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- m_BubbleBounce += m_BubbleBounceSpeedValue;
- if (m_BubbleBounceSpeedValue < 0.0f)
- {
- if (m_BubbleBounce <= m_BubbleBounceTarget)
- {
- m_BubbleBounceTarget = m_BubbleBounceRange.X;
- m_BubbleBounceSpeedValue = -m_BubbleBounceSpeedValue;
- }
- }
- else
- {
- if (m_BubbleBounce >= m_BubbleBounceTarget)
- {
- m_BubbleBounceTarget = m_BubbleBounceRange.Y;
- m_BubbleBounceSpeedValue = -m_BubbleBounceSpeedValue;
- }
- }
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