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- echo "-------------------------------------------------------"
- echo " Killers Config starting up "
- echo "-------------------------------------------------------"
- //binds
- exec clear.cfg
- //team talk vs all talk
- alias "+teamtalk" "voiceall; +voicerecord"
- alias "-teamtalk" "-voicerecord; voiceall"
- bind b "+teamtalk"
- //hitsound sound
- tf_dingaling_volume "1.000000"
- tf_dingaling_pitchmindmg "120"
- tf_dingaling_pitchmaxdmg "50"
- // Field of view
- fov 90
- fov_desired 90
- // mouse options
- m_rawinput "1"
- m_customaccel "0"
- m_customaccel "0"
- m_customaccel_scale "0.00"
- m_customaccel_max "0"
- m_customaccel_exponent "1.000000"
- m_mousespeed "1"
- m_mouseaccel1 "0"
- m_mouseaccel2 "0"
- m_rawinput "1"
- cl_mouselook "1"
- //autoreload
- cl_autoreload "1"
- //hud stuff
- hud_fastswitch "1" // enable/disable fast switch
- con_enable "1" // defaults the console to on
- m_filter "0"
- //high five taunt toggle
- alias actionstart "+use_action_slot_item; alias actiontoggle actionstop"
- alias actionstop "-use_action_slot_item; alias actiontoggle actionstart"
- alias actiontoggle "actionstart"
- bind "h" actiontoggle
- //just cause it keeps getting rebound.
- bind "v" echo sup
- bind "o" "say #fortheteam"
- //nullmovement script
- alias nothing ""
- alias +nnfwd "alias nnfwdoff -forward; alias nnfwdon +forward; nnbackoff; +forward"
- alias +nnback "alias nnbackoff -back; alias nnbackon +back; nnfwdoff; +back"
- alias +nnmoveleft "alias nnmoveleftoff -moveleft; alias nnmovelefton +moveleft; nnmoverightoff; +moveleft"
- alias +nnmoveright "alias nnmoverightoff -moveright; alias nnmoverighton +moveright; nnmoveleftoff; +moveright"
- alias -nnfwd "alias nnfwdoff nothing; alias nnfwdon nothing; -forward; nnbackon"
- alias -nnback "alias nnbackoff nothing; alias nnbackon nothing; -back; nnfwdon"
- alias -nnmoveleft "alias nnmoveleftoff nothing; alias nnmovelefton nothing; -moveleft; nnmoverighton"
- alias -nnmoveright "alias nnmoverightoff nothing; alias nnmoverighton nothing; -moveright; nnmovelefton"
- alias nnfwdoff nothing
- alias nnbackoff nothing
- alias nnmoveleftoff nothing
- alias nnmoverightoff nothing
- alias nnfwdon nothing
- alias nnbackon nothing
- alias nnmovelefton nothing
- alias nnmoverighton nothing
- bind w +nnfwd
- bind s +nnback
- bind a +nnmoveleft
- bind d +nnmoveright
- echo "+++++++++++++++++++++++++++++++++++++"
- echo " High Frames Config "
- echo "+++++++++++++++++++++++++++++++++++++"
- // ----------------------------------------------------------------------------
- // FPS cap
- // ----------------------------------------------------------------------------
- cl_showfps 0 // Show unsmoothed FPS meter
- fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
- // ----------------------------------------------------------------------------
- // Net settings
- // ----------------------------------------------------------------------------
- // Good connection
- cl_cmdrate 66
- cl_interp 0
- cl_interp_ratio 1
- cl_lagcompensation 1
- cl_pred_optimize 2
- cl_smooth 0
- cl_smoothtime 0.01
- cl_updaterate 66
- rate 60000
- cl_lagcomp_errorcheck "1"
- cl_smoothtime "0.01"
- cl_resend "6"
- cl_timeout "30"
- cl_interp_all "1"
- cl_interpolate "1"
- cl_predict "1"
- cl_predictweapons "1"
- net_maxfragments "1280"
- // ----------------------------------------------------------------------------
- // Sprays
- // ----------------------------------------------------------------------------
- // Bear in mind that these are disabled on war servers due to `sv_pure 2'
- // anyway, so if you play competitive TF2, this won't help you.
