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- 0x7f838380b000 0.56 µs glEnable(GL_DEPTH_TEST);
- 0x7f838380b000 0.23 µs glDepthMask(GL_TRUE);
- 0x7f838380b000 0.24 µs glEnable(GL_LINE_SMOOTH);
- 0x7f838380b000 0.39 µs glEnable(GL_POLYGON_SMOOTH);
- 0x7f838380b000 0.51 µs glEnable(GL_BLEND);
- 0x7f838380b000 0.34 µs glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- 0x7f838380b000 0.31 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 3.13 µs glGenVertexArrays(1, 0x7fff551fc29c);
- 0x7f838380b000 13.75 µs glBindVertexArray(1);
- 0x7f838380b000 1.32 µs glViewport(0, 0, 1600, 2560);
- 0x7f838380b000 0.49 µs glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
- 0x7f838380b000 1.43 µs glBindFramebuffer(GL_FRAMEBUFFER, 0);
- 0x7f838380b000 0.45 µs glClearColor(0.3, 0.2, 1, 1);
- 0x7f838380b000 1856.16 µs glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- 0x7f838380b000 1.39 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 37.16 µs glCreateProgram(); returns: 1
- 0x7f838380b000 0.72 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 2.05 µs glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, 0x7fff551fb0b4);
- 0x7f838380b000 2.46 µs glCreateShader(GL_VERTEX_SHADER); returns: 2
- 0x7f838380b000 0.76 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 23.05 µs glShaderSource(2, 1, 0x7fff551fba40, 0x7fff551fba4c);
- 0x7f838380b000 0.39 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 59336.21 µs glCompileShader(2);
- 0x7f838380b000 1.02 µs glGetShaderiv(2, GL_COMPILE_STATUS, 0x7fff551fbad4);
- 0x7f838380b000 1.28 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.06 µs glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, 0x7fff551fb0b4);
- 0x7f838380b000 1.48 µs glCreateShader(GL_FRAGMENT_SHADER); returns: 3
- 0x7f838380b000 0.27 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 23.64 µs glShaderSource(3, 1, 0x7fff551fba40, 0x7fff551fba4c);
- 0x7f838380b000 0.16 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 14978.11 µs glCompileShader(3);
- 0x7f838380b000 1.64 µs glGetShaderiv(3, GL_COMPILE_STATUS, 0x7fff551fbad4);
- 0x7f838380b000 1.35 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.30 µs glAttachShader(1, 2);
- 0x7f838380b000 0.25 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.14 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.75 µs glAttachShader(1, 3);
- 0x7f838380b000 0.11 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.07 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 50840.92 µs glLinkProgram(1);
- 0x7f838380b000 1.02 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.41 µs glGetProgramiv(1, GL_LINK_STATUS, 0x7fff551fbdc4);
- 0x7f838380b000 2.24 µs glGetUniformLocation(1, 0x10abe2c29); returns: 2
- 0x7f838380b000 0.48 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.16 µs glGetUniformLocation(1, 0x10abe2c36); returns: 18
- 0x7f838380b000 0.28 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.14 µs glGetUniformLocation(1, 0x10abe2c45); returns: 8
- 0x7f838380b000 0.10 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.86 µs glGetUniformLocation(1, 0x10abe2c80); returns: 13
- 0x7f838380b000 0.11 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.11 µs glGetUniformLocation(1, 0x10abe2da4); returns: 16
- 0x7f838380b000 0.11 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.77 µs glGetUniformLocation(1, 0x10abe2d97); returns: 12
- 0x7f838380b000 0.09 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.15 µs glGetUniformLocation(1, 0x10abe2ca0); returns: 17
- 0x7f838380b000 0.11 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.83 µs glGetUniformLocation(1, 0x10abe2cad); returns: 15
- 0x7f838380b000 0.13 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.78 µs glGetUniformLocation(1, 0x10abe2c67); returns: 1
- 0x7f838380b000 0.17 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.17 µs glGetUniformLocation(1, 0x10abe2dfb); returns: 0
