster to fight later
  395.  
  396. NOTE: This item is too old to use on your current path.
  397.  
  398.  
  399. Batfactors data:
  400. 0 damage to opponent
  401. 0 damage to self
  402. Specials: custom copy
  403.  
  404. bladder
  405. ink bladder
  406.  
  407. This little gland filled with a dense black ink is what squids use when they want to get away from predators. If, on the other hand, they want to get away from a Predator, they're basically screwed.
  408.  
  409. Type: combat item
  410. Selling Price: 30 Meat.
  411.  
  412. Lets you escape from combat without spending an Adventure (underwater)
  413. Weakens enemies significantly (on land)
  414.  
  415.  
  416. Batfactors data:
  417. 0 damage to opponent
  418. 0 damage to self
  419.  
  420. Specials: underwater, custom runaway 0.8
  421.  
  422. roe
  423.  
  424. anemone nematocyst
  425.  
  426. This tiny little pod of anemone flesh contains a tightly coiled hairlike thing covered in a potent paralytic neurotoxin. It's difficult to say "anemone nematocyst," and it's made even more difficult if you've just had one thrown at you.
  427.  
  428. Type: combat item
  429. Selling Price: 85 Meat.
  430.  
  431. Stuns your opponent for a few rounds
  432. (more effective underwater)
  433.  
  434.  
  435. Batfactors data:
  436. 0 damage to opponent
  437. 0 damage to self
  438. Specials: stun 1.5+zone(sea)*2
  439.  
  440. seltzer
  441. high-pressure seltzer bottle
  442.  
  443. This is a bottle of seltzer designed for use in high-pressure comedy situations. A series of warnings on the side of the bottle advise against ever actually using it for anything.
  444.  
  445. Type: usable (also usable in combat)
  446. Selling Price: 165 Meat.
  447.  
  448. Restores 150-200 MP
  449.  
  450.  
  451. Batfactors data:
  452. 0 damage to opponent
  453. 0 damage to self
  454. Specials: mp 175
  455.  
  456. posstomato
  457. possessed tomato
  458.  
  459. This is a tomato that's been possessed by some demon or other. Don't listen to what it tells you about your mother -- that woman was a saint.
  460.  
  461. Type: combat item
  462. Selling Price: 20 Meat.
  463.  
  464. Deals 6-8 Spooky Damage per round for the rest of the fight
  465.  
  466.  
  467. Batfactors data:
  468. 7 spooky damage to opponent
  469. 0 damage to self
  470.  
  471. egg
  472. hand grenegg
  473.  
  474. This is a rotten egg retrieved from the deepest crevices of an ancient evil refrigerator. You know how people always make jokes about things in refrigerators getting so old and rotten that they develop some sort of sinister intelligence? Well, don't make jokes like that in front of this egg, okay?
  475.  
  476. Type: combat item
  477. Selling Price: 16 Meat.
  478.  
  479. Deals 6-8 Stench Damage per round for the rest of the fight
  480.  
  481.  
  482. Batfactors data:
  483. 0 stench damage to opponent
  484. 0 damage to self
  485.  
  486. bigcaret
  487. caret
  488.  
  489. "What's up, doc?" The fact that this isn't that kind of carrot, that's what's up. Nor is it the kind you use to gauge the quality of gold. It's the kind editors use to tell authors where they can stick it.
  490.  
  491. Type: combat item
  492. Selling Price: 65 Meat.
  493.  
  494. Guarantees that your next regular attack will Critically Hit
  495.  
  496.  
  497. Batfactors data:
  498. 0 damage to opponent
  499. 0 damage to self
  500. Specials: custom, !! next attack is guaranteed crit
  501.  
  502. hotsauce
  503. Colon Annihilation Hot Sauce
  504.  
  505. This is a bottle of one of those boutique barbeque sauces -- you know, the ones with names like Weeping Sphincter and Look, Ma, My Tongue's Gone. Basically, it's a sauce so hot that nobody who didn't have something to prove would bother drinking it.
  506.  
  507. Type: combat item
  508. Selling Price: 27 Meat.
  509.  
  510. Deals 6-8 Hot Damage per round for the rest of the fight
  511.  
  512.  
  513. Batfactors data:
  514. 7 hot damage to opponent
  515. 0 damage to self
  516.  
  517. bees
  518. handful of bees
  519.  
  520. Huh. Well, you appear to have stuck your hand inside the Guy Made of Bees, and grabbed a handful of... them. I'm frankly pretty shocked that you were crazy enough to do that; judging from the fact that they aren't stinging the hell out of you, I guess the bees are too.
  521.  
  522. Type: combat item
  523. Selling Price: 88 Meat.
  524.  
  525. Deals 80-100 Physical Damage per round for the rest of the fight
  526.  
  527.  
  528. Batfactors data:
  529. 90 damage to opponent
  530. 0 damage to self
  531.  
  532. specjelly
  533. spectral jelly
  534.  
  535. This is a mostly invisible, largely intangible blob of jelly from a spectral jellyfish. Holding it is sort of like holding a wet jiggly glob of nothing. Now if only you had some spectral toast, because obviously you couldn't possibly put this on normal toast.
  536.  
  537. Type: combat item
  538. Selling Price: 62 Meat.
  539.  
  540. Makes you nearly impervious to damage for the duration of the fight
  541.  
  542.  
  543. Batfactors data:
  544. 0 damage to opponent
  545. 0 damage to self
  546.  
  547. 10101
  548. software glitch
  549.  
  550. #INS{This is a club used to club seals. You could probably club other things with it, too. Just make suERROR: LINE 40 UNEXPECTE$$
  551.  
  552. Type: combat item
  553. Selling Price: 13 Meat.
  554.  
  555. Fatal Error: Unexpected } in line 17
  556.  
  557.  
  558. Batfactors data:
  559. 0 damage to opponent
  560. 0 damage to self
  561.  
  562. music
  563. love song of vague ambiguity
  564.  
  565. This is one of those love songs that's so generalized, so trite, and so vague that it could be about anything. It could be about your lover, your friend, your pets, or possibly your bitchin' meatcar. As such, it's the perfect love song for anyone who has never actually been in love, but has read a lot about it. For the rest of us, the clumsy songcrafting is enough to drive us into a very unambiguous murderous rage.
  566.  
  567. Type: potion
  568. Effect: Broken Heart
  569. Duration: 5 Adventures
  570. (can also be used in combat)
  571. Cannot be discarded
  572.  
  573. Deals Physical Damage based on your Muscle
  574.  
  575. NOTE: This item is too old to use on your current path.
  576. Mafia's modifiers:
  577. Effect: "Broken Heart"
  578. Effect Duration: 5
  579.  
  580. Batfactors data:
  581. buffedmus damage to opponent
  582. -min(100,ceil(5*sqrt(max(0,min(buffedmus,monsterhp))))) damage to self
  583.  
  584. Broken Heart
  585.  
  586. Your heart got so full of sadness that it broke in half. Luckily, this caused your body's remarkable, latent regenerative abilities to kick in.
  587.  
  588. Muscle +
  589. Regenerate HP per Adventure
  590.  
  591. Mafia's modifiers:
  592. HP Regen Min: [min(T,20)]
  593. HP Regen Max: [min(T,20)]
  594. Muscle: [min(T,20)]
  595. music
  596. love song of smoldering passion
  597.  
  598. This is a fiery, passionate love song. It celebrates love so intense, passion so strong, that it could set the world on fire. You know, the kind of love that doesn't exist anywhere but fiery, passionate love songs.
  599.  
  600. Yeah, keep telling yourself that.
  601.  
  602. Type: potion
  603. Effect: Fiery Heart
  604. Duration: 5 Adventures
  605. (can also be used in combat)
  606. Cannot be discarded
  607.  
  608. Deals Hot Damage based on your Mysticality
  609.  
  610. NOTE: This item is too old to use on your current path.
  611. Mafia's modifiers:
  612. Effect: "Fiery Heart"
  613. Effect Duration: 5
  614.  
  615. Batfactors data:
  616. buffedmys hot damage to opponent
  617. 0 damage to self
  618. Specials: mp min(50,ceil(5*sqrt(max(0,min(buffedmys,monsterhp)))))
  619.  
  620. Fiery Heart
  621.  
  622. You're feeling pretty passionate about things right now. There's a burning desire in your heart to go out and get some stuff done.
  623.  
  624. Mysticality +
  625. Regenerate 0 MP per Adventure
  626.  
  627. Mafia's modifiers:
  628. MP Regen Min: [ceil(min(T,20)/2)]
  629. MP Regen Max: [ceil(min(T,20)/2)]
  630. Mysticality: [min(T,20)]
  631. music
  632. love song of icy revenge
  633.  
  634. Okay, this is less a love song than a song about what happens when you go out the other side of love. It's pretty much a litany of the unpleasant, questionably moral, even downright illegal things that the singer's going to do to her cheatin' ex.
  635.  
  636. Type: potion
  637. Effect: Cold Hearted
  638. Duration: 5 Adventures
  639. (can also be used in combat)
  640. Cannot be discarded
  641.  
  642. Deals Cold Damage based on your Moxie
  643.  
  644. NOTE: This item is too old to use on your current path.
  645. Mafia's modifiers:
  646. Effect: "Cold Hearted"
  647. Effect Duration: 5
  648.  
  649. Batfactors data:
  650. buffedmox cold damage to opponent
  651. 0 damage to self
  652.  
  653. Cold Hearted
  654.  
  655. Your heart is icy -- you don't need anything, or anybody. This requires your familiars to be a little more self-reliant than usual.
  656.  
  657.  
  658.  
  659. Mafia's modifiers:
  660. Familiar Weight: [ceil(min(T,20)/2)]
  661. Moxie: [min(T,20)]
  662. music
  663. love song of sugary cuteness
  664.  
  665. This love song could turn a Crimbo elf diabetic, and put a diabetic into a coma (or possibly a grave). If you have a serious reality problem, you'll probably dig it. Most people, though, can't escape the vague aroma of rotten cheese that pervades every adorable lyric.
  666.  
  667. Type: potion
  668. Effect: Sweet Heart
  669. Duration: 5 Adventures
  670. (can also be used in combat)
  671. Cannot be discarded
  672.  
  673. Deals Stench Damage based on your Muscle
  674.  
  675. NOTE: This item is too old to use on your current path.
  676. Mafia's modifiers:
  677. Effect: "Sweet Heart"
  678. Effect Duration: 5
  679.  
  680. Batfactors data:
  681. buffedmus stench damage to opponent
  682. 0 damage to self
  683.  
  684. Sweet Heart
  685.  
  686. Your heart valves are nearly crusted shut with sugary sweetness. You feel compelled to go out and make some extra Meat, so you can buy something special for someone special.
  687.  
  688.  
  689.  
  690. Mafia's modifiers:
  691. Meat Drop: [2*min(T,20)]
  692. Muscle: [min(T,20)]
  693. music
  694. love song of disturbing obsession
  695.  
  696. This is one of those love songs that crosses that narrow divide between "romantic" and "deeply disturbing." You know, the difference between "I always want to be with you" and "I want to wear your skin like a sweater."
  697.  
  698. Type: potion
  699. Effect: Withered Heart
  700. Duration: 5 Adventures
  701. (can also be used in combat)
  702. Cannot be discarded
  703.  
  704. Deals Spooky Damage based on your Mysticality
  705.  
  706. NOTE: This item is too old to use on your current path.
  707. Mafia's modifiers:
  708. Effect: "Withered Heart"
  709. Effect Duration: 5
  710.  
  711. Batfactors data:
  712. buffedmys spooky damage to opponent
  713. 0 damage to self
  714.  
  715. Withered Heart
  716.  
  717. Your heart is two sizes too small. And black and shriveled. And dripping with antisocial ichor. You don't care about people. You don't need people. You can't rely on people. The only thing you can rely on is wealth -- specifically wealth in the form of material possessions. I'm going pretty far out of my way to explain that you're gonna find more items while you're in this kind of mood.
  718.  
  719.  
  720.  
  721. Mafia's modifiers:
  722. Item Drop: [min(T,20)]
  723. Mysticality: [min(T,20)]
  724. music
  725. love song of naughty innuendo
  726.  
  727. Trains going into tunnels, flowers blooming, someone puffing on a cigar . . . if any of those mental images gives you a knowing smirk, then I'm sure you'll "enjoy" this song. I know I did.
  728.  
  729. All night long. With your mom.
  730.  
  731. Type: potion
  732. Effect: Lustful Heart
  733. Duration: 5 Adventures
  734. (can also be used in combat)
  735. Cannot be discarded
  736.  
  737. Deals Sleaze Damage based on your Moxie
  738.  
  739. NOTE: This item is too old to use on your current path.
  740. Mafia's modifiers:
  741. Effect: "Lustful Heart"
  742. Effect Duration: 5
  743.  
  744. Batfactors data:
  745. buffedmox sleaze damage to opponent
  746. 0 damage to self
  747.  
  748. Lustful Heart
  749.  
  750. You're feeling a lot like a very obscure reference to Jimmy Carter -- your heart is filled with lust. Zeal. Enthusiasm. Your heart is champing at the bit. The... heart bit.
  751.  
  752.  
  753.  
  754. Mafia's modifiers:
  755. Moxie: [min(T,20)]
  756. librarycard
  757. Mer-kin pinkslip
  758.  
  759. This slip of paper was given to a laid-off Mer-kin. Nobody's sure why it's pink -- maybe they figure pink is a soothing color, and it makes the layoffee less likely to go berserk with a speargun?
  760.  
  761. (Meatsmithing component)
  762. Type: combat item
  763. Selling Price: 85 Meat.
  764.  
  765. Escape from fights with Mer-kin without spending an Adventure
  766.  
  767.  
  768. Batfactors data:
  769. 0 damage to opponent
  770. 0 damage to self
  771. Specials: phylum mer-kin, custom runaway
  772.  
  773. scroll1
  774. Mer-kin healscroll
  775.  
  776. This damp scroll has a few words on it, apparently written in some sort of waterproof ink. The language uses letters and punctuation that you recognize, but the words themselves hold no meaning to you. The first letter of it is really big, ornately decorated, and illuminated with gold foil.
  777.  
  778. Type: combat item
  779. Selling Price: 77 Meat.
  780.  
  781. Restores up to 300 Hit Points
  782.  
  783.  
  784. Batfactors data:
  785. 0 damage to opponent
  786. -(300+zone(sea)*(maxhp-myhp)) damage to self
  787.  
  788. eggplain
  789. golden plastic oyster egg
  790.  
  791. This is a golden plastic imitation oyster egg. This is the first egg you've found that has an odor -- a faint apple scent. You are a bit anxious to find out what's inside, especially since the Enchanted Flying Oyster was not at all a day late hiding these particular eggs.
  792.  
  793. Type: combat item
  794. Selling Price: 23 Meat.
  795.  
  796. Lets you escape from combat without spending an Adventure
  797. (Maybe)
  798.  
  799.  
  800. Batfactors data:
  801. 0 damage to opponent
  802. 0 damage to self
  803. Specials: custom runaway 0.3
  804.  
  805. cleaner
  806. bottle of Gü-Gone
  807.  
  808. This family-size jug of industrial solvent has been fitted with a handy spray nozzle to make it easier to industrially solve your family.
  809.  
  810. Type: combat item (reusable)
  811. Cannot be traded or discarded
  812. Quest Item
  813.  
  814. Dissolves Slimes
  815.  
  816.  
  817. Batfactors data:
  818. {10,15,20}*loc(convention hall lobby) damage to opponent
  819. 0 damage to self
  820.  
  821. hedgeturtle
  822. hedgeturtle
  823.  
  824. This is to an ordinary turtle what a hedgehog is to an ordinary hog, which is to say that it's a turtle covered in a large number of thick, sharp spikes. The similarities don't go very far, though -- a hedgehog is positively cuddly next to this thing.
  825.  
  826. (Meatsmithing component)
  827. Type: combat item
  828. Selling Price: 96 Meat.
  829.  
  830. Deals 30-60 Physical Damage
  831. Causes Bleeding
  832.  
  833.  
  834. Batfactors data:
  835. 50 damage to opponent
  836. 0 damage to self
  837.  
  838. paintedturtle
  839. painted turtle
  840.  
  841. This turtle apparently got used as a canvas for some highly experimental artwork -- big splatters of randomly-colored paint adorn its entire shell, causing you to think "Harrumph. I could do that." when you look at it.
  842.  
  843. (Meatsmithing component)
  844. Type: combat item
  845. Selling Price: 350 Meat.
  846.  
  847. Deals 10-20 Prismatic Damage
  848.  
  849.  
  850. Batfactors data:
  851. 75 hot,cold,stench,spooky,sleaze damage to opponent
  852. 0 damage to self
  853.  
  854. blueshell
  855. blue shell
  856.  
  857. This thing infuriates you. Some designer's misguided sense of fairness has created the single most obnoxious object in the history of video games.
  858.  
  859. Type: combat item
  860. Selling Price: 22 Meat.
  861.  
  862. Deals up to 25 Physical Damage to whoever is in the lead
  863.  
  864.  
  865. Batfactors data:
  866. min(max(monsterhp-myhp,0),1)*25 damage to opponent
  867. min(max(myhp-monsterhp,0),1)*25 damage to self
  868. Specials: !! 2 each white/blue pixels if it attacks you
  869.  
  870. soupturtle
  871. soup turtle
  872.  
  873. This is a turtle that lost its shell (probably from being kicked by a plumber, those jerks) and replaced it with an empty soup can. If it were a dragon, it'd be a divine thing, but as it is, it's just sort of sad.
  874.  
  875. (Meatsmithing component)
  876. Type: combat item
  877. Selling Price: 14 Meat.
  878.  
  879. Deals 5-10 Hot Damage
  880.  
  881.  
  882. Batfactors data:
  883. 9 hot damage to opponent
  884. 0 damage to self
  885.  
  886. samuraiturtle
  887.  
  888. samurai turtle
  889. Best not call him a ninja
  890. He'll kill for honor.
  891.  
  892. (Meatsmithing component)
  893. Type: combat item (reusable)
  894. Selling Price: 5 Meat.
  895.  
  896. Does various ninja things
  897.  
  898.  
  899. Batfactors data:
  900. 8 damage to opponent
  901. 0 damage to self
  902.  
  903. mem_ca
  904. memory of a CA base pair
  905.  
  906. You remember CA. You remember redwood trees, bumper cars and wolverines. Motor boys and girls with tans. Nearly was and almost... rans? What the hell does that mean?
  907.  
  908. Type: combat item
  909. Selling Price: 15 Meat.
  910. Cannot be traded
  911.  
  912. Causes a memory of evolution
  913.  
  914. NOTE: This item is too old to use on your current path.
  915.  
  916.  
  917. Batfactors data:
  918. 0 damage to opponent
  919. 0 damage to self
  920. Specials: notmonster cyrus, def -buffedmus, !! actually gives +100% muscle
  921.  
  922. mem_cg
  923. memory of a CG base pair
  924.  
  925. You remember CG, a genetic marker associated with a predisposition to ruin movies with unnecessary, fake-ass looking special effects.
  926.  
  927. Type: combat item
  928. Selling Price: 15 Meat.
  929. Cannot be traded
  930.  
  931. Causes a memory of evolution
  932.  
  933. NOTE: This item is too old to use on your current path.
  934.  
  935.  
  936. Batfactors data:
  937. 0 damage to opponent
  938. 0 damage to self
  939. Specials: notmonster cyrus, !! +100% myst
  940.  
  941. mem_ct
  942. memory of a CT base pair
  943.  
  944. You remember a CT. Magnum P. I. hated him, but Bizarro Magnum P. I. thought he was the cat's pajamas. Er... the cat's trapeze.
  945.  
  946. Type: combat item
  947. Selling Price: 15 Meat.
  948. Cannot be traded
  949.  
  950. Causes a memory of evolution
  951.  
  952. NOTE: This item is too old to use on your current path.
  953.  
  954.  
  955. Batfactors data:
  956. 0 damage to opponent
  957. 0 damage to self
  958. Specials: notmonster cyrus, att -buffedmox, !! actually gives +100% moxie
  959.  
  960. mem_ag
  961. memory of an AG base pair
  962.  
  963. You remember AG. He used to wear such funny hats. He'd put that J on, and start going on and on about rules of military conduct, or he'd wear that stupid B, and constantly let cats out of himself. Then he'd put on a D, and insult people, but then he'd put on a G so they wouldn't be able to reply to him.
  964.  
  965. Type: combat item
  966. Selling Price: 15 Meat.
  967. Cannot be traded
  968.  
  969. Causes a memory of evolution
  970.  
  971. NOTE: This item is too old to use on your current path.
  972.  
  973.  
  974. Batfactors data:
  975. 0 damage to opponent
  976. 0 damage to self
  977. Specials: notmonster cyrus, !! +200% init
  978.  
  979. mem_at
  980. memory of an AT base pair
  981.  
  982. You remember an AT. If you remembered two of them, you'd be able to storm the Rebel base on Hoth.
  983.  
  984. Type: combat item
  985. Selling Price: 15 Meat.
  986. Cannot be traded
  987.  
  988. Causes a memory of evolution
  989.  
  990. NOTE: This item is too old to use on your current path.
  991.  
  992.  
  993. Batfactors data:
  994. 0 damage to opponent
  995. 0 damage to self
  996. Specials: notmonster cyrus, att 30, def 30
  997.  
  998. mem_gt
  999. memory of a GT base pair
  1000.  
  1001. You remember a GT. Oh, the fun you had, driving it around, slightly faster and less fuel-efficiently than the LX. Until that fateful race, on that fateful night at Horrible Fifties Car Crash Curve, when everything changed.
  1002.  
  1003. Type: combat item
  1004. Selling Price: 15 Meat.
  1005. Cannot be traded
  1006.  
  1007. Causes a memory of evolution
  1008.  
  1009. NOTE: This item is too old to use on your current path.
  1010.  
  1011.  
  1012. Batfactors data:
  1013. 0 damage to opponent
  1014. 0 damage to self
  1015. Specials: notmonster cyrus, !! +200 DA
  1016.  
  1017. wumpbola
  1018. wumpus-hair bolo
  1019.  
  1020. A bolo is basically a string with some weights on the ends, which you can throw at things to tangle them up. This one is made out of the woven hair of a beast that was slain by an ancient ancestor of yours thousands of years ago, except he was also you at the time. I recommend you don't think about it too hard.
  1021.  
  1022. Type: combat item
  1023. Selling Price: 144 Meat.
  1024. Cannot be traded
  1025.  
  1026. Lets you escape from combat without spending an Adventure
  1027. (Maybe)
  1028.  
  1029. NOTE: This item is too old to use on your current path.
  1030.  
  1031.  
  1032. Batfactors data:
  1033. 0 damage to opponent
  1034. 0 damage to self
  1035. Specials: custom runaway 0.5
  1036.  
  1037. wumpnet
  1038. wumpus-hair net
  1039.  
  1040. This is an object used by wumpuses (wumpi?) who work in the food-service industry, to keep their... wait.
  1041.  
  1042. This is a net woven out of the freshly-plucked hair of a wumpus killed thousands of years ago. Yeah, I don't know how that works either.
  1043.  
  1044. Type: combat item
  1045. Selling Price: 360 Meat.
  1046. Cannot be traded
  1047.  
  1048. Weakens enemies somewhat
  1049.  
  1050. NOTE: This item is too old to use on your current path.
  1051.  
  1052.  
  1053. Batfactors data:
  1054. 0 damage to opponent
  1055. 0 damage to self
  1056. Specials: stun
  1057.  
  1058. liquidmetal
  1059. pool of liquid metal
  1060.  
  1061. This is a little puddle of liquid metal. Like the liquid metal robot it came from, this puddle can assume a variety of shapes, and is wondering if you've seen this boy.
  1062.  
  1063. As a side note, liquid metal is my least favorite genre of music. Playing the guitar in the shower is just a bad idea.
  1064.  
  1065. Type: combat item
  1066. Selling Price: 107 Meat.
  1067.  
  1068. Does various things
  1069.  
  1070. NOTE: This item is too old to use on your current path.
  1071.  
  1072.  
  1073. Batfactors data:
  1074. 3.75 damage to opponent
  1075. -6.25 damage to self
  1076. Specials: mp 5, stun 0.25
  1077.  
