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- KT=King Text, ST=Screen Text, PT=Prince text, A=Arino, N=Narration, TJ=Toujima, S=Sasano, U=Urukawa, SF=Staff
- 00:00-05:00
- A - This special feature is only for people who bought the DVDs, so at the start, we should have it say, (cut at 00:10)
- “Please don’t spoil this for anyone,” the way the DVD of 'The Sixth Sense' did.
- ST
- A request to everyone
- This DVD's special features contain a “certain secret”.
- For those of you about to watch this DVD, be absolutely certain not to spoil this secret to friends and family who haven’t purchased the DVDs yet.
- Shinya Arino (of Yoiko)
- PT – It’s a secret for us only, okay?
- ST – Chief
- Shinya Arino (of Yoiko)
- A – This special challenge is only for those who purchased the DVDs!
- (Cut at 00:59)
- A - We have another wonderful game for you this time, too.
- A - This...Well, I guess . . .
- (Cut at 01:06)
- it’d be a waste to spend an hour-long normal challenge on this one, so it became a special feature!
- A – It's ‘Ikki’.
- A – It’s finally time for ‘Ikki’.
- A – I knew I was going to have to play ‘Ikki’ someday...
- ST
- Ikki
- 1985 Sunsoft Famicom (NES).
- N – Ikki.
- N – Set in the Edo era, the farmer protagonist, Gonbe, rebels against an evil magistrate in this action game.
- ST – This time’s objective
- To see the ending screen
- (from 01:36)
- N – This audacious theme shocked gamers at the time, and even now it’s said that there’s no one who doesn’t know this game.
- A – It’s a Famicom game, right? I think it’s probably simple.
- (from 01:49)
- A – I think I wanna make people laugh a bit, sail right to the ending, go home early, and make a really short special feature!
- N – As always, he begins the challenge brimming with confidence.
- But before that, there’s something that catches his eye.
- A – Th...this thing...
- A – For the woman opposite the main character, she sure is ugly!
- A – Mario has Peach, right? This “Peach” is horrible! This game’s “Mario” won’t want to try very hard.
- N – Refocusing himself, he begins the game.
- A – Ah, it’s those guys who come out towards the end of 'Atlantis'.
- A – This stooped-over guy was there, too.
- N – The protagonist of 'Ikki', Gonbe, also appeared in the end screen of 'The Mystery of Atlantis' for some reason.
- A – Did I beat it?
- TJ – Yes.
- A – Where’s the Master?
- TJ – That’s him right there.
- A – Isn’t that the guy from 'Ikki'?
- N – Arino does a good job defeating the enemy ninjas while confirming how to control Gonbe, but...
- A – Huh? Did he hit me right now?
- A - That's mean. . .
- ST (bottom) You lose a life when hit once
- KT - Many difficulties lie ahead.
- N - Gonbe doesn't have a life gauge. Instead, he faces the severe 'one hit, one death' system.
- A - The view is so close, I wish I could pull away just a bit more.
- N - The unique scrolling, not found in modern games, also presents him with trouble.
- A - It's so close! I wish he didn't have to be so close to the screen edge to make it scroll!
- I want it to move a little bit sooner.
- N - However, as he continues to avoid enemy attacks and gather gold coins. . .
- A - Hm? It's over. Wait, it's over?
- A - What is this? Oh, you get all the gold coins to finish the stage.
- How many did I get before?
- ST - Gather eight gold coins to clear the stage.
- KT - Money talks.
- N - Gonbe's goal is to gather the gold coins scattered around the map.
- When he gets eight of them, he clears the stage.
- A - The maps are so small.
- N - Arino hopes to ride the wave and keep clearing stages easily. However . . .
- A - What's that? Oh, I picked it up.
- A - Wha? Oh, I got shot.
- N - He still isn’t used to the game world of 'Ikki'.
- He picks up a mysterious item.
- A - Oh, it's a daikon radish.
- A - Whoa, I'm really fast! He's fast now!
- Too close, too close! That's way too close!
- A - Man, it's so close, the edge of the screen. Oh, I'm slow again.
- You! Don't attack so suddenly, it's not fair!
- N - He loses three lives and gets a game over. Back to the title screen.
- A - Huh? This "uprising" only has three guys!
- A – Ah, I knew it...from the start.
- N - He starts over from Stage 1.
- A - This'll be tough with no continues.
- N - It's a strict condition on his journey to the ending.
- He picks up a bamboo spear.
- A – A bamboo spear? If this was Mario, would this be the same as a star?
- N - He uses the item skilfully and easily clears Stage 1.
- 05:00-10:00
- N – Stage 2. Arino’s getting used to the controls and smoothly gathers gold coins,
- when a new enemy appears and attacks.
- A – What’s this? Ah, watch out. Something came out.
- I can’t move. What is this thing?
