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  1. Abra (Offensive)
  2. Type: Psychic
  3. Base Stats: 25 HP / 20 Atk / 15 Def / 105 SpA / 55 SpD / 90 Spe
  4. Abilities: Synchronize / Inner Focus / Magic Guard
  5.  
  6. 20 SpA, 19 Speed and a brilliant ability in Magic Guard are what allow Abra to shine. Life Orb and Focus Sash are both excellent choices for Abra's item; Life Orb is for sheer power, and lets Abra OHKO a solid part of the meta, while Focus Sash can be used as a safety net, since Abra's ability Magic Guard means that neither hazards nor status will break Abra's Focus Sash. The Focus Sash set also makes Abra a good revenge killer, hitting a large number of set-up sweepers super-effectively. Life Orb Abra is a great wallbreaker as well, having a chance to 2HKO special walls like Porygon with Psychic. Abra can also force a lot of switches, so Substitute on the Life Orb version is something to watch out for. Abra's movepool is also decent, with access to Dazzling Gleam, Encore, Energy Ball and Shadow Ball.
  7.  
  8. Aipom (Offensive)
  9. Type: Normal
  10. Base Stats: 55 Hp / 70 Atk / 55 Def / 40 Spa / 55 Spd / 85 Spe
  11. Abilities: Pick / Run Away / Skill Link
  12.  
  13. With one of the highest speeds in the tier, a decent attack stat, and good coverage, aipom has proven itself to be a threat in LC. Fake out is a very commonly seen priority move used on aipom. He also gets access to great coverage moves including knock off and u-turn. The ability of choice for aipom is usually skill Link. The best move it gets for skill link, fury swipes, seems weak, but because of the way damage rolls work in LC it is likely to do more damage than return. Fury swipes or double slap have a small chance to miss though so you could decide to use return instead or carry no stab move besides fake out. It can be worth it to risk the miss and it's not recommended but aipom does have access to hone claws. Most commonly aipoms use a life orb to take advantage of it's speed, however, sometimes eviolite or berry juice is used to help him survive as aipom has decent natural bulk. Recommended ev spread is 76 Hp, 196 Atk, and 236 Spe with a jolly nature.
  14.  
  15. Amaura (Offensive)
  16. Type: Rock / Ice
  17. Base Stats: 77 HP / 59 Atk / 50 Def / 67 SpA / 63 SpD / 46 Spe
  18. Abilities: Refrigerate / Snow Warning
  19.  
  20. Amaura is one of the strongest Fletchling checks in the metagame, taking 20% from an unboosted Acrobatics. It has access to many excellent moves, such as Nature Power and Hyper Beam for more offensive sets, and Thunder Wave for sets that lean more towards offensive support. Due to its Refrigerate ability, any Normal-type move is turned into a great Ice-type STAB move, and with access to Hyper Beam, can really dent opponent teams. Its Choice Scarf set is feared throughout the tier, as it makes a great revenge killer hitting with an effective 21 Speed. When left unchecked, it can severely punch holes through an opponent's team.
  21.  
  22. Aron (Defensive)
  23. Type: Steel / Rock
  24. Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpA / 40 SpD / 30 Spe
  25. Abilities: Sturdy / Rock Head / Heavy Metal
  26.  
  27. Aron is a bulky Pokemon with a handful of useful resistances, which enables it to set up Stealth Rock on a variety of opponents. Although it can provide offensive presence with Heavy Slam, its defenses enable it to use Roar to shuffle the opposing team. Aron's ability Sturdy when combined with Berry Juice gives it a second life and almost assures Stealth Rock will be set up. Rock Slide lets Aron take on Flying-types such as Fletchling and Archen.
  28.  
  29. Aron (Offensive)
  30. Type: Steel / Rock
  31. Base Stats: 50 HP / 70 Atk / 100 Def / 40 SpA / 40 SpD / 30 Spe
  32. Abilities: Sturdy / Rock Head / Heavy Metal
  33.  
  34. Aron could be used as a good physical attacker, considering its decent physical attack and good synergy between Life Orb, Heavy Metal which doubles its weight and Heavy Slam, which could hits opponent depending on weight difference. Heavy Slam is "the cherry on top" about a good sticky web attacker; in fact, its speed is sufficient to tie with the 18 speed tier. Earthquake, Superpower, Shadow Claw, Rock Slide and Head Smash (despite its accuracy), with good support by Magnetic Rise and Hone Claws, integrates its good movepool.
  35.  
  36. Archen (Defensive)
  37. Type: Flying/Rock
  38. Base Stats: 55 Hp / 112 Atk / 45 Def / 74 Spa / 45 Spd / 70 Spe
  39. Abilities: Defeatist
  40.  
  41. Archen is a powerful attacker, but it's unique flying/rock typing and recovery allows it to also be a viable defensive wall in LC. A frequently used counter to fletchling, the defensive set works to also be able to deal with other common physical attackers such as mienfoo, bunnelby, and zigzagoon, while providing possible team support through knock off, stealth rocks, or defog. Archens move pool is simply amazing and it's access to u-turn can provide valuable switch initiative if you can find room for it. Eviolite is the item of choice and until it's removed it can be challenging to take archen down. Be aware of attackers with rock moves and pawniards knock off, iron head combination. The typical ev spread is 236 Hp. 156 Def, 76 Spd, and 36 Spe with a impish nature.
  42.  
  43. Archen (Utility)
  44. Type: Rock/Flying
  45. Base Stats: 55 HP / 112 Atk / 45 Def / 74 SpA / 45 SpD / 70 Spe
  46. Ability: Defeatist
  47.  
  48. Archen is easily the best Deffoger in the LC tier right now. With access to both Stealth Rock and Defog, Archen is blessed with an incredible hazard control. It can remove opposing hazards in one turn and set up its own hazards in the nest turn. Archen is even better with decent speed, and Earthquake to KO Pawniard, a the most common Deffog switch. Knock Off is a good way to support the team, removing opposing Pokemon items so Archen's teammates have an easy time doing theirs roles. While using Eviolite Archen has decent bulk and Roost so it can reliably recover its HP.
  49.  
  50. Archen (Offensive)
  51. Type: Rock/Flying
  52. Base Stats: 55 HP / 112 Atk / 45 Def / 74 SpA / 45 SpD / 70 Spe
  53. Ability: Defeatist
  54.  
  55. Archen is a great offensive Pokemon in Little Cup. With a massive 112 Attack and a solid 70 Speed, Archen is a very good physical attacker, even though its ability Defeatist holds it back. Archen also has a decent offensive movepool, with strong STABs like Head Smash, Stone Edge and Acrobatics. Archen also has access to Knock Off and U-turn, which can help its teammates. Rock-STAB/Acrobatics/Earthquake provides excellent coverage, allowing for a fourth move like Stealth Rock or Defog. Rock Tomb is also something to look out for, since it lets Archen outspeed key threats and hit them hard.
  56.  
  57. Axew (Offensive)
  58. Type: Dragon
  59. Base Stats: 46 HP / 87 Atk / 60 Def / 30 SpA / 40 SpD / 57 Spe
  60. Abilities: Rivalry / Mold Breaker / Unnerve
  61.  
  62. With its raw strength, Axew doesn't need an expansive movepool to be able to punch holes in the opposing team. Its excellent ability Mold Breaker aids it in this endeavour, as it permits Axew to barrel through foes that possess otherwise annoying abilities such as Sturdy. While it can hold a Choice Band to augment its already impressive Attack stat, it often chooses to run Choice Scarf to boost its middling speed. Equipped with the latter item and a Jolly nature, it is able to reach a Speed stat of 24, allowing it to outspeed the entirety of the unboosted metagame and even select Choice Scarf users. Alternatively, it can also run a Dragon Dance set in conjunction with Eviolite, which improves its bulk in order to help it set up boosts. With a Jolly nature and at +1, it can outrun Choice Scarf users of the likes of Chinchou and Mienfoo. With Superpower to get past Steel- and Ice-types, Poison Jab and Iron Tail as options to help it get past Fairies, and Outrage to clean up late-game, Axew can be a potent offensive threat.
  63.  
  64. Bellsprout (Offensive)
  65. Type: Grass/Poison
  66. Base Stats: 50 HP / 75 Atk / 35 Def / 70 SpA / 30 SpD / 40 Spe
  67. Ability: Chlorophyll / Gluttony
  68.  
  69. Arguably Little Cup's best Chlorophyll sweeper, Bellsprout has seen a rise in usage thanks to the comeback of sun teams. Because of its ability Chlorophyll, Bellsprout hits 26 Speed, letting it outspeed Choice Scarf users like Pawniard. What really makes Bellsprout shine compared to other Chlorophyll sweepers, such as Oddish and Bulbasaur, is Weather Ball. Under the sun, Weather Ball effectively turns into a 150 Base Power Fire-type move, making it even stronger than STAB Sludge Bomb. Weather Ball gives Bellsprout amazing coverage by letting it beat Steel- and Grass-types, such as Pawniard, Ferroseed and Foongus, all of which would otherwise wall it. Sleep Powder is also a great move by alleviating its weakness to Sucker Punch, and allowing it to bypass special walls such as Porygon.
  70.  
  71. Binacle (Offensive)
  72. Type: Rock / Water
  73. Base Stats: 42 HP / 52 Atk / 67 Def / 39 SpA / 56 SpD / 50 Spe
  74. Abilities: Tough Claws / Sniper / Pickpocket
  75.  
  76. Binacle has a solid niche over other Shell Smashers in being able to easily remove fairly common walls, walls which would beat all other Shell Smash pokemon handly. Shell Smash turns Binacle into a monster which 2HKOes most of the metagame. After the boost is obtained, a startling 30 Attack and insane 28 speed are found; these stats are more than enough to turn Binacle into a monster which not only outspeed almost all Choice Scarf pokemon and even Sun Sweepers, but 2HKO most of the metagame. This power is even further boosted by the brilliant ability Tough Claws, making Binacle's Water STABs that much more potent. Binacle also makes a great sweeping partner for Tirtouga as it can wear down its checks allowing it to sweep later. Pleasantly, equipping Eviolite gives Binacle enough bulk to survive priority attacks, even at -1.
  77.  
  78. Bronzor (Utility)
  79. Type: Psychic/Steel
  80. Baste Stats: 57 Hp / 24 Atk / 86 Def / 24 Spa / 86 Spd / 23 Spe
  81. Abilities: Heatproof / Levitate / Heavy Metal
  82.  
  83. With the change to steel types in sixth gen and increased power of knock off bronzor is not what it used to be, but it can still be useful. With it's great natural bulk bronzor can take a knock off better than most other ghost or psychic types. It is entirely a support poke with stealth rocks, trick room, dual screens, sunny day, and explosion. Heatproof and levitate are both great abilities. Normally levitate would be preferable, but with mold breaker drilbur around it may be better to use heatproof instead to take moves like flare blitz better. Opponents may be expecting the levitate as well and not risk an earthquake. Although it can set up screens, bronzor is probably best off setting stealth rocks, setting up trick room/sun, and then using explosion to inflict damage. Eviolite is the best item to run to ensure it can take hits like knock off and still set up, but if knock off can be avoided berry juice is the superior option. One possible ev spread is 220 Hp, 4 Atk, 228 Def, and 12 Spe with a careful nature as bronsor is likely to be targeted by physical hits.
