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ZeroMGA

SDV 1.1 crash

Sep 28th, 2016
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  1. Message: There was an error generating the XML document.
  2. InnerException: System.InvalidOperationException: There was an error generating the XML document. ---> System.InvalidOperationException: The type StardewValley.Objects.SpecialItem was not expected. Use the XmlInclude or SoapInclude attribute to specify types that are not known statically.
  3. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write15_Item(String n, String ns, Item o, Boolean isNullable, Boolean needType)
  4. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write29_Chest(String n, String ns, Chest o, Boolean isNullable, Boolean needType)
  5. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write35_Object(String n, String ns, Object o, Boolean isNullable, Boolean needType)
  6. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterObject.Write36_Object(Object o)
  7. --- End of inner exception stack trace ---
  8. at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
  9. at StardewValley.SerializableDictionary`2.WriteXml(XmlWriter writer)
  10. at System.Xml.Serialization.XmlSerializationWriter.WriteSerializable(IXmlSerializable serializable, String name, String ns, Boolean isNullable, Boolean wrapped)
  11. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write89_GameLocation(String n, String ns, GameLocation o, Boolean isNullable, Boolean needType)
  12. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write131_SaveGame(String n, String ns, SaveGame o, Boolean isNullable, Boolean needType)
  13. at Microsoft.Xml.Serialization.GeneratedAssembly.XmlSerializationWriterSaveGame.Write132_SaveGame(Object o)
  14. Stack Trace: at System.Xml.Serialization.XmlSerializer.Serialize(XmlWriter xmlWriter, Object o, XmlSerializerNamespaces namespaces, String encodingStyle, String id)
  15. at StardewValley.SaveGame.<getSaveEnumerator>d__45.MoveNext()
  16. at StardewValley.Menus.SaveGameMenu.update(GameTime time)
  17. at StardewValley.Game1.updateActiveMenu(GameTime gameTime)
  18. at StardewValley.Game1.Update(GameTime gameTime)
  19. at Microsoft.Xna.Framework.Game.Tick()
  20. at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
  21. at Microsoft.Xna.Framework.GameHost.OnIdle()
  22. at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
  23. at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
  24. at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
  25. at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
  26. at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
  27. at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
  28. at System.Windows.Forms.Application.Run(Form mainForm)
  29. at Microsoft.Xna.Framework.WindowsGameHost.Run()
  30. at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
  31. at StardewValley.Program.Main(String[] args)
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