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Walk Time Old Style

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Mar 6th, 2014
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  1. forward WalkAnim(playerid); // forwarding the timer function
  2. public WalkAnim(playerid)
  3. {
  4. new keys, updown, leftright;
  5. GetPlayerKeys(playerid,keys,updown,leftright);
  6. if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
  7. {
  8. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  9. {
  10. KillTimer(walktime[playerid]);// kill the walk timer if player was walked before
  11. ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1); // apply the walk anim
  12. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); // set the timer again to loop the anim
  13. }
  14. else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);// reset the walking style if player not press key to walk
  15. }
  16. else if (GetPlayerWalkingStyle(playerid) == WALK_PED)
  17. {
  18. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  19. {
  20. KillTimer(walktime[playerid]);
  21. ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
  22. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  23. }
  24. else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  25. }
  26. else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
  27. {
  28. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  29. {
  30. KillTimer(walktime[playerid]);
  31. ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
  32. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  33. }
  34. else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  35. }
  36. else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
  37. {
  38. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  39. {
  40. KillTimer(walktime[playerid]);
  41. ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
  42. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  43. }
  44. else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  45. }
  46. else if (GetPlayerWalkingStyle(playerid) == WALK_OLD)
  47. {
  48. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  49. {
  50. KillTimer(walktime[playerid]);
  51. ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
  52. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  53. }
  54. else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  55. }
  56. else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
  57. {
  58. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  59. {
  60. KillTimer(walktime[playerid]);
  61. ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
  62. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  63. }
  64. else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  65. }
  66. else if (GetPlayerWalkingStyle(playerid) == WALK_FAT)
  67. {
  68. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  69. {
  70. KillTimer(walktime[playerid]);
  71. ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
  72. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  73. }
  74. else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  75. }
  76. else if (GetPlayerWalkingStyle(playerid) == WALK_LADY)
  77. {
  78. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  79. {
  80. KillTimer(walktime[playerid]);
  81. ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
  82. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  83. }
  84. else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  85. }
  86. else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)
  87. {
  88. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  89. {
  90. KillTimer(walktime[playerid]);
  91. ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
  92. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  93. }
  94. else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  95. }
  96. else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)
  97. {
  98. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  99. {
  100. KillTimer(walktime[playerid]);
  101. ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
  102. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  103. }
  104. else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  105. }
  106. else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
  107. {
  108. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  109. {
  110. KillTimer(walktime[playerid]);
  111. ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
  112. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  113. }
  114. else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  115. }
  116. else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
  117. {
  118. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  119. {
  120. KillTimer(walktime[playerid]);
  121. ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
  122. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  123. }
  124. else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  125. }
  126. else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)
  127. {
  128. if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
  129. {
  130. KillTimer(walktime[playerid]);
  131. ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
  132. walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
  133. }
  134. else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
  135. }
  136. return true;
  137. }
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