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Melee Ruleset

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Sep 29th, 2015
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  1. General
  2.  
  3. Interpretation of rules and decisions about penalties in case of infringement are up to the TO(s). If there are disputes over rules, a TO is to be contacted.
  4.  
  5. Items NONE, 4 Stocks, 8 Minutes, Friendly Fire ON.
  6.  
  7. Pause. ON (Singles) / OFF (Teams), Handicap OFF, Damage Ratio 1.0
  8.  
  9. The settings for Pause in both Singles and Teams can be changed if both parties agree. You may not both during a match. The only exception being that one party announces it first and both parties agree. In any other case the pausing player loses a stock.
  10.  
  11. Double Blind Character Pick is to be used if one player requests it.
  12.  
  13. Coaching is only allowed in between matches not during.
  14.  
  15. Neutral Start: If a player requests it, all players switch to the controller ports specified under Neutral Start Ports below.
  16.  
  17. Stage Striking: The winner of RPS (Player 1) removes the first stage then the loser (Player 2) removes the next two stages. The winner then decides which of the remaining two stages will be played. (1-2-2-1 – Numbers refer to players not amount of stages)
  18.  
  19. Gentleman’s Clause Advanced: The parties may agree to play on any legal stage. This rule takes priority over stage bans and DSR. A TO has to be contacted before the start of the match if there is any ambiguity about whether or not a stage can be picked (e.g. due to bans in Bo3 or DSR). After the match has been played the stage counts as agreed on under this rule even if DSR or bans would have otherwise prevented a player from picking it. Parties may not agree to change the number of matches played (e.g. Bo5 instead of Bo3).
  20.  
  21. Changing any rule without first consulting and getting the approval of a TO may result in disqualification for any player involved.
  22.  
  23. Modified Daves Stupid Rule (MDSR): A player can not pick the LAST stage he/she won on. The stage decided through stage striking is not affected by this.
  24.  
  25. Timeout. If a match goes over the length of 8 minutes the amount of stocks and if those are equal then the percentages decide the winner. In the event that both are even, the players play a 1 Stock 2 Minute Tie-Breaker match.
  26.  
  27. Banning. In a Bo3 Set each party gets 1 ban which is to be announced after the first won match. This stage cannot be picked by any party for the rest of the set. For Bo5 (or higher) there are no bans. This rule also applies to Bo3 Teams Sets.
  28.  
  29. Handwarmer. If one or more players wish to make use of this option, the game time has to be set to 1 Minute.
  30.  
  31. Wobbling is allowed.
  32.  
  33. Stalling (especially any kind of infinite stall) are forbidden. This includes Wobbling over 250%, "Tichinding" (Spacie Reflector Trap), Luigi-Ladder in Teams, excessive use of Peach Bomber as well as Rising Pound Stall (not used for recovery and/or in places which are not reachable by the opponent).
  34.  
  35. Any and all glitches that render the game unplayable are forbidden and result in a lost match for the player who initiated the glitch. This includes (among others) IC-Freeze Glitch or the use of Master Hand.
  36.  
  37. Controller Modification: The use of a controller with added functionality, this includes among other things additional buttons, light effects (LEDs), programmable buttons and wavebird controllers, have to be approved of by a TO. Modifications which do not add new functionality (e.g. removing a trigger spring, replacing of sticks) can be used without having to consult a TO.
  38.  
  39.  
  40. Set Progression
  41.  
  42. 1. Character Selection
  43. 2. Stage Striking
  44. 3. Neutral Start (if requested), Port Selection
  45. 4. Match is played
  46. 5. Winner bans a stage (only Bo3)
  47. 6. Loser picks a stage
  48. 7. Winner picks a character
  49. 8. Loser picks a character
  50. 9. Steps 3 – 8 are repeated until the set is over
  51.  
  52.  
  53. Pool Tie-Breaker
  54.  
  55. 1. Sets won
  56. 2. Difference between matches won and lost
  57. 3. Direct Comparison
  58. 4. Matches won
  59. 5. Matches lost
  60.  
  61.  
  62. Stages
  63.  
  64. Neutral/Starter
  65.  
  66. Battlefield
  67. Final Destination
  68. Yoshi's Story
  69. Fountain of Dreams (banned in Teams)
  70. Dreamland
  71.  
  72. Counterpick
  73.  
  74. Pokémon Stadium (Neutral/Starter in Teams)
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