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Anonymous #ps3 Playstation3 info

By: LegionNET on Nov 18th, 2011  |  syntax: None  |  size: 3.28 KB  |  views: 345  |  expires: Never
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  1. We just got a very exciting email this morning from anon0 (not to be confused with anonymous group). The email sums up what this leak was very well:
  2.  
  3. To quote:
  4.  
  5. Hello PS3 Scene, this is another anonymous leak!
  6.  
  7. I would like to be called: anon0 to prevent confusion with all the other ‘anonymous’ members
  8.  
  9. 2 months ago, a CEX-to-DEX came out which needed the request-idps.txt
  10.  
  11. It was all accomplished by .SIG files and ObjectiveSuites, they are encrypted files which carry out specific commands to the PS3
  12.  
  13. We are now bringing THREE new .SIG files which can be used with 3.73 FW to carry out certain ‘tasks’
  14. Figure what it can do by yourself… And samples of many files can be found there which can aid in 3.73 getting hacked…
  15. To use ObjSuites: Put PS3 in service mode, connect PS3 to PC by ethernet cable, IP Address to 192.168.0.100
  16.  
  17. Copy files from objcon to root of your usb drive
  18. Start ObjectiveSuites, then power the PS3
  19. All info necessary will be in the temp folder in objectivesuites…
  20.  
  21. This is a part-of-the-equation of hacking the 3.73
  22.  
  23. Some notes: I can guarantee something: There are many exploits present when ObjSuites connects to PS3, it forms a trusting bond… ObjSuites gets LV0/LV1 access
  24. Use this with care…
  25.  
  26. I also bring more detail from an0n, the leaker himself bringing more information and clarification on this leak:
  27.  
  28. 10:44   anonym0us – Okay
  29. 10:44   anonym0us – let me explain
  30. 10:44   anonym0us – ObjectiveSuites is used in combination with a jig
  31. 10:45   anonym0us – It allows more things to be done while PS3 is in service mode
  32. 10:45   anonym0us – something like 2 months ago
  33. 10:45   anonym0us – There was a leak
  34. 10:45   anonym0us – that allowed Retail->Debug
  35. 10:45   anonym0us – but it required a person getting request_idps.txt
  36. 10:45   anonym0us – from Sony
  37. 10:45   anonym0us – It was accomplished by a .SIG file
  38. 10:46   anonym0us – .SIG files carry out commands to the PS3
  39. 10:46   anonym0us – So
  40. 10:46   anonym0us – I got hands on 3 more .SIG files
  41. 10:46   anonym0us – Which report all kinds of things about the PS3
  42. 10:46   anonym0us – But, there is another thing
  43. 10:46   anonym0us – When ObjSuites is used with the PS3 in service mode
  44. 10:46   anonym0us – We can exploit the PS3
  45. 10:47   anonym0us – Sony never bothered fixing bugs between the ObjSuites-PS3 connection
  46. 10:47   anonym0us – Reason?
  47. 10:47   anonym0us – The original ObjSuites required a membership to SCEDevNet
  48. 10:48   anonym0us – this is cracked
  49. 10:48   anonym0us – So
  50. 10:48   anonym0us – yeha
  51. 10:48   anonym0us – yeah
  52. 10:48   anonym0us – thats pretty much it
  53. 10:48   anonym0us – When PS3 connects to ObjSuites
  54. 10:48   anonym0us – you get LV0/LV1 access
  55. 10:48   anonym0us – you get LV0/LV1 access
  56. 10:48   anonym0us – So with a bit of tinkering
  57. 10:48   anonym0us – You can be sure that you can get the PS3 to do what you want ot
  58. 10:48   anonym0us – to*
  59. 10:48   anonym0us – And thats pretty much it
  60.  
  61. Download Links provided (download n mirror before they are gone!):
  62. o3sig:
  63. http://www.multiupload.com/X9HTP0K7KJ
  64.  
  65. ps3/2_mecha:
  66. http://www.multiupload.com/MRESXYZK1E
  67.  
  68. We got you covered on all the latest scene news, don’t let the other slow places around the scene drag you down! Same tuned for more exclusive news only at PS3Hax
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  71.  
  72. Read more: http://www.ps3hax.net/#ixzz1dzZVDXjK
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