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  1. C:\Jenkins\jobs\gsg-megatest-win\workspace>"C:\Program Files\Unreal Engine\4.4\Engine\Build\BatchFiles\RunUAT" BuildCookRun -project="C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest".uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -maps=AllMaps -compile -stage -pak -archive -archivedirectory="C:\Users\GETSET02\Downloads\MegaTest"
  2. Running AutomationTool...
  3. Program.Main: Running on WindowsHostPlatform
  4. Program.Main: CWD=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET
  5. Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject -noP4 -platform=Win64 -clientconfig=Development -serverconfig=Development -cook -maps=AllMaps -compile -stage -pak -archive -archivedirectory=C:\Users\GETSET02\Downloads\MegaTest -NoCompile
  6. Automation.Process: IsBuildMachine=False
  7. Automation.Process: ShouldKillProcesses=True
  8. Automation.Process: Setting up command environment.
  9. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  11. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
  12. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  13. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  14. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  15. CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs)
  16. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
  17. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
  18. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe=True
  19. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Unreal Engine/4.4
  20. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  21. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  22. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs
  23. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
  24. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
  25. WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
  26. WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
  27. WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
  28. WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
  29. WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
  30. WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
  31. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Windows\TEMP\HarvestEnvVars.txt
  32. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\TEMP\HarvestEnvVars.bat=True
  33. CommandUtils.Run: Run: C:\Windows\TEMP\HarvestEnvVars.bat
  34. HarvestEnvVars:
  35. HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>call "C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
  36. HarvestEnvVars:
  37. HarvestEnvVars: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET>set 1>"C:\Windows\TEMP\HarvestEnvVars.txt"
  38. CommandUtils.Run: Run: Took 0.314018s to run HarvestEnvVars.bat
  39. CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  40. CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
  41. WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  42. WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
  43. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
  44. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
  45. InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
  46. CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
  47. CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  48. CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
  49. CommandEnvironment.LogSettings: Command Environment settings:
  50. CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
  51. CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved
  52. CommandEnvironment.LogSettings: HasCapabilityToCompile=True
  53. CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Unreal Engine/4.4
  54. CommandEnvironment.LogSettings: LogFolder=C:/Program Files/Unreal Engine/4.4/Engine/Programs/AutomationTool/Saved/Logs
  55. CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
  56. CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
  57. CommandEnvironment.LogSettings: MsDevExe=C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com
  58. CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
  59. CommandEnvironment.LogSettings: TimestampAsString=2014-09-26_15.28.07
  60. CommandEnvironment.LogSettings: UATExe=C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationTool.exe
  61. ProjectUtils.CleanupFolders: Cleaning up project rules folder
  62. CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules)
  63. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules800909741.dll
  64. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules800909741.pdb
  65. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules800909741SourceFiles.txt
  66. Automation.Process: Compiling scripts.
  67. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
  68. ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
  69. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  70. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  71. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  72. ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  73. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  74. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  75. Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  76. Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
  77. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  78. Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
  79. Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  80. Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Unreal Engine\4.4\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
