Advertisement
mwhiterabbit

autoexec

Aug 27th, 2012
175
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 12.58 KB | None | 0 0
  1. echo "-------------------------------------------------------"
  2. echo " Killers Config starting up "
  3. echo "-------------------------------------------------------"
  4. //binds
  5. exec clear.cfg
  6. //team talk vs all talk
  7. alias "+teamtalk" "voiceall; +voicerecord"
  8. alias "-teamtalk" "-voicerecord; voiceall"
  9. bind b "+teamtalk"
  10. //hitsound sound
  11. tf_dingaling_volume "1.000000"
  12. tf_dingaling_pitchmindmg "120"
  13. tf_dingaling_pitchmaxdmg "50"
  14. // Field of view
  15. fov 90
  16. fov_desired 90
  17. // mouse options
  18. m_rawinput "1"
  19. m_customaccel "0"
  20. m_customaccel "0"
  21. m_customaccel_scale "0.00"
  22. m_customaccel_max "0"
  23. m_customaccel_exponent "1.000000"
  24. m_mousespeed "1"
  25. m_mouseaccel1 "0"
  26. m_mouseaccel2 "0"
  27. m_rawinput "1"
  28. cl_mouselook "1"
  29. //autoreload
  30. cl_autoreload "1"
  31. //hud stuff
  32. hud_fastswitch "1" // enable/disable fast switch
  33. con_enable "1" // defaults the console to on
  34. m_filter "0"
  35. //high five taunt toggle
  36. alias actionstart "+use_action_slot_item; alias actiontoggle actionstop"
  37. alias actionstop "-use_action_slot_item; alias actiontoggle actionstart"
  38. alias actiontoggle "actionstart"
  39. bind "h" actiontoggle
  40. //just cause it keeps getting rebound.
  41. bind "v" echo sup
  42. bind "o" "say #fortheteam"
  43. //nullmovement script
  44. alias nothing ""
  45. alias +nnfwd "alias nnfwdoff -forward; alias nnfwdon +forward; nnbackoff; +forward"
  46. alias +nnback "alias nnbackoff -back; alias nnbackon +back; nnfwdoff; +back"
  47. alias +nnmoveleft "alias nnmoveleftoff -moveleft; alias nnmovelefton +moveleft; nnmoverightoff; +moveleft"
  48. alias +nnmoveright "alias nnmoverightoff -moveright; alias nnmoverighton +moveright; nnmoveleftoff; +moveright"
  49. alias -nnfwd "alias nnfwdoff nothing; alias nnfwdon nothing; -forward; nnbackon"
  50. alias -nnback "alias nnbackoff nothing; alias nnbackon nothing; -back; nnfwdon"
  51. alias -nnmoveleft "alias nnmoveleftoff nothing; alias nnmovelefton nothing; -moveleft; nnmoverighton"
  52. alias -nnmoveright "alias nnmoverightoff nothing; alias nnmoverighton nothing; -moveright; nnmovelefton"
  53. alias nnfwdoff nothing
  54. alias nnbackoff nothing
  55. alias nnmoveleftoff nothing
  56. alias nnmoverightoff nothing
  57. alias nnfwdon nothing
  58. alias nnbackon nothing
  59. alias nnmovelefton nothing
  60. alias nnmoverighton nothing
  61. bind w +nnfwd
  62. bind s +nnback
  63. bind a +nnmoveleft
  64. bind d +nnmoveright
  65. echo "+++++++++++++++++++++++++++++++++++++"
  66. echo " High Frames Config "
  67. echo "+++++++++++++++++++++++++++++++++++++"
  68. // ----------------------------------------------------------------------------
  69. // FPS cap
  70. // ----------------------------------------------------------------------------
  71. cl_showfps 0 // Show unsmoothed FPS meter
  72. fps_max 132 // Commented due to 2011-09-02 update causing jittering when fps is capped for some
  73.  
  74. // ----------------------------------------------------------------------------
  75. // Net settings
  76. // ----------------------------------------------------------------------------
  77.  
  78. // Good connection
  79. cl_cmdrate 66
  80. cl_interp 0
  81. cl_interp_ratio 1
  82. cl_lagcompensation 1
  83. cl_pred_optimize 2
  84. cl_smooth 0
  85. cl_smoothtime 0.01
  86. cl_updaterate 66
  87. rate 60000
  88. cl_lagcomp_errorcheck "1"
  89. cl_smoothtime "0.01"
  90. cl_resend "6"
  91. cl_timeout "30"
  92. cl_interp_all "1"
  93. cl_interpolate "1"
  94. cl_predict "1"
  95. cl_predictweapons "1"
  96. net_maxfragments "1280"
  97.  
  98. // ----------------------------------------------------------------------------
  99. // Sprays
  100. // ----------------------------------------------------------------------------
  101. // Bear in mind that these are disabled on war servers due to `sv_pure 2'
  102. // anyway, so if you play competitive TF2, this won't help you.
  103. // ----------------------------------------------------------------------------
  104.  
  105. // Disable sprays
  106. cl_playerspraydisable 1
  107. r_spray_lifetime 0
  108.  
  109. // ----------------------------------------------------------------------------
  110. // Shadows
  111. // ----------------------------------------------------------------------------
  112.  
  113. // Disable shadows
  114. mat_shadowstate 0
  115. r_shadowmaxrendered 0
  116. r_shadowrendertotexture 0
  117. r_shadows 0
  118.  
  119. // ----------------------------------------------------------------------------
  120. // Facial features
  121. // ----------------------------------------------------------------------------
  122.  
  123. // Disable facial features
  124. r_eyes 0
  125. r_flex 0
  126. r_lod 10
  127. r_rootlod 10
  128. r_teeth 0
  129.  
  130. // ----------------------------------------------------------------------------
  131. // Ragdolls
  132. // ----------------------------------------------------------------------------
  133. // You will have reduced performance on deaths which produce ragdolls.
  134. // ----------------------------------------------------------------------------
  135.  
  136. // Disable ragdolls
  137. cl_ragdoll_fade_time 0
  138. cl_ragdoll_forcefade 1
  139. cl_ragdoll_physics_enable 0
  140. g_ragdoll_fadespeed 0
  141. g_ragdoll_lvfadespeed 0
  142. ragdoll_sleepaftertime 0
  143.  
  144. // ----------------------------------------------------------------------------
  145. // Gibs
  146. // ----------------------------------------------------------------------------
  147. // You will have reduced performance on deaths which produce gibs.
  148. // ----------------------------------------------------------------------------
  149.  
  150. // Disable gibs
  151. cl_phys_props_enable 0
  152. cl_phys_props_max 0
  153. props_break_max_pieces 0
  154. r_propsmaxdist 1
  155. violence_agibs 0
  156. violence_hgibs 0
  157. // ----------------------------------------------------------------------------
  158. // Graphical
  159. // ----------------------------------------------------------------------------
  160. // Now we come to the main brunt of the config. You probably don't want to mess
  161. // with this.
  162. // ----------------------------------------------------------------------------
  163. cl_detaildist 0
  164. cl_detailfade 0
  165. cl_drawmonitors 0
  166. cl_ejectbrass 0
  167. cl_new_impact_effects 0
  168. cl_show_splashes 0
  169. func_break_max_pieces 0
  170. glow_outline_effect_enable 0 // Cart glow effect.
  171. lod_transitiondist 0
  172. mat_antialias 0
  173. mat_bumpmap 1 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  174. // a strange `shine' effect to appear on all players.
  175. mat_colcorrection_disableentities 1
  176. mat_colorcorrection 0
  177. mat_disable_bloom 1
  178. mat_disable_fancy_blending 1
  179. mat_disable_lightwarp 1
  180. mat_envmapsize 8
  181. mat_envmaptgasize 8
  182. mat_filterlightmaps 0
  183. mat_filtertextures 0
  184. mat_forceaniso 1
  185. mat_hdr_level 0
  186. mat_max_worldmesh_vertices 512
  187. mat_monitorgamma 0.6 // Controls brightness, try 1.8 to make it brighter or 2.2
  188. // to get it darker. Only works in fullscreen.
  189. mat_motion_blur_enabled 0
  190. mat_parallaxmap 0
  191. mat_picmip 4 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  192. // at a range from -1 to 2, -1 being the best quality, 2 being the
  193. // worst.
  194. mat_reducefillrate 1
  195. mat_reduceparticles 1
  196. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  197. // non-shiny, and will remove some specular effects from in-game
  198. // entities which support it. Setting this to 1 on dx8 will
  199. // result in some strange `fire' textures replacing their
  200. // appropriate counterparts, especially on medals, and certain
  201. // hats.
  202. mat_trilinear 0
  203. mat_wateroverlaysize 1
  204. mp_decals 0 // `9' is a good value to still see the spread pattern from a
  205. // scattergun without any real performance loss.
  206. r_3dsky 0
  207. r_ambientboost 0
  208. r_ambientfactor 0
  209. r_ambientmin 0
  210. r_avglight 0
  211. r_cheapwaterend 1
  212. r_cheapwaterstart 1
  213. r_decals 0
  214. r_decalstaticprops 0
  215. r_decal_cullsize 15
  216. r_drawdetailprops 0
  217. r_drawmodeldecals 0
  218. r_drawflecks 0
  219. r_dynamic 0
  220. r_flashlightdepthtexture 0
  221. r_forcewaterleaf 1
  222. r_lightaverage 0
  223. r_maxnewsamples 2
  224. r_maxsampledist 1
  225. r_propsmaxdist 0
  226. r_renderoverlayfragment 0
  227. r_staticprop_lod 10
  228. r_waterdrawreflection 0
  229. r_waterdrawrefraction 1
  230. r_waterforceexpensive 0
  231. r_waterforcereflectentities 0
  232. rope_averagelight 0
  233. rope_collide 0
  234. rope_rendersolid 0
  235. rope_shake 0
  236. rope_smooth 0
  237. rope_subdiv 0
  238. rope_wind_dist 0
  239. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  240. // it, for example, setting this to `1'
  241. // disables rain effects on *_sawmill.