  1078. facehugger
  1079. facehugging alien
  1080.  
  1081. Aw, how cute! It just wants to give you a hug! In the face!
  1082.  
  1083. Type: combat item
  1084. Selling Price: 66 Meat.
  1085.  
  1086. Deals 100-300 Physical Damage after a few rounds have passed
  1087.  
  1088. NOTE: This item is too old to use on your current path.
  1089.  
  1090.  
  1091. Batfactors data:
  1092. 202 damage to opponent
  1093. 0 damage to self
  1094.  
  1095. unicycle2
  1096. rickety old unicycle
  1097.  
  1098. You'll look sweet upon the seat of this -- it's a bicycle built for one half!
  1099.  
  1100. Type: accessory
  1101. Moxie Required: 200
  1102. (can also be used in combat)
  1103. Selling Price: 2000 Meat.
  1104. Cannot be traded
  1105.  
  1106. Moxie +15%
  1107. Combat Initiative +50%
  1108. Regenerate 10-25 MP per adventure
  1109.  
  1110. NOTE: You may not equip more than one of these at a time.
  1111. Mafia's modifiers:
  1112. Moxie Percent: +15
  1113. Initiative: +50
  1114. MP Regen Min: 10
  1115. MP Regen Max: 25
  1116. Single Equip
  1117.  
  1118. Batfactors data:
  1119. 7478 damage to opponent
  1120. 0 damage to self
  1121.  
  1122. hulahoop
  1123. crusty hula hoop
  1124.  
  1125. This little number will make all of your hoop dreams come true. You can rotate it around literally ANY part of your body! What fun! You know, for kids.
  1126.  
  1127. Type: accessory
  1128. Mysticality Required: 200
  1129. (can also be used in combat)
  1130. Selling Price: 1600 Meat.
  1131. Cannot be traded
  1132.  
  1133. Mysticality +15%
  1134. Spell Damage +50
  1135. 75% Chance of Preventing Negative Status Attacks
  1136.  
  1137. NOTE: You may not equip more than one of these at a time.
  1138. Mafia's modifiers:
  1139. Mysticality Percent: +15
  1140. Spell Damage: +50
  1141. Single Equip
  1142.  
  1143. Batfactors data:
  1144. 3967 damage to opponent
  1145. 0 damage to self
  1146.  
  1147. coily
  1148. Coily™
  1149.  
  1150. What gets caught in your hair, alone or in pairs, and occasionally traverses a single stair? What brightens your day, and turns your hands gray, and is sort of fun until your brother stretches it out way too far and it never works right again? Everyone knows it's Coily™!
  1151.  
  1152. Type: ranged weapon (2-handed spring)
  1153. Damage: 20 - 40
  1154. Moxie Required: 200
  1155. (can also be used in combat)
  1156. Selling Price: 1200 Meat.
  1157. Cannot be traded
  1158.  
  1159. Moxie +15%
  1160. +10% Item Drops from Monsters
  1161. +25% Meat from Monsters
  1162. Mafia's modifiers:
  1163. Moxie Percent: +15
  1164. Item Drop: +10
  1165. Meat Drop: +25
  1166.  
  1167. Batfactors data:
  1168. {3000,5500,8000} damage to opponent
  1169. 0 damage to self
  1170. Specials: custom, !! this damage is delayed 1-3 rounds
  1171.  
  1172. petfrisbee
  1173. old-school flying disc
  1174.  
  1175. Sadly, this little guy has seen his last trip through the seaside air -- being embedded in the Slime has completely petrified it. Not in the "terrified" sense, but in the "turned to stone" one. On the bright side, it's durable, it's not too heavy, and it's about the right size to use as a shield.
  1176.  
  1177. Type: off-hand item (shield)
  1178. Damage Reduction: 14
  1179. Muscle Required: 200
  1180. (can also be used in combat)
  1181. Selling Price: 800 Meat.
  1182. Cannot be traded
  1183.  
  1184. Muscle +15%
  1185. Damage Reduction: 10
  1186. +5 to Familiar Weight
  1187. Mafia's modifiers:
  1188. Muscle Percent: +15
  1189. Damage Reduction: 24
  1190. Familiar Weight: +5
  1191.  
  1192. Batfactors data:
  1193. 3000 damage to opponent
  1194. 0 damage to self
  1195.  
  1196. jart
  1197. lawn dart
  1198.  
  1199. This awesome and fun toy is meant to be thrown high into the air, so it can fall with enough velocity to plunge its sharpened metal tip into the ground.
  1200.  
  1201. What could possibly go wrong?
  1202.  
  1203. Type: weapon (1-handed club)
  1204. Damage: 20 - 40
  1205. Muscle Required: 200
  1206. (can also be used in combat)
  1207. Selling Price: 800 Meat.
  1208. Cannot be traded
  1209.  
  1210. Muscle +15%
  1211. Weapon Damage +20%
  1212. Maximum HP +300
  1213. Mafia's modifiers:
  1214. Muscle Percent: +15
  1215. Weapon Damage Percent: +20
  1216. Maximum HP: +300
  1217.  
  1218. Batfactors data:
  1219. 0 damage to opponent
  1220. 0 damage to self
  1221. Specials: !! 3000 dmg 1-3 turns later
  1222.  
  1223. redwagon
  1224. red wagon
  1225.  
  1226. So much would depend on this red wagon if only you had some white chickens to put next to it. Oh, and also if it were actually a wheelbarrow.
  1227.  
  1228. Type: off-hand item
  1229. Mysticality Required: 200
  1230. (can also be used in combat)
  1231. Selling Price: 1600 Meat.
  1232. Cannot be traded
  1233.  
  1234. Mysticality +15%
  1235. Spell Damage +50%
  1236. Maximum MP +300
  1237. Mafia's modifiers:
  1238. Mysticality Percent: +15
  1239. Spell Damage Percent: +50
  1240. Maximum MP: +300
  1241.  
  1242. Batfactors data:
  1243. 3776 damage to opponent
  1244. 0 damage to self
  1245.  
  1246. slimestack
  1247. slime stack
  1248.  
  1249. This is a stack of slabs of slime. If you had a factory whose byproduct was slime instead of smoke, it'd probably come out of something like this.
  1250.  
  1251. Type: combat item
  1252. Selling Price: 100 Meat.
  1253.  
  1254. Deals 10-20% of a monster's current Hit Points in Physical Damage
  1255. Weakens the monster by 10%
  1256.  
  1257.  
  1258. Batfactors data:
  1259. 0 damage to opponent
  1260. 0 damage to self
  1261.  
  1262. camera
  1263. 4-d camera
  1264.  
  1265. This is a simple camera with a dark secret -- the things it takes pictures of come true! Actually, the things it takes pictures of are already true by definition, but this makes them come true again... later.
  1266.  
  1267. Type: combat item
  1268. Selling Price: 55 Meat.
  1269.  
  1270. Makes a copy of a monster to fight later
  1271.  
  1272.  
  1273. Batfactors data:
  1274. 0 damage to opponent
  1275. 0 damage to self
  1276. Specials: custom copy
  1277.  
  1278. cowbell
  1279. sea cowbell
  1280.  
  1281. This is a bell from the neck of a sea cow. They wear 'em so the sea cowboys will know when they're gettin' along.
  1282.  
  1283. Type: combat item
  1284. Selling Price: 20 Meat.
  1285.  
  1286. Gives you a fever
  1287.  
  1288.  
  1289. Batfactors data:
  1290. 0 damage to opponent
  1291. 0 damage to self
  1292. Specials: custom
  1293.  
  1294. lasso
  1295. sea lasso
  1296.  
  1297. This waterlogged lasso will make you feel just like Will Sasso. Just don't get it tangled up in any sargasso, because that'd make you look like a real asso.
  1298.  
  1299. Type: combat item
  1300. Selling Price: 66 Meat.
  1301.  
  1302. Allows underwater rooting and tooting
  1303.  
  1304.  
  1305. Batfactors data:
  1306. 0 damage to opponent
  1307. 0 damage to self
  1308. Specials: custom, once
  1309.  
  1310. skateskates
  1311. skate skates
  1312.  
  1313. This is a pair of roller skates that a roller skate uses to skate. We can only hope they came from a skate named "Kate."
  1314.  
  1315. (Meat Pasting component)
  1316. Type: combat item
  1317. Selling Price: 160 Meat.
  1318.  
  1319. Deals 150-300 Physical Damage and briefly stuns your opponent
  1320.  
  1321.  
  1322. Batfactors data:
  1323. {150,225,300} damage to opponent
  1324. 0 damage to self
  1325.  
  1326. miniskate2
  1327. roller skate decoy
  1328.  
  1329. This is a rough approximation of a roller skate. Now all you have to do is hide in your skate blind and make skate calls, and you'll have all the skate you can eat.
  1330.  
  1331. Type: combat item
  1332. Selling Price: 200 Meat.
  1333.  
  1334. Put it down, and monsters will attack it instead of you
  1335.  
  1336.  
  1337. Batfactors data:
  1338. 0 damage to opponent
  1339. 0 damage to self
  1340. Specials: custom
  1341.  
  1342. slingshot
  1343. underwater slingshot
  1344.  
  1345. This was stuck in the back pocket of an adorable urchin urchin. It's a slingshot that only works underwater -- the strands of seaweed lose their elasticity on land. Still, if you want to shoot out a few windows on the Sea Monkee's castle, this'll come in handy.
  1346.  
  1347. No, you can't actually break windows with it. You scamps.
  1348.  
  1349. Type: combat item
  1350. Selling Price: 75 Meat.
  1351.  
  1352. Deals 50-100 Physical Damage
  1353. (sometimes more)
  1354. (and only works underwater)
  1355.  
  1356.  
  1357. Batfactors data:
  1358. 124.2 damage to opponent
  1359. 0 damage to self
  1360. Specials: underwater
  1361.  
  1362. skateunitard
  1363. spangly unitard
  1364.  
  1365. This is the ice skate's uniform: a black spandex unitard covered with bright silver spangles. It's the most macho garment you've ever seen -- you'd have to be pretty secure in your masculinity to wear this in public.
  1366.  
  1367. (Meat Pasting component)
  1368. Type: combat item
  1369. Selling Price: 175 Meat.
  1370.  
  1371. Deals 100-250 Physical Damage and weakens your opponent somewhat
  1372.  
  1373.  
  1374. Batfactors data:
  1375. 168.5 damage to opponent
  1376. 0 damage to self
  1377.  
  1378. lipstick
  1379. groupie lipstick
  1380.  
  1381. This is a stick of lipstick from a grouper groupie. You're not sure if grouper groupies actually have lips, or if they do, where those lips have been, so you're better off using this on someone else. Preferably someone you don't like all that much.
  1382.  
  1383. Type: combat item
  1384. Selling Price: 65 Meat.
  1385.  
  1386. Deals 150-250 Sleaze Damage
  1387.  
  1388.  
  1389. Batfactors data:
  1390. 200 sleaze damage to opponent
  1391. 0 damage to self
  1392. Specials: !! more dmg spading required
  1393.  
  1394. miniskate1
  1395. ice skate decoy
  1396.  
  1397. This is a rough approximation of an ice skate, perfect for luring groupies and having your way with them. Or the highway with them. Whichever.
  1398.  
  1399. Incidentally, if you made someone more forthcoming, did you de-coy them? And what if you took all the Japanese fish out of a pond?
  1400.  
  1401. Type: combat item
  1402. Selling Price: 200 Meat.
  1403.  
  1404. Put it down, and monsters will attack it instead of you
  1405.  
  1406.  
  1407. Batfactors data:
  1408. 0 damage to opponent
  1409. 0 damage to self
  1410. Specials: custom
  1411.  
  1412. balm
  1413. can of sterno
  1414.  
  1415. This little metal can of jellied alcohol is meant for powering portable stoves, chafing dishes, and things like that. Of more interest to you is the fact that it's basically a little can of napalm.
  1416.  
  1417. Type: combat item
  1418. Selling Price: 65 Meat.
  1419.  
  1420. Deals 15-20 Hot Damage and 10-20 more each round for the rest of the fight
  1421.  
  1422.  
  1423. Batfactors data:
  1424. {15,22.5,30} hot damage to opponent
  1425. 0 damage to self
  1426. Specials: !! ongoing 10-20 hot
  1427.  
  1428. smokebomb
  1429. fish-oil smoke bomb
  1430.  
  1431. This is a little compressed ball of fish guts, wrapped in thin oily cloth with a little fuse sticking out of it. When lit, it produces a thick butt of smoke, enabling you to easily run away from your opponent. Though in fact you'll be concentrating more on running away from the smell of burning fish guts.
  1432.  
  1433. Type: combat item
  1434. Selling Price: 33 Meat.
  1435. Cannot be traded
  1436. Quest Item
  1437.  
  1438. Lets you escape from combat without spending an Adventure
  1439.  
  1440.  
  1441. Batfactors data:
  1442. 0 damage to opponent
  1443. 0 damage to self
  1444. Specials: custom runaway
  1445.  
  1446. blooddrops
  1447. spooky sap
  1448.  
  1449. This is a spooky guy whose girlfriend is cheating on him.
  1450.  
  1451. Nah, actually it's just a few drops of tree-blood from a spooky tree. It looks frighteningly delicious.
  1452.  
  1453. Type: potion
  1454. Effect: Sugar Rush
  1455. Duration: 5 Adventures
  1456. (can also be used in combat)
  1457. Selling Price: 50 Meat.
  1458.  
  1459. Weakens enemies a lot when used as a combat item
  1460.  
  1461. NOTE: This item is too old to use on your current path.
  1462. Mafia's modifiers:
  1463. Effect: "Sugar Rush"
  1464. Effect Duration: 5
  1465.  
  1466. Batfactors data:
  1467. 0 damage to opponent
  1468. 0 damage to self
  1469.  
  1470. Sugar Rush
  1471.  
  1472. You're full of sugar. The net effect is the same as being full of piss and vinegar.
  1473.  
  1474. +20% Combat Initiative
  1475. Muscle +5%
  1476. Moxie +5%
  1477. Mysticality -10%
  1478.  
  1479.  
  1480. Mafia's modifiers:
  1481. Initiative: +20
  1482. Muscle Percent: +5
  1483. Moxie Percent: +5
  1484. Mysticality Percent: -10
  1485. petnoodles
  1486. petrified wood
  1487.  
  1488. This is a piece of wood from a tree that got so scared it turned to stone. So, I guess pretty much it's just a rock.
  1489.  
  1490. Type: combat item
  1491. Selling Price: 50 Meat.
  1492.  
  1493. Deals 50-60 Physical Damage and 50-60 Spooky Damage
  1494.  
  1495. NOTE: This item is too old to use on your current path.
  1496.  
  1497.  
  1498. Batfactors data:
  1499. 110 none,spooky damage to opponent
  1500. 0 damage to self
  1501.  
  1502. sawdustbag
  1503. Mer-kin sawdust
  1504.  
  1505. This is a bag of that weird-smelling red sawdust janitors use to clean up puke in elementary schools. This particular one came from a Mer-kin janitor, which leads you to spend way too long thinking about the logistics of underwater vomit cleanup.
  1506.  
  1507. Type: combat item
  1508. Selling Price: 18 Meat.
  1509.  
  1510. Deals 450-500 Physical Damage underwater
  1511. Weakens enemies a lot on land
  1512.  
  1513.  
  1514. Batfactors data:
  1515. 400 damage to opponent
  1516. 0 damage to self
  1517. Specials: stun, underwater
  1518.  
  1519. candyclub
  1520. candy kneecapping stick
  1521.  
  1522. This is a thick club made out of sugar and peppermint oil. Y'know, because a mere candy cane doesn't get across that "I will shatter your patellae with festive Crimbo cheer" vibe.
  1523.  
  1524. Type: food (good)
  1525. Size: 1
  1526. Effect: Sugar Rush
  1527. Duration: 5 Adventures
  1528. (can also be used in combat)
  1529. Level required: 4
  1530. Cannot be discarded
  1531.  
  1532. Deals 10-20 Physical Damage when used as a combat item
  1533.  
  1534. NOTE: This item is too old to use on your current path.
  1535. Mafia's modifiers:
  1536. Effect: "Sugar Rush"
  1537. Effect Duration: 5
  1538.  
  1539. Batfactors data:
  1540. 15+10*min(1,effect(17)) damage to opponent
  1541. 0 damage to self
  1542.  
  1543. Sugar Rush
  1544.  
  1545. You're full of sugar. The net effect is the same as being full of piss and vinegar.
  1546.  
  1547. +20% Combat Initiative
  1548. Muscle +5%
  1549. Moxie +5%
  1550. Mysticality -10%
  1551.  
  1552.  
  1553. Mafia's modifiers:
  1554. Initiative: +20
  1555. Muscle Percent: +5
  1556. Moxie Percent: +5
  1557. Mysticality Percent: -10
  1558. licgarotte
  1559. licorice garrote
  1560.  
  1561. This is a thick rope of licorice which can also be used to crush the trachea of anyone who doesn't have sufficient Crimbo spirit (or, y'know, anyone who does, too. It's not picky). Sure, piano wire's better for garotting, but it tends to get stuck in your teeth, and radio wire tastes too tomato-y.
  1562.  
  1563. Type: food (good)
  1564. Size: 1
  1565. Effect: Sugar Rush
  1566. Duration: 5 Adventures
  1567. (can also be used in combat)
  1568. Level required: 4
  1569. Cannot be discarded
  1570.  
  1571. Weakens enemies based on how sugared-up you are
  1572.  
  1573. NOTE: This item is too old to use on your current path.
  1574. Mafia's modifiers:
  1575. Effect: "Sugar Rush"
  1576. Effect Duration: 5
  1577.  
  1578. Batfactors data:
  1579. 0 damage to opponent
  1580. 0 damage to self
  1581.  
  1582. Sugar Rush
  1583.  
  1584. You're full of sugar. The net effect is the same as being full of piss and vinegar.
  1585.  
  1586. +20% Combat Initiative
  1587. Muscle +5%
  1588. Moxie +5%
  1589. Mysticality -10%
  1590.  
  1591.  
  1592. Mafia's modifiers:
  1593. Initiative: +20
  1594. Muscle Percent: +5
  1595. Moxie Percent: +5
  1596. Mysticality Percent: -10
  1597. sealsnare
  1598. sealhide snare
  1599.  
  1600. This simple, yet sophisticated, bit of hunting gear consists of leather cords that entangle your prey's legs. It's also a hilarious gag at parties.
  1601.  
  1602. Type: combat item
  1603. Selling Price: 25 Meat.
  1604. Cannot be traded
  1605.  
  1606. Stuns your opponent for a few rounds
  1607.  
  1608.  
  1609. Batfactors data:
  1610. 0 damage to opponent
  1611. 0 damage to self
  1612. Specials: stun {2,2.5,3}
  1613.  
  1614. clippings
  1615. grass clippings
  1616.  
  1617. This pile of freshly-cut grass smells just like an idyllic childhood.
  1618.  
  1619. Type: combat item
  1620.  
  1621. Weakens enemies very slightly
  1622.  
  1623. NOTE: This item is too old to use on your current path.
  1624.  
  1625.  
  1626. Batfactors data:
  1627. 0 damage to opponent
  1628. 0 damage to self
  1629. Specials: att -{3,4,5}, def -{3,4,5}, !! defeats Landscaper
  1630.  
  1631. brickoblack
  1632. black BRICKO brick
  1633.  
  1634. This BRICKO brick has turned black from exposure to octopus ink. It'd be great for covering up the eyes of a BRICKO creature if you wanted to publish naughty pictures of it. Or prevent it from attacking you.
  1635.  
  1636. Type: combat item
  1637. Selling Price: 50 Meat.
  1638.  
  1639. Stuns your opponent for a few rounds
  1640. (more effective against BRICKO monsters)
  1641.  
  1642. NOTE: This item is too old to use on your current path.
  1643.  
  1644.  
  1645. Batfactors data:
  1646. 0 damage to opponent
  1647. 0 damage to self
  1648. Specials: stun 2, !! stuns much longer vs BRICKOs
  1649.  
  1650. brickogreen
  1651. green BRICKO brick
  1652.  
  1653. This is a BRICKO brick shot through with deadly poison which has tainted it green. Because everybody knows that all poison is green. If you're ever wondering if something is poisoned, your first question should be "Is it green?" If it's not green, eat it, because you're totally safe. In fact, the whole reason Kings had food tasters in ancient days is because they were all colorblind.
  1654.  
  1655. Type: combat item
  1656. Selling Price: 100 Meat.
  1657.  
  1658. Deals a percentage of a monster's current Hit Points in Physical Damage
  1659. (more effective against BRICKO monsters)
  1660.  
  1661. NOTE: This item is too old to use on your current path.
  1662.  
  1663.  
  1664. Batfactors data:
  1665. 4 damage to opponent
  1666. 0 damage to self
  1667. Specials: !! poisons BRICKOs for 10% of their remaining hp
  1668.  
  1669. brickobroken
  1670. broken BRICKO brick
  1671.  
  1672. This is a BRICKO brick that has been destroyed in a vacuum cleaner. Because nothing can live in a vacuum cleaner.
  1673.  
  1674. Type: combat item
  1675. Selling Price: 200 Meat.
  1676.  
  1677. Deals Physical Damage every round for the rest of the fight
  1678. (deals more damage if you use additional ones)
  1679.  
  1680. NOTE: This item is too old to use on your current path.
  1681.  
  1682.  
  1683. Batfactors data:
  1684. {50,75,100} damage to opponent
  1685. 0 damage to self
  1686. Specials: !! this dmg is ongoing and x10 vs BRICKOs
  1687.  
  1688. brickoreactor
  1689. BRICKO reactor
  1690.  
  1691. The extreme density of magic and BRICKOs in that airship has created this technological marvel -- some sort of arcane fusion reactor. The way it's throbbing with deep red light, you suspect that it might have become unstable during the fight.
  1692.  
  1693. Type: combat item
  1694. Cannot be discarded
  1695.  
  1696. Deals 200-1000 Physical Damage
  1697. (more effective against BRICKO monsters)
  1698.  
  1699. NOTE: This item is too old to use on your current path.
  1700.  
  1701.  
  1702. Batfactors data:
  1703. 50000 damage to opponent
  1704. 0 damage to self
  1705.  
  1706. hedgeball
  1707. croquet hedgehog
  1708.  
  1709. This is a hedgehog that has been trained to act as a croquet ball, insofar as a hedgehog can be trained. Which, for what it's worth, is not in so very far at all.
  1710.  
  1711. Type: combat item
  1712. Selling Price: 45 Meat.
  1713.  
  1714. Weakens enemies a little bit every round for the rest of the fight
  1715.  
  1716. NOTE: This item is too old to use on your current path.
  1717.  
  1718.  
  1719. Batfactors data:
  1720. 0 damage to opponent
  1721. 0 damage to self
  1722. Specials: att -{5,7.5,10}, def -{5,7.5,10}
  1723.  
  1724. quark
  1725. fat bottom quark
  1726.  
  1727. Few people outside the field of theoretical physics know this, but all stench is caused, on a subatomic level, by bottom quarks. They're normally too small to see, but this one, having been fed backwards through the Small-o-Fier, is large enough to see with the naked eye, by red firelight.
  1728.  
  1729. Type: combat item
  1730. Selling Price: 66 Meat.
  1731.  
  1732. Deals 25-40 Stench Damage
  1733.  
  1734. NOTE: This item is too old to use on your current path.
  1735.  
  1736.  
  1737. Batfactors data:
  1738. {25,32.5,40} stench damage to opponent
  1739. 0 damage to self
  1740.  
  1741. lore
  1742. big glob of skin
  1743.  
  1744. This is a massive chunk of oversized skin cells. Your skin cells, lest you think it's, like, gross.
  1745.  
  1746. Type: usable (also usable in combat)
  1747. Selling Price: 65 Meat.
  1748. Cannot be traded
  1749.  
  1750. Restores half of your missing Hit Points
  1751.  
  1752.  
  1753. Batfactors data:
  1754. 0 damage to opponent
  1755. -0.5*(maxhp-myhp) damage to self
  1756.  
  1757. bigrock
  1758. boulder
  1759.  
  1760. This is a speck of dust that has been run through Professor Jacking's Small-O-Fier backwards. The result is a very large, very light boulder.
