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- punchcard
- El Vibrato punchcard (TARGET)
- This is a small card made of stiff paper, with more holes in it than your mom. By, like, a lot.
- Type: combat item
- Selling Price: 142 Meat.
- ???
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun loc(vibrato)
- punchcard
- El Vibrato punchcard (SELF)
- This is a small card made of stiff paper, with more holes in it than a sieve warehouse.
- Type: combat item
- Selling Price: 216 Meat.
- ???
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun loc(vibrato)
- punchcard
- El Vibrato punchcard (FLOOR)
- This is a small card made of stiff paper, with more holes in it than a viking prom dress.
- Type: combat item
- Selling Price: 88 Meat.
- ???
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun loc(vibrato)
- punchcard
- El Vibrato punchcard (DRONE)
- This is a small card made of stiff paper, with more holes in it than a trunk full of bagels.
- Type: combat item
- Selling Price: 182 Meat.
- ???
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun loc(vibrato)
- punchcard
- El Vibrato punchcard (WALL)
- This is a small card made of stiff paper, with more holes in it than a whole planet covered with golf courses.
- Type: combat item
- Selling Price: 176 Meat.
- ???
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun loc(vibrato)
- punchcard
- El Vibrato punchcard (SPHERE)
- This is a small card made of stiff paper, with more holes in it than a fishnet fetishist's closet.
- Type: combat item
- Selling Price: 104 Meat.
- ???
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun loc(vibrato)
- drone2
- sparking El Vibrato drone
- This is an El Vibrato drone, but this one has more sparks flying off of it than most El Vibrato drones. Which is to say that this one has sparks flying off of it at all. As if the sparks weren't enough of an indication of danger, it's hot to the touch, and it's making a fairly ominous crackling sound.
- Type: combat item
- Selling Price: 500 Meat.
- Cannot be traded
- Deals 250-300 Physical Damage
- Batfactors data:
- 275 damage to opponent
- 0 damage to self
- origamiken
- naughty paper shuriken
- This is a piece of lurid paper folded into a bawdy throwing-star. You may ask yourself (water flowing underground) "how can a shuriken be naughty?" Well, not only is it covered in licentious prose and illustrations, but when it's thrown, it seeks out whatever's holding up an opponent's pants and severs it, be it belt, suspenders, or elastic. Naughty little pants-dropping shuriken.
- Also: naughty paper shuriken, oh the doo-dah day.
- Type: combat item (reusable)
- Cannot be discarded
- Removes a monster's pants and stuns it for a few rounds
- (if the monster is wearing pants)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 17 sleaze damage to opponent
- 0 damage to self
- Specials: !! stuns pants-dropping monsters
- hubcap
- sharpened hubcap
- This hubcap has had fishing weights soldered inside of it, to give it extra heft and stability in flight, and the rim has been sharpened to a razor edge. Basically it's the world's deadliest frisbee, and you can use it to take out enemies just like Xena, if Xena were a hobo.
- ...Actually, come to think of it, she basically was.
- Type: combat item
- Selling Price: 100 Meat.
- Cannot be traded
- Deals 400-500 Physical Damage
- Batfactors data:
- 500 damage to opponent
- 0 damage to self
- caltrop
- very large caltrop
- This giant caltrop is made from four sharpened railroad spikes welded together in a triangular formation, so that one is always sticking straight up. Ever step on a jack, or a four-sided die? It's like that, only about a million times worse.
- Type: combat item
- Selling Price: 150 Meat.
- Cannot be traded
- Deals 150-200 Physical Damage
- Stuns an enemy for a few rounds
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 5.5
- big6pack
- The Six-Pack of Pain
- What's better than smashing an enemy in the head with an empty beer bottle? Smashing an enemy in the head with eight empty beer bottles at once, after whirling them up to speed on the end of a rope. Seriously, ouch. Don't try that one at home, kids.
- Type: combat item
- Selling Price: 200 Meat.
- Cannot be traded
- Deals Physical Damage based on your Muscle
- Weakens Enemies a Whole Lot
- Batfactors data:
- buffedmus damage to opponent
- 0 damage to self
- triangle
- dinged-up triangle
- This triangle has seen better days. Days when it wasn't dull, days when it wasn't misshapen, days when it wasn't pocked with dents.
- Type: combat item
- Selling Price: 300 Meat.
- Cannot be traded
- Summons a Hobo buddy
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, !! summons a hobo underling
- zomboeye
- Zombo's empty eye
- This is one of Zombo's eyes. Or rather, it's the thing that would be an eye if Zombo had had eyes. As it is, it's kind of like an orb of inky, swirling negative energy. It's really hard to imagine how he was able to see -- maybe he saw by imagining really hard.
- Type: combat item (reusable)
- Selling Price: 10000 Meat.
- Cannot be traded
- Deals 150-200 Spooky Damage
- Weakens Enemies a Lot
- (doesn't go away when used)
- Batfactors data:
- {150,175,200} spooky damage to opponent
- 0 damage to self
- Specials: att -{30,40,50}, def -{30,40,50}, once
- styore
- Frosty's iceball
- Did you ever take a snowball and put it in your freezer, thinking you'd pull it out the following year and use it to exact a frigid revenge on all those who oppose you? This thing is what you'd have ended up with if your mom had actually let you go through with that plan.
- Type: combat item (reusable)
- Selling Price: 10000 Meat.
- Cannot be traded
- Deals 200-300 Cold Damage
- (you can use it 2 times a day without melting it)
- Batfactors data:
- 250 cold damage to opponent
- 0 damage to self
- Specials: custom
- lewdcard
- lewd playing card
- This is a playing card with a naughty picture on it. I guess it's useful for playing strip poker by yourself and not having it be a complete waste of time.
- Type: usable (also usable in combat)
- Cannot be discarded
- Deals 100-150 Physical Damage and 100-150 Sleaze Damage
- Batfactors data:
- 148.5 none,sleaze damage to opponent
- 0 damage to self
- prismbomb
- rainbow bomb
- What's more exciting than a prismatic wad? A prismatic wad with a stick of dynamite embedded in it!
- Type: combat item
- Selling Price: 150 Meat.
- Deals 20-30 Physical Damage and 20-30 Prismatic Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 150 none,hot,cold,spooky,sleaze,stench damage to opponent
- 0 damage to self
- page
- terrible poem
- the metaphors, the symbols,
- the pain, the horror.
- Type: combat item
- Selling Price: 10 Meat.
- Deals 5-6 Physical Damage
- Batfactors data:
- 5 damage to opponent
- 0 damage to self
- sack1
- bargain flash powder
- very cheap pyrotechnics
- for discount escapes.
- Type: combat item
- Selling Price: 2 Meat.
- Lets you escape from combat
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway 0
- luckycap
- black spot
- This be that what pirates fear most -- the dreaded black spot. It be the kiss of death, a dreadful curse, and an indication that one shouldn't use a white handkerchief to polish cannonballs.
- Type: combat item
- Cannot be discarded
- Deals 30-40 Physical Damage per round for the rest of the fight
- Batfactors data:
- 35.5 damage to opponent
- 0 damage to self
- scroll1
- Mer-kin killscroll
- This damp scroll has a few words on it, apparently written in some sort of waterproof ink. The language uses letters and punctuation that you recognize, but the words themselves hold no meaning to you. The choice of font makes the text look decidedly... sinister.
- Type: combat item
- Selling Price: 100 Meat.
- Deals tremendous Physical Damage to Mer-kin
- Batfactors data:
- 0 spooky damage to opponent
- 0 damage to self
- crabmeat
- imitation crab meat
- This is a flaky piece of imitation crab meat. It looks like it's made of some kind of plastic that's been spray-painted pink.
- Type: combat item
- Selling Price: 50 Meat.
- Deals 150-250 Physical Damage
- (will backfire if used on land)
- Batfactors data:
- 192.5*zone(sea) damage to opponent
- -0.25*monsterattack*(zone(sea)-1) damage to self
- navalmine
- live nautical mine
- This is an underwater mine, but it's not for fish -- it's for blowing up enemy ships. Be careful with it -- don't try to put a spell on it, for instance, because it's a mine.
- Type: combat item
- Selling Price: 200 Meat.
- Deals a bunch of Physical Damage
- Is unsafe on land
- Batfactors data:
- zone(sea)*422 damage to opponent
- 494-zone(sea)*389 damage to self
- spine
- pufferfish spine
- This is a sharp spine coated with a potent neurotoxin. It makes you glad that your own spine has neither of those properties.
- Type: combat item
- Selling Price: 25 Meat.
- Poisons your opponent, and using additional ones makes the poison way worse
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- sputtysheet
- Spooky Putty sheet
- This is a wad of Spooky Putty that you've pressed into a flat sheet, so that you can copy newspaper ink with it.
- In completely unrelated news, Knob Goblin Scientists have recently discovered that most monsters in the Kingdom of Loathing are composed, at the molecular level, of a high percentage of newspaper ink.
- Type: combat item (reusable)
- Cannot be discarded
- Makes a copy of a monster to fight later
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom copy
- bladder
- ink bladder
- This little gland filled with a dense black ink is what squids use when they want to get away from predators. If, on the other hand, they want to get away from a Predator, they're basically screwed.
- Type: combat item
- Selling Price: 30 Meat.
- Lets you escape from combat without spending an Adventure (underwater)
- Weakens enemies significantly (on land)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: underwater, custom runaway 0.8
- roe
- anemone nematocyst
- This tiny little pod of anemone flesh contains a tightly coiled hairlike thing covered in a potent paralytic neurotoxin. It's difficult to say "anemone nematocyst," and it's made even more difficult if you've just had one thrown at you.
- Type: combat item
- Selling Price: 85 Meat.
- Stuns your opponent for a few rounds
- (more effective underwater)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 1.5+zone(sea)*2
- seltzer
- high-pressure seltzer bottle
- This is a bottle of seltzer designed for use in high-pressure comedy situations. A series of warnings on the side of the bottle advise against ever actually using it for anything.
- Type: usable (also usable in combat)
- Selling Price: 165 Meat.
- Restores 150-200 MP
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: mp 175
- posstomato
- possessed tomato
- This is a tomato that's been possessed by some demon or other. Don't listen to what it tells you about your mother -- that woman was a saint.
- Type: combat item
- Selling Price: 20 Meat.
- Deals 6-8 Spooky Damage per round for the rest of the fight
- Batfactors data:
- 7 spooky damage to opponent
- 0 damage to self
- egg
- hand grenegg
- This is a rotten egg retrieved from the deepest crevices of an ancient evil refrigerator. You know how people always make jokes about things in refrigerators getting so old and rotten that they develop some sort of sinister intelligence? Well, don't make jokes like that in front of this egg, okay?
- Type: combat item
- Selling Price: 16 Meat.
- Deals 6-8 Stench Damage per round for the rest of the fight
- Batfactors data:
- 0 stench damage to opponent
- 0 damage to self
- bigcaret
- caret
- "What's up, doc?" The fact that this isn't that kind of carrot, that's what's up. Nor is it the kind you use to gauge the quality of gold. It's the kind editors use to tell authors where they can stick it.
- Type: combat item
- Selling Price: 65 Meat.
- Guarantees that your next regular attack will Critically Hit
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, !! next attack is guaranteed crit
- hotsauce
- Colon Annihilation Hot Sauce
- This is a bottle of one of those boutique barbeque sauces -- you know, the ones with names like Weeping Sphincter and Look, Ma, My Tongue's Gone. Basically, it's a sauce so hot that nobody who didn't have something to prove would bother drinking it.
- Type: combat item
- Selling Price: 27 Meat.
- Deals 6-8 Hot Damage per round for the rest of the fight
- Batfactors data:
- 7 hot damage to opponent
- 0 damage to self
- bees
- handful of bees
- Huh. Well, you appear to have stuck your hand inside the Guy Made of Bees, and grabbed a handful of... them. I'm frankly pretty shocked that you were crazy enough to do that; judging from the fact that they aren't stinging the hell out of you, I guess the bees are too.
- Type: combat item
- Selling Price: 88 Meat.
- Deals 80-100 Physical Damage per round for the rest of the fight
- Batfactors data:
- 90 damage to opponent
- 0 damage to self
- specjelly
- spectral jelly
- This is a mostly invisible, largely intangible blob of jelly from a spectral jellyfish. Holding it is sort of like holding a wet jiggly glob of nothing. Now if only you had some spectral toast, because obviously you couldn't possibly put this on normal toast.
- Type: combat item
- Selling Price: 62 Meat.
- Makes you nearly impervious to damage for the duration of the fight
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- 10101
- software glitch
- #INS{This is a club used to club seals. You could probably club other things with it, too. Just make suERROR: LINE 40 UNEXPECTE$$
- Type: combat item
- Selling Price: 13 Meat.
- Fatal Error: Unexpected } in line 17
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- music
- love song of vague ambiguity
- This is one of those love songs that's so generalized, so trite, and so vague that it could be about anything. It could be about your lover, your friend, your pets, or possibly your bitchin' meatcar. As such, it's the perfect love song for anyone who has never actually been in love, but has read a lot about it. For the rest of us, the clumsy songcrafting is enough to drive us into a very unambiguous murderous rage.
- Type: potion
- Effect: Broken Heart
- Duration: 5 Adventures
- (can also be used in combat)
- Cannot be discarded
- Deals Physical Damage based on your Muscle
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Broken Heart"
- Effect Duration: 5
- Batfactors data:
- buffedmus damage to opponent
- -min(100,ceil(5*sqrt(max(0,min(buffedmus,monsterhp))))) damage to self
- Broken Heart
- Your heart got so full of sadness that it broke in half. Luckily, this caused your body's remarkable, latent regenerative abilities to kick in.
- Muscle +
- Regenerate HP per Adventure
- Mafia's modifiers:
- HP Regen Min: [min(T,20)]
- HP Regen Max: [min(T,20)]
- Muscle: [min(T,20)]
- music
- love song of smoldering passion
- This is a fiery, passionate love song. It celebrates love so intense, passion so strong, that it could set the world on fire. You know, the kind of love that doesn't exist anywhere but fiery, passionate love songs.
- Yeah, keep telling yourself that.
- Type: potion
- Effect: Fiery Heart
- Duration: 5 Adventures
- (can also be used in combat)
- Cannot be discarded
- Deals Hot Damage based on your Mysticality
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Fiery Heart"
- Effect Duration: 5
- Batfactors data:
- buffedmys hot damage to opponent
- 0 damage to self
- Specials: mp min(50,ceil(5*sqrt(max(0,min(buffedmys,monsterhp)))))
- Fiery Heart
- You're feeling pretty passionate about things right now. There's a burning desire in your heart to go out and get some stuff done.
- Mysticality +
- Regenerate 0 MP per Adventure
- Mafia's modifiers:
- MP Regen Min: [ceil(min(T,20)/2)]
- MP Regen Max: [ceil(min(T,20)/2)]
- Mysticality: [min(T,20)]
- music
- love song of icy revenge
- Okay, this is less a love song than a song about what happens when you go out the other side of love. It's pretty much a litany of the unpleasant, questionably moral, even downright illegal things that the singer's going to do to her cheatin' ex.
- Type: potion
- Effect: Cold Hearted
- Duration: 5 Adventures
- (can also be used in combat)
- Cannot be discarded
- Deals Cold Damage based on your Moxie
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Cold Hearted"
- Effect Duration: 5
- Batfactors data:
- buffedmox cold damage to opponent
- 0 damage to self
- Cold Hearted
- Your heart is icy -- you don't need anything, or anybody. This requires your familiars to be a little more self-reliant than usual.
- Mafia's modifiers:
- Familiar Weight: [ceil(min(T,20)/2)]
- Moxie: [min(T,20)]
- music
- love song of sugary cuteness
- This love song could turn a Crimbo elf diabetic, and put a diabetic into a coma (or possibly a grave). If you have a serious reality problem, you'll probably dig it. Most people, though, can't escape the vague aroma of rotten cheese that pervades every adorable lyric.
- Type: potion
- Effect: Sweet Heart
- Duration: 5 Adventures
- (can also be used in combat)
- Cannot be discarded
- Deals Stench Damage based on your Muscle
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Sweet Heart"
- Effect Duration: 5
- Batfactors data:
- buffedmus stench damage to opponent
- 0 damage to self
- Sweet Heart
- Your heart valves are nearly crusted shut with sugary sweetness. You feel compelled to go out and make some extra Meat, so you can buy something special for someone special.
- Mafia's modifiers:
- Meat Drop: [2*min(T,20)]
- Muscle: [min(T,20)]
- music
- love song of disturbing obsession
- This is one of those love songs that crosses that narrow divide between "romantic" and "deeply disturbing." You know, the difference between "I always want to be with you" and "I want to wear your skin like a sweater."
