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Oct 9th, 2012
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C++ 0.24 KB | None | 0 0
  1. void Mesh::Draw()
  2. {
  3. glBindVertexArray(this->VaoId[0]);
  4.     //glDrawElements(GL_TRIANGLES, this->indicesSize, GL_UNSIGNED_INT, NULL);
  5.     glDrawElementsInstanced(GL_TRIANGLES, this->indicesSize, GL_UNSIGNED_INT, NULL,1000);
  6. glBindVertexArray(0);
  7. }
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