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May 20th, 2013
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  1. auto configuration
  2.  
  3. configuration:
  4. AUTO compiler gcc
  5. AUTO stackprotector yes
  6. AUTO minmacosxsdk no
  7. AUTO macosxppc no
  8. AUTO zlib (in system path)
  9. AUTO sdl using sdl-config
  10. AUTO freetype using freetype-config
  11.  
  12. notes:
  13. saved configuration to 'config.lua'
  14.  
  15. [ 1/157] #1 c++ src/tools/tileset_borderfix.cpp
  16. [ 2/157] #1 c++ src/engine/shared/compression.cpp
  17. [ 3/157] #1 c++ src/engine/shared/datafile.cpp
  18. [ 4/157] #1 c++ src/engine/shared/engine.cpp
  19. [ 5/157] #1 c++ src/engine/shared/network_conn.cpp
  20. [ 6/157] #1 c++ src/engine/shared/netban.cpp
  21. [ 7/157] #1 c++ src/engine/shared/demo.cpp
  22. [ 8/157] #1 c++ src/engine/shared/map.cpp
  23. [ 9/157] #1 c++ src/engine/shared/network_console_conn.cpp
  24. [ 10/157] #1 c++ src/engine/shared/packer.cpp
  25. [ 11/157] #1 c++ src/engine/shared/network_server.cpp
  26. [ 12/157] #1 c++ src/engine/shared/huffman.cpp
  27. [ 13/157] #1 c++ src/engine/shared/jobs.cpp
  28. [ 14/157] #1 c++ src/engine/shared/mapchecker.cpp
  29. [ 15/157] #1 c++ src/engine/shared/console.cpp
  30. [ 16/157] #1 c++ src/engine/shared/storage.cpp
  31. [ 17/157] #1 c++ src/engine/shared/masterserver.cpp
  32. [ 18/157] #1 c++ src/engine/shared/network_client.cpp
  33. [ 19/157] #1 c++ src/engine/shared/memheap.cpp
  34. [ 20/157] #1 c++ src/engine/shared/config.cpp
  35. [ 21/157] #1 c++ src/engine/shared/filecollection.cpp
  36. [ 22/157] #1 c++ src/engine/shared/snapshot.cpp
  37. [ 23/157] #1 c++ src/engine/shared/network.cpp
  38. [ 24/157] #1 c++ src/engine/shared/network_console.cpp
  39. [ 25/157] #1 c++ src/engine/shared/ringbuffer.cpp
  40. [ 26/157] #1 c++ src/engine/shared/linereader.cpp
  41. [ 27/157] #1 c++ src/engine/shared/econ.cpp
  42. [ 28/157] #1 c++ src/engine/shared/kernel.cpp
  43. [ 29/157] #1 c src/base/system.c
  44. [ 30/157] #1 c src/engine/external/zlib/zutil.c
  45. [ 31/157] #1 c src/engine/external/zlib/inftrees.c
  46. [ 32/157] #1 c src/engine/external/zlib/adler32.c
  47. [ 33/157] #1 c src/engine/external/zlib/inflate.c
  48. [ 34/157] #1 c src/engine/external/zlib/trees.c
  49. [ 35/157] #1 c src/engine/external/zlib/inffast.c
  50. [ 36/157] #1 c src/engine/external/zlib/uncompr.c
  51. [ 37/157] #1 c src/engine/external/zlib/compress.c
  52. [ 38/157] #1 c src/engine/external/zlib/deflate.c
  53. [ 39/157] #1 c src/engine/external/zlib/crc32.c
  54. [ 40/157] #1 c src/engine/external/zlib/infback.c
  55. [ 41/157] #1 c src/engine/external/pnglite/pnglite.c
  56. [ 42/157] #1 link tileset_borderfix
  57. [ 43/157] #1 c++ src/tools/packetgen.cpp
  58. [ 44/157] #1 link packetgen
  59. [ 45/157] #1 c++ src/tools/tileset_borderrem.cpp
  60. [ 46/157] #1 link tileset_borderrem
  61. [ 47/157] #1 c++ src/tools/map_resave.cpp
  62. [ 48/157] #1 link map_resave
  63. [ 49/157] #1 c++ src/tools/dilate.cpp
  64. [ 50/157] #1 link dilate
