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Aug 14th, 2016
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  1. Log: Log file open, 08/14/16 12:50:41
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. Log: ... running in INSTALLED mode
  4. DevConfig: GConfig::LoadFile associated file: ..\..\MarvelGame\Config\MarvelEngineUserSettings.ini
  5. DevConfig: GConfig::LoadFile associated file: ..\..\MarvelGame\Config\MarvelGameUserSettings.ini
  6. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  7. Init: Version: 10897
  8. Init: Epic Internal: 0
  9. Init: Compiled (64-bit): Aug 11 2016 14:36:29
  10. Init: Changelist: 1532151
  11. Init: Command line: -nosteam -nobitraider -solidstate
  12. Init: Base directory: C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\
  13. [0000.29] Init: Computer: CHRIS-PC
  14. [0000.29] Init: User: Chris
  15. [0000.29] Init: CPU Page size=4096, Processors=4
  16. [0000.29] Init: High frequency timer resolution =3.124098 MHz
  17. [0000.29] Init: Memory total: Physical=7.9GB (8GB approx) Pagefile=15.9GB Virtual=131072.0GB
  18. [0000.29] Log: Steam Client API Disabled!
  19. [0000.29] Init: Presizing for 62000 objects not considered by GC, pre-allocating 0 bytes.
  20. [0000.29] Init: Object subsystem initialized
  21. [0000.39] Log: CachePaths() took 0.09 Seconds
  22. [0000.43] Log: Found D3D11 adapter 0: AMD Radeon HD 7900 Series
  23. [0000.43] Log: Adapter has 3053MB of dedicated video memory, 0MB of dedicated system memory, and 4058MB of shared system memory
  24. [0000.44] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  25. [0000.44] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4058MB of shared system memory
  26. [0000.45] Log: VertexElementTypeSupport for VET_PackedNormal = 1
  27. [0000.45] Log: VertexElementTypeSupport for VET_UByte4 = 1
  28. [0000.45] Log: VertexElementTypeSupport for VET_UByte4N = 1
  29. [0000.45] Log: VertexElementTypeSupport for VET_Short2N = 1
  30. [0000.45] Log: VertexElementTypeSupport for VET_Half2 = 1
  31. [0000.46] Log: Available Resolutions - 640 x 480 @ 59
  32. [0000.46] Log: Available Resolutions - 640 x 480 @ 60
  33. [0000.46] Log: Available Resolutions - 640 x 480 @ 75
  34. [0000.46] Log: Available Resolutions - 720 x 480 @ 59
  35. [0000.46] Log: Available Resolutions - 720 x 480 @ 60
  36. [0000.46] Log: Available Resolutions - 720 x 480 @ 75
  37. [0000.46] Log: Available Resolutions - 720 x 576 @ 50
  38. [0000.46] Log: Available Resolutions - 720 x 576 @ 60
  39. [0000.46] Log: Available Resolutions - 720 x 576 @ 75
  40. [0000.46] Log: Available Resolutions - 800 x 600 @ 60
  41. [0000.46] Log: Available Resolutions - 800 x 600 @ 75
  42. [0000.46] Log: Available Resolutions - 1024 x 768 @ 60
  43. [0000.46] Log: Available Resolutions - 1024 x 768 @ 75
  44. [0000.46] Log: Available Resolutions - 1280 x 720 @ 50
  45. [0000.46] Log: Available Resolutions - 1280 x 720 @ 59
  46. [0000.46] Log: Available Resolutions - 1280 x 720 @ 60
  47. [0000.46] Log: Available Resolutions - 1280 x 768 @ 60
  48. [0000.46] Log: Available Resolutions - 1280 x 800 @ 60
  49. [0000.46] Log: Available Resolutions - 1280 x 960 @ 60
  50. [0000.46] Log: Available Resolutions - 1280 x 1024 @ 60
  51. [0000.46] Log: Available Resolutions - 1280 x 1024 @ 75
  52. [0000.46] Log: Available Resolutions - 1360 x 768 @ 60
  53. [0000.46] Log: Available Resolutions - 1360 x 1024 @ 60
  54. [0000.46] Log: Available Resolutions - 1366 x 768 @ 60
  55. [0000.46] Log: Available Resolutions - 1440 x 900 @ 60
  56. [0000.46] Log: Available Resolutions - 1680 x 1050 @ 60
  57. [0000.46] Log: Shader platform (RHI): PC-D3D-SM3
  58. [0000.48] Log: PhysX GPU Support: DISABLED
  59. [0000.63] Log: Gazillion Version: Shipping: 1.48.0.384 CL:354059
  60. [0000.64] Log: [[Memory]] Tracking is off for network allocator
  61. [0002.32] Log: [SimpleHttpRequest] Successfully connected. sending request
  62. [0002.32] Log: [SimpleHttpRequest] Empty buffer received from http server. End of response
  63. [0002.32] Log: [[Game]] Starting Game Database Initialization ..........
