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- #pragma once
- #include "GameFramework/Actor.h"
- #include "AISpawnerCPP.generated.h"
- UCLASS(Blueprintable)
- class EINAR_API AAISpawnerCPP : public AActor
- {
- GENERATED_BODY()
- public:
- AAISpawnerCPP();
- virtual void BeginPlay() override;
- virtual void Tick(float DeltaSeconds) override;
- UPROPERTY(EditAnywhere, BlueprintReadOnly, Category = "AI Spawner", Instanced)
- TArray<class USpawnTypeCPP*> SpawnCondition;
- };
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