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Quick Drox Mod

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Dec 18th, 2012
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  1. MordMod_BaseProjMissile overrides BaseProjMissile
  2. {
  3. Base BaseProj
  4.  
  5. Speed 550.0
  6. TurnSpeed 360.0
  7.  
  8. LightColor "1.0 1.0 0.7"
  9. LightIntensity 30.0
  10.  
  11. UseParentDirection 1
  12.  
  13. HealthBase 1.5
  14. HealthPerLevel 1.5
  15.  
  16. Life 10.0
  17.  
  18. CanAttack 1
  19. HealthBase 2.0
  20. HealthPerLevel 2.0
  21.  
  22. Name $$Missile$$
  23. }
  24.  
  25.  
  26.  
  27.  
  28. MordMod_BaseSkillMissilePerLevel overrides BaseSkillMissilePerLevel
  29. {
  30. Base BaseSkillPerLevel
  31.  
  32. ProjMinDamage 2.4
  33. ProjMaxDamage 7.2
  34.  
  35. Power 1.5
  36. }
  37.  
  38. MordMod_BaseSkillMissile overrides BaseSkillMissile
  39. {
  40. Base BaseSkillOffense
  41.  
  42. Power 10.0
  43.  
  44. ReuseTime 3.0
  45. ReuseTimeBasedOnAttackTime 1
  46.  
  47. ProjMinDamage 8.0
  48. ProjMaxDamage 16.0
  49. ProjDamageType Magic
  50.  
  51. MaxRange 500.0
  52.  
  53. CanMiss 1
  54. }
  55.  
  56. MordMod_BaseSkillBeamPerLevel overrides BaseSkillBeamPerLevel
  57. {
  58. Base BaseSkillPerLevel
  59.  
  60. MinDamage 0.75
  61. MaxDamage 2.0
  62.  
  63. Power 0.50
  64. }
  65.  
  66. MordMod_BaseSkillBeam overrides BaseSkillBeam
  67. {
  68. Base BaseSkillOffense
  69.  
  70. Power 4.5
  71.  
  72. ReuseTime 0.75
  73. ReuseTimeBasedOnAttackTime 1
  74.  
  75. MinDamage 2.5
  76. MaxDamage 5.0
  77. DamageType Fire
  78.  
  79. MaxRange 300.0
  80.  
  81. FullDamageRange 100.0
  82. MaxRangeDamageMult 0.4
  83.  
  84. CanMiss 1
  85. }
  86.  
  87.  
  88. MordMod_BaseProjBallistics overrides BaseProjBallistics
  89. {
  90. Base BaseProj
  91.  
  92. Speed 600.0
  93.  
  94. LightColor "1.0 1.0 0.7"
  95. LightIntensity 30.0
  96.  
  97. UseDirectionToTarget 1
  98. CompensateForVelocity 1
  99.  
  100. Life 10.0
  101.  
  102. ProjectileType Straight
  103. TouchDistance 24.0
  104. }
  105.  
  106. MordMod_ProjMissileDefense3 overrides ProjMissileDefense3
  107. {
  108. Base BaseProjMissile
  109.  
  110. ModelName Models/Projectiles/antiMissileRocket.mdl
  111. Explosion Models/Effects/fireballExplosion.mdl
  112.  
  113. Scale 0.5
  114. Speed 680.0
  115. TurnSpeed 600.0
  116. UseParentDirection 0
  117. }
  118.  
  119. MordMod_ProjMissileDefense4 overrides ProjMissileDefense4
  120. {
  121. Base BaseProjMissile
  122.  
  123. ModelName Models/Projectiles/interceptorMissile.mdl
  124. Explosion Models/Effects/fireballExplosion.mdl
  125.  
  126. Scale 0.5
  127. Speed 680.0
  128. TurnSpeed 600.0
  129. UseParentDirection 0
  130. }
  131.  
  132. MordMod_ProjMissileDefense5 overrides ProjMissileDefense5
  133. {
  134. Base BaseProjMissile
  135.  
  136. ModelName Models/Projectiles/neutronAntiMissileMissile.mdl
  137. Explosion Models/Effects/fireballExplosion.mdl
  138.  
  139. Scale 0.5
  140. Speed 680.0
  141. TurnSpeed 600.0
  142. UseParentDirection 0
  143. }
  144.  
  145.  
  146. MordMod_BaseSkillBallisticsPerLevel overrides BaseSkillBallisticsPerLevel
  147. {
  148. Base BaseSkillPerLevel
  149.  
  150. ProjMinDamage 1.8 // 50% more damage/sec than beams because can completely miss
  151. ProjMaxDamage 5.1
  152.  
  153. Power 0.6
  154. }
  155.  
  156. MordMod_BaseSkillBallistics overrides BaseSkillBallistics
  157. {
  158. Base BaseSkillOffense
  159.  
  160. Power 5.4 // 40% more efficient than beams (15% from longer ReuseTime/25% from durability loss from use)
  161.  
  162. ReuseTime 1.5
  163. ReuseTimeBasedOnAttackTime 1
  164.  
  165. ProjMinDamage 6.0 // 50% more damage/sec than beams because can completely miss
  166. ProjMaxDamage 12.0
  167. DamageType Physical
  168.  
  169. MaxRange 500.0
  170.  
  171. CanMiss 1
  172. }
  173.  
  174.  
  175. MordMod_ArchetypeBountyHunter overrides ArchetypeBountyHunter
  176. {
  177. Base BaseArchetype
  178.  
  179. ArchetypeName $$BountyHunter$$
  180.  
  181. Class ClassMonsterGeneric
  182.  
  183. ModelName Models/wanderingVendor.mdl
  184. FactionName FactionBountyHunter
  185.  
  186. BehaviorStack BehaviorStackSimpleRangedOnly
  187.  
  188. SpawnChance 0.0
  189.  
  190. BaseAggressionRange 450.0
  191.  
  192. XpMult 2.0
  193. ArmorMult 1.0
  194. HealthMult 1.0
  195. DamagePercentPhysical 1.0 // 3.0
  196. HealthToArmorPlatingMult 1.0
  197. HealthToShieldsMult 1.0
  198. AttackMult 0.5 // 1.5
  199.  
  200. Music MusicLegion
  201.  
  202. Radius 32.0
  203.  
  204. UseFancyExplosion 1
  205.  
  206. Skill SkillTalonBeam1
  207. //Skill SkillTalonBeam3
  208. //Skill SkillLegionMissile1
  209. }
  210.  
  211. MordMod_ModifierComponentPowerPlant overrides ModifierComponentPowerPlant
  212. {
  213. Base BaseMagicModifierComponent
  214.  
  215. StatChangeMaxPowerLoadBase 28.0
  216. StatChangeMaxPowerLoadPerLevel 28.0
  217. }
  218.  
  219. MordMod_ModifierComponentShield overrides ModifierComponentShield
  220. {
  221. Base BaseMagicModifierComponent
  222.  
  223. StatChangeMaxShieldsBase 20.0
  224. StatChangeMaxShieldsPerLevel 10.0
  225.  
  226. StatChangePowerLoadBase 7.0
  227. StatChangePowerLoadPerLevel 7.0
  228.  
  229. DynamicStatChangeShieldsRegenBase 0.06
  230. DynamicStatChangeShieldsRegenPerLevel 0.06
  231. }
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