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  1. Playing: The Toughest Gun Safe with Furious Pete-4_TyNyfmGzo.mkv
  2. (+) Video --vid=1 (*) (h264)
  3. (+) Audio --aid=1 --alang=eng (*) (opus)
  4. AO: [alsa] 48000Hz stereo 2ch float
  5. Using hardware decoding (vdpau).
  6. VO: [opengl] 1920x1080 vdpau
  7. [vo/opengl] fragment shader source:
  8. [vo/opengl] [ 1] #version 130
  9. [vo/opengl] [ 2] #define texture1D texture
  10. [vo/opengl] [ 3] #define texture3D texture
  11. [vo/opengl] [ 4] out vec4 out_color;
  12. [vo/opengl] [ 5] in vec2 texcoord0;
  13. [vo/opengl] [ 6] in vec2 texcoord1;
  14. [vo/opengl] [ 7] in vec2 texcoord2;
  15. [vo/opengl] [ 8] in vec2 texcoord3;
  16. [vo/opengl] [ 9] in vec2 texcoord4;
  17. [vo/opengl] [ 10] in vec2 texcoord5;
  18. [vo/opengl] [ 11] uniform mat3 colormatrix;
  19. [vo/opengl] [ 12] uniform vec3 colormatrix_c;
  20. [vo/opengl] [ 13] #define LUT_POS(x, lut_size) mix(0.5 / (lut_size), 1.0 - 0.5 / (lut_size), (x))
  21. [vo/opengl] [ 14] void main() {
  22. [vo/opengl] [ 15] vec4 color = vec4(0.0, 0.0, 0.0, 1.0);
  23. [vo/opengl] [ 16] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
  24. [vo/opengl] [ 17] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
  25. [vo/opengl] [ 18] // color conversion
  26. [vo/opengl] [ 19] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
  27. [vo/opengl] [ 20] color.a = 1.0;
  28. [vo/opengl] [ 21] // color mapping
  29. [vo/opengl] [ 22] out_color = color;
  30. [vo/opengl] [ 23] }
  31. [vo/opengl] fragment shader compile log (status=0):
  32. [vo/opengl] 0:16(35): error: `texture0' undeclared
  33. [vo/opengl] 0:16(27): error: no matching function for call to `texture(error, vec2)'; candidates are:
  34. [vo/opengl] 0:16(27): error: vec4 texture(sampler1D, float)
  35. [vo/opengl] 0:16(27): error: ivec4 texture(isampler1D, float)
  36. [vo/opengl] 0:16(27): error: uvec4 texture(usampler1D, float)
  37. [vo/opengl] 0:16(27): error: vec4 texture(sampler2D, vec2)
  38. [vo/opengl] 0:16(27): error: ivec4 texture(isampler2D, vec2)
  39. [vo/opengl] 0:16(27): error: uvec4 texture(usampler2D, vec2)
  40. [vo/opengl] 0:16(27): error: vec4 texture(sampler3D, vec3)
  41. [vo/opengl] 0:16(27): error: ivec4 texture(isampler3D, vec3)
  42. [vo/opengl] 0:16(27): error: uvec4 texture(usampler3D, vec3)
  43. [vo/opengl] 0:16(27): error: vec4 texture(samplerCube, vec3)
  44. [vo/opengl] 0:16(27): error: ivec4 texture(isamplerCube, vec3)
  45. [vo/opengl] 0:16(27): error: uvec4 texture(usamplerCube, vec3)
  46. [vo/opengl] 0:16(27): error: float texture(sampler1DShadow, vec3)
  47. [vo/opengl] 0:16(27): error: float texture(sampler2DShadow, vec3)
  48. [vo/opengl] 0:16(27): error: float texture(samplerCubeShadow, vec4)
  49. [vo/opengl] 0:16(27): error: vec4 texture(sampler1DArray, vec2)
  50. [vo/opengl] 0:16(27): error: ivec4 texture(isampler1DArray, vec2)
  51. [vo/opengl] 0:16(27): error: uvec4 texture(usampler1DArray, vec2)
  52. [vo/opengl] 0:16(27): error: vec4 texture(sampler2DArray, vec3)
  53. [vo/opengl] 0:16(27): error: ivec4 texture(isampler2DArray, vec3)
  54. [vo/opengl] 0:16(27): error: uvec4 texture(usampler2DArray, vec3)
  55. [vo/opengl] 0:16(27): error: float texture(sampler1DArrayShadow, vec3)
  56. [vo/opengl] 0:16(27): error: float texture(sampler2DArrayShadow, vec4)
  57. [vo/opengl] 0:16(27): error: vec4 texture(sampler2DRect, vec2)
  58. [vo/opengl] 0:16(27): error: ivec4 texture(isampler2DRect, vec2)