- A – Ah, is it that ugly woman?
- A – I bet it’s her!
- KT – It’s a sin to be good-looking
- ST – Chamber Maid – If she catches you, you can’t move
- N – A character that latches on to Gonbe, the Chamber Maid.
- If she catches you, you can’t move.
- A – Some of these maps are really small.
- N – A short while later, he finds the last gold coin.
- A – Got it.
- N – He safely clears Stage 2 and moves on to Stage 3.
- A – Can’t get it. That one either. Ah, it’s a maze!
- It’s a dungeon! This is a dungeon crawler now!
- N – Stage 3 is set outside of the evil magistrate’s mansion.
- N - On this stage as well, that woman appears.
- A – She’s here! That ugly woman is here!
- A – She’s getting really worked up over there.
- A – Ah, she came out again. Damn you, you ugly hag!
- N – He escapes the Chamber Maid's grasp, only to meet another new enemy.
- A – Ah, he’s fast! That guy’s cool!
- A – That cool guy is too fast. . .
- N – Attacked by the extraordinarily fast red-suited ninja, he unfortunately meets a game over.
- A – Agghhhhh...
- A – Waugh, even though I made it to Stage 3. . .
- ST – Restart from Stage 1
- A – Isn’t there any way to go back to three?
- N – Faced with such a difficult game system, Arino begins to complain.
- A – Shouldn’t an uprising be, y’know, more of a group effort?
- A – This guy’s supposed to be some rebelling farmer, yet he's runnin’ all over these vegetable fields.
- A – Ah! Something’s comin’! Something’s comin’! Watch out! Oh, I got it.
- N – Even as he complains, he works desperately to clear Stage 2.
- N - And so, Arino gets a reward.
- A – Huh? What’s this? What’s happening?
- A – This stage wasn’t here before...
- A – What’s he catching?
- KT – Rice ball reward
- ST – If you collect the smoke item, you go to a bonus stage
- N – If you collect the smoke item and clear that stage, you move to a bonus stage.
- A – I’m throwin’ it!
- I’m throwin’ it to ya! Here it comes!
- (This is pretty much gibberish)
- A – I don’t think God ever throws rice balls, though.
- N – Stage 3. Arino wants to ride this momentum and clear the stage, but...
- A – Ah, she’s here! This ugly...
- N – His old enemy, the Chamber Maid, stops him for a long time.
- A – I oughta kill that ugly hag.
- N – Even as he steadily collects the gold coins...
- A – Watch out! Ahhhh, he got my head. He hit my head with a shuriken.
- N – One life left. As he proceeds upward, a new item appears.
- A – Oh, I got a shadow clone.
- N – When you collect a leaf, you gain a shadow clone and become invincible. However. . .
- A – Huh? Ah, he appeared just as the shadow clone ran out.
- A – Ah...
- They’re really throwin’ everything they have at me.
- N – The highly difficult Stage 3. Even when he rechallenges twenty minutes later...
- A – Watch out, watch out! You ugly hag! Get outta my way, you hag! Ah, they got me.
- A – Curse you, you ugly hag!
- N – Despite this, he somehow manages to collect six of the gold coins.
- As he carefully moves ahead, he finds another. One coin remains. However...
- A – Huh? It’s not here!
- N – Unable to find the last coin, he backtracks.
- And then...
- A – Ah, I was so close!
- N – Having missed his chance, once again it’s complaint time.
- A – Now that I think about it, I’m pretty sure I submitted a request for childcare leave a while ago...
- ST – Two weeks ago.
- N – Two weeks before this shoot, (cut at 09:07)
- Chief Arino submitted a request for childcare leave, and received a two-month vacation.
- Newspaper article:
- (Vertical yellow text) Arino’s daughter was born.
- (Vertical red text) She’s cute! She looks like me and Fujio Akatsuka.
- (Bottom white text) Sankei Sports, March 12th, 2006
- A – So, just last week my daughter was born. Well, by the time the DVD comes out, this will be old news, (cut at 09:24)
- anyway, she was born on Friday last week, and she and my wife were hospitalized for a week.
- Anyway, they’re both being discharged today!
- ST – Chief Arino, Congratulations on the birth of your daughter!
- From the Entire Staff
- A – Woulda been nice to have a break during my vacation!
- A – Jeez...
- N – Giving up on his vacation days, Chief Arino continues the battle.
- N – Thirty minutes later, he once again has a chance to clear Stage 3.
- A – How many left? One more. . .ah!
- A – He’s so fast...
- N – He’s able to get the coin. Ahead of here, there should be one, too.
- 10:00-15:00
- A – Got it! Alright!
- A - Okay!
- N - He clears the difficult Stage 3.
- A - Oh? Stage 4.
- N - Next is Stage 4.
- A - Huh? It's a pyramid!
- A - Oh, it's a Japanese-style room.
- N - However, on this stage too...
- A - Ah, that ugly hag is here! Ah, I was killed.
- A - She's a damned stalker!
- N - He desperately tries to gather coins, but...
- A - So soon. Ah, it's over.
- N - Regrettably, it's a game over.
- A - This game's really got me.
- N - Once again, he starts over from Stage 1.
- N - As before, he gets stuck at the difficult Stage 3.
- A - Ah, he got me.
- Feels like I keep dying the same way.
- N - His next chance comes forty minutes later.
- A - How many more lives do I...ah, one more life.
- N - He challenges Stage 4 with his last life.
- N - He wants to proceed carefully.
- A - This feels like the ending.
- A - There's a lotta interesting stuff in there.
- N - A stage that feels close to the end. Refocusing himself, Arino's movements become more controlled.
- A - There was another one over here.
- N - He collects the fourth gold coin.
- N - Entering the mansion, he gets the fifth coin.
- A - A daikon radish.
- N - Increasing his speed with a daikon radish, he gets the sixth coin. Two more remain.
- N - However, that woman appears!
- N - The seventh coin.
- A - Huh? The eighth one isn't here.
- A - Where is it?
- N - He can't find the last one.
- A - Ahhh, where is it?
- A - Ah, she latched on.
- A - This is my last life, y'know!
- A - Move!
- A - Where's the last one?
- A - Ah, she's here again!
- A - Eh? I already looked here.
- N - Arino's captured by his stalker again. He's in a pinch.
- However, he miraculously manages to escape! And then...
- A - Found it!
- N - He finds the last coin!
- A - Alright!
- I made it!
- Wonder if the next level is in the mansion?
- N - Stage 5. An unbelievable sight was awaiting Arino.
- A - Is it in the mansion? Or a boss fight?
- A - I've seen this place before, right? I've seen this level before, haven't I?
- N - Stage 5 is the same setting as Stage 1. For the time being, he continues playing.
- A - It's the same as Stage 1. . .
- N - The scenery identical to Stage 1 continues, and then...
- A - Ah...
- N...game over.
- A - Didn't I already play through this once?
- A - Huh? One, two, three. . .
- N - Arino had hoped for a boss battle, but this development leaves him blank-faced.
- A - ...five, six, seven, something like that.
- A - Maybe because I was returned to Stage 1, now I can go to five and six?
- N - He has no choice but to start over from Stage 1.
- N - One hour later, he manages to reach Stage 5 again.
- A - Ah, he got me.
- A - There's a lot more enemies than before.
- N - Although it looks the same as Stage 1, it's much more difficult.
- A - If they'd stop coming out...ah.
- A - It's over.
- N - Arino suddenly has a question. And so...
- A - Toujima.
- TJ - Yes?
- N - ...he calls for AP Toujima.
- A - After I finished Stage 4, I went back to Stage 1. . .
- TJ - Right.
- A - Does this game not have an ending screen?
- TJ - Well, you see, I was going to scout the game, but I figured "Since this time's a special feature, I don't have to" so...I didn't.
- (cut at 14:05)
- TJ - So I don't know if there's an ending screen or not.
- A - Eh?! Y' didn't scout it?
- TJ - Right.
- A - What're ya doing?
- N - The chief scolds his under-prepared subordinate.
- A - What're you gonna do if you get asked "Don't let the level loop" at this screen?!
- A - Did you get permission to skip doing the scouting?!
- A - What're you gonna do if a super-strong bad guy comes out?
- A - Are you sure you're taking care of the star here?!
- N - The Chief's stern lecture takes five minutes.
- A - You're supposed to look that up by scouting the game!
- TJ - I'm sorry.
- N - The current problem is:
- Does 'Ikki' have an ending screen?
- A - Y' gonna look it up?
- TJ - Um...
- A - Ask Sunsoft.
- TJ - Okay.
- A - You give 'em a call. I'd end up asking them, "What's up with this game?!", so you do it.
- 15:00-20:00
- A - I'd be all, "What's with this!"
- TJ - You can't do that!
- A - They'd get mad at me for that.
- TJ - They'd ask you, "Then please don't play it, okay?"
- N - Toujima goes to call the company that made 'Ikki', Sunsoft.
- A - So he didn't scout it...
- A - Not doing it because it's a special feature...it's like a special feature just for him!
- N - Arino plays as he waits for Toujima to return.
- N - However, as he waits, Chief Arino continues to lament over the young people of today.
- A - In my company, Shochiku Talent, there's a new employee, Kontani, who's been there for about a year...
- (cut at 15:47)
- ST - Yoiko's Manager
- Kazunari Kontani
- A - So, he says, "Next week, you're challenging a game for the DVD Box set."
- (cut at 15:57)
- A - So I asked him, "What am I playing?", and he goes, "It hasn't been decided yet."
