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- # ____ _
- # / ___|___ _ __ ___ _ __ | |_ ___ _ __
- # | | / _ \| '_ ` _ \| '_ \| __/ _ \| '_ \
- # | |__| (_) | | | | | | |_) | || (_) | | | |
- # \____\___/|_| |_| |_| .__/ \__\___/|_| |_|
- # |_|
- ###############################################
- #
- # Shadow
- shadow = true; # Enabled client-side shadows on windows.
- no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
- no-dnd-shadow = true; # Don't draw shadows on DND windows.
- clear-shadow = true; # Zero the part of the shadow's mask behind the
- shadow-radius = 7; # The blur radius for shadows. (default 12)
- shadow-offset-x = -7; # The left offset for shadows. (default -15)
- shadow-offset-y = -7; # The top offset for shadows. (default -15)
- shadow-blue = 0.9; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
- shadow-exclude = [ "n:e:Notification" ]; # Exclude conditions for shadows.
- shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
- # Opacity
- menu-opacity = 0.9; # The opacity for menus. (default 1.0)
- inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
- alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
- blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
- blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
- # Fading
- fading = true; # Fade windows during opacity changes.
- fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
- fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
- fade-exclude = [ ]; # Exclude conditions for fading.
- # Other
- backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically
- mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
- mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
- use-ewmh-active-win = false; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
- detect-rounded-corners = true; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
- detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
- # windows.
- refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
- vsync = "none"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
- dbe = false; # Enable DBE painting mode. Rarely needed.
- paint-on-overlay = false; # Painting on X Composite overlay window. Recommended.
- sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
- unredir-if-possible = true; # Unredirect all windows if a full-screen opaque window is
- focus-exclude = [ ]; # A list of conditions of windows that should always be considered
- detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
- detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
- invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
- glx-copy-from-front = false; # Useful with --glx-swap-method,
- glx-swap-method = "exchange"; # See man page.
- # Window type settings
- wintypes:
- {
- tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
- # fade: Fade the particular type of windows.
- # shadow: Give those windows shadow
- # opacity: Default opacity for the type of windows.
- # focus: Whether to always consider windows of this type focused.
- };
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