  59. [vo/opengl] 0:16(27): error: uvec4 texture(usampler2DRect, vec2)
  60. [vo/opengl] 0:16(27): error: float texture(sampler2DRectShadow, vec3)
  61. [vo/opengl] 0:16(27): error: vec4 texture(sampler1D, float, float)
  62. [vo/opengl] 0:16(27): error: ivec4 texture(isampler1D, float, float)
  63. [vo/opengl] 0:16(27): error: uvec4 texture(usampler1D, float, float)
  64. [vo/opengl] 0:16(27): error: vec4 texture(sampler2D, vec2, float)
  65. [vo/opengl] 0:16(27): error: ivec4 texture(isampler2D, vec2, float)
  66. [vo/opengl] 0:16(27): error: uvec4 texture(usampler2D, vec2, float)
  67. [vo/opengl] 0:16(27): error: vec4 texture(sampler3D, vec3, float)
  68. [vo/opengl] 0:16(27): error: ivec4 texture(isampler3D, vec3, float)
  69. [vo/opengl] 0:16(27): error: uvec4 texture(usampler3D, vec3, float)
  70. [vo/opengl] 0:16(27): error: vec4 texture(samplerCube, vec3, float)
  71. [vo/opengl] 0:16(27): error: ivec4 texture(isamplerCube, vec3, float)
  72. [vo/opengl] 0:16(27): error: uvec4 texture(usamplerCube, vec3, float)
  73. [vo/opengl] 0:16(27): error: float texture(sampler1DShadow, vec3, float)
  74. [vo/opengl] 0:16(27): error: float texture(sampler2DShadow, vec3, float)
  75. [vo/opengl] 0:16(27): error: float texture(samplerCubeShadow, vec4, float)
  76. [vo/opengl] 0:16(27): error: vec4 texture(sampler1DArray, vec2, float)
  77. [vo/opengl] 0:16(27): error: ivec4 texture(isampler1DArray, vec2, float)
  78. [vo/opengl] 0:16(27): error: uvec4 texture(usampler1DArray, vec2, float)
  79. [vo/opengl] 0:16(27): error: vec4 texture(sampler2DArray, vec3, float)
  80. [vo/opengl] 0:16(27): error: ivec4 texture(isampler2DArray, vec3, float)
  81. [vo/opengl] 0:16(27): error: uvec4 texture(usampler2DArray, vec3, float)
  82. [vo/opengl] 0:16(27): error: float texture(sampler1DArrayShadow, vec3, float)
  83. [vo/opengl] 0:16(22): error: cannot construct `vec4' from a non-numeric data type
  84. [vo/opengl] 0:16(22): error: type mismatch
  85. [vo/opengl] 0:16(11): error: operands to arithmetic operators must be numeric
  86. [vo/opengl] 0:17(36): error: `texture1' undeclared
  87. [vo/opengl] 0:17(28): error: no matching function for call to `texture(error, vec2)'; candidates are:
  88. [vo/opengl] 0:17(28): error: vec4 texture(sampler1D, float)
  89. [vo/opengl] 0:17(28): error: ivec4 texture(isampler1D, float)
  90. [vo/opengl] 0:17(28): error: uvec4 texture(usampler1D, float)
  91. [vo/opengl] 0:17(28): error: vec4 texture(sampler2D, vec2)
  92. [vo/opengl] 0:17(28): error: ivec4 texture(isampler2D, vec2)
  93. [vo/opengl] 0:17(28): error: uvec4 texture(usampler2D, vec2)
  94. [vo/opengl] 0:17(28): error: vec4 texture(sampler3D, vec3)
  95. [vo/opengl] 0:17(28): error: ivec4 texture(isampler3D, vec3)
  96. [vo/opengl] 0:17(28): error: uvec4 texture(usampler3D, vec3)
  97. [vo/opengl] 0:17(28): error: vec4 texture(samplerCube, vec3)
  98. [vo/opengl] 0:17(28): error: ivec4 texture(isamplerCube, vec3)
  99. [vo/opengl] 0:17(28): error: uvec4 texture(usamplerCube, vec3)
  100. [vo/opengl] 0:17(28): error: float texture(sampler1DShadow, vec3)
  101. [vo/opengl] 0:17(28): error: float texture(sampler2DShadow, vec3)
  102. [vo/opengl] 0:17(28): error: float texture(samplerCubeShadow, vec4)
  103. [vo/opengl] 0:17(28): error: vec4 texture(sampler1DArray, vec2)
  104. [vo/opengl] 0:17(28): error: ivec4 texture(isampler1DArray, vec2)