- (cut at 16:01)
- A - So yesterday he tells me, "The game's been decided! Um..." and he starts looking for a piece of paper,
- (cut at 16:07)
- A - Then he goes, "Oh! Here it is! You'll be playing 'Itsuki'!"
- A - So I'm all, "Itsuki?!", and he says, "That's right! Do you know about it?" And I say, "I have no idea what Itsuki is!"
- N - Having finished his phone call, Toujima reappears.
- A - I was just stabbing someone in the back right now!
- TJ - So, I called Sunsoft...
- A - Okay.
- (cut at 16:28)
- TJ - And I asked if 'Ikki' has an ending...
- A - Right.
- (cut at 16:30)
- TJ - ...but since it's a game from twenty years ago...
- A - That's true.
- (cut at 16:34)
- TJ - ...there was no one there who knew about it. . .
- A - It came out in 1984.
- TJ - Right.
- (cut at 16:38)
- TJ - ...so I don't know.
- A - But it's a game, so it's gotta have an ending, right?
- TJ - I think there's one, but I can't say for certain.
- A - So, you wanna end the special features like this?
- TJ - No, not at all.
- (cut at 16:52)
- A - Left wonderin', "Is there an ending or not?"
- (cut at 16:56)
- N - Toujima then reveals something about the game that caught his attention.
- TJ - I was just thinking...
- A - What?
- TJ - Well, when you clear a stage, a... whatchamacallit, a secret letter from the alphabet appears.
- A - Izzat so?
- TJ - Right.
- A - Hang on a second, I'll make it appear.
- N - Just what is this "letter from the alphabet that appears when you clear a stage"?
- A - Here I go.
- TJ - Okay.
- A - I did it.
- TJ - That was fast.
- A - There it is! Secret...'E' wasn't it?
- A - A secret letter? What do they mean, these secret letters?
- TJ - I think it's some kind of secret word.
- N - Could it be some kind of password to reveal the ending screen?
- A - Ah, if it starts with 'E' maybe it has something to do with the 'Ending'?
- A - If I write this down and end up spelling ending, I wonder what we'll do?
- A - If that happens, it'll look so cool!
- A - Okay, I got it. I'll give it my all.
- TJ - Okay, please do your best.
- A - Good night!
- N - Seeking to solve the mystery of the secret letters, Arino's Challenge restarts.
- N - He smoothly clears Stage 2. The letter that appears is...
- A - 'R'
- A - Alright. So it's 'R'. . .
- A - 'ER'? What words start with 'ER'. . .?
- A - Is it 'Erin'? Erin...
- N - Could there be a mysterious woman in 'Ikki'?!
- A - Ah, the hag came out!
- N - He enters the highly difficult Stage 3. Yet another new enemy appears before Arino.
- A - Ah, something appeared! Somethin' appeared? What is it?
- N - An enemy different from the Chamber Maid appears.
- A - Whoa! Even though I died, I still can't do anything! What is this thing?
- N - Completely captured, he can't even throw his sickles.
- A - It's like being turned into an eggplant in 'Kid Icarus'!
- ST - Spectre: You lose the ability to throw sickles
- KT - An unpleasant ghost
- N - An enemy even more troublesome than the Chamber Maid, Spectre.
- Until you touch a Jizou statue, it clings onto you.
- A - How do I drive this jerk away?
- A - Can't attack, either...
- N - Unable to attack with his sickles, he waits for an opening in the enemy's movements to run away.
- A - Now!
- N - He successfully makes it through!
- N - He somehow evades the enemy and makes it through Stage 3.
- A - Alright!
- A - 'A'
- A - 'A'?
- N - He gets the third letter, 'A'.
- A - 'A'? Error?
- Error?
- Are they tryin' to say, "There's no error in picking this game, thank you very much"?
- ST - "There's no error in picking this game, thank you very much" (20 stages)
- N - If he's right, then the road ahead is indeed a long one.
- 20:00-25:00
- N – Putting his spirit into gathering letters of the alphabet, he easily clears Stage 4.
- A – Alright, I got it. ‘W’
- A – Ah, a bonus stage. I’m so busy!
- A – You really get busy after you have a kid!
- N – He gathers the fourth letter. What could their meaning be?
- A – Erotic?
- N – The riddle only deepens. He challenges Stage 5, but...
- A – Ah, it’s over.
- A – This part’s impossible if you only have one life.
- N – As expected, with only three lives Stage 5 is his limit. And so...
- S – May I play one life?
- A – In what game?
- S – May I play one life in Ikki?
- N – Five hours have passed since the start of the challenge.
- N – Sasano comes to Arino’s aid.
- A – This game’s crazy hard.
- S – Really?
- N – Since the game wasn’t scouted, it’s Sasano’s first time playing.
