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- forward WalkAnim(playerid); // forwarding the timer function
- public WalkAnim(playerid)
- {
- new keys, updown, leftright;
- GetPlayerKeys(playerid,keys,updown,leftright);
- if (GetPlayerWalkingStyle(playerid) == WALK_NORMAL)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);// kill the walk timer if player was walked before
- ApplyAnimation(playerid,"PED","WALK_player",4.1,1,1,1,1,1); // apply the walk anim
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid); // set the timer again to loop the anim
- }
- else ApplyAnimation(playerid,"PED","WALK_player",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);// reset the walking style if player not press key to walk
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_PED)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_civi",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_civi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_gang1",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_gang1",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_GANGSTA2)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_gang2",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_gang2",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_OLD)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_old",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_old",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_FAT_OLD)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_fatold",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_fatold",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_FAT)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_fat",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_fat",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_LADY)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WOMAN_walknorm",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_LADY2)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WOMAN_walkbusy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WOMAN_walkpro",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_WHORE2)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WOMAN_walksexy",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_DRUNK)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","WALK_drunk",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","WALK_drunk",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- else if (GetPlayerWalkingStyle(playerid) == WALK_BLIND)
- {
- if ((keys & KEY_WALK && updown & KEY_UP) || (keys & KEY_WALK && updown & KEY_DOWN) || (keys & KEY_WALK && leftright & KEY_LEFT) || (keys & KEY_WALK && leftright & KEY_RIGHT))
- {
- KillTimer(walktime[playerid]);
- ApplyAnimation(playerid,"PED","Walk_Wuzi",4.1,1,1,1,1,1);
- walktime[playerid] = SetTimerEx("WalkAnim",200,0,"d",playerid);
- }
- else ApplyAnimation(playerid,"PED","Walk_Wuzi",4.0,0,0,0,0,1), KillTimer(walktime[playerid]);
- }
- return true;
- }
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