  1761.  
  1762. Type: combat item
  1763. Selling Price: 44 Meat.
  1764.  
  1765. Deals 20-30 Physical Damage
  1766.  
  1767.  
  1768. Batfactors data:
  1769. {20,25,30} damage to opponent
  1770. 0 damage to self
  1771.  
  1772. tinygothgiant
  1773. tiny goth giant
  1774.  
  1775. This is a goth giant that has been run through Professor Jacking's Huge-A-Ma-Tron backwards, resulting in an adorable, depressed little guy that fits in the palm of your hand.
  1776.  
  1777. Type: combat item (reusable)
  1778. Selling Price: 1000 Meat.
  1779.  
  1780. Makes combat all Gothy
  1781. (doesn't go away when used)
  1782.  
  1783.  
  1784. Batfactors data:
  1785. 0 damage to opponent
  1786. 0 damage to self
  1787.  
  1788. pixcross
  1789. pixel cross
  1790.  
  1791. This is a pixellated cross, named after the way your enemies will feel when you throw it at them and it hits them twice.
  1792.  
  1793. Type: combat item
  1794. Selling Price: 35 Meat.
  1795.  
  1796. Deals 80-100 Physical Damage
  1797. (does it again the next round)
  1798.  
  1799. NOTE: This item is too old to use on your current path.
  1800.  
  1801.  
  1802. Batfactors data:
  1803. 90 damage to opponent
  1804. 0 damage to self
  1805.  
  1806. pixvial
  1807. pixel holy water
  1808.  
  1809. This is a pixellated vial of pixellated blue liquid. It feels good, not in the way that a backrub feels good, but in the way that a backrub from a nun feels good.
  1810.  
  1811. Type: combat item
  1812. Selling Price: 35 Meat.
  1813.  
  1814. Deals 50-60 Physical Damage per round for the rest of the fight
  1815.  
  1816. NOTE: This item is too old to use on your current path.
  1817.  
  1818.  
  1819. Batfactors data:
  1820. {50,55,60} damage to opponent
  1821. 0 damage to self
  1822.  
  1823. pixwatch
  1824. pixel stopwatch
  1825.  
  1826. This is a fancy-looking blue stopwatch made out of pixels.
  1827.  
  1828. Type: combat item
  1829. Cannot be discarded
  1830.  
  1831. Stuns your opponent for a few rounds
  1832.  
  1833. NOTE: This item is too old to use on your current path.
  1834.  
  1835.  
  1836. Batfactors data:
  1837. 0 damage to opponent
  1838. 0 damage to self
  1839. Specials: stun 5
  1840.  
  1841. plasticcup
  1842. plastic cup of beer
  1843.  
  1844. If you like your beer like you like your women, and you like your women cheap, skunky, and in a plastic cup, then this is the beer for you.
  1845.  
  1846. I'm not even going to comment on the quality of the head on the beer, because this is a family game and you should all grow up.
  1847.  
  1848. Type: booze (crappy)
  1849. Potency: 1
  1850. (can also be used in combat)
  1851. Selling Price: 10 Meat.
  1852. NOTE: This item is too old to use on your current path.
  1853.  
  1854.  
  1855. Batfactors data:
  1856. {30,35,40}*(1-loc(kegger)) sleaze damage to opponent
  1857. 0 damage to self
  1858. Specials: !! special results against Kegger monsters
  1859.  
  1860. handcuffs
  1861. bronze handcuffs
  1862.  
  1863. This is a pair of handcuffs made out of bronze. They look like what you'd win if you took third place in the kinky olympics.
  1864.  
  1865. I assume. I've only ever placed first in the kinky olympics, and I can't even describe that prize without blowing your vanilla little mind.
  1866.  
  1867. Type: combat item
  1868. Cannot be discarded
  1869.  
  1870. Handcuff yourself to your opponent
  1871.  
  1872. NOTE: This item is too old to use on your current path.
  1873.  
  1874.  
  1875. Batfactors data:
  1876. 0 damage to opponent
  1877. 0 damage to self
  1878. Specials: custom, !! handcuffs you to the monster - both your attacks never miss
  1879.  
  1880. plasticcup
  1881. plastic cup of flat beer
  1882.  
  1883. This is a plastic cup full of old, flat beer. You're certainly not going to drink it. Have you considered throwing it on somebody?
  1884.  
  1885. Type: combat item
  1886. Selling Price: 10 Meat.
  1887.  
  1888. Deals 30-40 Sleaze Damage and increases Item Drops by 15% if you win
  1889.  
  1890.  
  1891. Batfactors data:
  1892. {30,35,40} sleaze damage to opponent
  1893. 0 damage to self
  1894. Specials: !! +15 items at end of combat
  1895.  
  1896. fingertrap
  1897. finger cuffs
  1898.  
  1899. What we have here is a cheap wicker tube. The idea is, you get someone to stick their fingers in it, and then they're trapped! Ha ha ha!
  1900.  
  1901. Assuming they're unwilling to just tear your stupid wicker fingertrap into bits, of course, which most people won't be.
  1902.  
  1903. Type: usable (also usable in combat)
  1904. Selling Price: 10 Meat.
  1905. Cannot be traded
  1906.  
  1907. Stuns your opponent for a few rounds
  1908.  
  1909. NOTE: This item is too old to use on your current path.
  1910.  
  1911.  
  1912. Batfactors data:
  1913. 0 damage to opponent
  1914. 0 damage to self
  1915. Specials: stun {2,2.5,3}
  1916.  
  1917. paraguy
  1918. little parachute guy
  1919.  
  1920. This is one of those little plastic army guys with a cellophane parachute attached. What's fun about these is the way you can melt the guy's nose with a cigarette lighter and pretend he's Owen Wilson behind enemy lines. Assuming the enemy is about six feet away from where you're standing.
  1921.  
  1922. What's even more fun is pretending that all the guys Owen Wilson has ever played are actually all the same character, just working at a different job.
  1923.  
  1924. Type: combat item
  1925. Selling Price: 10 Meat.
  1926. Cannot be traded
  1927.  
  1928. Eventually restores 10-20 HP and MP
  1929.  
  1930. NOTE: This item is too old to use on your current path.
  1931.  
  1932.  
  1933. Batfactors data:
  1934. 0 damage to opponent
  1935. -15 damage to self
  1936. Specials: custom, mp 15, !! restores 10-20 HP/MP at end of combat
  1937.  
  1938. cannedair
  1939. imp air
  1940.  
  1941. This is a can full of compressed air from Hey Deze. Imps use it in the Kingdom to keep themselves refreshed. Since the air of Hey Deze is blisteringly hot, foul-smelling, and possibly carcinogenic, I'd recommend using it on monsters, not yourself.
  1942.  
  1943. Type: combat item
  1944. Selling Price: 40 Meat.
  1945.  
  1946. Deals 35-40 Hot Damage
  1947.  
  1948.  
  1949. Batfactors data:
  1950. {35,37.5,40} hot damage to opponent
  1951. 0 damage to self
  1952.  
  1953. librarycard
  1954. bus pass
  1955.  
  1956. This is a ticket for the bus that inkubi, suckubi, and serialbi ride to work. There's only one bus, because otherwise it'd be a bi, and then it'd be too busy exploring dating options to pick anyone up.
  1957.  
  1958. Type: combat item
  1959. Selling Price: 25 Meat.
  1960.  
  1961. Deals 45-50 Physical Damage
  1962.  
  1963.  
  1964. Batfactors data:
  1965. 47 damage to opponent
  1966. 0 damage to self
  1967.  
  1968. rattails
  1969. tangle of rat tails
  1970.  
  1971. Oh what a tangled mess we sees, when first we cement a bunch of rats' tails together with matted hair and feces.
  1972.  
  1973. Type: combat item
  1974. Cannot be discarded
  1975.  
  1976. Deals 50-70 Sleaze Damage and 100-120 Stench Damage
  1977.  
  1978.  
  1979. Batfactors data:
  1980. 0 damage to opponent
  1981. 0 damage to self
  1982. Specials: custom
  1983.  
  1984. pumpkinbomb
  1985. pumpkin bomb
  1986.  
  1987. Hello, Daddy, Hello, Mom
  1988. I'm a p-p-p-p-pumpkin bomb!
  1989.  
  1990. So that happened. Anyway, this is a pumpkin with a lit fuse sticking out of it. I recommend a combination of a gyroscopic glider and a ridiculous costume as a delivery mechanism. That way, it's sure to disarm your opponent and leave them frail and bedazzled, a total zero.
  1991.  
  1992. Type: combat item
  1993. Selling Price: 10 Meat.
  1994.  
  1995. Vaporizes an enemy and causes all of its items to drop
  1996.  
  1997. NOTE: This item is too old to use on your current path.
  1998.  
  1999.  
  2000. Batfactors data:
  2001. 0 damage to opponent
  2002. 0 damage to self
  2003. Specials: custom yellow, endscombat
  2004.  
  2005. copier
  2006. portable photocopier
  2007.  
  2008. It's amazing what they've done with totally antiquated, almost entirely obsolete technology. With this little handheld number, you can make a wasteful paper copy of almost any document you've wastefully printed on a different sheet of paper. Well, that's its intended use, at least. You've never been one to let The Man tell you what to do, though, have you?
  2009.  
  2010. Type: usable (also usable in combat)
  2011. Cannot be discarded
  2012.  
  2013. Makes a photocopy of an enemy
  2014.  
  2015. NOTE: This item is too old to use on your current path.
  2016.  
  2017.  
  2018. Batfactors data:
  2019. 0 damage to opponent
  2020. 0 damage to self
  2021. Specials: custom
  2022.  
  2023. clipsproinger
  2024. paperclip sproinger
  2025.  
  2026. This is a paperclip carefully bent into a triangle filled with potential energy. Just breathe on it funny, boy, and it's SPROING. That's why they call it a sproinger. Or rather that's why I decided, just now, that that's what it's called.
  2027.  
  2028. Type: combat item
  2029. Cannot be traded or discarded
  2030.  
  2031. Stuns your opponent for a couple of rounds and deals 10-15 Physical Damage
  2032.  
  2033. NOTE: This item is too old to use on your current path.
  2034.  
  2035.  
  2036. Batfactors data:
  2037. 10 damage to opponent
  2038. 0 damage to self
  2039. Specials: stun 2
  2040.  
  2041. blankoutglob
  2042. glob of Blank-Out
  2043.  
  2044. This is a messy, sticky, drippy mass of Blank-Out. It reminds you of that time you had a handful of partially-dried white paint, and you walked around wondering why you were walking around with a handful of partially-dried white paint.
  2045.  
  2046. Type: combat item
  2047. Cannot be traded or discarded
  2048. Quest Item
  2049.  
  2050. Lets you escape from combat without spending an Adventure
  2051. (usable a few times before it goes away)
  2052.  
  2053. NOTE: This item is too old to use on your current path.
  2054.  
  2055.  
  2056. Batfactors data:
  2057. 0 damage to opponent
  2058. 0 damage to self
  2059. Specials: custom runaway
  2060.  
  2061. goto
  2062. GOTO
  2063.  
  2064. A GOTO is a programming language instruction designed to shunt the program to a different part of the code. You don't know where this particular one directs to, or what will happen if you use it on a physical creature, or how any of this is even the slightest bit possible, but it might be fun to find out.
  2065.  
  2066. Type: combat item
  2067. Selling Price: 50 Meat.
  2068.  
  2069. Lets you escape from combat without spending an Adventure
  2070. (Maybe)
  2071.  
  2072.  
  2073. Batfactors data:
  2074. 0 damage to opponent
  2075. 0 damage to self
  2076. Specials: custom runaway 0.3, stun
  2077.  
  2078. doubleice
  2079. shard of double-ice
  2080.  
  2081. This is some water that is so cold that it has taken on a new form of matter that's even more solid than solid. Word to your mother.
  2082.  
  2083. Type: usable
  2084. (can also be used in combat)
  2085. Cannot be discarded
  2086.  
  2087. Deals Cold Damage based on your highest stat
  2088. (and leaves the monster permanently cold)
  2089.  
  2090. NOTE: This item is too old to use on your current path.
  2091.  
  2092.  
  2093. Batfactors data:
  2094. max(buffedmus,max(buffedmox,buffedmys)) cold damage to opponent
  2095. 0 damage to self
  2096. Specials: once, !! aligns monster to cold
  2097.  
  2098. skullyscrew
  2099. Skullhead's Screw
  2100.  
  2101. This little piece of hardware has thousands of uses around the home. Use it standing up, use it lying down, use it on the horse you rode in on, use it sideways, use it in your ear -- the possibilities are limitless!
  2102.  
  2103. Type: combat item
  2104. Cannot be discarded
  2105.  
  2106. Deals 10-20 Sleaze Damage
  2107.  
  2108. NOTE: This item is too old to use on your current path.
  2109.  
  2110.  
  2111. Batfactors data:
  2112. 0 damage to opponent
  2113. 0 damage to self
  2114. Specials: custom, !! utters profanity?
  2115.  
  2116. russianice
  2117. Russian Ice
  2118.  
  2119. What's its hurry? Hurr hurr hurr.
  2120.  
  2121. This is a bottle of sticky-sweet malt liquor. Its primary claim to fame is it's so gross that the frat orcs have a game where you force other people to drink it. We're sure you'll figure out the rules amongst yourselves.
  2122.  
  2123. Type: booze (good)
  2124. Potency: 1
  2125. (can also be used in combat)
  2126. Level required: 2
  2127. Selling Price: 15 Meat.
  2128.  
  2129. Weakens enemies somewhat when used as a combat item
  2130.  
  2131. NOTE: This item is too old to use on your current path.
  2132.  
  2133.  
  2134. Batfactors data:
  2135. 0 damage to opponent
  2136. 0 damage to self
  2137. Specials: att -{14,14.5,15}, def -{13,14,15}
  2138.  
  2139. paintbomb
  2140. paint bomb
  2141.  
  2142. This is a little glass jar filled with a bunch of different colors of highly-flammable paint, with a fuse in it. Imagine Bob Ross meets the Unabomber.
  2143.  
  2144. Type: combat item
  2145. Selling Price: 35 Meat.
  2146.  
  2147. Deals 5-10 Prismatic Damage
  2148. (keeps dealing damage every round)
  2149.  
  2150. NOTE: This item is too old to use on your current path.
  2151.  
  2152.  
  2153. Batfactors data:
  2154. {25,37.5,50} hot,cold,spooky,stench,sleaze damage to opponent
  2155. 0 damage to self
  2156. Specials: !! this is ongoing
  2157.  
  2158. book4
  2159. Massive Manual of Marauder Mockery
  2160.  
  2161. This book claims to contain 1,001 insults, taunts, and put-downs for any occasion... well, any occasion involving pirates, anyway. It's got everything from the old classics ("You fight like a dairy farmer!") to the newest snaps ("Yo captain's so fat, when they load his booty on the ship, there's no room left for any treasure!"). Guaranteed to put the saltiest bilge-rats and scallywags in their place!
  2162.  
  2163. Type: combat item (reusable)
  2164. Selling Price: 250 Meat.
  2165.  
  2166. Makes marauder mockery mossible
  2167.  
  2168. NOTE: This item is too old to use on your current path.
  2169.  
  2170.  
  2171. Batfactors data:
  2172. 0 damage to opponent
  2173. 0 damage to self
  2174. Specials: custom, att 0.3*buffedmox
  2175.  
  2176. bigbomb
  2177. The Bomb
  2178.  
  2179. This bomb is the bomb. Literally. They blew up the mold after they made this one.
  2180.  
  2181. Type: combat item
  2182. Selling Price: 30 Meat.
  2183.  
  2184. Deals 400-500 Physical Damage
  2185.  
  2186. NOTE: This item is too old to use on your current path.
  2187.  
  2188.  
  2189. Batfactors data:
  2190. monsterhp damage to opponent
  2191. 0 damage to self
  2192. Specials: !! insta-kills non-bosses
  2193.  
  2194. light
  2195. unbearable light
  2196.  
  2197. There's so much light here you can't stand it. You should do with it what you always do with stuff you don't like -- throw it at your enemies.
  2198.  
  2199. Type: combat item
  2200. Selling Price: 30 Meat.
  2201.  
  2202. Vaporizes an enemy and causes all of its items to drop
  2203.  
  2204. NOTE: This item is too old to use on your current path.
  2205.  
  2206.  
  2207. Batfactors data:
  2208. 0 damage to opponent
  2209. 0 damage to self
  2210. Specials: custom yellow, endscombat
  2211.  
  2212. snowflake
  2213. oversized snowflake
  2214.  
  2215. They say every snowflake is unique, and if they were all this size, it'd be really easy to verify that.
  2216.  
  2217. Type: combat item
  2218. Selling Price: 30 Meat.
  2219.  
  2220. Stuns your opponent for a few rounds
  2221.  
  2222. NOTE: This item is too old to use on your current path.
  2223.  
  2224.  
  2225. Batfactors data:
  2226. 0 damage to opponent
  2227. 0 damage to self
  2228. Specials: stun 3
  2229.  
  2230. crystalskull
  2231. crystal skull
  2232.  
  2233. This is an object that demonstrates what would happen to a human skull if you slowly replaced parts of it with little bits of crystal until the person whose head it was in was like some kind of crazy psychic magical crystal cyborg.
  2234.  
  2235. Or what would happen if you carved a skull out of a big piece of crystal. There's no way to be sure.
  2236.  
  2237. Type: combat item
  2238. Selling Price: 30 Meat.
  2239.  
  2240. Banishes a monster for a while
  2241.  
  2242. NOTE: This item is too old to use on your current path.
  2243.  
  2244.  
  2245. Batfactors data:
  2246. 0 damage to opponent
  2247. 0 damage to self
  2248. Specials: custom banish 20, endscombat
  2249.  
  2250. hammerbox
  2251. box of hammers
  2252.  
  2253. Few items are as misunderstood as the simple box of hammers. It's no dumber than a box of screwdrivers, or a box of pairs of pliers, when you come right down to it, but does anybody ever talk trash about those guys? Nope.
  2254.  
  2255. Type: usable (also usable in combat)
  2256. Selling Price: 30 Meat.
  2257.  
  2258. Deals 400-500 Physical Damage
  2259. (way more effective against constructs)
  2260.  
  2261. NOTE: This item is too old to use on your current path.
  2262.  
  2263.  
  2264. Batfactors data:
  2265. 450 damage to opponent
  2266. 0 damage to self
  2267. Specials: !! insta-kills objects
  2268.  
  2269. bomb
  2270. holy bomb, batman
  2271.  
  2272. This is a bomb filled not with gunpowder, but with the brilliant, cleansing light of pure righteousness. How do they get it in there? Faith, that's how.
  2273.  
  2274. Type: combat item
  2275. Selling Price: 30 Meat.
  2276.  
  2277. Deals 400-500 Physical Damage
  2278. (way more effective against undead foes)
  2279.  
  2280. NOTE: This item is too old to use on your current path.
  2281.  
  2282.  
  2283. Batfactors data:
  2284. 475 damage to opponent
  2285. 0 damage to self
  2286. Specials: !! range unspaded
  2287.  
  2288. grenade
  2289. bobcat grenade
  2290.  
  2291. Instead of gunpowder, bomb contained bobcats. Would not summon again.
  2292.  
  2293. Type: combat item
  2294. Selling Price: 30 Meat.
  2295.  
  2296. Deals 400-500 Physical Damage
  2297. (super effective against beasts)
  2298.  
  2299. NOTE: This item is too old to use on your current path.
  2300.  
  2301.  
  2302. Batfactors data:
  2303. monsterhp damage to opponent
  2304. 0 damage to self
  2305. Specials: !! looks like another insta-kill
  2306.  
  2307. bigbomb
  2308. chocolate frosted sugar bomb
  2309.  
  2310. This is a bomb made of sugar, with explosive compressed sugar inside it. The fuse is also made of sugar.
  2311.  
  2312. Type: combat item
  2313. Selling Price: 30 Meat.
  2314.  
  2315. Deals 200-300 Physical Damage
  2316. Weakens enemies somewhat
  2317.  
  2318. NOTE: This item is too old to use on your current path.
  2319.  
  2320.  
  2321. Batfactors data:
  2322. {200,250,300} damage to opponent
  2323. 0 damage to self
  2324. Specials: att -20, def -20, !! range unspaded
  2325.  
  2326. grenade
  2327. broken glass grenade
  2328.  
  2329. This is a grenade made out of glass, stuffed full of broken glass. When you throw it, it shatters, and the outside broken glass mixes with the inside broken glass and then there's the bleeding and the hurting and the hey hey hey.
  2330.  
  2331. Type: combat item
  2332. Selling Price: 30 Meat.
  2333.  
  2334. Deals 100-200 Physical Damage
  2335. Weakens enemies a lot
  2336.  
  2337. NOTE: This item is too old to use on your current path.
  2338.  
  2339.  
  2340. Batfactors data:
  2341. {100,125,150} damage to opponent
  2342. 0 damage to self
  2343. Specials: att -50, def -50, !! range unspaded
  2344.  
  2345. grenade
  2346. noxious gas grenade
  2347.  
  2348. This grenade has a cryptic sticker on it depicting an outline of a cat and what appears to be a crudely-drawn asterisk. Huh. Wonder what that's all about.
  2349.  
  2350. Type: combat item
  2351. Selling Price: 30 Meat.
  2352.  
  2353. Deals 200-300 Stench Damage and lingering Poison Damage
  2354.  
  2355. NOTE: This item is too old to use on your current path.
  2356.  
  2357.  
  2358. Batfactors data:
  2359. {230,260,290}+150 stench,none damage to opponent
  2360. 0 damage to self
  2361. Specials: !! stench attack; start poison same round
  2362.  
  2363. skullbomb
  2364. skull with a fuse in it
  2365.  
  2366. This is what it would say on the tin, if it was in a tin.
  2367.  
  2368. Type: combat item
  2369. Selling Price: 30 Meat.
  2370.  
  2371. Deals 400-500 Physical Damage
  2372.  
  2373. NOTE: This item is too old to use on your current path.
  2374.  
  2375.  
  2376. Batfactors data:
  2377. 400 spooky damage to opponent
  2378. 0 damage to self
  2379. Specials: !! dmg unspaded
  2380.  
  2381. bomb
  2382. boozebomb
  2383.  
  2384. This is a bomb with a liquid center. Like most good liquids, the liquid is booze.
  2385.  
  2386. Type: combat item
  2387. Selling Price: 30 Meat.
  2388.  
  2389. Deals 400-500 Physical Damage
  2390. (super effective against orcs)
  2391.  
  2392. NOTE: This item is too old to use on your current path.
  2393.  
  2394.  
  2395. Batfactors data:
  2396. 450 sleaze damage to opponent
  2397. 0 damage to self
  2398. Specials: !! dmg unspaded
  2399.  
  2400. clockbomb
  2401. 4:20 bomb
  2402.  
  2403. This is a bomb concealed in a clock whose hands are stuck at 4:20.
  2404.  
  2405. Type: combat item
  2406. Selling Price: 30 Meat.
  2407.  
  2408. Deals 400-500 Physical Damage
  2409. (super effective against hippies)
  2410.  
  2411. NOTE: This item is too old to use on your current path.
  2412.  
  2413.  
  2414. Batfactors data:
  2415. 490 damage to opponent
  2416. 0 damage to self
  2417. Specials: !! dmg unspaded
  2418.  
  2419. d4
  2420. d4
  2421.  
  2422. This is a four-sided die, perfect for roleplaying a tiny mummy.
  2423.  
  2424. Type: usable (also usable in combat)
  2425. Cannot be discarded
  2426.  
  2427. Weakens enemies by 10-40%
  2428.  
  2429. NOTE: This item is too old to use on your current path.
  2430.  
  2431.  
  2432. Batfactors data:
  2433. 0 damage to opponent
  2434. 0 damage to self
  2435. Specials: att -{1,20,40}, def -{1,20,40}
  2436.  
  2437. d6
  2438. d6
  2439.  
  2440. Ah, the d6. Because nerds need a different name for the thing that a regular person refers to as a die.
  2441.  
  2442. Type: usable (also usable in combat)
  2443. Cannot be discarded
  2444.  
  2445. Stuns your opponent for 1-6 rounds
  2446.  
  2447. NOTE: This item is too old to use on your current path.
  2448.  