- A – Whoa, you’re really goin’ for it, leaving the bamboo spear behind!
- A – Going without the spear, eh?
- A – Just talkin’ to myself here!
- S – It’s my first time playing this, so need to focus, sorry.
- N – Sasano gives it his all in this battle. On to Stage 3.
- N – However, he gets caught by a troublesome ghost,
- and his promised ‘one life’ ends.
- A – Wanna try two players?
- S – Well, it I made with that feature.
- A – Following Arino’s suggestion, they try two-player mode. However...
- S – Huh? You’re going to play alone?!
- A – Ah, I see.
- A – Used to do that sort of joke back when I was a kid.
- N – Refocusing themselves, they begin two-player mode.
- S – I’m that sort of red guy.
- A – He’s so lame!
- ST – 2nd Player, Sasano
- ‘Tago’
- N – Player two, Sasano controls the red Tago.
- A – He’s so lame, he looks like an old-time messenger!
- N – Even in two-player mode, they have to gather eight coins. Stage 1 is cleared in no time.
- N - Dividing the work load is highly effective. However...
- A – What happened?
- S – You were probably just a bit too fast, so I got stuck behind a wall.
- N – Arino selfishly plays without thinking of his partner.
- S – Please don’t leave me behind!
- A – What’s wrong?
- S – I keep asking you not to leave me behind!
- A – Why, what’s wrong?
- N – However, Sasano gets his revenge in the bonus stage.
- A – Got one!
- A – Sasano, I think it’s about time you learn how to properly treat your boss!
- N – They proceed smoothly and arrive at the un-cleared Stage 5.
- A – Ah, it was over here.
- N – The number of enemies is high,and the difficulty is high.
- A – Whoa, it’s so difficult all of a sudden.
- N – Even still, the effects of dividing the labor are great, and they clear Stage 5 for the first time.
- N – The letter of the alphabet that appears is...
- A/S – ‘T’
- A – Erawt? Is there an English word like that?
- N – The road leads to Stage 6. However, as expected, the layout is the same as Stage 2, with the difficulty raised.
- A – Ah, he got me. Ah, it’s over.
- N- Arino gets a game over here. It’s up to Sasano.
- A – Got nothing’ to do over here...
- N – Sasano holds out, and somehow clears Stage 6. The next letter is...
- A/S – ‘F’
- N – However, they still don’t understand what word it is.
- A – If you look at it from four, five, and six, maybe it’s Wednesday, Thursday, and Friday?
- N – The riddle continues to deepen.
- N – And then, Sasano exhausts his power.
- A – Ah, it’s over.
- A – Wanna play one more time?
- S – Yes, let’s do it.
- N – They decide it’s advantageous to play together. Their challenge restarts.
- N – However, it’s a long road from Stage 1.
- (cut at 24:34)
- And so, Sasano, who’s recently been appearing on T.V., tries to fill the dead air.
- S – Oh, Arino, congratulations on the birth of your daughter.
- A – Ah, thank you very much.
- S – Is she cute?
- A – She’s so cute!
- S – Who does she resemble, you, or your wife?
- A – Under her nose, she really resembles me!
- S – It’s a girl, right?
- A – It’s a girl.
- 25:00-30:00
- A – Why? Do you feel bad for her?
- N – And now, for some highly classified information you’d expect from special features!
- S – Arino, this has nothing to do with games, but...
- Urakawa got a girlfriend.
- A – You’re lying! For real?!
- S – Yeah.
- A - Where’d he get a girlfriend from?
- S – Seems he met her at a cabaret club.
- A – No way! Nice!
- N – One year since coming to Tokyo, AD Urakawa has finally gotten a girlfriend.
- A – But I kinda get it, he seems like the type to be popular at a cabaret club.
- S – Ah, you get it?
- A – Cause you sorta underestimate him.
- A – He’s the kind to go “Wouldn’t you go out with me, even once?”
- N – Their second attempt at two-player mode unfortunately ends on Stage 5.
- N – Having revealed some secret information, Sasano leaves the room.
- A – Thanks for the valuable information!
- A – So Urakawa has a girlfriend...
- A – What’d he come to Tokyo for?
- A – Not doin’ his job, going to cabaret clubs, playin’ games...
- N – Arino challenges the game alone from here.
- He finally starts to understand how to play the game, and he clears Stage 6.
- A – ‘F’. Alright, gonna get the next one soon. Let’s go!
- N – Stage 7. No matter what, he wants to clear this stage and get the next letter. However...
- A – Ah! He’s here! He’s here! Ah, he got me!
- N – Caught by another monster, he’s unable to attack.
- N – Even though he skillfully dodge the enemies and gets away from the monster...
- A – Ah. Ahhhh! So close...
- Even though I got six of the coins. . .
- A – But y’know, while I was playing this morning, I was thinkin’, “Man, I really wanna wrap this up fast, go home and see my baby”...
- (cut at 26:59)
- ...but even since this afternoon I’ve really been getting’ into it!
- A – Guess I’m a gamer down to the bone.
- N – Arino beings to get sucked into ‘Ikki’
- A – I wonder if Koei or some company could make ‘Ikki 2006’?
- A – With the kind of graphics you see in ‘Samurai Warriors’
- ST – The Chief’s wish ‘Ikki 2006’
- N – To all the game makers out there, how about it?
- N – He continues to be beaten countless times,
- but wanting to solve the mystery of the letter, he valiantly presses forward.
- N – Seven hours have passed since the start of the challenge.
- A – This time’s special feature really is an uprising! I don’t like this!
- Not a bit!
- A – Even the time is no good!
- N – The Chief wants to quickly reach the ending and go home to his family, but he’s unable to beat his record.
- A – Ah, it’s over
- N – Sympathizing with this lonely struggle, this man makes a move.
- U – Excuse me, Arino?
- A – Yes.
- A – Oh, congratulations.
- U – Yes…
- A – You don’t say ‘yes’ to something like that!
- U – Would you let me play one life?
- A – Huh? It’s okay.
- U – I was thinking it’d be best if we played together.
- A – That’s true, it’s be easier to get ahead in the game.
- U – Would it be okay if we played together?
- A – It’s okay.
- N – They hope to clear Stage 7 using the advantages of two-player mode.
- A – Don’t worry, we won’t leak the news about you getting’ a girlfriend to any message boards or anything.
- A – It’ll just be on this special feature!
- A – It’ll be like ‘The Sixth Sense’, where we tell people not to tell anyone.
- A – At the start of the DVD we’ll have it say “Please don’t tell anyone about the contents of this feature“.
- A – Somethin’ like that.
- U – I understand.
- ST – The ‘secret’ is only for people who watch this special feature (Urakawa)
- U – I’m sorry, but please keep it a secret.
- U – But she’s already quit working at the cabaret club, my girlfriend, that is.
- A – Oh, really?
- U – She’s really not the type to work at a place like that.
- A – What does she do?
- U – She’s usually an assistant with hairstyles and make-up for magazine photos.
- A – No way.
- U – No, really.
- N – Despite having not done any scouting on the game, Urakawa steadily proceeds.
- (this line begins at 29:26) A – When you grab that coin, she comes out. You okay? Ah, there he is!
- A – It’s a hair and make-up lady! The hair and make-up lady’ here!
- A – Didja call for the hair and make-up lady?
- A – The Chamber Maid looks like your girlfriend!
- U – She does not!
- A – Ah! I’ve got a different wife!
- N – Urakawa’s private life has been used as material for the show.
- Although he’s a bit late in trying to change the topic, he reveals more new information.
- U – This is just between us,
- A - Right
- (cut at 29:55)
- 30:00-35:01
- U – but I’ve heard that Toujima has been going to cabaret clubs too.
- A – What?!
- U – A little while ago, at a cabaret club he’d gone to,
- (cut at 30:04)
- U – apparently he was invited to a movie by one of the girls.
- A – Instead of him asking her?!
- U – That’s right.
- A – Awesome.
- A – But, can I say one thing?
- U – Okay.
- A – All you guys are skippin’ playing games and just goin’ to cabaret clubs all the time!
- A – What are ya’ thinking!?
- A – Do the location scouting!
- A – And what’s with “Just between us”?! I don’t give a crap about you!
- N – While having a talk just between the two of them, they reach Stage 6. However, Urakawa dies…
- U – Ah, I’m sorry.
- N – …so Arino challenges the second half by himself. He makes it through.
- A – Ah, there’s a letter on the next stage. I still have two lives.
- U – That’s amazing.
- N – Stage 7. It’s his chance to beat his previous record. However…
- A/U – Agggggh!
- A – I still have one life.
- U – One more life…
- N – Captured by a Spectre, his only choice is to run away.
- (cut at 30:49)
- Despite this, Arino shows off a power play.
- N – One coin remains. Can he get it?
- A – Alright, I made it.
- A – I did it!
- U – The next one’s ‘O’, it’s ‘O’
- A – It’s ‘O’.
- N – The new letter is ‘O’. They start trying to unravel the mystery.
- A – Era wo te fo…
- A – Is that the same as ‘teflon coating’?
- A – Maybe you have to change their order?
- N – Urakawa suddenly realizes something.
- U – I think it’s probably that you go through Stages 1 to 4, than you go back to Stage 1, but it’s called Stage 5.
- A – It looks like Stage 1, but it’s Stage 5, right?
- U – Right. So, I think that Stage 8 will probably be the final stage.
- A – After you do two playthroughs?
- U – Right.
