Insomnius

Quest Rules

Aug 1st, 2015 (edited)
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  1. Voting: 10 Minutes following the Story Post, in the event of a Tie, there will be either a Roll to decide the outcome or a Final Destination Vote.
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  3. Rolling: Best of first three. Rolls must be linked to the Post asking for the Roll in order to be counted.
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  5. Criticals: A natural 1 or a 20 are Generally just a 1 or a 20 plus Modifiers. However, if a 20 is Rolled and the Other Two Rolls for a Check also pass the DC, then it is a Critical Success. Comparatively, if two 1's are rolled and the last Roll also fails, then it is a Critical Failure. Otherwise, the highest of the Three Rolls is taken.
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  7. Action Chain: A Mechanic inspired by Deniable Assets Quest. An action chain is a series of actions done in very close proximity to each other. Essentially, players will plot out a series of actions to take in a combat phase, and roll for each action. Every time a DC is passed in an action chain, a bonus will be stored and applied to any check in the action chain that is failed.
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  9. Fate Points: Awarded for Excellent Roleplaying or QM Challenges. Fate points can be used to reroll a failed roll or auto-succeed one that has not been rolled for.
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  11. Paragon Points: Paragon Points are awarded for carrying out Paragon Actions or good Paragon Write-Ins. Paragon Points can be spent at certain intervals to Unlock Special Actions or used to reroll Paragon Actions.
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  13. Renegade Points: Renegade Points are awarded for carrying out Renegade Actions or good Renegade Write-Ins. Renegade Points can be spent at certain intervals to Unlock Special Actions or used to reroll Renegade Actions.
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