  84.  
  85. Bulbasaur (Offensive)
  86. Type: Grass / Poison
  87. Base Stats: 45 HP / 49 Atk / 49 Def / 65 SpA / 65 SpD / 45 Spe
  88. Ability: Overgrow / Chlorophyll (Hidden Ability)
  89.  
  90. While most Pokemon can no longer pull off sweeping in the weather due to the low amount of turns they have, Bulbasaur is one of the few that makes it work. With Chlorophyll and the sun, Bulbasaur reaches blisteringly fast speeds, fast enough to outspeed even Pokemon equipped with Choice Scarf. It also has great coverage to attack with in STAB Solarbeam, STAB Sludge Bomb, and sun-boosted Hidden Power [Fire]. It also has good bulk for a sweeper while holding an Eviolite, so even if you do survive one of Bulbasaur's attacks it can be hard to take out, and you certainly won't survive two attacks and get the chance to attack it again.
  91.  
  92. Bunnelby (Offensive)
  93. Type: Normal
  94. Base stats: 38 HP / 36 Atk / 38 Def / 32 SpA / 36 SpD / 57 Spe
  95. Abilities: Pickup / Cheek Pouch / Huge Power
  96.  
  97. Bunnelby is one of the strongest Pokemon in Little Cup. With Huge Power and an Adamant nature, Bunnelby hits a whopping 28 Atk stat. It can easily destroy most walls which doesn't resist its powerful STAB, Return. It has also STAB priority, so it can revenge kill with safe. Even Steel- and Rock-types aren't safe; Bunnelby has access to Earthquake. It's usable speed is enough to speed tie with Pawniard. U-turn allows to act as a pivot with success, as it causes a lot of switches. Bunnelby can run a very effective Choice Scarf set, allowing to revenge kill and act as a late-game cleaner, and a powerful Life Orb set, which allows Bunnelby to wallbreak.
  98.  
  99. Carvahna (Offensive)
  100. Type: Water/ Dark
  101. Base Stats: 45 HP / 90 Atk / 20 Def / 65 SpA / 20 SpD / 65 Spe
  102. Ability: Rough Skin / Speed Boost
  103.  
  104. Carvahna is blessed with the ability Speed Boost, giving it a boost in its speed at the end of every turn. This, along with Carvahna's base 90 Attack turn it into a vicious Life Orb sweepr with offenive moves like Waterfall, Crunch and Zen Headbutt in its arsenal. By using Protect Carvahna can automatically get to +1 Speed safely letting it start its sweep attempt. Aqua Jet and Destiny Bond are also great moves in Carvahna's move pool, a fast Destiny Bond often guarantees a free KO and Aqua Jet on top of Carvahna's speed often let it outspeed rival priority users. Water is a great offensive type too, only being resisted by Water, Grass and Dragon.
  105.  
  106. Chinchou (Defensive)
  107. Type: Water / Electric
  108. Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe
  109. Ability: Volt Absorb / Illuminate / Water Absorb
  110.  
  111. Chinchou's role in Little Cup is that of a bulky pivot, which it fulfills very effectively. Its great Water / Electric typing grants it resistances to common attacking types, its above-average HP stat allows it to take hits nicely with an Eviolite, and its usable abilities grant it immunities to two other attacking types. Chinchou's expansive movepool also offers it numerous offensive and support moves to further aid it in its role. Volt Switch allows Chinchou to gain momentum for its team, Scald enables it to spread burns, Thunder Wave cripples switch-ins, and Heal Bell lets it fit a cleric role; all amazing qualities that Chinchou offers a team. Chinchou also gains many switch-in opportunities thanks to its abilities that also allow it to recover health. Essentially Chinchou operates in Little Cup as a solid check or counter to many top threats, and it is one that teams should be prepared for.
  112.  
  113. Chinchou (Offensive)
  114. Type: Water / Electric
  115. Base Stats: 75 HP / 38 Atk / 38 Def / 56 SpA / 56 SpD / 67 Spe
  116. Abilities: Illuminate / Volt Absorb / Water Absorb
  117.  
  118. Typically Chinchou is used as a more defensive Pokemon, thanks to the rise of threats like Fletchling. Yet, Chinchou is still a powerful attacker by merit of its typing, movepool, and stats. As many Chinchou sit at 14 speed, offensive sets can easily get the jump on your opponent in various situations, including against slower Archen, Mienfoo, and more. Chinchou can make excellent use of Agility, blasting through common "Birdspam" teams. With 17 Speed, Chinchou can act as a faster Volt Switch user and provide players with the opportunity to immediately grab momentum after a KO. However, Chinchou is by no means a very strong sweeper, and thus has trouble dealing with many walls.
  119.  
  120. Clamperl (Offensive)
  121. Type: Water
  122. Base Stats: 35 HP / 64 Atk / 85 Def / 74 SpA / 55 SpD / 32 Spe
  123. Abilities: Shell Armor / Rattled
  124.  
  125. Clamperl distinguishes itself as Little Cup's most powerful Shell Smash user. Equipped with its signature item Deepseatooth, it reaches a potent Special Attack stat of 34. This is then doubled to a whopping 68 after a single Shell Smash boost and renders Clamperl capable of smashing through virtually the entire tier. Pokemon such as Chinchou and Slowpoke, which resist its STAB Surf and Ice Beam, are struck with Hidden Power Grass. Alternatively, it can opt to run Substitute to capitalize on a forced switch and protect itself from being revenge killed by strong priority users like Fletchling. It possesses an useful ability in Rattled, which increases its Speed by one stage if it is struck by a Dark-, Bug-, or Ghost-type attack. As such, Clamperl can switch into common moves like U-turn and even Knock Off if need be-though if possible, this should be avoided-, and benefit from it by reaching a Speed stat of 19, given a Timid nature and investment. Clamperl is also able to utilize Eviolite to bolster its defenses, enabling it to tank a hit and use the opportunity to set up. While this variant lacks the brute force that comes with the Deepseatooth, it possesses sufficient power of its own after a Shell Smash.
  126.  
  127. Corphish (Offensive)
  128. Type: Water
  129. Base Stats: 43 HP / 80 Atk / 65 Def / 50 SpA / 35 SpD / 35 Spe
  130. Abilities: Hyper Cutter / Shell Armor / Adaptability
  131.  
  132. Corphish is notable for its ability, Adaptability, coupled with its high Attack stat and STAB Crabhammer and Aqua Jet. As Crabhammer 2HKO's pretty much any Pokemon without a resist, and it has access to Knock Off to cripple those who do resist it, Corphish functions as an effective wallbreaker, while still maintaining utility against faster threats with its powerful Aqua Jet. It also has two good boosting options in Dragon Dance and Swords Dance, but it is usually better off just attacking if given a free turn.
  133.  
  134. Cottonee (Utility)
  135. Type: Grass / Fairy
  136. Base Stats: 40 HP / 27 Atk / 60 Def / 37 SpA / 50 SpD / 66 Spe
  137. Ability: Prankster / Infiltrator / Chlorophyll
  138.  
  139. Cottonee is one of the premier supporters in Little Cup thanks to its amazing ability in Prankster and its wide support movepool. Its unique Grass / Fairy typing coupled with Eviolite allow it to easily switch in on Fighting-, Dark-, and Water-type attacks. With Prankster, it is single-handedly the best answer to setup sweepers, as it can simply switch in and lock the opposition into a setup move with a priority Encore. It is also one of the most effective SubSeeders in the metagame, as it is the only user with Prankster. In addition to Encore and SubSeeding, Cottonee makes use of several other supporting options such as Taunt, Stun Spore, Sunny Day, Tailwind, and Memento to both cripple the opposition and prepare its teammates for a sweep.
  140.  
  141. Cranidos (Offensive)
  142. Type: Rock
  143. Base Stats: 67 Hp / 125 Atk / 40 Def / 30 Spa / 30 Spd / 58 Spe
  144. Abilities: Mold Breaker / Sheer Force
  145.  
  146. With the second highest attack stat in the tier, behind huge power bunnelby, as well as a decent speed and hit-point stats, Cranidos is a wall breaking powerhouse. With access to sheer force cranidos can further boost it's already massive attack on moves with secondary affects. With an adamant nature he reaches 24 attack, 24 hp, and 15 speed; evs perfectly distributed into attack (236 evs) hp (60 evs) and speed (212 evs). Mold breaker is a pretty good ability and can kill a few specific pokes by ignoring sturdy that could otherwise be difficult to deal with such as dwebble or magnemite. However, Sheer Force is most commonly used on cranidos for it's boost to raw damage on cranidos' coverage moves and stab rockslide. Luckily cranidos has access to many useful sheer force boosted moves. Commonly, cranidos carry a choice scarf to ensure it outspeeds non-scarfers. Cranidos can be used without a scarf to kill slower, defensive pokes and has access to rock polish if a free turn to set up appears. Life orb, eviolite, berry juice, and choice band are also items that may be used on cranidos with their own benefits (sheer force causes no life orb recoil to occur), but scarf or life orb would be recommendable. Sticky webs is a good way to support cranidos if you do not wish to use a choice scarf as rock polish can be difficult to set up and reduces coverage options.
  147.  
  148. Croagunk (Offensive)
  149. Type: Poison / Fighting
  150. Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
  151. Abilities: Anticipation / Dry Skin / Poison Touch
  152.  
  153. Croagunk is a versatile offensive threat. It can be either a physical attacker or a special attacker or both. A good Attack and Special Attack stat and interesting unique type offensively allows it to threat top tier Pokemon in the LC tier such as Spritzee and Pawniard. Croagunk has also a wide movepool; useful priority in Vacuum Wave, good utility in Knock Off, reliable way to heal HP in Drain Puch, and powerful STAB in Sludge Bomb / Gunk Shot. Dry Skin is an incredible ability giving Croagunk an immunity and a free switch in Water-type moves. What defines Croagunk as a threat though, is Bulk Up and Nasty Plot. Croagunk can be a very effective wallbreaker and sweeper, devastating unprepared teams.
  154.  
  155. Croagunk (Utility)
  156. Type: Poison / Fighting
  157. Base Stats: 48 HP / 61 Atk / 40 Def / 61 SpA / 40 SpD / 50 Spe
  158. Ability: Anticipation / Dry Skin / Poison Touch
  159.  
  160. Due to its wide movepool, Croagunk has the ability to fill many different roles as it supports its team. If the opponent has fast Pokemon that you need to get rid of, Croagunk has many different priority options like Sucker Punch, Vacuum Wave, Fake Out, and even Bullet Punch (though it is weak with no STAB). If you need to remove an opponent's pesky held item, Knock Off is there for the job. It can even inflict status, with Toxic to badly poison the opponent and Taunt to prevent Pokemon like Foongus from putting it to sleep. Croagunk also has two useful abilities for support, with Poison Touch enabling it to poison foes who attack it and make contact, and Dry Skin restoring its HP if hit by a Water-type move. The latter also makes it a good Pokemon to set up Rain Dance, as its HP is restored in the rain and it beats the Grass-types that hurt rain teams. All of these valuable qualities make Croagunk the perfect glue for a team, as it can fill in whatever moves your team needs.
  161.  