- ST – Stage 4 – Stage 1 (Stage 5)
- N – Urakawa’s opinion is that after you beat Stage 4, you return to a more difficult Stage 1 that’s called Stage 5.
- (cut at 31:47)
- ST – Stage 8 – Last stage?
- Boss battle?
- So if you clear Stage 8, there just might be some kind of new development.
- A – So if we beat this, we might have some kind of boss battle at the castle?
- U – That’s probably so.
- A – Against the evil magistrate?
- U – Probably.
- A – Wonder if we can make it…
- N – Arino refocuses himself and takes on Stage 8. Can he do it?
- A – Ah, here he comes! Watch out.
- A – Ah! He’s so fast
- U – So close…
- A – Ah, it’s over.
- N – They restart from Stage 1. It’s a brutal fight.
- N – From the beginning, they do their best not to lose lives and press ahead.
- N – The only place they can relax and have fun is on the bonus stage.
- A – I wonder, if you doing that kind of thing is how being gay starts?
- A – I can’t control myself!
- A – How embarassin’! Even though it’s just a game!
- N – The friendly duo clears Stage 7.
- A – That was dangerous.
- N – They then challenge a stage they want to clear to matter what, Stage 8.
- N – They carefully gather gold coins, but…
- U – Oh, I’m sorry.
- N - …Urakawa quickly gets a game over.
- U – I’m sorry.
- N – All’s that’s left is to bet on Arino’s determination.
- N – Soldiering on in place of Urakawa, he defeats enemies, gathers items, and collects coins in one fell swoop.
- N – And then,
- A – Oh! It was here!
- A – Alright, last one! ‘S’.
- N – The letter was ‘S’. What could the game have waiting for them next?
- A – Got ten of ‘em.
- N – The bonus stage ends. The tension in the room mounts.
- A – Huh?
- SF – It’s Stage 9.
- A – There’s a Stage 9. Well, it’s called Stage 9 but it’s really Stage 1.
- U – So there’s a Stage 9…
- A – Were back to Stage 1 again. Huh?
- N – They’re still unable to solve the secret letter code.
- A – What could it be?
- A – For the time being let’s just play.
- SF – Stage 9.
- N – With no choice, he challenges Stage 9.
- A – Huh?
- U – The letters might still increase.
- A – That’s true.
- N – Stage 9. As expected, the difficulty has again increased.
- A – Lotta enemies here.
- N – With great difficulty he collects the coins, but…
- U – But you still have one life left.
- A – One more?
- U – One more.
- N – He entrusts his hopes on his last life.
- A – Whoa, those shurikens are amazin’.
- N – One coin remains.
- U/SF – You can make it.
- A – Ah, I made it.
- A – Huh? There’s no letter.
- A – There was no letter no, right?
- U – Right.
- A – There was no secret letter?
- U – No, there wasn’t.
- ST – There were eight secret letters.
- N – Is he approaching an unending fight? Or is he approaching the end?
- A – Watch out.
- U – Excuse me, Arino?
- A – Hn?
- U – Well then, I’ll leave it to you.
- 35:01-40:00
- A – For real?
- U – Yes.
- ST – Urakawa leaves as if fleeing.
- N – It’d be troublesome for Urakawa to stay any longer, so he leaves.
- N – Arino tries hard to get as far as he can.
- N – Stage 10. Picking up a 1-up item from the road…
- …he somehow makes it through the stage.
- A – It’s exactly like Stage 1.
- N – As expected, the secret letter doesn’t appear.
- N – He arrives at Stage 11. Being based on Stage 3, it’s a difficult challenge.
- A – Ah, jeez…
- N – However, he makes it though with his ‘Run Away’ strategy.
- A – Alright.
- A – 12.
- N – He then moves on to Stage 12.
- N – Through his hard work Arino has miraculously made it this far, but…
- …unfortunately, he’s unable to make it through.
- A – Ah, ‘End’! Just couldn’t get through.
- N – He decides to try and solve the mystery of the secret letters.
- A – This is an amazin’ arrangement of letters.
- A – If you start from 6, it’s Fo-Se-Raw.
- A – Foseraw! Foseraw-t! What the heck is foserawt!
- N – He’s incapable of solving the puzzle. With no other choice, he returns to playing.
- A – Let’s try one more playthrough.
- N – The long road stretches on. He won’t allow himself to lose any lives early on.
- N – Arino repeatedly presses reset. He begins to show signs of fatigue.
- TJ – Arino?
- A – Hm?
- N – And so, he’s given this kind present.
- TJ – You look like you’re tired…
- A – Right
- TJ - …so how about drinking this and taking a break?
- A – What is that?
- TJ – It’s a ‘Final Fantasy’ soda.
- A – A potion?
- TJ – Right.
- TJ – You’ll recover 100HP
- A – A whole 100?!
- N – Drinking the potion, he recovers 100 HP against his fatigue. And then…
- TJ – This is just between the two of us, but…
- A – What is it?