  242. tracer_extra 0
  243. violence_ablood 0
  244. violence_hblood 0
  245.  
  246. // ----------------------------------------------------------------------------
  247. // Misc
  248. // ----------------------------------------------------------------------------
  249. in_usekeyboardsampletime 0
  250. mat_clipz 1 // FX card users should set this to 0
  251. mat_forcehardwaresync 0
  252. mat_levelflush 1
  253. //m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  254. // silly incompatibility with the Xfire overlay. You should use
  255. // it if you can!
  256. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  257. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  258. // performed on the GPU (as opposed to on the CPU). The
  259. // value `-1' autodetects hardware support for this
  260. // feature, which is safer than forcing it.
  261.  
  262. // ----------------------------------------------------------------------------
  263. // Sound
  264. // ----------------------------------------------------------------------------
  265. // I'd be hesitant to say that you would see a great deal of performance
  266. // improvement from lowering the sound quality, but in my experience as a
  267. // competitive TF2 player, lowering the sound quality makes determination of
  268. // directionality and distance that much easier. You may see a small FPS gain
  269. // with these settings, or you may not, either way will likely have a
  270. // negligible effect on performance.
  271. // ----------------------------------------------------------------------------
  272. dsp_enhance_stereo 0
  273. dsp_slow_cpu 1
  274. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  275. // helpful in the past, as it seems to (for whatever
  276. // reason) reduce the number of TDRs experienced during
  277. // gameplay. There's some pretty good information on
  278. // TDRs (nerds only) here:
  279. // http://forums.nvidia.com/index.php?showtopic=65161
  280. snd_pitchquality 0
  281. snd_spatialize_roundrobin 1
  282.  
  283. // ----------------------------------------------------------------------------
  284. // Threading
  285. // ----------------------------------------------------------------------------
  286. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  287. // defines the threading method to be used by the material
  288. // system. It has been unstable to use in the past, but
  289. // nowadays it's generally okay.
  290. //
  291. // Here are the possible values:
  292. // -2 legacy default
  293. // -1 default
  294. // 0 synchronous single thread
  295. // 1 queued single thread
  296. // 2 queued multithreaded
  297. //
  298. // If you have problems with the value `2', try setting it to
  299. // `-1'.
  300. //
  301. // As an aside, there are quite a few bugs in the demo system
  302. // that occur when mat_queue_mode is set to a value that is
  303. // not `-1'. If you intend to do work with the demo system,
  304. // maybe you should change this.
  305.  
  306. cl_threaded_bone_setup 0
  307. cl_threaded_client_leaf_system 0
  308. r_queued_decals 0
  309. r_queued_ropes 1
  310. r_queued_post_processing 0
  311. r_threaded_client_shadow_manager 1
  312. r_threaded_particles 1
  313. r_threaded_renderables 1
  314.  
  315. // ----------------------------------------------------------------------------
  316. // Misc
  317. // ----------------------------------------------------------------------------
  318. cl_forcepreload 1 // Force preloading
  319. echo "+++++++++++++++++++++++++++++++++++++"
  320. echo " High Frames Config Loaded "
  321. echo "+++++++++++++++++++++++++++++++++++++"
  322. echo " ================="
  323. echo " Medic Timer "
  324. echo " ================="
  325. bind "KP_INS" "kp0"
  326. bind "KP_END" "kp1"
  327. bind "KP_DOWNARROW" "kp2"
  328. bind "KP_PGDN" "kp3"
  329. bind "KP_LEFTARROW" "kp4"
  330. bind "KP_5" "kp5"
  331. bind "KP_RIGHTARROW""kp6"
  332. bind "KP_HOME" "kp7"
  333. bind "KP_UPARROW" "kp8"
  334. bind "KP_PGUP" "kp9"
  335. bind "KP_PLUS" "select_uberkritz"
  336. exec timer_binds.cfg
  337. exec timer_messages.cfg
  338. echo " ==================="
  339. echo " Medic Timer loaded "
  340. echo " ==================="
  341. echo "-------------------------------------------------------"
  342. echo " Memory stats "
  343. echo "-------------------------------------------------------"
  344. memory
  345. echo "-------------------------------------------------------"
  346. echo " Autoexec Loaded "
  347. echo "-------------------------------------------------------"
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement