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- local npcid = 1
- function Enchanter_Gossip(Unit, event, player)
- Unit:GossipCreateMenu(300, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00 [>>]|r|cff6666FF Verzauberungen|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(10, "|TInterface\\Icons\\inv_scroll_06:25|t |cFF008000Verzaubere meine Items|R", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- function Enchanter_Select(Unit, event, player, id, intid, code)
- if (intid == 1) then
- Unit:GossipCreateMenu(301, player, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_helmet_99.png:25|t |cFF008000Verzauberung Kopf.|R", 2, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_shoulder_63.png:25|t |cFF008000Verzauberung Schulter.|R", 3, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_misc_cape_naxxramas_02:25|t |cFF008000Verzauberung Umhang.|R", 4, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_chest_cloth_66.png:25|t |cFF008000Verzauberung Brust.|R", 5, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_bracer_10.png:25|t |cFF008000Verzauberung Handgelenke.|R", 6, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_gauntlets_63.png:25|t |cFF008000Verzauberung Handschuhe.|R", 7, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_boots_cloth_07.png:25|t |cFF008000Verzauberung Schuhe.|R", 8, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_pants_cloth_27.png:25|t |cFF008000Verzauberung Hose.|R", 9, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_weapon_glave_01.png:25|t|TInterface\\Icons\\inv_shield_32:25|t |cFF008000Verzauberung Waffe/Schild|R", 10, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 2) then
- Unit:GossipCreateMenu(302, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Kopf|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+30 Zaubermacht, +20 Kritische Trefferwertung|R", 11, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+30 Zaubermacht und alle 5 Sek. 10 Mana|R", 12, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+37 Ausdauer, +20 Verteidigungswertung", 13, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+50 Angriffskraft, +20 Kritische Trefferwertung|R", 14, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+30 Ausdauer, +25 Abh\195\164rtungswertung|R", 15, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+50 Angriffskraft, +20 Abh\195\164rtungswertung|R", 16, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+29 Zaubermacht, +20 Abh\195\164rtungswertung|R", 17, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 11) then
- local Item = player:GetEquippedItemBySlot(0)
- if Item ~= nil then
- Item:AddEnchantment(3820, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Kopf erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 12) then
- local Item = player:GetEquippedItemBySlot(0)
- if Item ~= nil then
- Item:AddEnchantment(3819, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Kopf erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 13) then
- local Item = player:GetEquippedItemBySlot(0)
- if Item ~= nil then
- Item:AddEnchantment(3818, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Kopf erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 14) then
- local Item = player:GetEquippedItemBySlot(0)
- if Item ~= nil then
- Item:AddEnchantment(3817, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Kopf erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 15) then
- local Item = player:GetEquippedItemBySlot(0)
- if Item ~= nil then
- Item:AddEnchantment(3842, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Kopf erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 16) then
- local Item = player:GetEquippedItemBySlot(0)
- if Item ~= nil then
- Item:AddEnchantment(3795, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Kopf erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 17) then
- local Item = player:GetEquippedItemBySlot(0)
- if Item ~= nil then
- Item:AddEnchantment(3797, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Kopf erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 3) then
- Unit:GossipCreateMenu(303, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Schulter|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+30 Ausdauer, +15 Abh\195\164rtungswertung|R", 18, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+40 Angriffskraft, +15 Abh\195\164rtungswertung|R", 19, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+23 Zaubermacht, +15 Abh\195\164rtungswertung", 20, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+40 Angriffskraft, +15 Kritische Trefferwertung|R", 21, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+24 Zaubermacht und alle 5 Sek. 8 Mana|R", 22, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+20 Ausweichwertung, +15 Verteidigungswertung|R", 23, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+24 Zaubermacht, +15 Kritische Trefferwertung|R", 24, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 18) then
- local Item = player:GetEquippedItemBySlot(2)
- if Item ~= nil then
- Item:AddEnchantment(3852, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schulter erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 19) then
- local Item = player:GetEquippedItemBySlot(2)
- if Item ~= nil then
- Item:AddEnchantment(3793, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schulter erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 20) then
- local Item = player:GetEquippedItemBySlot(2)
- if Item ~= nil then
- Item:AddEnchantment(3794, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schulter erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 21) then
- local Item = player:GetEquippedItemBySlot(2)
- if Item ~= nil then
- Item:AddEnchantment(3808, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schulter erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 22) then
- local Item = player:GetEquippedItemBySlot(2)
- if Item ~= nil then
- Item:AddEnchantment(3809, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schulter erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 23) then
- local Item = player:GetEquippedItemBySlot(2)
- if Item ~= nil then
- Item:AddEnchantment(3811, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schulter erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 24) then
- local Item = player:GetEquippedItemBySlot(2)
- if Item ~= nil then
- Item:AddEnchantment(3810, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schulter erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 4) then
- Unit:GossipCreateMenu(303, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Umhang|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+10 Beweglichkeit und erh\195\182hte Verstolenheit|R", 25, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+10 Willenskraft und 2% verringerte Bedrohung|R", 26, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+16 Verteidigungswertung", 27, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+23 Tempowertung|R", 28, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+225 R\195\188stung|R", 29, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+22 Beweglichkeit|R", 30, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+20 Arkanwiederstand|R", 31, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 25) then
- local Item = player:GetEquippedItemBySlot(14)
- if Item ~= nil then
- Item:AddEnchantment(3256, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Umhang erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 26) then
- local Item = player:GetEquippedItemBySlot(14)
- if Item ~= nil then
- Item:AddEnchantment(3296, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Umhang erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 27) then
- local Item = player:GetEquippedItemBySlot(14)
- if Item ~= nil then
- Item:AddEnchantment(1951, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Umhang erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 28) then
- local Item = player:GetEquippedItemBySlot(14)
- if Item ~= nil then
- Item:AddEnchantment(3831, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Umhang erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 29) then
- local Item = player:GetEquippedItemBySlot(14)
- if Item ~= nil then
- Item:AddEnchantment(3294, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Umhang erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 30) then
- local Item = player:GetEquippedItemBySlot(14)
- if Item ~= nil then
- Item:AddEnchantment(1099, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Umhang erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 31) then
- local Item = player:GetEquippedItemBySlot(14)
- if Item ~= nil then
- Item:AddEnchantment(1262, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Umhang erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 5) then
- Unit:GossipCreateMenu(304, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Brust|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+10 Alle Werte|R", 32, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+275 Gesundheit|R", 33, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Alle 5 Sek. 10 Mana|R", 34, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+20 Abh\195\164rtungswertung|R", 35, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+22 Verteidigungswertung|R", 36, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 32) then
- local Item = player:GetEquippedItemBySlot(4)
- if Item ~= nil then
- Item:AddEnchantment(3832, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Brust erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 33) then
- local Item = player:GetEquippedItemBySlot(4)
- if Item ~= nil then
- Item:AddEnchantment(3297, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Brust erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 34) then
- local Item = player:GetEquippedItemBySlot(4)
- if Item ~= nil then
- Item:AddEnchantment(2381, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Brust erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 35) then
- local Item = player:GetEquippedItemBySlot(4)
- if Item ~= nil then
- Item:AddEnchantment(3245, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Brust erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 36) then
- local Item = player:GetEquippedItemBySlot(4)
- if Item ~= nil then
- Item:AddEnchantment(1953, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Brust erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 6) then
- Unit:GossipCreateMenu(305, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Handgelenke|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+40 Ausdauer|R", 37, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+30 Zaubermacht|R", 38, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+50 Angriffskraft|R", 39, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+18 Willenskraft|R", 40, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+15 Waffenkundenwertung|R", 41, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+6 Alle Werte|R", 42, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+16 Intelligenz|R", 43, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 37) then
- local Item = player:GetEquippedItemBySlot(8)
- if Item ~= nil then
- Item:AddEnchantment(3850, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handgelenke erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 38) then
- local Item = player:GetEquippedItemBySlot(8)
- if Item ~= nil then
- Item:AddEnchantment(2332, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handgelenke erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 39) then
- local Item = player:GetEquippedItemBySlot(8)
- if Item ~= nil then
- Item:AddEnchantment(3845, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handgelenke erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 40) then
- local Item = player:GetEquippedItemBySlot(8)
- if Item ~= nil then
- Item:AddEnchantment(1147, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handgelenke erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 41) then
- local Item = player:GetEquippedItemBySlot(8)
- if Item ~= nil then
- Item:AddEnchantment(3231, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handgelenke erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 42) then
- local Item = player:GetEquippedItemBySlot(8)
- if Item ~= nil then
- Item:AddEnchantment(2661, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handgelenke erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 43) then
- local Item = player:GetEquippedItemBySlot(8)
- if Item ~= nil then
- Item:AddEnchantment(1119, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handgelenke erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 7) then
