Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ************************************************************
- Silverback Engine starting up...
- [2011-12-03]
- [10:51:32]
- VERSION INFO
- =====================================
- (video res goes here)
- Silverback build date: Dec 2 2011
- Net Protocol: 12
- Silverback XR
- Version stamp is now OFF
- running with glib version 2.2.3
- ---------------------------------------------------------
- Vid_Init():
- * Adding mode 1: 640x480x16
- * Adding mode 2: 640x480x32
- * Adding mode 3: 720x480x16
- * Adding mode 4: 720x576x16
- * Adding mode 5: 800x600x16
- * Adding mode 6: 1024x768x16
- * Adding mode 7: 1152x864x16
- * Adding mode 8: 1280x720x16
- * Adding mode 9: 1280x768x16
- * Adding mode 10: 1280x800x16
- * Adding mode 11: 1280x960x16
- * Adding mode 12: 1280x1024x16
- * Adding mode 13: 1360x768x16
- * Adding mode 14: 1600x900x16
- * Adding mode 15: 1600x1024x16
- * Adding mode 16: 1680x1050x16
- * Adding mode 17: 720x480x32
- * Adding mode 18: 720x576x32
- * Adding mode 19: 800x600x32
- * Adding mode 20: 1024x768x32
- * Adding mode 21: 1152x864x32
- * Adding mode 22: 1280x720x32
- * Adding mode 23: 1280x768x32
- * Adding mode 24: 1280x800x32
- * Adding mode 25: 1280x960x32
- * Adding mode 26: 1280x1024x32
- * Adding mode 27: 1360x768x32
- * Adding mode 28: 1600x900x32
- * Adding mode 29: 1600x1024x32
- * Adding mode 30: 1680x1050x32
- * Adding mode 31: 1440x900x16
- * Adding mode 32: 1440x900x32
- Using mode 32: 1440x900x32
- OpenGL: Vendor: NVIDIA Corporation
- OpenGL: Renderer: GeForce GTS 250/PCI/SSE2/3DNOW!
- OpenGL: Version: 3.3.0
- OpenGL: Extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_include GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
- Enabling GL extension ARB_vertex_buffer_object
- Enabling GL extension EXT_compiled_vertex_array
- Enabling GL extension EXT_texture_env_combine
- Enabling GL extension ARB_multitexture
- Enabling GL extension EXT_secondary_color
- Enabling GL extension EXT_separate_specular_color
- Enabling GL extension NV_register_combiners
- Enabling GL extension EXT_texture_env_dot3
- Enabling GL extension EXT_texture_compression_s3tc
- OpenGL: s3tc seems to be supported
- --------------------------------------
- Initializing GLSL
- Enabling GL extension ARB_shading_language_100
- Enabling GL extension ARB_shader_objects
- Enabling GL extension ARB_vertex_shader
- Enabling GL extension ARB_fragment_shader
- Detecting supported Shader Model...
- - Shader Model 4 detected
- ^gGLSL supported
- --------------------------------------
- ---------------------------------------------------------
- Sound Output Driver Type: Direct Sound
- 0 - Realtek HD Audio output
- Using driver ^g0
- ---------------------------------------------------------
- Sound Recording Drivers:
- 0 - Realtek HD Audio Input
- Using driver ^g0
- ---------------------------------------------------------
- Driver capabilities
- - Driver has no special capabilities.
- ---------------------------------------------------------
- Recommend software channels : 32
- Using 64 software channels
- Using 64 total channels
- ---------------------------------------------------------
- --------------------------------------
- Loading high level shaders
- ^g Linked Shader 3 (std_object.vert, nm_object_sm3.frag)
- ^g Linked Shader 4 (std_object.vert, nm_gm_object_sm3.frag)
- ^g Linked Shader 5 (object_notangent_sm3.vert, gm_object_sm3.frag)
- ^g Linked Shader 1 (null.vert, none)
- --------------------------------------
- Initializing World Engine...
- Initializing Physics Engine...
- Initializing Effects Engine...
- Port 2018 opened
- Port 2019 opened
- Initializing Game...
- * Initializing States...
- * Initializing Team Upgrades...
- * Initializing Objects...
- Python Paths: C:/Program Files/Savage XR Testing/game/python;C:/Program Files/Savage XR Testing/game/python/savage9.zip;C:/Program Files/Savage XR Testing/game/python/savage8.zip;C:/Program Files/Savage XR Testing/game/python/savage7.zip;C:/Program Files/Savage XR Testing/game/python/savage6.zip;C:/Program Files/Savage XR Testing/game/python/savage5.zip;C:/Program Files/Savage XR Testing/game/python/savage4.zip;C:/Program Files/Savage XR Testing/game/python/savage3.zip;C:/Program Files/Savage XR Testing/game/python/savage2.zip;C:/Program Files/Savage XR Testing/game/python/savage1.zip;C:/Program Files/Savage XR Testing/game/python/savage0.zip;C:/Program Files/Savage XR Testing/game/python/lib;C:/Program Files/Savage XR Testing/game/python/lib/3rd-party.zip;C:/Program Files/Savage XR Testing/game/python/lib/MySQLdb.zip;C:/Program Files/Savage XR Testing/game/python/lib/python272.zip
- Python: Initializing Server-Side...
- * Initializing Maps...
- * Initializing Triggers...
- Python: Initializing Client-Side...
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement