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Aria Character Sheet

Aug 28th, 2014
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  1. Character Sheet
  2. Name: Aria
  3. Age: ~5 Months
  4.  
  5. Appearance:
  6. Half-Gem Lord! Proud, tall, and in complete denial about the reasons behind her evolution, Aria now sports similar hand crystals and horns compared to Mom. In name only, though- Aria's horns are formed of a smoky crystal, with veins of glittering blue running through them, and the pair branches, almost like antlers. Her hand crystals are inset in her chitin, and are surrounded with the blue veins as well, running up her arms.
  7.  
  8. Family:
  9. Parents: Nialla (Mom), Erics (Dad)
  10. Sisters: Lyra, Elle, Sara
  11. Brothers: Ephram, Zach
  12.  
  13. Level 1: Confused hatchling
  14. Level 20: I'm the biggest!
  15. Level 37: Jealous Arachnid
  16. Level 54: I just need to work harder!
  17. Level 76: She's really strong....
  18. Level 89: It's not fair!
  19. Level 100: Mageslayer!
  20.  
  21. Level 1: It's my turn now!
  22. Level 47: I have a lot of time to myself.
  23. Level 58: DUNGEONS! GOLEMS! ARMOUR!
  24. Level 66: More training!
  25. Level 78: A bit of hunting wouldn't hurt...
  26. Level 82: More hunting!
  27. Level 94: Mom trains when she gets stressed. Get home soon, Lyra. Before I die of exhaustion, preferably.
  28. Level 99: Lyra... It's too late for me.... Save yourself......
  29. Level 100: I need to be stronger...
  30.  
  31. Level 1: I DID IT!
  32. Level 2: Gem Lord? No-one must ever know.
  33. Level 5: A little too strong. Time to get used to new things.
  34. Level 13: I'll see you in the arena, Lyra.
  35. Level 18: I'll show her! I'll hunt big things! I'll hunt more bears than she's ever seen!
  36. Level 34: Mom is just as strong as she always was, in fact.
  37. Level 38: Adventurers aren't. But they're good with weapons-
  38. Level 42: HaHA! Learning!
  39. Level 44: I guess it's time to go...
  40. Level 51: Adventuring isn't too bad. I guess.
  41. Level 53: Too weak! I can't catch up with Lyra like this!
  42. Level 55: A dungeon? That might work...
  43. Level 69: DUNGEONS ARE IN FACT DANGEROUS
  44. Level 71: I won't quit! I'll get to the bottom of this!
  45. Level 73: I did not get to the bottom of it.
  46. Level 73: Gems are super nice. And beautiful. I want some of my own.
  47. Level 75: The party is nice. Having backup is nice.
  48. Level 79: Someone said an arachne killed a gryphon. It was Lyra, I know it.
  49. Level 81: Crowns? These are horns, yes. Is it harder to see with only two eyes?
  50. Level 81: What is this? What is it?
  51. Level 81: I am keeping this.
  52. Level 82: No! Look at it! Look at how perfect it is! It's mine!
  53.  
  54.  
  55. Abilities:
  56. Arachne Combat: Rank 9
  57. Used to fighting without a weapon. Magical crystal makes her that much more dangerous.
  58.  
  59. Web Weaving: Rank 4
  60. Decent at web weaving.
  61.  
  62. Web Crafting: Rank 3
  63. Aria isn't the best at crafting.
  64.  
  65. Hunting: Rank 6
  66. An experienced hunter. Getting better- She's heading out much more often now.
  67.  
  68. Sneaking: Rank 5
  69. A decent hand at going unseen. Specializing in forest sneak-ery. Sneakery is not a real word.
  70.  
  71. Teamwork: Rank 9
  72. A bit focused on being the best, but she's reliable. A bit better after the dungeon dive. Now a kinda-sorta partially fledged adventurer, Aria has to work together with others to shore up her capabilities.
  73. Like her inability to deal with traps. Or magic. Dungeons can all go to hell.
  74. A full-fledged adventurer now, Aria is getting adept at cooperating with her party.
  75.  
  76. Strong Silk: Rank MAX
  77. Aria knows how to weave the tougher silk all arachne are capable of.
  78.  
  79. Spear Combat: Rank 11 Offense/ Rank 13 Defence
  80. Finally took the plunge into Mom's training sessions. Knowing what Lyra's gone through has lessened her jealousy, but she's still pushing herself hard. She hasn't stopped pushing herself hard. With her focus in the party being the shield, she's becoming much better at warding off blows.
  81. Aria is serving as a shield for her adventuring party, and it's showing in her style now.
  82.  
  83. Taming: Rank 3
  84. Aria knows absolutely nothing about taming monsters whatsoever.
  85. This has not stopped her from keeping one as a pet, though.
  86. It turns out that taming works out when you're a giant spider.
  87.  
  88.  
  89. Specials:
  90.  
  91. Arachne Language
  92. Sharp Armoured Limbs
  93. Spiderwalk: Nearly any surface is climbable.
  94. Venomous Fangs: Biting people doesn't really take skill. But it certainly is effective!
  95. Webs & Silk: Capable of producing fantastically strong materials.
  96. Inhuman Strength: The strongest of the un-evolved children.
  97. Enhanced Vision
  98. Tremorsense
  99. Nightvision/ Lowlight vision
  100. Forest Language
  101. Plainspeech: A standard human language.
  102. Literate: No daughter of Mom's is going to be illiterate.
  103. Blessing of the Demi-God of Crystal: Her stones sing to her now. She has a variety of magical defenses, and can 'push' her veins to tip her claws in magical crystal.
  104.  
  105. Property:
  106. Aria hunts alot, but she's got a few items.
  107. Woven tunic+: Made with love.
  108. Woven Bags: Elle helped. (Elle pretty much did all the work.)
  109. Rivermetal Glaive and Dagger: Aria has her own. All she needs is the opportunity to use them. Retired.
  110. Shiny Rocks: A variety of beautiful colours. Some of them sparkle. She's a bit embarrassed by them, so she hasn't shown anyone, but she carries them with her everywhere.
  111. Armour: Just like Mom's! (And Lyra's.)
  112. Sun Dress: Deep, swirling red. Very comfortable.
  113. Kite Shield & Spear: A simple affair, and put to very good use.
  114. Helmet: A heavy crest to make up for the amount of holes needed for her to see out of it.
  115. Crystal Lizard: Something resembling a flattened salamander with crystals growing across its back. Aria is quite enamoured with the little thing, and it seems to have accepted her as an owner.
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