- Unit:GossipCreateMenu(306, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Handschuhe|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+16 Kritische Trefferwertung|R", 44, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+2% Bedrohung, +10 Parierwertung|R", 45, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+44 Angriffskraft|R", 46, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+20 Beweglichkeit|R", 47, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+20 Trefferwertung|R", 48, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+15 Waffenkundenwertung|R", 49, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+28 Zaubermacht|R", 50, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 44) then
- local Item = player:GetEquippedItemBySlot(9)
- if Item ~= nil then
- Item:AddEnchantment(3249, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handschuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 45) then
- local Item = player:GetEquippedItemBySlot(9)
- if Item ~= nil then
- Item:AddEnchantment(3253, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handschuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 46) then
- local Item = player:GetEquippedItemBySlot(9)
- if Item ~= nil then
- Item:AddEnchantment(1603, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handschuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 47) then
- local Item = player:GetEquippedItemBySlot(9)
- if Item ~= nil then
- Item:AddEnchantment(3222, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handschuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 48) then
- local Item = player:GetEquippedItemBySlot(9)
- if Item ~= nil then
- Item:AddEnchantment(3234, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handschuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 49) then
- local Item = player:GetEquippedItemBySlot(9)
- if Item ~= nil then
- Item:AddEnchantment(3231, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handschuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 50) then
- local Item = player:GetEquippedItemBySlot(9)
- if Item ~= nil then
- Item:AddEnchantment(3246, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Handschuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 8) then
- Unit:GossipCreateMenu(307, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Schuhe|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+32 Angriffskraft|R", 51, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+15 Ausdauer und schwache Temposteigerung|R", 52, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+16 Beweglichkeit|R", 53, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+18 Willenskraft|R", 54, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Alle 5 Sek. 7 Gesundheit und Mana|R", 55, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+12 Trefferwertung, +12 Kritische Trefferwertung|R", 56, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+22 Ausdauer|R", 57, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 51) then
- local Item = player:GetEquippedItemBySlot(7)
- if Item ~= nil then
- Item:AddEnchantment(1597, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 52) then
- local Item = player:GetEquippedItemBySlot(7)
- if Item ~= nil then
- Item:AddEnchantment(3232, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 53) then
- local Item = player:GetEquippedItemBySlot(7)
- if Item ~= nil then
- Item:AddEnchantment(983, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 54) then
- local Item = player:GetEquippedItemBySlot(7)
- if Item ~= nil then
- Item:AddEnchantment(1147, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 55) then
- local Item = player:GetEquippedItemBySlot(7)
- if Item ~= nil then
- Item:AddEnchantment(3244, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 56) then
- local Item = player:GetEquippedItemBySlot(7)
- if Item ~= nil then
- Item:AddEnchantment(3826, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 57) then
- local Item = player:GetEquippedItemBySlot(7)
- if Item ~= nil then
- Item:AddEnchantment(1075, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schuhe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 9) then
- Unit:GossipCreateMenu(308, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Hose|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+40 Abh\195\164rtungswertung, +28 Ausdauer|R", 58, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+55 Ausdauer , +22 Beweglichkeit|R", 59, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+75 Angriffskraft, +22 Kritische Trefferwertung|R", 60, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+50 Zaubermacht, +20 Willenskraft|R", 61, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+50 Zaubermacht, +30 Ausdauer|R", 62, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 58) then
- local Item = player:GetEquippedItemBySlot(6)
- if Item ~= nil then
- Item:AddEnchantment(3853, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Hose erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 59) then
- local Item = player:GetEquippedItemBySlot(6)
- if Item ~= nil then
- Item:AddEnchantment(3822, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Hose erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 60) then
- local Item = player:GetEquippedItemBySlot(6)
- if Item ~= nil then
- Item:AddEnchantment(3823, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Hose erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 61) then
- local Item = player:GetEquippedItemBySlot(6)
- if Item ~= nil then
- Item:AddEnchantment(3719, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Hose erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 62) then
- local Item = player:GetEquippedItemBySlot(6)
- if Item ~= nil then
- Item:AddEnchantment(3721, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Hose erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast dies Item nicht angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 10) then
- Unit:GossipCreateMenu(309, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Waffen/Schild|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_weapon_glave_01.png:25|t |cFF008000Main-Hand Waffe|R", 110, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_misc_book_06.png:25|t |cFF008000Off-Hand Waffe|R", 120, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_staff_67:25|t |cFF0080002-Hand Waffe|R", 130, 0)
