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  1.  
  2. ; -----------------------------------------------------------------------------------------
  3. ; -- Mandatory Configuration
  4. ; -----------------------------------------------------------------------------------------
  5.  
  6. ; 0: "Power 5" (Treebeast, Ivan, Brittany, Samurai and Forest Seer)
  7. ; -1: Samurai
  8. ; 1:Dread Knight, 2:Atlas, 3:Terra, 4:Phthalo, 5:Banana, 6:Lilin, 7:Cadmia, 8:Alabaster, 9:Astraea
  9. ; 10:Chiron, 11:Moloch, 12:Bomber Max, 13:Gog, 14:Wepwawet
  10. ; 15:Betty, 16:Midas (use Wepwawet as the last transitional ranger)
  11. gildedRanger := 7 ; the number of your main gilded ranger
  12.  
  13. ; Ascensions will automatically trigger when things slow down to much
  14. endLvlIdle := 100000
  15. endLvlActive := 0
  16. ; idle: set endLvlActive = 0
  17. ; hybrid: set endLvlActive > endLvlIdle
  18. ; active: set endLvlIdle = 0
  19.  
  20. chronos := 15.80 ; +#.## seconds to Boss Fight timers
  21. kumawakamaru := -1.57 ; -#.## monsters required to advance to the next level
  22. vaagur := -0.00 ; -#.##% skill cooldowns
  23.  
  24. ; -----------------------------------------------------------------------------------------
  25. ; -- Optional Settings
  26. ; -----------------------------------------------------------------------------------------
  27.  
  28. ; Ascend when exceeded
  29. maxMonsterKillTime := 2.5 ; seconds
  30. ; At a zone average monster kill time of 2.0 or higher, the bot will stop and farm before attempting a boss.
  31. ; Setting the max to 2.0 or lower, will cause the bot to immediately ascend instead
  32.  
  33. autoAscend := true ; Warning! Set to true will both salvage relics and ascend without any user intervention! <Shift+Ctrl+F1>
  34.  
  35. ; Auto Ascend Warning Mode
  36. ; The following two settings may replace each other or can both be used.
  37. ; Set to 0 to disable completely
  38. autoAscendDelay := 10 ; warning timer (in seconds) before ascending
  39. displayRelicsDuration := 0 ; warning timer (in seconds) before salvaging the junk pile
  40.  
  41. levelSolomon := true ; feed Solomon after ascending?
  42. solomonLevels := 200
  43.  
  44. ; -- Saving -------------------------------------------------------------------------------
  45.  
  46. saveBeforeAscending := true ; autosave the game. <Shift+Ctrl+F11>
  47.  
  48. ; If the script don't press the save button automatically when running
  49. ; with "saveBeforeAscending" set to true, change "Button1" to "Button2".
  50. saveButtonClassNN := "Button2" ; Button1 or Button2
  51.  
  52. ; If the auto-save fails to change the file name properly and you get
  53. ; a "already exists" message, change save mode to 2.
  54. saveMode := 1 ; 1 or 2
  55.  
  56. ; -- Skill Combos -------------------------------------------------------------------------
  57.  
  58. ; 1 - Clickstorm, 2 - Powersurge, 3 - Lucky Strikes, 4 - Metal Detector, 5 - Golden Clicks
  59. ; 6 - The Dark Ritual, 7 - Super Clicks, 8 - Energize, 9 - Reload
  60.  
  61. ; Test with tools/combo_tester.ahk
  62.  
  63. cooldown := ceil(600*(1 + vaagur/100))
  64.  
  65. comboEDR := [cooldown, "2-3-4-5-7-8-6-9", "", "", "", "", "", "8-9-2-3-4-5-7", "2", "2", "2-3-4", "2", "2"]
  66. comboGoldenLuck := [cooldown, "6-2-3-5-8-9", "2-3-4-5-7", "2", "2", "2-3-4", "2", "2"]
  67.  
  68. skillCombo := comboGoldenLuck
  69.  
  70. ; -- Look & Feel --------------------------------------------------------------------------
  71.  
  72. noSleep := true ; keep your computer awake and display turned on
  73.  
  74. global playNotificationSounds := false ; <Shift+Ctrl+F6>
  75. global playWarningSounds := true ; <Shift+Ctrl+F7>
  76.  
  77. ; Splash text window width and position
  78. wSplash := 200
  79. xSplash := A_ScreenWidth // 2 - wSplash // 2 ; center monitor
  80. ySplash := A_ScreenHeight // 2 - 40
  81.  
  82. ; If you run with a dual/tripple monitor setup, you can move windows
  83. ; right or left by adding or subtracting A_ScreenWidth from the x-parameter.
  84.  
  85. ; Left monitor example:
  86. ; xSplash := A_ScreenWidth // 2 - wSplash // 2 - A_ScreenWidth
  87.  
  88. ; -- Paid Raids ---------------------------------------------------------------------------
  89.  
  90. raidAttempts := 5
  91.  
  92. ; -- Zone Data Logger ---------------------------------------------------------------------
  93.  
  94. ; Enabled will start to log zone data after each completed run
  95. useZoneDataLogger := false
  96. zdlStart := 100
  97. zdlInterval := 10
  98.  
  99. ; -- Clickables ---------------------------------------------------------------------------
  100.  
  101. ; Existing clickable image files:
  102. ; clickable_bag.png, clickable_cake.png, clickable_candy.png, clickable_cane.png
  103. ; clickable_egg.png, clickable_fish.png, clickable_heart.png
  104. clickableImageFiles := ["clickable_fish.png", "clickable_egg.png"] ; fish + "current other clickable"
  105.  
  106. clickableHuntDelay := 5 ; hunt for a clickable every 5s
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