- // ----------------------------------------------------------------------------
- // Disable sprays
- cl_playerspraydisable 1
- r_spray_lifetime 0
- // ----------------------------------------------------------------------------
- // Shadows
- // ----------------------------------------------------------------------------
- // Disable shadows
- mat_shadowstate 0
- r_shadowmaxrendered 0
- r_shadowrendertotexture 0
- r_shadows 0
- // ----------------------------------------------------------------------------
- // Facial features
- // ----------------------------------------------------------------------------
- // Disable facial features
- r_eyes 0
- r_flex 0
- r_lod 10
- r_rootlod 10
- r_teeth 0
- // ----------------------------------------------------------------------------
- // Ragdolls
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce ragdolls.
- // ----------------------------------------------------------------------------
- // Disable ragdolls
- cl_ragdoll_fade_time 0
- cl_ragdoll_forcefade 1
- cl_ragdoll_physics_enable 0
- g_ragdoll_fadespeed 0
- g_ragdoll_lvfadespeed 0
- ragdoll_sleepaftertime 0
- // ----------------------------------------------------------------------------
- // Gibs
- // ----------------------------------------------------------------------------
- // You will have reduced performance on deaths which produce gibs.
- // ----------------------------------------------------------------------------
- // Disable gibs
- cl_phys_props_enable 0
- cl_phys_props_max 0
- props_break_max_pieces 0
- r_propsmaxdist 1
- violence_agibs 0
- violence_hgibs 0
- // ----------------------------------------------------------------------------
- // Graphical
- // ----------------------------------------------------------------------------
- // Now we come to the main brunt of the config. You probably don't want to mess
- // with this.
- // ----------------------------------------------------------------------------
- cl_detaildist 0
- cl_detailfade 0
- cl_drawmonitors 0
- cl_ejectbrass 0
- cl_new_impact_effects 0
- cl_show_splashes 0
- func_break_max_pieces 0
- glow_outline_effect_enable 0 // Cart glow effect.
- lod_transitiondist 0
- mat_antialias 0
- mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
- // a strange `shine' effect to appear on all players.
- mat_colcorrection_disableentities 1
- mat_colorcorrection 0
- mat_disable_bloom 1
- mat_disable_fancy_blending 1
- mat_disable_lightwarp 1
- mat_envmapsize 8
- mat_envmaptgasize 8
- mat_filterlightmaps 0
- mat_filtertextures 0
- mat_forceaniso 1
- mat_hdr_level 0
- mat_max_worldmesh_vertices 512
- mat_monitorgamma 0.6 // Controls brightness, try 1.8 to make it brighter or 2.2
- // to get it darker. Only works in fullscreen.
- mat_motion_blur_enabled 0
- mat_parallaxmap 0
- mat_picmip 4 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
- // at a range from -1 to 2, -1 being the best quality, 2 being the
- // worst.
- mat_reducefillrate 1
- mat_reduceparticles 1
- mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
- // non-shiny, and will remove some specular effects from in-game
- // entities which support it. Setting this to 1 on dx8 will
- // result in some strange `fire' textures replacing their
- // appropriate counterparts, especially on medals, and certain
- // hats.
- mat_trilinear 0
- mat_wateroverlaysize 1
- mp_decals 0 // `9' is a good value to still see the spread pattern from a
- // scattergun without any real performance loss.
- r_3dsky 0
- r_ambientboost 0
- r_ambientfactor 0
- r_ambientmin 0
- r_avglight 0
- r_cheapwaterend 1
- r_cheapwaterstart 1
- r_decals 0
- r_decalstaticprops 0
- r_decal_cullsize 15
- r_drawdetailprops 0
- r_drawmodeldecals 0
- r_drawflecks 0
- r_dynamic 0
- r_flashlightdepthtexture 0
- r_forcewaterleaf 1
- r_lightaverage 0
- r_maxnewsamples 2
- r_maxsampledist 1
- r_propsmaxdist 0
- r_renderoverlayfragment 0
- r_staticprop_lod 10
- r_waterdrawreflection 0
- r_waterdrawrefraction 1
- r_waterforceexpensive 0
- r_waterforcereflectentities 0
- rope_averagelight 0
- rope_collide 0
- rope_rendersolid 0
- rope_shake 0
- rope_smooth 0
- rope_subdiv 0
- rope_wind_dist 0
- tf_particles_disable_weather 1 // Disable weather effects on maps supporting
- // it, for example, setting this to `1'
- // disables rain effects on *_sawmill.