- Type: potion
- Effect: Withered Heart
- Duration: 5 Adventures
- (can also be used in combat)
- Cannot be discarded
- Deals Spooky Damage based on your Mysticality
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Withered Heart"
- Effect Duration: 5
- Batfactors data:
- buffedmys spooky damage to opponent
- 0 damage to self
- Withered Heart
- Your heart is two sizes too small. And black and shriveled. And dripping with antisocial ichor. You don't care about people. You don't need people. You can't rely on people. The only thing you can rely on is wealth -- specifically wealth in the form of material possessions. I'm going pretty far out of my way to explain that you're gonna find more items while you're in this kind of mood.
- Mafia's modifiers:
- Item Drop: [min(T,20)]
- Mysticality: [min(T,20)]
- music
- love song of naughty innuendo
- Trains going into tunnels, flowers blooming, someone puffing on a cigar . . . if any of those mental images gives you a knowing smirk, then I'm sure you'll "enjoy" this song. I know I did.
- All night long. With your mom.
- Type: potion
- Effect: Lustful Heart
- Duration: 5 Adventures
- (can also be used in combat)
- Cannot be discarded
- Deals Sleaze Damage based on your Moxie
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Lustful Heart"
- Effect Duration: 5
- Batfactors data:
- buffedmox sleaze damage to opponent
- 0 damage to self
- Lustful Heart
- You're feeling a lot like a very obscure reference to Jimmy Carter -- your heart is filled with lust. Zeal. Enthusiasm. Your heart is champing at the bit. The... heart bit.
- Mafia's modifiers:
- Moxie: [min(T,20)]
- librarycard
- Mer-kin pinkslip
- This slip of paper was given to a laid-off Mer-kin. Nobody's sure why it's pink -- maybe they figure pink is a soothing color, and it makes the layoffee less likely to go berserk with a speargun?
- (Meatsmithing component)
- Type: combat item
- Selling Price: 85 Meat.
- Escape from fights with Mer-kin without spending an Adventure
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: phylum mer-kin, custom runaway
- scroll1
- Mer-kin healscroll
- This damp scroll has a few words on it, apparently written in some sort of waterproof ink. The language uses letters and punctuation that you recognize, but the words themselves hold no meaning to you. The first letter of it is really big, ornately decorated, and illuminated with gold foil.
- Type: combat item
- Selling Price: 77 Meat.
- Restores up to 300 Hit Points
- Batfactors data:
- 0 damage to opponent
- -(300+zone(sea)*(maxhp-myhp)) damage to self
- eggplain
- golden plastic oyster egg
- This is a golden plastic imitation oyster egg. This is the first egg you've found that has an odor -- a faint apple scent. You are a bit anxious to find out what's inside, especially since the Enchanted Flying Oyster was not at all a day late hiding these particular eggs.
- Type: combat item
- Selling Price: 23 Meat.
- Lets you escape from combat without spending an Adventure
- (Maybe)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway 0.3
- cleaner
- bottle of Gü-Gone
- This family-size jug of industrial solvent has been fitted with a handy spray nozzle to make it easier to industrially solve your family.
- Type: combat item (reusable)
- Cannot be traded or discarded
- Quest Item
- Dissolves Slimes
- Batfactors data:
- {10,15,20}*loc(convention hall lobby) damage to opponent
- 0 damage to self
- hedgeturtle
- hedgeturtle
- This is to an ordinary turtle what a hedgehog is to an ordinary hog, which is to say that it's a turtle covered in a large number of thick, sharp spikes. The similarities don't go very far, though -- a hedgehog is positively cuddly next to this thing.
- (Meatsmithing component)
- Type: combat item
- Selling Price: 96 Meat.
- Deals 30-60 Physical Damage
- Causes Bleeding
- Batfactors data:
- 50 damage to opponent
- 0 damage to self
- paintedturtle
- painted turtle
- This turtle apparently got used as a canvas for some highly experimental artwork -- big splatters of randomly-colored paint adorn its entire shell, causing you to think "Harrumph. I could do that." when you look at it.
- (Meatsmithing component)
- Type: combat item
- Selling Price: 350 Meat.
- Deals 10-20 Prismatic Damage
- Batfactors data:
- 75 hot,cold,stench,spooky,sleaze damage to opponent
- 0 damage to self
- blueshell
- blue shell
- This thing infuriates you. Some designer's misguided sense of fairness has created the single most obnoxious object in the history of video games.
- Type: combat item
- Selling Price: 22 Meat.
- Deals up to 25 Physical Damage to whoever is in the lead
- Batfactors data:
- min(max(monsterhp-myhp,0),1)*25 damage to opponent
- min(max(myhp-monsterhp,0),1)*25 damage to self
- Specials: !! 2 each white/blue pixels if it attacks you
- soupturtle
- soup turtle
- This is a turtle that lost its shell (probably from being kicked by a plumber, those jerks) and replaced it with an empty soup can. If it were a dragon, it'd be a divine thing, but as it is, it's just sort of sad.
- (Meatsmithing component)
- Type: combat item
- Selling Price: 14 Meat.
- Deals 5-10 Hot Damage
- Batfactors data:
- 9 hot damage to opponent
- 0 damage to self
- samuraiturtle
- samurai turtle
- Best not call him a ninja
- He'll kill for honor.
- (Meatsmithing component)
- Type: combat item (reusable)
- Selling Price: 5 Meat.
- Does various ninja things
- Batfactors data:
- 8 damage to opponent
- 0 damage to self
- mem_ca
- memory of a CA base pair
- You remember CA. You remember redwood trees, bumper cars and wolverines. Motor boys and girls with tans. Nearly was and almost... rans? What the hell does that mean?
- Type: combat item
- Selling Price: 15 Meat.
- Cannot be traded
- Causes a memory of evolution
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: notmonster cyrus, def -buffedmus, !! actually gives +100% muscle
- mem_cg
- memory of a CG base pair
- You remember CG, a genetic marker associated with a predisposition to ruin movies with unnecessary, fake-ass looking special effects.
- Type: combat item
- Selling Price: 15 Meat.
- Cannot be traded
- Causes a memory of evolution
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: notmonster cyrus, !! +100% myst
- mem_ct
- memory of a CT base pair
- You remember a CT. Magnum P. I. hated him, but Bizarro Magnum P. I. thought he was the cat's pajamas. Er... the cat's trapeze.
- Type: combat item
- Selling Price: 15 Meat.
- Cannot be traded
- Causes a memory of evolution
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: notmonster cyrus, att -buffedmox, !! actually gives +100% moxie
- mem_ag
- memory of an AG base pair
- You remember AG. He used to wear such funny hats. He'd put that J on, and start going on and on about rules of military conduct, or he'd wear that stupid B, and constantly let cats out of himself. Then he'd put on a D, and insult people, but then he'd put on a G so they wouldn't be able to reply to him.
- Type: combat item
- Selling Price: 15 Meat.
- Cannot be traded
- Causes a memory of evolution
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: notmonster cyrus, !! +200% init
- mem_at
- memory of an AT base pair
- You remember an AT. If you remembered two of them, you'd be able to storm the Rebel base on Hoth.
- Type: combat item
- Selling Price: 15 Meat.
- Cannot be traded
- Causes a memory of evolution
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: notmonster cyrus, att 30, def 30
- mem_gt
- memory of a GT base pair
- You remember a GT. Oh, the fun you had, driving it around, slightly faster and less fuel-efficiently than the LX. Until that fateful race, on that fateful night at Horrible Fifties Car Crash Curve, when everything changed.
- Type: combat item
- Selling Price: 15 Meat.
- Cannot be traded
- Causes a memory of evolution
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: notmonster cyrus, !! +200 DA
- wumpbola
- wumpus-hair bolo
- A bolo is basically a string with some weights on the ends, which you can throw at things to tangle them up. This one is made out of the woven hair of a beast that was slain by an ancient ancestor of yours thousands of years ago, except he was also you at the time. I recommend you don't think about it too hard.
- Type: combat item
- Selling Price: 144 Meat.
- Cannot be traded
- Lets you escape from combat without spending an Adventure
- (Maybe)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway 0.5
- wumpnet
- wumpus-hair net
- This is an object used by wumpuses (wumpi?) who work in the food-service industry, to keep their... wait.
- This is a net woven out of the freshly-plucked hair of a wumpus killed thousands of years ago. Yeah, I don't know how that works either.
- Type: combat item
- Selling Price: 360 Meat.
- Cannot be traded
- Weakens enemies somewhat
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun
- liquidmetal
- pool of liquid metal
- This is a little puddle of liquid metal. Like the liquid metal robot it came from, this puddle can assume a variety of shapes, and is wondering if you've seen this boy.
- As a side note, liquid metal is my least favorite genre of music. Playing the guitar in the shower is just a bad idea.
- Type: combat item
- Selling Price: 107 Meat.
- Does various things
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 3.75 damage to opponent
- -6.25 damage to self
- Specials: mp 5, stun 0.25
- facehugger
- facehugging alien
- Aw, how cute! It just wants to give you a hug! In the face!
- Type: combat item
- Selling Price: 66 Meat.
- Deals 100-300 Physical Damage after a few rounds have passed
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 202 damage to opponent
- 0 damage to self
- unicycle2
- rickety old unicycle
- You'll look sweet upon the seat of this -- it's a bicycle built for one half!
- Type: accessory
- Moxie Required: 200
- (can also be used in combat)
- Selling Price: 2000 Meat.
- Cannot be traded
- Moxie +15%
- Combat Initiative +50%
- Regenerate 10-25 MP per adventure
- NOTE: You may not equip more than one of these at a time.
- Mafia's modifiers:
- Moxie Percent: +15
- Initiative: +50
- MP Regen Min: 10
- MP Regen Max: 25
- Single Equip
- Batfactors data:
- 7478 damage to opponent
- 0 damage to self
- hulahoop
- crusty hula hoop
- This little number will make all of your hoop dreams come true. You can rotate it around literally ANY part of your body! What fun! You know, for kids.
- Type: accessory
- Mysticality Required: 200
- (can also be used in combat)
- Selling Price: 1600 Meat.
- Cannot be traded
- Mysticality +15%
- Spell Damage +50
- 75% Chance of Preventing Negative Status Attacks
- NOTE: You may not equip more than one of these at a time.
- Mafia's modifiers:
- Mysticality Percent: +15
- Spell Damage: +50
- Single Equip
- Batfactors data:
- 3967 damage to opponent
- 0 damage to self
- coily
- Coily™
- What gets caught in your hair, alone or in pairs, and occasionally traverses a single stair? What brightens your day, and turns your hands gray, and is sort of fun until your brother stretches it out way too far and it never works right again? Everyone knows it's Coily™!
- Type: ranged weapon (2-handed spring)
- Damage: 20 - 40
- Moxie Required: 200
- (can also be used in combat)
- Selling Price: 1200 Meat.
- Cannot be traded
- Moxie +15%
- +10% Item Drops from Monsters
- +25% Meat from Monsters
- Mafia's modifiers:
- Moxie Percent: +15
- Item Drop: +10
- Meat Drop: +25
- Batfactors data:
- {3000,5500,8000} damage to opponent
- 0 damage to self
- Specials: custom, !! this damage is delayed 1-3 rounds
- petfrisbee
- old-school flying disc
- Sadly, this little guy has seen his last trip through the seaside air -- being embedded in the Slime has completely petrified it. Not in the "terrified" sense, but in the "turned to stone" one. On the bright side, it's durable, it's not too heavy, and it's about the right size to use as a shield.
- Type: off-hand item (shield)
- Damage Reduction: 14
- Muscle Required: 200
- (can also be used in combat)
- Selling Price: 800 Meat.
- Cannot be traded
- Muscle +15%
- Damage Reduction: 10
- +5 to Familiar Weight
- Mafia's modifiers:
- Muscle Percent: +15
- Damage Reduction: 24
- Familiar Weight: +5
- Batfactors data:
- 3000 damage to opponent
- 0 damage to self
- jart
- lawn dart
- This awesome and fun toy is meant to be thrown high into the air, so it can fall with enough velocity to plunge its sharpened metal tip into the ground.
- What could possibly go wrong?
- Type: weapon (1-handed club)
- Damage: 20 - 40
- Muscle Required: 200
- (can also be used in combat)
- Selling Price: 800 Meat.
- Cannot be traded
- Muscle +15%
- Weapon Damage +20%
- Maximum HP +300
- Mafia's modifiers:
- Muscle Percent: +15
- Weapon Damage Percent: +20
- Maximum HP: +300
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: !! 3000 dmg 1-3 turns later
- redwagon
- red wagon
- So much would depend on this red wagon if only you had some white chickens to put next to it. Oh, and also if it were actually a wheelbarrow.
- Type: off-hand item
- Mysticality Required: 200
- (can also be used in combat)
- Selling Price: 1600 Meat.
- Cannot be traded
- Mysticality +15%
- Spell Damage +50%
- Maximum MP +300
- Mafia's modifiers:
- Mysticality Percent: +15
- Spell Damage Percent: +50
- Maximum MP: +300
- Batfactors data:
- 3776 damage to opponent
- 0 damage to self
- slimestack
- slime stack
- This is a stack of slabs of slime. If you had a factory whose byproduct was slime instead of smoke, it'd probably come out of something like this.
- Type: combat item
- Selling Price: 100 Meat.
- Deals 10-20% of a monster's current Hit Points in Physical Damage
- Weakens the monster by 10%
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- camera
- 4-d camera
- This is a simple camera with a dark secret -- the things it takes pictures of come true! Actually, the things it takes pictures of are already true by definition, but this makes them come true again... later.
- Type: combat item
- Selling Price: 55 Meat.
- Makes a copy of a monster to fight later
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom copy
- cowbell
- sea cowbell
- This is a bell from the neck of a sea cow. They wear 'em so the sea cowboys will know when they're gettin' along.
- Type: combat item
- Selling Price: 20 Meat.
- Gives you a fever
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom
- lasso
- sea lasso
- This waterlogged lasso will make you feel just like Will Sasso. Just don't get it tangled up in any sargasso, because that'd make you look like a real asso.
- Type: combat item
- Selling Price: 66 Meat.
- Allows underwater rooting and tooting
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, once
- skateskates
- skate skates
- This is a pair of roller skates that a roller skate uses to skate. We can only hope they came from a skate named "Kate."
- (Meat Pasting component)
- Type: combat item
- Selling Price: 160 Meat.
- Deals 150-300 Physical Damage and briefly stuns your opponent
- Batfactors data:
- {150,225,300} damage to opponent
- 0 damage to self
- miniskate2
- roller skate decoy
- This is a rough approximation of a roller skate. Now all you have to do is hide in your skate blind and make skate calls, and you'll have all the skate you can eat.
- Type: combat item
- Selling Price: 200 Meat.
- Put it down, and monsters will attack it instead of you
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom
- slingshot
- underwater slingshot
- This was stuck in the back pocket of an adorable urchin urchin. It's a slingshot that only works underwater -- the strands of seaweed lose their elasticity on land. Still, if you want to shoot out a few windows on the Sea Monkee's castle, this'll come in handy.
- No, you can't actually break windows with it. You scamps.
- Type: combat item
- Selling Price: 75 Meat.
- Deals 50-100 Physical Damage
- (sometimes more)
- (and only works underwater)
- Batfactors data:
- 124.2 damage to opponent
- 0 damage to self
- Specials: underwater
- skateunitard
- spangly unitard
- This is the ice skate's uniform: a black spandex unitard covered with bright silver spangles. It's the most macho garment you've ever seen -- you'd have to be pretty secure in your masculinity to wear this in public.
- (Meat Pasting component)
- Type: combat item
- Selling Price: 175 Meat.
- Deals 100-250 Physical Damage and weakens your opponent somewhat
- Batfactors data:
- 168.5 damage to opponent
- 0 damage to self
- lipstick
- groupie lipstick
- This is a stick of lipstick from a grouper groupie. You're not sure if grouper groupies actually have lips, or if they do, where those lips have been, so you're better off using this on someone else. Preferably someone you don't like all that much.
- Type: combat item
- Selling Price: 65 Meat.
- Deals 150-250 Sleaze Damage
- Batfactors data:
- 200 sleaze damage to opponent
- 0 damage to self
- Specials: !! more dmg spading required
- miniskate1
- ice skate decoy
- This is a rough approximation of an ice skate, perfect for luring groupies and having your way with them. Or the highway with them. Whichever.
- Incidentally, if you made someone more forthcoming, did you de-coy them? And what if you took all the Japanese fish out of a pond?
- Type: combat item
- Selling Price: 200 Meat.
