Advertisement
Guest User

Les Miserable 1.0.4

a guest
Apr 2nd, 2014
449
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 4.91 KB | None | 0 0
  1. Welcome, this is rebalance "Les Miserable" modification for Misery 2.1
  2. It was made for good folks in STALKER General with love of course.
  3. Aim for this rebalance is to tweak game to the point where it's less annoying but more enjoyable and rewarding for players efforts.
  4. Contains some stuff from Unfucker/AnonTim tweaks for Misery 2.0.2
  5. Rebalance doesn't touch some aspects of the Misery to keep mod's atmosphere.
  6. Hardcore AI Aim is turned on by default.
  7.  
  8. INSTALATION
  9. 1. Go to class folder, chose your class.
  10. 2. Copy gamedata folder from Class folder to your CoP main folder, override everything.
  11. 3. From main Les Miserable folder copy gamedata and put in CoP directory, override everything.
  12. 4. Enjoy
  13.  
  14.  
  15. VERSION 1.0
  16. -reduced containers weight by 20%
  17. -reduced containers price by 20%
  18. -reduced attachments price by 20%
  19. -increased artifact price by 10%-20% more valuable artifacts have increased price significantly
  20. -reduced artifacts weight by 20%
  21. -reduced containers with artifacts weight, might change that later to match artifacts weight
  22. -NPCs/Mobs/Actor are using Unfucker and Tim's tweaks.
  23. -AI is less pin-point accurate
  24. -reduced AI's vision at night
  25. -reduced explosives price and weight
  26. -reduced most prices of food
  27. -faction badges sells for more
  28. -reduced helmet prices
  29. -Protective Helmet now is 5KG instead of 10KG, YAY
  30. -increased health restoration via medkits
  31. -reduced price of medical items by little
  32. -increased prices of some mutant parts by little, mutant parts from chimera/pseudogiant/controller prices increased significantly
  33. -reduced armour prices and weight by little
  34. -reduced percent of item condition need to repair
  35. -best toolkits min condition for repair is 10%
  36. -reduced price of toolkits
  37. -removed annoying poltergeist sound
  38. -reduced repair price, repair is still pricey
  39. -more ammo on dead bodies
  40. -chance of getting medkits and bandages from bodies increased by 20%
  41. -increased weapon condition on dead bodies by few percents.
  42. -more frequent blowouts(24H)
  43. -Psi-Storm(36H) and Fallout(26H) works now.
  44. -NPCs should die after Blowout
  45. -Psi-Storm should turns NPCs in to zombie if they are not sheltered.
  46. -reduced gun prices
  47. -reduced chance of weapon jamming
  48. -ecologist suits will no more reduce stamina
  49. -+5KG for every character.
  50. -some small actor changes
  51. -instant looting, window needs fixing, maybe?
  52. -bloodsuckers breath sound restored
  53. -changed trader prices
  54. -changed artifact stats
  55. -some other minor stuff
  56. -beard won't buy or sell weapons
  57. -sell condition for weapons is set to 75%
  58. -worn and rusty weapons prices reduced significantly
  59. -Alun's Fix for Hardcore AI Aim included
  60.  
  61.  
  62. VERSION 1.0.1
  63. -fixed some AI Issues
  64. -changed some actor parameters for every class
  65. -added optional file for trade and blowouts
  66. -special thunder sound, optional
  67. -probably some stuff that I don't remember, but hey IT WORKS NOW!
  68.  
  69.  
  70. VERSION 1.0.2
  71. -fixed some ui issues and other serious stuff that I didn't noticed, plz don't kill me
  72. -every class should have their own stats, effects and such correct
  73. -second installation way is obsolete, removed from instruction, don't try it
  74.  
  75. VERSION 1.0.3
  76. -tweaked snorks a little, should be less bullet spongy
  77. -psy-storms and fallouts should work now
  78. -additional 5KG for every actors should work now
  79. -added optional file, old thunder sound
  80. -added optional file, orginal switch_distances
  81.  
  82.  
  83. VERSION 1.0.4
  84. -bloodsucker breathing sound should work niw
  85. -reduced heavy trenchcoat price significently
  86. -added optional file for AI's damage resitance
  87.  
  88.  
  89. NOTE: Les Miserable is using 300 switch distance.
  90. If you are wondering why there are no NPCs or mobs, becuse of higher switch distances than 300, everything dies before you can even reach them.
  91.  
  92.  
  93. OPTIONAL FILES
  94. ArtifactPricescaleMinimod, thanks to good anon, read "readme"
  95. Better Mask Overlays, self explanatory
  96. Removed Grenades from NPCs, self explanatory
  97. Quieter Geiger Sound, self explanatory
  98. trade, for people who want 0% condition trade, Beard buys weapons now.
  99. trade, for people who want 50% condition trade, Beard buys weapons now.
  100. optional blowout settings
  101. special thunder sound, use at your own risk, all thanks goes to special anon
  102.  
  103. original files, contains
  104. -actor, in case you want original Misery 2.1 changes
  105. -blowouts, in case you want Misery's 2.1 blowouts
  106. -resistances and damage, in case you think this is too easy
  107.  
  108.  
  109.  
  110. That would be it for 1.0
  111. In next version, if I will work on it, I will focus on spawns and some other stuff.
  112.  
  113. Thanks to STALKER General, if not them I wouldn't bother
  114. Thanks to every anon in /sg/
  115. Thanks to Alun for being awesome STALKER
  116. Thanks to Yasti because he deserves every thanks possible
  117. Thanks to Unfucker and AnonTim, may their spirits rest from horrors of the Zone
  118. And of course thanks to TZP for Misery.
  119.  
  120. Stay sharp and get out of here STALKER.
  121.  
  122. PS: Should I put my name here?
  123.  
  124.  
  125. Why it's bigger? Settings. Now I realised how class system works actually and for your convenience.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement