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May 1st, 2016
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C# 1.12 KB | None | 0 0
  1. float findOverlapping(int val1, int val2, bool tilt)
  2.     {
  3.         float angle1 = (float)val1;
  4.         float angle2 = (float)val2;
  5.  
  6.         float cameraAngle = tilt ? cameraTiltAngle : cameraPanAngle;
  7.  
  8.         if (angle1 > angle2)
  9.         {
  10.             float temp = angle2;
  11.             angle2 = angle1;
  12.             angle1 = temp;
  13.         }
  14.  
  15.         float minAngle = /*(*/angle1 - (cameraAngle / 2)/*) % 360*/;
  16.         float maxAngle = /*(*/angle2 + (cameraAngle / 2)/*) % 360*/;
  17.  
  18.         float deltaAngle = Mathf.Abs(maxAngle - minAngle);
  19.        
  20.         float overlapAngle, overlap;
  21.  
  22.         overlapAngle = Mathf.Abs(cameraAngle - (deltaAngle - cameraAngle));
  23.  
  24.         if (deltaAngle < cameraAngle*2)
  25.             overlap = (overlapAngle*100)/cameraAngle;
  26.         else
  27.             overlap = 0;
  28.                
  29.         //if (overlap < maxOverlapping)
  30.             print("Angle1: " + angle1 + "(" + minAngle + ")" + " Angle2: " + angle2 + "(" + maxAngle + ")" + " Delta angle: " + deltaAngle + " cameraAngle: " + cameraAngle + " overlapAngle: " + overlapAngle + " overlap: " + overlap);
  31.  
  32.         return overlap;
  33.     }
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