  2449.  
  2450. Batfactors data:
  2451. {1,73.5,216} cold damage to opponent
  2452. 0 damage to self
  2453. Specials: stun 2
  2454.  
  2455. d8
  2456. d8
  2457.  
  2458. This is a d8. If you know what one of these is, chances are you haven't gone on many d8s! Ha ha. Nerd.
  2459.  
  2460. Type: usable (also usable in combat)
  2461. Cannot be discarded
  2462.  
  2463. Deals Prismatic Damage based on your Level
  2464.  
  2465. NOTE: This item is too old to use on your current path.
  2466.  
  2467.  
  2468. Batfactors data:
  2469. ceil(L/3.0)*{1,4.5,8}*5 cold,hot,spooky,sleaze,stench damage to opponent
  2470. 0 damage to self
  2471.  
  2472. d10
  2473. d10
  2474.  
  2475. In a perfect world, you'd be able to make a solid that had ten sides but that wasn't one of these. Of course, in a perfect world, you wouldn't need to play role-playing games to escape the horrors of your day-to-day life, so maybe never mind.
  2476.  
  2477. Type: usable (also usable in combat)
  2478. Cannot be discarded
  2479.  
  2480. Weakens enemies somewhat
  2481.  
  2482. NOTE: This item is too old to use on your current path.
  2483.  
  2484.  
  2485. Batfactors data:
  2486. 0 damage to opponent
  2487. 0 damage to self
  2488. Specials: att -20, def -18
  2489.  
  2490. d12
  2491. d12
  2492.  
  2493. The d12 is a dodecahedron, the word that is as much fun to say as it is to gaze upon the object it signifies. Watch out for wumpuses, though.
  2494.  
  2495. Type: usable (also usable in combat)
  2496. Cannot be discarded
  2497.  
  2498. Deals a bunch of damage of a random element
  2499.  
  2500. NOTE: This item is too old to use on your current path.
  2501. Mafia's modifiers:
  2502. Effect: "Bastard!"
  2503. Effect Duration: 10
  2504.  
  2505. Batfactors data:
  2506. L*{1,6.5,12} cold,hot,spooky,sleaze,stench damage to opponent
  2507. 0 damage to self
  2508.  
  2509. d20
  2510. d20
  2511.  
  2512. When you absolutely, positively must generate a random number between 1 and 20, accept no substitute.
  2513.  
  2514. Type: usable (also usable in combat)
  2515. Cannot be discarded
  2516.  
  2517. Deals 1-20 Hot Damage times your Level
  2518.  
  2519. NOTE: This item is too old to use on your current path.
  2520.  
  2521.  
  2522. Batfactors data:
  2523. L*{1,10.5,20} damage to opponent
  2524. 0 damage to self
  2525.  
  2526. ghosttrap
  2527. ghost trap
  2528.  
  2529. You built this custom ghost-catching trap out of old vacuum-cleaner parts, plus the radiation-shielding from an old microwave oven for the containment vessel. It's not pretty, but it should work fine. Probably.
  2530.  
  2531. I mean, the chances of it tearing open a cross-dimensional hole in spacetime or something are very, very low.
  2532.  
  2533. Type: combat item
  2534. Cannot be discarded
  2535.  
  2536. Traps ghosts
  2537.  
  2538. NOTE: This item is too old to use on your current path.
  2539.  
  2540.  
  2541. Batfactors data:
  2542. 0 damage to opponent
  2543. 0 damage to self
  2544. Specials: custom, endscombat
  2545.  
  2546. chainsawchain
  2547. chainsaw chain
  2548.  
  2549. A chainsaw chain is a lot like a bicycle chain, except that it has razor-sharp blades sticking out of all the links. I guess you could use it as a bicycle chain if you wanted to make a really awesome Road Warrior-style bike, though.
  2550.  
  2551. Type: combat item
  2552. Cannot be discarded
  2553.  
  2554. Deals 60-80 Physical Damage and weakens enemies a lot
  2555.  
  2556. NOTE: This item is too old to use on your current path.
  2557.  
  2558.  
  2559. Batfactors data:
  2560. 118 damage to opponent
  2561. 0 damage to self
  2562. Specials: stun, att -20, def -24
  2563.  
  2564. document
  2565. ghost protocol
  2566.  
  2567. This is a list of simple instructions for temporarily turning yourself into a ghost. Your mission, should you choose to accept it, is to read them and go all translucent and boogity-boogity.
  2568.  
  2569. Type: combat item
  2570. Cannot be discarded
  2571.  
  2572. Makes you nearly impervious to damage for the duration of the fight
  2573.  
  2574. NOTE: This item is too old to use on your current path.
  2575.  
  2576.  
  2577. Batfactors data:
  2578. 0 damage to opponent
  2579. 0 damage to self
  2580. Specials: custom, !! makes you Spectral for 3 rounds
  2581.  
  2582. flower
  2583. death blossom
  2584.  
  2585. Normally, flowers on an old battlefield are symbols of peace. This one came from an old battlefield that's still bristling with ghostly conflict, so it's more a symbol of... just... additional war.
  2586.  
  2587. Type: combat item
  2588. Cannot be discarded
  2589.  
  2590. Deals 20-25 Prismatic Damage
  2591.  
  2592.  
  2593. Batfactors data:
  2594. 125 cold,hot,spooky,sleaze,stench damage to opponent
  2595. 0 damage to self
  2596.  
  2597. miniboiler
  2598. miniature boiler
  2599.  
  2600. This is a little toy boiler. The idea is that you use it to teach children how to be safe if they happen to find themselves unattended in a building that's like 200 years old.
  2601.  
  2602. Seriously. Who even has a boiler anymore?
  2603.  
  2604. Type: combat item
  2605. Cannot be discarded
  2606.  
  2607. Deals 20-40 Physical Damage
  2608.  
  2609.  
  2610. Batfactors data:
  2611. 30 damage to opponent
  2612. 0 damage to self
  2613. Specials: aoe 10, !! deals 200-400 damage to group monsters
  2614.  
  2615. pep_crook
  2616. peppermint crook
  2617.  
  2618. Peppermint Richard Nixon would have you believe that this is the opposite of him.
  2619.  
  2620. (Meat Pasting component)
  2621. Type: combat item
  2622. Cannot be discarded
  2623.  
  2624. Steals an item from your enemy
  2625. (Maybe)
  2626.  
  2627. NOTE: This item is too old to use on your current path.
  2628.  
  2629.  
  2630. Batfactors data:
  2631. 0 damage to opponent
  2632. 0 damage to self
  2633. Specials: custom, !! pickpocket an item
  2634.  
  2635. pep_parasol
  2636. peppermint parasol
  2637.  
  2638. The reason this is called a peppermint parasol instead of a peppermint umbrella is that it's made of peppermint, so its functionality is much better in sunny situations than in rainy ones.
  2639.  
  2640. Type: combat item
  2641. Cannot be discarded
  2642.  
  2643. Lets you escape from combat without spending an Adventure
  2644. (Maybe)
  2645.  
  2646. NOTE: This item is too old to use on your current path.
  2647.  
  2648.  
  2649. Batfactors data:
  2650. 0 damage to opponent
  2651. 0 damage to self
  2652. Specials: custom runaway
  2653.  
  2654. powder
  2655. candycaine powder
  2656.  
  2657. This is one of the world's deadliest poisons -- a colorless, tasteless, odorless powder.
  2658.  
  2659. Wait, scratch that. It's actually bright red and white, and it tastes and smells really, really strongly of peppermint. That's... Keep this stuff away from your kids, man, because jeez.
  2660.  
  2661. Type: combat item
  2662. Selling Price: 25 Meat.
  2663.  
  2664. Poisons your opponent
  2665.  
  2666. NOTE: This item is too old to use on your current path.
  2667.  
  2668.  
  2669. Batfactors data:
  2670. 4 damage to opponent
  2671. 0 damage to self
  2672. Specials: !! poison 1.5x multiplier
  2673.  
  2674. trolldoll
  2675. cinnamon troll doll
  2676.  
  2677. This is an adorable little candy-scented doll of a wild-haired troll. Shimmering waves of heat rise from its fiery mane. Think twice before you use hairspray on it. Actually, more than twice. Think as many times as it takes you to not use hairspray on it at all.
  2678.  
  2679. Type: combat item (reusable)
  2680. Cannot be discarded
  2681.  
  2682. Deals 3-5 Hot Damage
  2683. (doesn't go away when used)
  2684.  
  2685. NOTE: This item is too old to use on your current path.
  2686.  
  2687.  
  2688. Batfactors data:
  2689. {3,4,5} hot damage to opponent
  2690. 0 damage to self
  2691. Specials: once, !! ongoing damage until end of combat
  2692.  
  2693. trolldoll
  2694. grape troll doll
  2695.  
  2696. This is a little troll doll with wild, unkempt, grape-scented hair. Like a prehistoric caveman, frozen in grape juice.
  2697.  
  2698. Type: combat item (reusable)
  2699. Cannot be discarded
  2700.  
  2701. Deals 3-5 Sleaze Damage
  2702. (doesn't go away when used)
  2703.  
  2704. NOTE: This item is too old to use on your current path.
  2705.  
  2706.  
  2707. Batfactors data:
  2708. {3,4,5} sleaze damage to opponent
  2709. 0 damage to self
  2710. Specials: once, !! ongoing damage until end of combat
  2711.  
  2712. trolldoll
  2713. blue raspberry troll doll
  2714.  
  2715. This is a little troll doll with a blue, raspberry-scented shock of hair. Little crystals of ice scintillate in the air near it, implying that it's either really cold, or has a lot of really close friends that are snowflakes.
  2716.  
  2717. Type: combat item (reusable)
  2718. Cannot be discarded
  2719.  
  2720. Deals 3-5 Cold Damage
  2721. (doesn't go away when used)
  2722.  
  2723. NOTE: This item is too old to use on your current path.
  2724.  
  2725.  
  2726. Batfactors data:
  2727. {3,4,5} cold damage to opponent
  2728. 0 damage to self
  2729. Specials: once, !! ongoing damage until end of combat
  2730.  
  2731. bark3
  2732. clumsiness bark
  2733.  
  2734. From the Clumsiness Grove comes this piece of a tree,
  2735. It's clammy and moist to a noxious degree.
  2736. It does something special; I'll tell you so plainly,
  2737. Whoever's around it becomes quite ungainly.
  2738.  
  2739. Type: combat item
  2740. Cannot be discarded
  2741.  
  2742. Deals 10-20 Physical Damage and briefly stuns your foe
  2743.  
  2744. NOTE: This item is too old to use on your current path.
  2745.  
  2746.  
  2747. Batfactors data:
  2748. 16 damage to opponent
  2749. 0 damage to self
  2750. Specials: !! 1000 damage against bat in spats or fist-drawn Thorax
  2751.  
  2752. windjar
  2753. jar full of wind
  2754.  
  2755. Some say that love's just a bunch of hot air,
  2756. A description, in this case, entirely fair.
  2757. For this is a sigh of a lover who sinned,
  2758. It tore loose from his chest and came floating downwind.
  2759.  
  2760. Type: combat item
  2761. Cannot be discarded
  2762.  
  2763. Weakens enemies somewhat and briefly stuns them
  2764.  
  2765. NOTE: This item is too old to use on your current path.
  2766.  
  2767.  
  2768. Batfactors data:
  2769. 0 damage to opponent
  2770. 0 damage to self
  2771. Specials: custom
  2772.  
  2773. jerkcicle
  2774. dangerous jerkcicle
  2775.  
  2776. This is a shard from a glacier of ice,
  2777. A place to house souls that were not very nice.
  2778. The ice in the glacier's infused with these jerks,
  2779. Nobody is really quite sure how that works,
  2780. But you'll find this the angriest ice that you've seen!
  2781. (You've not seen angry ice before. That's what I mean.)
  2782.  
  2783. Type: combat item
  2784. Cannot be discarded
  2785.  
  2786. Deals 20-40 Cold Damage
  2787.  
  2788. NOTE: This item is too old to use on your current path.
  2789.  
  2790.  
  2791. Batfactors data:
  2792. 40 cold damage to opponent
  2793. 0 damage to self
  2794. Specials: !! deals crazy damage to snitch
  2795.  
  2796. pog
  2797. pog #01 (spider)
  2798.  
  2799. This is a little cardboard disk with a picture of a big creepy spider on it. It does whatever a spider can, as long we limit the set of spiders to only dead spiders.
  2800.  
  2801. Type: combat item
  2802. Cannot be discarded
  2803.  
  2804. Does all sorts of crazy things
  2805.  
  2806. NOTE: This item is too old to use on your current path.
  2807.  
  2808. pog
  2809. pog #02 (Knob goblin)
  2810.  
  2811. This is a little cardboard disk with a Knob goblin printed on it. Its eyes are even beadier in this format -- you don't trust it even more.
  2812.  
  2813. Type: combat item
  2814. Cannot be discarded
  2815.  
  2816. Does all sorts of crazy things
  2817.  
  2818. NOTE: This item is too old to use on your current path.
  2819.  
  2820. pog
  2821. pog #03 (warwelf)
  2822.  
  2823. This is a little cardboard disk with a warwelf printed on it. It'll be handy if anybody ever challenges you to a pog battle in Flagstaff.
  2824.  
  2825. Type: combat item
  2826. Cannot be discarded
  2827.  
  2828. Does all sorts of crazy things
  2829.  
  2830. NOTE: This item is too old to use on your current path.
  2831.  
  2832. pog
  2833. pog #04 (skleleton)
  2834.  
  2835. This is a little cardboard disk with a picture of a skleleton printed on it. It's a little skinnier than you'd expect -- maybe the printer was trying to save money on ink.
  2836.  
  2837. Type: combat item
  2838. Cannot be discarded
  2839.  
  2840. Does all sorts of crazy things
  2841.  
  2842. NOTE: This item is too old to use on your current path.
  2843.  
  2844. pog
  2845. pog #05 (ninja snowman)
  2846.  
  2847. This is a small cardboard disk with nothing printed on it. Wait, no, there's a ninja snowman on there. He's just really hard to see.
  2848.  
  2849. Type: combat item
  2850. Cannot be discarded
  2851.  
  2852. Does all sorts of crazy things
  2853.  
  2854. NOTE: This item is too old to use on your current path.
  2855.  
  2856. pog
  2857. pog #06 (filthy hippy)
  2858.  
  2859. This is a small cardboard disk with a picture of a filthy hippy printed on it. Freakin' hippies, man. Even pictures of them make you angry.
  2860.  
  2861. Type: combat item
  2862. Cannot be discarded
  2863.  
  2864. Does all sorts of crazy things
  2865.  
  2866. NOTE: This item is too old to use on your current path.
  2867.  
  2868. pog
  2869. pog #07 (orcish frat boy)
  2870.  
  2871. This is a small cardboard disc with an Orcish frat boy printed on it. It's also a little damp -- looks like the picture of a frat boy spilled his picture of a pitcher of beer.
  2872.  
  2873. Type: combat item
  2874. Cannot be discarded
  2875.  
  2876. Does all sorts of crazy things
  2877.  
  2878. NOTE: This item is too old to use on your current path.
  2879.  
  2880. pog
  2881. pog #08 (hellion)
  2882.  
  2883. This is a little cardboard disk with a picture of a hellion printed on it. The new, good picture, not the crappy old one with all the personality.
  2884.  
  2885. Type: combat item
  2886. Cannot be discarded
  2887.  
  2888. Does all sorts of crazy things
  2889.  
  2890. NOTE: This item is too old to use on your current path.
  2891.  
  2892. pog
  2893. pog #09 (pirate)
  2894.  
  2895. This be a little cardboard disk with a picture of a pirate printed on it.
  2896.  
  2897. Type: combat item
  2898. Cannot be discarded
  2899.  
  2900. Does all sorts of crazy things
  2901.  
  2902. NOTE: This item is too old to use on your current path.
  2903.  
  2904. pog
  2905. pog #10 (hobo)
  2906.  
  2907. This is a little cardboard disk with a picture of a hobo printed on it. It'd be right at home in the boxcar of a model train.
  2908.  
  2909. Type: combat item
  2910. Cannot be discarded
  2911.  
  2912. Does all sorts of crazy things
  2913.  
  2914. NOTE: This item is too old to use on your current path.
  2915.  
  2916. pog
  2917. pog #11 (Naughty Sorceress)
  2918.  
  2919. This is a little cardboard disk with a picture of the Naughty Sorceress printed on it, in all her glory. Well, a tiny, flatter version of all her glory. Which is still a lot of glory, don't get me wrong.
  2920.  
  2921. Type: combat item
  2922. Cannot be discarded
  2923.  
  2924. Does all sorts of crazy things
  2925.  
  2926. NOTE: This item is too old to use on your current path.
  2927.  
  2928. spookybark
  2929. whimpering willow bark
  2930.  
  2931. Here is some bark from a whimpering willow,
  2932. Use it before your head lands on your pillow,
  2933. And pains that you have will be gone overnight!
  2934. I'd say that this bark's far more nice than a bite.
  2935.  
  2936. Type: usable (also usable in combat)
  2937. Selling Price: 25 Meat.
  2938.  
  2939. Restores up to 25% of your Maximum HP
  2940.  
  2941. NOTE: This item is too old to use on your current path.
  2942.  
  2943.  
  2944. Batfactors data:
  2945. 0 damage to opponent
  2946. -min(0.25*maxhp,0.5*(maxhp-myhp)) damage to self
  2947.  
  2948. coffeecup
  2949. cup of hickory chicory
  2950.  
  2951. This is a coffee-like brew, sans caffeine
  2952. A drink with no purpose, far as I can glean
  2953. Like the women I like, it is dark and it's bitter
  2954. So drink it up, doc! C'mon! don't be a quitter.
  2955.  
  2956. Type: usable (also usable in combat)
  2957. Selling Price: 15 Meat.
  2958.  
  2959. Restores 30-50 MP
  2960.  
  2961. NOTE: This item is too old to use on your current path.
  2962.  
  2963.  
  2964. Batfactors data:
  2965. 0 damage to opponent
  2966. 0 damage to self
  2967. Specials: mp {35,42,49}
  2968.  
  2969. magnolia
  2970. magnolia blossom
  2971.  
  2972. In the deep South of Hey Deze, where flames flare and scorch
  2973. You can sip a mint julep right on your front porch
  2974. And you'll smell the magnolia waft through the air
  2975. From the trees that are souls damned to endless despair.
  2976.  
  2977. Type: usable (also usable in combat)
  2978. Selling Price: 10 Meat.
  2979.  
  2980. Restores 15-30 HP and MP
  2981.  
  2982. NOTE: This item is too old to use on your current path.
  2983.  
  2984.  
  2985. Batfactors data:
  2986. 0 damage to opponent
  2987. -20 damage to self
  2988. Specials: mp 26
  2989.  
  2990. whistle
  2991. Winifred's whistle
  2992.  
  2993. No unwelcome advance would woo Winifred Wongle,
  2994. For when they were made, she would break out this dongle,
  2995. A whistle so loud and so piercing and shrill,
  2996. It'd make Casanova feel physically ill.
  2997. So let the wolves whistle and try to talk smack,
  2998. With Winifred's whistle you'll whistle right back.
  2999.  
  3000. Type: combat item
  3001. Selling Price: 100 Meat.
  3002.  
  3003. Banishes a monster for a while
  3004.  
  3005. NOTE: This item is too old to use on your current path.
  3006.  
  3007.  
  3008. Batfactors data:
  3009. 0 damage to opponent
  3010. 0 damage to self
  3011. Specials: custom runaway
  3012.  
  3013. milkcarton
  3014. half-empty carton of milk
  3015.  
  3016. Some terrible jerk has drank half of your milk!
  3017. What's worse is he -- as is the wont of his ilk --
  3018. Left it out on the counter for hour after hour!
  3019. Now it's green and it's lumpy. I think it's gone sour.
  3020.  
  3021. Type: combat item
  3022. Selling Price: 15 Meat.
  3023.  
  3024. Deals 50-100 Stench Damage
  3025.  
  3026. NOTE: This item is too old to use on your current path.
  3027.  
  3028.  
  3029. Batfactors data:
  3030. {56,90,129} stench damage to opponent
  3031. 0 damage to self
  3032.  
  3033. slapper
  3034. pink-belly slapper
  3035.  
  3036. This is a small plastic hand on a string,
  3037. If you're looking to bully folks, it's just the thing!
  3038. It'll slap any belly as pink as a pig,
  3039. And the strongest of folks will shout out, "What the frig?!"
  3040.  
  3041. Type: combat item
  3042. Selling Price: 80 Meat.
  3043.  
  3044. Weakens enemies a little bit, brieftly stuns them, and restores 8-16 of your Hit Points
  3045.  
  3046. NOTE: This item is too old to use on your current path.
  3047.  
  3048.  
  3049. Batfactors data:
  3050. 0 damage to opponent
  3051. -{9,10.5,12} damage to self
  3052. Specials: att -{9,9.5,10}, def -{8,8.5,9}
  3053.  
  3054. raindohagent
  3055. Rain-Doh orange agent
  3056.  
  3057. This is a little clay secret agent man. Or, that is, he'd be secret if he wasn't the kind of orange that makes a traffic cone seem sedate by comparison.
  3058.  
  3059. Try not to develop a crush on him, okay?
  3060.  
  3061. Type: combat item (reusable)
  3062. Cannot be traded or discarded
  3063. Quest Item
  3064.  
  3065. Deals Physical Damage for Meat
  3066. (doesn't go away when used)
  3067.  
  3068. NOTE: This item is too old to use on your current path.
  3069.  
  3070.  
  3071. Batfactors data:
  3072. {10,30,50}+20 damage to opponent
  3073. 0 damage to self
  3074. Specials: meat -{10,30,50}
  3075.  
  3076. raindohballs
  3077. Rain-Doh blue balls
  3078.  
  3079. This is a pair of vibrant blue bola balls (bola being BorderSpeak for "ball," so they're "ball balls."). The way they work is this: first you get your opponent all excited about fighting, then you throw these at him to shut him down, and then he gets sad and frustrated and a little nauseated.
  3080.  
  3081. Type: combat item (reusable)
  3082. Cannot be traded or discarded
  3083. Quest Item
  3084.  
  3085. Deals 10-20 Cold Damage and stuns opponent for a couple of rounds
  3086. (doesn't go away when used)
  3087.  
  3088. NOTE: This item is too old to use on your current path.
  3089.  
  3090.  
  3091. Batfactors data:
  3092. {10,15,20} cold damage to opponent
  3093. 0 damage to self
  3094. Specials: once, stun 3
  3095.  
  3096. raindohcup
  3097. Rain-Doh indigo cup
  3098.  
  3099. I'm trying to tell you something 'bout this cup: drinking from it is as refreshing as hearing crunchy granola folk rock from two girls.
  3100.  
  3101. Type: combat item (reusable)
  3102. Cannot be traded or discarded
  3103. Quest Item
  3104.  
  3105. Heals 20% of your Maximum Hit Points
  3106. (doesn't go away when used)
  3107.  
  3108. NOTE: This item is too old to use on your current path.
  3109.  
  3110.  
  3111. Batfactors data:
  3112. 0 damage to opponent
  3113. -0.2*maxhp damage to self
  3114. Specials: once, stun
  3115.  
  3116. raindohbox
  3117. Rain-Doh black box
  3118.  
  3119. This is a box made out of jet-black, vaguely pulsating Rain-Doh. It has a little button on the side. If you press that button, two things will happen: you'll capture the soul of a monster, and someone you don't know will die. Or at least have a lingering cough.
  3120.  
  3121. Type: combat item (reusable)
  3122. Cannot be traded or discarded
  3123. Quest Item
  3124.  
  3125. Makes a copy of a monster to fight later
  3126.  
  3127. NOTE: This item is too old to use on your current path.
  3128.  
  3129.  
  3130. Batfactors data:
  3131. 0 damage to opponent
  3132. 0 damage to self
  3133. Specials: custom copy
  3134.  
  3135. ancientdart
  3136. ancient poisoned dart
  3137.  
  3138. This dusty little dart sat for centuries in an ancient trap mechanism in the Hidden Temple. These days, they don't make poison like they used to, but they definitely used to make it like they used to, so the poison on this one is probably still good and potent.
  3139.  
