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- Log: Log file open, 08/14/16 12:50:41
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- DevConfig: GConfig::LoadFile associated file: ..\..\MarvelGame\Config\MarvelEngineUserSettings.ini
- DevConfig: GConfig::LoadFile associated file: ..\..\MarvelGame\Config\MarvelGameUserSettings.ini
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 10897
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Aug 11 2016 14:36:29
- Init: Changelist: 1532151
- Init: Command line: -nosteam -nobitraider -solidstate
- Init: Base directory: C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\
- [0000.29] Init: Computer: CHRIS-PC
- [0000.29] Init: User: Chris
- [0000.29] Init: CPU Page size=4096, Processors=4
- [0000.29] Init: High frequency timer resolution =3.124098 MHz
- [0000.29] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=131072.0GB
- [0000.29] Log: Steam Client API Disabled!
- [0000.29] Init: Presizing for 62000 objects not considered by GC, pre-allocating 0 bytes.
- [0000.29] Init: Object subsystem initialized
- [0000.39] Log: CachePaths() took 0.09 Seconds
- [0000.43] Log: Found D3D11 adapter 0: AMD Radeon HD 7900 Series
- [0000.43] Log: Adapter has 3053MB of dedicated video memory, 0MB of dedicated system memory, and 4058MB of shared system memory
- [0000.44] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
- [0000.44] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4058MB of shared system memory
- [0000.45] Log: VertexElementTypeSupport for VET_PackedNormal = 1
- [0000.45] Log: VertexElementTypeSupport for VET_UByte4 = 1
- [0000.45] Log: VertexElementTypeSupport for VET_UByte4N = 1
- [0000.45] Log: VertexElementTypeSupport for VET_Short2N = 1
- [0000.45] Log: VertexElementTypeSupport for VET_Half2 = 1
- [0000.46] Log: Available Resolutions - 640 x 480 @ 59
- [0000.46] Log: Available Resolutions - 640 x 480 @ 60
- [0000.46] Log: Available Resolutions - 640 x 480 @ 75
- [0000.46] Log: Available Resolutions - 720 x 480 @ 59
- [0000.46] Log: Available Resolutions - 720 x 480 @ 60
- [0000.46] Log: Available Resolutions - 720 x 480 @ 75
- [0000.46] Log: Available Resolutions - 720 x 576 @ 50
- [0000.46] Log: Available Resolutions - 720 x 576 @ 60
- [0000.46] Log: Available Resolutions - 720 x 576 @ 75
- [0000.46] Log: Available Resolutions - 800 x 600 @ 60
- [0000.46] Log: Available Resolutions - 800 x 600 @ 75
- [0000.46] Log: Available Resolutions - 1024 x 768 @ 60
- [0000.46] Log: Available Resolutions - 1024 x 768 @ 75
- [0000.46] Log: Available Resolutions - 1280 x 720 @ 50
- [0000.46] Log: Available Resolutions - 1280 x 720 @ 59
- [0000.46] Log: Available Resolutions - 1280 x 720 @ 60
- [0000.46] Log: Available Resolutions - 1280 x 768 @ 60
- [0000.46] Log: Available Resolutions - 1280 x 800 @ 60
- [0000.46] Log: Available Resolutions - 1280 x 960 @ 60
- [0000.46] Log: Available Resolutions - 1280 x 1024 @ 60
- [0000.46] Log: Available Resolutions - 1280 x 1024 @ 75
- [0000.46] Log: Available Resolutions - 1360 x 768 @ 60
- [0000.46] Log: Available Resolutions - 1360 x 1024 @ 60
- [0000.46] Log: Available Resolutions - 1366 x 768 @ 60
- [0000.46] Log: Available Resolutions - 1440 x 900 @ 60
- [0000.46] Log: Available Resolutions - 1680 x 1050 @ 60
- [0000.46] Log: Shader platform (RHI): PC-D3D-SM3
- [0000.48] Log: PhysX GPU Support: DISABLED
- [0000.63] Log: Gazillion Version: Shipping: 1.48.0.384 CL:354059
- [0000.64] Log: [[Memory]] Tracking is off for network allocator
- [0002.32] Log: [SimpleHttpRequest] Successfully connected. sending request
- [0002.32] Log: [SimpleHttpRequest] Empty buffer received from http server. End of response
- [0002.32] Log: [[Game]] Starting Game Database Initialization ..........