  65. [ 51/157] #1 c++ src/tools/map_version.cpp
  66. [ 52/157] #1 link map_version
  67. [ 53/157] #1 c++ src/tools/fake_server.cpp
  68. [ 54/157] #1 link fake_server
  69. [ 55/157] #1 c++ src/tools/tileset_borderset.cpp
  70. [ 56/157] #1 link tileset_borderset
  71. [ 57/157] #1 c++ src/tools/crapnet.cpp
  72. [ 58/157] #1 link crapnet
  73. [ 59/157] #1 c++ src/tools/tileset_borderadd.cpp
  74. [ 60/157] #1 link tileset_borderadd
  75. [ 61/157] #1 c++ src/mastersrv/mastersrv.cpp
  76. [ 62/157] #1 link mastersrv
  77. [ 63/157] #1 network_header > src/game/generated/protocol.h
  78. [ 64/157] #1 cmd5 src/game/generated/nethash.cpp
  79. [ 65/157] #1 c++ src/versionsrv/versionsrv.cpp
  80. [ 66/157] #1 link versionsrv
  81. [ 67/157] #1 c++ src/engine/server/register.cpp
  82. [ 68/157] #1 c++ src/engine/server/server.cpp
  83. [ 69/157] #1 c++ src/game/layers.cpp
  84. [ 70/157] #1 c++ src/game/localization.cpp
  85. [ 71/157] #1 c++ src/game/collision.cpp
  86. [ 72/157] #1 c++ src/game/gamecore.cpp
  87. [ 73/157] #1 c++ src/game/generated/nethash.cpp
  88. [ 74/157] #1 network_source > src/game/generated/protocol.cpp
  89. [ 75/157] #1 c++ src/game/generated/protocol.cpp
  90. [ 76/157] #1 server_content_header > src/game/generated/server_data.h
  91. [ 77/157] #1 c++ src/game/server/eventhandler.cpp
  92. [ 78/157] #1 c++ src/game/server/gameworld.cpp
  93. [ 79/157] #1 c++ src/game/server/entities/flag.cpp
  94. [ 80/157] #1 c++ src/game/server/entities/laser.cpp
  95. [ 81/157] #1 c++ src/game/server/entities/pickup.cpp
  96. [ 82/157] #1 c++ src/game/server/entities/character.cpp
  97. [ 83/157] #1 c++ src/game/server/entities/projectile.cpp
  98. [ 84/157] #1 c++ src/game/server/gamecontext.cpp
  99. [ 85/157] #1 c++ src/game/server/entity.cpp
  100. [ 86/157] #1 c++ src/game/server/gamemodes/dm.cpp
  101. [ 87/157] #1 c++ src/game/server/gamemodes/mod.cpp
  102. [ 88/157] #1 c++ src/game/server/gamemodes/ctf.cpp
  103. [ 89/157] #1 c++ src/game/server/gamemodes/tdm.cpp
  104. [ 90/157] #1 c++ src/game/server/gamecontroller.cpp
  105. [ 91/157] #1 c++ src/game/server/player.cpp
  106. [ 92/157] #1 server_content_source > src/game/generated/server_data.cpp
  107. [ 93/157] #1 c++ src/game/generated/server_data.cpp
  108. [ 94/157] #1 link teeworlds_srv
  109. [ 95/157] #1 c++ src/game/client/render_map.cpp
  110. [ 96/157] #1 client_content_header > src/game/generated/client_data.h
  111. [ 97/157] #1 c++ src/game/client/render.cpp
  112. [ 98/157] #1 c++ src/game/client/lineinput.cpp
  113. [ 99/157] #1 c++ src/game/client/animstate.cpp
  114. [100/157] #1 c++ src/game/client/ui.cpp
  115. [101/157] #1 c++ src/game/client/gameclient.cpp
  116. [102/157] #1 c++ src/game/client/components/countryflags.cpp
  117. [103/157] #1 c++ src/game/client/components/menus_demo.cpp
  118. [104/157] #1 c++ src/game/client/components/menus.cpp
  119. [105/157] #1 c++ src/game/client/components/voting.cpp
  120. [106/157] #1 c++ src/game/client/components/killmessages.cpp
  121. [107/157] #1 c++ src/game/client/components/maplayers.cpp