  3140. Type: combat item
  3141. Selling Price: 35 Meat.
  3142.  
  3143. Poisons your opponent
  3144.  
  3145.  
  3146. Batfactors data:
  3147. 8 damage to opponent
  3148. 0 damage to self
  3149. Specials: !! poison 0.5 multiplier
  3150.  
  3151. pooltorpedo
  3152. pool torpedo
  3153.  
  3154. This is a little torpedo made of some kind of superdense foam. It's really hydrodynamic, which means... science.
  3155.  
  3156. Type: combat item
  3157. Selling Price: 1 Meat.
  3158.  
  3159. Deals 250-250 Physical Damage
  3160. (underwater only)
  3161. (has a chance to not go away when used)
  3162.  
  3163.  
  3164. Batfactors data:
  3165. {280,288.5,297} damage to opponent
  3166. 0 damage to self
  3167. Specials: underwater, !! sometimes not consumed when single-used
  3168.  
  3169. soggybandaid
  3170. soggy used band-aid
  3171.  
  3172. This is a band-aid that fell off of some kid in a swimming pool, an indeterminate amount of time ago. There's still a little rusty splotch of blood on it, but the chlorine and the passage of time have surely made it safe to use. Right?
  3173.  
  3174. Type: combat item
  3175. Cannot be discarded
  3176.  
  3177. Heals all of your Hit Points and stuns your opponent for a few rounds
  3178.  
  3179.  
  3180. Batfactors data:
  3181. 0 damage to opponent
  3182. -maxhp damage to self
  3183. Specials: stun 3
  3184.  
  3185. web
  3186. quantum nanopolymer spider web
  3187.  
  3188. Spider bugbear, spider bugbear, does whatever a spider can, only better, because of advanced bugbear nanotechnology.
  3189.  
  3190. Type: combat item
  3191. Selling Price: 60 Meat.
  3192.  
  3193. Weakens enemies somewhat and briefly stuns them
  3194.  
  3195.  
  3196. Batfactors data:
  3197. 0 damage to opponent
  3198. 0 damage to self
  3199. Specials: stun, att -{18,18.5,19}
  3200.  
  3201. targetchip
  3202. drone self-destruct chip
  3203.  
  3204. This chip used to be inside a bugbear drone, and was part of the system that allowed it to be remotely self-destructed if it ever went rogue. Because if movies have taught us anything, it's that drones will always go rogue.
  3205.  
  3206. Type: combat item
  3207. Selling Price: 75 Meat.
  3208.  
  3209. Deals 55-60 Hot Damage
  3210.  
  3211.  
  3212. Batfactors data:
  3213. {29,41,55} hot damage to opponent
  3214. 0 damage to self
  3215.  
  3216. pacgrenade
  3217. pacification grenade
  3218.  
  3219. If you can't win the hearts and minds of the locals via responsible invasion behavior, maybe you should consider the magic of modern chemistry instead.
  3220.  
  3221. Type: combat item
  3222. Selling Price: 75 Meat.
  3223.  
  3224. Weakens enemies somewhat
  3225.  
  3226.  
  3227. Batfactors data:
  3228. 0 damage to opponent
  3229. 0 damage to self
  3230. Specials: att -{18,19,20}, def -{18,19,20}
  3231.  
  3232. comb
  3233. The Lost Comb
  3234.  
  3235. This is a small black comb that says "UNBREAKABLE" on the top. Since it probably couldn't survive getting hit with a hammer or run over by a meatcar, it's probably a promo item from a pretty awesome movie.
  3236.  
  3237. Type: combat item
  3238. Cannot be discarded
  3239.  
  3240. Stuns your opponent for a few rounds
  3241.  
  3242.  
  3243. Batfactors data:
  3244. 0 damage to opponent
  3245. 0 damage to self
  3246. Specials: stun 3, once
  3247.  
  3248. crayonshavings
  3249. crayon shavings
  3250.  
  3251. This is a little pile of black wax flakes that smell like your childhood.
  3252.  
  3253. Type: usable
  3254. (can also be used in combat)
  3255. Selling Price: 10 Meat.
  3256.  
  3257. Weakens enemies by 30%
  3258.  
  3259. NOTE: This item is too old to use on your current path.
  3260.  
  3261.  
  3262. Batfactors data:
  3263. 0 damage to opponent
  3264. 0 damage to self
  3265. Specials: att -0.3*monsterattack, def -0.3*monsterattack, !! copies bugbears rather than delevels them
  3266.  
  3267. smokinggrass
  3268. smoking grass
  3269.  
  3270. Your mother told you not to do this, but you did it anyway. You picked a blade of grass from a super-hot magical grassfire, and now here you are, with a blade of grass so hot and smoldery (is smoldery a word?) that it's making you cough and making your eyes all bloodshot, and what was I talking about? Do you guys have any potato chips or anything?
  3271.  
  3272. Type: combat item
  3273. Selling Price: 23 Meat.
  3274.  
  3275. Deals 250-300 Hot Damage and also, like, weakens enemies a bunch and briefly makes them forget what they were doing
  3276.  
  3277. NOTE: This item is too old to use on your current path.
  3278.  
  3279.  
  3280. Batfactors data:
  3281. {250,275,300} hot damage to opponent
  3282. 0 damage to self
  3283. Specials: att -50, def -50
  3284.  
  3285. claybomb
  3286. ballpark hot daub
  3287.  
  3288. This is a daub of hot clay formed into a sphere, perfect for use in any ball-related sport. Well, any ball-related sport in which you don't care whether or not the players' hands get burned.
  3289.  
  3290. Type: combat item
  3291. Cannot be discarded
  3292.  
  3293. Deals 450-500 Hot Damage, also briefly stuns enemies and weakens them a lot
  3294.  
  3295. NOTE: This item is too old to use on your current path.
  3296.  
  3297.  
  3298. Batfactors data:
  3299. {450,475,500} hot damage to opponent
  3300. 0 damage to self
  3301. Specials: att -75, def -75
  3302.  
  3303. grenade
  3304. CSA obedience grenade
  3305.  
  3306. This is a gas grenade filled with what the boys in the CSA labs call "yes juice." This is also what Juice Newton's servants say when she asks them to do something.
  3307.  
  3308. Type: combat item
  3309. Selling Price: 23 Meat.
  3310.  
  3311. Stuns your opponent for a few rounds and weakens them by 5%
  3312.  
  3313. NOTE: This item is too old to use on your current path.
  3314.  
  3315.  
  3316. Batfactors data:
  3317. 0 damage to opponent
  3318. 0 damage to self
  3319. Specials: stun 3, att -3, def -3, !! actual deleveling varies - amount unknown
  3320.  
  3321. pixeltank
  3322. pixel energy tank
  3323.  
  3324. This is a big blue canister with the letter E on it. Since it's not a small pink pill with the letter E on it, it's probably unlikely to get you arrested.
  3325.  
  3326. Type: usable (also usable in combat)
  3327. Cannot be discarded
  3328.  
  3329. Restores up to 1,000 HP and MP
  3330.  
  3331.  
  3332. Batfactors data:
  3333. 0 damage to opponent
  3334. -1000 damage to self
  3335. Specials: mp 1000, !! restore
  3336.  
  3337. cartoonheart
  3338. cartoon heart
  3339.  
  3340. Aww, that monster you killed left behind a valentine for you. Now don't you feel rotten?
  3341.  
  3342. Type: usable (also usable in combat)
  3343. Selling Price: 10 Meat.
  3344.  
  3345. Restores 40-60 HP
  3346. Mafia's modifiers:
  3347. Effect: "Healthy Red Glow"
  3348. Effect Duration: 10
  3349.  
  3350. Batfactors data:
  3351. 0 damage to opponent
  3352. -52 damage to self
  3353. Specials: !! also gives Healthy Red Glow (10 turns)
  3354.  
  3355. goldstar
  3356. gold star
  3357.  
  3358. That was an A+ kill, and here's your gold star. Not in sticker form, but rather a glowing, hovering, star-shaped wad of magical energy. I'm not sure how you're going to get the magic out of it and into you... eat it, I guess?
  3359.  
  3360. Type: usable (also usable in combat)
  3361. Selling Price: 10 Meat.
  3362.  
  3363. Restores 20-30 MP
  3364. Mafia's modifiers:
  3365. Effect: "Healthy Blue Glow"
  3366. Effect Duration: 10
  3367.  
  3368. Batfactors data:
  3369. 0 damage to opponent
  3370. 0 damage to self
  3371. Specials: mp 21, !! also gives Healthy Blue Glow (10 turns)
  3372.  
  3373. vial2
  3374. vial of holy water
  3375.  
  3376. This is a little glass bottle of water, which you assume to be holy, because it has a cross on it. You can throw it at monsters to set them on fire, even if the monster is something not inherently evil, like a wolf. So I guess the question is not how do you know it's holy, but how do you know it's water?
  3377.  
  3378. Type: combat item
  3379. Selling Price: 50 Meat.
  3380.  
  3381. Deals 40-60 Hot Damage
  3382.  
  3383.  
  3384. Batfactors data:
  3385. 42 hot damage to opponent
  3386. 0 damage to self
  3387.  
  3388. potion15
  3389. red potion
  3390.  
  3391. Since most injuries that adventurers receive are things like sword wounds and monster bites -- injuries that result in major blood loss -- you could think of this as being essentially a bottle of your own blood, to top off the tank when you're getting low.
  3392.  
  3393. Type: usable (also usable in combat)
  3394. Selling Price: 20 Meat.
  3395.  
  3396. Restores 90-110 HP
  3397. Mafia's modifiers:
  3398. Effect: "Healthy Red Glow"
  3399. Effect Duration: 20
  3400.  
  3401. Batfactors data:
  3402. 0 damage to opponent
  3403. -100 damage to self
  3404.  
  3405. potion16
  3406. blue potion
  3407.  
  3408. This is a bottle of blue liquid, which you assume is for restoring your magical energy. After all, it's blue. Blue means magic.
  3409.  
  3410. Type: usable (also usable in combat)
  3411. Selling Price: 20 Meat.
  3412.  
  3413. Restores 20-30 MP
  3414. Mafia's modifiers:
  3415. Effect: "Healthy Blue Glow"
  3416. Effect Duration: 20
  3417.  
  3418. Batfactors data:
  3419. 0 damage to opponent
  3420. 0 damage to self
  3421. Specials: mp 50
  3422.  
  3423. bluebomb
  3424. round blue bomb
  3425.  
  3426. You might think that 'spherical' would be a bad shape for something designed for demolitions, because it'd have a tendency to roll away from whatever you're trying to blow up, possibly toward you, or your supply of extra bombs.
  3427.  
  3428. You'd be correct, too, so it's fortunate that these bombs weren't in fact designed for demolitions, but for throwing at monsters.
  3429.  
  3430. Type: combat item
  3431. Selling Price: 100 Meat.
  3432.  
  3433. Deals 90-110 Hot Damage
  3434.  
  3435.  
  3436. Batfactors data:
  3437. {91,100.5,110} hot damage to opponent
  3438. 0 damage to self
  3439.  
  3440. potion18
  3441. extra-strength red potion
  3442.  
  3443. This fancy crystal decanter is full of a bright red liquid that, presumably, will heal you if you drink it. Use only as directed, consult your physician if you are pregnant or nursing, or if you are taking an MAO inhibitor.
  3444.  
  3445. Type: usable (also usable in combat)
  3446. Selling Price: 40 Meat.
  3447.  
  3448. Restores 190-210 HP
  3449. Mafia's modifiers:
  3450. Effect: "Healthy Red Glow"
  3451. Effect Duration: 40
  3452.  
  3453. Batfactors data:
  3454. 0 damage to opponent
  3455. -200 damage to self
  3456.  
  3457. potion17
  3458. fancy blue potion
  3459.  
  3460. This is a fancy crystal decanter filled with a glowing blue liquid, which you assume will restore your magical energy.
  3461.  
  3462. The label on the bottle says "Ether", which is, uh, surprising. Although I guess Hunter S. Thompson would agree that ether is definitely a powerful magical elixir.
  3463.  
  3464. Type: usable (also usable in combat)
  3465. Selling Price: 40 Meat.
  3466.  
  3467. Restores 90-110 MP
  3468. Mafia's modifiers:
  3469. Effect: "Healthy Blue Glow"
  3470. Effect Duration: 40
  3471.  
  3472. Batfactors data:
  3473. 0 damage to opponent
  3474. 0 damage to self
  3475. Specials: mp 106, !! also gives Healthy Blue Glow (40 turns)
  3476.  
  3477. fireball2
  3478. fireball
  3479.  
  3480. Ordinarily I would caution you against picking up a literal ball of fire with your bare hands, but for some reason it doesn't seem to be affecting you. It's as though it's in some kind of magical suspended animation, preventing it from exploding or burning you or even being hot to the touch. Holding it is like holding an ethereal, room-temperature grapefruit.
  3481.  
  3482. I suppose a fireball is already pretty magical, so anything else magical about it shouldn't come as much of a surprise, but it's still weird.
  3483.  
  3484. Type: combat item
  3485. Selling Price: 200 Meat.
  3486.  
  3487. Deals 190-210 Hot Damage
  3488.  
  3489.  
  3490. Batfactors data:
  3491. {200,225,250} hot damage to opponent
  3492. 0 damage to self
  3493.  
  3494. syringe2
  3495. Duskwalker syringe
  3496.  
  3497. This is a syringe used by Duskwalkers to convert others into creatures of the twilight (and I cannot stress how lame it is to inject someone with vampire. I know we keep coming back to this, but damn). It's manufactured to work best with Duskwalker venom, but it can probably draw out anything else sufficiently crude and oily.
  3498.  
  3499. Type: combat item
  3500. Selling Price: 30 Meat.
  3501.  
  3502. Deals 25-40 Spooky Damage
  3503.  
  3504.  
  3505. Batfactors data:
  3506. 38 damage to opponent
  3507. 0 damage to self
  3508.  
  3509. tripple
  3510. Space Tours Tripple
  3511.  
  3512. This is a little furry creature that Captain Kerkard encountered on his Space Tours. It's known for two things: breeding like a nymphomaniac bunny and secreting a powerful psychotropic enzyme through its fur.
  3513.  
  3514. Type: usable (also usable in combat)
  3515. Selling Price: 25 Meat.
  3516.  
  3517. Weakens enemies a little bit
  3518.  
  3519.  
  3520. Batfactors data:
  3521. 0 damage to opponent
  3522. 0 damage to self
  3523. Specials: !! possibly calms flipped out foes
  3524.  
  3525. lightsaver
  3526. Battlie Light Saver
  3527.  
  3528. This is a portable device that Duke Starkiller used in the Galaxy Battles. It saves up light, compresses it, and allows you to hurl a bolt of it at someone.
  3529.  
  3530. The original design was a sword made out of light, but c'mon. How would the blade know where to stop?
  3531.  
  3532. Type: combat item
  3533. Selling Price: 55 Meat.
  3534.  
  3535. Deals 30-50 Physical Damage and briefly stuns your foe
  3536.  
  3537.  
  3538. Batfactors data:
  3539. 49 damage to opponent
  3540. 0 damage to self
  3541. Specials: stun
  3542.  
  3543. tardiskey
  3544. T.U.R.D.S. Key
  3545.  
  3546. This is a special key that can call a T.U.R.D.S., one of the Professor's carriers full of Troops Unexpanded in Relative Dimensions in Space. Just wash your hands after you use it.
  3547.  
  3548. Type: combat item
  3549. Selling Price: 60 Meat.
  3550.  
  3551. Lets you escape from combat without spending an Adventure
  3552. (Maybe)
  3553.  
  3554.  
  3555. Batfactors data:
  3556. 0 damage to opponent
  3557. 0 damage to self
  3558. Specials: custom runaway 0.1
  3559.  
  3560. oilyboid
  3561. oily boid
  3562.  
  3563. This is a boid made of oil. If its wing gets boint, you'll have to noise it back to health.
  3564.  
  3565. Type: combat item
  3566. Selling Price: 15 Meat.
  3567.  
  3568. Weakens enemies a little bit as it briefly stuns them
  3569.  
  3570.  
  3571. Batfactors data:
  3572. 0 damage to opponent
  3573. 0 damage to self
  3574. Specials: att -{5,6.5,8}, def -{5,6.5,8}
  3575.  
  3576. tuxmonkey
  3577. classy monkey
  3578.  
  3579. This is a little stuffed monkey with a tophat, a monocle, and a... big elastic strap attached to it?
  3580.  
  3581. Type: combat item
  3582. Selling Price: 5 Meat.
  3583.  
  3584. Lets you escape from combat without spending an Adventure
  3585.  
  3586. NOTE: This item is too old to use on your current path.
  3587.  
  3588.  
  3589. Batfactors data:
  3590. 0 damage to opponent
  3591. 0 damage to self
  3592. Specials: custom banish 20, endscombat
  3593.  
  3594. whisk
  3595. Artist's Whisk of Misery
  3596.  
  3597. This is a whisk, basically a handle with a bunch of wire loops on it. In the hands of an artist trying to make breakfast, though, it's a potent metaphor for confusion and suffering.
  3598.  
  3599. Type: combat item
  3600. Selling Price: 11 Meat.
  3601.  
  3602. Deals 10-20 Physical Damage
  3603.  
  3604.  
  3605. Batfactors data:
  3606. 20 damage to opponent
  3607. 0 damage to self
  3608.  
  3609. butterknife
  3610. Artist's Butterknife of Regret
  3611.  
  3612. The dull ineffectiveness of a butterknife is a perfect metaphor for the paralyzing dull ache of regret. Provided, of course, you're a sufficiently pretentious artist to make a metaphor out of everything.
  3613.  
  3614. Type: combat item
  3615. Selling Price: 11 Meat.
  3616.  
  3617. Deals 10-20 Physical Damage
  3618.  
  3619.  
  3620. Batfactors data:
  3621. 12 damage to opponent
  3622. 0 damage to self
  3623.  
  3624. spatula3
  3625. Artist's Spatula of Despair
  3626.  
  3627. If you're looking for a spoon, knife, or fork, a spatula can only disappoint you, and eventually lead you down the wilted garden path to despair.
  3628.  
  3629. I mean, if you happen to be looking for a spatula, they're all right, but usually they're just taking up space in your utensil drawer and making it impossible to open or close, dammit.
  3630.  
  3631. Type: combat item
  3632. Selling Price: 11 Meat.
  3633.  
  3634. Deals 10-20 Physical Damage
  3635.  
  3636.  
  3637. Batfactors data:
  3638. 18 damage to opponent
  3639. 0 damage to self
  3640.  
  3641. cutter
  3642. Artist's Cookie Cutter of Loneliness
  3643.  
  3644. Granted, a cookie cutter can make individual pieces of cookie dough isolated and lonely. But as far as people are concerned, you're never truly alone if you have cookies to eat.
  3645.  
  3646. Type: combat item
  3647. Selling Price: 11 Meat.
  3648.  
  3649. Deals 10-20 Physical Damage
  3650.  
  3651.  
  3652. Batfactors data:
  3653. 12 damage to opponent
  3654. 0 damage to self
  3655.  
  3656. bruleetorch
  3657. Artist's Crème Brulée Torch of Fury
  3658.  
  3659. With the Crème Brûlée Torch of Fury, the elemental power of fire is yours to wield. Snap in the Butane Cartridge of Anger, click the Flint of Resentment, and carmelize the Sugar of Complacency!
  3660.  
  3661. Type: combat item
  3662. Selling Price: 11 Meat.
  3663.  
  3664. Deals 10-20 Physical Damage
  3665.  
  3666.  
  3667. Batfactors data:
  3668. 14 damage to opponent
  3669. 0 damage to self
  3670.  
  3671. nvgoggles
  3672. strange goggles
  3673.  
  3674. This weird electronic gizmo was like the other ones I'd found in the triad factory, except that the sharp metal probes had been replaced with a much safer-looking pair of goggles, and there was an extra cord coming off, which ended in one of those pointy steel plugs like they use for stereos.
  3675.  
  3676. Type: usable (also usable in combat) (reusable)
  3677. Cannot be traded or discarded
  3678. Quest Item
  3679.  
  3680. ???
  3681.  
  3682.  
  3683. Batfactors data:
  3684. 0 damage to opponent
  3685. 0 damage to self
  3686. Specials: !! for defeating The Server
  3687.  
  3688. abacus
  3689. brass abacus
  3690.  
  3691. This is a pretty nice-looking abacus, with shiny brass beads and a green marble base. If you knew how to use an abacus at all, this seems like a good one to use. But you don't know how to use an abacus at all.
  3692.  
  3693. Type: usable (also usable in combat)
  3694. Selling Price: 5 Meat.
  3695.  
  3696. Stuns your opponent for a few rounds
  3697.  
  3698.  
  3699. Batfactors data:
  3700. 0 damage to opponent
  3701. 0 damage to self
  3702. Specials: stun
  3703.  
  3704. tube
  3705. tube of herbal ointment
  3706.  
  3707. Since they're constantly getting new tattoos, or getting their old ones retouched, yakuza go through a surprising amount of skin ointment. Shiawase-Mitsuhama probably buys this stuff by the pallet.
  3708.  
  3709. Type: usable (also usable in combat)
  3710. Selling Price: 12 Meat.
  3711.  
  3712. Restores 14-16 HP
  3713.  
  3714.  
  3715. Batfactors data:
  3716. 0 damage to opponent
  3717. -{14,15,16} damage to self
  3718.  
  3719. pencil
  3720. pencil kunai
  3721.  
  3722. The original ninja weapons were developed out of farm and masonry implements, or whatever other tools were readily-available and inconspicuous. So, it's not unlikely that a ninja who works in an office would put special effort into getting his pencils extra-sharp, and could probably put one in your eye from the other side of the cafeteria.
  3723.  
  3724. Type: combat item
  3725. Selling Price: 15 Meat.
  3726.  
  3727. Deals 20-30 Physical Damage
  3728.  
  3729.  
  3730. Batfactors data:
  3731. 30 damage to opponent
  3732. 0 damage to self
  3733.  
  3734. device1
  3735. great big capacitor
  3736.  
  3737. Good god, be careful with that! It came out of a security robot, and probably powered its tasers or something. If you touch both ends of it, your heart would probably explode right out of your chest.
  3738.  
  3739. Type: combat item
  3740. Selling Price: 50 Meat.
  3741.  
  3742. Deals 25-35 Physical Damage and briefly stuns your foe
  3743.  
  3744.  
  3745. Batfactors data:
  3746. 30 damage to opponent
  3747. 0 damage to self
  3748.  
  3749. wosp_scroll
  3750. Chinese curse words
  3751.  
  3752. You have no idea what these words mean, but you wrote them down after hearing a guài mutter them at you, and if the things it said that you did understand are any indication, you have here the makings of the world's filthiest vocab exam.
  3753.  
  3754. Type: combat item
  3755. Selling Price: 25 Meat.
  3756.  
  3757. Stuns your opponent for a few rounds
  3758.  
  3759.  
  3760. Batfactors data:
  3761. 0 damage to opponent
  3762. 0 damage to self
  3763. Specials: stun 3
  3764.  
  3765. This item is not yet implemented.
  3766. yeinsult
  3767. Ye Olde Medieval Insult
  3768.  
  3769. This is a little rectangle of thick parchment paper containing a cutting insult. Well, an insult that would be cutting if it hadn't been dulled by hundreds of years of irrelevance.
  3770.  
  3771. Type: combat item
  3772. Selling Price: 72 Meat.
  3773.  
  3774. Weakens enemies somewhat and briefly stuns them
  3775.  
  3776.  
  3777. Batfactors data:
  3778. 0 damage to opponent
  3779. 0 damage to self
  3780. Specials: att -{15,17.5,20}, def -{15,17.5,20}, stun
  3781.  
  3782. ramekin
  3783. chipotle wasabi cilantro aioli
  3784.  
  3785. This is a giant ramekin (so... a large-ish bowl) of a strange experimental sauce. The combination of flavors is so strange you can't imagine what you would put it on to eat, so you decide it's probably best used as a projectile.
  3786.  
  3787. Type: combat item
  3788. Selling Price: 80 Meat.
  3789.  
  3790. Deals 30-40 Physical Damage and 8-10 Prismatic Damage
  3791.  
  3792.  