- Put it down, and monsters will attack it instead of you
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom
- balm
- can of sterno
- This little metal can of jellied alcohol is meant for powering portable stoves, chafing dishes, and things like that. Of more interest to you is the fact that it's basically a little can of napalm.
- Type: combat item
- Selling Price: 65 Meat.
- Deals 15-20 Hot Damage and 10-20 more each round for the rest of the fight
- Batfactors data:
- {15,22.5,30} hot damage to opponent
- 0 damage to self
- Specials: !! ongoing 10-20 hot
- smokebomb
- fish-oil smoke bomb
- This is a little compressed ball of fish guts, wrapped in thin oily cloth with a little fuse sticking out of it. When lit, it produces a thick butt of smoke, enabling you to easily run away from your opponent. Though in fact you'll be concentrating more on running away from the smell of burning fish guts.
- Type: combat item
- Selling Price: 33 Meat.
- Cannot be traded
- Quest Item
- Lets you escape from combat without spending an Adventure
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway
- blooddrops
- spooky sap
- This is a spooky guy whose girlfriend is cheating on him.
- Nah, actually it's just a few drops of tree-blood from a spooky tree. It looks frighteningly delicious.
- Type: potion
- Effect: Sugar Rush
- Duration: 5 Adventures
- (can also be used in combat)
- Selling Price: 50 Meat.
- Weakens enemies a lot when used as a combat item
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Sugar Rush"
- Effect Duration: 5
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Sugar Rush
- You're full of sugar. The net effect is the same as being full of piss and vinegar.
- +20% Combat Initiative
- Muscle +5%
- Moxie +5%
- Mysticality -10%
- Mafia's modifiers:
- Initiative: +20
- Muscle Percent: +5
- Moxie Percent: +5
- Mysticality Percent: -10
- petnoodles
- petrified wood
- This is a piece of wood from a tree that got so scared it turned to stone. So, I guess pretty much it's just a rock.
- Type: combat item
- Selling Price: 50 Meat.
- Deals 50-60 Physical Damage and 50-60 Spooky Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 110 none,spooky damage to opponent
- 0 damage to self
- sawdustbag
- Mer-kin sawdust
- This is a bag of that weird-smelling red sawdust janitors use to clean up puke in elementary schools. This particular one came from a Mer-kin janitor, which leads you to spend way too long thinking about the logistics of underwater vomit cleanup.
- Type: combat item
- Selling Price: 18 Meat.
- Deals 450-500 Physical Damage underwater
- Weakens enemies a lot on land
- Batfactors data:
- 400 damage to opponent
- 0 damage to self
- Specials: stun, underwater
- candyclub
- candy kneecapping stick
- This is a thick club made out of sugar and peppermint oil. Y'know, because a mere candy cane doesn't get across that "I will shatter your patellae with festive Crimbo cheer" vibe.
- Type: food (good)
- Size: 1
- Effect: Sugar Rush
- Duration: 5 Adventures
- (can also be used in combat)
- Level required: 4
- Cannot be discarded
- Deals 10-20 Physical Damage when used as a combat item
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Sugar Rush"
- Effect Duration: 5
- Batfactors data:
- 15+10*min(1,effect(17)) damage to opponent
- 0 damage to self
- Sugar Rush
- You're full of sugar. The net effect is the same as being full of piss and vinegar.
- +20% Combat Initiative
- Muscle +5%
- Moxie +5%
- Mysticality -10%
- Mafia's modifiers:
- Initiative: +20
- Muscle Percent: +5
- Moxie Percent: +5
- Mysticality Percent: -10
- licgarotte
- licorice garrote
- This is a thick rope of licorice which can also be used to crush the trachea of anyone who doesn't have sufficient Crimbo spirit (or, y'know, anyone who does, too. It's not picky). Sure, piano wire's better for garotting, but it tends to get stuck in your teeth, and radio wire tastes too tomato-y.
- Type: food (good)
- Size: 1
- Effect: Sugar Rush
- Duration: 5 Adventures
- (can also be used in combat)
- Level required: 4
- Cannot be discarded
- Weakens enemies based on how sugared-up you are
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Sugar Rush"
- Effect Duration: 5
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Sugar Rush
- You're full of sugar. The net effect is the same as being full of piss and vinegar.
- +20% Combat Initiative
- Muscle +5%
- Moxie +5%
- Mysticality -10%
- Mafia's modifiers:
- Initiative: +20
- Muscle Percent: +5
- Moxie Percent: +5
- Mysticality Percent: -10
- sealsnare
- sealhide snare
- This simple, yet sophisticated, bit of hunting gear consists of leather cords that entangle your prey's legs. It's also a hilarious gag at parties.
- Type: combat item
- Selling Price: 25 Meat.
- Cannot be traded
- Stuns your opponent for a few rounds
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun {2,2.5,3}
- clippings
- grass clippings
- This pile of freshly-cut grass smells just like an idyllic childhood.
- Type: combat item
- Weakens enemies very slightly
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -{3,4,5}, def -{3,4,5}, !! defeats Landscaper
- brickoblack
- black BRICKO brick
- This BRICKO brick has turned black from exposure to octopus ink. It'd be great for covering up the eyes of a BRICKO creature if you wanted to publish naughty pictures of it. Or prevent it from attacking you.
- Type: combat item
- Selling Price: 50 Meat.
- Stuns your opponent for a few rounds
- (more effective against BRICKO monsters)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 2, !! stuns much longer vs BRICKOs
- brickogreen
- green BRICKO brick
- This is a BRICKO brick shot through with deadly poison which has tainted it green. Because everybody knows that all poison is green. If you're ever wondering if something is poisoned, your first question should be "Is it green?" If it's not green, eat it, because you're totally safe. In fact, the whole reason Kings had food tasters in ancient days is because they were all colorblind.
- Type: combat item
- Selling Price: 100 Meat.
- Deals a percentage of a monster's current Hit Points in Physical Damage
- (more effective against BRICKO monsters)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 4 damage to opponent
- 0 damage to self
- Specials: !! poisons BRICKOs for 10% of their remaining hp
- brickobroken
- broken BRICKO brick
- This is a BRICKO brick that has been destroyed in a vacuum cleaner. Because nothing can live in a vacuum cleaner.
- Type: combat item
- Selling Price: 200 Meat.
- Deals Physical Damage every round for the rest of the fight
- (deals more damage if you use additional ones)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {50,75,100} damage to opponent
- 0 damage to self
- Specials: !! this dmg is ongoing and x10 vs BRICKOs
- brickoreactor
- BRICKO reactor
- The extreme density of magic and BRICKOs in that airship has created this technological marvel -- some sort of arcane fusion reactor. The way it's throbbing with deep red light, you suspect that it might have become unstable during the fight.
- Type: combat item
- Cannot be discarded
- Deals 200-1000 Physical Damage
- (more effective against BRICKO monsters)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 50000 damage to opponent
- 0 damage to self
- hedgeball
- croquet hedgehog
- This is a hedgehog that has been trained to act as a croquet ball, insofar as a hedgehog can be trained. Which, for what it's worth, is not in so very far at all.
- Type: combat item
- Selling Price: 45 Meat.
- Weakens enemies a little bit every round for the rest of the fight
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -{5,7.5,10}, def -{5,7.5,10}
- quark
- fat bottom quark
- Few people outside the field of theoretical physics know this, but all stench is caused, on a subatomic level, by bottom quarks. They're normally too small to see, but this one, having been fed backwards through the Small-o-Fier, is large enough to see with the naked eye, by red firelight.
- Type: combat item
- Selling Price: 66 Meat.
- Deals 25-40 Stench Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {25,32.5,40} stench damage to opponent
- 0 damage to self
- lore
- big glob of skin
- This is a massive chunk of oversized skin cells. Your skin cells, lest you think it's, like, gross.
- Type: usable (also usable in combat)
- Selling Price: 65 Meat.
- Cannot be traded
- Restores half of your missing Hit Points
- Batfactors data:
- 0 damage to opponent
- -0.5*(maxhp-myhp) damage to self
- bigrock
- boulder
- This is a speck of dust that has been run through Professor Jacking's Small-O-Fier backwards. The result is a very large, very light boulder.
- Type: combat item
- Selling Price: 44 Meat.
- Deals 20-30 Physical Damage
- Batfactors data:
- {20,25,30} damage to opponent
- 0 damage to self
- tinygothgiant
- tiny goth giant
- This is a goth giant that has been run through Professor Jacking's Huge-A-Ma-Tron backwards, resulting in an adorable, depressed little guy that fits in the palm of your hand.
- Type: combat item (reusable)
- Selling Price: 1000 Meat.
- Makes combat all Gothy
- (doesn't go away when used)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- pixcross
- pixel cross
- This is a pixellated cross, named after the way your enemies will feel when you throw it at them and it hits them twice.
- Type: combat item
- Selling Price: 35 Meat.
- Deals 80-100 Physical Damage
- (does it again the next round)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 90 damage to opponent
- 0 damage to self
- pixvial
- pixel holy water
- This is a pixellated vial of pixellated blue liquid. It feels good, not in the way that a backrub feels good, but in the way that a backrub from a nun feels good.
- Type: combat item
- Selling Price: 35 Meat.
- Deals 50-60 Physical Damage per round for the rest of the fight
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {50,55,60} damage to opponent
- 0 damage to self
- pixwatch
- pixel stopwatch
- This is a fancy-looking blue stopwatch made out of pixels.
- Type: combat item
- Cannot be discarded
- Stuns your opponent for a few rounds
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 5
- plasticcup
- plastic cup of beer
- If you like your beer like you like your women, and you like your women cheap, skunky, and in a plastic cup, then this is the beer for you.
- I'm not even going to comment on the quality of the head on the beer, because this is a family game and you should all grow up.
- Type: booze (crappy)
- Potency: 1
- (can also be used in combat)
- Selling Price: 10 Meat.
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {30,35,40}*(1-loc(kegger)) sleaze damage to opponent
- 0 damage to self
- Specials: !! special results against Kegger monsters
- handcuffs
- bronze handcuffs
- This is a pair of handcuffs made out of bronze. They look like what you'd win if you took third place in the kinky olympics.
- I assume. I've only ever placed first in the kinky olympics, and I can't even describe that prize without blowing your vanilla little mind.
- Type: combat item
- Cannot be discarded
- Handcuff yourself to your opponent
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, !! handcuffs you to the monster - both your attacks never miss
- plasticcup
- plastic cup of flat beer
- This is a plastic cup full of old, flat beer. You're certainly not going to drink it. Have you considered throwing it on somebody?
- Type: combat item
- Selling Price: 10 Meat.
- Deals 30-40 Sleaze Damage and increases Item Drops by 15% if you win
- Batfactors data:
- {30,35,40} sleaze damage to opponent
- 0 damage to self
- Specials: !! +15 items at end of combat
- fingertrap
- finger cuffs
- What we have here is a cheap wicker tube. The idea is, you get someone to stick their fingers in it, and then they're trapped! Ha ha ha!
- Assuming they're unwilling to just tear your stupid wicker fingertrap into bits, of course, which most people won't be.
- Type: usable (also usable in combat)
- Selling Price: 10 Meat.
- Cannot be traded
- Stuns your opponent for a few rounds
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun {2,2.5,3}
- paraguy
- little parachute guy
- This is one of those little plastic army guys with a cellophane parachute attached. What's fun about these is the way you can melt the guy's nose with a cigarette lighter and pretend he's Owen Wilson behind enemy lines. Assuming the enemy is about six feet away from where you're standing.
- What's even more fun is pretending that all the guys Owen Wilson has ever played are actually all the same character, just working at a different job.
- Type: combat item
- Selling Price: 10 Meat.
- Cannot be traded
- Eventually restores 10-20 HP and MP
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- -15 damage to self
- Specials: custom, mp 15, !! restores 10-20 HP/MP at end of combat
- cannedair
- imp air
- This is a can full of compressed air from Hey Deze. Imps use it in the Kingdom to keep themselves refreshed. Since the air of Hey Deze is blisteringly hot, foul-smelling, and possibly carcinogenic, I'd recommend using it on monsters, not yourself.
- Type: combat item
- Selling Price: 40 Meat.
- Deals 35-40 Hot Damage
- Batfactors data:
- {35,37.5,40} hot damage to opponent
- 0 damage to self
- librarycard
- bus pass
- This is a ticket for the bus that inkubi, suckubi, and serialbi ride to work. There's only one bus, because otherwise it'd be a bi, and then it'd be too busy exploring dating options to pick anyone up.
- Type: combat item
- Selling Price: 25 Meat.
- Deals 45-50 Physical Damage
- Batfactors data:
- 47 damage to opponent
- 0 damage to self
- rattails
- tangle of rat tails
- Oh what a tangled mess we sees, when first we cement a bunch of rats' tails together with matted hair and feces.
- Type: combat item
- Cannot be discarded
- Deals 50-70 Sleaze Damage and 100-120 Stench Damage
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom
- pumpkinbomb
- pumpkin bomb
- Hello, Daddy, Hello, Mom
- I'm a p-p-p-p-pumpkin bomb!
- So that happened. Anyway, this is a pumpkin with a lit fuse sticking out of it. I recommend a combination of a gyroscopic glider and a ridiculous costume as a delivery mechanism. That way, it's sure to disarm your opponent and leave them frail and bedazzled, a total zero.
- Type: combat item
- Selling Price: 10 Meat.
- Vaporizes an enemy and causes all of its items to drop
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom yellow, endscombat
- copier
- portable photocopier
- It's amazing what they've done with totally antiquated, almost entirely obsolete technology. With this little handheld number, you can make a wasteful paper copy of almost any document you've wastefully printed on a different sheet of paper. Well, that's its intended use, at least. You've never been one to let The Man tell you what to do, though, have you?
- Type: usable (also usable in combat)
- Cannot be discarded
- Makes a photocopy of an enemy
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom
- clipsproinger
- paperclip sproinger
- This is a paperclip carefully bent into a triangle filled with potential energy. Just breathe on it funny, boy, and it's SPROING. That's why they call it a sproinger. Or rather that's why I decided, just now, that that's what it's called.
- Type: combat item
- Cannot be traded or discarded
- Stuns your opponent for a couple of rounds and deals 10-15 Physical Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 10 damage to opponent
- 0 damage to self
- Specials: stun 2
- blankoutglob
- glob of Blank-Out
- This is a messy, sticky, drippy mass of Blank-Out. It reminds you of that time you had a handful of partially-dried white paint, and you walked around wondering why you were walking around with a handful of partially-dried white paint.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Lets you escape from combat without spending an Adventure
- (usable a few times before it goes away)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway
- goto
- GOTO
- A GOTO is a programming language instruction designed to shunt the program to a different part of the code. You don't know where this particular one directs to, or what will happen if you use it on a physical creature, or how any of this is even the slightest bit possible, but it might be fun to find out.
- Type: combat item
- Selling Price: 50 Meat.
- Lets you escape from combat without spending an Adventure
- (Maybe)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway 0.3, stun
- doubleice
- shard of double-ice
- This is some water that is so cold that it has taken on a new form of matter that's even more solid than solid. Word to your mother.
- Type: usable
- (can also be used in combat)
- Cannot be discarded
- Deals Cold Damage based on your highest stat
- (and leaves the monster permanently cold)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- max(buffedmus,max(buffedmox,buffedmys)) cold damage to opponent
- 0 damage to self
- Specials: once, !! aligns monster to cold
- skullyscrew
- Skullhead's Screw
- This little piece of hardware has thousands of uses around the home. Use it standing up, use it lying down, use it on the horse you rode in on, use it sideways, use it in your ear -- the possibilities are limitless!
- Type: combat item
- Cannot be discarded
- Deals 10-20 Sleaze Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, !! utters profanity?
- russianice
- Russian Ice
- What's its hurry? Hurr hurr hurr.
- This is a bottle of sticky-sweet malt liquor. Its primary claim to fame is it's so gross that the frat orcs have a game where you force other people to drink it. We're sure you'll figure out the rules amongst yourselves.
- Type: booze (good)
- Potency: 1
- (can also be used in combat)
- Level required: 2
- Selling Price: 15 Meat.
- Weakens enemies somewhat when used as a combat item
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -{14,14.5,15}, def -{13,14,15}
- paintbomb
- paint bomb
- This is a little glass jar filled with a bunch of different colors of highly-flammable paint, with a fuse in it. Imagine Bob Ross meets the Unabomber.
- Type: combat item
- Selling Price: 35 Meat.