  162. Cubone (Offensive)
  163. Type: Ground
  164. Base Stats: 50 HP / 50 Atk / 95 Def / 40 SpA / 50 SpD / 35 Spe
  165. Abilities: Rock Head / Lightningrod / Battle Armor
  166.  
  167. Cubone is blessed with the item Thick Club, doubling its attack already fine attack. With an Adamant nature and the Thick Club, an astounding 30 attack is obtained, granting the ability to outright 2HKO all pokemon in LC thanks to the amazing coverage Cubone possesses. After a single Swords Dance, literally nothing can take more than a single hit. However, while it may seem item dependent, Knock Off hardly maines Cubone. Without Thick Club, Cubone still manages to hit relatively hard and remains a nuisance to eliminate. And with a base 95 defense, Cubone is not exactly easy to revenge kill either. Even foes hidden behind a Substitute or hoping to live with a Focus Sash find themselves beaten as STAB Bonemerang bypass both rather easily. Effectively, Cubone has no true counters.
  168.  
  169. Darumaka (Offensive)
  170. Type: Fire
  171. Base Stats: 70 HP / 90 Atk / 45 Def / 15 SpA / 45 SpD / 50 Spe
  172. Abilities: Hustle / Inner Focus
  173.  
  174. Darumaka is one of the most powerful wallbreakers in LC, making use of its ability, Hustle, to punch major holes in the opposing team. Hustle augments Darumaka's already good attack by providing a 1.5x boost to it's attack stat, which is essentially a free Choice Band boost, while dropping the accuracy of its attacks by 20 percent. Equipping a Choice Scarf allows Darumaka to hit 22 speed, good enough to outpace the entire unboosted metagame. With a powerful STAB move in Flare Blitz at its disposal and 27 attack factoring in Hustle, Darumaka is able to OHKO essentially anything that does not resist it. Superpower and Rock Slide help round off its coverage by providing it with means to get past Fire-type resists. Darumaka also has access to U-turn, allowing it to scout the opposing team and provide its own team with offensive momentum. With the highest attack stat in the LC metagame and no safe switch-ins, Darumaka is a force to be reckoned with.
  175.  
  176. Diglett (Utility)
  177. Type: Ground
  178. Stats: 10 HP/55 Atk/25 Def/35 SpA/ 45 SpD/95 Spe
  179. Abilities: Arena Trap / Sand Force
  180.  
  181. Diglett immediately stands out from the rest of the Ground-types in Little Cup thanks to its blazing-fast 20 Speed. This, in addition to its access to Arena Trap, allows it to serve as an effective supporter for offensive teams. Diglett is most often paired with Flying-types such as Fletchling, as it is able to trap the Rock-, Steel-, and Electric-types that resist Flying-type moves and swiftly eliminate them with a super-effective STAB Earthquake. Rock Slide compliments Earthquake nicely, giving it almost flawless neutral coverage, while Sucker Punch provides priority. It also has the fastest Stealth Rock in the tier, as well as Memento to aid in setting up a sweep for something else.
  182.  
  183. Doduo (Offensive)
  184. Type: Normal / Flying
  185. Base Stats: 35 HP / 85 Atk / 45 Def / 35 SpA / 35 SpD / 75 Spe
  186. Abilities: Run Away / Early Bird / Tangled Feet
  187.  
  188. Doduo main role in Little Cup is to wallbreak. With an incredibly good Attack stat and a solid Speed tier, Doduo is one of the best wallbreakers in the tier. Using Life Orb Doduo easily becomes a very powerful Brave Bird user, 2HKOing any threat which doesn't resist it. Doduo is one of the few birds that get Knock Off distinguishing itself from Tailow or Fletchling. Knock Off allows Doduo to wallbreak easily without opposing Eviolites and support the team. Doduo also has useful priority in Quick Attack so it can always revenge kill threats such as Fletchling and Croagunk with safety. Doduo can also Hidden Power Fighting to KO Steel-type Pokemon such as Pawniard which heavily walls Doduo. While using Choice Scarf, Doduo can revenge kill threats such as +1 Scraggy and Scarf Pawniard.
  189.  
  190. Drifloon (Utility)
  191. Type: Ghost/Flying
  192. Base Stats: 90 Hp / 50 Atk / 34 Def / 60 Spa / 44 Spa / 70 Spe
  193. Abilities: Aftermath / Unburden / Flare Boost
  194.  
  195. Drifloon has good bulk, but it also has many common weaknesses and sadly, like all ghosts, is vulnerable to knock off. Aftermath is a good ability and the best ability to carry if you want to run a bulky support set with eviolite and the move defog. Unburden is drifloon's best ability to exploit, however, it can be difficult to use. Berry juice can't activate unburden if it's removed by knock off, making it unreliable. The best items to carry with unburden are focus sash and weakness policy. You can also use a combination of berry juice and substitute but with drifloons moderate speed this isn't reliable. If you are going to use sash you need to keep stealth rocks off the field and if you are going to use weakness policy it is advised that you have a bulky build and use the move stockpile against an opponent that is slower to help survive. With the acquired boosts you can use drifloon as an attacker but it is advisable to consider using the unburden speed to baton pass these boosts to a stronger attacker. Drifloon has good utility moves such as willo-wisp, destiny bond, and defog, while also being the only spinblocking ghost type in LC that can also remove hazards. Drifloon can set up with amnesia or calm mind as well for baton pass but due to the common weaknesses has difficulty making use of these moves. Ev recommendations for drifloon are difficult and vary depending on how you would like to make use of him. Although not commonly seen in LC drifloon can take your opponent by surprise if they are not prepared for this slightly awkward but very unique balloon.
  196.  
  197. Drilbur (Offensive)
  198. Type: Ground
  199. Base Stats: 60 HP / 85 Atk / 40 Def / 30 SpA / 45 SpD / 68 Spe
  200. Abilities: Sand Rush / Sand Force / Mold Breaker
  201.  
  202. Drilbur is almost unanimously considered the best user of Rapid Spin in Little Cup, able to remove hazards as reliably as any other Pokemon in the tier. As a bonus, it is able to threaten most hazard users in the tier. Aside from that, Drilbur is able to put pressure on most teams with its amazing coverage in Mold Breaker STAB Earthquake, which also has the valuable ability to OHKO Sturdy Pokemon, and Rock Slide off an 85 base Attack stat. Drilbur can also choose to set up Stealth Rock to support its team, or utilize Swords Dance to become extremely powerful in one turn.
  203.  
  204. Dwebble (Offensive)
  205. Type: Bug/Rock
  206. Base Stats: 50 Hp / 65 Atk / 85 Def / 35 Spa / 35 Spd / 55 Spe
  207. Abilities: Shell Armor / Sturdy / Weak Armor
  208.  
  209. Offensively, dwebble has a decent attack and speed to make use of as a shell smashing threat. Sturdy is dwebbles most commonly used ability and goes perfectly with the item berry juice. After a smash dwebble reaches an impressive 34 attack and 30 speed. This allows it to out speed all common scarfers and gives it the power to take out or severely injure a large portion of the tier. Stab Stone Edge is recommended as well as the move Earthquake. A stab bug move doesn't give dwebble much additional coverage and a move such as aerial ace should be considered for hitting fighting types and grass types like mienfoo and foongus. The move rock blast can be considered as multitasking moves do impressive damage in LC due to damage rolls and certain sash users such as magic guard abra could be caught off guard. For shell smash variant, evs are usually 236 into both atk and spe. You can consider putting some of the speed evs into defense as after a shell smash 30 speed is excessive and it can help him take priority a bit better. Losing berry juice to knock off reduces the effectiveness immensely, but if you are careful and use him at the right time he can prove himself to be more than just the hazard setter people take him for.
  210.  
  211. Dwebble (Utility)
  212. Type: Bug / Rock
  213. Base Stats: 50 HP / 65 Atk / 85 Def / 35 SpA / 35 SpD / 55 Spe
  214. Abilities: Shell Armor / Sturdy / Weak Armor
  215.  
  216. Dwebble is easily one of the best Hyper Offense leads for a few reasons. Firstly, it has access to both Stealth Rock and Spikes, meaning it can support its team by laying down multiple forms of hazards. The second is its access to the ability Sturdy, which, in combination with Berry Juice, gives it the infamous BerryJucie combination. This means Dwebble has no problem living a hit or two to lay down both Stealth Rock and Spikes, allowing your team to wallbreak much more easily than before. Dwebble is also decently powerful when invested, being able to fire off Sturdy- and Focus Sash-breaking Rock Blasts, as well as Knock Offs to remove the opponent's item.
  217.  
  218. Elekid (Offensive)
  219. Type: Electric
  220. Base Stats: 45 HP / 63 Atk / 37 Def / 65 SpA / 55 SpD / 95 Spe
  221. Ability: Static / Vital Spirit
  222.  
  223. Elekid is the fastest Pokemon in Little Cup, tied with Diglett and Voltorb, hitting 20 Speed. Elekid also have decent offensive stats, 63 Attack and 65 Special Attack. The mixed and special sets are undoubtedly the most common, since the only viable physical STAB Elekid has is Wild Charge, which has recoil. With Life Orb equipped, Elekid hits extremely hard, and works well as a pivot, because of Volt Switch. The movepool Elekid have access to is also solid. Cross Chop helps it get through things like Porygon and Ferroseed, but also Pawniard switch-ins, and Psychic is also used to hit Fighting-types like Mienfoo and Timburr hard.
  224.  
  225. Ferroseed (Utility)
  226. Type: Grass / Steel
  227. Base Stats: 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SpD / 10 Spe
  228. Ability: Iron Barbs
  229.  
  230. Ferroseed is usually know as a defensive threat, but it has also a supportive niche. Ferroseed is one of the few Pokemon with access to both Stealth Rock and Spikes. Offensive teams preffer hazards in the opposing team field so they can always guarantee an OHKO or a 2HKO. Ferroseed can set up these hazards with ease with its incredible bulk. Thunder Wave is also another move appreciated in offensive teams that help slow teammates to outspeed Pokemon that would otherwise threaten then. Ferroseed also learns Bullet Seed so spin its hazard is a hard task to the opposing team.
  231.  
  232. Ferroseed (Defensive)
  233. Type: Grass / Steel
  234. Base Stats: 44 HP / 50 Atk / 91 Def / 24 SpA / 86 SpD / 10 Spe
  235. Abilities: Iron Barbs
  236.  
  237. Ferroseed is a defensive titan with one of the best defensive typings in the game. With 10 handy resists and an immunity, Ferroseed will not be taken likely as it sets up Spikes or Stealth Rock for it's teammates. It's ability Iron Barbs will deter most contact based attackers so Ferroseed can do it's job more efficiently. Utilizing Thunder Wave as a secondary detriment for it's switchins, It can assault them with Bullet Seed to get rid of them or Leech Seed to gain some of it's health back. Eviolite is naturally Ferroseed's main item, bolstering it's amazing defenses even higher. Ferroseed has interesting coverage options like Iron Head for Fairy-types, Payback for Ghost- and Psychic-types and Poison Jab for Cottonee and Pure Grass-types.
  238.  
  239. Frillish (Offensive)
  240. Type: Water / Ghost
  241. Base Stats: 55 HP / 40 Atk / 50 Def / 65 SpA / 85 SpD / 40 Spe
  242. Abilities: Water Absorb / Cursed Body / Damp
  243.  