- 0x7f838380b000 0.26 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.14 µs glGetUniformLocation(1, 0x10abe2e12); returns: 7
- 0x7f838380b000 0.12 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.25 µs glGetUniformLocation(1, 0x10abe2e26); returns: 14
- 0x7f838380b000 0.11 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 1.01 µs glGetUniformLocation(1, 0x10abe2e42); returns: 6
- 0x7f838380b000 0.21 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 9929.96 µs glGetUniformBlockIndex(1, 0x7fff551fbf71); returns: 0
- 0x7f838380b000 1.13 µs glUniformBlockBinding(1, 0, 0);
- 0x7f838380b000 16402.61 µs glGetUniformBlockIndex(1, 0x7fff551fbf59); returns: 1
- 0x7f838380b000 1.02 µs glUniformBlockBinding(1, 1, 1);
- 0x7f838380b000 0.60 µs glDeleteProgram(2);
- 0x7f838380b000 0.31 µs glDeleteProgram(3);
- 0x7f838380b000 1.76 µs glUseProgram(1);
- 0x7f838380b000 1.50 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 2.46 µs glUniformMatrix4fv(18, 1, 0, {1, 0, 0, 0, 0, 0.928477, 0.371391, 0, 0, -0.371391, 0.928477, 0, 0, -9.28477, -111.417, 1});
- 0x7f838380b000 0.57 µs glUniformMatrix4fv(8, 1, 0, {inf, 0, 0, 0, 0, 2.41421, 0, 0, 0, 0, -1.0002, -1, 0, 0, -2.0002, 0});
- 0x7f838380b000 1.11 µs glUniform3f(13, 0, 50, 100);
- 0x7f838380b000 0.34 µs glUniform3f(12, 0, 0, 0);
- 0x7f838380b000 0.74 µs glUniform1f(16, 0);
- 0x7f838380b000 0.97 µs glUniform3fv(0, 1, {0, 0, 0});
- 0x7f838380b000 0.32 µs glUniform3fv(7, 1, {0.9, 0.8, 0.6});
- 0x7f838380b000 0.33 µs glUniform3fv(14, 1, {0.9, 0.8, 0.6});
- 0x7f838380b000 0.48 µs glUniform3fv(6, 1, {0, 0, 0});
- 0x7f838380b000 1.18 µs glEnableVertexAttribArray(0);
- 0x7f838380b000 0.11 µs glEnableVertexAttribArray(1);
- 0x7f838380b000 0.04 µs glEnableVertexAttribArray(2);
- 0x7f838380b000 0.04 µs glEnableVertexAttribArray(5);
- 0x7f838380b000 1.33 µs glBindBuffer(GL_ARRAY_BUFFER, 4);
- 0x7f838380b000 0.34 µs glBindBuffer(GL_ARRAY_BUFFER, 4);
- 0x7f838380b000 3.56 µs glMapBufferRange(GL_ARRAY_BUFFER, 0x00000000, 0x000006c0, GL_MAP_READ_BIT | GL_MAP_WRITE_BIT); returns: 0x1112ef000
- 0x7f838380b000 0.73 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.21 µs glBindBuffer(GL_ARRAY_BUFFER, 4);
- 0x7f838380b000 1.15 µs glUnmapBuffer(GL_ARRAY_BUFFER); returns: GL_TRUE
- 0x7f838380b000 0.16 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.56 µs glBindBuffer(GL_UNIFORM_BUFFER, 1);
- 0x7f838380b000 0.11 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 7.35 µs glBufferData(GL_UNIFORM_BUFFER, 0x00000050, 0x7f8381c20af0, GL_STATIC_DRAW);
- 0x7f838380b000 0.21 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 2.42 µs glBindBufferBase(GL_UNIFORM_BUFFER, 0, 1);
- 0x7f838380b000 0.89 µs glUniformMatrix4fv(2, 1, 0, {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 15, 0, 1});
- 0x7f838380b000 0.28 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.83 µs glVertexAttribPointer(0, 3, GL_FLOAT, 0, 72, 0x00000000);
- 0x7f838380b000 0.20 µs glVertexAttribPointer(1, 3, GL_FLOAT, 0, 72, 0x0000000c);
- 0x7f838380b000 0.06 µs glVertexAttribPointer(2, 3, GL_FLOAT, 0, 72, 0x00000018);
- 0x7f838380b000 0.17 µs glVertexAttribPointer(3, 2, GL_FLOAT, 0, 72, 0x00000024);
- 0x7f838380b000 0.06 µs glVertexAttribPointer(4, 4, GL_FLOAT, 0, 72, 0x0000002c);
- 0x7f838380b000 0.10 µs glVertexAttribPointer(5, 3, GL_FLOAT, 0, 72, 0x0000003c);
- 0x7f838380b000 0.23 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.11 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.07 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.43 µs glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2);
- 0x7f838380b000 0.11 µs glGetError(); returns: GL_NO_ERROR
- 0x7f838380b000 0.34 µs glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- 0x7f838380b000 0.27 µs glGetError(); returns: GL_NO_ERROR
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