- TJ – What Urakawa was saying before, about being invited to a movie by a girl from a cabaret club.
- A – You were, right?
- TJ – Right. Well, the thing is, I didn’t go.
- A – You’re lying. Why not?
- TJ – Well, she texted me, but it was kinda annoying…
- A – Who was annoyed?
- TJ – I was.
- A – For real?
- TJ – Yes.
- A - Quit tryin’ to look so cool! You liar!
- SF – He’s lying!
- A – Got your phone right there, don’t you? If you really turned her down, lemme see the message!
- TJ – No don’t!
- A – Lemme see!
- TJ – No!
- A – I bet it was a really dirty text! C’mon, lemme see!
- TJ – No!
- A – Lemme see! Gimmie your phone already!
- TJ – You’re touching a different place!
- TJ –Well then, excuse me.
- A – Good work.
- A – Damn it, he ran away.
- N – He resumes playing.
- A – Ah, he got me.
- N – This is as far as he can make it. He aims for Stage 14, however…
- (cut at 37:55)
- …he can only get game overs and repeatedly press reset.
- N – An hour with no progress passes. Toujima then makes another appearance.
- TJ – Arino?
- A – Yes?
- TJ – So I read the instruction manual, and this was written there.
- A – Huh?
- N – The key to solving the mystery of the secret letters is written there.
- A – Eight letters will come out, oh, I have all eight.
- A – If you line these letters up in the opposite order that they appear, you’ll get a word that’s connected to Sunsoft.
- (cut at 38:34)
- A – If you write this word on the questionnaire postcard and send it to this company, the quickest replies will receive the prize pictured below.
- N – He quickly reverses the order of the letters.
- A – Soft-broken?
- It says soft-broken, right?
- A – How does this have anything to do with Sunsoft?
- N – Arino is unable to understand, so his subordinate explains.
- A – What the heck is soft-broken?
- TJ – It says ‘software’.
- A – Oh, softWARE.
- A – So that’s what it says!
- A – What about the ending?
- TJ – About that, I was thinking ‘maybe there isn’t an ending?’.
- A – What?!
- TJ – What should we do?
- A – There probably isn’t an ending?
- TJ – Right.
- N – Does ‘Ikki’ have an ending screen or not?
- A – Are Urakawa and Sasano still here?
- TJ – Yes.
- N – The chief has all of his subordinates assemble.
- A – This is a DVD special feature, so we want to show the ending screen, but maybe there isn’t one,
- (cut at 39:43)
- I think that makes Game Center CX look really lame!
- TJ/U/S – Right.
- A – That’s why I want everyone to do their best, combine the power of all three of you, and…hmmm…
- (cut at 39:56)
- …make it to about Stage 50! I think then we can see the ending.
- ST – Chief Arino’s Order To The Three #1
- Combine their power, clear Stage 50 and show the ending.
- TJ/U/S – F…fifty?!
- A – And if there’s no ending, than make one!
- ST – Chief Arino’s Order To The Three #2
- If there’s no ending, than draw what you think the ending would look like.
- A – A picture or something, draw the ending!
- A – The opening looks like this.
- He’s like ‘Let’s do this!’, that’s where it starts.
- So, think of what the ending would be like, when peace returns.
- A – Is that okay?
- TJ/U/S – Yes.
- N- After giving the three of them an order, Arino’s Challenge ends.
- ST – An Inspection
- Does ‘Ikki’ really not have an ending screen?
- N – After Chief Arino left, our long challenge began.
- N – Of course, we went with the advantageous two-player mode.
- N – At first we took turns,
- (cut at 40:48)
- but if you don’t play continuously you lose your sense of how to control,
- (cut at 40:54)
- so for the time being, I left it to Sasano and Urakawa.
- N – Two hours after starting.
- N – We beat Arino’s record and cleared Stage 12,
- (cut at 41:07)
- but as expected, a stage with vegetable fields the same as Stage 1 appeared.
- N – Not having any continues was truly harsh.
- N – From the fourth playthrough onward, the ferocity of the enemy’s attacks also increases.
- TJ – The bottom! The bottom!
- N – Even then, we continued our battle, believing the ending screen would appear.
- N – Around the time an entire day had passed, we finally reached Stage 26, but…
- N - …we ended up with a game over there.
- N – After this, unable to beat our record, and at the limit of our physical and mental strength,
- (cut at 41:50)
- we decided to give up.
- ST – Gave up after extending the record to Stage 26 (Challenge Time: 27 hours)
- ST – Because Chief Arino’s lectures are scary…
- N – However, knowing that if we ended like this Arino would get angry and scold us,
- (cut at 42:04)
- That day, I stayed behind alone and began drawing a picture.
- N – I think that ‘Ikki’ would probably have an ending like this.
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