  244. Frillish makes for a good Choice Scarf user as it possesses respectable bulk, an interesting typing both offensively and defensively, and good coverage. It is able to inflict impressive damage with Water Spout if kept healthy, an endeavour in which it is aided due to it having the ability Water Absorb. This forces the opponent to be wary in utilizing Water-type moves, as Frillish is able to sponge them and power up its signature move in the process. Its ability Cursed Body, while not as commonly seen, is also something to be wary of given its 30% chance to Disable one of the foe's moves. Attacks such as Energy Ball and Ice Beam enable it to threaten the Pokemon that resist its STAB Water Spout, examples being Slowpoke and Cottonee respectively. It also has Shadow Ball to hit Ghost- and Psychic-types for super effective damage. Furthermore, it has an useful option in Trick, which lets it cripple walls by locking them into a single move. With a Timid nature and investment, it reaches 14 Speed, and with the aid of the Choice Scarf, is able to outspeed the entire unboosted metagame at a Speed stat of 21.
  245.  
  246. Fletchling (Offensive)
  247. Type: Normal / Flying
  248. Base Stats: 45 HP / 50 Atk / 43 Def / 40 SpA / 38 SpD / 62 Spe
  249. Abilities: Big Pecks / Gale Wings
  250.  
  251. Fletchling's is the only Pokemon in the Little Cup tier with the Gale Wings ability. With this ability, Fletchling has the strongest priority move in the tier in Acrobatics which reaches 110 Base Power if Fletchling isnt holding an item. Its Acrobatics is powerful enough to put a severe dent in anything that doesn't resist it, and can sweep weakened teams easily, especially after a Swords Dance, which turns Acrobatics into a brutal sweeping move. Its ability also grants it priority healing in Roost and team support in Tailwind. It has access to Overheat to get past Steel-types such as Pawniard or Magnemite, and once its counters are gone, Fletchling can normally sweep unmitigated.
  252.  
  253. Foongus (Defensive)
  254. Type: Grass / Poison
  255. Base Stats: 69 HP / 55 Atk / 45 Def / 55 SpA / 55 SpD / 15 Spe
  256. Abilities: Effect Spore / Regenerator
  257.  
  258. Foongus is able to function as a wonderful pivot for a variety of defensive and balanced teams looking for a repeated answer to common Pokemon such as Chinchou and Timburr. It packs solid bulk when boosted by Eviolite, which, in conjunction with excellent resistances courtesy of its stellar defensive typing, allow it to wall a variety of common threats. What really gives Foongus its niche is its phenomenal ability in Regenerator, giving it a form of recovery and allowing it to effortlessly come in on its targets throughout the match. Once Foongus is in, it can fire off one of its STAB moves or take advantage of its outstanding supportive movepool, which includes one of the most coveted moves in the game, Spore.
  259.  
  260. Gastly (Offensive)
  261. Typing: Ghost/Poison
  262. Base Stats: 30 Hp / 35 Atk / 30 Def / 100 Spa / 35 Spd / 80 Spe
  263. Abilities: Levitate
  264.  
  265. Gastly is one of the few potent special attackers of the tier and has a unique poison/ghost typing. Though it can use items such as choice scarf, focus sash,or choice specs, gastly is best known as being a user of life orb. With a health of just 19 gastly only loses 1 hitpoint from life orb recoil (pokes with 20+ hitpoints lose 2 to life orb recoil). It's recommended to put evs into spe (196 evs), spa (196), and def (36). However, if you run hidden power fighting for the rare chance to outpredict and ohko pawniard you will need 200 evs in spe and spa as well as 40 in def. Gastly is one of the few known users of substitute in LC and can attempt to set one up on a predicted switch or sucker punch. With powerful stab on shadow ball and sludge bomb gastly can make a great revenge killer on slower pokes that lack priority. Gastly is the best revenge killer of belly drum zigzagoon as it is immune to extreme speed and can ohko with sludge bomb. Destiny bond is another notable move for gastly that can made use of it's frailty.
  266.  
  267. Gothita (Utility)
  268. Type: Psychic
  269. Base Stats: 45 Hp / 30 Atk / 50 Def / 55 Spd / 65 Spd / 45 Spe
  270. Abilities: Competitive / Frisk / Shadow Tag
  271.  
  272. Normally Gothita wouldn't be much of a threat, but it is one of the best trappers in LC as it gets the ability shadow tag. Unlike diglet's arena trap, shadow tag prevents even flying types and pokes with levitate like gastly from escaping. The most common item for gothita is a choice scarf to ensure that it can outspeed and take out trapped opponents as gothita's low speed might otherwise be insufficient. It is also useful to outspeed pokes like mienfoo that have access to u-turn to escape. Although gothita has good coverage it struggles to take most pokes out from full health. However, with a scarf and it's trapping ability, gothita is one of the best revenge killers in the tier. Recommended evs are 236 Spa, 236 Spe, and 36 Def with a modest nature. At 14 speed and 16 special attack gothita just barely has the stats to pull off a successful scarf set. If you want to use hidden power fire for ferroseed you'll need to use 240 evs in both Spa and Spe.
  273.  
  274. Grimer (Defensive)
  275. Type: Poison
  276. Base Stats: 80 HP / 80 Atk / 50 Def / 40 SpA / 50 SpD / 25 Spe
  277. Abilities: Stench / Sticky Hold / Poison Touch
  278.  
  279. Grimer is quite the underrated Pokemon, but it's an incredible defensive threat. Its 80/50/50 defenses are incredible, and with Sticky Hold, this guy is one of the best counters to Mienfoo and Pawniard. Dealing with Mienfoo is easy because of that Fighting-type resist, and while Pawniard still has the 50% from Knock Off, Grimer can deal with it with its Fire Punch and very high Attack stat. Sticky Hold allows Grimer to always keep its Eviolite so it can act as a Knock Off absorber. Curse allows it to become even more bulky, while still keeping an offensive pressure. Pain Slip can also be used for recovery.
  280.  
  281. Growlithe (Defensive)
  282. Type: Fire
  283. Base Stats: 55 HP / 70 Atk / 45 Def / 70 SpA / 50 SpD / 60 Spe
  284. Abilities: Intimidate / Flash Fire / Justified
  285.  
  286. Growlithe finds its niche in LC as one of the few Fire-types possessed of defensive viability. It boasts six resistances, including Fairy, and is blessed with inherently reasonable bulk, which is further augmented by its item of choice, Eviolite. This added longevity is supplemented by its healing move, Morning Sun, which is particularly effective in the presence of Sun. While its ability Flash Fire enables it to benefit from switching into Fire-type attacks, Intimidate provides more utility by lowering the opponent’s Attack by 1 stage. Coupled with Will-o-Wisp, which further halves the foe’s Attack, Growlithe renders most physical attackers severely crippled and puts a halt to set-up attempts with boosting moves. Lastly, STAB Flare Blitz in conjunction with Wild Charge are two powerful moves that gift Growlithe with good coverage and, coming off of its solid base 70 Attack stat, ensure that it is not a sitting duck.
  287.  
  288. Hippopotas (Defensive)
  289. Type: Ground
  290. Base Stats: 68 HP / 72 Atk / 78 Def / 38 SpA / 42 SpD / 32 Spe
  291. Ability: Sand Stream / Sand Force
  292.  
  293. Hippopotas has fantastic HP and defenses, and with an Eviolite and Slack Off it has great longevity. Its defensive prowess is also boosted by it being a Ground-type, since this means it is only weak to the uncommon Grass and Ice-types and the semi-common Water-type. Hippopotas' ability, Sand Stream, also gives it another way to chip damage off the opponent. It also boasts a wide support movepool, including but not limited to the ever useful Stealth Rock, Yawn to induce sleep and force switches, and Whirlwind to guarantee the opponent switches (phasing) and rack up hazard damage.
  294.  
  295. Honedge (Offensive)
  296. Type: Ghost / Steel
  297. Base Stats: 45 HP / 80 Atk / 100 Def / 35 SpA / 37 SpD / 28 Spe
  298. Abilities: No Guard
  299.  
  300. With access to multiple boosting moves and all the coverage it needs, Honedge is able to make itself a threat. Honedge has unique Ghost / Steel typing, giving it 3 Immunities. With access to both Swords Dance and Autotomize it can run two different boosting sets, or both together with a Double Dance set. Swords puts its already high Attack to huge levels and allows to hit slower Pokemon extremely hard. Shadow Sneak gives it priority with less set, allowing it to take out weakened faster Pokemon late-game. Autotomize allows Honedge to outspeed any that resist Shadow Sneak and those that would otherwise tank one and beat it. Sacred Sword allows it to hit the Dark-type Pokemon that can destroy it Super Effectively, while Iron Head and Shadow Claw are standard STAB moves that Honedge can now make great use of with the Speed boost. Its access to Destiny Bond means anything it can't beat is at risk of going down with it, perhaps allowing another Sweeper to clean up.
  301.  
  302. Houndour (Offensive)
  303. Type: Dark / Fire
  304. Base Stats: 45 HP / 60 Atk / 30 Def / 80 SpA / 50 SpD / 65 Spe
  305. Abilities: Early Bird / Flash Fire
  306.  
  307. With nearly unresisted STABs and some of the highest mixed attacking stats in the tier, Houndour is one of the most threatening Pokemon in Little Cup. With a Life Orb equipped, almost nothing can avoid the 2HKO from Houndour. STAB Sucker Punch leaves it less vulnerable to faster pokemon and priority from the likes of Fletchling. Aside from the Life Orb set, it can run a decent Choice Scarf set. Despite its terrible bulk, Houndour shines as one of the scariest Pokemon to face when given a free switch.
  308.  
  309. Koffing (Defensive)
  310. Type: Poison
  311. Base Stats: 40 HP/ 65 Atk / 95 Def / 60 SpA / 45 SpD / 35 Spe
  312. Ability: Levitate
  313.  
  314. Koffing found its niche as one of the most reliable tanks in Little Cup. With its impressive Defense and access to Will-O-Wisp, Koffing's claim to fame is its ability to stop Fighting-types in their tracks. Its Poison typing would leave it vulnerable only to Pyschic- and Ground-types, although its ability Levitate nullifies its Ground weakness. Its low Speed and Health, combined with its high Defense, make it the perfect candidate to weild Pain Split, with Sludge Bomb to tear through the Fairy-types and Fire Blast or Flamethrower to breeze past Fire-types. It can even carry Clear Smog to stop set up sweepers. With the perfect combination of bulk, offense, and utility, Koffing earns its spot as a solid physical wall that is dangerous to stand up against.
  315.  
  316. Larvesta (Offensive)
  317. Type: Fire/Bug
  318. Stats: 55 HP/ 85 Atk/55 Def/50 SpA/55 SpD/60 Spe
  319. Abilities: Flame Body / Swarm
  320.  
  321. Reaching 18 Attack and 24 Speed with a Choice Scarf, Larvesta becomes a powerful revenge killer in Little Cup. Its STAB Flare Blitz does serious damage to anything that doesn't resist it, and its U-Turn is the strongest in the tier. Its unique typing allows it to check many of the tier's top threats, such as Pawniard, Mienfoo, and Cottonee. Knock Off users hesitate to use that move on Larvesta for fear of being crippled from a Flame Body burn. It's effectiveness as a revenge killer is hampered by its debilitating 4x weakness to Stealth Rock, however.
  322.  
  323. Larvesta (Defensive)
  324. Type: Bug / Fire
  325. Base Stats: 55 HP / 85 Atk / 55 Def / 50 SpA / 55 SpD / 60 Spe
  326. Abilities: Flame Body / Swarm
  327.  
  328. Larvesta is a Pokemon with a unique typing in Bug / Fire setting it apart from some of the other Fire-types in Little Cup. This extra Bug-typing grants it a resistance to common Fighting-type attacks, and a neutrality to Ground-type attacks. Coupled with reliable recovery in Morning Sun, allows it to act as an effective defensive pivot, spreading Burns through Will-o-Wisp and U-turning off switch-ins. A 4x weakness to Stealth Rock, however, means a Spinner/Defog user are almost guaranteed partners with it. Its ability, Flame Body, also allows it to put even more pressure on Physical attackers, as every contact move risks a 30% Burn chance, crippling the attacker. With base 85 Atk, Flare Blitz can leave an impact on any switch-in that doesn't resist it. Decent bulk, good typing and just the movepool it needs allows Larvesta to do its job.
  329.  
  330. Lickitung (Defensive)
  331. Type: Normal
  332. Base Stats: 90 HP / 55 Atk / 75 Def / 60 SpA / 75 SpD / 30 Spe
  333. Abilities: Own Tempo / Oblivious / Cloud Nine
  334.  
  335. Possessing incredible 90/75/75 defenses, Lickitung is statistically the most resilient mixed wall in the metagame, allowing it to shrug off unboosted attacks through sheer bulk alone. As if that weren't enough, it has an absolutely phenomenal supportive movepool; in addition to being able to pass enormous Wishes, Lickitung can further support its own team with Heal Bell or cripple opponents with Knock Off, among other interesting options. Wish, in conjunction with Protect, also grants Lickitung reliable recovery for itself, turning it into a veritable defensive juggernaut. Lickitung has a useful ability in Oblivious to prevent it from being rendered Taunt bait.
  336.  
  337. Lileep (Defensive)
  338. Type: Rock / Grass
  339. Base Stats: 66 HP / 41 Atk / 77 Def / 61 SpA / 87 SpD / 23 Spe
  340. Ability: Suction Cups / Storm Drain
  341.  
  342. Lileep is a threat for two reasons: its hazard control and bulk. Lileep can set Stealth Rock on the opponents side of the field with ease due to its great bulk, and it is one of the few hazard setters that gets a form of recovery, which it gets in Recover. Lileep also has the bonus of being a Grass-type and getting STAB Giga Drain, which allows it to beat the two most common Rapid Spinners in the tier, Drilbur and Staryu, as well as get additional recovery. Along with hazard control, Lileep has fantastic bulk and a great typing to allow it to tank. Its bulk is sky high with an Eviolite, and Storm Drain even gives it an immunity and a Special Attack increase if hit by a Water-type move. Its typing also gives it only three weakness as well, of which Ice and Steel are fairly uncommon. It can also abuse Ancient Power and hope for the stat increase as well to make it virtually invincible.
  343.  
  344. Magby (Offensive)
  345. Type: Fire
  346. Base Stats: 45 HP / 75 Atk / 37 Def / 70 SpA / 55 SpD / 83 Spe
  347. Abilities: Flame Body / Vital Spirit
  348.  
  349. Just looking at Magby base stats you can already find out Magby is a powerful threat. It has high Attack stats in both sides and a coveted Speed tier of 19. Magby is know as a sweeper because of its blessing: Belly Drum. At +6 Magby's Attack is boosted to 68, destroying the metagame with its power. Belly Drum should be used with Berry Juice but while using Life Orb Magby hits incredibly hard with Flare Blitz or Fire Punch if recoil is a concern. Cross Chop allows Magby to hit Rock-types such as Tirtouga very hard, while Mach Punch does the same preventing Tirtouga to KO Magby with Aqua Jet and Mach Punch can do heavy damage to threats that otherwise Speed tie or outspeed Magby such as Aipom and Elekid. Magby also learns Thunder Punch so it can aim Water-types super effectively. Return can also be used against Chinchou a common Magby counter which is immune to Thunder Punch. Thief allows Magby to beat Sturdy + Berry Juice users at full health. Flame Body can be used to grant a lucky burn while Vital Spirit allows Magby to act as a sleep absorber. With the right support from Magby's team, it can easily sweep through entire teams.
  350.  
  351. Magnemite (Utility)
  352. Type: Electric / Steel
  353. Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe
  354. Abilities: Sturdy / Magnet Pull / Analytic
  355.  
  356. As a supportive threat, Magnemite is able to trap opposing Steel-types such as Pawniard and Ferroseed with its ability Magnet Pull and pick them off with Hidden Power Fighting or Hidden Power Fire respectively. The removal of these threats can allow a Normal- or Flying-type such as Zigzagoon or Fletchling an opportunity to sweep. Magnemite can also use Volt Switch on a trapped Steel-type in order to gain a more favorable match up, if it holds a Choice Scarf, it can outspeed all common Steel-types in the metagame bar Choice Scarf Pawniard.
  357.  
  358. Magnemite (Offensive)
  359. Type: Electric / Steel
  360. Base Stats: 25 HP / 35 Atk / 70 Def / 95 SpA / 55 SpD / 45 Spe
  361. Ability: Magnet Pull / Sturdy / Analytic
  362.  
  363. Good defensive typing, great Special attack and a solid ability in Sturdy are what make Magnemite a brilliant Pokemon. Magnemite can function well as a sturdy attacker thanks to the combination of Berry Juice and Sturdy giving it solid survivability, but it can also use a Choice Scarf set very well. Its also a great pivot with a Choice Scarf due to its many resistances. Magnemite is also a big threat for Flying- and Fairy-types, since he resists both and hits hard back with its STABs Thunderbolt and Flash Cannon.
  364.  
  365. Mantyke (Defensive)
  366. Type: Water / Flying
  367. Base Stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SpD / 50 Spe
  368. Abilities: Swift Swim/ Water Absorb / Water Veil
  369.  
  370. Thanks to excellent defense, above all SpD, Mantyke could perform the right answer to have a solid defensive teammate. Eviolite together with a bold nature, prompts a bulky RestTalk set. Increasing also his Def and HP (recommended evs are respectively 196 and 156, the latter allowing Mantyke to take 5 HP damage instead 6 HP upon switching in on Stealth Rock), you take on many opponent. Rest is the move to recover HP, Sleep Talk allow him to be operative despite sleep; with luck you can pick the right move. Air Slash is STAB move, strikes Fighting and Grass type very well. Fourth slot is most of the time STAB Scald, but are playable also annoying Toxic, or Haze, which resets all stat changes or Ice Beam too.
  371.  
  372. Mantyke (Offensive)
  373. Type: Water / Flying
  374. Base Stats: 45 HP / 20 Atk / 50 Def / 60 SpA / 120 SpD / 50 Spe
  375. Abilities: Swift Swim/ Water Absorb / I
  376.  
  377. Taking advantage of his decent 60 SpA and especially his Swift Swim ability, it's possible to build a speed sweeper. In this case, we could select Eviolite or even Life Orb (setup his HP IVs to 0, hold his recoil at minimum) as item to further boost his power, toghether with a Modest nature and an 196 evs investiment on SpA and Spe. Rain Dance is the cornestone: after he's setting rain, he gets a boost to its STAB Water-type moves, doubling his speed. So Hydro Pump is the main weapon, but Ice Beam and/or STAB Air Slash are much useful. Unfortunately his poor movepool don't leave more options. A good idea could be use Substituite to prevent opponent status move or Sucker Punch. Hidden Power Grass could be useful to Water-type like Chinchou or rarely Staryu.
  378.  
  379. Meowth (Offensive)
  380. Type: Normal
  381. Base Stats: 40 HP / 45 Atk / 35 Def / 40 SpA / 40 SpD / 90 Spe
  382. Abilities: Pickup / Technician / Unnerve
  383.  
  384. Meowth reaches the coveted 19 Speed tier in Little Cup, and although its Attack stat is mediocre, it can punish opponents with STAB Technician Fake Out, or a powerful STAB Return. Meowth also has access to other useful moves such as U-turn, Seed Bomb, Knock Off, and Covet, the latter of which can be used with a Normal Gem in order to steal an item from an opponent. Meowth also uses Life Orb, as it will allow all of its moves to hit harder, and it does not need the defense boost from Eviolite.
  385.  
  386. Mienfoo (Defensive)
  387. Type: Fighting
  388. Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 55 SpD / 65 Spe
  389. Abilities: Inner Focus / Reckless / Regenerator
  390.  
  391. Defensive Mienfoo is repeatedly cited as one of the most consistently effective Pokemon in the metagame due to its brilliant pivoting capabilities. With a combination of Drain Punch and Regenerator, Mienfoo is able to remain healthy throughout the match. Its incredibly disruptive movepool includes Knock Off, allowing it to cripple a variety of switch-ins for the rest of the match, and U-Turn, which lets it scout while maintaining momentum and activating Regenerator, along with some other, more expendable options, such as the fairly popular Taunt. Mienfoo's combination of bulk, power and speed is just enough for it to check an enormous portion of the metagame, and Regenerator means it can do so repeatedly, causing it to be a massive nuisance for even well-prepared teams.
  392.  
  393. Mienfoo (Offensive)
  394. Type: Fighting
  395. Base Stats: 45 HP / 85 Atk / 50 Def / 55 SpA / 55 SpD / 65 Spe
  396. Abilities: Inner Focus / Reckless / Regenerator
  397.  
  398. Although the defensive variant tends to be more popular, Mienfoo's sky-high 85 Attack means its offensive prowess is not to be understimated. Life Orb High Jump Kick is extremely powerful, especially when backed by Reckless, letting Mienfoo 2HKO everything that doesn't resist it. Knock Off provides good coverage while crippling switch-ins, and U-Turn allows Mienfoo to scout while dealing decent damage. On the other hand, Choice Scarf Mienfoo acts as a solid revenge-killer, otherwise playing similarly to the Life Orb set but with less wall-breaking potential. If Reckless isn't run, Regenerator is still a decent option to extend Mienfoo's longevity at the cost of some raw power.
  399.  
  400. Munchlax (Defensive)
  401. Type: Normal
  402. Base Stats: 135 HP / 85 Atk / 40 Def / 40 SpA / 85 SpD / 5 Spe
  403. Abilities: Pickup / Thick Fat / Gluttony
  404.  
  405. Munchlax establishes itself in Little Cup as one of the premier special tanks. This is due to its 135 HP and 85 Special Defense, which allow it to absorb almost any unboosted special attack with ease. Thick Fat only helps Munchlax in this role, as it means it's even better at taking Fire- and Ice-type attacks. Munchlax also has a good Attack stat, which, when used with moves such as Body Slam, Fire Punch, and Earthquake, turn Munchlax into a tank that can also dish out damage. Curse can even be used to further boost his Attack and Defense. Munchlax is usually seen using Recycle in combination with Berry Juice to restore HP, though RestTalk is another form of healing that Munchlax may run that is less vulnerable to Knock Off.
  406.  
  407. Natu (Utility)
  408. Type: Psychic / Flying
  409. Base Stats: 40 HP / 50 Atk / 45 Def / 70 SpA / 45 SpD / 70 Spe
  410. Abilities: Synchronize / Early Bird / Magic Bounce
  411.  
  412. With Magic Bounce and fair bulk with reliable recovery, Natu can often threaten teams and hamper opposing momentum without even entering the field. When Natu does enter the field, opposing hazards and status are bounced backwards at the opponent effectively making the battle's environment turn heavily towards your favor. Dual Screening Natu magnifies this ability by allowing any teammate to set up much more gracefully. Feather Dance can be used to force out Natu's counters and consequently rack up damage on the hazards you may have bounced back. Heatwave grants the easy removal of Ferroseed clearing the path for a Shell Smasher's sweep. Lastly, Tailwind grants teammates such as Drilbur ample opportunity to tear through opposing teams and works quite effectively with U-turn to grab momentum.
  413.  
  414. Omanyte (Defensive)
  415. Type: Water / Rock
  416. Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe
  417. Abilities: Swift Swim / Shell Armor / Weak Armor
  418.  
  419. Omanyte has found its own niche as a defensive threat both impart to respectable defenses and access to each of the damaging hazards. Inherently, Omanyte is amazingly bulky and is boosted to magnificent levels by Eviolite, which allows it to capitalize on supporting the team. Omanyte's bulk is even further augmented by the ability Shell Armor, preventing Critical Hits from harming Omanyte, as well as possessing 5 nifty resistances are also quite nifty, allowing Omanyte to switch into common attacks with ease. A wonderful move pool allows for a plethora of options ranging from preventing set up to removing the item from the opposition. These traits, coupled with an average Special Attack stat uninvested, even prevents Omanyte from becoming worthless once it no longer is needed defensively.
  420.  
  421. Omanyte (Offensive)
  422. Type: Rock / Water
  423. Base Stats: 35 HP / 40 Atk / 100 Def / 90 SpA / 55 SpD / 35 Spe
  424. Abilities: Swift Swim / Shell Armor / Weak Armor
  425.  
  426. Omanyte is undoubtedly one of the best Shell Smash users in Little Cup right now. After one Shell Smash, Omanyte hits a whopping 38 SpA and 26 Speed. This lets it outspeed even 17 Speed Choice Scarf users and OHKO nearly the entire metagame thanks to its excellent coverage options in Earth Power and Ice Beam. Only Pokemon that are extremely bulky specially, such as Porygon, can survive a +2 Surf. Omanyte is able to check nearly all variants of Fletchling, one of the most prominent threats in LC right now, and even after a Shell Smash, possesses a solid 16 Defense. Omanyte may initially appear to be outclassed by Tirtouga as a Shell Smasher, but Omanyte is faster, more powerful, and has better coverage moves. Memento support is helpful for greater ease in setting up.
  427.  
  428. Onix (Utility)
  429. Type: Rock / Ground
  430. Base Stats: 35 HP / 45 Atk / 160 Def / 30 SpA / 45 SpD / 70 Spe
  431. Abilities: Rock Head / Sturdy / Weak Armor
  432.  
  433. Solid 70 Speed, access to Stealth Rock and the ability Sturdy makes Onix one of the best suicide leads in Little Cup. After full speed investment, Onix hits 17 Speed, which lets it speedtie with Pokemon like offensive Mienfoo. What makes Onix different from other Stealth Rock setters like Dwebble is access to Taunt. This lets Onix stop the opponent from setting up rocks and other hazards. Dragon Tail is also a move Onix have access to, letting it force threats to switch out. Earthquake and Rock Blast is also used for general coverage.
  434.  
  435. Pancham (Offensive)
  436. Type: Fighting
  437. Base Stats: 67 HP / 82 Atk / 62 Def / 46 SpA / 48 SpD / 43 Spe
  438. Ability: Iron Fist / Mold Breaker / Scrappy
  439.  
  440. Pancham is the second best Fighting-type pivot in Little Cup, only beaten out by Mienfoo. Its move, Parting Shot, is so great to have as utility. However, while it is decent as a utility Pokemon, it is far better as an offensive threat. With access to Swords Dance and bulk that beats Timburr, Pancham can run through unprepared teams. However, it can struggle to be extremely powerful, as it's best Fighting-type move is Drain Punch. It being mono Fighting-type doesn't help much either, as it could certainly appreciate the Dark-type its evolution possesses.
  441.  
  442. Pawniard (Offensive)
  443. Type: Dark / Steel
  444. Base Stats: 45 HP / 85 Atk / 70 Def / 40 SpA / 40 SpD / 60 Spe
  445. Ability: Defiant / Inner Focus / Pressure
  446.  
  447. As a physical attacker in Little Cup, Pawniard is both very influential and dominant. With the most powerful Knock Off in the tier, Pawniard can dish out tons of damage while simultaneously depriving switch-ins of their hold items. Pawniard has a superb Attack stat that is complemented by its nice offensive typing, which allows it to dispose of many defensive Pokemon such as Slowpoke and Spritzee. Additionally, with access to Swords Dance and Sucker Punch, Pawniard is an offensive threat that can easily sweep if given the opportunity to do so. If it's not sporting a Swords Dance set, it also has the option to run Stealth Rock for Utility or even a speedy Choice Scarf set. Finally, Pawniard's ability, Defiant, provides it with a unique tool against Sticky Web teams, Intimidate users, and Defog users, potentially giving it a free Attack boost by simply switching it at the right time. All of these stellar attributes make Pawniard a truly fearsome Pokemon to deal with in Little Cup and it should not be taken lightly.
  448.  
  449. Ponyta (Defensive)
  450. Type: Fire
  451. Base Stats: 50 HP / 85 Atk / 55 Def / 65 SpA / 65 SpD / 90 Spe
  452. Abilities: Flash Fire / Run Away / Flame Body
  453.  
  454. Ponyta is one of the few viable defensive Fire-types; this is due to its high speed and good supportive movepool. Ponyta's base stats are very high, with decent bulk coupled with great offensive stats, even when uninvested, as will often be the case for defensive Ponyta, and the ability to outpace most other Pokemon through its base Speed. Ponyta is a good switch-in to a variety of physical attackers such as Pawniard and Mienfoo due to its ability, Flame Body, which, if activated, can severely cripple the physical attacker and make Ponyta more difficult to break through. Ponyta is able to stick around due to its access to reliable recovery in Morning Sun, which, in conjunction with Flame Body, can let it fish for burns without actually using a burning move. If it gets the opportunity, though, Ponyta also has access to status moves, most notably Toxic and Will-O-Wisp. It can also hit very hard with a STAB Fire-type attack, like Flare Blitz. An interesting Ponyta strategy is Sunny Day Ponyta, which increases healing from Morning Sun, boosts the power of Fire-type moves, and allows Ponyta to utilize Solar Beam viably as a coverage move.
  455.  
  456. Porygon (Defensive)
  457. Type: Normal
  458. Base Stats: 65 HP / 60 Atk / 70 Def / 85 SpA / 75 SpD / 40 Spe
  459. Ability: Trace / Download / Analytic
  460.  
  461. With access to Recover, only a single weakness, and relatively good defensive stats, it's not hard to see why Porygon makes for an excellent defensive Pokemon in the Little Cup metagame. Porygon also has a nifty tool up its sleeve in the form of Trace. This ability allows it to copy opponents' abilities and therefore switch freely in on the likes of Volt Absorb Chinchou's Volt Switch and Flash Fire Ponyta's Flare Blitz. Additionally, by virtue of only having one weakness, Porygon can switch into numerous neutral attacks with its Eviolite and sponge damage for teammates, rarely having to worry about super effective damage. Porygon can also make superb use of Thunder Wave, slowing down Pokemon to cripple them and to support teammates. Finally, as a defensive Pokemon, Porygon is no sitting duck. It can not only take out plenty of hits from opponents, but also retaliate with its own.
  462.  
  463. Porygon (Offensive)
  464. Type: Normal
  465. Base Stats: 65 HP / 60 Atk / 70 Def / 85 SpA / 75 SpD / 40 Spe
  466. Abilities: Trace / Download / Analytic
  467.  
  468. With a high Special Attack stat complemented by excellent bulk, Porygon is the quintessential bulky attacker. A Modest nature enables it to reach a Special Attack of 19, which can receive a 1.5x boost upon switch-in courtesy of its fantastic ability Download. Furthermore, it possesses a nifty STAB move in Tri Attack, which entails a 20% chance to burn, paralyze or freeze the opponent. In regards to boosting moves, Porygon has access to Agility, which raises its Speed by two stages. With investment, it is consequently capable of reaching a Speed stat of 26 and thus outspeeding the majority of the metagame, including prevalent threats such as Choice Scarf Pawniard. While its Agility set tends to utilize Berry Juice, it also commonly runs a bulkier set. Equipped with Eviolite and in possession of a reliable recovery move in Recover, Porygon becomes an utter nuisance to take down, all the while retaining its superb offensive capabilities.
  469.  
  470. Pumpkaboo-Super (Defensive)
  471. Type: Ghost / Grass
  472. Base Stats: 59 HP / 66 Atk / 70 Def / 44 SpA / 55 SpD / 41 Spe
  473. Abilities: Pickup / Frisk / Insomnia
  474.  
  475. Pumpkaboo-Super is one of the best spinblockers in Little Cup. Its Grass / Ghost typing allows it to beat the two most common Spinners, Drilbur and Staryu. It completely hard counters Drilbur, allowing you some freedom on the battlefield, and only has to be wary of the rare Ice Beam Staryu (or the even rare Reflect Type). Even as a defensive Pokemon, it provides some cool utility in spreading burns with Will-o-Wisp, healing from Leech Seed, and having its own priority in Shadow Sneak.
  476.  
  477.  
  478. Riolu (Offensive)
  479. Type: Fighting
  480. Base Stats: 40 HP / 70 Atk / 40 Def / 35 SpA / 40 SpD / 60 Spe
  481. Abilities: Steadfast / Inner Focus / Prankster
  482.  
  483. Riolu is an unique offensive threat. It has a good Attack stat and solid speed, but what defines it as a successful offensive threat is access to both Copycat, usually considered as a gimmick move, and Prankster, so Riolu has an incredible niche as a revenge killer. Copycat combined with Prankster allows Riolu to use an opponent's move with priority. It can use its own moves with priority too; it just need to be the last move used in a turn. Drain Punch provides a very reliable way to Riolu heals its HP back and do solid damage. Protect with Copycat allows Riolu to copy the opponent's last move with safe. Swords Dance boosts Riolu's Attack to sky-high levels. High Jump Kick is an even more powerful move, though less reliable. Even Ghost-types, such as Pumpkaboo aren't safe against Riolu; it has access to Crunch, and while Pumpkaboo is faster than Riolu, the Copycat + Prankster combination makes it be worth nothing when Misdreavus switch into Riolu. Substitute is another indirectely offensive move that allows Riolu to avoid, for instance, Misdreavus's Will-O-Wisp and then Copycat it.
  484.  