- [0002.32] Log: [[Game]] Initialize PrototypeClassManager: 4ms.
- [0002.94] Log: [[Game]] initializeHierarchyCache: 156ms.
- [0002.94] Log: [[Game]] Load data directory: 616ms.
- [0003.49] Log: [[Game]] Initialize LocaleManager: 547ms.
- [0003.50] Log: [[Game]] Get Globals Prototype: 16ms.
- [0003.56] Log: [[Game]] Initialize PropertyInfoTable: 55ms.
- [0003.56] Log: [[Game]] Initialize Keyword Prototypes: 6ms.
- [0005.72] Log: [[Game]] Initialize InteractionManager: 2155ms.
- [0005.72] Log: [[Game]] Initialize AvatarSynergyMap: 0ms.
- [0005.72] Log: [[Game]] Initialize AchievementDatabase: 0ms.
- [0005.72] Log: [[Game]] Game Database Initialized. Initialization time: 3399ms
- [0005.81] Log: CachePaths() took 0.09 Seconds
- [0005.81] Error: [VerifyFail] Verify failed: dest
- File:D:\mirrorBuilds_source05\MarvelGame_v48\Source\Core\Core\IO\Streams\FileStream.cpp Line:180
- [0005.81] Error: [VerifyFail] Verify failed: m_buffer != 0 && m_currentPosition + numBytes <= m_bufferSize
- File:D:\mirrorBuilds_source05\MarvelGame_v48\Source\Core\Core\IO\Streams\MemoryStream.cpp Line:87
- [0005.81] Error: [VerifyFail] Verify failed: reader.Read(productNumber)
- File:D:\mirrorBuilds_source05\MarvelGame_v48\UnrealEngine3\Development\Src\MarvelGame\Src\DownloadManagerSSN.cpp Line:426
- [0005.81] Error: [VerifyFail] Verify failed: loadDownloadChunkManifest()
- File:D:\mirrorBuilds_source05\MarvelGame_v48\UnrealEngine3\Development\Src\MarvelGame\Src\DownloadManagerSSN.cpp Line:63
- [0005.81] Error: [VerifyFail] Verify failed: Failed to initialize download manager 4
- File:D:\mirrorBuilds_source05\MarvelGame_v48\UnrealEngine3\Development\Src\MarvelGame\Src\UnrealDownloadManager.cpp Line:56
- [0005.81] Error: [VerifyFail] Verify failed: allocateDownloadManager(m_downloadManager)
- File:D:\mirrorBuilds_source05\MarvelGame_v48\Source\Game\ClientGame/ClientApp.cpp Line:369
- [0005.81] Critical: appError called: Error Initializing Client App!
- [0005.81] Critical: Windows GetLastError: The operation completed successfully. (0)
- [0005.95] Log: === Critical error: ===
- Error Initializing Client App!
- Address = 0xf2817788 (filename not found. DbgHelp error 487) [in C:\WINDOWS\System32\KERNELBASE.dll]
- Address = 0xee956885 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xee90a175 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xef522d41 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xef4b9659 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xef4b82b7 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xef4b957f (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xef4b960a (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xef4c0edd (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xefd38a21 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
- Address = 0xf5318364 (filename not found. DbgHelp error 487) [in C:\WINDOWS\System32\KERNEL32.DLL]
- Address = 0xf5c85e91 (filename not found. DbgHelp error 487) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
- Address = 0xf5c85e91 (filename not found. DbgHelp error 487) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
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