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Mar 13th, 2017
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  1. #pragma once
  2.  
  3. #include "GameFramework/Actor.h"
  4. #include "AISpawnerCPP.generated.h"
  5.  
  6. UCLASS(Blueprintable)
  7. class EINAR_API AAISpawnerCPP : public AActor
  8. {
  9.     GENERATED_BODY()
  10.    
  11. public:
  12.     AAISpawnerCPP();
  13.  
  14.     virtual void BeginPlay() override;
  15.  
  16.     virtual void Tick(float DeltaSeconds) override;
  17.  
  18.     UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "AI Spawner", Instanced)
  19.         TArray<class USpawnTypeCPP*> SpawnCondition;
  20. };
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