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server.cfg

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Jul 5th, 2015
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  1. // Server name
  2. hostname "hltv.org"
  3.  
  4.  
  5. // Rcon passsword
  6. rcon_password "esl"
  7.  
  8.  
  9. // Server password
  10. sv_password "esl"
  11. log on
  12.  
  13.  
  14. //The amount of time players are frozen to buy items
  15. mp_autokick 0
  16. mp_freezetime 15
  17. mp_autoteambalance 0
  18. mp_limitteams 0
  19. mp_roundtime 1.75
  20. mp_c4timer 35
  21. sv_maxcmdrate 128
  22. sv_maxupdaterate 128
  23. game_mode 1
  24. sv_dc_friends_reqd 0
  25. //The amount of time players can join teams after a round has started
  26. mp_join_grace_time 15
  27.  
  28.  
  29. //This should always be set, so you know it's not on
  30. sv_cheats 0
  31.  
  32.  
  33. //This should always be set, so you know it's not on
  34. sv_lan 0
  35.  
  36.  
  37. ammo_grenade_limit_default 1
  38. ammo_grenade_limit_flashbang 2
  39. ammo_grenade_limit_total 4
  40.  
  41.  
  42. //**The bot commands below are mostly default with the exception of
  43. bot_difficulty 0
  44. bot_chatter "off"
  45. bot_join_after_player 0
  46. bot_quota 0
  47. bot_quota_mode "none"
  48. sv_allow_lobby_connect_only 0
  49.  
  50.  
  51. bot_kick
  52. game_type "0"
  53. game_mode "1"
  54. mp_autokick "0"
  55.  
  56.  
  57. sv_accelerate 5.6 //( def. "10" ) client notify replicated
  58. sv_allow_lobby_connect_only 0 // If set, players may only join this server from matchmaking lobby,
  59. sv_allow_votes 0 // Allow voting?
  60. sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
  61. sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
  62. sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
  63. sv_cheats 0
  64. sv_consistency 0 // Whether the server enforces file consistency for critical files
  65. sv_contact 0 // Contact email for server sysop
  66. sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
  67. sv_deadtalk 0 // Dead players can speak (voice, text) to the living
  68. sv_forcepreload 0 // Force server side preloading.
  69. sv_friction 4.8 // World friction.
  70. sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
  71. sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
  72. sv_lan 0
  73. sv_log_onefile 0 // Log server information to only one file.
  74. sv_logbans 1 // Log server bans in the server logs.
  75. sv_logecho 1 // Echo log information to the console.
  76. sv_logfile 1 // Log server information in the log file.
  77. sv_logflush 0 // Flush the log file to disk on each write (slow).
  78. sv_logsdir logfiles
  79. sv_maxcmdrate 128 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
  80. sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
  81. sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
  82. sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
  83. sv_pausable 1
  84. sv_pure 2
  85. sv_pure_kick_clients 1
  86. sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
  87. sv_voiceenable 0
  88.  
  89.  
  90. mp_afterroundmoney 0 // amount of money awared to every player after each roundrconmp_autokick 0 // Kick idle/team-rcon killing players
  91. mp_autoteambalance 0
  92. mp_buytime 15
  93. mp_c4timer 35
  94. mp_death_drop_defuser 1 // Drop defuser on player death
  95. mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
  96. mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
  97. mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
  98. mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
  99. mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed
  100. mp_freezetime 12
  101. mp_halftime_duration 15 // Number of seconds that halftime lasts
  102. mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
  103. mp_limitteams 0
  104. mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
  105. mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
  106. mp_maxmoney 16000 // maximum amount of money allowed in a player's account
  107. mp_playercashawards 1 // Players can earn money by performing in-game actions
  108. mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
  109. mp_playerid_delay 0 // Number of seconds to delay showing information in the status bar
  110. mp_playerid_hold 1 // Number of seconds to keep showing old information in the status bar
  111. mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
  112. mp_roundtime 1.75
  113. mp_startmoney 800
  114. mp_teamcashawards 1 // Teams can earn money by performing in-game actions
  115. mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
  116. mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
  117. mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs
  118.  
  119.  
  120. bot_quota "0" // Determines the total number of bots in the game
  121.  
  122.  
  123. //**The following commands manage kicks and bans
  124. writeid
  125. writeip
  126. exec autoexec.cfg
  127. exec banned_user.cfg
  128. exec banned_ip.cfg
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