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- void processUniforms()
- {
- /* находим размещение униформы смещения */
- offsetLocation = glGetUniformLocation(program, offsetName);
- if (offsetLocation == -1)
- {
- /* если не успешно, то выводим сообщение об ошибке */
- fprintf(stderr, "ERROR: %s uniform can't be found!", offsetName);
- fputs("\n", stderr);
- }
- }
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