- Deals 5-10 Prismatic Damage
- (keeps dealing damage every round)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {25,37.5,50} hot,cold,spooky,stench,sleaze damage to opponent
- 0 damage to self
- Specials: !! this is ongoing
- book4
- Massive Manual of Marauder Mockery
- This book claims to contain 1,001 insults, taunts, and put-downs for any occasion... well, any occasion involving pirates, anyway. It's got everything from the old classics ("You fight like a dairy farmer!") to the newest snaps ("Yo captain's so fat, when they load his booty on the ship, there's no room left for any treasure!"). Guaranteed to put the saltiest bilge-rats and scallywags in their place!
- Type: combat item (reusable)
- Selling Price: 250 Meat.
- Makes marauder mockery mossible
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, att 0.3*buffedmox
- bigbomb
- The Bomb
- This bomb is the bomb. Literally. They blew up the mold after they made this one.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 400-500 Physical Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- monsterhp damage to opponent
- 0 damage to self
- Specials: !! insta-kills non-bosses
- light
- unbearable light
- There's so much light here you can't stand it. You should do with it what you always do with stuff you don't like -- throw it at your enemies.
- Type: combat item
- Selling Price: 30 Meat.
- Vaporizes an enemy and causes all of its items to drop
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom yellow, endscombat
- snowflake
- oversized snowflake
- They say every snowflake is unique, and if they were all this size, it'd be really easy to verify that.
- Type: combat item
- Selling Price: 30 Meat.
- Stuns your opponent for a few rounds
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 3
- crystalskull
- crystal skull
- This is an object that demonstrates what would happen to a human skull if you slowly replaced parts of it with little bits of crystal until the person whose head it was in was like some kind of crazy psychic magical crystal cyborg.
- Or what would happen if you carved a skull out of a big piece of crystal. There's no way to be sure.
- Type: combat item
- Selling Price: 30 Meat.
- Banishes a monster for a while
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom banish 20, endscombat
- hammerbox
- box of hammers
- Few items are as misunderstood as the simple box of hammers. It's no dumber than a box of screwdrivers, or a box of pairs of pliers, when you come right down to it, but does anybody ever talk trash about those guys? Nope.
- Type: usable (also usable in combat)
- Selling Price: 30 Meat.
- Deals 400-500 Physical Damage
- (way more effective against constructs)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 450 damage to opponent
- 0 damage to self
- Specials: !! insta-kills objects
- bomb
- holy bomb, batman
- This is a bomb filled not with gunpowder, but with the brilliant, cleansing light of pure righteousness. How do they get it in there? Faith, that's how.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 400-500 Physical Damage
- (way more effective against undead foes)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 475 damage to opponent
- 0 damage to self
- Specials: !! range unspaded
- grenade
- bobcat grenade
- Instead of gunpowder, bomb contained bobcats. Would not summon again.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 400-500 Physical Damage
- (super effective against beasts)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- monsterhp damage to opponent
- 0 damage to self
- Specials: !! looks like another insta-kill
- bigbomb
- chocolate frosted sugar bomb
- This is a bomb made of sugar, with explosive compressed sugar inside it. The fuse is also made of sugar.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 200-300 Physical Damage
- Weakens enemies somewhat
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {200,250,300} damage to opponent
- 0 damage to self
- Specials: att -20, def -20, !! range unspaded
- grenade
- broken glass grenade
- This is a grenade made out of glass, stuffed full of broken glass. When you throw it, it shatters, and the outside broken glass mixes with the inside broken glass and then there's the bleeding and the hurting and the hey hey hey.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 100-200 Physical Damage
- Weakens enemies a lot
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {100,125,150} damage to opponent
- 0 damage to self
- Specials: att -50, def -50, !! range unspaded
- grenade
- noxious gas grenade
- This grenade has a cryptic sticker on it depicting an outline of a cat and what appears to be a crudely-drawn asterisk. Huh. Wonder what that's all about.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 200-300 Stench Damage and lingering Poison Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {230,260,290}+150 stench,none damage to opponent
- 0 damage to self
- Specials: !! stench attack; start poison same round
- skullbomb
- skull with a fuse in it
- This is what it would say on the tin, if it was in a tin.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 400-500 Physical Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 400 spooky damage to opponent
- 0 damage to self
- Specials: !! dmg unspaded
- bomb
- boozebomb
- This is a bomb with a liquid center. Like most good liquids, the liquid is booze.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 400-500 Physical Damage
- (super effective against orcs)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 450 sleaze damage to opponent
- 0 damage to self
- Specials: !! dmg unspaded
- clockbomb
- 4:20 bomb
- This is a bomb concealed in a clock whose hands are stuck at 4:20.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 400-500 Physical Damage
- (super effective against hippies)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 490 damage to opponent
- 0 damage to self
- Specials: !! dmg unspaded
- d4
- d4
- This is a four-sided die, perfect for roleplaying a tiny mummy.
- Type: usable (also usable in combat)
- Cannot be discarded
- Weakens enemies by 10-40%
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -{1,20,40}, def -{1,20,40}
- d6
- d6
- Ah, the d6. Because nerds need a different name for the thing that a regular person refers to as a die.
- Type: usable (also usable in combat)
- Cannot be discarded
- Stuns your opponent for 1-6 rounds
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {1,73.5,216} cold damage to opponent
- 0 damage to self
- Specials: stun 2
- d8
- d8
- This is a d8. If you know what one of these is, chances are you haven't gone on many d8s! Ha ha. Nerd.
- Type: usable (also usable in combat)
- Cannot be discarded
- Deals Prismatic Damage based on your Level
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- ceil(L/3.0)*{1,4.5,8}*5 cold,hot,spooky,sleaze,stench damage to opponent
- 0 damage to self
- d10
- d10
- In a perfect world, you'd be able to make a solid that had ten sides but that wasn't one of these. Of course, in a perfect world, you wouldn't need to play role-playing games to escape the horrors of your day-to-day life, so maybe never mind.
- Type: usable (also usable in combat)
- Cannot be discarded
- Weakens enemies somewhat
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -20, def -18
- d12
- d12
- The d12 is a dodecahedron, the word that is as much fun to say as it is to gaze upon the object it signifies. Watch out for wumpuses, though.
- Type: usable (also usable in combat)
- Cannot be discarded
- Deals a bunch of damage of a random element
- NOTE: This item is too old to use on your current path.
- Mafia's modifiers:
- Effect: "Bastard!"
- Effect Duration: 10
- Batfactors data:
- L*{1,6.5,12} cold,hot,spooky,sleaze,stench damage to opponent
- 0 damage to self
- d20
- d20
- When you absolutely, positively must generate a random number between 1 and 20, accept no substitute.
- Type: usable (also usable in combat)
- Cannot be discarded
- Deals 1-20 Hot Damage times your Level
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- L*{1,10.5,20} damage to opponent
- 0 damage to self
- ghosttrap
- ghost trap
- You built this custom ghost-catching trap out of old vacuum-cleaner parts, plus the radiation-shielding from an old microwave oven for the containment vessel. It's not pretty, but it should work fine. Probably.
- I mean, the chances of it tearing open a cross-dimensional hole in spacetime or something are very, very low.
- Type: combat item
- Cannot be discarded
- Traps ghosts
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, endscombat
- chainsawchain
- chainsaw chain
- A chainsaw chain is a lot like a bicycle chain, except that it has razor-sharp blades sticking out of all the links. I guess you could use it as a bicycle chain if you wanted to make a really awesome Road Warrior-style bike, though.
- Type: combat item
- Cannot be discarded
- Deals 60-80 Physical Damage and weakens enemies a lot
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 118 damage to opponent
- 0 damage to self
- Specials: stun, att -20, def -24
- document
- ghost protocol
- This is a list of simple instructions for temporarily turning yourself into a ghost. Your mission, should you choose to accept it, is to read them and go all translucent and boogity-boogity.
- Type: combat item
- Cannot be discarded
- Makes you nearly impervious to damage for the duration of the fight
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, !! makes you Spectral for 3 rounds
- flower
- death blossom
- Normally, flowers on an old battlefield are symbols of peace. This one came from an old battlefield that's still bristling with ghostly conflict, so it's more a symbol of... just... additional war.
- Type: combat item
- Cannot be discarded
- Deals 20-25 Prismatic Damage
- Batfactors data:
- 125 cold,hot,spooky,sleaze,stench damage to opponent
- 0 damage to self
- miniboiler
- miniature boiler
- This is a little toy boiler. The idea is that you use it to teach children how to be safe if they happen to find themselves unattended in a building that's like 200 years old.
- Seriously. Who even has a boiler anymore?
- Type: combat item
- Cannot be discarded
- Deals 20-40 Physical Damage
- Batfactors data:
- 30 damage to opponent
- 0 damage to self
- Specials: aoe 10, !! deals 200-400 damage to group monsters
- pep_crook
- peppermint crook
- Peppermint Richard Nixon would have you believe that this is the opposite of him.
- (Meat Pasting component)
- Type: combat item
- Cannot be discarded
- Steals an item from your enemy
- (Maybe)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, !! pickpocket an item
- pep_parasol
- peppermint parasol
- The reason this is called a peppermint parasol instead of a peppermint umbrella is that it's made of peppermint, so its functionality is much better in sunny situations than in rainy ones.
- Type: combat item
- Cannot be discarded
- Lets you escape from combat without spending an Adventure
- (Maybe)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway
- powder
- candycaine powder
- This is one of the world's deadliest poisons -- a colorless, tasteless, odorless powder.
- Wait, scratch that. It's actually bright red and white, and it tastes and smells really, really strongly of peppermint. That's... Keep this stuff away from your kids, man, because jeez.
- Type: combat item
- Selling Price: 25 Meat.
- Poisons your opponent
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 4 damage to opponent
- 0 damage to self
- Specials: !! poison 1.5x multiplier
- trolldoll
- cinnamon troll doll
- This is an adorable little candy-scented doll of a wild-haired troll. Shimmering waves of heat rise from its fiery mane. Think twice before you use hairspray on it. Actually, more than twice. Think as many times as it takes you to not use hairspray on it at all.
- Type: combat item (reusable)
- Cannot be discarded
- Deals 3-5 Hot Damage
- (doesn't go away when used)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {3,4,5} hot damage to opponent
- 0 damage to self
- Specials: once, !! ongoing damage until end of combat
- trolldoll
- grape troll doll
- This is a little troll doll with wild, unkempt, grape-scented hair. Like a prehistoric caveman, frozen in grape juice.
- Type: combat item (reusable)
- Cannot be discarded
- Deals 3-5 Sleaze Damage
- (doesn't go away when used)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {3,4,5} sleaze damage to opponent
- 0 damage to self
- Specials: once, !! ongoing damage until end of combat
- trolldoll
- blue raspberry troll doll
- This is a little troll doll with a blue, raspberry-scented shock of hair. Little crystals of ice scintillate in the air near it, implying that it's either really cold, or has a lot of really close friends that are snowflakes.
- Type: combat item (reusable)
- Cannot be discarded
- Deals 3-5 Cold Damage
- (doesn't go away when used)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {3,4,5} cold damage to opponent
- 0 damage to self
- Specials: once, !! ongoing damage until end of combat
- bark3
- clumsiness bark
- From the Clumsiness Grove comes this piece of a tree,
- It's clammy and moist to a noxious degree.
- It does something special; I'll tell you so plainly,
- Whoever's around it becomes quite ungainly.
- Type: combat item
- Cannot be discarded
- Deals 10-20 Physical Damage and briefly stuns your foe
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 16 damage to opponent
- 0 damage to self
- Specials: !! 1000 damage against bat in spats or fist-drawn Thorax
- windjar
- jar full of wind
- Some say that love's just a bunch of hot air,
- A description, in this case, entirely fair.
- For this is a sigh of a lover who sinned,
- It tore loose from his chest and came floating downwind.
- Type: combat item
- Cannot be discarded
- Weakens enemies somewhat and briefly stuns them
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom
- jerkcicle
- dangerous jerkcicle
- This is a shard from a glacier of ice,
- A place to house souls that were not very nice.
- The ice in the glacier's infused with these jerks,
- Nobody is really quite sure how that works,
- But you'll find this the angriest ice that you've seen!
- (You've not seen angry ice before. That's what I mean.)
- Type: combat item
- Cannot be discarded
- Deals 20-40 Cold Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 40 cold damage to opponent
- 0 damage to self
- Specials: !! deals crazy damage to snitch
- pog
- pog #01 (spider)
- This is a little cardboard disk with a picture of a big creepy spider on it. It does whatever a spider can, as long we limit the set of spiders to only dead spiders.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #02 (Knob goblin)
- This is a little cardboard disk with a Knob goblin printed on it. Its eyes are even beadier in this format -- you don't trust it even more.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #03 (warwelf)
- This is a little cardboard disk with a warwelf printed on it. It'll be handy if anybody ever challenges you to a pog battle in Flagstaff.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #04 (skleleton)
- This is a little cardboard disk with a picture of a skleleton printed on it. It's a little skinnier than you'd expect -- maybe the printer was trying to save money on ink.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #05 (ninja snowman)
- This is a small cardboard disk with nothing printed on it. Wait, no, there's a ninja snowman on there. He's just really hard to see.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #06 (filthy hippy)
- This is a small cardboard disk with a picture of a filthy hippy printed on it. Freakin' hippies, man. Even pictures of them make you angry.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #07 (orcish frat boy)
- This is a small cardboard disc with an Orcish frat boy printed on it. It's also a little damp -- looks like the picture of a frat boy spilled his picture of a pitcher of beer.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #08 (hellion)
- This is a little cardboard disk with a picture of a hellion printed on it. The new, good picture, not the crappy old one with all the personality.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #09 (pirate)
- This be a little cardboard disk with a picture of a pirate printed on it.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #10 (hobo)
- This is a little cardboard disk with a picture of a hobo printed on it. It'd be right at home in the boxcar of a model train.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- pog
- pog #11 (Naughty Sorceress)
- This is a little cardboard disk with a picture of the Naughty Sorceress printed on it, in all her glory. Well, a tiny, flatter version of all her glory. Which is still a lot of glory, don't get me wrong.
- Type: combat item
- Cannot be discarded
- Does all sorts of crazy things
- NOTE: This item is too old to use on your current path.
- spookybark
- whimpering willow bark
- Here is some bark from a whimpering willow,
- Use it before your head lands on your pillow,
- And pains that you have will be gone overnight!
- I'd say that this bark's far more nice than a bite.
- Type: usable (also usable in combat)
- Selling Price: 25 Meat.
- Restores up to 25% of your Maximum HP
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- -min(0.25*maxhp,0.5*(maxhp-myhp)) damage to self
- coffeecup
- cup of hickory chicory
- This is a coffee-like brew, sans caffeine
- A drink with no purpose, far as I can glean
- Like the women I like, it is dark and it's bitter
- So drink it up, doc! C'mon! don't be a quitter.
- Type: usable (also usable in combat)
- Selling Price: 15 Meat.
- Restores 30-50 MP
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: mp {35,42,49}
- magnolia
- magnolia blossom
- In the deep South of Hey Deze, where flames flare and scorch
- You can sip a mint julep right on your front porch
- And you'll smell the magnolia waft through the air
- From the trees that are souls damned to endless despair.
- Type: usable (also usable in combat)
- Selling Price: 10 Meat.
- Restores 15-30 HP and MP
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- -20 damage to self
- Specials: mp 26
- whistle
- Winifred's whistle
- No unwelcome advance would woo Winifred Wongle,
- For when they were made, she would break out this dongle,
- A whistle so loud and so piercing and shrill,
- It'd make Casanova feel physically ill.
- So let the wolves whistle and try to talk smack,
- With Winifred's whistle you'll whistle right back.
- Type: combat item
- Selling Price: 100 Meat.
- Banishes a monster for a while
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway
- milkcarton
- half-empty carton of milk
- Some terrible jerk has drank half of your milk!
- What's worse is he -- as is the wont of his ilk --
- Left it out on the counter for hour after hour!
- Now it's green and it's lumpy. I think it's gone sour.
- Type: combat item
- Selling Price: 15 Meat.
- Deals 50-100 Stench Damage
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {56,90,129} stench damage to opponent
- 0 damage to self
- slapper
- pink-belly slapper
- This is a small plastic hand on a string,
- If you're looking to bully folks, it's just the thing!
- It'll slap any belly as pink as a pig,
- And the strongest of folks will shout out, "What the frig?!"
- Type: combat item
- Selling Price: 80 Meat.
- Weakens enemies a little bit, brieftly stuns them, and restores 8-16 of your Hit Points
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- -{9,10.5,12} damage to self
- Specials: att -{9,9.5,10}, def -{8,8.5,9}
- raindohagent
- Rain-Doh orange agent
- This is a little clay secret agent man. Or, that is, he'd be secret if he wasn't the kind of orange that makes a traffic cone seem sedate by comparison.