  81. Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
  82. Platform.InitializePlatforms: Creating placeholder platform for target: Mac
  83. Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
  84. Platform.InitializePlatforms: Creating placeholder platform for target: PS4
  85. Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
  86. Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
  87. Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
  88. Platform.InitializePlatforms: Creating placeholder platform for target: Linux
  89. CommandUtils.InitP4Support: Initializing AllowSubmit.
  90. CommandUtils.InitP4Support: AllowSubmit=False
  91. CommandUtils.InitP4Support: Initializing P4Enabled.
  92. CommandUtils.InitP4Support: P4Enabled=False
  93. CommandUtils.InitP4Support: P4CLRequired=False
  94. InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
  95. InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
  96. InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
  97. BuildCookRun.SetupParams: Setting up ProjectParams for C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
  98. ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
  99. ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Jenkins\jobs\gsg-megatest-win\workspace
  100. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules1195023479.dll=False
  101. ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Rules\UATRules1195023479.dll
  102. ProjectUtils.DetectProjectProperties: Loading ini files for C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
  103. ProjectParams.ValidateAndLog: Project Params **************
  104. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  105. ProjectParams.ValidateAndLog: Archive=True
  106. ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\GETSET02\Downloads\MegaTest
  107. ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Jenkins\jobs\gsg-megatest-win\workspace\Saved\StagedBuilds
  108. ProjectParams.ValidateAndLog: Build=False
  109. ProjectParams.ValidateAndLog: Cook=True
  110. ProjectParams.ValidateAndLog: Clean=
  111. ProjectParams.ValidateAndLog: Client=False
  112. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
  113. ProjectParams.ValidateAndLog: ClientCookedTargets=MegaTest
  114. ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  115. ProjectParams.ValidateAndLog: Compressed=False
  116. ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
  117. ProjectParams.ValidateAndLog: CookFlavor=
  118. ProjectParams.ValidateAndLog: CookOnTheFly=False
  119. ProjectParams.ValidateAndLog: DedicatedServer=False
  120. ProjectParams.ValidateAndLog: DirectoriesToCook=
  121. ProjectParams.ValidateAndLog: EditorTargets=
  122. ProjectParams.ValidateAndLog: Foreign=False
  123. ProjectParams.ValidateAndLog: IsCodeBasedProject=True
  124. ProjectParams.ValidateAndLog: IsProgramTarget=False
  125. ProjectParams.ValidateAndLog: IterativeCooking=False
  126. ProjectParams.ValidateAndLog: LogWindow=False
  127. ProjectParams.ValidateAndLog: Manifests=False
  128. ProjectParams.ValidateAndLog: MapToRun=
  129. ProjectParams.ValidateAndLog: NoClient=False
  130. ProjectParams.ValidateAndLog: NumClients=0
  131. ProjectParams.ValidateAndLog: NoDebugInfo=False
  132. ProjectParams.ValidateAndLog: NoCleanStage=False
  133. ProjectParams.ValidateAndLog: NoXGE=False
  134. ProjectParams.ValidateAndLog: MapsToCook=
  135. ProjectParams.ValidateAndLog: Pak=True
  136. ProjectParams.ValidateAndLog: NullRHI=False
  137. ProjectParams.ValidateAndLog: FakeClient=False
  138. ProjectParams.ValidateAndLog: EditorTest=False
  139. ProjectParams.ValidateAndLog: RunAutomationTests=False
  140. ProjectParams.ValidateAndLog: RunAutomationTest=
  141. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  142. ProjectParams.ValidateAndLog: CrashIndex=0
  143. ProjectParams.ValidateAndLog: ProgramTargets=
  144. ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Jenkins\jobs\gsg-megatest-win\workspace\Binaries\Win64
  145. ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Jenkins\jobs\gsg-megatest-win\workspace\Binaries\Win64
  146. ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Jenkins\jobs\gsg-megatest-win\workspace\Binaries\Win64\MegaTest.exe
  147. ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Jenkins\jobs\gsg-megatest-win\workspace\Binaries\Win64\MegaTest.exe
  148. ProjectParams.ValidateAndLog: Distribution=False
  149. ProjectParams.ValidateAndLog: OBBinAPK=False
  150. ProjectParams.ValidateAndLog: Prebuilt=False
  151. ProjectParams.ValidateAndLog: RawProjectPath=C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
  152. ProjectParams.ValidateAndLog: Rocket=False
  153. ProjectParams.ValidateAndLog: Run=False
  154. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  155. ProjectParams.ValidateAndLog: ServerCookedTargets=
  156. ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  157. ProjectParams.ValidateAndLog: ShortProjectName=MegaTest
  158. ProjectParams.ValidateAndLog: SignedPak=False
  159. ProjectParams.ValidateAndLog: SignPak=
  160. ProjectParams.ValidateAndLog: SkipCook=False
  161. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  162. ProjectParams.ValidateAndLog: SkipPak=False
  163. ProjectParams.ValidateAndLog: SkipStage=False
  164. ProjectParams.ValidateAndLog: Stage=True
  165. ProjectParams.ValidateAndLog: bUsesSteam=False
  166. ProjectParams.ValidateAndLog: bUsesSlate=True
  167. ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
  168. ProjectParams.ValidateAndLog: Project Params **************
  169. InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
  170. BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files
  171. InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\Config\DefaultEngine.ini=True
  172. BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Jenkins\jobs\gsg-megatest-win\workspace\Config\DefaultEngine.ini
  173. InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Jenkins\jobs\gsg-megatest-win\workspace\Config\DefaultEngine.ini
  174. BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry
  175. InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
  176. InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
  177. InternalUtils.SafeFileExists: SafeFileExists C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject=True
  178. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  179. CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject
  180. CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
  181. InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  182. CommandUtils.Run: Run: C:\Program Files\Unreal Engine\4.4\Engine\Binaries\Win64\UE4Editor-Cmd.exe C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject -run=Cook -Map=/Engine/Maps/Entry -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
  183. UE4Editor-Cmd:
  184. UE4Editor-Cmd: LogInit:Display: Running engine for game: MegaTest
  185. UE4Editor-Cmd: LogInit: Version: 4.4.3-2296771+++depot+UE4-Releases+4.4
  186. UE4Editor-Cmd: LogInit: API Version: 2255576
  187. UE4Editor-Cmd: LogInit: Compiled (64-bit): Sep 13 2014 22:30:58
  188. UE4Editor-Cmd: LogInit: Build Configuration: Development
  189. UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.4
  190. UE4Editor-Cmd: LogInit: Command line: C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject -run=Cook -Map=/Engine/Maps/Entry -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
  191. UE4Editor-Cmd: LogInit: Base directory: C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/
  192. UE4Editor-Cmd: LogInit: Rocket: 1
  193. UE4Editor-Cmd: [2014.09.26-19.28.10:318][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
  194. UE4Editor-Cmd: [2014.09.26-19.28.10:356][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
  195. UE4Editor-Cmd: [2014.09.26-19.28.10:369][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
  196. UE4Editor-Cmd: [2014.09.26-19.28.10:379][ 0]LogInit: Object subsystem initialized
  197. UE4Editor-Cmd: [2014.09.26-19.28.10:382][ 0]LogInit: Selected Device Profile: [Windows]
  198. UE4Editor-Cmd: [2014.09.26-19.28.10:382][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  199. UE4Editor-Cmd: [2014.09.26-19.28.10:387][ 0]LogInit: Computer: GETSET02-PC
  200. UE4Editor-Cmd: [2014.09.26-19.28.10:387][ 0]LogInit: User: SYSTEM
  201. UE4Editor-Cmd: [2014.09.26-19.28.10:388][ 0]LogInit: CPU Page size=4096, Cores=4
  202. UE4Editor-Cmd: [2014.09.26-19.28.10:388][ 0]LogInit: High frequency timer resolution =3.020361 MHz
  203. UE4Editor-Cmd: [2014.09.26-19.28.10:388][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) Virtual=8192.0GB
  204. UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Platform Memory Stats for Windows
  205. UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Process Physical Memory: 60.71 MB used, 60.71 MB peak
  206. UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Process Virtual Memory: 37.04 MB used, 37.04 MB peak
  207. UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Physical Memory: 5824.03 MB used, 16262.67 MB total
  208. UE4Editor-Cmd: [2014.09.26-19.28.10:389][ 0]LogMemory: Virtual Memory: 239.22 MB used, 8388608.00 MB total
  209. UE4Editor-Cmd: [2014.09.26-19.28.11:584][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
  210. UE4Editor-Cmd: [2014.09.26-19.28.11:844][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor
  211. UE4Editor-Cmd: [2014.09.26-19.28.11:869][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  212. UE4Editor-Cmd: [2014.09.26-19.28.11:880][ 0]LogDerivedDataCache: Loaded boot cache 0.01s 12MB C:/Windows/system32/config/systemprofile/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc.
  213. UE4Editor-Cmd: [2014.09.26-19.28.11:880][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Windows/system32/config/systemprofile/AppData/Local/UnrealEngine/4.4/DerivedDataCache/Boot.ddc
  214. UE4Editor-Cmd: [2014.09.26-19.28.11:880][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Jenkins/jobs/gsg-megatest-win/workspace/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  215. UE4Editor-Cmd: [2014.09.26-19.28.11:880][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  216. UE4Editor-Cmd: [2014.09.26-19.28.11:896][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
  217. UE4Editor-Cmd: [2014.09.26-19.28.11:907][ 0]LogDerivedDataCache: Using Local data cache path C:/Windows/system32/config/systemprofile/AppData/Local/UnrealEngine/4.4/DerivedDataCache: Writable
  218. UE4Editor-Cmd: [2014.09.26-19.28.12:043][ 0]LogMeshUtilities: No automatic mesh reduction module available
  219. UE4Editor-Cmd: [2014.09.26-19.28.12:043][ 0]LogMeshUtilities: No automatic mesh merging module available
  220. UE4Editor-Cmd: [2014.09.26-19.28.12:149][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  221. UE4Editor-Cmd: [2014.09.26-19.28.12:259][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'MegaTest' because the file 'C:/Program Files/Unreal Engine/4.4/Engine/Binaries/Win64/' was not found.
  222. UE4Editor-Cmd: [2014.09.26-19.28.12:259][ 0]The game module 'MegaTest' could not be found. Please ensure that this module exists and that it is compiled.
  223. UE4Editor-Cmd: [2014.09.26-19.28.12:259][ 0]LogExit: Preparing to exit.
  224. UE4Editor-Cmd: [2014.09.26-19.28.12:423][ 0]LogExit: Object subsystem successfully closed.
  225. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (62)
  226. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (61)
  227. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (60)
  228. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (59)
  229. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (58)
  230. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (57)
  231. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (56)
  232. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (55)
  233. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (54)
  234. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module UMG (53)
  235. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module Slate (52)
  236. UE4Editor-Cmd: [2014.09.26-19.28.12:436][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (51)
  237. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (50)
  238. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (49)
  239. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (48)
  240. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module Networking (46)
  241. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module Core (45)
  242. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (44)
  243. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (43)
  244. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (42)
  245. UE4Editor-Cmd: [2014.09.26-19.28.12:437][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (41)
  246. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogDerivedDataCache: Shutdown
  247. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (40)
  248. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (39)
  249. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (38)
  250. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (37)
  251. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (36)
  252. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (35)
  253. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (34)
  254. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (33)
  255. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (32)
  256. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (31)
  257. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Messaging (30)
  258. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (29)
  259. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (28)
  260. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (27)
  261. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (26)
  262. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (25)
  263. UE4Editor-Cmd: [2014.09.26-19.28.12:897][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (24)
  264. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (23)
  265. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (22)
  266. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (21)
  267. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (20)
  268. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (19)
  269. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (18)
  270. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (17)
  271. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
  272. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (13)
  273. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12)
  274. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11)
  275. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10)
  276. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9)
  277. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8)
  278. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
  279. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
  280. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
  281. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
  282. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
  283. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
  284. UE4Editor-Cmd: [2014.09.26-19.28.12:898][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
  285. UE4Editor-Cmd: [2014.09.26-19.28.12:899][ 0]LogExit: Exiting.
  286. CommandUtils.Run: Run: Took 4.1412369s to run UE4Editor-Cmd.exe
  287. Project.Cook: Cook failed. Deleting cooked data.
  288. ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
  289. BuildCommand.Execute: ERROR: BUILD FAILED
  290. Program.Main: ERROR: AutomationTool terminated with exception:
  291. Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject; see log C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
  292. Stacktrace: at Project.Cook(ProjectParams Params)
  293. at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  294. at BuildCommand.Execute()
  295. at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  296. at AutomationTool.Automation.Process(String[] CommandLine)
  297. at AutomationTool.Program.MainProc(Object Param)
  298. at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
  299. at AutomationTool.Program.Main()
  300. Program.Main: ERROR: BUILD FAILED: Failed while running Cook for C:\Jenkins\jobs\gsg-megatest-win\workspace\MegaTest.uproject; see log C:\Program Files\Unreal Engine\4.4\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
  301. ProcessManager.KillAll: Trying to kill 0 spawned processes.
  302. Program.Main: AutomationTool exiting with ExitCode=25
  303. Domain_ProcessExit
  304. ProcessManager.KillAll: Trying to kill 0 spawned processes.
  305. copying UAT log files...
  306. RunUAT.bat ERROR: AutomationTool was unable to run successfully.
  307. BUILD FAILED
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