- tracer_extra 0
- violence_ablood 0
- violence_hblood 0
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- in_usekeyboardsampletime 0
- mat_clipz 1 // FX card users should set this to 0
- mat_forcehardwaresync 0
- mat_levelflush 1
- //m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
- // silly incompatibility with the Xfire overlay. You should use
- // it if you can!
- mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
- r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
- // performed on the GPU (as opposed to on the CPU). The
- // value `-1' autodetects hardware support for this
- // feature, which is safer than forcing it.
- // ----------------------------------------------------------------------------
- // Sound
- // ----------------------------------------------------------------------------
- // I'd be hesitant to say that you would see a great deal of performance
- // improvement from lowering the sound quality, but in my experience as a
- // competitive TF2 player, lowering the sound quality makes determination of
- // directionality and distance that much easier. You may see a small FPS gain
- // with these settings, or you may not, either way will likely have a
- // negligible effect on performance.
- // ----------------------------------------------------------------------------
- dsp_enhance_stereo 0
- dsp_slow_cpu 1
- snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
- // helpful in the past, as it seems to (for whatever
- // reason) reduce the number of TDRs experienced during
- // gameplay. There's some pretty good information on
- // TDRs (nerds only) here:
- // http://forums.nvidia.com/index.php?showtopic=65161
- snd_pitchquality 0
- snd_spatialize_roundrobin 1
- // ----------------------------------------------------------------------------
- // Threading
- // ----------------------------------------------------------------------------
- mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
- // defines the threading method to be used by the material
- // system. It has been unstable to use in the past, but
- // nowadays it's generally okay.
- //
- // Here are the possible values:
- // -2 legacy default
- // -1 default
- // 0 synchronous single thread
- // 1 queued single thread
- // 2 queued multithreaded
- //
- // If you have problems with the value `2', try setting it to
- // `-1'.
- //
- // As an aside, there are quite a few bugs in the demo system
- // that occur when mat_queue_mode is set to a value that is
- // not `-1'. If you intend to do work with the demo system,
- // maybe you should change this.
- cl_threaded_bone_setup 0
- cl_threaded_client_leaf_system 0
- r_queued_decals 0
- r_queued_ropes 1
- r_queued_post_processing 0
- r_threaded_client_shadow_manager 1
- r_threaded_particles 1
- r_threaded_renderables 1
- // ----------------------------------------------------------------------------
- // Misc
- // ----------------------------------------------------------------------------
- cl_forcepreload 1 // Force preloading
- echo "+++++++++++++++++++++++++++++++++++++"
- echo " High Frames Config Loaded "
- echo "+++++++++++++++++++++++++++++++++++++"
- echo " ================="
- echo " Medic Timer "
- echo " ================="
- bind "KP_INS" "kp0"
- bind "KP_END" "kp1"
- bind "KP_DOWNARROW" "kp2"
- bind "KP_PGDN" "kp3"
- bind "KP_LEFTARROW" "kp4"
- bind "KP_5" "kp5"
- bind "KP_RIGHTARROW""kp6"
- bind "KP_HOME" "kp7"
- bind "KP_UPARROW" "kp8"
- bind "KP_PGUP" "kp9"
- bind "KP_PLUS" "select_uberkritz"
- exec timer_binds.cfg
- exec timer_messages.cfg
- echo " ==================="
- echo " Medic Timer loaded "
- echo " ==================="
- echo "-------------------------------------------------------"
- echo " Memory stats "
- echo "-------------------------------------------------------"
- memory
- echo "-------------------------------------------------------"
- echo " Autoexec Loaded "
- echo "-------------------------------------------------------"
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