- Try not to develop a crush on him, okay?
- Type: combat item (reusable)
- Cannot be traded or discarded
- Quest Item
- Deals Physical Damage for Meat
- (doesn't go away when used)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {10,30,50}+20 damage to opponent
- 0 damage to self
- Specials: meat -{10,30,50}
- raindohballs
- Rain-Doh blue balls
- This is a pair of vibrant blue bola balls (bola being BorderSpeak for "ball," so they're "ball balls."). The way they work is this: first you get your opponent all excited about fighting, then you throw these at him to shut him down, and then he gets sad and frustrated and a little nauseated.
- Type: combat item (reusable)
- Cannot be traded or discarded
- Quest Item
- Deals 10-20 Cold Damage and stuns opponent for a couple of rounds
- (doesn't go away when used)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {10,15,20} cold damage to opponent
- 0 damage to self
- Specials: once, stun 3
- raindohcup
- Rain-Doh indigo cup
- I'm trying to tell you something 'bout this cup: drinking from it is as refreshing as hearing crunchy granola folk rock from two girls.
- Type: combat item (reusable)
- Cannot be traded or discarded
- Quest Item
- Heals 20% of your Maximum Hit Points
- (doesn't go away when used)
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- -0.2*maxhp damage to self
- Specials: once, stun
- raindohbox
- Rain-Doh black box
- This is a box made out of jet-black, vaguely pulsating Rain-Doh. It has a little button on the side. If you press that button, two things will happen: you'll capture the soul of a monster, and someone you don't know will die. Or at least have a lingering cough.
- Type: combat item (reusable)
- Cannot be traded or discarded
- Quest Item
- Makes a copy of a monster to fight later
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom copy
- ancientdart
- ancient poisoned dart
- This dusty little dart sat for centuries in an ancient trap mechanism in the Hidden Temple. These days, they don't make poison like they used to, but they definitely used to make it like they used to, so the poison on this one is probably still good and potent.
- Type: combat item
- Selling Price: 35 Meat.
- Poisons your opponent
- Batfactors data:
- 8 damage to opponent
- 0 damage to self
- Specials: !! poison 0.5 multiplier
- pooltorpedo
- pool torpedo
- This is a little torpedo made of some kind of superdense foam. It's really hydrodynamic, which means... science.
- Type: combat item
- Selling Price: 1 Meat.
- Deals 250-250 Physical Damage
- (underwater only)
- (has a chance to not go away when used)
- Batfactors data:
- {280,288.5,297} damage to opponent
- 0 damage to self
- Specials: underwater, !! sometimes not consumed when single-used
- soggybandaid
- soggy used band-aid
- This is a band-aid that fell off of some kid in a swimming pool, an indeterminate amount of time ago. There's still a little rusty splotch of blood on it, but the chlorine and the passage of time have surely made it safe to use. Right?
- Type: combat item
- Cannot be discarded
- Heals all of your Hit Points and stuns your opponent for a few rounds
- Batfactors data:
- 0 damage to opponent
- -maxhp damage to self
- Specials: stun 3
- web
- quantum nanopolymer spider web
- Spider bugbear, spider bugbear, does whatever a spider can, only better, because of advanced bugbear nanotechnology.
- Type: combat item
- Selling Price: 60 Meat.
- Weakens enemies somewhat and briefly stuns them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun, att -{18,18.5,19}
- targetchip
- drone self-destruct chip
- This chip used to be inside a bugbear drone, and was part of the system that allowed it to be remotely self-destructed if it ever went rogue. Because if movies have taught us anything, it's that drones will always go rogue.
- Type: combat item
- Selling Price: 75 Meat.
- Deals 55-60 Hot Damage
- Batfactors data:
- {29,41,55} hot damage to opponent
- 0 damage to self
- pacgrenade
- pacification grenade
- If you can't win the hearts and minds of the locals via responsible invasion behavior, maybe you should consider the magic of modern chemistry instead.
- Type: combat item
- Selling Price: 75 Meat.
- Weakens enemies somewhat
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -{18,19,20}, def -{18,19,20}
- comb
- The Lost Comb
- This is a small black comb that says "UNBREAKABLE" on the top. Since it probably couldn't survive getting hit with a hammer or run over by a meatcar, it's probably a promo item from a pretty awesome movie.
- Type: combat item
- Cannot be discarded
- Stuns your opponent for a few rounds
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 3, once
- crayonshavings
- crayon shavings
- This is a little pile of black wax flakes that smell like your childhood.
- Type: usable
- (can also be used in combat)
- Selling Price: 10 Meat.
- Weakens enemies by 30%
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -0.3*monsterattack, def -0.3*monsterattack, !! copies bugbears rather than delevels them
- smokinggrass
- smoking grass
- Your mother told you not to do this, but you did it anyway. You picked a blade of grass from a super-hot magical grassfire, and now here you are, with a blade of grass so hot and smoldery (is smoldery a word?) that it's making you cough and making your eyes all bloodshot, and what was I talking about? Do you guys have any potato chips or anything?
- Type: combat item
- Selling Price: 23 Meat.
- Deals 250-300 Hot Damage and also, like, weakens enemies a bunch and briefly makes them forget what they were doing
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {250,275,300} hot damage to opponent
- 0 damage to self
- Specials: att -50, def -50
- claybomb
- ballpark hot daub
- This is a daub of hot clay formed into a sphere, perfect for use in any ball-related sport. Well, any ball-related sport in which you don't care whether or not the players' hands get burned.
- Type: combat item
- Cannot be discarded
- Deals 450-500 Hot Damage, also briefly stuns enemies and weakens them a lot
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- {450,475,500} hot damage to opponent
- 0 damage to self
- Specials: att -75, def -75
- grenade
- CSA obedience grenade
- This is a gas grenade filled with what the boys in the CSA labs call "yes juice." This is also what Juice Newton's servants say when she asks them to do something.
- Type: combat item
- Selling Price: 23 Meat.
- Stuns your opponent for a few rounds and weakens them by 5%
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 3, att -3, def -3, !! actual deleveling varies - amount unknown
- pixeltank
- pixel energy tank
- This is a big blue canister with the letter E on it. Since it's not a small pink pill with the letter E on it, it's probably unlikely to get you arrested.
- Type: usable (also usable in combat)
- Cannot be discarded
- Restores up to 1,000 HP and MP
- Batfactors data:
- 0 damage to opponent
- -1000 damage to self
- Specials: mp 1000, !! restore
- cartoonheart
- cartoon heart
- Aww, that monster you killed left behind a valentine for you. Now don't you feel rotten?
- Type: usable (also usable in combat)
- Selling Price: 10 Meat.
- Restores 40-60 HP
- Mafia's modifiers:
- Effect: "Healthy Red Glow"
- Effect Duration: 10
- Batfactors data:
- 0 damage to opponent
- -52 damage to self
- Specials: !! also gives Healthy Red Glow (10 turns)
- goldstar
- gold star
- That was an A+ kill, and here's your gold star. Not in sticker form, but rather a glowing, hovering, star-shaped wad of magical energy. I'm not sure how you're going to get the magic out of it and into you... eat it, I guess?
- Type: usable (also usable in combat)
- Selling Price: 10 Meat.
- Restores 20-30 MP
- Mafia's modifiers:
- Effect: "Healthy Blue Glow"
- Effect Duration: 10
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: mp 21, !! also gives Healthy Blue Glow (10 turns)
- vial2
- vial of holy water
- This is a little glass bottle of water, which you assume to be holy, because it has a cross on it. You can throw it at monsters to set them on fire, even if the monster is something not inherently evil, like a wolf. So I guess the question is not how do you know it's holy, but how do you know it's water?
- Type: combat item
- Selling Price: 50 Meat.
- Deals 40-60 Hot Damage
- Batfactors data:
- 42 hot damage to opponent
- 0 damage to self
- potion15
- red potion
- Since most injuries that adventurers receive are things like sword wounds and monster bites -- injuries that result in major blood loss -- you could think of this as being essentially a bottle of your own blood, to top off the tank when you're getting low.
- Type: usable (also usable in combat)
- Selling Price: 20 Meat.
- Restores 90-110 HP
- Mafia's modifiers:
- Effect: "Healthy Red Glow"
- Effect Duration: 20
- Batfactors data:
- 0 damage to opponent
- -100 damage to self
- potion16
- blue potion
- This is a bottle of blue liquid, which you assume is for restoring your magical energy. After all, it's blue. Blue means magic.
- Type: usable (also usable in combat)
- Selling Price: 20 Meat.
- Restores 20-30 MP
- Mafia's modifiers:
- Effect: "Healthy Blue Glow"
- Effect Duration: 20
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: mp 50
- bluebomb
- round blue bomb
- You might think that 'spherical' would be a bad shape for something designed for demolitions, because it'd have a tendency to roll away from whatever you're trying to blow up, possibly toward you, or your supply of extra bombs.
- You'd be correct, too, so it's fortunate that these bombs weren't in fact designed for demolitions, but for throwing at monsters.
- Type: combat item
- Selling Price: 100 Meat.
- Deals 90-110 Hot Damage
- Batfactors data:
- {91,100.5,110} hot damage to opponent
- 0 damage to self
- potion18
- extra-strength red potion
- This fancy crystal decanter is full of a bright red liquid that, presumably, will heal you if you drink it. Use only as directed, consult your physician if you are pregnant or nursing, or if you are taking an MAO inhibitor.
- Type: usable (also usable in combat)
- Selling Price: 40 Meat.
- Restores 190-210 HP
- Mafia's modifiers:
- Effect: "Healthy Red Glow"
- Effect Duration: 40
- Batfactors data:
- 0 damage to opponent
- -200 damage to self
- potion17
- fancy blue potion
- This is a fancy crystal decanter filled with a glowing blue liquid, which you assume will restore your magical energy.
- The label on the bottle says "Ether", which is, uh, surprising. Although I guess Hunter S. Thompson would agree that ether is definitely a powerful magical elixir.
- Type: usable (also usable in combat)
- Selling Price: 40 Meat.
- Restores 90-110 MP
- Mafia's modifiers:
- Effect: "Healthy Blue Glow"
- Effect Duration: 40
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: mp 106, !! also gives Healthy Blue Glow (40 turns)
- fireball2
- fireball
- Ordinarily I would caution you against picking up a literal ball of fire with your bare hands, but for some reason it doesn't seem to be affecting you. It's as though it's in some kind of magical suspended animation, preventing it from exploding or burning you or even being hot to the touch. Holding it is like holding an ethereal, room-temperature grapefruit.
- I suppose a fireball is already pretty magical, so anything else magical about it shouldn't come as much of a surprise, but it's still weird.
- Type: combat item
- Selling Price: 200 Meat.
- Deals 190-210 Hot Damage
- Batfactors data:
- {200,225,250} hot damage to opponent
- 0 damage to self
- syringe2
- Duskwalker syringe
- This is a syringe used by Duskwalkers to convert others into creatures of the twilight (and I cannot stress how lame it is to inject someone with vampire. I know we keep coming back to this, but damn). It's manufactured to work best with Duskwalker venom, but it can probably draw out anything else sufficiently crude and oily.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 25-40 Spooky Damage
- Batfactors data:
- 38 damage to opponent
- 0 damage to self
- tripple
- Space Tours Tripple
- This is a little furry creature that Captain Kerkard encountered on his Space Tours. It's known for two things: breeding like a nymphomaniac bunny and secreting a powerful psychotropic enzyme through its fur.
- Type: usable (also usable in combat)
- Selling Price: 25 Meat.
- Weakens enemies a little bit
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: !! possibly calms flipped out foes
- lightsaver
- Battlie Light Saver
- This is a portable device that Duke Starkiller used in the Galaxy Battles. It saves up light, compresses it, and allows you to hurl a bolt of it at someone.
- The original design was a sword made out of light, but c'mon. How would the blade know where to stop?
- Type: combat item
- Selling Price: 55 Meat.
- Deals 30-50 Physical Damage and briefly stuns your foe
- Batfactors data:
- 49 damage to opponent
- 0 damage to self
- Specials: stun
- tardiskey
- T.U.R.D.S. Key
- This is a special key that can call a T.U.R.D.S., one of the Professor's carriers full of Troops Unexpanded in Relative Dimensions in Space. Just wash your hands after you use it.
- Type: combat item
- Selling Price: 60 Meat.
- Lets you escape from combat without spending an Adventure
- (Maybe)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway 0.1
- oilyboid
- oily boid
- This is a boid made of oil. If its wing gets boint, you'll have to noise it back to health.
- Type: combat item
- Selling Price: 15 Meat.
- Weakens enemies a little bit as it briefly stuns them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -{5,6.5,8}, def -{5,6.5,8}
- tuxmonkey
- classy monkey
- This is a little stuffed monkey with a tophat, a monocle, and a... big elastic strap attached to it?
- Type: combat item
- Selling Price: 5 Meat.
- Lets you escape from combat without spending an Adventure
- NOTE: This item is too old to use on your current path.
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom banish 20, endscombat
- whisk
- Artist's Whisk of Misery
- This is a whisk, basically a handle with a bunch of wire loops on it. In the hands of an artist trying to make breakfast, though, it's a potent metaphor for confusion and suffering.
- Type: combat item
- Selling Price: 11 Meat.
- Deals 10-20 Physical Damage
- Batfactors data:
- 20 damage to opponent
- 0 damage to self
- butterknife
- Artist's Butterknife of Regret
- The dull ineffectiveness of a butterknife is a perfect metaphor for the paralyzing dull ache of regret. Provided, of course, you're a sufficiently pretentious artist to make a metaphor out of everything.
- Type: combat item
- Selling Price: 11 Meat.
- Deals 10-20 Physical Damage
- Batfactors data:
- 12 damage to opponent
- 0 damage to self
- spatula3
- Artist's Spatula of Despair
- If you're looking for a spoon, knife, or fork, a spatula can only disappoint you, and eventually lead you down the wilted garden path to despair.
- I mean, if you happen to be looking for a spatula, they're all right, but usually they're just taking up space in your utensil drawer and making it impossible to open or close, dammit.
- Type: combat item
- Selling Price: 11 Meat.
- Deals 10-20 Physical Damage
- Batfactors data:
- 18 damage to opponent
- 0 damage to self
- cutter
- Artist's Cookie Cutter of Loneliness
- Granted, a cookie cutter can make individual pieces of cookie dough isolated and lonely. But as far as people are concerned, you're never truly alone if you have cookies to eat.
- Type: combat item
- Selling Price: 11 Meat.
- Deals 10-20 Physical Damage
- Batfactors data:
- 12 damage to opponent
- 0 damage to self
- bruleetorch
- Artist's Crème Brulée Torch of Fury
- With the Crème Brûlée Torch of Fury, the elemental power of fire is yours to wield. Snap in the Butane Cartridge of Anger, click the Flint of Resentment, and carmelize the Sugar of Complacency!
- Type: combat item
- Selling Price: 11 Meat.
- Deals 10-20 Physical Damage
- Batfactors data:
- 14 damage to opponent
- 0 damage to self
- nvgoggles
- strange goggles
- This weird electronic gizmo was like the other ones I'd found in the triad factory, except that the sharp metal probes had been replaced with a much safer-looking pair of goggles, and there was an extra cord coming off, which ended in one of those pointy steel plugs like they use for stereos.
- Type: usable (also usable in combat) (reusable)
- Cannot be traded or discarded
- Quest Item
- ???
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: !! for defeating The Server
- abacus
- brass abacus
- This is a pretty nice-looking abacus, with shiny brass beads and a green marble base. If you knew how to use an abacus at all, this seems like a good one to use. But you don't know how to use an abacus at all.
- Type: usable (also usable in combat)
- Selling Price: 5 Meat.
- Stuns your opponent for a few rounds
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun
- tube
- tube of herbal ointment
- Since they're constantly getting new tattoos, or getting their old ones retouched, yakuza go through a surprising amount of skin ointment. Shiawase-Mitsuhama probably buys this stuff by the pallet.
- Type: usable (also usable in combat)
- Selling Price: 12 Meat.
- Restores 14-16 HP
- Batfactors data:
- 0 damage to opponent
- -{14,15,16} damage to self
- pencil
- pencil kunai
- The original ninja weapons were developed out of farm and masonry implements, or whatever other tools were readily-available and inconspicuous. So, it's not unlikely that a ninja who works in an office would put special effort into getting his pencils extra-sharp, and could probably put one in your eye from the other side of the cafeteria.
- Type: combat item
- Selling Price: 15 Meat.
- Deals 20-30 Physical Damage
- Batfactors data:
- 30 damage to opponent
- 0 damage to self
- device1
- great big capacitor
- Good god, be careful with that! It came out of a security robot, and probably powered its tasers or something. If you touch both ends of it, your heart would probably explode right out of your chest.
