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- ; -----------------------------------------------------------------------------------------
- ; -- Mandatory Configuration
- ; -----------------------------------------------------------------------------------------
- ; 0: "Power 5" (Treebeast, Ivan, Brittany, Samurai and Forest Seer)
- ; -1: Samurai
- ; 1:Dread Knight, 2:Atlas, 3:Terra, 4:Phthalo, 5:Banana, 6:Lilin, 7:Cadmia, 8:Alabaster, 9:Astraea
- ; 10:Chiron, 11:Moloch, 12:Bomber Max, 13:Gog, 14:Wepwawet
- ; 15:Betty, 16:Midas (use Wepwawet as the last transitional ranger)
- gildedRanger := 7 ; the number of your main gilded ranger
- ; Ascensions will automatically trigger when things slow down to much
- endLvlIdle := 100000
- endLvlActive := 0
- ; idle: set endLvlActive = 0
- ; hybrid: set endLvlActive > endLvlIdle
- ; active: set endLvlIdle = 0
- chronos := 15.80 ; +#.## seconds to Boss Fight timers
- kumawakamaru := -1.57 ; -#.## monsters required to advance to the next level
- vaagur := -0.00 ; -#.##% skill cooldowns
- ; -----------------------------------------------------------------------------------------
- ; -- Optional Settings
- ; -----------------------------------------------------------------------------------------
- ; Ascend when exceeded
- maxMonsterKillTime := 2.5 ; seconds
- ; At a zone average monster kill time of 2.0 or higher, the bot will stop and farm before attempting a boss.
- ; Setting the max to 2.0 or lower, will cause the bot to immediately ascend instead
- autoAscend := true ; Warning! Set to true will both salvage relics and ascend without any user intervention! <Shift+Ctrl+F1>
- ; Auto Ascend Warning Mode
- ; The following two settings may replace each other or can both be used.
- ; Set to 0 to disable completely
- autoAscendDelay := 10 ; warning timer (in seconds) before ascending
- displayRelicsDuration := 0 ; warning timer (in seconds) before salvaging the junk pile
- levelSolomon := true ; feed Solomon after ascending?
- solomonLevels := 200
- ; -- Saving -------------------------------------------------------------------------------
- saveBeforeAscending := true ; autosave the game. <Shift+Ctrl+F11>
- ; If the script don't press the save button automatically when running
- ; with "saveBeforeAscending" set to true, change "Button1" to "Button2".
- saveButtonClassNN := "Button2" ; Button1 or Button2
- ; If the auto-save fails to change the file name properly and you get
- ; a "already exists" message, change save mode to 2.
- saveMode := 1 ; 1 or 2
- ; -- Skill Combos -------------------------------------------------------------------------
- ; 1 - Clickstorm, 2 - Powersurge, 3 - Lucky Strikes, 4 - Metal Detector, 5 - Golden Clicks
- ; 6 - The Dark Ritual, 7 - Super Clicks, 8 - Energize, 9 - Reload
- ; Test with tools/combo_tester.ahk
- cooldown := ceil(600*(1 + vaagur/100))
- comboEDR := [cooldown, "2-3-4-5-7-8-6-9", "", "", "", "", "", "8-9-2-3-4-5-7", "2", "2", "2-3-4", "2", "2"]
- comboGoldenLuck := [cooldown, "6-2-3-5-8-9", "2-3-4-5-7", "2", "2", "2-3-4", "2", "2"]
- skillCombo := comboGoldenLuck
- ; -- Look & Feel --------------------------------------------------------------------------
- noSleep := true ; keep your computer awake and display turned on
- global playNotificationSounds := false ; <Shift+Ctrl+F6>
- global playWarningSounds := true ; <Shift+Ctrl+F7>
- ; Splash text window width and position
- wSplash := 200
- xSplash := A_ScreenWidth // 2 - wSplash // 2 ; center monitor
- ySplash := A_ScreenHeight // 2 - 40
- ; If you run with a dual/tripple monitor setup, you can move windows
- ; right or left by adding or subtracting A_ScreenWidth from the x-parameter.
- ; Left monitor example:
- ; xSplash := A_ScreenWidth // 2 - wSplash // 2 - A_ScreenWidth
- ; -- Paid Raids ---------------------------------------------------------------------------
- raidAttempts := 5
- ; -- Zone Data Logger ---------------------------------------------------------------------
- ; Enabled will start to log zone data after each completed run
- useZoneDataLogger := false
- zdlStart := 100
- zdlInterval := 10
- ; -- Clickables ---------------------------------------------------------------------------
- ; Existing clickable image files:
- ; clickable_bag.png, clickable_cake.png, clickable_candy.png, clickable_cane.png
- ; clickable_egg.png, clickable_fish.png, clickable_heart.png
- clickableImageFiles := ["clickable_fish.png", "clickable_egg.png"] ; fish + "current other clickable"
- clickableHuntDelay := 5 ; hunt for a clickable every 5s
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