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- C:\Jenkins\jobs\gsg-megatest-win\workspace>"C:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\RunUAT" BuildCookRun -project="C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest".uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -maps=AllMaps -compile -stage -pak -archive -archivedirectory="C:\Users\GETSET02\Downloads\MegaTest"
- Running AutomationTool...
- Program.Main: Running on WindowsHostPlatform
- Program.Main: CWD=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET
- Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -maps=AllMaps -compile -stage -pak -archive -archivedirectory=C:\Users\GETSET02\Downloads\MegaTest -NoCompile
- Automation.Process: IsBuildMachine=False
- Automation.Process: ShouldKillProcesses=True
- Automation.Process: Setting up command environment.
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs)
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
- WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
- WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
- WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
- WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
- WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
- WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Windows\TEMP\HarvestEnvVars.txt
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\TEMP\HarvestEnvVars.bat=True
- CommandUtils.Run: Run: C:\Windows\TEMP\HarvestEnvVars.bat
- HarvestEnvVars:
- HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
- HarvestEnvVars:
- HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>set 1>"C:\Windows\TEMP\HarvestEnvVars.txt"
- CommandUtils.Run: Run: Took 0.314018s to run HarvestEnvVars.bat
- CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
- WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
- InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
- CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
- CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
- CommandEnvironment.LogSettings: Command Environment settings:
- CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
- CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
- CommandEnvironment.LogSettings: HasCapabilityToCompile=True
- CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.4
- CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs
- CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
- CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
- CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
- CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
- CommandEnvironment.LogSettings: TimestampAsString=2014-09-26_15.28.07
- CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
- ProjectUtils.CleanupFolders: Cleaning up project rules folder
- CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules)
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules800909741.dll
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules800909741.pdb
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules800909741SourceFiles.txt
- Automation.Process: Compiling scripts.
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
- Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
- Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
- Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
- Platform.InitializePlatforms: Creating placeholder platform for target: Mac
- Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
- Platform.InitializePlatforms: Creating placeholder platform for target: PS4
- Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
- Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
- Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
- Platform.InitializePlatforms: Creating placeholder platform for target: Linux
- CommandUtils.InitP4Support: Initializing AllowSubmit.
- CommandUtils.InitP4Support: AllowSubmit=False
- CommandUtils.InitP4Support: Initializing P4Enabled.
- CommandUtils.InitP4Support: P4Enabled=False
- CommandUtils.InitP4Support: P4CLRequired=False
- InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
- BuildCookRun.SetupParams: Setting up ProjectParams for C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
- ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
- ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Jenkins\jobs\gsg-megatest-win\workspace
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules1195023479.dll=False
- ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules1195023479.dll
- ProjectUtils.DetectProjectProperties: Loading ini files for C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\GETSET02\Downloads\MegaTest
- ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Jenkins\jobs\gsg-megatest-win\workspace\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=False
- ProjectParams.ValidateAndLog: Cook=True
- ProjectParams.ValidateAndLog: Clean=
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ClientCookedTargets=MegaTest
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- ProjectParams.ValidateAndLog: Compressed=False
- ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
- ProjectParams.ValidateAndLog: CookFlavor=
- ProjectParams.ValidateAndLog: CookOnTheFly=False
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: EditorTargets=
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=True
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: Pak=True
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Jenkins\jobs\gsg-megatest-win\workspace\Binaries\Win64
- ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Jenkins\jobs\gsg-megatest-win\workspace\Binaries\Win64
- ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Jenkins\jobs\gsg-megatest-win\workspace\Binaries\Win64\MegaTest.exe
- ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Jenkins\jobs\gsg-megatest-win\workspace\Binaries\Win64\MegaTest.exe
- ProjectParams.ValidateAndLog: Distribution=False
- ProjectParams.ValidateAndLog: OBBinAPK=False
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: RawProjectPath=C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
- ProjectParams.ValidateAndLog: Rocket=False
- ProjectParams.ValidateAndLog: Run=False
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- ProjectParams.ValidateAndLog: ShortProjectName=MegaTest
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bUsesSteam=False
- ProjectParams.ValidateAndLog: bUsesSlate=True
- ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
- ProjectParams.ValidateAndLog: Project Params **************
- InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
- BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
- InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\Config\DefaultEngine.ini=True
- BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Jenkins\jobs\gsg-megatest-win\workspace\Config\DefaultEngine.ini
- InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Jenkins\jobs\gsg-megatest-win\workspace\Config\DefaultEngine.ini
- BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
- InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
- CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
- InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject -run=Cook -Map=/Engine/Maps/Entry -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
- UE4Editor-Cmd:
- UE4Editor-Cmd: LogInit:Display: Running engine for game: MegaTest
- UE4Editor-Cmd: LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
- UE4Editor-Cmd: LogInit: API Version: 2255576
- UE4Editor-Cmd: LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
- UE4Editor-Cmd: LogInit: Build Configuration: Development
- UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.4
- UE4Editor-Cmd: LogInit: Command line: C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject -run=Cook -Map=/Engine/Maps/Entry -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
- UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
- UE4Editor-Cmd: LogInit: Rocket: 1
- UE4Editor-Cmd: [2014.09.26-19.28.10:318][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
- UE4Editor-Cmd: [2014.09.26-19.28.10:356][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
- UE4Editor-Cmd: [2014.09.26-19.28.10:369][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
- UE4Editor-Cmd: [2014.09.26-19.28.10:379][ 0]LogInit: Object subsystem initialized
- UE4Editor-Cmd: [2014.09.26-19.28.10:382][ 0]LogInit: Selected Device Profile: [Windows]
- UE4Editor-Cmd: [2014.09.26-19.28.10:382][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- UE4Editor-Cmd: [2014.09.26-19.28.10:387][ 0]LogInit: Computer: GETSET02-PC
- UE4Editor-Cmd: [2014.09.26-19.28.10:387][ 0]LogInit: User: SYSTEM
- UE4Editor-Cmd: [2014.09.26-19.28.10:388][ 0]LogInit: CPU Page size=4096, Cores=4
- UE4Editor-Cmd: [2014.09.26-19.28.10:388][ 0]LogInit: High frequency timer resolution =3.020361 MHz
- UE4Editor-Cmd: [2014.09.26-19.28.10:388][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
- UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Platform Memory Stats for Windows
- UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Process Physical Memory: 60.71 MB used, 60.71 MB peak
- UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Process Virtual Memory: 37.04 MB used, 37.04 MB peak
- UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Physical Memory: 5824.03 MB used, 16262.67 MB total
- UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Virtual Memory: 239.22 MB used, 8388608.00 MB total
- UE4Editor-Cmd: [2014.09.26-19.28.11:584][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- UE4Editor-Cmd: [2014.09.26-19.28.11:844][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
- UE4Editor-Cmd: [2014.09.26-19.28.11:869][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
- UE4Editor-Cmd: [2014.09.26-19.28.11:880][ 0]LogDerivedDataCache: Loaded boot cache 0.01s 12MB C:/Windows/system32/config/systemprofile/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
- UE4Editor-Cmd: [2014.09.26-19.28.11:880][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Windows/system32/config/systemprofile/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
- UE4Editor-Cmd: [2014.09.26-19.28.11:880][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Jenkins/jobs/gsg-megatest-win/workspace/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- UE4Editor-Cmd: [2014.09.26-19.28.11:880][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- UE4Editor-Cmd: [2014.09.26-19.28.11:896][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
- UE4Editor-Cmd: [2014.09.26-19.28.11:907][ 0]LogDerivedDataCache: Using Local data cache path C:/Windows/system32/config/systemprofile/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
- UE4Editor-Cmd: [2014.09.26-19.28.12:043][ 0]LogMeshUtilities: No automatic mesh reduction module available
- UE4Editor-Cmd: [2014.09.26-19.28.12:043][ 0]LogMeshUtilities: No automatic mesh merging module available
- UE4Editor-Cmd: [2014.09.26-19.28.12:149][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- UE4Editor-Cmd: [2014.09.26-19.28.12:259][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'MegaTest' because the file 'C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/' was not found.
- UE4Editor-Cmd: [2014.09.26-19.28.12:259][ 0]The game module 'MegaTest' could not be found. Please ensure that this module exists and that it is compiled.
- UE4Editor-Cmd: [2014.09.26-19.28.12:259][ 0]LogExit: Preparing to exit.
- UE4Editor-Cmd: [2014.09.26-19.28.12:423][ 0]LogExit: Object subsystem successfully closed.
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (62)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (61)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (60)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (59)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (58)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (57)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (56)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (55)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (54)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module UMG (53)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module Slate (52)
- UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (51)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (50)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (49)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (48)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module Networking (46)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module Core (45)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (44)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (43)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (42)
- UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (41)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogDerivedDataCache: Shutdown
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (40)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (39)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (38)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (37)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (36)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (35)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (34)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (33)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (32)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (31)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Messaging (30)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (29)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (28)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (27)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (26)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (25)
- UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (24)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (23)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (22)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (21)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (20)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (19)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (18)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (17)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (13)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
- UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
- UE4Editor-Cmd: [2014.09.26-19.28.12:899][ 0]LogExit: Exiting.
- CommandUtils.Run: Run: Took 4.1412369s to run UE4Editor-Cmd.exe
- Project.Cook: Cook failed. Deleting cooked data.
- ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
- BuildCommand.Execute: ERROR: BUILD FAILED
- Program.Main: ERROR: AutomationTool terminated with exception:
- Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject; see log C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
- Stacktrace: at Project.Cook(ProjectParams Params)
- at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- at BuildCommand.Execute()
- at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- at AutomationTool.Automation.Process(String[] CommandLine)
- at AutomationTool.Program.MainProc(Object Param)
- at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
- at AutomationTool.Program.Main()
- Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject; see log C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
- ProcessManager.KillAll: Trying to kill 0 spawned processes.
- Program.Main: AutomationTool exiting with ExitCode=25
- Domain_ProcessExit
- ProcessManager.KillAll: Trying to kill 0 spawned processes.
- copying UAT log files...
- RunUAT.bat ERROR: AutomationTool was unable to run successfully.
- BUILD FAILED
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