- Type: combat item
- Selling Price: 50 Meat.
- Deals 25-35 Physical Damage and briefly stuns your foe
- Batfactors data:
- 30 damage to opponent
- 0 damage to self
- wosp_scroll
- Chinese curse words
- You have no idea what these words mean, but you wrote them down after hearing a guài mutter them at you, and if the things it said that you did understand are any indication, you have here the makings of the world's filthiest vocab exam.
- Type: combat item
- Selling Price: 25 Meat.
- Stuns your opponent for a few rounds
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 3
- This item is not yet implemented.
- yeinsult
- Ye Olde Medieval Insult
- This is a little rectangle of thick parchment paper containing a cutting insult. Well, an insult that would be cutting if it hadn't been dulled by hundreds of years of irrelevance.
- Type: combat item
- Selling Price: 72 Meat.
- Weakens enemies somewhat and briefly stuns them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -{15,17.5,20}, def -{15,17.5,20}, stun
- ramekin
- chipotle wasabi cilantro aioli
- This is a giant ramekin (so... a large-ish bowl) of a strange experimental sauce. The combination of flavors is so strange you can't imagine what you would put it on to eat, so you decide it's probably best used as a projectile.
- Type: combat item
- Selling Price: 80 Meat.
- Deals 30-40 Physical Damage and 8-10 Prismatic Damage
- Batfactors data:
- {30,35,40}, {40,45,50} cold,hot,spooky,sleaze,stench damage to opponent
- 0 damage to self
- topgear
- brass gear
- This is a shiny brass gear, too thin and flimsy to be used for any actual mechanical purpose. Why does the machine that makes these even exist?
- (Meat Pasting component)
- Type: combat item
- Selling Price: 55 Meat.
- Deals 20-30 Physical Damage and causes bleeding
- Batfactors data:
- 21 damage to opponent
- 0 damage to self
- Specials: !! ongoing 18 damage
- merkinsoap
- Mer-kin mouthsoap
- This is a bar of soap designed specifically to taste bad to Mer-kin -- punishers use it to reprimand Mer-kin children when they say something that isn't profane or mean.
- Type: combat item
- Selling Price: 33 Meat.
- Weakens enemies a tremendous amount
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -280, def -280
- taffy1
- pulled yellow taffy
- This is a wad of pulled yellow taffy. It has the eye-watering sourness of lemon, combined with the easy-going island feel of a pineapple. It's sure to get you dancing, even if you're blinking tears out of your eyes while doing so.
- Type: potion
- Effect: Sour Softshoe
- Duration: 10 Adventures
- (can also be used in combat)
- Selling Price: 5 Meat.
- Vaporizes an enemy and causes all of its items to drop
- (underwater only)
- Mafia's modifiers:
- Effect: "Sour Softshoe"
- Effect Duration: 10
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: underwater, custom yellow, endscombat
- Sour Softshoe
- You've just had a mouth-watering, and eye-watering piece of yellow taffy. The sour flavor got you wincing, and the mellow pineapple aftertaste has got you dancing.
- Mafia's modifiers:
- Item Drop: [min(T,50)]
- Meat Drop: [2*min(T,50)]
- taffy2
- pulled indigo taffy
- This is a wad of delicious indigo taffy. It tastes a little like lingonberry and a little like snozzberry, and it'll multiply your enjoyment by the power of two.
- Type: potion
- Effect: Closer to Fine
- Duration: 10 Adventures
- (can also be used in combat)
- Selling Price: 5 Meat.
- Lets you escape from combat without spending an Adventure
- (underwater only)
- Mafia's modifiers:
- Effect: "Closer to Fine"
- Effect Duration: 10
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: underwater, custom banish 20, endscombat
- Closer to Fine
- The indigo taffy has briefly given you superhuman healing powers. You still have the same pain tolerance, though, so be careful.
- Mafia's modifiers:
- HP Regen Min: [min(T,50)]
- HP Regen Max: [2*min(T,50)]
- taffy3
- pulled green taffy
- This is a wad of green taffy. It's sour apple flavored, because green candy is always sour apple flavored.
- Type: potion
- Effect: Soda Jerked
- Duration: 10 Adventures
- (can also be used in combat)
- Selling Price: 5 Meat.
- Makes a copy of a monster to fight later
- (underwater only)
- Mafia's modifiers:
- Effect: "Soda Jerked"
- Effect Duration: 10
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: underwater, once, custom copy
- Soda Jerked
- You've eaten a piece of taffy that was sour apple soda flavored. Whoever pulled that taffy was an expert taffy-puller, because those candy bubbles are still bubbling away in your belly.
- Mafia's modifiers:
- MP Regen Min: [ceil(min(T,50)/2)]
- MP Regen Max: [min(T,50)]
- taffy4
- pulled blue taffy
- This is a little wad of robin's-egg-blue taffy. Let's hope it's not robin's egg flavored, too.
- Type: potion
- Effect: Blue Swayed
- Duration: 10 Adventures
- (can also be used in combat)
- Selling Price: 5 Meat.
- Summons a helpful fish
- (underwater only)
- Mafia's modifiers:
- Effect: "Blue Swayed"
- Effect Duration: 10
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: underwater, once, !! guarantees next critical and improves critchance for the rest of the fight
- Blue Swayed
- You ate an astonishingly weird piece of candy that gave you the ability to control your familiar's mind (instead of controlling it bodily like you usually do). Your familiar's going to work a little harder and get a little more out of fights until it wears off.
- Mafia's modifiers:
- Experience (familiar): [ceil(min(T,50)/5)]
- Familiar Weight: [ceil(min(T,50)/10)]
- taffy5
- pulled orange taffy
- This is a little blob of orange candy. It's the same color as one of those "sports drinks" that are really just sugar water with a dash of salt added to 'em.
- Type: potion
- Effect: Orange Crusher
- Duration: 10 Adventures
- (can also be used in combat)
- Selling Price: 5 Meat.
- Summons a helpful fish
- (underwater only)
- Mafia's modifiers:
- Effect: "Orange Crusher"
- Effect Duration: 10
- Batfactors data:
- {150,200,250} damage to opponent
- 0 damage to self
- Specials: underwater, once, !! damage is ongoing!
- Orange Crusher
- You've sent your conscience overseas, eaten some orange taffy, and become a muscle-bound bruiser. Your delts, lats, traps, bikes, and ducks are about to get the workout of their lives.
- Mafia's modifiers:
- Muscle: [ceil(min(T,50)/2)]
- Experience (Muscle): [ceil(min(T,50)/10)]
- taffy6
- pulled violet taffy
- This is a piece of taffy so violently violet that it almost bleeds past the visual spectrum of light.
- Type: potion
- Effect: Purple Reign
- Duration: 10 Adventures
- (can also be used in combat)
- Selling Price: 5 Meat.
- Summons a helpful fish
- (underwater only)
- Mafia's modifiers:
- Effect: "Purple Reign"
- Effect Duration: 10
- Batfactors data:
- 0 damage to opponent
- -300 damage to self
- Specials: underwater, once, mp 150, stun 0.5, !! stun is ongoing; restoration happens at end of combat!
- Purple Reign
- You can see things that man (and woman) were not meant to see. Things beyond the mere visual spectrum of light. Things out in the deep purple, where the smoke on the water is also fire in the sky. It's pretty trippy.
- Mafia's modifiers:
- Mysticality: [ceil(min(T,50)/2)]
- Experience (Mysticality): [ceil(min(T,50)/10)]
- taffy7
- pulled red taffy
- This is a wad of red taffy. It's either cherry, cinnamon, or strawberry flavored. The lazy iconography of the candy industry means you'll have to take your chances.
- Type: potion
- Effect: Cinnamon Challenger
- Duration: 10 Adventures
- (can also be used in combat)
- Selling Price: 5 Meat.
- Summons a helpful fish
- (underwater only)
- Mafia's modifiers:
- Effect: "Cinnamon Challenger"
- Effect Duration: 10
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: underwater, once, custom, item mer-kin lunchbox
- Cinnamon Challenger
- You ate a piece of taffy that was so cinnamon-y it almost made your heart seize up. You're feeling pretty cool for having survived eating it.
- Mafia's modifiers:
- Moxie: [ceil(min(T,50)/2)]
- Experience (Moxie): [ceil(min(T,50)/10)]
- wiretwist
- twisted piece of wire
- This is a piece of wire from one of those amateur welding sculptures in the Art Class at KoL High School. The wire's sharp, and the welding is flesh-meltingly dangerous. You'd think they would start the kids with clay or papier-mache or something with less lethal potential.
- Type: combat item
- Selling Price: 7 Meat.
- Stuns your opponent for a couple of rounds
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 2
- angryinch
- angry inch
- This is a piece of a ruler that was being whirled around by a poltergheist. It doesn't seem too happy about being severed.
- Type: combat item
- Selling Price: 5 Meat.
- Weakens enemies somewhat
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -15, att -13
- chloride
- chlorine crystal
- This is a little crystal of pure chlorine. It's not big enough to sterilize a swimming pool, but it still has that eye-watering, clean-but-somehow-gross smell to it.
- Type: combat item
- Selling Price: 5 Meat.
- Deals 20-40 Stench Damage
- Batfactors data:
- 30 stench damage to opponent
- 0 damage to self
- sodium
- nugget of sodium
- This is a little nugget of sodium. Sodium is one of the superstars of the chemistry classroom, because dousing it in water sets it on fire! Then the teacher can explain that the reason for the reaction is that sodium is made out of concentrated vampires.
- And when the student says, "Whoah, really?" the teacher can say, "Na."
- Type: combat item
- Selling Price: 4 Meat.
- Deals 10-20 Hot Damage and 10-20 Stench Damage
- Batfactors data:
- 40 hot,stench damage to opponent
- 0 damage to self
- jigsaw
- jigsaw blade
- This is a thin, serrated blade used in a jigsaw to make arts and crafts. Or, depending on your skill level, to make stitches and hospital visits.
- Type: combat item
- Selling Price: 8 Meat.
- Deals 10-20 Physical Damage, causes a brief stun and less brief bleeding
- Batfactors data:
- 15 damage to opponent
- 0 damage to self
- Specials: !! ongoing bleed damage
- longscrew
- wood screw
- This is a nail with a cross-pattern cut into the head and a spiral etched around the shaft of it, so it forms a more permanent bond between pieces of wood.
- Given that the smut orcs were not involved at all in its production, that's all I have to say about it.
- Type: combat item
- Selling Price: 4 Meat.
- Deals 20-30 Physical Damage and briefly stuns your opponent
- Batfactors data:
- 25 damage to opponent
- 0 damage to self
- Specials: stun 1
- glueglob
- blob of wood glue
- This is a sticky droplet of glue specifically formulated to hold wood together. I mean, just about any glue will hold some wood together, but this glue, we're assured by the people who make and market it, is ideal for the task.
- Type: combat item
- Selling Price: 2 Meat.
- Weakens foes by 10% and briefly stuns them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -11, def -10, stun 0.3, !! stagger unspaded
- centeggs
- clutch of dodecapede eggs
- This is a little cluster of horrible insect eggs. You know what they say, though -- you can't unleash a horror of HO-Scale Lovecraftian proportions on the world without breaking a few hundred tiny insect eggs.
- Type: combat item
- Selling Price: 50 Meat.
- Weakens enemies somewhat as it poisons them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -12, def -10
- pencilstub
- pencil stub
- This is a short little pencil, vibrating with leftover magic from the golem it used to be the... part... of.
- Type: combat item
- Selling Price: 60 Meat.
- Does any number of crazy things
- Batfactors data:
- 11|15 hot,cold,spooky,sleaze,stench damage to opponent
- -11 damage to self
- Specials: mp 7, att -7, def -7, !! 1 random result of 5
- ww_lice
- Great Wolf's lice
- Everything about the Great Wolf of the Air was pretty great, including the magnitude of his parasites.
- Type: combat item (reusable)
- Selling Price: 21337 Meat.
- Cannot be traded
- Weakens enemies a lot
- (by 30% if they are beasts)
- (doesn't go away when used)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: once, phylum beast, att -0.3*monsterattack, def -0.3*monsterdefense
- zh_pad
- HOA citation pad
- This is the seemingly-infinite pad of tickets that the Zombie HOA once used to issue ordinance violations to Dreadsylvania's citizens for every imaginable offense, no matter how insignificant. Now that you have it, though, it'll be used only in cases where adherence to your extremely strict guidelines is a matter of life and death!
- Type: combat item (reusable)
- Selling Price: 21337 Meat.
- Cannot be traded
- Weakens enemies a lot
- (by 30% if they are dudes, hippies or orcs)
- (doesn't go away when used)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: once, att -25, def -25
- mg_scissors
- Mayor Ghost's scissors
- This was once a pair of ceremonial scissors made for cutting ribbons. Now you're gonna use them to cut your foes to ribbons. Or, at least you would, if they were actually a tangible object.
- Type: combat item (reusable)
- Selling Price: 21337 Meat.
- Cannot be traded
- Weakens enemies a lot
- (by 30% if they are undead)
- (doesn't go away when used)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: once, phylum undead, stun, att -0.3*monsterattack, def -0.3*monsterdefense
- dr_bell
- Drunkula's bell
- Drunkula had a lot of bells, and they all looked very similar. He thought this was the one that summoned his butler, but it was actually the one that summoned his flock of freezing mist bats.
- Type: combat item (reusable)
- Selling Price: 21337 Meat.
- Cannot be traded
- Summons bats that deal Cold Damage based on your Mysticality
- Batfactors data:
- 0.18*buffedmys cold damage to opponent
- 0.2*maxhp cold damage to self
- Specials: once, aoe 10
- dv_seedpod
- Dreadsylvanian seed pod
- Though it came from a dreary environment, this little seed pod is positively bristling with life. It glows kind of green, and there are little motes of yellow dancing around it in sunbeams that you don't even know where they're coming from.
- Type: combat item
- Cannot be traded or discarded
- Fully restores your HP and removes negative status effects
- Batfactors data:
- 0 damage to opponent
- -(maxhp-myhp) damage to self
- clusterbomb
- hot clusterbomb
- If you ever need to set a whole bunch of stuff on fire in a very short amount of time, this bomb is definitely an acceptable option.
- Type: combat item
- Cannot be discarded
- Deals Hot Damage based on your highest stat
- (more effective against groups)
- Batfactors data:
- 50 hot damage to opponent
- 0 damage to self
- Specials: aoe 3
- clusterbomb
- cold clusterbomb
- Remember how, because you were a real jerk when you were little, you'd put snowballs in the freezer to make them hurt more? This is like that with the volume turned up all the way.
- Type: combat item
- Cannot be discarded
- Deals Cold Damage based on your highest stat
- (more effective against groups)
- Batfactors data:
- 50 cold damage to opponent
- 0 damage to self
- Specials: aoe 3
- clusterbomb
- spooky clusterbomb
- There is nothing that cannot be made scarier with the addition of a lit fuse. It's like the fear equivalent of a Ritz.
- Type: combat item
- Cannot be discarded
- Deals Spooky Damage based on your highest stat
- (more effective against groups)
- Batfactors data:
- 50 spooky damage to opponent
- 0 damage to self
- Specials: aoe 3
- clusterbomb
- stench clusterbomb
- Imagine the worst-smelling grape-sized object you can imagine. Maybe, like, a rotten grape. Now imagine a whole handful of them, and also it's a bomb.
- Type: combat item
- Cannot be discarded
- Deals Stench Damage based on your highest stat
- (more effective against groups)
- Batfactors data:
- 50 stench damage to opponent
- 0 damage to self
- Specials: aoe 3
- clusterbomb
- sleaze clusterbomb
- You're conflicted about this. On the one hand, you're very much afraid of the things you're gonna see when this thing goes off. On the other hand, at least at that point it will be gone.
- Type: combat item
- Cannot be discarded
- Deals Sleaze Damage based on your highest stat
- (more effective against groups)
- Batfactors data:
- 50 sleaze damage to opponent
- 0 damage to self
- Specials: aoe 3
- surgicaltape
- surgical tape
- This roll of tape is ostensibly used to treat sports injuries, but more often than not, it gets used to tape some nerd's butt cheeks together.
- Type: combat item
- Selling Price: 25 Meat.
- Weakens enemies a little bit and restores 20-30 Hit Points
- Batfactors data:
- 0 damage to opponent
- -29 damage to self
- Specials: att -8, def -7
- bigfirecracker
- illegal firecracker
- All kids love all explosions, but bad kids love big explosions in particular.
- Type: combat item
- Selling Price: 20 Meat.