  3793. Batfactors data:
  3794. {30,35,40}, {40,45,50} cold,hot,spooky,sleaze,stench damage to opponent
  3795. 0 damage to self
  3796.  
  3797. topgear
  3798. brass gear
  3799.  
  3800. This is a shiny brass gear, too thin and flimsy to be used for any actual mechanical purpose. Why does the machine that makes these even exist?
  3801.  
  3802. (Meat Pasting component)
  3803. Type: combat item
  3804. Selling Price: 55 Meat.
  3805.  
  3806. Deals 20-30 Physical Damage and causes bleeding
  3807.  
  3808.  
  3809. Batfactors data:
  3810. 21 damage to opponent
  3811. 0 damage to self
  3812. Specials: !! ongoing 18 damage
  3813.  
  3814. merkinsoap
  3815. Mer-kin mouthsoap
  3816.  
  3817. This is a bar of soap designed specifically to taste bad to Mer-kin -- punishers use it to reprimand Mer-kin children when they say something that isn't profane or mean.
  3818.  
  3819. Type: combat item
  3820. Selling Price: 33 Meat.
  3821.  
  3822. Weakens enemies a tremendous amount
  3823.  
  3824.  
  3825. Batfactors data:
  3826. 0 damage to opponent
  3827. 0 damage to self
  3828. Specials: att -280, def -280
  3829.  
  3830. taffy1
  3831. pulled yellow taffy
  3832.  
  3833. This is a wad of pulled yellow taffy. It has the eye-watering sourness of lemon, combined with the easy-going island feel of a pineapple. It's sure to get you dancing, even if you're blinking tears out of your eyes while doing so.
  3834.  
  3835. Type: potion
  3836. Effect: Sour Softshoe
  3837. Duration: 10 Adventures
  3838. (can also be used in combat)
  3839. Selling Price: 5 Meat.
  3840.  
  3841. Vaporizes an enemy and causes all of its items to drop
  3842. (underwater only)
  3843. Mafia's modifiers:
  3844. Effect: "Sour Softshoe"
  3845. Effect Duration: 10
  3846.  
  3847. Batfactors data:
  3848. 0 damage to opponent
  3849. 0 damage to self
  3850. Specials: underwater, custom yellow, endscombat
  3851.  
  3852. Sour Softshoe
  3853.  
  3854. You've just had a mouth-watering, and eye-watering piece of yellow taffy. The sour flavor got you wincing, and the mellow pineapple aftertaste has got you dancing.
  3855.  
  3856.  
  3857.  
  3858. Mafia's modifiers:
  3859. Item Drop: [min(T,50)]
  3860. Meat Drop: [2*min(T,50)]
  3861. taffy2
  3862. pulled indigo taffy
  3863.  
  3864. This is a wad of delicious indigo taffy. It tastes a little like lingonberry and a little like snozzberry, and it'll multiply your enjoyment by the power of two.
  3865.  
  3866. Type: potion
  3867. Effect: Closer to Fine
  3868. Duration: 10 Adventures
  3869. (can also be used in combat)
  3870. Selling Price: 5 Meat.
  3871.  
  3872. Lets you escape from combat without spending an Adventure
  3873. (underwater only)
  3874. Mafia's modifiers:
  3875. Effect: "Closer to Fine"
  3876. Effect Duration: 10
  3877.  
  3878. Batfactors data:
  3879. 0 damage to opponent
  3880. 0 damage to self
  3881. Specials: underwater, custom banish 20, endscombat
  3882.  
  3883. Closer to Fine
  3884.  
  3885. The indigo taffy has briefly given you superhuman healing powers. You still have the same pain tolerance, though, so be careful.
  3886.  
  3887.  
  3888.  
  3889. Mafia's modifiers:
  3890. HP Regen Min: [min(T,50)]
  3891. HP Regen Max: [2*min(T,50)]
  3892. taffy3
  3893. pulled green taffy
  3894.  
  3895. This is a wad of green taffy. It's sour apple flavored, because green candy is always sour apple flavored.
  3896.  
  3897. Type: potion
  3898. Effect: Soda Jerked
  3899. Duration: 10 Adventures
  3900. (can also be used in combat)
  3901. Selling Price: 5 Meat.
  3902.  
  3903. Makes a copy of a monster to fight later
  3904. (underwater only)
  3905. Mafia's modifiers:
  3906. Effect: "Soda Jerked"
  3907. Effect Duration: 10
  3908.  
  3909. Batfactors data:
  3910. 0 damage to opponent
  3911. 0 damage to self
  3912. Specials: underwater, once, custom copy
  3913.  
  3914. Soda Jerked
  3915.  
  3916. You've eaten a piece of taffy that was sour apple soda flavored. Whoever pulled that taffy was an expert taffy-puller, because those candy bubbles are still bubbling away in your belly.
  3917.  
  3918.  
  3919.  
  3920. Mafia's modifiers:
  3921. MP Regen Min: [ceil(min(T,50)/2)]
  3922. MP Regen Max: [min(T,50)]
  3923. taffy4
  3924. pulled blue taffy
  3925.  
  3926. This is a little wad of robin's-egg-blue taffy. Let's hope it's not robin's egg flavored, too.
  3927.  
  3928. Type: potion
  3929. Effect: Blue Swayed
  3930. Duration: 10 Adventures
  3931. (can also be used in combat)
  3932. Selling Price: 5 Meat.
  3933.  
  3934. Summons a helpful fish
  3935. (underwater only)
  3936. Mafia's modifiers:
  3937. Effect: "Blue Swayed"
  3938. Effect Duration: 10
  3939.  
  3940. Batfactors data:
  3941. 0 damage to opponent
  3942. 0 damage to self
  3943. Specials: underwater, once, !! guarantees next critical and improves critchance for the rest of the fight
  3944.  
  3945. Blue Swayed
  3946.  
  3947. You ate an astonishingly weird piece of candy that gave you the ability to control your familiar's mind (instead of controlling it bodily like you usually do). Your familiar's going to work a little harder and get a little more out of fights until it wears off.
  3948.  
  3949.  
  3950.  
  3951. Mafia's modifiers:
  3952. Experience (familiar): [ceil(min(T,50)/5)]
  3953. Familiar Weight: [ceil(min(T,50)/10)]
  3954. taffy5
  3955. pulled orange taffy
  3956.  
  3957. This is a little blob of orange candy. It's the same color as one of those "sports drinks" that are really just sugar water with a dash of salt added to 'em.
  3958.  
  3959. Type: potion
  3960. Effect: Orange Crusher
  3961. Duration: 10 Adventures
  3962. (can also be used in combat)
  3963. Selling Price: 5 Meat.
  3964.  
  3965. Summons a helpful fish
  3966. (underwater only)
  3967. Mafia's modifiers:
  3968. Effect: "Orange Crusher"
  3969. Effect Duration: 10
  3970.  
  3971. Batfactors data:
  3972. {150,200,250} damage to opponent
  3973. 0 damage to self
  3974. Specials: underwater, once, !! damage is ongoing!
  3975.  
  3976. Orange Crusher
  3977.  
  3978. You've sent your conscience overseas, eaten some orange taffy, and become a muscle-bound bruiser. Your delts, lats, traps, bikes, and ducks are about to get the workout of their lives.
  3979.  
  3980.  
  3981.  
  3982. Mafia's modifiers:
  3983. Muscle: [ceil(min(T,50)/2)]
  3984. Experience (Muscle): [ceil(min(T,50)/10)]
  3985. taffy6
  3986. pulled violet taffy
  3987.  
  3988. This is a piece of taffy so violently violet that it almost bleeds past the visual spectrum of light.
  3989.  
  3990. Type: potion
  3991. Effect: Purple Reign
  3992. Duration: 10 Adventures
  3993. (can also be used in combat)
  3994. Selling Price: 5 Meat.
  3995.  
  3996. Summons a helpful fish
  3997. (underwater only)
  3998. Mafia's modifiers:
  3999. Effect: "Purple Reign"
  4000. Effect Duration: 10
  4001.  
  4002. Batfactors data:
  4003. 0 damage to opponent
  4004. -300 damage to self
  4005. Specials: underwater, once, mp 150, stun 0.5, !! stun is ongoing; restoration happens at end of combat!
  4006.  
  4007. Purple Reign
  4008.  
  4009. You can see things that man (and woman) were not meant to see. Things beyond the mere visual spectrum of light. Things out in the deep purple, where the smoke on the water is also fire in the sky. It's pretty trippy.
  4010.  
  4011.  
  4012.  
  4013. Mafia's modifiers:
  4014. Mysticality: [ceil(min(T,50)/2)]
  4015. Experience (Mysticality): [ceil(min(T,50)/10)]
  4016. taffy7
  4017. pulled red taffy
  4018.  
  4019. This is a wad of red taffy. It's either cherry, cinnamon, or strawberry flavored. The lazy iconography of the candy industry means you'll have to take your chances.
  4020.  
  4021. Type: potion
  4022. Effect: Cinnamon Challenger
  4023. Duration: 10 Adventures
  4024. (can also be used in combat)
  4025. Selling Price: 5 Meat.
  4026.  
  4027. Summons a helpful fish
  4028. (underwater only)
  4029. Mafia's modifiers:
  4030. Effect: "Cinnamon Challenger"
  4031. Effect Duration: 10
  4032.  
  4033. Batfactors data:
  4034. 0 damage to opponent
  4035. 0 damage to self
  4036. Specials: underwater, once, custom, item mer-kin lunchbox
  4037.  
  4038. Cinnamon Challenger
  4039.  
  4040. You ate a piece of taffy that was so cinnamon-y it almost made your heart seize up. You're feeling pretty cool for having survived eating it.
  4041.  
  4042.  
  4043.  
  4044. Mafia's modifiers:
  4045. Moxie: [ceil(min(T,50)/2)]
  4046. Experience (Moxie): [ceil(min(T,50)/10)]
  4047. wiretwist
  4048. twisted piece of wire
  4049.  
  4050. This is a piece of wire from one of those amateur welding sculptures in the Art Class at KoL High School. The wire's sharp, and the welding is flesh-meltingly dangerous. You'd think they would start the kids with clay or papier-mache or something with less lethal potential.
  4051.  
  4052. Type: combat item
  4053. Selling Price: 7 Meat.
  4054.  
  4055. Stuns your opponent for a couple of rounds
  4056.  
  4057.  
  4058. Batfactors data:
  4059. 0 damage to opponent
  4060. 0 damage to self
  4061. Specials: stun 2
  4062.  
  4063. angryinch
  4064. angry inch
  4065.  
  4066. This is a piece of a ruler that was being whirled around by a poltergheist. It doesn't seem too happy about being severed.
  4067.  
  4068. Type: combat item
  4069. Selling Price: 5 Meat.
  4070.  
  4071. Weakens enemies somewhat
  4072.  
  4073.  
  4074. Batfactors data:
  4075. 0 damage to opponent
  4076. 0 damage to self
  4077. Specials: att -15, att -13
  4078.  
  4079. chloride
  4080. chlorine crystal
  4081.  
  4082. This is a little crystal of pure chlorine. It's not big enough to sterilize a swimming pool, but it still has that eye-watering, clean-but-somehow-gross smell to it.
  4083.  
  4084. Type: combat item
  4085. Selling Price: 5 Meat.
  4086.  
  4087. Deals 20-40 Stench Damage
  4088.  
  4089.  
  4090. Batfactors data:
  4091. 30 stench damage to opponent
  4092. 0 damage to self
  4093.  
  4094. sodium
  4095. nugget of sodium
  4096.  
  4097. This is a little nugget of sodium. Sodium is one of the superstars of the chemistry classroom, because dousing it in water sets it on fire! Then the teacher can explain that the reason for the reaction is that sodium is made out of concentrated vampires.
  4098.  
  4099. And when the student says, "Whoah, really?" the teacher can say, "Na."
  4100.  
  4101. Type: combat item
  4102. Selling Price: 4 Meat.
  4103.  
  4104. Deals 10-20 Hot Damage and 10-20 Stench Damage
  4105.  
  4106.  
  4107. Batfactors data:
  4108. 40 hot,stench damage to opponent
  4109. 0 damage to self
  4110.  
  4111. jigsaw
  4112. jigsaw blade
  4113.  
  4114. This is a thin, serrated blade used in a jigsaw to make arts and crafts. Or, depending on your skill level, to make stitches and hospital visits.
  4115.  
  4116. Type: combat item
  4117. Selling Price: 8 Meat.
  4118.  
  4119. Deals 10-20 Physical Damage, causes a brief stun and less brief bleeding
  4120.  
  4121.  
  4122. Batfactors data:
  4123. 15 damage to opponent
  4124. 0 damage to self
  4125. Specials: !! ongoing bleed damage
  4126.  
  4127. longscrew
  4128. wood screw
  4129.  
  4130. This is a nail with a cross-pattern cut into the head and a spiral etched around the shaft of it, so it forms a more permanent bond between pieces of wood.
  4131.  
  4132. Given that the smut orcs were not involved at all in its production, that's all I have to say about it.
  4133.  
  4134. Type: combat item
  4135. Selling Price: 4 Meat.
  4136.  
  4137. Deals 20-30 Physical Damage and briefly stuns your opponent
  4138.  
  4139.  
  4140. Batfactors data:
  4141. 25 damage to opponent
  4142. 0 damage to self
  4143. Specials: stun 1
  4144.  
  4145. glueglob
  4146. blob of wood glue
  4147.  
  4148. This is a sticky droplet of glue specifically formulated to hold wood together. I mean, just about any glue will hold some wood together, but this glue, we're assured by the people who make and market it, is ideal for the task.
  4149.  
  4150. Type: combat item
  4151. Selling Price: 2 Meat.
  4152.  
  4153. Weakens foes by 10% and briefly stuns them
  4154.  
  4155.  
  4156. Batfactors data:
  4157. 0 damage to opponent
  4158. 0 damage to self
  4159. Specials: att -11, def -10, stun 0.3, !! stagger unspaded
  4160.  
  4161. centeggs
  4162. clutch of dodecapede eggs
  4163.  
  4164. This is a little cluster of horrible insect eggs. You know what they say, though -- you can't unleash a horror of HO-Scale Lovecraftian proportions on the world without breaking a few hundred tiny insect eggs.
  4165.  
  4166. Type: combat item
  4167. Selling Price: 50 Meat.
  4168.  
  4169. Weakens enemies somewhat as it poisons them
  4170.  
  4171.  
  4172. Batfactors data:
  4173. 0 damage to opponent
  4174. 0 damage to self
  4175. Specials: att -12, def -10
  4176.  
  4177. pencilstub
  4178. pencil stub
  4179.  
  4180. This is a short little pencil, vibrating with leftover magic from the golem it used to be the... part... of.
  4181.  
  4182. Type: combat item
  4183. Selling Price: 60 Meat.
  4184.  
  4185. Does any number of crazy things
  4186.  
  4187.  
  4188. Batfactors data:
  4189. 11|15 hot,cold,spooky,sleaze,stench damage to opponent
  4190. -11 damage to self
  4191. Specials: mp 7, att -7, def -7, !! 1 random result of 5
  4192.  
  4193. ww_lice
  4194. Great Wolf's lice
  4195.  
  4196. Everything about the Great Wolf of the Air was pretty great, including the magnitude of his parasites.
  4197.  
  4198. Type: combat item (reusable)
  4199. Selling Price: 21337 Meat.
  4200. Cannot be traded
  4201.  
  4202. Weakens enemies a lot
  4203. (by 30% if they are beasts)
  4204. (doesn't go away when used)
  4205.  
  4206.  
  4207. Batfactors data:
  4208. 0 damage to opponent
  4209. 0 damage to self
  4210. Specials: once, phylum beast, att -0.3*monsterattack, def -0.3*monsterdefense
  4211.  
  4212. zh_pad
  4213. HOA citation pad
  4214.  
  4215. This is the seemingly-infinite pad of tickets that the Zombie HOA once used to issue ordinance violations to Dreadsylvania's citizens for every imaginable offense, no matter how insignificant. Now that you have it, though, it'll be used only in cases where adherence to your extremely strict guidelines is a matter of life and death!
  4216.  
  4217. Type: combat item (reusable)
  4218. Selling Price: 21337 Meat.
  4219. Cannot be traded
  4220.  
  4221. Weakens enemies a lot
  4222. (by 30% if they are dudes, hippies or orcs)
  4223. (doesn't go away when used)
  4224.  
  4225.  
  4226. Batfactors data:
  4227. 0 damage to opponent
  4228. 0 damage to self
  4229. Specials: once, att -25, def -25
  4230.  
  4231. mg_scissors
  4232. Mayor Ghost's scissors
  4233.  
  4234. This was once a pair of ceremonial scissors made for cutting ribbons. Now you're gonna use them to cut your foes to ribbons. Or, at least you would, if they were actually a tangible object.
  4235.  
  4236. Type: combat item (reusable)
  4237. Selling Price: 21337 Meat.
  4238. Cannot be traded
  4239.  
  4240. Weakens enemies a lot
  4241. (by 30% if they are undead)
  4242. (doesn't go away when used)
  4243.  
  4244.  
  4245. Batfactors data:
  4246. 0 damage to opponent
  4247. 0 damage to self
  4248. Specials: once, phylum undead, stun, att -0.3*monsterattack, def -0.3*monsterdefense
  4249.  
  4250. dr_bell
  4251. Drunkula's bell
  4252.  
  4253. Drunkula had a lot of bells, and they all looked very similar. He thought this was the one that summoned his butler, but it was actually the one that summoned his flock of freezing mist bats.
  4254.  
  4255. Type: combat item (reusable)
  4256. Selling Price: 21337 Meat.
  4257. Cannot be traded
  4258.  
  4259. Summons bats that deal Cold Damage based on your Mysticality
  4260.  
  4261.  
  4262. Batfactors data:
  4263. 0.18*buffedmys cold damage to opponent
  4264. 0.2*maxhp cold damage to self
  4265. Specials: once, aoe 10
  4266.  
  4267. dv_seedpod
  4268. Dreadsylvanian seed pod
  4269.  
  4270. Though it came from a dreary environment, this little seed pod is positively bristling with life. It glows kind of green, and there are little motes of yellow dancing around it in sunbeams that you don't even know where they're coming from.
  4271.  
  4272. Type: combat item
  4273. Cannot be traded or discarded
  4274.  
  4275. Fully restores your HP and removes negative status effects
  4276.  
  4277.  
  4278. Batfactors data:
  4279. 0 damage to opponent
  4280. -(maxhp-myhp) damage to self
  4281.  
  4282. clusterbomb
  4283. hot clusterbomb
  4284.  
  4285. If you ever need to set a whole bunch of stuff on fire in a very short amount of time, this bomb is definitely an acceptable option.
  4286.  
  4287. Type: combat item
  4288. Cannot be discarded
  4289.  
  4290. Deals Hot Damage based on your highest stat
  4291. (more effective against groups)
  4292.  
  4293.  
  4294. Batfactors data:
  4295. 50 hot damage to opponent
  4296. 0 damage to self
  4297. Specials: aoe 3
  4298.  
  4299. clusterbomb
  4300. cold clusterbomb
  4301.  
  4302. Remember how, because you were a real jerk when you were little, you'd put snowballs in the freezer to make them hurt more? This is like that with the volume turned up all the way.
  4303.  
  4304. Type: combat item
  4305. Cannot be discarded
  4306.  
  4307. Deals Cold Damage based on your highest stat
  4308. (more effective against groups)
  4309.  
  4310.  
  4311. Batfactors data:
  4312. 50 cold damage to opponent
  4313. 0 damage to self
  4314. Specials: aoe 3
  4315.  
  4316. clusterbomb
  4317. spooky clusterbomb
  4318.  
  4319. There is nothing that cannot be made scarier with the addition of a lit fuse. It's like the fear equivalent of a Ritz.
  4320.  
  4321. Type: combat item
  4322. Cannot be discarded
  4323.  
  4324. Deals Spooky Damage based on your highest stat
  4325. (more effective against groups)
  4326.  
  4327.  
  4328. Batfactors data:
  4329. 50 spooky damage to opponent
  4330. 0 damage to self
  4331. Specials: aoe 3
  4332.  
  4333. clusterbomb
  4334. stench clusterbomb
  4335.  
  4336. Imagine the worst-smelling grape-sized object you can imagine. Maybe, like, a rotten grape. Now imagine a whole handful of them, and also it's a bomb.
  4337.  
  4338. Type: combat item
  4339. Cannot be discarded
  4340.  
  4341. Deals Stench Damage based on your highest stat
  4342. (more effective against groups)
  4343.  
  4344.  
  4345. Batfactors data:
  4346. 50 stench damage to opponent
  4347. 0 damage to self
  4348. Specials: aoe 3
  4349.  
  4350. clusterbomb
  4351. sleaze clusterbomb
  4352.  
  4353. You're conflicted about this. On the one hand, you're very much afraid of the things you're gonna see when this thing goes off. On the other hand, at least at that point it will be gone.
  4354.  
  4355. Type: combat item
  4356. Cannot be discarded
  4357.  
  4358. Deals Sleaze Damage based on your highest stat
  4359. (more effective against groups)
  4360.  
  4361.  
  4362. Batfactors data:
  4363. 50 sleaze damage to opponent
  4364. 0 damage to self
  4365. Specials: aoe 3
  4366.  
  4367. surgicaltape
  4368. surgical tape
  4369.  
  4370. This roll of tape is ostensibly used to treat sports injuries, but more often than not, it gets used to tape some nerd's butt cheeks together.
  4371.  
  4372. Type: combat item
  4373. Selling Price: 25 Meat.
  4374.  
  4375. Weakens enemies a little bit and restores 20-30 Hit Points
  4376.  
  4377.  
  4378. Batfactors data:
  4379. 0 damage to opponent
  4380. -29 damage to self
  4381. Specials: att -8, def -7
  4382.  
  4383. bigfirecracker
  4384. illegal firecracker
  4385.  
  4386. All kids love all explosions, but bad kids love big explosions in particular.
  4387.  
  4388. Type: combat item
  4389. Selling Price: 20 Meat.
  4390.  
  4391. Deals 15-20 Physical Damage and 15-20 Hot Damage
  4392.  
  4393.  
  4394. Batfactors data:
  4395. 15|20 hot damage to opponent
  4396. 0 damage to self
  4397.  
  4398. birdhouse
  4399. world's most dangerous birdhouse
  4400.  
  4401. This is the kind of birdhouse you would build if you hated birds and also hated everything that was not a bird.
  4402.  
  4403. Type: combat item
  4404. Cannot be traded or discarded
  4405. Quest Item
  4406.  
  4407. Instantly defeats most monsters
  4408.  
  4409.  
  4410. Batfactors data:
  4411. monsterhp*2 damage to opponent
  4412. 0 damage to self
  4413. Specials: endscombat, !! insta-kill even vs. tower monsters
  4414.  
  4415. bigeraser
  4416. giant eraser
  4417.  
  4418. This is a device for erasing giants, ha ha. It also erases other things that are not giants.
  4419.  
  4420. Type: combat item
  4421. Cannot be traded or discarded
  4422. Quest Item
  4423.  
  4424. Lets you escape from combat without spending an Adventure
  4425.  
  4426.  
  4427. Batfactors data:
  4428. 0 damage to opponent
  4429. 0 damage to self
  4430. Specials: custom runaway, !! free runaway
  4431.  
  4432. clayhomunc
  4433. sticky clay homunculus
  4434.  
  4435. This is a little dude-shaped glob of wet clay, just waiting to be sculpted into the shape of some horrible monster.
  4436.  
  4437. Type: combat item
  4438. Cannot be traded or discarded
  4439. Quest Item
  4440.  
  4441. Makes a copy of a monster to fight later
  4442.  
  4443.  
  4444. Batfactors data:
  4445. 0 damage to opponent
  4446. 0 damage to self
  4447. Specials: custom copy, endscombat
  4448.  
  4449. clusterbomb
  4450. yellowcake bomb
  4451.  
  4452. This is something you made in an attempt to build a crude nuclear bomb. You got it almost right, except that normal nuclear bombs don't have fuses.
  4453.  
  4454. Type: combat item
  4455. Cannot be traded or discarded
  4456. Quest Item
  4457.  
  4458. Vaporizes an enemy and causes all of its items to drop
  4459.  
  4460.  