  122. [108/157] #1 c++ src/game/client/components/effects.cpp
  123. [109/157] #1 c++ src/game/client/components/menus_ingame.cpp
  124. [110/157] #1 c++ src/game/client/components/controls.cpp
  125. [111/157] #1 c++ src/game/client/components/menus_browser.cpp
  126. [112/157] #1 c++ src/game/client/components/skins.cpp
  127. [113/157] #1 c++ src/game/client/components/mapimages.cpp
  128. [114/157] #1 c++ src/game/client/components/emoticon.cpp
  129. [115/157] #1 c++ src/game/client/components/players.cpp
  130. [116/157] #1 c++ src/game/client/components/items.cpp
  131. [117/157] #1 c++ src/game/client/components/flow.cpp
  132. [118/157] #1 c++ src/game/client/components/sounds.cpp
  133. [119/157] #1 c++ src/game/client/components/debughud.cpp
  134. [120/157] #1 c++ src/game/client/components/chat.cpp
  135. [121/157] #1 c++ src/game/client/components/console.cpp
  136. [122/157] #1 c++ src/game/client/components/spectator.cpp
  137. [123/157] #1 c++ src/game/client/components/menus_settings.cpp
  138. [124/157] #1 c++ src/game/client/components/binds.cpp
  139. [125/157] #1 c++ src/game/client/components/damageind.cpp
  140. [126/157] #1 c++ src/game/client/components/camera.cpp
  141. [127/157] #1 c++ src/game/client/components/motd.cpp
  142. [128/157] #1 c++ src/game/client/components/nameplates.cpp
  143. [129/157] #1 c++ src/game/client/components/broadcast.cpp
  144. [130/157] #1 c++ src/game/client/components/hud.cpp
  145. [131/157] #1 c++ src/game/client/components/scoreboard.cpp
  146. [132/157] #1 c++ src/game/client/components/particles.cpp
  147. [133/157] #1 client_content_source > src/game/generated/client_data.cpp
  148. [134/157] #1 c++ src/game/generated/client_data.cpp
  149. [135/157] #1 c++ src/engine/client/client.cpp
  150. [136/157] #1 c++ src/engine/client/backend_sdl.cpp
  151. [137/157] #1 c++ src/engine/client/friends.cpp
  152. [138/157] #1 c++ src/engine/client/serverbrowser.cpp
  153. [139/157] #1 c++ src/engine/client/sound.cpp
  154. [140/157] #1 c++ src/engine/client/input.cpp
  155. [141/157] #1 c++ src/engine/client/graphics.cpp
  156. [142/157] #1 c++ src/engine/client/text.cpp
  157. [143/157] #1 c++ src/engine/client/graphics_threaded.cpp
  158. [144/157] #1 c++ src/game/editor/layer_quads.cpp
  159. [145/157] #1 c++ src/game/editor/editor.cpp
  160. [146/157] #1 c++ src/game/editor/layer_tiles.cpp
  161. [147/157] #1 c++ src/game/editor/io.cpp
  162. [148/157] #1 c++ src/game/editor/popups.cpp
  163. [149/157] #1 c++ src/game/editor/layer_game.cpp
  164. [150/157] #1 c++ src/game/editor/auto_map.cpp
  165. [151/157] #1 c src/engine/external/wavpack/wputils.c
  166. [152/157] #1 c src/engine/external/wavpack/float.c
  167. [153/157] #1 c src/engine/external/wavpack/metadata.c
  168. [154/157] #1 c src/engine/external/wavpack/bits.c
  169. [155/157] #1 c src/engine/external/wavpack/words.c
  170. [156/157] #1 c src/engine/external/wavpack/unpack.c
  171. [157/157] #1 link teeworlds
  172. bam: done (0:43)
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