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- SNIPER CROSSBOW: Mix of Sharpshooter, Plasma Bow & Hawkeye (45pts)
- ==FRONT OF CARD==
- AC: 8(X)
- AG: 1
- DM: (Y)
- FR: 1(Z)
- MA: 1(Z)
- RA: 8
- "A versatile, silent weapon capable of firing multiple ammo types."
- ==BACK OF CARD==
- (X): You may spend an AA to aim, adding +5 to next COM roll.
- (Y): The DAM of this weapon is the DAM of whatever warhead is fired from it.
- (Z): Can load one round at a time. It takes an AA to reload.
- ==BOLT TYPES CARD==
- Burst Bolts: Grant SPLASH to the weapon. (10pts)
- Seeker Bolts: Act as a marker drone. (10pts)
- Sabot Bolts: Adds +2AP (10pts)
- Det Bolts: Act as Prox Mine (10pts)
- ==WARHEAD CARD==
- Tracker: Uploads SPYWARE virus. (DAM 0) (10pts)
- Jacker: EMP, uploads SPIDER virus. (DAM 0) (10pts)
- NAPPER: +2 AP, Tranquilizer (DAM 0) (10pts)
- TOX: +2 AP, 6 DAM per round for 3 rounds (10pts)
- Havoc: EMP, 4 DAM per round for 3 rounds (10pts)
- ==WARHEAD CARD BACK==
- Riot: Tranq + Crowd Control to all targets. (DAM 0) (10pts)
- Shock: EMP + Suit Control to all targets. (DAM 0) (10pts)
- Alarm: Uploads Spyware Virus to all targets. (DAM 0) (10pts)
- Diversion: Creates hardlight copy of suit. (DAM 0) (10pts)
- =BOLT TYPES=
- BURST BOLTS: Are airburst bolts loaded with some kind of non-lethal payload for an environmentally friendly AOE effect. (Grenade Launcher)
- +Burst Bolts grant SPLASH to the weapon. (10pts)
- SEEKER BOLTS: Loaded with a rudimentary drone control system, seeker bolts are able to change trajectory in flight for maximum accuracy.(Marker Drone)
- +Seeker Bolts act as a marker drone. (10pts)
- SABOT BOLTS: Armour-peircing bolts with a discarding sabot, designed to deliver their payload past enemy armour and shielding. (Vibroblade)
- +Sabot Bolts add +2 AP. (10pts)
- DET BOLTS: Command-detonated bolts with a shaped charge that stick to whatever they hit, turning into mines. (Proximity Mine)
- +Det Bolts work as proximity mines. (15pts)
- =WARHEAD TYPES (Sabot + Seeker Bolts Only)=
- TRACKER WARHEAD: The 'Tracker' Warhead uses a worm platform and spyware program to allow a suit to tap into enemy communications and track the target.
- +Tracker Warheads upload SPYWARE virus.
- DAM 0 (10pts)
- JACKER WARHEAD: The 'Jacker' Warhead is designed for a single purpose: To silently and cleanly disable hostile suits using a virus and EMP one-two punch.
- +Jacker warheads have an EMP effect, then upload SPIDER virus.
- DAM 0 (10pts)
- NAPPER WARHEAD: The 'Napper' Warhead, when fired at a suit's cockpit, can punch a powerful tranquilizer through armour and into the pilot directly.
- +Adds 2AP, works as Tranq Dart.
- DAM 0 (10pts)
- TOX WARHEAD: A weapon banned for use on non-TA humans, the 'Tox' warhead has the toxin of the Poison Arrow Frog (Batrachotoxin).
- +Adds 2AP, works as Tranq Dart
- DAM 8 - Does 8dam per turn for 3 turns. (10pts)
- HAVOC WARHEAD: Designed as a more lethal version of the 'Jacker' Warhead, the 'Havoc' permanently fries electronics in a suit.
- +Carries all the effects of an Ion cannon.
- DAM 4 - does 4dam per turn for 3 turns. (10pts)
- =WARHEAD TYPES (Burst or Det only)=
- RIOT WARHEAD: Similar to a claymore, but with tranquilizer darts instead of ball-bearings and backed up by CS Gas and Flashbang explosives.
- +Combines the effects of Crowd Control with Tranquilizer Darts over the effected area.
- DAM 0 (10pts)
- SHOCK WARHEAD: Using the same EMP technology as the Ion cannon and the sticky 'web' from Drider suits, this warhead can immobilize almost any suit in range.
- +Combines the effects of the Ion Cannon with Suit Control.
- DAM 0 (10pts)
- ALARM WARHEAD: An area-effect version of the Tracker Warhead. Uses magnetic accelerators to ensure silent delivery of mini-trackers.
- +Same as the tracker warhead, but rolls vs. every suit within the blast zone.
- DAM 0 (10pts)
- DIVERSION WARHEAD: Using a crowd-control grenade and hardlight projector, this warhead can imitate a suit's 'dynamic entrance' when detonated.
- +When detonated, will create a convincing illusion of a suit attacking everything within the blast zone.
- DAM 0 (10pts)
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