  4461. Batfactors data:
  4462. 0 damage to opponent
  4463. 0 damage to self
  4464. Specials: custom yellow, endscombat
  4465.  
  4466. bomb
  4467. dirty stinkbomb
  4468.  
  4469. You've heard of dirty bombs, and you've heard of stinkbombs, but only you have the blend of cruelty and ingenuity required to combine the two into a single, horrible bomb.
  4470.  
  4471. Type: combat item
  4472. Cannot be traded or discarded
  4473. Quest Item
  4474.  
  4475. Banishes a monster for a while
  4476.  
  4477.  
  4478. Batfactors data:
  4479. 0 damage to opponent
  4480. 0 damage to self
  4481. Specials: custom banish, endscombat
  4482.  
  4483. matchbook
  4484. book of matches
  4485.  
  4486. This is a plain old book of cheap paper matches like you find lying around pretty much everywhere in modern civilization. It's like cultural dandruff.
  4487.  
  4488. Type: usable (also usable in combat)
  4489. Selling Price: 80 Meat.
  4490.  
  4491. Deals 40-60 Hot Damage
  4492.  
  4493.  
  4494. Batfactors data:
  4495. 45 hot damage to opponent
  4496. 0 damage to self
  4497. Specials: !! unlocks Hidden Tavern out of combat
  4498.  
  4499. bball
  4500. bowling ball
  4501.  
  4502. This is an ordinary bowling ball, or in the parlance of modern youth, a "Jersey coconut."
  4503.  
  4504. Type: combat item
  4505. Selling Price: 155 Meat.
  4506.  
  4507. Weakens enemies somewhat and briefly stuns them
  4508.  
  4509.  
  4510. Batfactors data:
  4511. 0 damage to opponent
  4512. 0 damage to self
  4513. Specials: att -7, def -11, !! also useful in Hidden City
  4514.  
  4515. crudevoodoo
  4516. crude voodoo doll
  4517.  
  4518. This is a crude voodoo doll, or as a guy you don't want to hang out with would say, a crudoo doll. Legends say that if you pluck a hair from your opponent and put it in the doll, you can squeeze the doll and make your opponent shrink. And take it from me, the guy who made up those legends: those legends are 100% accurate!
  4519.  
  4520. Type: combat item
  4521. Selling Price: 99 Meat.
  4522.  
  4523. Makes an enemy smaller than you
  4524.  
  4525.  
  4526. Batfactors data:
  4527. 0 damage to opponent
  4528. 0 damage to self
  4529. Specials: att -max(min(10+monsterattack-buffedmox,100),10), def -max(min(10+monsterdefense-buffedmus,100),10)
  4530.  
  4531. shortwrit
  4532. short writ of habeas corpus
  4533.  
  4534. This is a legal document so short that it only applies to pygmies.
  4535.  
  4536. Type: combat item
  4537. Selling Price: 75 Meat.
  4538.  
  4539. Lets you get away from pygmies without spending an Adventure
  4540.  
  4541.  
  4542. Batfactors data:
  4543. 0 damage to opponent
  4544. 0 damage to self
  4545. Specials: custom runaway, phylum dude
  4546.  
  4547. adder
  4548. adder
  4549.  
  4550. This is a little snake used by pygmy accountants to help them poison people.
  4551.  
  4552. Type: combat item
  4553. Selling Price: 80 Meat.
  4554.  
  4555. Poisons your opponent
  4556.  
  4557.  
  4558. Batfactors data:
  4559. 35 damage to opponent
  4560. 0 damage to self
  4561. Specials: !! ongoing 50% poison damage
  4562.  
  4563. littlecalculator
  4564. short calculator
  4565.  
  4566. This is a calculator that's so short that it only has the bottom two rows of numbers on it.
  4567.  
  4568. Type: combat item
  4569. Selling Price: 115 Meat.
  4570.  
  4571. ???
  4572.  
  4573.  
  4574. Batfactors data:
  4575. monsterhp*0.3 damage to opponent
  4576. 0 damage to self
  4577. Specials: !! chance of not working?
  4578.  
  4579. popstick
  4580. tongue depressor
  4581.  
  4582. This is a sad story about a tongue who just can't catch a break, ha ha get it? No, it's just a wooden stick for holding down somebody's tongue while you give them bad news about their tonsils.
  4583.  
  4584. Type: combat item
  4585. Selling Price: 105 Meat.
  4586.  
  4587. Briefly stuns a monster and reveals its vital statistics
  4588.  
  4589.  
  4590. Batfactors data:
  4591. 0 damage to opponent
  4592. 0 damage to self
  4593. Specials: stun
  4594.  
  4595. junkbond
  4596. Junk-Bond
  4597.  
  4598. Nine out of ten guys hanging by their hats from the undersides of steel beams agree: when you've got some junk that's not stuck together and you want to turn it into junk that is stuck together, try Junk-Bond.
  4599.  
  4600. Type: combat item
  4601. Selling Price: 30 Meat.
  4602.  
  4603. Weakens enemies somewhat and briefly stuns them
  4604.  
  4605.  
  4606. Batfactors data:
  4607. 0 damage to opponent
  4608. 0 damage to self
  4609. Specials: att -9.5, def -9.5, stun
  4610.  
  4611. junkjagged
  4612. jagged scrap metal
  4613.  
  4614. I can never really tell different kinds of metal apart. All I know about this one is that it involves a lot of screaming.
  4615.  
  4616. Type: combat item
  4617. Selling Price: 15 Meat.
  4618.  
  4619. Deals 20-30 Physical Damage and causes bleeding
  4620.  
  4621.  
  4622. Batfactors data:
  4623. 25 damage to opponent
  4624. 0 damage to self
  4625. Specials: !! damage is ongoing
  4626.  
  4627. junkmolten
  4628. molten scrap metal
  4629.  
  4630. The nice thing about being on fire is that it's a great equalizer. This metal is so hot that it's impossible to tell the difference between it and metal that used to be good.
  4631.  
  4632. Type: combat item
  4633. Selling Price: 15 Meat.
  4634.  
  4635. Deals 20-30 Hot Damage and sets your opponent on fire
  4636.  
  4637.  
  4638. Batfactors data:
  4639. 25 hot damage to opponent
  4640. 0 damage to self
  4641. Specials: !! damage is ongoing
  4642.  
  4643. tinsnips
  4644. tin snips
  4645.  
  4646. This is a pair of scissors whose blades are made of jagged ripped-up beer cans. If you're ever looking for a single item to represent the concept of a bad idea, this will probably be a frontrunner.
  4647.  
  4648. Type: combat item
  4649. Selling Price: 10 Meat.
  4650.  
  4651. Deals 8-10 Physical Damage and causes bleeding
  4652.  
  4653.  
  4654. Batfactors data:
  4655. 9 damage to opponent
  4656. 0 damage to self
  4657. Specials: !! ongoing damage stacks with itself
  4658.  
  4659. bodyspray
  4660. Way More Tears™ pepper spray
  4661.  
  4662. This is a can of pepper spray specifically formulated to suppress unruly children. You're not sure which is more horrifying -- the idea that this is manufactured, or the idea that somebody would use it.
  4663.  
  4664. Type: combat item
  4665. Selling Price: 35 Meat.
  4666.  
  4667. Deals 12-15 Hot Damage and weakens enemies somewhat
  4668. (can be used 8-10 times before the can is empty)
  4669.  
  4670.  
  4671. Batfactors data:
  4672. 13.5 hot damage to opponent
  4673. 0 damage to self
  4674. Specials: att -9, def -9, !! item consumed on 8th use
  4675.  
  4676. killingjar
  4677. killing jar
  4678.  
  4679. Typically, a killing jar is just a regular glass jar with ether-soaked cotton at the bottom, which lepidopterists use to kill butterflies without damaging their wings. You don't know what a banshee would do with one, though, and whatever that faintly glowing ball of mist inside it is, it isn't a butterfly.
  4680.  
  4681. Type: combat item
  4682. Cannot be discarded
  4683.  
  4684. Weakens enemies somewhat and briefly stuns them
  4685.  
  4686.  
  4687. Batfactors data:
  4688. 0 damage to opponent
  4689. 0 damage to self
  4690. Specials: stun 1, custom, att -9, def -9
  4691.  
  4692. eggcarton
  4693. carton of rotten eggs
  4694.  
  4695. Rotten eggs from a rotten egg. How deep does this rabbit hole go?
  4696.  
  4697. Type: combat item
  4698. Selling Price: 10 Meat.
  4699.  
  4700. Deals 12-15 Stench Damage
  4701. (can be used 8-10 times before the carton is empty)
  4702.  
  4703.  
  4704. Batfactors data:
  4705. 13.5 stench damage to opponent
  4706. 0 damage to self
  4707. Specials: att -9, def -9, !! item consumed on 8th use
  4708.  
  4709. roll
  4710. dinner roll
  4711.  
  4712. If you stood on this, you'd have a lot of momentum!
  4713.  
  4714. Type: food (awesome)
  4715. Size: 1
  4716. (can also be used in combat)
  4717. Level required: 4
  4718. Selling Price: 1 Meat.
  4719.  
  4720. Deals Physical Damage based on your Muscle when used as a combat item
  4721.  
  4722.  
  4723. Batfactors data:
  4724. 90 damage to opponent
  4725. 0 damage to self
  4726.  
  4727. coldmash
  4728. cold mashed potatoes
  4729.  
  4730. Mashed potatoes are boring (albeit nutritious) when they're hot, but once they're cold, you might as well just throw them away. Or at somebody.
  4731.  
  4732. Type: food (awesome)
  4733. Size: 1
  4734. (can also be used in combat)
  4735. Level required: 4
  4736. Selling Price: 1 Meat.
  4737.  
  4738. Deals Cold Damage based on your Mysticality when used as a combat item
  4739.  
  4740.  
  4741. Batfactors data:
  4742. 90 cold damage to opponent
  4743. 0 damage to self
  4744.  
  4745. bigturkeyleg
  4746. whole turkey leg
  4747.  
  4748. Eating a whole turkey leg always seems like a good idea, but ten minutes later you're kinda tired of it. This one seemed like a good idea a lot more than ten minutes ago.
  4749.  
  4750. Type: food (awesome)
  4751. Size: 1
  4752. (can also be used in combat)
  4753. Level required: 4
  4754. Selling Price: 1 Meat.
  4755.  
  4756. Deals Sleaze Damage based on your Moxie when used as a combat item
  4757.  
  4758.  
  4759. Batfactors data:
  4760. 90 sleaze damage to opponent
  4761. 0 damage to self
  4762.  
  4763. pulltab
  4764. old-school beer pull tab
  4765.  
  4766. This is a beer tab from back in the day, when men were men, and beer was beer, and you were as likely as not to fatally cut yourself when opening a beer if you were insufficiently manly.
  4767.  
  4768. Type: combat item
  4769. Selling Price: 1 Meat.
  4770.  
  4771. Causes a significant amount of bleeding
  4772.  
  4773.  
  4774. Batfactors data:
  4775. 25 damage to opponent
  4776. 0 damage to self
  4777. Specials: !! damage is ongoing
  4778.  
  4779. goldenlight
  4780. Golden Light
  4781.  
  4782. Golden light, displaying your name.
  4783. Golden light, it's a terrible shame.
  4784. But oh, my darling,
  4785. why did you disintegrate?
  4786.  
  4787. Type: combat item
  4788. Selling Price: 5 Meat.
  4789.  
  4790. Vaporizes an enemy and causes all of its items to drop
  4791.  
  4792.  
  4793. Batfactors data:
  4794. 0 damage to opponent
  4795. 0 damage to self
  4796. Specials: custom yellow, endscombat
  4797.  
  4798. louderthanbomb
  4799. Louder Than Bomb
  4800.  
  4801. This bomb, designed for civil defense in the unlikely event of a shoplifter uprising, is all sound and no fury. But boy, the sound. Those shoplifters will get gone and stay gone.
  4802.  
  4803. Type: combat item
  4804. Selling Price: 5 Meat.
  4805.  
  4806. Banishes a monster for a while
  4807.  
  4808.  
  4809. Batfactors data:
  4810. 0 damage to opponent
  4811. 0 damage to self
  4812. Specials: custom banish 20, endscombat
  4813.  
  4814. handsomedevil
  4815. Handsome Devil
  4816.  
  4817. This is one nice-looking little demon dude. He'd be a real heartbreaker if you could find a heart small enough for him to break.
  4818.  
  4819. Type: combat item
  4820. Selling Price: 5 Meat.
  4821.  
  4822. Instantly defeats most monsters
  4823.  
  4824.  
  4825. Batfactors data:
  4826. monsterhp*2 damage to opponent
  4827. 0 damage to self
  4828. Specials: endscombat, !! insta-kill
  4829.  
  4830. icesculpt
  4831. unfinished ice sculpture
  4832.  
  4833. This is a block of ice on a table of snow. It's like a blank sheet of paper on a desk made of chocolate, or a virgin canvas on an easel made of raccoon bones -- a potential masterpiece on a piece of weird furniture.
  4834.  
  4835. Type: combat item
  4836. Cannot be traded or discarded
  4837.  
  4838. Makes a copy of a monster to fight later
  4839.  
  4840.  
  4841. Batfactors data:
  4842. 0 damage to opponent
  4843. 0 damage to self
  4844. Specials: custom copy, endscombat
  4845.  
  4846. icehouse
  4847. ice house
  4848.  
  4849. This is a good-sized house made of ice. Put an enemy in this, and you'll never see them again.
  4850.  
  4851. Type: combat item
  4852. Cannot be discarded
  4853.  
  4854. Banishes a monster more or less permanently
  4855.  
  4856.  
  4857. Batfactors data:
  4858. 0 damage to opponent
  4859. 0 damage to self
  4860. Specials: custom banish, endscombat
  4861.  
  4862. moonshine
  4863. pint of sweat
  4864.  
  4865. This is a pint jar of your own sweat. You are just awful for keeping it.
  4866.  
  4867. Type: combat item
  4868. Cannot be traded
  4869.  
  4870. Deals 25-30 Stench Damage and 25-30 Sleaze Damage
  4871. (and additional Stench and Sleaze damage in subsequent rounds)
  4872.  
  4873.  
  4874. Batfactors data:
  4875. 70 stench,sleaze damage to opponent
  4876. 0 damage to self
  4877. Specials: !! ongoing damage
  4878.  
  4879. gooball
  4880. anise-flavored venom
  4881.  
  4882. This is a glob of sticky venom that smells extremely intensely of anise. Wordplay makes you glad it came out of the front end of the snake.
  4883.  
  4884. (Cocktailcrafting ingredient)
  4885. Type: combat item
  4886. Selling Price: 14 Meat.
  4887.  
  4888. Poisons your opponent
  4889.  
  4890. camera
  4891. crappy camera
  4892.  
  4893. This is a pretty shoddy camera, but it's better than any other camera produced in Medieval times. When it works, it works well, and when it doesn't work, you're not surprised.
  4894.  
  4895. Type: combat item
  4896. Selling Price: 25 Meat.
  4897.  
  4898. Makes a copy of a monster to fight later
  4899. (when it works)
  4900.  
  4901.  
  4902. Batfactors data:
  4903. 0 damage to opponent
  4904. 0 damage to self
  4905. Specials: custom copy, endscombat, !! 50% chance of failure
  4906.  
  4907. smallgolem
  4908. small golem
  4909.  
  4910. Golem golem golem, you made him out of clay. And when he sees a bad guy, he'll punch that guy all day.
  4911.  
  4912. Type: combat item
  4913. Selling Price: 23 Meat.
  4914. Cannot be traded
  4915.  
  4916. Deals Physical Damage each round for the rest of the fight
  4917.  
  4918.  
  4919. Batfactors data:
  4920. min(5000,monsterhp*0.1) damage to opponent
  4921. 0 damage to self
  4922. Specials: custom, once, !! ongoing 10% of max monster HP damage
  4923.  
  4924. throwknife
  4925. throwing knife
  4926.  
  4927. This is a little balanced knife honed to a murderous sharpness. It could cut all the way through a tin can and the guy that was getting ready to eat whatever was in that can.
  4928.  
  4929. Type: combat item
  4930. Selling Price: 20 Meat.
  4931.  
  4932. Causes bleeding
  4933.  
  4934. throwspoon
  4935. throwing spoon
  4936.  
  4937. Because it would hurt more.
  4938.  
  4939. Type: combat item
  4940. Selling Price: 20 Meat.
  4941.  
  4942. Deals 50-60 Physical Damage and weakens enemies somewhat
  4943.  
  4944.  
  4945. Batfactors data:
  4946. 55 damage to opponent
  4947. 0 damage to self
  4948. Specials: att -14, def -14
  4949.  
  4950. throwfork
  4951. throwing fork
  4952.  
  4953. If you think about it, a fork is like a tiny trident. Or maybe a trident is like a big fork? Either way, there's no reason not to throw it at a dude.
  4954.  
  4955. Type: combat item
  4956. Selling Price: 20 Meat.
  4957.  
  4958. Deals 20-30 Physical Damage with each of its three tines
  4959.  
  4960. shurikensalad
  4961. shuriken salad
  4962.  
  4963. I'll bet when you're eating a salad, you're thinking "I am pretty much definitely not about to get attacked with a whole buttload of shurikens."
  4964.  
  4965. Well, SURPRISE!
  4966.  
  4967. Type: combat item
  4968. Selling Price: 37 Meat.
  4969.  
  4970. Deals 25-35 Physical Damage, 25-35 Cold Damage and 25-35 Stench Damage
  4971.  
  4972.  
  4973. Batfactors data:
  4974. 90 cold,stench,none damage to opponent
  4975. 0 damage to self
  4976.  
  4977. blowknife
  4978. blowdart
  4979.  
  4980. This is a little knife with a feather on the blunt end and a thin layer of deadly poison on the sharp end.
  4981.  
  4982. Type: combat item
  4983. Selling Price: 15 Meat.
  4984.  
  4985. Poisons your opponent
  4986.  
  4987.  
  4988. Batfactors data:
  4989. 25 damage to opponent
  4990. 0 damage to self
  4991. Specials: !! ongoing poison damage
  4992.  
  4993. firebottle
  4994. fire of unknown origin
  4995.  
  4996. This jar contains a weird, dancing green flame. You have no idea where it came from.
  4997.  
  4998. Type: combat item
  4999. Selling Price: 27 Meat.
  5000.  
  5001. Deals 35-45 Hot Damage and 35-45 Spooky Damage
  5002.  
  5003.  
  5004. Batfactors data:
  5005. 80 hot,spooky damage to opponent
  5006. 0 damage to self
  5007.  
  5008. bic
  5009. cigarette lighter
  5010.  
  5011. This is a disposable cigarette lighter, which will come in handy if the times comes when you want to flick something. Or, y'know, set something on fire.
  5012.  
  5013. Type: combat item
  5014. Selling Price: 40 Meat.
  5015.  
  5016. Deals 50-60 Hot Damage
  5017.  
  5018.  
  5019. Batfactors data:
  5020. 50 damage to opponent
  5021. 0 damage to self
  5022. Specials: !! instakills zeppelin protesters
  5023.  
  5024. bigredbutton
  5025. big red button
  5026.  
  5027. This is a big red button, just like the one you wouldn't trust most presidents to have their fingers on.
  5028.  
  5029. Type: combat item
  5030. Selling Price: 55 Meat.
  5031.  
  5032. Deals 2000-3000 Physical Damage
  5033.  
  5034.  
  5035. Batfactors data:
  5036. 2000 damage to opponent
  5037. 0 damage to self
  5038.  
  5039. redbutton
  5040. red button
  5041.  
  5042. This is a little red button, like you might find on a garish trench coat. Or on the floor after you commit a justifiable act of violence against a garish trench coat. Or against a guy wearing a garish trench coat.
  5043.  
  5044. Type: combat item
  5045. Selling Price: 5 Meat.
  5046.  
  5047. Deals Physical Damage based on how many of them you have
  5048.  
  5049. glarkcable
  5050. glark cable
  5051.  
  5052. This is an electrical cable with a proprietary fitting on one end labeled "GLARK BATTERY ONLY."
  5053.  
  5054. Type: combat item
  5055. Selling Price: 20 Meat.
  5056.  
  5057. Instantly defeats most monsters on the Red Zeppelin
  5058.  
  5059.  
  5060. Batfactors data:
  5061. monsterhp*6 damage to opponent
  5062. 0 damage to self
  5063. Specials: endscombat, custom, monster man with the red buttons|red butler|Red Herring|red skeleton|Red Snapper|Red Fox
  5064.  
  5065. grenade
  5066. smoke grenade
  5067.  
  5068. This is a grenade used by riot police to falsify probable cause against people they want to arrest for arson.
  5069.  
  5070. Type: combat item
  5071. Cannot be traded or discarded
  5072. Quest Item
  5073.  
  5074. Banishes a monster for a while
  5075.  
  5076.  
  5077. Batfactors data:
  5078. 0 damage to opponent
  5079. 0 damage to self
  5080. Specials: custom banish 20, endscombat
  5081.  
  5082. molotov
  5083. firebomb
  5084.  
  5085. Whether you're being oppressed by a tyrranical government or just excited about a local sports team victory, there's only one thing to do: Burn everything.
  5086.  
  5087. Type: combat item
  5088. Selling Price: 5 Meat.
  5089.  
  5090. Deals 40-50 Hot Damage
  5091.  
  5092.  
  5093. Batfactors data:
  5094. {40,45,50} hot damage to opponent
  5095. 0 damage to self
  5096.  
  5097. camera
  5098. disposable instant camera
  5099.  
  5100. This is a camera that is cheap and crappy in all of the ways in which it is possible for a camera to be cheap and crappy. It's less point-and-shoot and more point-and-pray.
  5101.  
  5102. Type: combat item
  5103. Selling Price: 28 Meat.
  5104.  
  5105. Weakens enemies somewhat
  5106. (more effective against undead)
  5107.  
  5108.  
  5109. Batfactors data:
  5110. 0 damage to opponent
  5111. 0 damage to self
  5112. Specials: custom
  5113.  
  5114. dolleye
  5115. droopy doll eye
  5116.  
  5117. This droopy-lidded doll eye reminds you that the eyes are the windows to soul, and also that you have zero interest in what the soul of a creepy porcelain doll contains.
  5118.  
  5119. (Jewelrymaking component)
  5120. Type: combat item
  5121. Selling Price: 45 Meat.
  5122.  
  5123. Deals 60-80 Spooky Damage
  5124.  
  5125.  
  5126. Batfactors data:
  5127. 75 spooky damage to opponent
  5128. 0 damage to self
  5129.  
  5130. spookyblock
  5131. spooky alphabet block
  5132.  
  5133. This is a child's wooden block with letters on the sides. Unusually, it cycles through way more than six letters as you look at all of the sides. You don't even recognize all of them.
  5134.  
  5135. Type: combat item
  5136. Selling Price: 85 Meat.
  5137.  
  5138. Mysterious and spooky
  5139.  
  5140.  
  5141. Batfactors data:
  5142. 10 spooky damage to opponent
  5143. 2 damage to self
  5144. Specials: stun 0.5, att -2, def -2, !! damage and healing unspaded
  5145.  
  5146. musicbox
  5147. spooky music box mechanism
  5148.  
  5149. This little wind-up mechanism is the most important part of a music box, and also the most haunted.
  5150.  
  5151. Type: combat item
  5152. Selling Price: 150 Meat.
  5153.  
  5154. Deals 100-120 Spooky Damage
  5155. (unless you're in Spookyraven Manor, in which case it banishes a monster for a while)
  5156.  
  5157. pictureframe
  5158. ornate picture frame
  5159.  
  5160. This is a gilt picture frame from an earlier, more sophisticated age. You feel guilt at having taken it.
  5161.  
  5162. (Meat Pasting component)
  5163. Type: combat item
  5164. Cannot be traded or discarded
  5165.  
  5166. Weakens enemies somewhat and briefly stuns them
  5167.  
  5168.  
  5169. Batfactors data:
  5170. 0 damage to opponent
  5171. 0 damage to self
  5172. Specials: stun 1, att -12.5, def -12.5
  5173.  
  5174. gi_chunk
  5175. chunk of hot iron
  5176.  
  5177. This iron is hot -- you should strike while it!
  5178.  
  5179. (Meatsmithing component)
  5180. Type: combat item
  5181. Selling Price: 55 Meat.
  5182.  
