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shadowplaycoding

P003_Planet

Apr 29th, 2017
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C# 0.47 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class Planet {
  5.  
  6.     public string planetName { get; set; }
  7.     public string planetType { get; set; }
  8.  
  9.     public Planet(string name, string type)
  10.     {
  11.         this.planetName = name;
  12.         this.planetType = type;
  13.     }
  14.  
  15.     /*
  16.    Copyright Shadowplay Coding 2016 - see www.shadowplaycoding.com for licensing details
  17.    Removing this comment forfits any rights given to the user under licensing.
  18.    */
  19.  
  20. }
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