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- MordMod_BaseProjMissile overrides BaseProjMissile
- {
- Base BaseProj
- Speed 550.0
- TurnSpeed 360.0
- LightColor "1.0 1.0 0.7"
- LightIntensity 30.0
- UseParentDirection 1
- HealthBase 1.5
- HealthPerLevel 1.5
- Life 10.0
- CanAttack 1
- HealthBase 2.0
- HealthPerLevel 2.0
- Name $$Missile$$
- }
- MordMod_BaseSkillMissilePerLevel overrides BaseSkillMissilePerLevel
- {
- Base BaseSkillPerLevel
- ProjMinDamage 2.4
- ProjMaxDamage 7.2
- Power 1.5
- }
- MordMod_BaseSkillMissile overrides BaseSkillMissile
- {
- Base BaseSkillOffense
- Power 10.0
- ReuseTime 3.0
- ReuseTimeBasedOnAttackTime 1
- ProjMinDamage 8.0
- ProjMaxDamage 16.0
- ProjDamageType Magic
- MaxRange 500.0
- CanMiss 1
- }
- MordMod_BaseSkillBeamPerLevel overrides BaseSkillBeamPerLevel
- {
- Base BaseSkillPerLevel
- MinDamage 0.75
- MaxDamage 2.0
- Power 0.50
- }
- MordMod_BaseSkillBeam overrides BaseSkillBeam
- {
- Base BaseSkillOffense
- Power 4.5
- ReuseTime 0.75
- ReuseTimeBasedOnAttackTime 1
- MinDamage 2.5
- MaxDamage 5.0
- DamageType Fire
- MaxRange 300.0
- FullDamageRange 100.0
- MaxRangeDamageMult 0.4
- CanMiss 1
- }
- MordMod_BaseProjBallistics overrides BaseProjBallistics
- {
- Base BaseProj
- Speed 600.0
- LightColor "1.0 1.0 0.7"
- LightIntensity 30.0
- UseDirectionToTarget 1
- CompensateForVelocity 1
- Life 10.0
- ProjectileType Straight
- TouchDistance 24.0
- }
- MordMod_ProjMissileDefense3 overrides ProjMissileDefense3
- {
- Base BaseProjMissile
- ModelName Models/Projectiles/antiMissileRocket.mdl
- Explosion Models/Effects/fireballExplosion.mdl
- Scale 0.5
- Speed 680.0
- TurnSpeed 600.0
- UseParentDirection 0
- }
- MordMod_ProjMissileDefense4 overrides ProjMissileDefense4
- {
- Base BaseProjMissile
- ModelName Models/Projectiles/interceptorMissile.mdl
- Explosion Models/Effects/fireballExplosion.mdl
- Scale 0.5
- Speed 680.0
- TurnSpeed 600.0
- UseParentDirection 0
- }
- MordMod_ProjMissileDefense5 overrides ProjMissileDefense5
- {
- Base BaseProjMissile
- ModelName Models/Projectiles/neutronAntiMissileMissile.mdl
- Explosion Models/Effects/fireballExplosion.mdl
- Scale 0.5
- Speed 680.0
- TurnSpeed 600.0
- UseParentDirection 0
- }
- MordMod_BaseSkillBallisticsPerLevel overrides BaseSkillBallisticsPerLevel
- {
- Base BaseSkillPerLevel
- ProjMinDamage 1.8 // 50% more damage/sec than beams because can completely miss
- ProjMaxDamage 5.1
- Power 0.6
- }
- MordMod_BaseSkillBallistics overrides BaseSkillBallistics
- {
- Base BaseSkillOffense
- Power 5.4 // 40% more efficient than beams (15% from longer ReuseTime/25% from durability loss from use)
- ReuseTime 1.5
- ReuseTimeBasedOnAttackTime 1
- ProjMinDamage 6.0 // 50% more damage/sec than beams because can completely miss
- ProjMaxDamage 12.0
- DamageType Physical
- MaxRange 500.0
- CanMiss 1
- }
- MordMod_ArchetypeBountyHunter overrides ArchetypeBountyHunter
- {
- Base BaseArchetype
- ArchetypeName $$BountyHunter$$
- Class ClassMonsterGeneric
- ModelName Models/wanderingVendor.mdl
- FactionName FactionBountyHunter
- BehaviorStack BehaviorStackSimpleRangedOnly
- SpawnChance 0.0
- BaseAggressionRange 450.0
- XpMult 2.0
- ArmorMult 1.0
- HealthMult 1.0
- DamagePercentPhysical 1.0 // 3.0
- HealthToArmorPlatingMult 1.0
- HealthToShieldsMult 1.0
- AttackMult 0.5 // 1.5
- Music MusicLegion
- Radius 32.0
- UseFancyExplosion 1
- Skill SkillTalonBeam1
- //Skill SkillTalonBeam3
- //Skill SkillLegionMissile1
- }
- MordMod_ModifierComponentPowerPlant overrides ModifierComponentPowerPlant
- {
- Base BaseMagicModifierComponent
- StatChangeMaxPowerLoadBase 28.0
- StatChangeMaxPowerLoadPerLevel 28.0
- }
- MordMod_ModifierComponentShield overrides ModifierComponentShield
- {
- Base BaseMagicModifierComponent
- StatChangeMaxShieldsBase 20.0
- StatChangeMaxShieldsPerLevel 10.0
- StatChangePowerLoadBase 7.0
- StatChangePowerLoadPerLevel 7.0
- DynamicStatChangeShieldsRegenBase 0.06
- DynamicStatChangeShieldsRegenPerLevel 0.06
- }
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