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iseir

SINless

Nov 4th, 2016
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  1. Meta type:
  2. - Pick race
  3. - Distribute 18 points (max attribute rating for races is reduced by 1)
  4. ○ Exceptions to troll's charisma, which stays at max 4
  5. ○ Edge remains unaffected (6 for most races, 7 for humans)
  6. - Magic / resonance starts at 0
  7. ○ Attribute points can be applied, but caps at 3
  8.  
  9. Deckers, Techomancers & Magic users:
  10. - These play a different game than the rest and is often unique
  11. - The GM is familiar with some of the rules, but using them will slow the game down QUITE a lot
  12. - Some of these options is limited to players the GM knows is familiar enough to play them
  13. ○ New players does not get to play deckers or technomancers, along with some limitations to magic
  14. - Magic users have a broader usage and works better with the meatworld, so certain options are open to new players
  15. ○ Adepts are fine, especially if limited to passive powers (active ones require slightly more work but also fine)
  16. ○ "spell casters" are quite direct and will work fine, but best if player knows what spells does
  17. ○ Astral plane-users are limited for the same reason deckers and technomancers are limited, Viewing the astral plane is fine however.
  18.  
  19. Qualities:
  20. - Get 10 karma to spend on qualities (not used for anything else, is lost if not spent)
  21. - May gain more karma by getting negative qualities (this karma can be saved for later)
  22. - Max karma from negative qualities is capped at 25 (effectivly 35 karma on positive qualities)
  23. - May still take negative qualities after cap, but does not gain karma from it.
  24. - PS: GM can and will limit some qualities, like Protohuman.
  25.  
  26. Skills:
  27. - Get 1 rank in 2 different skill groups (1 rank in each skill within each of those skillgroups)
  28. ○ Can stack with the singular skills below, but caps at 4
  29. - Set 2 different skills at rank 4
  30. - Set 2 different skills at rank 3
  31. - Set 2 different skills at rank 2
  32. - Set 2 different skills at rank 1
  33. - Skills caps at 4 (Proficient)
  34. ○ A single skill can be increased to 5, but this cannot be a combat skill like pistols
  35. § Supposed to reflect a character's job or regular work
  36.  
  37. Knowledge skills:
  38. - Distribute 20 points amongst knowledge skills (cap at 4 per skill)
  39. ○ If logic is higher than intuition, distribute more points in professional & Academic
  40. ○ If intuition is higher than logic, distribute more points in interessts & street
  41. ○ If both attributes are the same, then distribute freely.
  42.  
  43. Language:
  44. - Gain a common language that spoken where the game takes place
  45. ○ Set language to 4 (Proficient)
  46. - Gain a language or a dialect from where the character came from
  47. ○ Dialect if it overlaps with the first language
  48. ○ Set Language to N (native)
  49.  
  50. Gear: (CLEARLY not balanced yet)
  51. - Weapons
  52. ○ Availiability limited to 5 (restricted or forbidden only matters when you meet law enforcement)
  53. ○ Choose 2 weapons
  54. § 1000 nuyen worth for primary weapon (including modifications, clips and ammo)
  55. § 500 nyten worth for secondary weapon (including modifications, clips and ammo)
  56. ○ Can opt to not take a secondary weapon, and spend 500 extra on modification on primary weapon (cost of primary weapon still cant escalate above 1000 nuyen)
  57. § This is not reccomended by the GM, but not enforced
  58. - Clothing
  59. ○ Starts with 2 sets of common clothing
  60. § Does not grant access to places with dress code or require some sort of standard
  61. - Armor:
  62. ○ Does not start with armor but can buy later
  63. - Commlink:
  64. ○ 1000 nuyen worth of commlinks (unspent is saved for later)
  65. § It is reccomended to get a renraku sensei if you value security
  66. § 1x sony emperor & 1-3 meta link burners is the best reccomendation
  67. - Cred Sticks:
  68. ○ 2x standard credsticks
  69. § If you use, you swipe it, and retain the credstick itself
  70. § If you bribe, you effectivly give the credstick away
  71. - Fake Sin:
  72. ○ If you did not take the SINner quality, you may opt to have a rating 1 fake sin
  73. - Lifestyle:
  74. ○ Starts out with Low, but money is running short, unless the first payment after gamestart is met, the character is reduced to squatter lifestyle
  75. - Money:
  76. ○ Get 10 000 Nuyen to freely spend on gear
  77. § May not spend money on weapons
  78. § May only buy cyberware of standard or used quality
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