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/rg/ Newfag Guide

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Jan 20th, 2017
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  1. ========================
  2. 0. WHAT AM I PLAYING?
  3. 1. GENERAL TIPS
  4. 2. BUILDING
  5. 2.1 UPGRADING
  6. 3. RAIDING
  7. 4. CRAFTING
  8. 5. PVP
  9. ========================
  10.  
  11. 0. WHAT AM I PLAYING?
  12.  
  13. "The only aim in Rust is to survive. To do this you will need to overcome struggles such as hunger, thirst and cold. Build a fire. Build a shelter. Kill animals for meat. Protect yourself from other players, and kill them for meat. Create alliances with other players and form a town. Whatever it takes to survive."
  14.  
  15. via http://store.steampowered.com/app/252490/
  16.  
  17. ========================
  18.  
  19. 1. GENERAL TIPS
  20.  
  21. 1. Have at least two small bases. Once your shit gets pushed in, you'll be unlikely to play through the wipe cycle if all your shit is gone overnight.
  22.  
  23. 2. As a solo player you're a bottom feeder and you'll focus on targets of opportunity. As a clan you'll shoot at nakeds on the roof of your base.
  24.  
  25. 3. It's okay to be a chickenshit and not deal killing blows.
  26.  
  27. 4. Don't shit where you sleep.
  28.  
  29. 5. Lighthouses are the best place to recycle. It's a single point of entry, provided that it isn't already occupied.
  30.  
  31. ========================
  32.  
  33. 2. BUILDING
  34.  
  35. Building is extremely important.
  36.  
  37. Walls have a weak side and a strong side. Of course, the weak side takes damage much easier with melee tools. Example being pic related.
  38.  
  39. When using a metal pickaxe on a soft side stone wall, it takes 6.94 (7) picks. Hard side takes 83.3 (84) pickaxes. Never hard side raid a base. Its quicker to just mine the sulfur needed for explosives to blow it up.
  40.  
  41. Always make sure to have hard side facing outwards. If you hold a building plan, soft side will always start facing you, you can rotate using 'r'
  42.  
  43. DOORS: always start with a wooden door until you can craft a sheet metal door or armored door.
  44.  
  45. LOCKS: Wood locks are great for the beginning of the game since they’re so cheap, they’re extremely annoying to deal with. You’ll want to upgrade to code locks as soon as possible. You enter the code once and you can automatically open the door whenever.
  46.  
  47. TOOL CABINET: A tool cabinet allows you or anyone who has authorized on it to build in a specific area. This area is in the size of a dome, you cannot build in a zone where you do not have authorization. There is an advanced form of cabinet placement dubbed "top-downing" that makes it extremely hard for raiders to build on your base if they decide to go straight to your cupboard to raid.
  48.  
  49. AIRLOCKS: An air lock is just a section where there are 2 doors. That way if you open a door and get killed at the same moment, there is another door that enemies cannot get through.
  50.  
  51. HONEYCOMB: Honeycomb is exactly what it sounds like. reinforcements around your basic base that make it harder to raid.
  52.  
  53. ------------------------
  54.  
  55. 2.1 UPGRADING:
  56. A good form of base building is to always upgrade from thatch to stone. Just skip wood, it can be burned with a flame thrower. You can use wood if you really need to but best bet is always stone. You can go straight from thatch to any material you like, but you cannot downgrade your walls, floors or ceilings. If you have a cabinet up, you can destroy a newly built wall within 10 minutes (depends on server) If you accidentally make a wall backwards, you can upgrade it tot he next level and rotate it then while holding a hammer holding RMB and hitting rotate.
  57.  
  58.  
  59. When building walls, it is usually better to use stone walls until you get an excess amount of stone. Then use metal walls, stone and metal walls take the same amount of damage from rockets and c4. There is armored walls, but just dont make them, they cost alot more and its just cheaper to make honeycomb.
  60.  
  61. When you get the proper materials to make an armored door, just place it on the outside. Reasoning for this is, it makes you look more menacing, but it will save your ass if someone decides to raid your doors. Sheet metal doors take 1 f1 grenade and 1 rocket, or 4 satchel charges, the info for door raiding can be found on rustdata.
  62.  
  63. Ladder hatches are a problem though, there is only one kind, the bottom being soft side, top being hard side, and they take the same amount of explosives as a sheet metal door to destroy. Ceilings work the same way when dealing melee damage, soft bottom, hard top.
  64.  
  65. ========================
  66.  
  67. 3. RAIDING
  68.  
  69. Raiding a very hard process for a beginner. As described above, and using rustdata, you can determine the best route into finding loot.
