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HudPlayerHealth.res

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Apr 19th, 2014
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  1. "Resource/UI/HudPlayerHealth.res"
  2. {
  3. // player health data
  4. "HudPlayerHealth"
  5. {
  6. "ControlName" "EditablePanel"
  7. "fieldName" "HudPlayerHealth"
  8. "xpos" "c-288"
  9. "ypos" "c45"
  10. "xpos" "32"
  11. "zpos" "2"
  12. "wide" "250"
  13. "tall" "120"
  14. "visible" "1"
  15. "enabled" "1"
  16. "HealthBonusPosAdj" "35"
  17. "HealthDeathWarning" "0.49"
  18. "HealthDeathWarningColor" "HUDDeathWarning"
  19. }
  20. "PlayerStatusHealthImage"
  21. {
  22. "ControlName" "ImagePanel"
  23. "fieldName" "PlayerStatusHealthImage"
  24. "xpos" "90"
  25. "ypos" "0"
  26. "zpos" "4"
  27. "wide" "70"
  28. "tall" "70"
  29. "visible" "1"
  30. "enabled" "1"
  31. "scaleImage" "1"
  32. "alpha" "0"
  33. }
  34. "PlayerStatusHealthImageBG"
  35. {
  36. "ControlName" "ImagePanel"
  37. "fieldName" "PlayerStatusHealthImageBG"
  38. "xpos" "9999"
  39. "ypos" "9999"
  40. "zpos" "3"
  41. "wide" "55"
  42. "tall" "55"
  43. "visible" "1"
  44. "enabled" "1"
  45. "image" "../hud/health_bg"
  46. "scaleImage" "1"
  47. }
  48. "PlayerStatusHealthBonusImage"
  49. {
  50. "ControlName" "ImagePanel"
  51. "fieldName" "PlayerStatusHealthBonusImage"
  52. "xpos" "116"
  53. "ypos" "18"
  54. "zpos" "2"
  55. "wide" "68"
  56. "tall" "68"
  57. "visible" "1"
  58. "enabled" "1"
  59. "image" "../hud/health_over_bg"
  60. "scaleImage" "1"
  61. }
  62.  
  63. //crosshair start
  64. BasicCross
  65. {
  66. "controlName" "CExLabel"
  67. "fieldName" "BasicCross"
  68. "visible" "1"
  69. "enabled" "1"
  70. "zpos" "2"
  71.  
  72. "xpos" "c-102"
  73. "ypos" "c-99"
  74. "wide" "200"
  75. "tall" "200"
  76.  
  77. //"font" "CrosshairsOutline26"
  78. "font" "Crosshairs26"
  79. "labelText" "2"
  80. "textAlignment" "center"
  81.  
  82. "fgcolor" "0 0 255 0"
  83. }
  84. //crosshair end
  85.  