  5183. Deals 40-80 Hot Damage
  5184.  
  5185.  
  5186. Batfactors data:
  5187. 60 hot damage to opponent
  5188. 0 damage to self
  5189.  
  5190. plaidbandage
  5191. plaid bandage
  5192.  
  5193. There's enough red in the tartan of this bandage that even if a little blood soaks through it, it still looks pretty stylish.
  5194.  
  5195. Type: usable (also usable in combat)
  5196. Selling Price: 120 Meat.
  5197.  
  5198. Restores 120-150 HP
  5199.  
  5200.  
  5201. Batfactors data:
  5202. 0 damage to opponent
  5203. -125 damage to self
  5204.  
  5205. softener
  5206. fabric softener
  5207.  
  5208. This is a bottle of a laundry product designed to combat the imaginary problem of "hard fabric."
  5209.  
  5210. Type: combat item
  5211. Selling Price: 110 Meat.
  5212.  
  5213. Weakens enemies a lot
  5214.  
  5215.  
  5216. Batfactors data:
  5217. 0 damage to opponent
  5218. 0 damage to self
  5219. Specials: att -27.5, def -27.5
  5220.  
  5221. blacknotebook
  5222. crazy hobo notebook
  5223.  
  5224. You got this notebook off of a wino who'd been trapped in Lord Spookyraven's cellar for Grod knows how long. It appears to be a rough dictionary of sorts, for hobo glyphs. You know the sort of thing -- the little marks that hobos draw on walls to identify places where you can get a free handout, or to warn about muggers, or so forth.
  5225.  
  5226. Except the ones in this notebook appear to be things like "The Formless One approaches", or "beware of nightgaunts", or "in praise of the soul eater". Also they kind of writhe when you look at them, and it makes you a little uncomfortable.
  5227.  
  5228. Type: combat item
  5229. Selling Price: 180 Meat.
  5230.  
  5231. Deals Spooky Damage every round to every monster you fight today in the zone where you used it
  5232.  
  5233.  
  5234. Batfactors data:
  5235. 7 spooky damage to opponent
  5236. 0 damage to self
  5237. Specials: once, !! damage is ongoing every round for every fight in this zone until rollover
  5238.  
  5239. syringe3
  5240. DNA extraction syringe
  5241.  
  5242. This syringe has a flexible, variable-width needle that automatically adjusts to the perfect extraction profile for its target, allowing you to extract DNA from anything. Literally anything -- even things that don't actually have DNA!
  5243.  
  5244. Type: combat item
  5245. Cannot be traded or discarded
  5246. Quest Item
  5247.  
  5248. Extracts DNA samples for analysis in your lab
  5249. (doesn't go away when used)
  5250.  
  5251.  
  5252. Batfactors data:
  5253. 0 damage to opponent
  5254. 0 damage to self
  5255. Specials: stun 1, once, custom
  5256.  
  5257. grenade
  5258. opium grenade
  5259.  
  5260. By packing a smoke grenade canister with the pollen and juice of narcotic poppies, you've created a weapon that is both powerful, and essentially harmless. Well, as long as you don't consider "potential addiction to hand grenades" harmful.
  5261.  
  5262. Where did you even get a smoke grenade canister? I guess I should know better than to ask.
  5263.  
  5264. Type: combat item
  5265. Selling Price: 32 Meat.
  5266.  
  5267. Stuns your opponent for a few rounds
  5268. (extra effective against hippies)
  5269.  
  5270.  
  5271. Batfactors data:
  5272. 0 damage to opponent
  5273. 0 damage to self
  5274. Specials: stun 2.5
  5275.  
  5276. wand
  5277. wand of pigification
  5278.  
  5279. This is an ordinary-looking witch's wand, which can turn living things into pigs.
  5280.  
  5281. If that makes sense to you, then it's plain that the word 'ordinary' doesn't mean very much anymore.
  5282.  
  5283. Type: combat item
  5284. Selling Price: 40 Meat.
  5285. Cannot be traded
  5286.  
  5287. Turns your foe into a pig
  5288.  
  5289.  
  5290. Batfactors data:
  5291. 0 damage to opponent
  5292. 0 damage to self
  5293. Specials: custom runaway, !! turns monster into a pig
  5294.  
  5295. spaceinvader
  5296. space invader
  5297.  
  5298. This is a little device made of miscellaneous pieces of space junk whose function is to occupy the space your enemy used to occupy. Nobody is sure where the enemy goes, but thankfully, nobody really cares.
  5299.  
  5300. Type: combat item
  5301. Selling Price: 95 Meat.
  5302.  
  5303. Deals 300-400 Physical Damage
  5304.  
  5305.  
  5306. Batfactors data:
  5307. 6*monsterhp none,hot,cold damage to opponent
  5308. damage to self
  5309. Specials: custom, endscombat
  5310.  
  5311. hotashes
  5312. hot ashes
  5313.  
  5314. Like a drunk dude describing a group of women as they leave a bar, this is only going to end up hurting you if you get try to get close to it.
  5315.  
  5316. (Cooking ingredient)
  5317. Type: combat item
  5318. Selling Price: 10 Meat.
  5319.  
  5320. Deals Hot Damage based on your highest stat
  5321.  
  5322. turtlerock
  5323. turtle-shaped rock
  5324.  
  5325. This rock, as distinct from a rock shaped like Aesop, or a rock shaped like a fraggle, or a rock shaped like a cyclops, is shaped like a turtle.
  5326.  
  5327. Type: combat item
  5328. Selling Price: 7 Meat.
  5329.  
  5330. Deals 45-50 Physical Damage
  5331.  
  5332.  
  5333. Batfactors data:
  5334. 46 damage to opponent
  5335. 0 damage to self
  5336.  
  5337. ingotturt
  5338. ingot turtle
  5339.  
  5340. This is a turtle who has taken up residence in an ingot of red-hot metal. If you gave him baby ears of corn, he could make tiny ears of hothouse corn.
  5341.  
  5342. Type: combat item
  5343. Selling Price: 25 Meat.
  5344.  
  5345. Deals 90-110 Hot Damage and changes your opponent's element to Hot
  5346.  
  5347.  
  5348. Batfactors data:
  5349. 90 hot damage to opponent
  5350. 0 damage to self
  5351. Specials: !! changes monster alignment to hot
  5352.  
  5353. gooball
  5354. dumb mud
  5355.  
  5356. This mud is terrible.
  5357.  
  5358. Type: combat item
  5359. Selling Price: 1000 Meat.
  5360.  
  5361. Deals 500 Physical Damage and weakens your enemy a lot
  5362.  
  5363.  
  5364. Batfactors data:
  5365. 500 damage to opponent
  5366. 0 damage to self
  5367. Specials: att -50, def -50, custom
  5368.  
  5369. candypile
  5370. throwing candy
  5371.  
  5372. You know those rumors about people hiding razor blades in kids' candy? Well, they were all false.
  5373.  
  5374. Until now.
  5375.  
  5376. Type: combat item
  5377. Selling Price: 15 Meat.
  5378.  
  5379. Deals 25-50 Physical Damage and weakens enemies somewhat
  5380.  
  5381.  
  5382. Batfactors data:
  5383. 36 damage to opponent
  5384. 0 damage to self
  5385. Specials: att -15, def -14.5
  5386.  
  5387. holotank
  5388. holo-tank
  5389.  
  5390. This is a tiny adorable tank, with a tiny adorable cannon capable of unleashing tiny adorable Hell.
  5391.  
  5392. Type: combat item
  5393. Cannot be discarded
  5394.  
  5395. Deals 5,000 Physical Damage
  5396.  
  5397.  
  5398. Batfactors data:
  5399. 2000 damage to opponent
  5400. 0 damage to self
  5401.  
  5402. holobomber
  5403. holo-bomber
  5404.  
  5405. This is a little holographic bomber plane, no bigger than a dragonfly. A dragonfly festooned with bombs.
  5406.  
  5407. Type: combat item
  5408. Cannot be discarded
  5409.  
  5410. Deals 5,000 Physical Damage
  5411.  
  5412.  
  5413. Batfactors data:
  5414. 2000 damage to opponent
  5415. 0 damage to self
  5416.  
  5417. holoplatoon
  5418. holo-platoon
  5419.  
  5420. You're not allowed to chew tobacco in this army, so this holo-platoon doesn't need a holo-spittoon.
  5421.  
  5422. Type: combat item
  5423. Cannot be discarded
  5424.  
  5425. Deals 5,000 Physical Damage
  5426.  
  5427.  
  5428. Batfactors data:
  5429. 2000 damage to opponent
  5430. 0 damage to self
  5431.  
  5432. cloaca
  5433. ice-cold Cloaca Zero
  5434.  
  5435. This is a can of a prototype variant of Cloaca-Cola whose labeling claims to deliver "Zero Energy." That... doesn't actually sound like something you'd want. No wonder it never made it to market.
  5436.  
  5437. Type: combat item
  5438. Selling Price: 99 Meat.
  5439.  
  5440. Deals 100-200 Cold Damage and restores up to 2,000 MP
  5441.  
  5442. blankoutglob
  5443. handful of napalm
  5444.  
  5445. You, uh... you sure you don't have anything to put that in? Like one of the millions of rusty bent tin cans lying around?
  5446.  
  5447. No? Just gonna carry that glob of jellied petroleum around in your bare hand, eh? Okay, well, don't let me stop you! Have fun!
  5448.  
  5449. Type: combat item
  5450. Selling Price: 33 Meat.
  5451.  
  5452. Deals 100 Hot Damage and sets your opponent on fire
  5453.  
  5454.  
  5455. Batfactors data:
  5456. 125 hot damage to opponent
  5457. 50 hot damage to self
  5458. Specials: !! ongoing fire damage (unspaded) to both you and the monster
  5459.  
  5460. nailclippers
  5461. military-grade fingernail clippers
  5462.  
  5463. This is like a regular pair of fingernail clippers, but it's made out of extremely expensive metal that is actually identical to the metal regular fingernail clippers are made of.
  5464.  
  5465. Type: combat item
  5466. Cannot be traded or discarded
  5467. Quest Item
  5468.  
  5469. Clips fingernails
  5470.  
  5471.  
  5472. Batfactors data:
  5473. 0 damage to opponent
  5474. 0 damage to self
  5475. Specials: custom
  5476.  
  5477. ammo
  5478. special clip: tracers
  5479.  
  5480. This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it is always on fire.
  5481.  
  5482. Type: combat item
  5483. Selling Price: 30 Meat.
  5484.  
  5485. Deals Hot Damage based on your Moxie
  5486.  
  5487.  
  5488. Batfactors data:
  5489. 3*buffedmox hot damage to opponent
  5490. 0 damage to self
  5491.  
  5492. ammo
  5493. special clip: wailers
  5494.  
  5495. This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it is makes spooky ghost noises as it flies through the air toward your enemies. And then it makes spooky ghosts out of your enemies.
  5496.  
  5497. Type: combat item
  5498. Selling Price: 30 Meat.
  5499.  
  5500. Deals Spooky Damage based on your Moxie
  5501.  
  5502.  
  5503. Batfactors data:
  5504. 3*buffedmox spooky damage to opponent
  5505. 0 damage to self
  5506.  
  5507. ammo
  5508. special clip: squelchers
  5509.  
  5510. This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it is covered with nasty grease.
  5511.  
  5512. Type: combat item
  5513. Selling Price: 30 Meat.
  5514.  
  5515. Deals Sleaze Damage based on your Moxie
  5516.  
  5517.  
  5518. Batfactors data:
  5519. 3*buffedmox sleaze damage to opponent
  5520. 0 damage to self
  5521.  
  5522. ammo
  5523. special clip: splatterers
  5524.  
  5525. This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it explodes on impact into a shower of horrifying entrails.
  5526.  
  5527. Type: combat item
  5528. Selling Price: 50 Meat.
  5529.  
  5530. Deals Sleaze Damage and Spooky Damage based on your Moxie
  5531.  
  5532.  
  5533. Batfactors data:
  5534. 6*buffedmox spooky,sleaze damage to opponent
  5535. 0 damage to self
  5536.  
  5537. ammo
  5538. special clip: boneburners
  5539.  
  5540. This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it can be used in a pinch to cremate a fallen comrade.
  5541.  
  5542. Type: combat item
  5543. Selling Price: 50 Meat.
  5544.  
  5545. Deals Spooky Damage and Hot Damage based on your Moxie
  5546.  
  5547.  
  5548. Batfactors data:
  5549. 6*buffedmox hot,spooky damage to opponent
  5550. 0 damage to self
  5551.  
  5552. ammo
  5553. special clip: graveburpers
  5554.  
  5555. This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it causes grievous wounds that immediately become gangrenous and foul-smelling.
  5556.  
  5557. Type: combat item
  5558. Selling Price: 50 Meat.
  5559.  
  5560. Deals Stench Damage and Spooky Damage based on your Moxie
  5561.  
  5562.  
  5563. Batfactors data:
  5564. 6*buffedmox stench,spooky damage to opponent
  5565. 0 damage to self
  5566.  
  5567. nastygeist
  5568. nastygeist
  5569.  
  5570. This is the disgusting spirit that was until recently inhabiting a nasty-ass animated spittoon.
  5571.  
  5572. Type: combat item
  5573. Selling Price: 12 Meat.
  5574.  
  5575. Deals Sleaze Damage each round for the rest of the fight
  5576.  
  5577.  
  5578. Batfactors data:
  5579. 17 sleaze damage to opponent
  5580. 0 damage to self
  5581. Specials: !! damage is ongoing
  5582.  
  5583. portabletable
  5584. portable table
  5585.  
  5586. This handy pocket-sized table unfolds into a full-sized (though somewhat antiquated) saloon table.
  5587.  
  5588. Type: combat item
  5589. Selling Price: 25 Meat.
  5590.  
  5591. You can hide behind it
  5592.  
  5593.  
  5594. Batfactors data:
  5595. 0 damage to opponent
  5596. 0 damage to self
  5597. Specials: stun 4.5
  5598.  
  5599. lasso
  5600. spooky lasso
  5601.  
  5602. This is what it would look like if a rope died and then you made a lasso out of its ghost.
  5603.  
  5604. They never did figure out if ropes could die or not in the old west, because the only method of execution they had discovered was hanging.
  5605.  
  5606. Type: combat item
  5607. Selling Price: 77 Meat.
  5608.  
  5609. Deals Spooky Damage based on your Moxie and briefly stuns your opponent
  5610.  
  5611.  
  5612. Batfactors data:
  5613. 53 damage to opponent
  5614. 0 damage to self
  5615. Specials: stun 1
  5616.  
  5617. snakerattle
  5618. rattler rattle
  5619.  
  5620. This is the rattle from a baby rattlesnake. Baby rattlesnakes are way more dangerous than adult rattlesnakes, because all babies are more dangerous than their adult counterparts. That's just how nature works.
  5621.  
  5622. Type: combat item
  5623. Selling Price: 48 Meat.
  5624.  
  5625. Weakens enemies by 25%
  5626. (75% for beasts)
  5627.  
  5628.  
  5629. Batfactors data:
  5630. 0 damage to opponent
  5631. 0 damage to self
  5632. Specials: att -0.25*monsterattack, def -0.25*monsterdefense
  5633.  
  5634. beehive
  5635. beehive
  5636.  
  5637. This is a hive filled with angry (but currently sleeping) bees. It must be popular -- it's generating a whole lot of buzz!
  5638.  
  5639. Type: combat item
  5640. Cannot be traded or discarded
  5641. Quest Item
  5642.  
  5643. Full of bees!
  5644.  
  5645.  
  5646. Batfactors data:
  5647. 27 damage to opponent
  5648. 0 damage to self
  5649. Specials: stun 1, once
  5650.  
  5651. elecbone
  5652. electric boning knife
  5653.  
  5654. This is a boning knife with an electric motor that makes it... better at boning, I guess? Bone faster? Anyway, it's too big to wield as a weapon, but if you use both hands, you can probably flip the switch on it.
  5655.  
  5656. Type: combat item
  5657. Cannot be traded or discarded
  5658. Quest Item
  5659.  
  5660. Deals Physical Damage each round for the rest of the fight
  5661.  
  5662.  
  5663. Batfactors data:
  5664. 9 damage to opponent
  5665. 0 damage to self
  5666. Specials: once, !! damage is ongoing
  5667.  
  5668. bandage1
  5669. linen bandages
  5670.  
  5671. If there's one thing a mummy is going to need a lot of, it's fresh bandages. After all, bandages and beef jerky are basically all that keep you from collapsing into a loose pile of bones.
  5672.  
  5673. Type: usable (also usable in combat)
  5674. Selling Price: 5 Meat.
  5675. Cannot be traded
  5676. Quest Item
  5677.  
  5678. Restores 10-20 HP
  5679.  
  5680. bandage2
  5681. cotton bandages
  5682.  
  5683. Ahhh, there's nothing like a roll of fresh cotton bandages, right out of the dryer. They're like a nice warm hug for your withered and dessicated husk.
  5684.  
  5685. Type: usable (also usable in combat)
  5686. Selling Price: 10 Meat.
  5687. Cannot be traded
  5688. Quest Item
  5689.  
  5690. Restores 20-40 HP
  5691.  
  5692. bandage3
  5693. silk bandages
  5694.  
  5695. These super-high thread count bandages are fit for a king. I mean, they'd better be, considering.
  5696.  
  5697. Type: usable (also usable in combat)
  5698. Selling Price: 15 Meat.
  5699. Cannot be traded
  5700. Quest Item
  5701.  
  5702. Restores 40-80 HP
  5703.  
  5704. springwater
  5705. holy spring water
  5706.  
  5707. You can tell it's holy because it's hundreds if not thousands of years old, and still hasn't gone flat.
  5708.  
  5709. Type: usable (also usable in combat)
  5710. Selling Price: 5 Meat.
  5711. Cannot be traded
  5712. Quest Item
  5713.  
  5714. Restores 20-25 MP
  5715. Mafia's modifiers:
  5716. Effect: "Spiritually Awake"
  5717. Effect Duration: 10
  5718.  
  5719. beerbottle
  5720. spirit beer
  5721.  
  5722. You don't have to worry about getting drunk from drinking these, because all the alcohol has long-since evaporated. Along with all the rest of it.
  5723.  
  5724. It's basically a bottle filled with the ghost of beer.
  5725.  
  5726. Type: usable (also usable in combat)
  5727. Selling Price: 10 Meat.
  5728. Cannot be traded
  5729. Quest Item
  5730.  
  5731. Restores 40-50 MP
  5732. Mafia's modifiers:
  5733. Effect: "Spiritually Aware"
  5734. Effect Duration: 10
  5735.  
  5736. wine
  5737. sacramental wine
  5738.  
  5739. This bottle of wine has been infused with, you know, religious herbs and other holy stuff. You're no expert on what they have to do with wine so that a ghost or mummy can drink it without it just spilling on the floor.
  5740.  
  5741. Unfortunately, the additions also do something to the alcohol content, so it doesn't actually get you drunk. I guess you can't take everything with you.
  5742.  
  5743. Type: usable (also usable in combat)
  5744. Selling Price: 15 Meat.
  5745. Cannot be traded
  5746. Quest Item
  5747.  
  5748. Restores 80-100 MP
  5749. Mafia's modifiers:
  5750. Effect: "Spiritually Awash"
  5751. Effect Duration: 10
  5752.  
  5753. briefcase
  5754. alpine watercolor set
  5755.  
  5756. This little briefcase-sized kit contains an easel, a paintbrush, and a little palette of watercolor paints. Everything you need to be an famous artist!
  5757.  
  5758. Type: combat item
  5759. Cannot be traded or discarded
  5760.  
  5761. Make a painting of a monster to hang on your wall
  5762.  
  5763.  
  5764. Batfactors data:
  5765. 0 damage to opponent
  5766. 0 damage to self
  5767. Specials: custom, stun 1
  5768.  
  5769. janitorsponge
  5770. janitor sponge
  5771.  
  5772. This is a filthy janitorial sponge. Perhaps someone else will be even more grossed out by it than you are.
  5773.  
  5774. Type: combat item
  5775. Selling Price: 30 Meat.
  5776.  
  5777. Deals 20-30 Stench Damage and briefly stuns your opponent
  5778.  
  5779. tal_r
  5780. talisman of Renenutet
  5781.  
  5782. Renenutet is the goddess of wealth, cobras, and "plenty". It doesn't take very many cobras before you have plenty of cobras.
  5783.  
  5784. Hopefully this talisman will promote a form of wealth that doesn't have fangs and venom.
  5785.  
  5786. Type: combat item
  5787. Cannot be traded or discarded
  5788. Quest Item
  5789.  
  5790. Massive boost to Item Drops from Monsters (for one fight)
  5791.  
  5792. shuriken
  5793. time shuriken
  5794.  
  5795. This shuriken is caught in a time loop. The upshot is that after you throw it, it's still before you threw it.
  5796.  
  5797. Type: combat item (reusable)
  5798. Cannot be discarded
  5799.  
  5800. (does not go away when used)
  5801.  
  5802. baggie
  5803. bag of gross foreign snacks
  5804.  
  5805. This is a small plastic bag full of snacks that are disgusting for two reasons. The first is that they are all half-chewed-up and covered in child slobber, and the second is that they are from a country you're not from, and therefore inherently gross.
  5806.  
  5807. Type: combat item
  5808. Selling Price: 25 Meat.
  5809.  
  5810. Deals Stench Damage every round to every monster you fight today in the zone where you used it
  5811.  
  5812. jug
  5813. grody jug
  5814.  
  5815. This jug used to have moonshine in it, but now all it contains is forty years' worth of accumulated drool from a garbage-covered hillbilly rat robot.
  5816.  
  5817. Type: combat item
  5818. Selling Price: 25 Meat.
  5819.  
  5820. Deals a Buttload of Stench Damage
  5821.  
  5822. basket
  5823. complimentary Dinsey refreshments
  5824.  
  5825. This basket is filled with individually-wrapped snacks of such low quality that the Dinsey corporation has judged them to have negative value as assets.
  5826.  
  5827. Type: combat item
  5828. Cannot be traded or discarded
  5829. Quest Item
  5830.  
  5831. Ya eat 'em. Well, tourists do.
  5832.  
  5833. mayohammer
  5834. tomayohawk-style reflex hammer
  5835.  
  5836. This is like a rubber reflex-testing hammer, but instead of rubber the head of it is made of compressed dried mayonnaise.
  5837.  
  5838. Type: combat item
  5839. Cannot be traded or discarded
  5840. This item will disappear at the end of the day.
  5841.  
  5842. Stops enemy from attacking and deals Sleaze Damage based on your blood-mayonnaise concentration.
  5843. Mafia's modifiers:
  5844. Lasts Until Rollover
  5845.  
  5846. mayolance
  5847. mayo lance
  5848.  
  5849. Though 9 out of 10 doctors agree that a healthy concentration of mayonnaise in your bloodstream is just what 9 out of the 10 doctors ordered, they also all agree that subcutaneous mayo deposits can be unsightly. The tenth doctor is too disgusted by all of this stuff to even have an opinion.
  5850.  
  5851. Type: combat item
  5852. Cannot be traded or discarded
  5853. This item will disappear at the end of the day.
  5854.  
  5855. Unleash a torrent of inner mayonnaise. The torrent will be yellow and ray-like.
  5856. Mafia's modifiers:
  5857. Lasts Until Rollover
  5858.  
  5859. circle
  5860. Golden Kokomo Resort Chip
  5861.  
  5862. A casino-style chip with gold edging, emblazoned with the logo of Kokomo Resorts and the number 100 (also in white on a white background).
  5863.  
  5864. Type: combat item
  5865. Selling Price: 1000 Meat.
  5866.  
  5867. Shiny!
  5868.  
  5869. notebook
  5870. Kokomo Resort Order Pad
  5871.  
  5872. This is a pretty ordinary pad of paper, except it has "Kokomo Resort and Restaurant" stamped on the top. And it's green with a white upper margin, and each page is stamped with a different serial number, and is pre-printed with little blanks for TOTAL and TAX and TIP... but except for all that stuff, it's a pretty ordinary pad of paper.
  5873.  
  5874. Type: combat item
  5875. Selling Price: 100 Meat.
  5876.  
  5877. Boring!
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