  105. [vo/opengl] 0:17(28): error: uvec4 texture(usampler1DArray, vec2)
  106. [vo/opengl] 0:17(28): error: vec4 texture(sampler2DArray, vec3)
  107. [vo/opengl] 0:17(28): error: ivec4 texture(isampler2DArray, vec3)
  108. [vo/opengl] 0:17(28): error: uvec4 texture(usampler2DArray, vec3)
  109. [vo/opengl] 0:17(28): error: float texture(sampler1DArrayShadow, vec3)
  110. [vo/opengl] 0:17(28): error: float texture(sampler2DArrayShadow, vec4)
  111. [vo/opengl] 0:17(28): error: vec4 texture(sampler2DRect, vec2)
  112. [vo/opengl] 0:17(28): error: ivec4 texture(isampler2DRect, vec2)
  113. [vo/opengl] 0:17(28): error: uvec4 texture(usampler2DRect, vec2)
  114. [vo/opengl] 0:17(28): error: float texture(sampler2DRectShadow, vec3)
  115. [vo/opengl] 0:17(28): error: vec4 texture(sampler1D, float, float)
  116. [vo/opengl] 0:17(28): error: ivec4 texture(isampler1D, float, float)
  117. [vo/opengl] 0:17(28): error: uvec4 texture(usampler1D, float, float)
  118. [vo/opengl] 0:17(28): error: vec4 texture(sampler2D, vec2, float)
  119. [vo/opengl] 0:17(28): error: ivec4 texture(isampler2D, vec2, float)
  120. [vo/opengl] 0:17(28): error: uvec4 texture(usampler2D, vec2, float)
  121. [vo/opengl] 0:17(28): error: vec4 texture(sampler3D, vec3, float)
  122. [vo/opengl] 0:17(28): error: ivec4 texture(isampler3D, vec3, float)
  123. [vo/opengl] 0:17(28): error: uvec4 texture(usampler3D, vec3, float)
  124. [vo/opengl] 0:17(28): error: vec4 texture(samplerCube, vec3, float)
  125. [vo/opengl] 0:17(28): error: ivec4 texture(isamplerCube, vec3, float)
  126. [vo/opengl] 0:17(28): error: uvec4 texture(usamplerCube, vec3, float)
  127. [vo/opengl] 0:17(28): error: float texture(sampler1DShadow, vec3, float)
  128. [vo/opengl] 0:17(28): error: float texture(sampler2DShadow, vec3, float)
  129. [vo/opengl] 0:17(28): error: float texture(samplerCubeShadow, vec4, float)
  130. [vo/opengl] 0:17(28): error: vec4 texture(sampler1DArray, vec2, float)
  131. [vo/opengl] 0:17(28): error: ivec4 texture(isampler1DArray, vec2, float)
  132. [vo/opengl] 0:17(28): error: uvec4 texture(usampler1DArray, vec2, float)
  133. [vo/opengl] 0:17(28): error: vec4 texture(sampler2DArray, vec3, float)
  134. [vo/opengl] 0:17(28): error: ivec4 texture(isampler2DArray, vec3, float)
  135. [vo/opengl] 0:17(28): error: uvec4 texture(usampler2DArray, vec3, float)
  136. [vo/opengl] 0:17(28): error: float texture(sampler1DArrayShadow, vec3, float)
  137. [vo/opengl] 0:17(23): error: cannot construct `vec4' from a non-numeric data type
  138. [vo/opengl] 0:17(23): error: type mismatch
  139. [vo/opengl] 0:17(12): error: operands to arithmetic operators must be numeric
  140. [vo/opengl]
  141. [vo/opengl] shader link log (status=0): error: linking with uncompiled shader
  142. [vo/opengl] after rendering: OpenGL error INVALID_OPERATION.
  143. [osd/libass] fontconfig: cannot find font 'sans-serif', falling back to 'Nimbus Sans L'
  144. [vo/opengl] after rendering: OpenGL error INVALID_OPERATION.
  145. [vo/opengl] after rendering: OpenGL error INVALID_OPERATION.
  146. [vo/opengl] after rendering: OpenGL error INVALID_OPERATION.
  147. [vo/opengl] after rendering: OpenGL error INVALID_OPERATION.
  148. [vo/opengl] after rendering: OpenGL error INVALID_OPERATION.
  149.  
  150.  
  151. Exiting... (Quit)
  152. [vo/opengl/vdpau-glx] Before uninitializing OpenGL interop: OpenGL error INVALID_OPERATION.
  153. t shader sq
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