  86. "PlayerStatusHealthValue"
  87. {
  88. "ControlName" "CExLabel"
  89. "fieldName" "PlayerStatusHealthValue"
  90. "xpos" "0"
  91. "ypos" "0"
  92. "zpos" "5"
  93. "wide" "300"
  94. "tall" "100"
  95. "visible" "1"
  96. "enabled" "1"
  97. "labelText" "%Health%"
  98. "textAlignment" "center"
  99. "font" "CerbeticaBold56"
  100. "fgcolor" "Health Normal"
  101. }
  102. "PlayerStatusHealthValueShadow"
  103. {
  104. "ControlName" "CExLabel"
  105. "fieldName" "PlayerStatusHealthValueShadow"
  106. "xpos" "2"
  107. "ypos" "2"
  108. "zpos" "5"
  109. "wide" "300"
  110. "tall" "100"
  111. "visible" "1"
  112. "enabled" "1"
  113. "labelText" "%Health%"
  114. "textAlignment" "center"
  115. "font" "CerbeticaBold56"
  116. "fgcolor" "TransparentBlack"
  117. }
  118. "PlayerStatusBleedImage"
  119. {
  120. "ControlName" "ImagePanel"
  121. "fieldName" "PlayerStatusBleedImage"
  122. "xpos" "0"
  123. "ypos" "0"
  124. "zpos" "7"
  125. "wide" "32"
  126. "tall" "32"
  127. "visible" "1"
  128. "enabled" "1"
  129. "scaleImage" "1"
  130. "image" "../vgui/bleed_drop"
  131. "fgcolor" "TanDark"
  132. }
  133. "PlayerStatusMilkImage"
  134. {
  135. "ControlName" "ImagePanel"
  136. "fieldName" "PlayerStatusMilkImage"
  137. "xpos" "100"
  138. "ypos" "0"
  139. "zpos" "7"
  140. "wide" "32"
  141. "tall" "32"
  142. "visible" "1"
  143. "enabled" "1"
  144. "scaleImage" "1"
  145. "image" "../vgui/bleed_drop"
  146. "fgcolor" "TanDark"
  147. }
  148. "PlayerStatusMarkedForDeathImage"
  149. {
  150. "ControlName" "ImagePanel"
  151. "fieldName" "PlayerStatusMarkedForDeathImage"
  152. "xpos" "100"
  153. "ypos" "0"
  154. "zpos" "7"
  155. "wide" "32"
  156. "tall" "32"
  157. "visible" "1"
  158. "enabled" "1"
  159. "scaleImage" "1"
  160. "image" "../vgui/marked_for_death"
  161. "fgcolor" "TanDark"
  162. }
  163. "PlayerStatusMarkedForDeathSilentImage"
  164. {
  165. "ControlName" "ImagePanel"
  166. "fieldName" "PlayerStatusMarkedForDeathSilentImage"
  167. "xpos" "100"
  168. "ypos" "0"
  169. "zpos" "7"
  170. "wide" "31"
  171. "tall" "31"
  172. "visible" "1"
  173. "enabled" "1"
  174. "scaleImage" "1"
  175. "image" "../vgui/marked_for_death"
  176. "fgcolor" "TanDark"
  177. }
  178.  
  179. "PlayerStatus_MedicUberBulletResistImage"
  180. {
  181. "ControlName" "ImagePanel"
  182. "fieldName" "PlayerStatus_MedicUberBulletResistImage"
  183. "xpos" "100"
  184. "ypos" "0"
  185. "zpos" "7"
  186. "wide" "31"
  187. "tall" "31"
  188. "visible" "1"
  189. "enabled" "1"
  190. "scaleImage" "1"
  191. "image" "../HUD/defense_buff_bullet_blue"
  192. "fgcolor" "TanDark"
  193. }
  194.  
  195. "PlayerStatus_MedicUberBlastResistImage"
  196. {
  197. "ControlName" "ImagePanel"
  198. "fieldName" "PlayerStatus_MedicUberBlastResistImage"
  199. "xpos" "100"
  200. "ypos" "0"
  201. "zpos" "7"
  202. "wide" "31"
  203. "tall" "31"
  204. "visible" "1"
  205. "enabled" "1"
  206. "scaleImage" "1"
  207. "image" "../HUD/defense_buff_explosion_blue"
  208. "fgcolor" "TanDark"
  209. }
  210.  
  211. "PlayerStatus_MedicUberFireResistImage"
  212. {
  213. "ControlName" "ImagePanel"
  214. "fieldName" "PlayerStatus_MedicUberFireResistImage"
  215. "xpos" "100"
  216. "ypos" "0"
  217. "zpos" "7"
  218. "wide" "31"
  219. "tall" "31"
  220. "visible" "1"
  221. "enabled" "1"
  222. "scaleImage" "1"
  223. "image" "../HUD/defense_buff_fire_blue"
  224. "fgcolor" "TanDark"
  225. }
  226.  