  485. Scraggy (Offensive)
  486. Type: Dark / Fighting
  487. Base Stats: 50 HP / 75 Atk / 70 Def / 35 SpA / 70 SpD / 48 Spe
  488. Abilities: Shed Skin / Moxie / Intimidate
  489.  
  490. Scraggy is one of the best setup sweepers in the Little Cup tier. It has access to Dragon Dance which allows it to sweep unprepared teams late in a battle, and it also has access to Bulk Up, allowing it to run a bulky set. With its excellent Dark / Fighting type and great 50 / 70 / 70 bulk, Scraggy can find time to switch into many neutral attacks, especially if it has bulk invested into it. Scraggy can run a multitude of coverage moves, such as Zen Headbutt or Head Smash, to smash through previous checks. Scraggy's two abilities set it apart from other Fighting-types, as with Moxie it can quickly rack up Attack boosts, and with Shed Skin it can get past status effects. Intimidate is a niche ability that it can use to be a bulky pivot.
  491.  
  492. Sewaddle (Utility)
  493. Type: Bug / Grass
  494. Base Stats: 45 HP / 53 Atk / 70 Def / 40 SpA / 60 SpD / 42 Spe
  495. Ability: Chlorophyll / Swarm / Overcoat
  496.  
  497. Sewaddle appears not to be much at first glance, however, it has many attributes that allow it to be a threat in LC. First off, it has access to the rare move Sticky Web, which lowers the opponent's Speed by 1. This can be essential to slower partners such as Corphish and Pawniard, as many of their counters are much easier to deal with when they have lowered Speed. Sewaddle's typing also grants it useful Grass- and Water-type resistances, amongst others. Sewaddle also becomes quite bulky with Eviolite, meaning it can reliably set Sticky Web throughout the match, even if a previously set Sticky Web is removed by Defog or Rapid Spin.
  498.  
  499. Shellder (Offensive)
  500. Type: Water
  501. Base Stats: 30 HP / 65 Atk / 100 Def / 45 SpA / 25 SpD / 40 Spe
  502. Abilities: Shell Armor / Skill Link / Overcoat
  503.  
  504. Thanks to its access to Shell Smash, Shellder makes for an excellent sweeper. Its decent Attack stat paired with powerful options such as Rock Blast and Icicle Spear, which always hit five times thanks to its ability Skill Link, enable it to easily sweep teams after Steel-types are removed. In addition, it has access to Ice Shard which allows it to take down opposing Priority users and Razor Shell, which is a reliable STAB option. Shellder is one of the few sweepers that don't need Focus Sash users to be accounted for, as its multi-hit moves negate it. Shellder's good Defense stat allows it to easily set up on foes, and although it has poor special bulk, it can usually withstand any neutral hit and set up.
  505.  
  506. Shellos (Defensive)
  507. Type: Water
  508. Base Stats: 76 HP / 48 Atk / 48 Def / 57 SpA / 62 SpD / 34 Spe
  509. Ability: Sticky Hold / Storm Drain / Sand Force
  510.  
  511. Shellos is one of the few Pokemon in LC that has the ability Sticky Hold. This means that along with being able to switch into Knock Off for its teammates, its Eviolite won't be knocked off as well. This ability to keep its Eviolite under every circumstance is one that any tank would love to posses, and along with its great HP and defenses it can be incredibly hard to KO. Shellos also has Recover to restore its health, and with Toxic it can badly poison the opponent and stall them out for a KO. Offensively Shellos has Earth Power to nail the Electric-types that would like to counter it and Croagunk (who is healed by Scald due to Dry Skin), and Scald, that along with getting STAB also receives the bonus of having the chance to burn the opponent, which adds even more team support to its arsenal.
  512.  
  513. Skrelp (Offensive)
  514. Type: Poison / Water
  515. Base Stats: 50 HP / 60 Atk / 60 Def / 60 SpA / 60 SpD / 60 Spe
  516. Abilities: Poison Point / Poison Touch / Adaptability
  517.  
  518. Skrelp's good Special Attack stat along with Adaptability and potent STAB moves in Hydro Pump and Sludge Wave make it an excellent wallbreaker. Very few Pokemon can safely switch into an Adaptability boosted attack, and those that can are unable to withstand Skrelp's coverage options, which includes Thunderbolt and Icy Wind along with Hidden Power Fire for taking in Ferroseed or Hidden Power Psychic for beating Croagunk.
  519.  
  520. Slowpoke (Defensive)
  521. Type: Water / Psychic
  522. Base Stats: 90 HP / 65 Atk / 65 Def / 40 SpA / 40 spD / 15 Spe
  523. Abilities: Oblivious / Own Tempo / Regenerator
  524.  
  525. Slowpoke functions as a solid defensive pivot for defensive cores that need a check to certain physical attackers. Its good innate physical bulk is augmented by Eviolite, and between Regenerator and Slack Off, Slowpoke can be quite a nuisance to take down; Regenerator is also the reason why Slowpoke is able to pivot so effectively, by encouraging switching. Slowpoke also has access to Thunder Wave to cripple certain offensive threats. It has a variety of offensive options to utilize, such as Fire Blast, Earthquake and Psychic to hit specific Pokemon, but the most notable of these is Scald due to the useful secondary burn chance to make Slowpoke even more difficult to take down.
  526.  
  527. Snivy (Offensive)
  528. Type: Grass
  529. Base Stats: 45 HP / 45 Atk / 55 Def / 45 SpA / 55 SpD / 63 Spe
  530. Ability: Overgrow / Contrary
  531.  
  532. Snivy has one main goal: hit hard with Contrary-boosted Leaf Storms. Hitting the 17 Speed tier, Snivy gets a jump on a lot of the metagame. Snivy often weakens counters with Knock Off or paralyzes them with Glare. Its Grass typing allows it to come in one common threats in the metagame and attempt to build Leaf Storms; Snivy also tries to pick up Leaf Storm boosts versus weakened mons. It can run a Choice Scarf to increase speed.
  533.  
  534. Snubbull (Defensive)
  535. Type: Fairy
  536. Base Stats: 60 HP / 80 Atk / 50 Def / 40 SpA / 40 SpD / 30 Spe
  537. Abilities: Intimidate / Run Away / Rattled
  538.  
  539. Snubbull has a stellar base 80 Attack and access to a number of excellent coverage moves such as Earthquake, Close Combat and Crunch to back up a powerful Play Rough, but what really gives Snubbull its niche in conjunction with solid defensive typing is its ability, Intimidate. With the provided attack drop and a defensive item, Snubbull is able to repeatedly check a multitude of prominent threats, such as Mienfoo, Timburr and Scraggy, and force them out; Intimidate is also useful for soft-checking most physical sweepers in general. Snubbull's movepool isn't limited to offensive options, either, with useful moves such as Heal Bell and Thunder Wave to help support its team. Snubbull is also capable of viably running a Rest + Sleep Talk set to compensate for its lack of reliable recovery while absorbing status.
  540.  
  541. Spinarak (Utility)
  542. Type: Bug / Poison
  543. Base Stats: 40 HP / 60 Atk / 40 Def / 40 SpA / 40 SpD / 40 Spe
  544. Ability: Swarm / Insomnia / Sniper
  545.  
  546. Sticky Web is one of the only moves capable of changing slow Pokemon into terrifying threats. And Spinarak is not only one of the few Pokemon to hold this move, it is one of the best Pokemon to hold it. Compared to Surskit and Sewaddle, the only other Pokemon in the metagame that hold Sticky Web, Spinarak has the highest Attack stat. With that and its diverse physical attack movepool, Spinarak can be more to its team than something to set entry hazards. It can abuse priority moves, like Sucker Punch and Shadow Sneak, as well as some powerful STAB moves, like Megahorn and Poison Jab, to seriously damage some Pokemon. This combination of support and offensive capability is why many Pokemon depend on Spinarak as their teammate.
  547.  
  548. Spritzee (Defensive)
  549. Type: Fairy
  550. Base Stats: 78 HP / 52 Atk / 60 Def / 63 SpA / 65 SpD / 23 Spe
  551. Abilities: Healer / Aroma Veil
  552.  
  553. Spritzee is perhaps one the best defensive Pokemon available in Little Cup. Its Fairy-typing grants it resistances to common Fighting and Dark-type attacks, as well as Bug-type and a immunity to Dragon-type moves. This typing, with its good bulk, allow it to function as an effective wall for many of the Physical Attackers found throughout Little Cup. Its support movepool includes moves such as: Wish, Aromatherapy and even Trick Room. Due to this it also performs the role of an effective Cleric, keeping itself and allies healthy throughout the match. Its ability, Aroma Veil also protects it from moves such as Encore and Taunt, allowing it to perform its role as a Cleric without the risk of being shut down. With access to Calm Mind, Spritzee can run a boosting set, using its natural bulk and recovery to set up, preventing most Special Attackers from breaking through and turning it into an offensive threat for unprepared teams.
  554.  
  555. Staryu (Defensive)
  556. Type: Water
  557. Base Stats: 30 HP / 45 Atk / 55 Def / 70 SpA / 55 SpD / 85 Spe
  558. Abilities: Illuminate / Natural Cure / Analytic
  559.  
  560. Staryu is know as being the fastest Rapid Spinner in the LC tier with 19 Speed. Unvisted Staryu hits 18 Defense and Special Defense stats with Eviolite. Staryu is also blessed with an incredible defensive typing in Water as it's weak to Electric- and Grass-type moves, with the latter being quite rare in the tier. Staryu, just like most Water-types, has access to Scald allowing it to do solid damage while having a decent chance to burn physical attackers. Staryu is an incredible spinner as well, having solid speed, power, and bulk to threaten spinblockers. Staryu is the only viable wielder of Natural Cure allowing Staryu to be an effective status absorber.
  561.  
  562. Stunky (Utility)
  563. Type: Poison / Dark
  564. Base Stats: 63 HP / 63 Atk / 47 Def / 41 SpA / 41 SpD / 74 Spe
  565. Abilities: Stench / Aftermath / Keen Eye
  566.  
  567. Stunky isn't usually thought of as a support Pokemon. However, due to having Defog, as well as a remarkable typing, Stunky can serve as a supporter and pivot for handling certain threats, similar in function to Pokemon like Archen and Foongus. Stunky isn't truly an attacker, but is able to get rid of quite a few threats that stand in the way of offensive teams. Stunky is one of the few Dark types with little to fear from the likes of Abra, Misdreavus, and Gastly, and can easily Pursuit trap them. Fighting types will certainly fear Play Rough, and Fairies will certainly not enjoy a STAB Sludge Bomb. Stunky is one of the few Pokemon in LC to have access to Memento, and does not fear Pawniard nearly as much as users like Misdreavus or Cottonee. Its ability, Aftermath, may also act as a method to punish your opponent by shaving off a quarter of their health when Stunky goes down.
  568.  
  569. Surskit (Utility)
  570. Type: Bug / Water
  571. Base Stats: 40 HP / 30 Atk / 32 Def / 50 SpA / 52 SpD / 65 Spe
  572. Ability: Swift Swim / Rain Dish
  573.  
