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Jun 3rd, 2015
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  1. upstream @6b7fb59 upstream @HEAD
  2. no patches with your PR
  3. RAM [*], fps, view range RAM [*], fps, range
  4. -----------------------------------------------------------------
  5. shaders only 9.9 GB, 30 fps, 98.9m 10 GB, 28 fps, 98.1m
  6. (no bump/para)
  7.  
  8. shaders+bumps 13 GB, 32 fps, 90.6m 14 GB, 28 fps, 93.0m
  9.  
  10. shaders+bump 14 GB, 30 fps, 89.7m 14 GB, 26 fps, 89.5m
  11. +parallax
  12.  
  13.  
  14. maximized window at 1600x1200 on one of my two screens,
  15. AMD R9 280x video with fglrx driver
  16. Using Dreambuilder, on my usual test map.
  17. HDX 512px texture pack with normalmaps, total of 5113 texture files
  18.  
  19. To ensure each test is accurate and records the exactly-chosen modes, Minetest
  20. was closed completely after changing settings and then restarted to measure.
  21.  
  22. Only the map in front of me and perhapos 20 degrees to each sides was ever made
  23. visible.
  24.  
  25. Screenshot of the visible area (taken with all-view-range turned on
  26. only for that one moment, so you can see ALL of the terrain that's in
  27. front of me):
  28.  
  29. http://digitalaudioconcepts.com/vanessa/hobbies/minetest/screenshots/random/Screenshot%20-%2006032015%20-%2003%3a17%3a22%20PM.png
  30.  
  31. Map was allowed to load and settle for perhaps 30 seconds on each run before
  32. adding the figures to the chart.
  33.  
  34.  
  35. [*] RAM values measured with top(1), from the resident/"RES" column.
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