  70.  
  71. If you have a smaller base, such as a 2x2x1, you can easily get on the roof with a friend, and shoot at the middle of 4 panels with 4 rockets. Pic related. The reason for this is because rockets cause splash damage, so if you hit the middle, it distributes evenly across the 4 panels. It doesnt matter if they are walls or ceilings.
  72.  
  73. C4 does not cause splash damage, therefore is never used unless found in loot crates. Refer to rustdata for c4 usage in raiding.
  74.  
  75. When getting into a base, you either are going for loot, or you are going to fuck them over.
  76.  
  77. If you can manage to find the building cabinet, then great! You may be able to build up further to help advance your raid, unless they did the "top-down" method described above.
  78.  
  79. When raiding and you encounter a sheet metal door, it is always in your best interest to use 1 f1 and 1 rocket (if the door is full health) It saves on gunpowder usage and you may get some dank loot.
  80.  
  81. If you know for a fact that a 2x2x1 base has only 2 sheet metal doors before you get to their loot, you can just use 2 rockets and 2 grenades to get in rather than using 4 rockets on top the base. You dont always have to go for cabinet, but if you do, just hold RMB and hit clear cabinet, authorize and lock it in, making sure there is no way for others to access it to recover the base.
  82.  
  83. BEDS: Sleeping bags are the most basic form of respawning (besides randomly respawning) They are great for space and can be placed anywhere on the go, but they have drawbacks if you die multiple times in a row The respawn time can build up quick so its always good to build a bed which always has a 30 second respawn time after your 2nd death in a row. Beds can only be placed on foundations or floors.
  84.  
  85. ========================
  86.  
  87. 4. CRAFTING/REPAIRING
  88. Pressing TAB allows you to access the crafting menu. You can search for items and it will display what resources they require to be created. Some items only require you to gather wood and stone, while more complicated ones need COMPONENTS. TOOLS and WEAPONS will degrade over time and can be repaired by using a REPAIR BENCH. Repairing items costs raw materials only.
  89. Everyone can craft anything, at any time, provided they have the required components:
  90.  
  91. "This brings some interesting new dynamics. Nothing at all carries over between map wipes - every wipe brings a complete fresh start on every server. It also means you have to do more than just farm resources to prosper. You now need to actively go to places where loot spawns (monuments, dungeons, power sub stations, etc.) in order to get any high tier loot.
  92.  
  93. Not everything requires components, thankfully. Many early to mid game items still have the same crafting recipes you’re used to: Metal tools, sleeping bags, code locks, low tier clothing, large boxes, hunting bows, etc.
  94.  
  95. Here is a list of all major components along with their rarity, where to find them, and what crafting recipes use them (quantity required is in parenthesis next to each item).Everyone can craft anything, at any time, provided they have the required components.
  96.  
  97. This brings some interesting new dynamics. Nothing at all carries over between map wipes - every wipe brings a complete fresh start on every server. It also means you have to do more than just farm resources to prosper. You now need to actively go to places where loot spawns (monuments, dungeons, power sub stations, etc.) in order to get any high tier loot.
  98.  
  99. Not everything requires components, thankfully. Many early to mid game items still have the same crafting recipes you’re used to: Metal tools, sleeping bags, code locks, low tier clothing, large boxes, hunting bows, etc.
  100.  
  101. Here is a list of all major components along with their rarity and where to find them.
  102.  
  103. Tarp (Common, found in Barrels)
  104. Sewing Kit (Common, found in Barrels and Crates)
  105. Empty Propane Tank (Common, found in Barrels)
  106. Rope (Common, found in Barrels)
  107. Gears (Uncommon, found in Barrels and Crates)
  108. Metal Blade (Uncommon, found in Barrels)
  109. Metal Pipe (Uncommon, found in Barrels and Crates)
  110. Metal Spring (Uncommon, found in Barrels and Crates)
  111. Road Signs (Uncommon, found in Barrels and Crates)
  112. SMG / Rifle Body (Rare, found in Barrels and Crates)
  113. Tech Trash (Rare, found in Crates)
  114.  
  115. A new deployed tool is in the mix, the recycler takes items or components and returns a percentage of the materials back (depending on condition of the item). Recyclers cannot be crafted at the moment, you can only find them in dungeons and monuments around the map."
  116.  
  117. via http://www.rustafied.com/updates/2016/11/1/component-system-what-you-need-to-know
  118.  
  119. ========================
  120.  
  121. 5. PVP
  122. shoot the mans.
  123.  
  124. ========================
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