  64. [0002.32] Log: [[Game]] Initialize PrototypeClassManager: 4ms.
  65. [0002.94] Log: [[Game]] initializeHierarchyCache: 156ms.
  66. [0002.94] Log: [[Game]] Load data directory: 616ms.
  67. [0003.49] Log: [[Game]] Initialize LocaleManager: 547ms.
  68. [0003.50] Log: [[Game]] Get Globals Prototype: 16ms.
  69. [0003.56] Log: [[Game]] Initialize PropertyInfoTable: 55ms.
  70. [0003.56] Log: [[Game]] Initialize Keyword Prototypes: 6ms.
  71. [0005.72] Log: [[Game]] Initialize InteractionManager: 2155ms.
  72. [0005.72] Log: [[Game]] Initialize AvatarSynergyMap: 0ms.
  73. [0005.72] Log: [[Game]] Initialize AchievementDatabase: 0ms.
  74. [0005.72] Log: [[Game]] Game Database Initialized. Initialization time: 3399ms
  75. [0005.81] Log: CachePaths() took 0.09 Seconds
  76. [0005.81] Error: [VerifyFail] Verify failed: dest
  77. File:D:\mirrorBuilds_source05\MarvelGame_v48\Source\Core\Core\IO\Streams\FileStream.cpp Line:180
  78.  
  79. [0005.81] Error: [VerifyFail] Verify failed: m_buffer != 0 && m_currentPosition + numBytes <= m_bufferSize
  80. File:D:\mirrorBuilds_source05\MarvelGame_v48\Source\Core\Core\IO\Streams\MemoryStream.cpp Line:87
  81.  
  82. [0005.81] Error: [VerifyFail] Verify failed: reader.Read(productNumber)
  83. File:D:\mirrorBuilds_source05\MarvelGame_v48\UnrealEngine3\Development\Src\MarvelGame\Src\DownloadManagerSSN.cpp Line:426
  84.  
  85. [0005.81] Error: [VerifyFail] Verify failed: loadDownloadChunkManifest()
  86. File:D:\mirrorBuilds_source05\MarvelGame_v48\UnrealEngine3\Development\Src\MarvelGame\Src\DownloadManagerSSN.cpp Line:63
  87.  
  88. [0005.81] Error: [VerifyFail] Verify failed: Failed to initialize download manager 4
  89. File:D:\mirrorBuilds_source05\MarvelGame_v48\UnrealEngine3\Development\Src\MarvelGame\Src\UnrealDownloadManager.cpp Line:56
  90.  
  91. [0005.81] Error: [VerifyFail] Verify failed: allocateDownloadManager(m_downloadManager)
  92. File:D:\mirrorBuilds_source05\MarvelGame_v48\Source\Game\ClientGame/ClientApp.cpp Line:369
  93.  
  94. [0005.81] Critical: appError called: Error Initializing Client App!
  95. [0005.81] Critical: Windows GetLastError: The operation completed successfully. (0)
  96. [0005.95] Log: === Critical error: ===
  97. Error Initializing Client App!
  98.  
  99. Address = 0xf2817788 (filename not found. DbgHelp error 487) [in C:\WINDOWS\System32\KERNELBASE.dll]
  100. Address = 0xee956885 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  101. Address = 0xee90a175 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  102. Address = 0xef522d41 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  103. Address = 0xef4b9659 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  104. Address = 0xef4b82b7 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  105. Address = 0xef4b957f (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  106. Address = 0xef4b960a (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  107. Address = 0xef4c0edd (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  108. Address = 0xefd38a21 (filename not found. DbgHelp error 487) [in C:\Games\Steam\SteamApps\common\Marvel Heroes\UnrealEngine3\Binaries\Win64\MarvelHeroes2016.exe]
  109. Address = 0xf5318364 (filename not found. DbgHelp error 487) [in C:\WINDOWS\System32\KERNEL32.DLL]
  110. Address = 0xf5c85e91 (filename not found. DbgHelp error 487) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
  111. Address = 0xf5c85e91 (filename not found. DbgHelp error 487) [in C:\WINDOWS\SYSTEM32\ntdll.dll]
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