- Unit:GossipMenuAddItem(3, "|TInterface\\Icons\\inv_shield_32:25|t |cFF008000Schild|R", 140, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 1, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 110) then
- Unit:GossipCreateMenu(310, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Main-Hand Waffe|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+50 Ausdauer|R", 63, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+25 Trefferwertung, +25 Kritische Trefferwertung|R", 64, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Berserker|R", 65, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Schwarzmagie|R", 66, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+63 Zaubermacht|R", 67, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+65 Angriffskraft|R", 68, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Eisbrecher|R", 69, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Lebensschutz|R", 70, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Blutsauger|R", 71, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Klingenbarrikade|R", 72, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+26 Beweglichkeit|R", 73, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+45 Willenskraft|R", 74, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Scharfrichter|R", 75, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Mungo|R", 76, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 10, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 63) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3851, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 64) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3788, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 65) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3789, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 66) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3790, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 67) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3834, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 68) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3833, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 69) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3239, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 70) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3241, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 71) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3870, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 72) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3869, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 73) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(1103, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 74) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3844, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 75) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(3225, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 76) then
- local Item = player:GetEquippedItemBySlot(15)
- if Item ~= nil then
- Item:AddEnchantment(2673, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Main-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Main-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 120) then
- Unit:GossipCreateMenu(311, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Off-Hand Waffe|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+50 Ausdauer|R", 77, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+25 Trefferwertung, +25 Kritische Trefferwertung|R", 78, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Berserker|R", 79, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Schwarzmagie|R", 80, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+63 Zaubermacht|R", 81, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+65 Angriffskraft|R", 82, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Eisbrecher|R", 83, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Lebensschutz|R", 84, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Blutsauger|R", 85, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Klingenbarrikade|R", 86, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+26 Beweglichkeit|R", 87, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+45 Willenskraft|R", 88, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Scharfrichter|R", 89, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Mungo|R", 90, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 10, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 77) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3851, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 78) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3788, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 79) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3789, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 80) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3790, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 81) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3834, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 82) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3833, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 83) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3239, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 84) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3241, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 85) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3870, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 86) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3869, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 87) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(1103, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 88) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3844, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 89) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(3225, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 90) then
- local Item = player:GetEquippedItemBySlot(16)
- if Item ~= nil then
- Item:AddEnchantment(2673, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Off-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast keine Off-Hand Waffe angelegt!")
- player:GossipComplete()
- end
- end
- if (intid == 140) then
- Unit:GossipCreateMenu(312, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen Schild|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+20 Verteidigungswertung|R", 91, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+25 Intelligenz|R", 92, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+15 Blockwertung|R", 93, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+12 Abh\195\164rtungswertung|R", 94, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+18 Ausdauer|R", 95, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+36 Blockwert|R", 96, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 10, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 91) then
- local Item = player:GetEquippedItemBySlot(16)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "6") then
- Item:AddEnchantment(1952, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schild erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Schild angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 92) then
- local Item = player:GetEquippedItemBySlot(16)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "6") then
- Item:AddEnchantment(1128, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schild erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Schild angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 93) then
- local Item = player:GetEquippedItemBySlot(16)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "6") then
- Item:AddEnchantment(2655, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schild erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Schild angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 94) then
- local Item = player:GetEquippedItemBySlot(16)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "6") then
- Item:AddEnchantment(3229, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schild erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Schild angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 95) then
- local Item = player:GetEquippedItemBySlot(16)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "6") then
- Item:AddEnchantment(1071, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schild erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Schild angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 96) then
- local Item = player:GetEquippedItemBySlot(16)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "6") then
- Item:AddEnchantment(2653, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Schild erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Schild angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 130) then
- Unit:GossipCreateMenu(313, player, 0)
- Unit:GossipMenuAddItem(0, "|cff00FF00[>>]|r|cff6666FF Verzauberungen 2-Hand Waffe|r|cff00FF00[<<]|r", 11111, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+110 Angriffskraft|R", 97, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+140 Angriffskraft gegen Untote|R", 98, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000Riesent\195\182ten|R", 99, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(3, "|cFF008000+81 Zaubermacht|R", 100, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t |cffff0000[<<][Seite Zur\195\188ck][<<]", 10, 0)
- Unit:GossipMenuAddItem(0, "|cffFFFF00.............................................................................|r", 11111, 0)
- Unit:GossipMenuAddItem(5, "|TInterface\\icons\\Ability_Vehicle_LoadSelfCatapult:20|t >----> |cffff0000[<<]|r[Auf Wiedersehen]|cffff0000[>>]|r <----<", 999, 0)
- Unit:GossipSendMenu(player)
- end
- if (intid == 97) then
- local Item = player:GetEquippedItemBySlot(15)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "1" or sql == "5" or sql == "6" or sql == "8" or sql == "10") then
- Item:AddEnchantment(3827, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA5002-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Zweih\195\164nder angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 98) then
- local Item = player:GetEquippedItemBySlot(15)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "1" or sql == "5" or sql == "6" or sql == "8" or sql == "10") then
- Item:AddEnchantment(3247, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA5002-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Zweih\195\164nder angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 99) then
- local Item = player:GetEquippedItemBySlot(15)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "1" or sql == "5" or sql == "6" or sql == "8" or sql == "10") then
- Item:AddEnchantment(3251, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA5002-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Zweih\195\164nder angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 100) then
- local Item = player:GetEquippedItemBySlot(15)
- local sql = WorldDBQuery("SELECT subclass FROM items WHERE entry = '"..Item:GetEntryId().."';"):GetColumn(0):GetString()
- if Item ~= nil then
- if (sql == "1" or sql == "5" or sql == "6" or sql == "8" or sql == "10") then
- Item:AddEnchantment(3854, 0, 0)
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA5002-Hand Waffe erfolgreich Verzaubert!")
- player:GossipComplete()
- else
- player:SendAreaTriggerMessage("|cFF00FFFF[HeavensGate]: |cFFFFA500Du hast kein Zweih\195\164nder angelegt!")
- player:GossipComplete()
- end
- end
- end
- if (intid == 999) then
- player:GossipComplete()
- end
- end
- RegisterUnitGossipEvent(npcid, 1, "Enchanter_Gossip")
- RegisterUnitGossipEvent(npcid, 2, "Enchanter_Select")
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