- Deals 15-20 Physical Damage and 15-20 Hot Damage
- Batfactors data:
- 15|20 hot damage to opponent
- 0 damage to self
- birdhouse
- world's most dangerous birdhouse
- This is the kind of birdhouse you would build if you hated birds and also hated everything that was not a bird.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Instantly defeats most monsters
- Batfactors data:
- monsterhp*2 damage to opponent
- 0 damage to self
- Specials: endscombat, !! insta-kill even vs. tower monsters
- bigeraser
- giant eraser
- This is a device for erasing giants, ha ha. It also erases other things that are not giants.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Lets you escape from combat without spending an Adventure
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway, !! free runaway
- clayhomunc
- sticky clay homunculus
- This is a little dude-shaped glob of wet clay, just waiting to be sculpted into the shape of some horrible monster.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Makes a copy of a monster to fight later
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom copy, endscombat
- clusterbomb
- yellowcake bomb
- This is something you made in an attempt to build a crude nuclear bomb. You got it almost right, except that normal nuclear bombs don't have fuses.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Vaporizes an enemy and causes all of its items to drop
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom yellow, endscombat
- bomb
- dirty stinkbomb
- You've heard of dirty bombs, and you've heard of stinkbombs, but only you have the blend of cruelty and ingenuity required to combine the two into a single, horrible bomb.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Banishes a monster for a while
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom banish, endscombat
- matchbook
- book of matches
- This is a plain old book of cheap paper matches like you find lying around pretty much everywhere in modern civilization. It's like cultural dandruff.
- Type: usable (also usable in combat)
- Selling Price: 80 Meat.
- Deals 40-60 Hot Damage
- Batfactors data:
- 45 hot damage to opponent
- 0 damage to self
- Specials: !! unlocks Hidden Tavern out of combat
- bball
- bowling ball
- This is an ordinary bowling ball, or in the parlance of modern youth, a "Jersey coconut."
- Type: combat item
- Selling Price: 155 Meat.
- Weakens enemies somewhat and briefly stuns them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -7, def -11, !! also useful in Hidden City
- crudevoodoo
- crude voodoo doll
- This is a crude voodoo doll, or as a guy you don't want to hang out with would say, a crudoo doll. Legends say that if you pluck a hair from your opponent and put it in the doll, you can squeeze the doll and make your opponent shrink. And take it from me, the guy who made up those legends: those legends are 100% accurate!
- Type: combat item
- Selling Price: 99 Meat.
- Makes an enemy smaller than you
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -max(min(10+monsterattack-buffedmox,100),10), def -max(min(10+monsterdefense-buffedmus,100),10)
- shortwrit
- short writ of habeas corpus
- This is a legal document so short that it only applies to pygmies.
- Type: combat item
- Selling Price: 75 Meat.
- Lets you get away from pygmies without spending an Adventure
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway, phylum dude
- adder
- adder
- This is a little snake used by pygmy accountants to help them poison people.
- Type: combat item
- Selling Price: 80 Meat.
- Poisons your opponent
- Batfactors data:
- 35 damage to opponent
- 0 damage to self
- Specials: !! ongoing 50% poison damage
- littlecalculator
- short calculator
- This is a calculator that's so short that it only has the bottom two rows of numbers on it.
- Type: combat item
- Selling Price: 115 Meat.
- ???
- Batfactors data:
- monsterhp*0.3 damage to opponent
- 0 damage to self
- Specials: !! chance of not working?
- popstick
- tongue depressor
- This is a sad story about a tongue who just can't catch a break, ha ha get it? No, it's just a wooden stick for holding down somebody's tongue while you give them bad news about their tonsils.
- Type: combat item
- Selling Price: 105 Meat.
- Briefly stuns a monster and reveals its vital statistics
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun
- junkbond
- Junk-Bond
- Nine out of ten guys hanging by their hats from the undersides of steel beams agree: when you've got some junk that's not stuck together and you want to turn it into junk that is stuck together, try Junk-Bond.
- Type: combat item
- Selling Price: 30 Meat.
- Weakens enemies somewhat and briefly stuns them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -9.5, def -9.5, stun
- junkjagged
- jagged scrap metal
- I can never really tell different kinds of metal apart. All I know about this one is that it involves a lot of screaming.
- Type: combat item
- Selling Price: 15 Meat.
- Deals 20-30 Physical Damage and causes bleeding
- Batfactors data:
- 25 damage to opponent
- 0 damage to self
- Specials: !! damage is ongoing
- junkmolten
- molten scrap metal
- The nice thing about being on fire is that it's a great equalizer. This metal is so hot that it's impossible to tell the difference between it and metal that used to be good.
- Type: combat item
- Selling Price: 15 Meat.
- Deals 20-30 Hot Damage and sets your opponent on fire
- Batfactors data:
- 25 hot damage to opponent
- 0 damage to self
- Specials: !! damage is ongoing
- tinsnips
- tin snips
- This is a pair of scissors whose blades are made of jagged ripped-up beer cans. If you're ever looking for a single item to represent the concept of a bad idea, this will probably be a frontrunner.
- Type: combat item
- Selling Price: 10 Meat.
- Deals 8-10 Physical Damage and causes bleeding
- Batfactors data:
- 9 damage to opponent
- 0 damage to self
- Specials: !! ongoing damage stacks with itself
- bodyspray
- Way More Tears™ pepper spray
- This is a can of pepper spray specifically formulated to suppress unruly children. You're not sure which is more horrifying -- the idea that this is manufactured, or the idea that somebody would use it.
- Type: combat item
- Selling Price: 35 Meat.
- Deals 12-15 Hot Damage and weakens enemies somewhat
- (can be used 8-10 times before the can is empty)
- Batfactors data:
- 13.5 hot damage to opponent
- 0 damage to self
- Specials: att -9, def -9, !! item consumed on 8th use
- killingjar
- killing jar
- Typically, a killing jar is just a regular glass jar with ether-soaked cotton at the bottom, which lepidopterists use to kill butterflies without damaging their wings. You don't know what a banshee would do with one, though, and whatever that faintly glowing ball of mist inside it is, it isn't a butterfly.
- Type: combat item
- Cannot be discarded
- Weakens enemies somewhat and briefly stuns them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 1, custom, att -9, def -9
- eggcarton
- carton of rotten eggs
- Rotten eggs from a rotten egg. How deep does this rabbit hole go?
- Type: combat item
- Selling Price: 10 Meat.
- Deals 12-15 Stench Damage
- (can be used 8-10 times before the carton is empty)
- Batfactors data:
- 13.5 stench damage to opponent
- 0 damage to self
- Specials: att -9, def -9, !! item consumed on 8th use
- roll
- dinner roll
- If you stood on this, you'd have a lot of momentum!
- Type: food (awesome)
- Size: 1
- (can also be used in combat)
- Level required: 4
- Selling Price: 1 Meat.
- Deals Physical Damage based on your Muscle when used as a combat item
- Batfactors data:
- 90 damage to opponent
- 0 damage to self
- coldmash
- cold mashed potatoes
- Mashed potatoes are boring (albeit nutritious) when they're hot, but once they're cold, you might as well just throw them away. Or at somebody.
- Type: food (awesome)
- Size: 1
- (can also be used in combat)
- Level required: 4
- Selling Price: 1 Meat.
- Deals Cold Damage based on your Mysticality when used as a combat item
- Batfactors data:
- 90 cold damage to opponent
- 0 damage to self
- bigturkeyleg
- whole turkey leg
- Eating a whole turkey leg always seems like a good idea, but ten minutes later you're kinda tired of it. This one seemed like a good idea a lot more than ten minutes ago.
- Type: food (awesome)
- Size: 1
- (can also be used in combat)
- Level required: 4
- Selling Price: 1 Meat.
- Deals Sleaze Damage based on your Moxie when used as a combat item
- Batfactors data:
- 90 sleaze damage to opponent
- 0 damage to self
- pulltab
- old-school beer pull tab
- This is a beer tab from back in the day, when men were men, and beer was beer, and you were as likely as not to fatally cut yourself when opening a beer if you were insufficiently manly.
- Type: combat item
- Selling Price: 1 Meat.
- Causes a significant amount of bleeding
- Batfactors data:
- 25 damage to opponent
- 0 damage to self
- Specials: !! damage is ongoing
- goldenlight
- Golden Light
- Golden light, displaying your name.
- Golden light, it's a terrible shame.
- But oh, my darling,
- why did you disintegrate?
- Type: combat item
- Selling Price: 5 Meat.
- Vaporizes an enemy and causes all of its items to drop
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom yellow, endscombat
- louderthanbomb
- Louder Than Bomb
- This bomb, designed for civil defense in the unlikely event of a shoplifter uprising, is all sound and no fury. But boy, the sound. Those shoplifters will get gone and stay gone.
- Type: combat item
- Selling Price: 5 Meat.
- Banishes a monster for a while
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom banish 20, endscombat
- handsomedevil
- Handsome Devil
- This is one nice-looking little demon dude. He'd be a real heartbreaker if you could find a heart small enough for him to break.
- Type: combat item
- Selling Price: 5 Meat.
- Instantly defeats most monsters
- Batfactors data:
- monsterhp*2 damage to opponent
- 0 damage to self
- Specials: endscombat, !! insta-kill
- icesculpt
- unfinished ice sculpture
- This is a block of ice on a table of snow. It's like a blank sheet of paper on a desk made of chocolate, or a virgin canvas on an easel made of raccoon bones -- a potential masterpiece on a piece of weird furniture.
- Type: combat item
- Cannot be traded or discarded
- Makes a copy of a monster to fight later
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom copy, endscombat
- icehouse
- ice house
- This is a good-sized house made of ice. Put an enemy in this, and you'll never see them again.
- Type: combat item
- Cannot be discarded
- Banishes a monster more or less permanently
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom banish, endscombat
- moonshine
- pint of sweat
- This is a pint jar of your own sweat. You are just awful for keeping it.
- Type: combat item
- Cannot be traded
- Deals 25-30 Stench Damage and 25-30 Sleaze Damage
- (and additional Stench and Sleaze damage in subsequent rounds)
- Batfactors data:
- 70 stench,sleaze damage to opponent
- 0 damage to self
- Specials: !! ongoing damage
- gooball
- anise-flavored venom
- This is a glob of sticky venom that smells extremely intensely of anise. Wordplay makes you glad it came out of the front end of the snake.
- (Cocktailcrafting ingredient)
- Type: combat item
- Selling Price: 14 Meat.
- Poisons your opponent
- camera
- crappy camera
- This is a pretty shoddy camera, but it's better than any other camera produced in Medieval times. When it works, it works well, and when it doesn't work, you're not surprised.
- Type: combat item
- Selling Price: 25 Meat.
- Makes a copy of a monster to fight later
- (when it works)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom copy, endscombat, !! 50% chance of failure
- smallgolem
- small golem
- Golem golem golem, you made him out of clay. And when he sees a bad guy, he'll punch that guy all day.
- Type: combat item
- Selling Price: 23 Meat.
- Cannot be traded
- Deals Physical Damage each round for the rest of the fight
- Batfactors data:
- min(5000,monsterhp*0.1) damage to opponent
- 0 damage to self
- Specials: custom, once, !! ongoing 10% of max monster HP damage
- throwknife
- throwing knife
- This is a little balanced knife honed to a murderous sharpness. It could cut all the way through a tin can and the guy that was getting ready to eat whatever was in that can.
- Type: combat item
- Selling Price: 20 Meat.
- Causes bleeding
- throwspoon
- throwing spoon
- Because it would hurt more.
- Type: combat item
- Selling Price: 20 Meat.
- Deals 50-60 Physical Damage and weakens enemies somewhat
- Batfactors data:
- 55 damage to opponent
- 0 damage to self
- Specials: att -14, def -14
- throwfork
- throwing fork
- If you think about it, a fork is like a tiny trident. Or maybe a trident is like a big fork? Either way, there's no reason not to throw it at a dude.
- Type: combat item
- Selling Price: 20 Meat.
- Deals 20-30 Physical Damage with each of its three tines
- shurikensalad
- shuriken salad
- I'll bet when you're eating a salad, you're thinking "I am pretty much definitely not about to get attacked with a whole buttload of shurikens."
- Well, SURPRISE!
- Type: combat item
- Selling Price: 37 Meat.
- Deals 25-35 Physical Damage, 25-35 Cold Damage and 25-35 Stench Damage
- Batfactors data:
- 90 cold,stench,none damage to opponent
- 0 damage to self
- blowknife
- blowdart
- This is a little knife with a feather on the blunt end and a thin layer of deadly poison on the sharp end.
- Type: combat item
- Selling Price: 15 Meat.
- Poisons your opponent
- Batfactors data:
- 25 damage to opponent
- 0 damage to self
- Specials: !! ongoing poison damage
- firebottle
- fire of unknown origin
- This jar contains a weird, dancing green flame. You have no idea where it came from.
- Type: combat item
- Selling Price: 27 Meat.
- Deals 35-45 Hot Damage and 35-45 Spooky Damage
- Batfactors data:
- 80 hot,spooky damage to opponent
- 0 damage to self
- bic
- cigarette lighter
- This is a disposable cigarette lighter, which will come in handy if the times comes when you want to flick something. Or, y'know, set something on fire.
- Type: combat item
- Selling Price: 40 Meat.
- Deals 50-60 Hot Damage
- Batfactors data:
- 50 damage to opponent
- 0 damage to self
- Specials: !! instakills zeppelin protesters
- bigredbutton
- big red button
- This is a big red button, just like the one you wouldn't trust most presidents to have their fingers on.
- Type: combat item
- Selling Price: 55 Meat.
- Deals 2000-3000 Physical Damage
- Batfactors data:
- 2000 damage to opponent
- 0 damage to self
- redbutton
- red button
- This is a little red button, like you might find on a garish trench coat. Or on the floor after you commit a justifiable act of violence against a garish trench coat. Or against a guy wearing a garish trench coat.
- Type: combat item
- Selling Price: 5 Meat.
- Deals Physical Damage based on how many of them you have
- glarkcable
- glark cable
- This is an electrical cable with a proprietary fitting on one end labeled "GLARK BATTERY ONLY."
- Type: combat item
- Selling Price: 20 Meat.
- Instantly defeats most monsters on the Red Zeppelin
- Batfactors data:
- monsterhp*6 damage to opponent
- 0 damage to self
- Specials: endscombat, custom, monster man with the red buttons|red butler|Red Herring|red skeleton|Red Snapper|Red Fox
- grenade
- smoke grenade
- This is a grenade used by riot police to falsify probable cause against people they want to arrest for arson.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Banishes a monster for a while
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom banish 20, endscombat
- molotov
- firebomb
- Whether you're being oppressed by a tyrranical government or just excited about a local sports team victory, there's only one thing to do: Burn everything.
- Type: combat item
- Selling Price: 5 Meat.
- Deals 40-50 Hot Damage
- Batfactors data:
- {40,45,50} hot damage to opponent
- 0 damage to self
- camera
- disposable instant camera
- This is a camera that is cheap and crappy in all of the ways in which it is possible for a camera to be cheap and crappy. It's less point-and-shoot and more point-and-pray.
- Type: combat item
- Selling Price: 28 Meat.
- Weakens enemies somewhat
- (more effective against undead)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom
- dolleye
- droopy doll eye
- This droopy-lidded doll eye reminds you that the eyes are the windows to soul, and also that you have zero interest in what the soul of a creepy porcelain doll contains.
- (Jewelrymaking component)
- Type: combat item
- Selling Price: 45 Meat.
- Deals 60-80 Spooky Damage
- Batfactors data:
- 75 spooky damage to opponent
- 0 damage to self
- spookyblock
- spooky alphabet block
- This is a child's wooden block with letters on the sides. Unusually, it cycles through way more than six letters as you look at all of the sides. You don't even recognize all of them.
- Type: combat item
- Selling Price: 85 Meat.
- Mysterious and spooky
- Batfactors data:
- 10 spooky damage to opponent
- 2 damage to self
- Specials: stun 0.5, att -2, def -2, !! damage and healing unspaded
- musicbox
- spooky music box mechanism
- This little wind-up mechanism is the most important part of a music box, and also the most haunted.
- Type: combat item
- Selling Price: 150 Meat.
- Deals 100-120 Spooky Damage
- (unless you're in Spookyraven Manor, in which case it banishes a monster for a while)
- pictureframe
- ornate picture frame
- This is a gilt picture frame from an earlier, more sophisticated age. You feel guilt at having taken it.
- (Meat Pasting component)
- Type: combat item
- Cannot be traded or discarded
- Weakens enemies somewhat and briefly stuns them
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 1, att -12.5, def -12.5
- gi_chunk
- chunk of hot iron
- This iron is hot -- you should strike while it!
- (Meatsmithing component)
- Type: combat item
- Selling Price: 55 Meat.
- Deals 40-80 Hot Damage
- Batfactors data:
- 60 hot damage to opponent
- 0 damage to self
- plaidbandage
- plaid bandage
- There's enough red in the tartan of this bandage that even if a little blood soaks through it, it still looks pretty stylish.
- Type: usable (also usable in combat)
- Selling Price: 120 Meat.
- Restores 120-150 HP
- Batfactors data:
- 0 damage to opponent
- -125 damage to self
- softener
- fabric softener
- This is a bottle of a laundry product designed to combat the imaginary problem of "hard fabric."
- Type: combat item
- Selling Price: 110 Meat.
- Weakens enemies a lot
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -27.5, def -27.5
- blacknotebook
- crazy hobo notebook
- You got this notebook off of a wino who'd been trapped in Lord Spookyraven's cellar for Grod knows how long. It appears to be a rough dictionary of sorts, for hobo glyphs. You know the sort of thing -- the little marks that hobos draw on walls to identify places where you can get a free handout, or to warn about muggers, or so forth.
- Except the ones in this notebook appear to be things like "The Formless One approaches", or "beware of nightgaunts", or "in praise of the soul eater". Also they kind of writhe when you look at them, and it makes you a little uncomfortable.
- Type: combat item
- Selling Price: 180 Meat.
- Deals Spooky Damage every round to every monster you fight today in the zone where you used it
- Batfactors data:
- 7 spooky damage to opponent
- 0 damage to self
- Specials: once, !! damage is ongoing every round for every fight in this zone until rollover
- syringe3
- DNA extraction syringe
- This syringe has a flexible, variable-width needle that automatically adjusts to the perfect extraction profile for its target, allowing you to extract DNA from anything. Literally anything -- even things that don't actually have DNA!
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Extracts DNA samples for analysis in your lab
- (doesn't go away when used)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 1, once, custom
- grenade
- opium grenade
- By packing a smoke grenade canister with the pollen and juice of narcotic poppies, you've created a weapon that is both powerful, and essentially harmless. Well, as long as you don't consider "potential addiction to hand grenades" harmful.
- Where did you even get a smoke grenade canister? I guess I should know better than to ask.
- Type: combat item
- Selling Price: 32 Meat.
- Stuns your opponent for a few rounds
- (extra effective against hippies)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 2.5
- wand
- wand of pigification
- This is an ordinary-looking witch's wand, which can turn living things into pigs.
- If that makes sense to you, then it's plain that the word 'ordinary' doesn't mean very much anymore.
- Type: combat item
- Selling Price: 40 Meat.
- Cannot be traded
- Turns your foe into a pig
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom runaway, !! turns monster into a pig
- spaceinvader
- space invader
- This is a little device made of miscellaneous pieces of space junk whose function is to occupy the space your enemy used to occupy. Nobody is sure where the enemy goes, but thankfully, nobody really cares.
- Type: combat item
- Selling Price: 95 Meat.
- Deals 300-400 Physical Damage
- Batfactors data:
- 6*monsterhp none,hot,cold damage to opponent
- damage to self
- Specials: custom, endscombat
- hotashes
- hot ashes
- Like a drunk dude describing a group of women as they leave a bar, this is only going to end up hurting you if you get try to get close to it.
- (Cooking ingredient)
- Type: combat item
- Selling Price: 10 Meat.
- Deals Hot Damage based on your highest stat
- turtlerock
- turtle-shaped rock
- This rock, as distinct from a rock shaped like Aesop, or a rock shaped like a fraggle, or a rock shaped like a cyclops, is shaped like a turtle.
- Type: combat item
- Selling Price: 7 Meat.
- Deals 45-50 Physical Damage
- Batfactors data:
- 46 damage to opponent
- 0 damage to self
- ingotturt
- ingot turtle
- This is a turtle who has taken up residence in an ingot of red-hot metal. If you gave him baby ears of corn, he could make tiny ears of hothouse corn.
- Type: combat item
- Selling Price: 25 Meat.
- Deals 90-110 Hot Damage and changes your opponent's element to Hot
- Batfactors data:
- 90 hot damage to opponent
- 0 damage to self
- Specials: !! changes monster alignment to hot
- gooball
- dumb mud
- This mud is terrible.
- Type: combat item
- Selling Price: 1000 Meat.
- Deals 500 Physical Damage and weakens your enemy a lot
- Batfactors data:
- 500 damage to opponent
- 0 damage to self
- Specials: att -50, def -50, custom
- candypile
- throwing candy
- You know those rumors about people hiding razor blades in kids' candy? Well, they were all false.
- Until now.
- Type: combat item
- Selling Price: 15 Meat.
- Deals 25-50 Physical Damage and weakens enemies somewhat
- Batfactors data:
- 36 damage to opponent
- 0 damage to self
- Specials: att -15, def -14.5
- holotank
- holo-tank
- This is a tiny adorable tank, with a tiny adorable cannon capable of unleashing tiny adorable Hell.
- Type: combat item
- Cannot be discarded
- Deals 5,000 Physical Damage
- Batfactors data:
- 2000 damage to opponent
- 0 damage to self
- holobomber
- holo-bomber
- This is a little holographic bomber plane, no bigger than a dragonfly. A dragonfly festooned with bombs.
- Type: combat item
- Cannot be discarded
- Deals 5,000 Physical Damage
- Batfactors data:
- 2000 damage to opponent
- 0 damage to self
- holoplatoon
- holo-platoon
- You're not allowed to chew tobacco in this army, so this holo-platoon doesn't need a holo-spittoon.
- Type: combat item
- Cannot be discarded
- Deals 5,000 Physical Damage
- Batfactors data:
- 2000 damage to opponent
- 0 damage to self
- cloaca
- ice-cold Cloaca Zero
- This is a can of a prototype variant of Cloaca-Cola whose labeling claims to deliver "Zero Energy." That... doesn't actually sound like something you'd want. No wonder it never made it to market.
- Type: combat item
- Selling Price: 99 Meat.
- Deals 100-200 Cold Damage and restores up to 2,000 MP
- blankoutglob
- handful of napalm
- You, uh... you sure you don't have anything to put that in? Like one of the millions of rusty bent tin cans lying around?
- No? Just gonna carry that glob of jellied petroleum around in your bare hand, eh? Okay, well, don't let me stop you! Have fun!
- Type: combat item
- Selling Price: 33 Meat.
- Deals 100 Hot Damage and sets your opponent on fire
- Batfactors data:
- 125 hot damage to opponent
- 50 hot damage to self
- Specials: !! ongoing fire damage (unspaded) to both you and the monster
- nailclippers
- military-grade fingernail clippers
- This is like a regular pair of fingernail clippers, but it's made out of extremely expensive metal that is actually identical to the metal regular fingernail clippers are made of.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Clips fingernails
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom
- ammo
- special clip: tracers
- This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it is always on fire.
- Type: combat item
- Selling Price: 30 Meat.
- Deals Hot Damage based on your Moxie
- Batfactors data:
- 3*buffedmox hot damage to opponent
- 0 damage to self
- ammo
- special clip: wailers
- This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it is makes spooky ghost noises as it flies through the air toward your enemies. And then it makes spooky ghosts out of your enemies.
- Type: combat item
- Selling Price: 30 Meat.
- Deals Spooky Damage based on your Moxie
- Batfactors data:
- 3*buffedmox spooky damage to opponent
- 0 damage to self
- ammo
- special clip: squelchers
- This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it is covered with nasty grease.
- Type: combat item
- Selling Price: 30 Meat.
- Deals Sleaze Damage based on your Moxie
- Batfactors data:
- 3*buffedmox sleaze damage to opponent
- 0 damage to self
- ammo
- special clip: splatterers
- This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it explodes on impact into a shower of horrifying entrails.
- Type: combat item
- Selling Price: 50 Meat.
- Deals Sleaze Damage and Spooky Damage based on your Moxie
- Batfactors data:
- 6*buffedmox spooky,sleaze damage to opponent
- 0 damage to self
- ammo
- special clip: boneburners
- This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it can be used in a pinch to cremate a fallen comrade.
- Type: combat item
- Selling Price: 50 Meat.
- Deals Spooky Damage and Hot Damage based on your Moxie
- Batfactors data:
- 6*buffedmox hot,spooky damage to opponent
- 0 damage to self
- ammo
- special clip: graveburpers
- This is a clip of mercenary specialty ammunition. This ammunition's specialty is that it causes grievous wounds that immediately become gangrenous and foul-smelling.
- Type: combat item
- Selling Price: 50 Meat.
- Deals Stench Damage and Spooky Damage based on your Moxie
- Batfactors data:
- 6*buffedmox stench,spooky damage to opponent
- 0 damage to self
- nastygeist
- nastygeist
- This is the disgusting spirit that was until recently inhabiting a nasty-ass animated spittoon.
- Type: combat item
- Selling Price: 12 Meat.
- Deals Sleaze Damage each round for the rest of the fight
- Batfactors data:
- 17 sleaze damage to opponent
- 0 damage to self
- Specials: !! damage is ongoing
- portabletable
- portable table
- This handy pocket-sized table unfolds into a full-sized (though somewhat antiquated) saloon table.
- Type: combat item
- Selling Price: 25 Meat.
- You can hide behind it
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: stun 4.5
- lasso
- spooky lasso
- This is what it would look like if a rope died and then you made a lasso out of its ghost.
- They never did figure out if ropes could die or not in the old west, because the only method of execution they had discovered was hanging.
- Type: combat item
- Selling Price: 77 Meat.
- Deals Spooky Damage based on your Moxie and briefly stuns your opponent
- Batfactors data:
- 53 damage to opponent
- 0 damage to self
- Specials: stun 1
- snakerattle
- rattler rattle
- This is the rattle from a baby rattlesnake. Baby rattlesnakes are way more dangerous than adult rattlesnakes, because all babies are more dangerous than their adult counterparts. That's just how nature works.
- Type: combat item
- Selling Price: 48 Meat.
- Weakens enemies by 25%
- (75% for beasts)
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: att -0.25*monsterattack, def -0.25*monsterdefense
- beehive
- beehive
- This is a hive filled with angry (but currently sleeping) bees. It must be popular -- it's generating a whole lot of buzz!
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Full of bees!
- Batfactors data:
- 27 damage to opponent
- 0 damage to self
- Specials: stun 1, once
- elecbone
- electric boning knife
- This is a boning knife with an electric motor that makes it... better at boning, I guess? Bone faster? Anyway, it's too big to wield as a weapon, but if you use both hands, you can probably flip the switch on it.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Deals Physical Damage each round for the rest of the fight
- Batfactors data:
- 9 damage to opponent
- 0 damage to self
- Specials: once, !! damage is ongoing
- bandage1
- linen bandages
- If there's one thing a mummy is going to need a lot of, it's fresh bandages. After all, bandages and beef jerky are basically all that keep you from collapsing into a loose pile of bones.
- Type: usable (also usable in combat)
- Selling Price: 5 Meat.
- Cannot be traded
- Quest Item
- Restores 10-20 HP
- bandage2
- cotton bandages
- Ahhh, there's nothing like a roll of fresh cotton bandages, right out of the dryer. They're like a nice warm hug for your withered and dessicated husk.
- Type: usable (also usable in combat)
- Selling Price: 10 Meat.
- Cannot be traded
- Quest Item
- Restores 20-40 HP
- bandage3
- silk bandages
- These super-high thread count bandages are fit for a king. I mean, they'd better be, considering.
- Type: usable (also usable in combat)
- Selling Price: 15 Meat.
- Cannot be traded
- Quest Item
- Restores 40-80 HP
- springwater
- holy spring water
- You can tell it's holy because it's hundreds if not thousands of years old, and still hasn't gone flat.
- Type: usable (also usable in combat)
- Selling Price: 5 Meat.
- Cannot be traded
- Quest Item
- Restores 20-25 MP
- Mafia's modifiers:
- Effect: "Spiritually Awake"
- Effect Duration: 10
- beerbottle
- spirit beer
- You don't have to worry about getting drunk from drinking these, because all the alcohol has long-since evaporated. Along with all the rest of it.
- It's basically a bottle filled with the ghost of beer.
- Type: usable (also usable in combat)
- Selling Price: 10 Meat.
- Cannot be traded
- Quest Item
- Restores 40-50 MP
- Mafia's modifiers:
- Effect: "Spiritually Aware"
- Effect Duration: 10
- wine
- sacramental wine
- This bottle of wine has been infused with, you know, religious herbs and other holy stuff. You're no expert on what they have to do with wine so that a ghost or mummy can drink it without it just spilling on the floor.
- Unfortunately, the additions also do something to the alcohol content, so it doesn't actually get you drunk. I guess you can't take everything with you.
- Type: usable (also usable in combat)
- Selling Price: 15 Meat.
- Cannot be traded
- Quest Item
- Restores 80-100 MP
- Mafia's modifiers:
- Effect: "Spiritually Awash"
- Effect Duration: 10
- briefcase
- alpine watercolor set
- This little briefcase-sized kit contains an easel, a paintbrush, and a little palette of watercolor paints. Everything you need to be an famous artist!
- Type: combat item
- Cannot be traded or discarded
- Make a painting of a monster to hang on your wall
- Batfactors data:
- 0 damage to opponent
- 0 damage to self
- Specials: custom, stun 1
- janitorsponge
- janitor sponge
- This is a filthy janitorial sponge. Perhaps someone else will be even more grossed out by it than you are.
- Type: combat item
- Selling Price: 30 Meat.
- Deals 20-30 Stench Damage and briefly stuns your opponent
- tal_r
- talisman of Renenutet
- Renenutet is the goddess of wealth, cobras, and "plenty". It doesn't take very many cobras before you have plenty of cobras.
- Hopefully this talisman will promote a form of wealth that doesn't have fangs and venom.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Massive boost to Item Drops from Monsters (for one fight)
- shuriken
- time shuriken
- This shuriken is caught in a time loop. The upshot is that after you throw it, it's still before you threw it.
- Type: combat item (reusable)
- Cannot be discarded
- (does not go away when used)
- baggie
- bag of gross foreign snacks
- This is a small plastic bag full of snacks that are disgusting for two reasons. The first is that they are all half-chewed-up and covered in child slobber, and the second is that they are from a country you're not from, and therefore inherently gross.
- Type: combat item
- Selling Price: 25 Meat.
- Deals Stench Damage every round to every monster you fight today in the zone where you used it
- jug
- grody jug
- This jug used to have moonshine in it, but now all it contains is forty years' worth of accumulated drool from a garbage-covered hillbilly rat robot.
- Type: combat item
- Selling Price: 25 Meat.
- Deals a Buttload of Stench Damage
- basket
- complimentary Dinsey refreshments
- This basket is filled with individually-wrapped snacks of such low quality that the Dinsey corporation has judged them to have negative value as assets.
- Type: combat item
- Cannot be traded or discarded
- Quest Item
- Ya eat 'em. Well, tourists do.
- mayohammer
- tomayohawk-style reflex hammer
- This is like a rubber reflex-testing hammer, but instead of rubber the head of it is made of compressed dried mayonnaise.
- Type: combat item
- Cannot be traded or discarded
- This item will disappear at the end of the day.
- Stops enemy from attacking and deals Sleaze Damage based on your blood-mayonnaise concentration.
- Mafia's modifiers:
- Lasts Until Rollover
- mayolance
- mayo lance
- Though 9 out of 10 doctors agree that a healthy concentration of mayonnaise in your bloodstream is just what 9 out of the 10 doctors ordered, they also all agree that subcutaneous mayo deposits can be unsightly. The tenth doctor is too disgusted by all of this stuff to even have an opinion.
- Type: combat item
- Cannot be traded or discarded
- This item will disappear at the end of the day.
- Unleash a torrent of inner mayonnaise. The torrent will be yellow and ray-like.
- Mafia's modifiers:
- Lasts Until Rollover
- circle
- Golden Kokomo Resort Chip
- A casino-style chip with gold edging, emblazoned with the logo of Kokomo Resorts and the number 100 (also in white on a white background).
- Type: combat item
- Selling Price: 1000 Meat.
- Shiny!
- notebook
- Kokomo Resort Order Pad
- This is a pretty ordinary pad of paper, except it has "Kokomo Resort and Restaurant" stamped on the top. And it's green with a white upper margin, and each page is stamped with a different serial number, and is pre-printed with little blanks for TOTAL and TAX and TIP... but except for all that stuff, it's a pretty ordinary pad of paper.
- Type: combat item
- Selling Price: 100 Meat.
- Boring!
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