  574. Surskit is one of the very few Pokemon in LC with access to the coveted move Sticky Web – which lowers the opponent's Speed upon entry. This can be a massive boon to teams with slower Pokemon, as it gives them a chance to truly shine. Surskit often can set it effectively because it commonly carries a Focus Sash. The support that Sticky Web brings to the battlefield is very crucial to some Pokemon, and Surskit provides this exactly, making a great lead. Surskit also has powerful STAB moves in Hydro Pump and Sticky Web, along with coverage in Ice Beam to make it a threat to watch out for. Surskit can also be a great addition to Rain teams thanks to its high Speed in Rain and support from Sticky Web.
  575.  
  576. Tentacool (Utility)
  577. Type: Poison / Water
  578. Base Stats: 40 HP / 40 Atk / 35 Def / 50 SpA / 100 SpD / 70 Spe
  579. Abilities: Clear Body / Liquid Ooze / Rain Dish
  580.  
  581. Tentacool is sometime an underrated pokemon. Despite his low usage, Tentacool has a great Special Defense, second only to Mantyke and a decent speed; it has a good support movepool like Toxic, Toxic Spikes, Haze (which allow to reset all enemies stats, then any opponent boosts) and last but not least Rapid Spin, an innate bulky thanks to its typing and its unique ability Liquid Ooze, fantastic against draining attacks like Drain Punch, Leech Seed and Giga Drain. Finally it access to good STABs like Scald and Sludge Bomb, and also at most important move of 6th generation, Knock Off. It usually is carrying a Berry Juice (to coverage its recovery lack) with a Evs distribution which endorse his HP and SDef (196 HP / 76 Def / 196 SpD / 36 Spe) with a Calm nature.
  582.  
  583. Timburr (Offensive)
  584. Type: Fighting
  585. Base Stats: 75 HP / 80 Atk / 55 Def / 25 SpA / 35 SpD / 35 Spe
  586. Ability: Guts / Sheer Force / Iron Fist
  587.  
  588. Timburr is one of the most prominent threats in Little Cup, due to its solid Attack stat and decent bulk. Timburr's high Attack and HP make it a very bulky attacker, taking most neutral hits with ease, and striking back with a powerful attack of its own. It even has STAB priority in Mach Punch, making up for its somewhat low Speed. Timburr's most often-seen ability is Guts, allowing it to exploit status afflicting moves to further boost its Attack. Timburr's decent movepool also allows it to beat its own checks with moves such as Knock Off, Poison Jab, and Stone Edge. Timburr can even use some boosting moves such as Bulk Up to good effect, while healing back any damage incurred through the use of Drain Punch, making it an extremely difficult task to muscle past it.
  589.  
  590. Tirtouga (Offensive)
  591. Type: Water / Rock
  592. Base Stats: 54 HP / 78 Atk / 103 Def / 53 SpA / 45 SpD / 22 Spe
  593. Abilities: Solid Rock / Sturdy / Swift Swim
  594.  
  595. Tirtouga has access to Shell Smash, one of the best boosting moves in the game, capable of turning it into a fearsome sweeper in one turn. Along with Berry Juice and Sturdy, the combination of which allows Tirtouga to survive any one hit and heal back to full health, Tirtouga is almost guaranteed to set up a Shell Smash and punch through opponents with its high Attack stat and moves such as Waterfall, Aqua Jet, Stone Edge, Earthquake, and Knock Off.
  596.  
  597. Tirtouga (Defensive)
  598. Type: Water / Rock
  599. Base Stats: 54 HP / 78 Atk / 103 Def / 53 SpA / 45 SpD / 22 Spe
  600. Abilities: Solid Rock / Sturdy / Swift Swim
  601.  
  602. Defensive Tirtouga has carved a niche for itself as one of the most reliable Stealth Rock setters in the tier. Its great Eviolite-boosted bulk, typing, and excellent defensive ability in Solid Rock let it tank hits admirably, and wall a variety of Pokemon such as Fletchling and physical Ponyta. It is hardly set-up fodder when doing so, too, as STAB Stone Edge hits decently hard off of Tirtouga's good base Attack even uninvested, and switch-ins must be wary of a burn from Scald or getting Knocked Off. Though lacking reliable recovery, Tirtouga will almost always do its job of setting up Stealth Rock and checking the Pokemon it needs to check.
  603.  
  604. Torchic (Utility)
  605. Type: Fire
  606. Base Stats: 45 HP / 60 Atk / 40 Def / 70 SpA / 50 SpD / 45 Spe
  607. Ability: Blaze / Speed Boost
  608.  
  609. Torchic is one of the best Baton Passers in LC as it is the only Pokemon Baton Passer with access to Speed Boost. With Speed Boost and a wide array of stat boosting moves like Swords Dance, Curse, and Hone Claws, it can set up for a teammate and give it everything it needs to sweep through your entire team. If you are unprepared, Torchic will set up and Baton Pass to an opponent before you can stop it, and by the time you figure out how it will be to late. Torchic generally has little issue setting up as well, as it has respectable bulk and an Eviolite, in addition to Protect to stall a turn and allow Speed Boost to boost its Speed another stage.
  610.  
  611. Trubbish (Utility)
  612. Type: Poison
  613. Base Stats: 50 HP / 50 Atk / 62 Def / 40 SpA / 62 SpD / 65 Spe
  614. Abilities: Stench / Sticky Hold / Aftermath
  615.  
  616. Trubbish has an incredible niche in the LC tier. Trubbish's Poison-type grants it a lot of resistances including one to the Fighting-type. With Sticky Hold, Trubbish doesn't fear losing its item, allowing it to heal HP with the Berry Juice + Recycle combo. It can easily switch in Fairy-, Fighting-types, or Knock Off users and set up at least one layer of Spikes. Its decent bulk may allow Trubbish to set up one more though. Trubbish can also stop set up sweepers using Clear Smog. Toxic Spikes is another option for hazards, but Toxic Spikes are absorbed to Poison-types, so Spikes usually is better.
  617.  
  618. Tyrunt (Offensive)
  619. Type: Rock / Dragon
  620. Base Stats: 58 HP / 89 Atk / 77 Def / 45 SpA / 45 SpD / 48 Spe
  621. Abilities: Strong Jaw / Sturdy
  622.  
  623. Tyrunt is a strong offensive Stealth Rock user with a high Attack stat and decent defenses. After Stealth Rock is set up, Tyrunt can proceed to punch holes through opposing Pokemon with its powerful STAB Rock Slide. Tyrunt can also run Dragon Tail to punish switches and shuffle an opponents team and rack up Stealth Rock damage, as it's bulky enough to take hits, especially with Eviolite. Fire Fang allows Tyrunt to take on Steel-types like Pawniard and Ferroseed as well, as it is boosted by Strong Jaw.
  624.  
  625. Vullaby (Defensive)
  626. Type: Dark/Flying
  627. Base Stats: 70 HP / 55 Atk / 75 Def / 45 SpA / 65 SpD / 60 Spe
  628. Ability: Big Pecks / Overcoat / Weak Armor
  629.  
  630. Vullaby, alongside with Archen, are the most effective users of Defog in Little Cup. After Eviolite boost, Vullaby hits a extremely strong 27 Defense, making it a good defensive wall. Vullaby also gets STAB Knock Off, making it a brilliant Support Pokemon, and access to reliable recovery in Roost. Vullaby also have a great ability in Overcoat, which makes it immune to weather damage, but more importantly powder-moves like Spore, Stun Spore and Sleep Powder. This makes Vullaby a perfect Foongus counter, since it also have a strong Flying-type STAB in Brave Bird.
  631.  
  632. Vulpix (Offensive)
  633. Type: Fire
  634. Base stats: 38 HP / 41 Atk / 40 Def / 50 SpA / 65 SpD / 65 Spe
  635. Abilities: Flash Fire / Drought
  636.  
  637. Vulpix is the queen of offensive sun teams, due to its ability, Drought, which summons sun, allowing it to be a terribly strong Pokemon, while also supporting all teammates which benefit from sun such as Chlorophyll users. Vulpix can cripple or 2HKO almost every single threat in the LC tier. Its sun bosted Fire Blast is one of the strongest attacks in the tier. Also Vulpix has the coverage it needs with Energy Ball, allowing it to hurt Water-types. Vulpix has a coveted speed tier in 17, allowing it to outspeed threats such as Non-Scarf Pawniard. Vulpix can either run an offensive supportive set with Heat Rock, a Life Orb set to max out its power or a Choice Scarf set to act as powerful cleaner and revenge killer.
  638.  
  639. Wooper (Defensive)
  640. Type: Water/Ground
  641. Base Stats: 55 Hp / 45 Atk / 45 Def / 25 Spa / 25 Spd / 15 Spe
  642. Abilities: Damp / Water Absorb / Unaware
  643.  
  644. Wooper has a very specific niche in LC with it's ability unaware and recovery options. Unaware allows wooper to deal with problematic set up threats such as shell smash tirtouga. Ignoring the stat boosts wooper can set up stockpiles and use recover to wall set up users, then attack back with scald, earthquake, or toxic. The most viable item for wooper is eviolite. Recommended ev spread would be 236 Hp, 76 Def, and 156 Spd with a Spd boosting nature for a mixed wall. Since set up users tend to be physical attackers you could also use an ev spread of 236 Hp, 236 Def with a Def or Spd boosting nature. Often overlooked due to its low base stat total and only threatened by grass type moves wooper should not be underestimated as a threat and can find a place in many teams.
  645.  
  646. Wynaut (Utility)
  647. Type: Psychic
  648. Base Stats: 95 HP / 23 Atk / 48 Def / 23 SpA / 48 SpD / 23 Spe
  649. Ability: Shadow Tag / Telepathy
  650.  
  651. Wynaut's job is to eliminate the pokemon it traps with Shadow Tag, taking an hit with its good bulk and bouncing it back with either Counter or Mirror Coat if they go for the offense, or to give free turns to the team locking the enemy into an useless move with a slow Encore if they don't attack. After its work is done, Destiny Bond can be used to get rid of another pokemon. The recommended EVs Spread for Wynaut is 236 HP / 132 Def / 132 SpD, which maximizes out its general bulk, while the preferred item is Berry Juice, which gives it another shot at supporting its team.
  652.  
  653. Zigzagoon (Offensive)
  654. Type: Normal
  655. Base Stats: 38 HP / 30 Atk / 41 Def / 30 SpA / 41 SpD / 60 Spe
  656. Abilities: Pickup / Gluttony / Quick Feet
  657.  
  658. At a first glance, Zigzagoon looks a terrible Pokemon in Little Cup. However, if you look closer in its movepool you will find two gems Zigzagoon was blessed with: Belly Drum and ExtremeSpeed. After using Belly Drum Zigzagoon gets a huge 52 Attack stat allowing it to OHKO the majority of the tier. With a solid and powerful +2 priority in ExtremeSpeed, Zigzagoon is one of the most devastating sweepers in the tier. Using Berry Juice, Zigzagoon gets all HP lost using Belly Drum back. With a bit of luck, Pickup may get another Berry Juice for Zigzagoon. Thief allows Zigzagoon to hit Ghost-type Pokemon and to steal Tirtouga's Berry Juice. Protect is usually run on Zigzagoon's last moveslot to avoid Fake Out but depending on Zigzagoon coverage moves, it can KO some of its counters. Seed Bomb hits Rock-types such as Tirtouga and Onix. Rock Smash KOes Pawniard. Iron Tail hits Spritzee which survives ExtremeSpeed.
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