  227. "PlayerStatus_MedicSmallBulletResistImage"
  228. {
  229. "ControlName" "ImagePanel"
  230. "fieldName" "PlayerStatus_MedicSmallBulletResistImage"
  231. "xpos" "100"
  232. "ypos" "0"
  233. "zpos" "7"
  234. "wide" "31"
  235. "tall" "31"
  236. "visible" "1"
  237. "enabled" "1"
  238. "scaleImage" "1"
  239. "image" "../HUD/defense_buff_bullet_blue"
  240. "fgcolor" "TanDark"
  241. }
  242.  
  243. "PlayerStatus_MedicSmallBlastResistImage"
  244. {
  245. "ControlName" "ImagePanel"
  246. "fieldName" "PlayerStatus_MedicSmallBlastResistImage"
  247. "xpos" "100"
  248. "ypos" "0"
  249. "zpos" "7"
  250. "wide" "31"
  251. "tall" "31"
  252. "visible" "1"
  253. "enabled" "1"
  254. "scaleImage" "1"
  255. "image" "../HUD/defense_buff_explosion_blue"
  256. "fgcolor" "TanDark"
  257. }
  258.  
  259. "PlayerStatus_MedicSmallFireResistImage"
  260. {
  261. "ControlName" "ImagePanel"
  262. "fieldName" "PlayerStatus_MedicSmallFireResistImage"
  263. "xpos" "100"
  264. "ypos" "0"
  265. "zpos" "7"
  266. "wide" "31"
  267. "tall" "31"
  268. "visible" "1"
  269. "enabled" "1"
  270. "scaleImage" "1"
  271. "image" "../HUD/defense_buff_fire_blue"
  272. "fgcolor" "TanDark"
  273. }
  274.  
  275. "PlayerStatus_WheelOfDoom"
  276. {
  277. "ControlName" "ImagePanel"
  278. "fieldName" "PlayerStatus_WheelOfDoom"
  279. "xpos" "100"
  280. "ypos" "0"
  281. "zpos" "7"
  282. "wide" "32"
  283. "tall" "32"
  284. "visible" "1"
  285. "enabled" "1"
  286. "scaleImage" "1"
  287. "image" "../signs/death_wheel_whammy"
  288. "fgcolor" "TanDark"
  289. }
  290. "PlayerStatus_SoldierOffenseBuff"
  291. {
  292. "ControlName" "ImagePanel"
  293. "fieldName" "PlayerStatus_SoldierOffenseBuff"
  294. "xpos" "85"
  295. "ypos" "0"
  296. "zpos" "7"
  297. "wide" "31"
  298. "tall" "31"
  299. "visible" "1"
  300. "enabled" "1"
  301. "scaleImage" "1"
  302. "image" "../HUD/defense_buff_bullet_blue"
  303. "fgcolor" "TanDark"
  304. }
  305.  
  306. "PlayerStatus_SoldierDefenseBuff"
  307. {
  308. "ControlName" "ImagePanel"
  309. "fieldName" "PlayerStatus_SoldierDefenseBuff"
  310. "xpos" "85"
  311. "ypos" "0"
  312. "zpos" "7"
  313. "wide" "31"
  314. "tall" "31"
  315. "visible" "1"
  316. "enabled" "1"
  317. "scaleImage" "1"
  318. "image" "../HUD/defense_buff_bullet_blue"
  319. "fgcolor" "TanDark"
  320. }
  321.  
  322. "PlayerStatus_SoldierHealOnHitBuff"
  323. {
  324. "ControlName" "ImagePanel"
  325. "fieldName" "PlayerStatus_SoldierHealOnHitBuff"
  326. "xpos" "85"
  327. "xpos_minmode" "70"
  328. "ypos" "0"
  329. "zpos" "7"
  330. "wide" "31"
  331. "tall" "31"
  332. "visible" "1"
  333. "enabled" "1"
  334. "scaleImage" "1"
  335. "image" "../HUD/defense_buff_bullet_blue"
  336. "fgcolor" "TanDark"
  337. }
  338.  
  339. }
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